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Showing all 10 replies.
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>>1028686
What else did they ruin in the new version?
I literally check it out and after some testing realize that essential features got removed or fucked!
remember the retarded
>Oh fuck around by connecting these nodes for 10 minutes
VS
>Click a button and add a picture in 2 minutes
For HDRIs?
Nodes are so cancer.
>We changed how nodes work!
In like ever version! Who wants to even learn this trash????
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>>1028692
Many new features were introduced since 3.1, but whether it is worth installing depends on the type of content you are creating and the environment you're working in.
Just a couple examples from the top of my head.
- Khronos Color management for better colors in neutral lighting (important for product visualization)
- support for many additional color spaces
- Vulkan, makes Blender run 10x faster
- many new geometry nodes, allows to create complex systems and simulations
- better asset handling
- shader nodes have new additions
- better UV unwrapping
- EEVEE supports ray tracing to, can be enabled in render settings, if you so desire.
I'd say it's definitely worth upgrading
Even if you don't use the new functions, Vulkan alone will make blender run faster once enabled, so this is already worth it
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You're shortsighted, the changes they're making are better for the future.
A single monolithic menu isn't scalable for adding new modifiers, and the new one with the categories works better for custom user-made modifiers using the geometry nodes.
Essential features should not be plugins. Plugins should be specicific features downloaded separately so the bloat the application of people who would never use them. Removing the built-in plugins but also making it easier to download them and every other plugin is a step in this direction.
Dunno about the Cloth filter though, never used that. Are you sure it's removed? It's still in the manual for version 5.1. I can't be arsed to open blender and go test it though.
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>>1028712
Genuinely, there arent even any raytraced games worth installing. Why would i need raytracing in blender?
Yes i know it should have it in principle of "this software should do everything", but... more than it needs some brushes?
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>>1028712
I swear someone at Blender dev team is here. Those are the exact features i said that Blender lacks (except Vulkan). Also for context, the color management is from Photoshop because Maya and other paid don't offer the best colors just basic. Node is from Cinema 4D, Blender is clearly copying that without understanding why such nodes exist. Lastly, UV unwrapped was me saying Wings3D had better options for beginners to understand while Blender requires videos.
Someone is clearly reading our comments.
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>>1028711
>I love nodes.
Because you are a idiotic hipster.
>I love nodes.
What pert of nodes taking longer did you fail to understand?
Like there is no debate here. in blender there is 1 button that ads the needed thing in 1 click or the slower way of you fucking around with 4 nodes. Before you molest the first 2 nodes into connecting the right way I already finished.
NO DEBATE!