Thread #1026280
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Vintage and OC is welcome
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>>1026280
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CUBE
https://www.youtube.com/watch?v=4aGDCE6Nrz0&list=WL&index=45
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>>1026280
oc
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Made a few cool finds in the Anim8or gallery https://www.anim8or.com/gallery/
I would definitely recommend NOT clicking on any links because one of them cleared my reading list and almost gave me a computer virus.
>>1026398
Wishlisted
>>1026584
Very FFVII-esque
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>>1026716
A guy on Twitter did make a thing for Blender emulating the look of Bryce actually. I use it, it works really well.
https://x.com/cboyjet1/status/2020330353018433777?s=20
https://x.com/cboyjet1/status/2018467415294964033?s=20
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>>1026691
That was pretty cool, but what's even cooler is that there's an entire playlist these https://www.youtube.com/watch?v=uD4S_F-pykg&list=PL11rcBnKdlyPd--MRTJO Mn__12IZ7S2So
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>>1027076
>>1026691
>>1027074
meant to use this link https://www.youtube.com/playlist?list=PL11rcBnKdlyPd--MRTJOMn__12IZ7S2 So
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CHELOVEK-UTKA
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>>1027355
what makes H1 '90s 3D rendering so distinct?
seems to be a particularly balance of proceduralism in both models and texture.
just something about it. not as primitive as late '80s 3D art, but also not as deliberate as late '90s 3D art.
it feels to me like the last time you could describe a scene programmatically, if that makes sense, like it gives off the feeling that the scene was described with commands rather than done graphically/organically
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>>1027404
That image in particular, and the rest are from the early 2000s but I get what you mean. I think it simply has to do with the limitations of the programs, and the skill of the people who made those images. Also iirc there were indeed tools to procedurally generate stuff like foliage, trees and things like that, as well as textures.
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with "the rest" I mean the images below it, I dont know about the other pics posted before that
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