Thread #1025931
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Help me fags, im struggling with this topology
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File: 49cc00b5-de36-4a6c-9f21-67d225535d8f.png (2.1 MB)
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Here's the secret to first try perfect topo on faces.
OP revealed himself to be a troll with this "you MUST teach me" shit but there are real people on this board lurking for real answers.
There's variations on this. You can do steps in different orders. One version you sculpt a nurbs sphere into the shape you want and then draw the curves onto that surface. You can start with a big n-gon and slice it down into the rings and connections.
The point is: (You) WILL draw the topo lines yourself or they will be wrong. You can draw them early and form the shape or you can form the shape and draw them late. It doesn't matter. The workload is the same, it's just retopoing a formed face makes more sense to some minds and drawing topo and forming it into a face makes more sense to others.
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>>1025931
>poly modeling
You should try box modeling instead for these models.
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>>1026566
The box method makes for fun gifs but it's a drag compared to poly from scratch, as you start with useless premade loop dependencies and will only add more. If you wanna be efficient, you build the face first and only then close the head loops, once your face already has all it needs
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