Thread #7917929
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The general thread for Manga / manga-styled comic-making, manga-style illustration and related comic work. That said, everyone is welcome here.
Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.
Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).
Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.
Previous thread: >>7911345
Some resources:
/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asg
Books:
Understanding Comics
https://e-hentai.org/g/2042453/83e7da6ed0/
Making Comics
https://annas-archive.org/md5/d55168f7579c1e23275d1fc9f0a2255d
Manga in Theory and Practice: The Craft of Creating Manga
https://annas-archive.org/md5/2877da11e2f852d220853e9944e6ea49
Story: Substance, Structure, Style and the Principles of Screenwriting
https://archive.org/details/RobertMcKeeStorypdf/
Even a Monkey Can Draw Manga
https://kupdf.net/download/even-a-monkey-can-draw-manga_58b9ca16e12e89 233badd376_pdf
The Shonen Jump Guide to Making Manga
https://mega.nz/file/i81imLpI#GcheJ9Jjk3lw1RE9nQWgL4RG4wEBNOcRmgA-iaU6 Wpg
Videos:
"Manga Senpai/Tokyo Name Tank", "SMAC! THE SILENT MANGA AUDITION COMMUNITY"
Habanero Scans: https://www.dailymotion.com/HabaneroScans/videos
Manben link can be found on archive.org on different pages separated by season: https://www.reddit.com/r/manga/comments/1bu9f0y/found_all_of_naoki_ura sawas_manben_and_manben_neo/
Urasawa Channel: https://www.youtube.com/channel/UCkIFOAoFm47XOAlJwTa6Ieg/videos
OP image is from Gunslinger Girl, Chapter 75.
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>>7917929
Some western / indie publishers of Manga:
Saturday AM ( https://www.saturday-am.com/ )
> Digital indie magazine, seems to be on the up-and-up
> Open submissions for long-form series; also distributes series currently being published elsewhere.
> Regularly publishes one-shots, making it a good potential outlet for already-finished work.
Oni Press ( https://onipress.com/ )
> Technically indie, but at this point large enough by comic standards to be mentioned in the same breath as other publishers.
Antarctic Press ( https://antarctic-press.myshopify.com/ )
> Longtime large-indie publisher of OEL / manga-esque books.
> Seemingly taking submissions at present if https://antarctic-press.myshopify.com/pages/submissions is anything to go on.
Yen Press ( https://yenpress.com/ )
> Started out as a small indie publisher of original / Korean material, and has grown reasonably popular since.
> As of 2016, it is also one of the western arms of the Kadokawa Corporation, with Kadokawa owning a 51% stake.
> Editorial inquiries can apparently be sent to yenpress@yenpress.com, however, they apparently are not open to new submissions at this time.
Viz Media / Viz Originals ( https://www.viz.com/originals )
> *The* western manga publisher.
> Currently in the exploratory stages of setting up an English label.
> Submissions are open and several books have been announced. However, progress on the label seems to be moving very slowly.
> Still might be worth a shot anyway.
Shrine Comics ( https://shrinecomics.com/ )
> Small indie manga publisher
> Seemingly attempting to make the transition to physical volumes
> Allows crossposting to other sites
Iconic Comics (https://www.iconiccomics.com/)
>A bit like Oni Press and Antarctic Press
>A small publisher with a focus on indie works with manga inspiration
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>>7917931
Other open comic publishers:
Dark Horse ( https://www.darkhorse.com )
>Dark Horse still welcomes your submissions, and all submissions will still be reviewed, just as they always have been.
>All unsolicited story/series proposals must have a full creative team on board. Writer-only proposals will not be reviewed.
Image comics ( https://imagecomics.com/ )
>Image Comics only publishes creator-owned material. They do not contract creators; they’re only interested in publishing original content for which you would retain all rights.
>Image Comics publishes creator-owned/creator-generated properties and THEY DON’T PAY PAGE RATES. Image takes a small flat fee off the books published, and it will be the responsibility of the creators to determine the division of the remaining pay between their creative team members.
Drawn and quarterly ( https://drawnandquarterly.com/ )
>Please email a low resolution PDF with at least 20 pages of comics and cover letter to submissions. Do not send dropbox links, scripts, or proposals. Please read our submissions FAQ.
Fantagraphics ( https://www.fantagraphics.com/ )
>submission page: https://www.fantagraphics.com/pages/faq
Top Shelf Productions ( https://www.topshelfcomix.com/ )
>Regarding submissions, we're easy. Just email us a download link of what you'd like us to review. NOTE: We cannot accept cover letters, plot synopses, or scripts unless they are accompanied by a minimum of 10-20 completed pages (i.e., fully inked and lettered comic book pages).
