Thread #1023937
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>Youtube is full of retards who are poly modelling entire human characters from scratch instead of sculpting them
Imagine learning wrong from the get go and sinking hundreds of hours into doing it wrong and inefficiently. What a nightmare.
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>>1023946
ENOUGH OK?
Its because i cant do it. Poly modelling doesnt make sense to me. Its not fair the poly modellers can poly model AND sculpt while i can only sculpt. Even then the moment i need to use a tool or option i just get lost and give up.
All i can do is play digital play-doh and im so sick of seeing you poly modellers outclass me in every instance.
I only.made this thread to sooth my ego and now thats ruined. Im more miserable than ever.
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op is right sculpting and retopo is a better workflow. You get normal maps, a checkpoint that your can fall back on, and it is easier to get good topology when your don't have to worry about the shape at the same time. People who practice the poly style are doing things the hard way for a worse end result.
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>>1023952
Polymodeling is a thing from the 2000s. None of the professional industry artists from that time use polymodeling now. I know one who now works a decade at Valve.
Load the base human mesh in zbrush and you're already set to sculpt with half the work done. Do you need your 1998 characters? You can retopology them that way and bake normal maps to help with painting textures then turn them off.
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>>1023957
An artstation zbrush sculptor.
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>>1023937
box modeling is better for modeling anthropromorphic pooltoys with large breasts so checkmate
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>>1023937
Haven't you been here asking if you should be poly-modelling characters and then turning around and telling others that you should never ever do it every time you get told to do it for more than a year at this point?
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i've never did sculpting because the closest thing to a "person" i've tried making ever was a mech with rigid bones
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Some retard once made fun of me for poly modeling instead of sculpting. Well the thing is I have two games on steam where all the assets were poly modeled and they haven't done shit.
No one cares how you make your assets, the only important thing is that you can deliver instead of just talking shit.
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>>1023937
i tried sculpting for like a 2 weeks before realizing im not built for that shit (and neither was my pc at the time). that and poly modeling kills 2 birds with one stone by removing the need to do retopology
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>>1026772
How do you know it was slower? You know nothing about my workflow or the results. If you want to spew retarded speculation go back to to your fellow retards on reddit who have never done anything professional but over compensate their imposter syndrome with unearned faux confidence.
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>>1026800
Did you personally interview every single professional 3d modeler to find that out?
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>>1026800
Other than raw lowpoly, it also makes sense to polymodel cartoonish characters, those that look like a bunch of smooth blobs and geometric shapes composed together (ofc with perfect topology and subdiv on top of it). Stuff like Splatoon, Sonic, Mario, etc, a lot of this could work with subdiv modelling.
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Box modeling is so cool. There is something very satisfying watching an artist transform a primitive shape into a character.
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>>1023937
https://www.youtube.com/watch?v=Eyh-858BsZ4
Honestly if you can just model this by hand why would you ever bother sculpting it? Sculpting has always been an intermediate step between the concept and the final product. It's a way to build 3D forms without having to deal the technical overhead that comes with 3D polygonal meshes, but at the end of the day the sculpt will always have to be a polygonal mesh eventually. Unless you're just making figures for printing there's no way around it, you still need to build the mesh, fix the topology, and make sure it has good edge flow if you're animating it or going to use simulations. It's not really a shortcut it's just another layer to the process so if you have the ability to go directly from concept to the finished model then you're just skipping a step and potentially saving time. People were modeling just fine without Zbrush for decades.
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>>1026925
You literally posted an amateur on youtube as way to prove your point lol. Go listen to any actual professional on youtube and you will see.
And why don’t you point to some recent productions that box model their characters? You won’t find any.
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>>1026924
>be me
>working in VFX for many years
>Make virtual sets for local TV shows, make intros and other shit
>Also make models for indie games
>Almost all of it poly modelled
>Keep getting told by people who have never worked in the industry poly modeling is obsolete and I should be sculpting instead
>ask them to see their portfolio
>they refuse because they have clearly never made shit and are just parroting cargo culted bullshit to seem superior because they have massive insecurities because they want to be pro but have never made anything of value and the only value they get is arguing with strangers on the internet instead of improving their skills
This is a very common occurrence online and I blame reddit.
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shut the fuck retarads, anyone can do whatever wants to do as long as he finishes his work. People that make these threads are retards and people who argue with them are even more retarded. Go open you thee 3D software of your choice, work and please shut the fuck up.
A precious thread died for this nonsense and I wish I could shit on all your keyboards because of that. Fucking fags
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>>1026935
The retard keeping this discussion going has spent a year trying to convince someone to convince him to learn sculpting by pretending to be an authority trying to convince others to learn sculpting, but there isn't a single soul on the internet that agrees with what he's trying to agree with.
The thing that I don't understand is how can other competent artists on 4chan be so good at pretending that they don't have any long-term memory about other posters.
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>>1026957
You're too preoccupied with your fiction to realize that you asked if you understood my belief regarding some topic. You can't extrapolate my actual belief from me answering that your singular guess was incorrect. And you can't extrapolate any facts from my beliefs either. It's because you keep doing this that i know that all you're doing here, for an entire year at this point, is looking for validation. It's self-evident that you haven't found any.
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>>1026962
Sorry but the new industry standard is giving A.I. images of the model you want and retopoing the result. It's 2026 only cavemen waste their time with boomer methods like sculpting lol. Get with the times old man.
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Good luck poly modelling something like this in a comparable time
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>>1027058
>>1027066
You're wrong, sculpting was invented to get more women in to CG, the woman brain can't handle the poly/box modeling because of the complex spatial mental awareness and engineering required vs playing with some virtual play-doh.
How many women poly/box modeler have you ever met? Now how many women 3d sculptors have you met? That's right, I rest my case. You may continue your unemployed seething now.
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>>1027067
>Retard: the post
all male pro artists from game studios moved on to sculpting ever since it became available because nobody wanted to subd model high poly characters for baking anymore which was a pain in the ass and couldn't produce as much detail. Sculpting allows for infinite detail which then can be retopologized in any amount of polygons be it AAA or lowpoly early 2000s models, and most importantly at a high speed.
Then you bake all that detail onto your low model.
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