Thread #1024628
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Previous: >>1017961
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.
News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.
Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsR EDo7U
We all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes- for-3d-figures-part-4/
Other links:
https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/
458 RepliesView Thread
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YOOOOO This shit be fire bussan fr fr no cap ong sheeeeeeeeeee
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Anyone know if there is some more 40k stuff to be found?
I found some good stuff on deviantart so far, but I feel like a lot was lost back when GW nuked the fandom in 2021.
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>>1024654
>XR71
just when we thought Daz characters were finally getting good with Gen 9, we can always rely on guys like XR71 to keep producing these absolute goblinas
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>>1024655
unironically hot tho
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>>1024675
There is... another...
https://www.renderhub.com/humanxystudio/teen-nina-for-genesis-9-1
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>>1024641
I don’t know why I’m sharing this info because I usually keep my knowledge secret, but go to rstate and look for any love and deepspace character, the clones have different names but look for the painter, the pilot, project s, and the hunter
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>>1024644
https://files.catbox.moe/rs1wk0.obj
https://files.catbox.moe/5x6f1s.mtl
You going have to reset the skeleton, the arms were a bit off.
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>>1024667
Yeah but i can't find the look i want
>>1024685
love and deepspace are too asian looking i want models that follow the same shit korean/chinese games do to enhance the look but the models themselves aren't asian something like the 3rd and 4th male character from pic related or something like p from lies of p but more masculine
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>>1024686
>>1024691
>>1024703
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How do you guys avoid getting sidetracked?
Uncensored: https://files.catbox.moe/p7x3n3.jpg
Nude: https://files.catbox.moe/l21ko1.jpg
>>1024635
Anyone?
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>>1024735
depends on the reason. for me, getting sidetracked is often a sign of burnout. it's not like i do this for a living, so i just take some time off and wait for the desire for Dazzin' to come back.
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>>1024751
that's half the fun with this program
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Managed to rig the helmet of this SoB armor you can find on devaintart after watching a tutorial.
https://www.deviantart.com/ryselle-chan/art/W40K-Sororitas-Seraphim-Fr ee-Download-936889590
I'll share it later after figuring out how kek.
>>1024737
Powerwashed just 4u: https://files.catbox.moe/zdwexd.jpg
>>1024738
Yeah, you're right, it just feels frustrating if you have multiple things that are half finished and you don't render a single thing.
>>1024745
Taking a break can help you come up with some fresh ideas too.
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>>1024762
Light setup? My renders look lame
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Ok, I figured out how to share something: https://files.catbox.moe/sohxfo.rar
>>1024766
I assume you mean the catbox pic?
The sun is doing the heavy lifting here + a spotlight off to the left to illuminate her a bit more and get a bit more of an eye reflection + a low intensity headlamp from the camera
See: https://files.catbox.moe/awzd24.jpg
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>>1024783
>character
OC
>skin
Skin is from the character below with some tweaks in the surfaces tab and edits done in photoshop.
https://www.daz3d.com/em3d-padma-hd-for-genesis-9
>hair
https://www.daz3d.com/dforce-ak-grace-bob-hair-for-genesis-9-8-and-81- female
Tattoos are from this pack with some edits done in photoshop as well. The tattoo on her left side is custom.
https://www.daz3d.com/elegance-in-ink-tattoos-for-genesis-9
>cock morph
Dicktator9 with some LK morphs mixed in.
https://www.renderotica.com/store/sku/67091_Dicktator-for-Genesis-9
https://www.renderotica.com/store/sku/68094_LK-Morphs-and-Shapes-for-D icktator-G9
>>1024785
Do you really have to ask?
>>1024786
Nah, it's probably on purpose to skirt around some content guidelines of the platforms they sell their stuff on.
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>>1024785
as far as assets on the official Daz store i almost always pirate, mainly because they're just overpriced.
i do make it a point however to always give money to people who port videogame characters to Daz (which is not an easy process). there's not many of them, so i like them to know their work is appreciated.