Additional publisher lists:
> https://jasonthibault.com/definitive-list-comic-publisher-submission-g uidelines/
> https://writingtipsoasis.com/best-independent-comic-book-publishers/
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>>7917932
/mmg/'s very own anon-led anthology: /ic/onography
https://discord.gg/QYnFBves7V
https://forms.gle/d3a2Cwwd44sJYyqv9
(Anthology project is defunct but the discord is alive)
Additional community added Resources:
Mangafonts: https://mangafonts.carrd.co/
Hiro Mashima YT: https://www.youtube.com/@mashimaCh/videos
Ganmo, a job listing board for manga assistant work: https://ganmo.j-comi.co.jp/posts
How (You) can help /mmg/:
> Know about a contest or a publishing opportunity? TAG THE OP and post a link.
> Have a new resource? TAG THE OP and link / mention it for inclusion.
> Don't be a crab
> Have a link / DL for a mentioned resource? TAG THE OP and mention what you're supplying a link for.
> SCREENSHOT / PASTEBIN effort posts that help you for posterity.
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I'm making slow but steady progress, and experimenting with removing lines from the old ladys face since she looked too old and evil before
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WHAT DO YOU MEAN PEOPLE WON'T REALIZE HOW COOL THIS FIGHT PLAYED OUT IN MY HEAD UNLESS I DRAW IT WITH EXCITING AND FLOWING CHOREOGRAPHY
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>>7917993
jokes aside, this is a serious thing to train yourself in.
Art is about communication. It doesn't matter what you personally feel when drawing it, or what's in your head. What matters is what you communicate. If some character of yours posseses some personality trait but you never showcase it, then it basically doesn't exist.
Learn to analyse your own story and characters from an outsider perspective and figure out what you're really showing, not just what's already in your head, but what's on the page.
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>>7918028
>If some character of yours posseses some personality trait but you never showcase it, then it basically doesn't exist.
That's fine, I'll just tweet about important plot or character details that I never bothered to put in my story, it's what professional acclaimed writers do!
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>>7918053
Because it is basically some bog-standard New Times Roman shit, or something similar. A typeface you'd see in a newspaper or an online article. There is no flair or style to it. It is probably the most utilitarian typeface on the planet.
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>>7918053
Speaking of fonts
If I hope for one day my comic becomes super famous, should I avoid using a free font licensed as "for personal use only"?
Like legally, I can't use it to sell my comic, but surely nobody is going to scrutinize this right?
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>>7918061
Could I just like, take the font and slightly modify the letters so it's technically mine? I mean how different are fonts anyway when there's so many of them? Surely just changing the dot of the i to be a slightly wonky do would absolve me of any legal liability?
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>>7918057
>It's not all-caps. In comics we tend to use all-caps for dialogue. Don't know why, but it looks wrong when you don't.
That doesn't help, but it is really that it is just a boring, bland typeface.
The reason why all-caps is used is a holdover from literally the early days of print, when printing was shittier, and lowercase letters often got dropped when in print. They were capitalized because the larger, bolder letters usually didn't fade out like that in print. It is something that is 100% unnecessary to continue doing in this day and age, but as you mentioned, most people are used to it. Plus, it is easier to draw attention to what you want to emphasize to the reader by bolding or italicizing words.
>>7918061
If you get them online from many places, it will say what you can and can't use them for. Most places that allow you to use them for free will allow indie creators to use them, so long as you're self-publishing (either print or online). If you end up publishing through some big, well-known publisher, you usually have to pay some small, one-time royalty fee or whatever. Blambot was always one of the go-to sites for typefaces/fonts for a long time.
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Does it really makes sense to invest time and effort into a dying industry? At least if you have to pay rent and buy food?
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>>7918083
When you find yourself habitually drawing in a style that you don't like, it's a sign you don't have control over your style. You are simply drawing in your natural style and aren't experienced in drawing in other ways.
Spend some time deliberately drawing in a multitude of different styles so as to thoroughly break down your own habits and allow you to redevelop your natural style with elements you like more
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In response to the guy talking about black and white comics.
They were black and white the page is white and the ink is black. It's binary. It's the cheapest format to post. Even screentones are just black dots, still prints even with just black ink.
It's purely a cost cutting method, but actually it's pretty difficult to draw an appealing picture with just black and white, it's too high contrast. Give a child a pencil and naturally they draw multiple shades.
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>>7918210
Why are you on /ic/ telling people drawing is difficult... everyone here is either beg and knows, or is already past that hurdle.
I personally like drawing in (almost) pure black and white and just doing minimal hatching.
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working on a small smut comic where an indentured worker and cowgirl have [spoiler]romantic[/spoiler] ranch sex
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>>7918388
Even I got a little confused. What I noticed is that the page doesn't focus on any specific event and keeps most panels relatively the same size with similar gutter sizes throughout, so I have a general interpretation of what's going on but not one with a sense of weight. You might be trying to cram too many shots in one page so in this case I really suggest limiting how many events take place and giving breathing room to the most important moment of that scene.
>>7918428
you mean "Death and Taxes" ?
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>>7917987
OK, the fight scene is drafted and finished. total page count is 104. surely NOW they can fuck. im giving myself another 60(ish) pages to get this done.
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>>7918084
Maybe the reason I am a no draw is because I have no desire to make any money from manga (Both toriyama and isayama both got into manga to make money.) Even if I got an offer from shonen jump or something I'd just be anxious about deadlines and having to make something that appeals to an audience.
