Thread #1024918
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Why is Blender laggy when sculpting high definition meshes? Any way to optimize this?
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>>1024918
Enable Vulkan if your GPU was manufactured in the past 10 years, disable modifiers while sculpting
I can't see your polycount because you don't know how to take a screenshot
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>>1024918
>ultrawide when you only need vertical
this is your problem, you're wasting pixel ram.
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>>1024918
>sculpting high definition meshes
the hell for?
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>>1024918
Weirdly I can sculpt on a 2 million+ poly mesh just fine, but the second I start trying to texture paint on an image bigger than 1024^2 Blender begins pissing and shitting itself until it eventually crashes.
I think it just has a bunch of strange, hardware-defendant hangups from years of unmanaged bloat.
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>>1024918
>Any way to optimize this?
https://www.youtube.com/watch?v=vC7jGM16t2Y
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>>1026537
And that is why I don't use Blender for any of that crap. I just stick to zBrush and an image editing program like Photoshop, Clip Studio (for stylized stuff) or Substance.

I don't get why people here don't consider using a pipeline system for their work.
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>>1026551
cause we're fucking poor nigga. ucupaint is the best we're gonna get.
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I've seen people subdividing meshes like fucking crazy before even having the base shape right.
I hope OP isn't one of those.
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>>1026552
Piracy, man. I don't know why you don't think of that, either.

>>1026556
Wouldn't surprise me if that was the case, honestly.

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