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>>1024783
gotothefileslashWr0vgE
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>>1024807
as someone who has been putting in a ton of hours the last few weeks making a weg VN using daz assets imported into blender for setting up/rendering, I'd say it is worth it. the tools and workflow that blender provides (with diffeomorphic) is pretty insane. I do have one nitpick: I've actually come to prefer the look of the Iray rendering engine. with proper lighting, it looks really fucking good - I'd say better in the sense of skin realism than blender. the downside is that working in Daz is (imo) a total nightmare whereas in blender I can set up a scene within minutes that looks fantastic. you also can't beat the tools blender gives if you need to manipulate mesh or add assets quickly. working with large scenes also seems like a crazy hassle in daz whereas in blender I have complete control with modifiers to decimate mesh or optimize the scene
also, in order to get materials and textures to look their best in blender, you probably have to do some manual manipulation. I don't do this and just use what gets imported as it look good enough to me but it's definitely not as good as it looks with a good lighting setup and 4k render with Iray. this could also be a cycles/blender skill issue on my end
all that being said, I'm very happy having this bridge of daz assets to flow into blender and then do work there. like I mentioned, it's super easy to mix and match daz assets with other obj/fbx assets from where ever. pic related is one of my VN girls. environment is from blender stuff, outfit/hair/girl is from daz. one example of the benefits of blender in this image was that I wanted the jewel headpieces and parts of the hair to flow to the left. it took maybe 1-2minutes using some proportional editing to get it done. if you have any questions lmk
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>>1024838
If you want to use iray and you don’t mind pirating maya you can get the plugin for it. You’d have to setup your materials in maya though which can be a pain if you like blender but you get to use iray. You can export all your poses characters, etc. via alembic. I mean it may be a pain but you’d just have to do it once and then it’s done. After that it’s just using it to render.
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>>1024839
it's going to be called Papyrus. I'm still working on it but I hope to get a first update out by March. you'll find it on esl95 when I release it. here's one of the mummy girls that will be in it
>>1024857
word. I'm already in too deep with blender at this point but if I had known that at the start I probably would have done that
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Move over Darius!
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>>1024838
Does blender takes multiple characters/backgrounds better than daz though?
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Is there no way to somewhat easily convert Blender models into Daz? I got the Blender to Daz plugin program, but it seemed really complicated, so I couldn't get shit done with it.
I'm in too deep with Daz at this point so I don't really want to learn Blender.
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I need a bunch of just normal poses like standing, sitting, laying, conversation etc. what's my best course of action? download a bunch of various pose packs individually? I wish someone just made a giant pose pack of like the hundred most common and non-exaggerated poses
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EmmAnon, we need more celebs being destroyed.
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Light setup for the curious: https://files.catbox.moe/1mu88x.jpg
>>1024923
This one looks kinda similar: https://www.daz3d.com/gladys-the-gamer-for-genesis-81-female
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le bad guy
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>>1024976
they really nailed her signature fluoride stare
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>>1025001
>I wish I could just make the hair myself
do this:
https://www.youtube.com/watch?v=1OSEp_21-B0
congrats, now you have maya.
watch like 1 hour of tutorials, congrats, now you can make hair, hitler moustaches, greasy purple hair like the guy in the vid, and all the fun stuff. you export the finished bald model from daz beforehand ofc.
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>Q321 joins RenderHub
>sells nothing but loli models
>get swiftly kicked off the store
>Daz immediately picks them up afterwards
>official Daz store now selling lolis
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how expensive and time consuming would it be to make custom characters to port into blender like tvitone1 does?
https://files.catbox.moe/91fk8e.jpg
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What do I do about a texture that is low res and doesnt fit with the rest of the image? here the street is kinda low res, the image is already at 4096x4096, do i just ai upscale it to double or triple its size? Or is there anything else I'm missing
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>Featuring Dante from the Devil May Cry Series!
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>>1025101
if the street texture is just asphalt and nothing else, then you can try replacing the texture with the Daz default asphalt texture. there's also bound to be some shader sets available that have asphalt textures included
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Why does every “cum” asset or shader I find on the Internet look like candle wax? I try to make the surface more reflective, but it still has no shine. Is this a consequence of iray? Is it difficult to simulate cum or something like that? Lol
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>>1025151
Well, I ended up finding a solution by accident.
