Thread #153257903
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How am I supposed to get into indie animation as a poorfag? All of these indie shows have dozens of people working on them and I can't afford to hire other animators. Even Speedoru has a team for Punch Punch Forever
Are there any indie shows that are actually produced by one person or no more than 3 people?
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>>153257903
Last time I checked the animation community doesn't even psychologically conceive of an impoverished and independent artist. I shocked them by revealing this is true of me.
>>153258060
Sounds like a great way to be taken advantage of. Why don't people support before it's finished?
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>>153258139
Isn't a bunch of sectors of society dedicated to this
You also expect the artist to do a ton of work while trusting that random person he doesn't know will reimburse all of it without being a super online sociopath manipulating towards ill ends or anything similar
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>>153257903
>Make something less than 2 minutes
Dont make anything over 2 minutes without a team. It takes forever, and you will likely get burnt out. I'd actually recommend making stuff thats 30 seconds or less.
>Only do keyframes instead of full animation
Also make use of smears, etc. Avoid drawing and animating as much as possible.
>Simple character design
Make a character you can draw really quickly, and doesn't have 500 details to track and draw.
>Use royalty free music and sound effects
If you dig deeper than the first few pages of a website you can find some actually good stuff.
>Use free voice actors or find unknown voice actors who will do stuff for cheap
Amateurs are willing to do stuff for free, its not the best but if you can't afford anything else, it'll work. You can also get great voice actors for cheap, theres lots of VAs trying to get credits.
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>>153257903
>Are there any indie shows that are actually produced by one person or no more than 3 people?
A ton of them, I know someone who animated, wrote, composed, and edited an episode of a show all by themselves, but they used a simpler style in a more lax area of animation that you probably aren't interested in.
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>>153257903
You can’t compete with people who have money on their terms and you can’t use half of their advice because it presupposes the money is there. You gotta figure out what you can do realistically production quality wise and attract collaborators by showing your work. Making a trailer might be a place to start.
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>>153257903
Tangentially related to poorfag stuff, but when people are making animations or even just basic videos, how do people go about actually building a library of sound effects? Do animators actually buy those multi-hundred dollar soundpacks or is there some kind of go-to source that contains everything you could plausibly need?
Asking this because I wanna try making a webcomic that has some video interactivity and I'm trying to figure out where do people go to get sound effects for fantasy and magic stuff
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>>153257903
You can do everything yourself. It just takes way more time so it's hard to balance what you want to achieve and how long you can spend on one project. Simplifying your designs and animating loosely is the only advice I can give but even that inherently changes everything so it's up to you
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>>153259751
You don’t need to buy a big soundpack for a couple sounds for one project. Your video editor might have a stock sound library built in that you can use without credit or royalties. They’re easy to find online, but if you’re monetizing make sure it’s free to use commercially and put it in the credits if that’s their policy.
For a fantasy magic thing, it might be easier to find a cheap premade soundtrack by a video game composer and confirm it can be used for your animation. That’s the most convenient way to cheaply get a handful of songs and sfx that sound related to each other in one bundle, if you’re doing fantasy or sci fi.
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>>153259751
>buy
hey we're making art here keep your money for rent and rip everything you need
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>>153257903
Big Lez was made by 3 dudes in MS Paint
Tails Gets Trolled was made by a pair of brothers in MS Paint
One Punch Man was one autist and MS Paint
Just get your idea out there and see where the wind takes you. Storytime your pitch bible if you have to.
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>>153257903
Ignoring Guy's sperging, the only way to do it is to do it. If you aren't doing your own animations already, you're not going to suddenly find yourself able to do them because you have money to pay a team to help you.
Are you practicing walk cycles? Lipsyncing? Doing life studies? Every single person who went from hobbyist to indie animator did the fucking work alone. You don't actually believe they started by hiring people do you? Of course not. Which means you are trying to make excuses for yourself to not have to start because you're not already in the ideal situation to be an indie animation celebrity.
Stop being a little bitch, pick up a pencil, and start animating, faggot.
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>>153260032
Not OP but not everything is about being a hecking celebrity. When you're a working adult at some point animating becomes a waste of time
OP, do what the anon a few posts above said and stick to 30 sec videos otherwise it will not be worth it
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>>153260032
>Every single person who went from hobbyist to indie animator did the fucking work alone.
Absolutely not true. You need money to make it otherwise you'll always be at the bottom.
>t. Hired people right out the gate
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Honestly indie animation is just a club now of five people that doesn't let any outsiders in. Then the idea of "indie animation renaissance is a complete slap in the face to artists making aninations before vivziepop ever existed like Sr Pelo and speedoru. The whole thing is a complete marketing stunt. It's kesst "indie" animation and more "Corporate" animation because of the new standards being forced, "IT HAS TO LOOK GOOD AND PROFFESSIONAL OR ELSE OUR LITTE CLIQUE WONT CONSIDER IT AS INDIE". Then the runtimes have to match the industry standards instead of being formated with the internet in mind. The whole thing is just a gay farce. We got rid of the gatekeepers just to create new ones.
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Unfortunately you will probably never be able to afford a team unless your day job pays well enough
IMO, you missed the boat to be able to make any income online. Every indie studio rn either built their audience over a decade or has money coming in from their job, a Kickstarter, or more likely, trust fund.
Which is why you shouldn't commit to more than 3 mins an episode or else the reality will set in and you'll realize you're working for nothing.
Now, perhaps you can build an audience that can make some side cash but it's highly unlikely no matter how good you get. Especially since the American economy is collapsing and we'll probably be starving within 10 years.
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>>153260032
You’re assuming OP is starting from a place of never having animated or done any of the work and having no skills. But OP clearly said “I can’t afford to hire other animators”. They thanked the anon who gave specific, actionable technical solutions, like a short length and holding keyframes.
So maybe, OP’s question actually was about how to organize production constraints once you have put the work in to small exercises, and the story you assumed to be true about OP is based on the words and behavior of someone unrelated, so this advice is not relevant to this person.
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You could do a motion comic like 5 Years Later, comics get drawn by only one person all the time and the small amount of animation it takes to turn it into a motion comic is perfectly doable for just one person. At that point it's all about the audio to complete the presentation, and once you do it's remarkable how easy it can be to forget that you're not actually watching a cartoon. As people in this thread already said there's plenty of stock music and sound effects out there you can use, and if you can't afford voice actors or would feel bad about asking someone to do it for free, since it's already a comic anyway and presumably has word bubbles on-screen, you could just do what some video games do and give each character a sound effect that represents them talking
Creative problems require creative solutions
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>>153260358
You seem to think being knowledgable about animation, caring about animation, and doing what you personally would do are all measures of the same thing, but each of these concepts has slightly different properties.
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>>153257903
>All of these indie shows have dozens of people working on them and I can't afford to hire other animators.
You know, If I was super omega rich. I would just start my own animation company and hire a bunch of artist and animator who I really admired.
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