Thread #108624261
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Is computing technology a victim of its own success?
>Thought experiment - if computer hardware from 1990 onwards had developed/improved at only 10% of the speed at which it did, do you think everything now would be better?
I do. The focus being taken away from efficiency and optimisation, and making the most of what you had, created this culture of constant evolution with diminshing returns.
It's most obvious in gaming. The focus was always on new shinier graphics or physics, ballooning size and possibilities, so much so that quality was relegated to a mere afterthought. It's why modern games are always riddled with bugs and glitches requiring day one patches.
From my thought experiment, hardware would be much slower now, but software would be thousands of times better, so I don't think the gap would be all that noticeable.
Thoughts?
>inb4 illiterate retards once again mistake this for a nostalgia thread
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>>108624261
If you think new hardware is holding back vidya games, you should probs limit GPUs, not computer hardware in general. Cause with 1/10 computer hardware progress since 1990, we'd have 1993 tech today, meaning basically all anons would still be offline.
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>>108624988
Help me out here - either my OP doesn't explain itself very well, or everyone here is a fucking retard.
>Let me try again
If computer hardware, relating specifically to raw processing power, had progressed at 10% speed from 1990, it would have forced devs to continue caring about optimisation. Efficient code was crucial in the 80s, but became less and less of a concern as shortfalls in quality could be overcome with the brute force of processing power. We're now in a situation where all software is hideously inefficient and poor quality. My argument is that if we had '94 speeds, but had 36 years of software optimisation behind it, what would be possible?
In fairness, 10% is probably a bit extreme. Say 20-25%, I'm thinking computers from around 2000, but where it had taken long enough to get there that devs couldn't just rely on raw power to make up for shitty quality.
I guess as an alternative, you could say "what if processing power froze in 2000 and never got any faster, where would we be now?". I can't help but think things would actually be better.
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>>108625330
I think I understand what you're getting at. The massive increase in memory capacity allowed devs to get sloppy since it "didn't matter as much"
and by extension, if all developers today had the same drive for efficiency despite this increase in capacity, we would not have as much bloat/overhead?
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>>108626025
Not sure what you mean, game engines are a lot more efficient nowadays than back then. Systems like Nanite and Lumen are way, way more optimized than old school game engines, they are just tackling harder problems. And you mention memory management, I think this video will help you take off the rose tinted glasses https://www.youtube.com/watch?v=oZcbgNdWL7w
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>>108624261
I solved this problem with a tech fork. Couldn't raise any capital. Literally had VCs tell me they wouldn't support it because if they did it would get the banned from "the club". So I tried to crowdfund, most people couldn't understand the solution and I lack the ability to dumb it down sufficiently. So it's dead because it's too expensive to build without sufficient capital that I don't have, have been blocked from raising, and people are oblivious.
I like to think of it as an analog to humanity.
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>>108624261
games always had bugs see sherlock or jet set willy on the 48k spectrum, what's different with games since the great collapse about 2010-2020 )no physical ownership, server based digital distibution, dlc, season passes, online only, lootboxes) is that they are not fun or original any more since they are writeen by shit tier arts graduates 'creatives' and arts tier 'psychologists' trying to screw money ineply neither of these 'professions' were involved when bushnell created pong/ They don;t understand the technology, hate their jobs and themselves ad all they can do is shit out sequels, remakes, reboots and clones of older stuff that did it better. Gamers have also become techically illiterate retards who build dumb ass space header led boxes because advertisers on youtube tell them that's status. Lack of originality and talent and collapse is cyclical in the video games business as is retardation when it reaches critical mass see ninntendo/sega rom carts, the plague of platformers in the 80s etc etc.
Will gaming come back? I don;t think so. I think connectivity killed it. It's subsciption shit how or cloud portal shit like steam and because of the economics of that it stays with mediocre producers where there are 100 marketing, HR, arts graduate creatives and slop psychology gradulates to every one person who can write a line of C, and the people they THINK can write a line of C are jeets with fake CVs taking code snippets from AI and internet searches and samples that they have zero understanding of as long as it compilies..Coonsumers fully deserved this when they flipped to steam, xbox store, EA store, playstaion store. You own nothinng, you pay monthly and you put stupiod fucking rainbox leads on your RAM and fans because your fucking retarded. your PC is an unreliable hunk of juunk because it's burning 800 watts of heat and electronics hates that shit and you will lick it off he floor because youtube tells you it is status.
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>>108624988
so most of my computers and data are networked offline anyway, same for anyone who has a fucking brain or values any privacy, security or their setups. The only people keeping their computers online now aside from a shitposting box are tech illiterate cabbages.