There is a shader called "gross liquid" that works much better for cum than all the other shaders I found.
I found the download link in a thread on f95zone. All the links are broken except for one.
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How do you guys deal with size differences when posing?
Any tips you can share?
I'm trying to create some smut with these two but their size difference makes posing pretty frustrating.
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>>1025155
would you kindly share the link? i have similar experiences with using cum props
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>>1025159
much appreciated
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Anons, is there a measure for mastery when it comes to 3D modelling? Like, "you must be able to do this much to call yourself expert/master/whatever"
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>>1025158
I was using the shader, but it still doesn't work well in many situations.
When you use "thin walled", it becomes too transparent in most lighting conditions.
But you can turn off thin walled and adjust the "transmitted measurement distance" among other things, and get more realistic results.
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>>1025157
>You want them to be the same size?
Nah, I'm struggling with the arm positions of the taller character mostly, having trouble making them look realistic/normal when placed on the shorter character's head/body, especially when heels are worn.
>>1025190
>4 hours
Kek I wish, shit took like 6h@8k and still looked like ass. I'm starting to rethink rendering in 8k.
You got any pointers on how to improve the render? I tried emulating a style from an R34 artist but I didn't turn out that good.
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>>1025204
I dunno, I just started using DAZ after getting my new PC in September. Most of the time I have no clue what I'm doing or where I'm going with the renders desu.
>>1025205
Not me btw.
>>1025206
Catbox isn't working right now otherwise I'd upload something.
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>>1025235
that's Matilda Hair, for G8F
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>Cameron Diaz
>Sandra Bullock
unc is really making all his childhood crushes.
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>>1025156
What is it with wegs and manly looking females? Anyway, the answer is always camera tricks. In real life they make the little guy stand on a stool but you can just lift him up. Nobody will care. A lot of the shots you see in movies are fake, games too. As long as the framed region works the rest doesn’t matter.
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>>1025242
you would think he would model their younger versions, instead of the walled hags they are today
>>1025247
it's just a seething AI jeet trying to shit up the thread. every now and then one of them comes into this thread to shit on Daz and promote their latest scam, only to sperg out when no one bites
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>>1025256
me on the right
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New to Daz, if I want to make content with visual consistency between a variety of characters am I best just buying all from one modeller? Or is there any hope for buying from seperate modellers that have close styles and blending morphs in a way that keeps them somewhere consistent?
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>>1025279
You don't need to buy everything from the same modeler, unless it's someone with a very peculiar/stylized style.
Generally, DAZ characters will share the same base, such as Genesis 9, which is the most modern model for humans (both male and female). If you take several Genesis 9 characters from different authors, they will all seem to belong to the same universe. What you need to pay attention to are the details.
For example, with Genesis 8.1 (I've never used Genesis 9 so I'll comment on that), some characters have more detailed textures than others. Some have "PBR" skin shaders, others "Iray Uber" which essentially behave differently in light during rendering. Some will have detailed textures for the nipples, others may not even have nipple textures, etc.
You will have some work to do to homogenize all these things. Regarding skin, I know there are products that replace the original skin with a unique one. If you apply this product to two different Genesis 9 characters, they will now have identical skin, same materials, same appearance in the renders. These products usually come with adjustments so you can apply the same skin to everyone, but change the skin color among various other adjustments. You can do the same for nipples, genitals, etc., to achieve a more consistent result.
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Free the nipple version: https://files.catbox.moe/9491y5.jpg
>>1025210
Soon
>>1025243
Nothing special, really. I kinda messed up with the focus on that render desu
https://files.catbox.moe/s2g9ix.png
>>1025246
Thanks, that's good advice to take into consideration for more normal shots but I'm struggling with lewd positions like BJs for example. What I find difficult is hand / arm positions of the taller character without making them look too wonky. I could let the shorter character float above the floor but I'd have to adjust the pose anyway if I decide on a different angle that shows more of their bodies.
>manly looking females
The character looks more feminine in better lightning but she's not exactly female tho.
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>>1025279
like what >>1025287 said, as long as you avoid modelers that have a stylized lok to their assets, you should be fine using characters that share the same base morph and shaders (Iray Uber vs PBR).
the only other thing i would include is that you may want to adjust how "shiny" your characters look. some modelers like to make their characters have realistic skin glossiness (specular reflectivity), while other like to crank the specular weight high and achieve a more doll-like affect (as high shine can accentuate curves). spend some time playing around with the shader parameters and get a feel for how you want your characters to look. beyond that, no one's really going to notice or care much of any marginal differences in your characters. a lot of the time you can just drag and drop characters into a scene and be just fine with that.
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>>1025392
Yeah, it's part of the root of the dicktator graft.
https://files.catbox.moe/hi0cb6.png
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>>1025350
unfortunately there are no native morphs to adjust the size or shape of the lips on Gen 9. you're going to have to acquire some morph packs by some totally LEGITIMATE and LEGAL means
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Who the fuck is this?
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is there a quick way to convert a G9 character or at least head morph to G8? I simply cannot use G9 for the simple reason that I do not have all the morphs and skin textures and I refuse to download all of that what I have accumulated over years again for G9
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Does anyone have any idea what this is? Every time I load in a G9 it says I'm missing this. I've searched Gillian Anderson on Renderstate and 3DL but nothing comes up
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The Power of DAZ.
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>>1025479
Did you install a Gillian Anderson model?
The genius who made the model baked a scene with it
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Is 40k poly count too much for a daz3d asset? I'm new and shit at 3d so my topology is doodoo without subdividing
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>>1025568
watch out everyone we got a tough guy over here
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IT'S MORPHING TIME
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>TFW wishlisted product never appears on the pirate sites for months until the moment you finally buy it on sale
Feels bad man.
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>Was able to obtain the asset prior to the vendor's store deletion
Zone bros eating a bit too rare
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>>1025682
https://www.daz3d.com/daz-studio-4-pro
This comes with a bunch of "starter" things but very little morphs that would allow you to customize things. On top of that you would want head/body morphs for whichever generation figure you are working with.
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Who is this?
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>>1025679
Well, That leather will be a pain to model.
>>1025686
use melobytes
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>>1025691
>Well, That leather will be a pain to model.
Create a rectangular object, round the edges, Find a picture of a badge that is facing the camera at 90 degrees, edit the object to fit the uvs and round the edges, edit the paper part in photoshop, which will make your badge actually usable for characters other than scully, convert the leather (stitching) into a bump map (black and white image) also in photoshop. there is 2 minutes of work in actual 3d software. And I bet whoever made it did what I said. Even the metal badge part should be done in photoshop, find a stock illustration of a police badge, paly with a black and white image and blur and turn it into a displacement map. If you don't want to spend 20 hours on it this is the way.
but I am stilly lazy to do even that so... >>1025694 pls response anyone
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Is there a better way to create pov shots rather than whatever I did? https://files.catbox.moe/t901id.png
Uncensored: https://files.catbox.moe/w4g6ka.jpg
>>1025454
cultist schlong 4u
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>>1025702
I think thats fine but the FOV seems a little low
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Uncensored: https://files.catbox.moe/pqrgm4.jpg
>>1025703
I already live in the UK
>>1025707
Yeah, a higher FOV was showing the hidden neck tho so this was the sweetspot, I think it's like 35mm focal length or something like that.
>pic
kek what's that from?
>>1025725
>>1025707
soon
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>>1025588
>the request filler chose to make the links visible 30 days after it was filled
it's defaulted as 2 days to be released btw. he manually made niggas wait an entire month for it. what a nig
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Biblically accurate MBB
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>>1025812
measuremetrics will help you approximate things
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>>1025896
Metahuman you mean? Makehuman was some GNUslop. Though, I just looked up both and must say MakeHuman has improved a lot from their basic orange intersex character from years ago.
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>>1025707
>>1025725
Plapped: https://files.catbox.moe/ekxggm.png
>>1025817
It's an OC, the head is based on this character at 60%: https://www.daz3d.com/cj-tora-for-genesis-9
Female base is at 30%, the rest of the head/face is made up of various morphs from different packs I forgot the names of.
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What Daz model makers put out new video game character models first? I'm trying to get new Marvel Rivals and Overwatch characters as early as I can, but I'm not sure who puts them out fast.
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KStew chads eating good
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>>1025993
dazwraps and innmodel used to be by goto but they have been slacking lately. Shinteo and Ronny Cage are others. I've been looking for similar artists to port Robin Buckley from the recent Dead by Daylight addon.
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>>1025999
>trips
Kek now I have to do it.
>>1026011
Head base is Victoria 9 Masculine at 65% and 25% of Sylvia 9, Feminine base is at 100%, rest is from morph packs. Skin is Lauryn 9 without freckles.
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Any way to improve lightning with filatoon?
>>1026004
Growler if gp
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>>1026082
>>1026048
https://files.catbox.moe/jyeabh.jpg
https://files.catbox.moe/zc18id.jpg
Please forgive the default lighting. Any recommended lighting presets?
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>>1026088
Try light packs from sveva or others.
Light can do crazy shit
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>>1026051
>Mod magically disappeared from zone
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You guys got any tips for rendering scenes in tight spaces?
>>1025999
btw do you have any specific lingerie or hairstyles in mind?
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>>1026168
Nice
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>>1026181
>Do you do commissions? A Hunter Schafer clone would be great.
Nah, I barely just started with DAZ, even so, I don't sculpt custom characters I just slap morph packs together for the ocs.
>>1026184
I'll check the usual sites for some stuff.
>>1026185
Maybe smaller balls and a bit shorter in length?
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Alright, I think I got the post right this time!
>>1025996
>>1026051
>>1026058
Good skin, def a bit too dark. Dropped skin translucency to 0.55 for this https://litter.catbox.moe/4697lvpu4kgxfi6p.jpg
>>1026189
Were you going for her token :< lip curl thing?
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it's over.
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>>1026208
Alexxa Bliss from WWE
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>>1026233
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>>1026244
Most modern Blender stuff (gamerips for porn) are made with Daz
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>>1026184
Odd things he's dreaming about: https://files.catbox.moe/4hw88h.jpg
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Anyone know how old this version of Grace is supposed to be? I haven't played the game, but this is the only Daz model I've found for her so far, and apparently this is a younger version of her from a flashback sequence? Not sure if this is a teenage version of her (in case I won't be using the model) or if she's in her early 20s or something.
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It feels impossible to get newly released models on zone lately. I check the request section on a daily basis, but when a new game character model gets released it seems like they get filled in a couple of hours, and don't ever get put in the general archive after that. I had that happen with the past couple of new Marvel Rivals models I wanted to get, and now with Grace Ashcroft models.
Anyone have any tips on how to get the new stuff, other than just checking the request section on zone a dozen times a day?
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>>1026307
Model eyes are kind of strange at the side tho
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>>1026292
Thanks, bro.
Yeah, maybe a game even but I first need to get into Renpy or Godot or something else that is beginner friendly.
>>1026293
>failure to launch
What happened to the dev of the original? He just disappeared.
>>1026306
Looks pretty good in terms of size, maybe increase the size of the horse half a bit? It looks kinda small in comparison to her.
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>>1026399
More postwork I guess, the renders come out looking duller than they did in the iray preview when they're done for some reason lately. But in general I just fiddle around with the lightning until I think it looks good.
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So I had this idea of making a TES style dark elf character for some time. Once I've got to it I stumbled upon a problem of character looking too human-like even though I try to sculpt rather sharp facial features. I'd like to make her look more in line with games' style of hardcore drug addicts alien looking elves with that distinct brow ridge as seen in Skyrim/Morrowind. Are there any options out there or I'll have to learn to make custom shapes from scratch? Any advices are welcome
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>>1026407
hardcore drug addicts in question for reference
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>>1026385
I checked render-s and 3dload but didn't find anything there. The requests section of zone seems to be the first place pretty much anything gets posted, unless there is something or somewhere I don't know about.
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>>1026408
I've been checking the request section multiple times a day. Regarding Grace, it seems like every model I know about has a request for it up already. I have bids/offers or whatever it's called in for four of them right now.
I guess one or more of them will eventually get filled. I feel like the ones that I missed out on early on must be getting passed around in some super secret discord or some shit.
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>>1026412
Sad!
[spoiler]https://gofile.io/d/RH7AWb[/spoiler]
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>>1026392
If you want to make a vn use renpy.
Godot allows you to make all kinds of games, but with renpy you have so much stuff already built for you.
The entire saving, UI, rewind etc is something that is not trivial to build especially if you are a beginner. I hope you succeed with your futa VN, but it is already a lot of work without building a new vn system yourself.
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>>1026431
>Godot allows you to make all kinds of games
Ah, so Godot is an actual game engine unlike Renpy which is specifically tailored to VNs?
>I hope you succeed with your futa VN
Thanks, but don't expect anything soon, maybe in a year or two lol. I have to get into Blender too to iron out some quirks or create some custom bulges for clothes.
>>1026432
Yeah, most futa on male stuff seems to get abandoned after a few updates.
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>>1026456
Yea Godot is a general purpose game engine and renpy is the specialized tool.
Your renders look pretty nice already, so if your goal is making a comic or VN I wouldn’t worry about learning even more software right now and just see what you can throw together in renpy with minimal time investment.
I’m saying this as someone who has spent way too much time fretting over tools and workflows instead of just doing things „the dumb way“
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RKstudio bros....our response?
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Did someone order another KStew?
https://www.renderhub.com/mrerik/isabella-for-genesis-9
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>>1026461
Yeah, maybe just putting together something small to get the hang of it would be solid first start.
>fretting over tools and workflows
Kek
Very relatable.
So far Blender seems pretty easy to use if you just need to adjust some fits tho.
>>1026463
What else is there for beginners?
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>>1026755
for a VN using static images you can use unreal engine as a beginner to make a vn. it is not difficult. there are a couple of plugins which allow you to put all text in a spreadsheet and you are basically just ordering images and adding text over the top.
youtube has some tutorials about ue5 VN. also some pir8d courses around.
if you can use daz and blender you can use UE to the level needed for a 2d VN
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>>1026755
Someone telling you to use unreal for a vn is either clueless or a crab. You will spend so much time learning unreal instead of doing what you want. And the UI will look like absolute ass in unreal unless you either git gut at that too or you buy an asset that might or might not fit your needs. Besides that unreal will be demanding on your PC, unless you git gud at optimizing it. And all of that just to use the wrong tool for the job.
I’m posting a very long message in response to something that is very likely trolling here, so please don’t waste your time using unreal for a VN.
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>>1026478
seems pretty on point with the advertised product, imma use this and his billie eilish to practice my animations
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>>1026780
idk about that
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>>1026784
globalskin in blender, using this workflow: https://www.youtube.com/watch?v=s38-QAXuKIM
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>What's in the box?
https://files.catbox.moe/i58stu.jpg
>>1026758
You got any links for some tutorials.
Obviously using UE5 for a simple VN is pretty overkill as the other Anons already said, but I'm curious to see how it would work.
>>1026762
>>1026766
Yeah, using UE5 wouldn't really be a smart choice at this point. The final game would be harder to run too as opposed to Renpy which can run on mobile devices.
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dear dazzers i've noticed there is a divide between daz Fig 8 and daz Fig 9. question is... why? for me personally as a noob taking a step in Daz environment Fig 9 feels much easier to use though the amount of content made for it is low compared to 8 :(
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>>1026801
>You got any links for some tutorials.
https://www.youtube.com/watch?v=QQqMCNObDCg
can be found for at this link to watch it all:
https://online-courses.club/udemy-unreal-engine-5-visual-novel-and-nar rative-game-design-by-markos-resvan is-neil-bettison-3d-tudor/
and can be found on rutracker at better quality
there's also this ue tool which i haven't used as i couldn't find it for free to try out
https://www.youtube.com/watch?v=3vUVyZyy0w8
this is another plugin but is older although it is simpler and can be found online for free
https://www.youtube.com/watch?v=bGWhDZ4N4kY
that was the first one i used because it had a guide to use it.
definitely the power of unreal engine is way more than is needed for a vn but the vast majority of the engine goes unused. if you are coming with no knowledge of a language or system, i think it is as good as any.
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>>1026766
i don't gain anything from recommending unreal, but you are coming across as clueless about what is involved. unreal doing a vn development is not taxing on a computer, you are displaying layers of images. there is no lighting or advanced tools being used. it is basic stuff. blueprints and menus are not hard to learn and it is as complex and renpy is.
>>1026801
>which can run on mobile devices.
it can also be ran on a mobile. mobile devices run way more complex ue games than a vn.
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I have a quick question.
Does Daz render onto a larger, higher resolution canvas than what the output Image ends up being?
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>>1026976
don't mind the poor SSS in the hand and the leg seam
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>>1026992
should be a little better
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New character, rate, hate?
>>1026909
Thanks, I have to look into UE5 and Renpy when I got some more free time.
>mobile devices run way more complex ue games than a vn
I'm not big into the mobile gaming space, didn't know UE is running on them these days, pretty neat.
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>>1027022
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>>1026837
g9 is a unified gender model which has limitations such as no nipple geometry so you have to use geografts for something extremely basic
also the base body (even when you apply the feminine shape) is extremely "realistic"-ly ugly. short and frumpy.
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>>1027012
if you mean what tags should you use when posting on twitter then largely you should not use them. too many hashtags gets you algorithm penalized, as do links of any sort
if you're really small you probably want at least the character name and #rule34 or something depending on how pornographic it is
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Winona-bros!
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What do you guys use for background actors? Billboards, older figures or crowd generators? Any tips or recommendations?
Using G9 for background actors is very stupid obviously.
I managed to get 9 at base resolution in this as a test before DAZ ate up all my ram. This render is spliced together using 3 spot renders.
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>>1027105
it depends on how much VRAM you're willing to give up (or have left). for background characters that'll be blurred out by DOF i just use billboards. for background characters that either are closer or need a more unique pose, i have a saved set of base G8M and G8F figures with their base textures super compressed and all detail textures removed (i do the same for whatever clothes i put on them). picrel has a mix of billboards and low-detail figures to fill the scene.
>>1027012
Pixiv has a tag system, if that's what you're looking for. just start bookmarking posts you like and Pixiv will start sending you recommendations based on your bookmark history
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>>1027214
>blowupdoll
based
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>>1027161
Do you make your own billboards or just use some you can find on the usual sites?
Regarding the texture compression for the figures: Do you compress them manually or use a script / tool for that? I know Scene Optimizer is capable of that but it doesn't work on the Alpha.
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>>1027234
there are tons of billboard packs on the Daz Shop and Renderhub, for lots of different scenes. maybe Renderosity, though i haven't checked.
for those figures i just put the base arms, legs, torso, and face textures in GIMP, scaled down to 1024x1024, then saved as a .jpg at around 40% quality IIRC. honestly you could go even smaller than that and not notice any difference
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Sadie Sink!
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Should he be the MC or should the MC be more masculine? Also, do you guys have any name suggestions for him?
>>1027237
Just had a look around, there seem to be billboards for pretty much everything. Creating them doesn't seem to be that difficult either if I need some specialized ones.
I'll play around with compressing some textures, maybe 512x512 still looks good enough.
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kek
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trying to use matte painting techniques to use planes as background, is it working? is the illusion sold or is it still too "2d"
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>>1027351
i think it works as a background (esp if out of focus) but making it the focal point of your scene and having the foreground be out of focus is not the play
you could use multiple layers of mattes at different distances for different elements of the image i.e. the castle as one, the mountains behind that, trees in the foreground, etc
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