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>>7918534
all you had to do in the 80s to make it in manga was be good and have an original style. Isayama is an anomoly so theres nothing to learn from his experience. Just focus on drawing because you enjoy it in 2026.
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>>7918422
NTA but I know what the means. The art is kinda nice in these but I never have any idea what is actually going on. Maybe it's the lack of dialogue. "Silent" comics like these are harder to make since in regular comics the text pulls a lot of weight in explaining what's happening.
I have no idea if "EAAAA" is supposed to be before "sniff sniff" or after and it's even less clear what "OOH OOH AAH AAAH" is even depicting.
The panel with the floating character I assume shows them jumping through the air... but where? From where? And why? What's with the one panel that's just a close-up of someone's foot?
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>>7918428
update
>>7918458
damn that was a cold line
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Most characters in these pages so far are just unpleasant to look at, dysgenic, deformed. Not sure where the Western obsession or compulsion to depict ugliness stems from. It seems to not be a lack of skill, as the other elements of the drawings are fine, so it's an intentional ugliness.
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>>7918623
Looks good. Cow girls are kino
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>>7918654
thanks! have a cowgirl. I'm eager to draw the smut part but I want to challenge myself to build a brief narrative and do characterization before jumping into the good stuff. This is my third comic and it's crazy how much I'm learning about workflow.
>>7918053
I downloaded Anime Ace from a font website. It's basically what you see in mangas. I'll also sometimes draw over it a bit to make bold letters or add effects. I'll use handwritten text for special cases. You can see both examples in my post above >>7918623
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>>7918589
It is my first time trying to start a story with no dialogue, it’s been interesting getting some feedback, perhaps i need to slow down and take more time to express the moments
It’s read from right to left, there’s two panels expressing the sniffing before she screams so it comes after
Does it not look like flailing her arm around?
Those are arms? …
Thanks for the feedback
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>>7918669
you will have to do a lot of rearranging and resizing to make it clearer if these problems continue. I know it sucks but sometimes you may have to..... delete a panel. The art is too beautiful to waste so you can definitely use the stepping panel somewhere else, but you can cut it from this and it increases the clarity and flow and makes the page more vertical.
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I like my deformed freaks
>>7918721
sounds good. I rewrote my current arc when I realized we would go 3 chapters without a fight.
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>>7918884
It has to be more than that. Koreans make manhwa but those are some of the most absolute dogshit comics I've ever read, even the "top billing" ones that get their own K-drama adaptations. Terrible paneling (inb4 "what paneling lol"), terrible pacing, ridiculous stories that are either dudes somehow surpassing every single xianxia/wuxia protagonist in history in terms of power level, or more meaningless romance melodrama. Good on the commercial teams that make them for being able to eke out some kind of a "living," but jesus christ.
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>>7918884
I'm a huge weeb purist so take everything I say with a grain of salt, but...
I don't think it's genetic as much as it is cultural. I've noticed that Europeans tend to make more visually appealling cartoons when compared to Americans. Somehow Americans can look at stuff like Hey Arnold and Steven Universe and see no issue with how ugly every character is. Growing up watching that stuff must leave an impression and affect art you make as a result. (I'm not saying Americans can't make nice art or that most Europeans do. Just pointing out there seems to be a statistical difference.)
The average westerner who likes drawing in anime/manga artstyle probably can't even answer basic questions like why anime characters tend to be drawn with small noses and large eyes. Instead they'll probably complain about large eyes and small noses being anatomically incorrect. (No. I'm not saying everything needs small noses and large eyes. It's an example.)
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>>7918534
>Both toriyama and isayama both got into manga to make money.
Even with that as a motivation, they had to make something appealing and engaging to make that money so even if you don't want to do it for the money, you can want to make a fun story to read.
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>>7918898
>Koreans make manhwa but those are some of the most absolute dogshit comics I've ever read
Why is it? I read some and it's very bad. Literally goy slop tier.
On the other hand im a weeb since the childhood. I wonder if manga is the same for non-weebs as manhwa is for me.
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>>7919075
they have hte same setup as the west where its a group of people contracted to make the manwha (at least the big corporate ones). Maybe its written by one guy but its a team of grunt workers doing backgrounds, colors, shading, text, etc. You can never make a soulful product this way
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>>7918458
ok any thoughts for the noise or effects of intense muffled sobbing. i feel like the Asterisk vfx is such a cop out. im not gonna lie, the sound effect and onomatopoeia are parts im struggling with the most.
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>>7919087
What, you don't want a giant SOB and WEEP in there, anon? But how will people know that she is CRYing and WHIMPERing from her distress? :^)))))))))))))))))))))))))))))))))))
In all seriousness I just avoid SFX for the most part. It makes my skin crawl from embarassment.
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>>7919087
I would just use *sob* with shaky lines + a few sniffs at the end. To me, the shape/style of the SFX is just as important in conveying vibe as the actual text itself.
>>7919095
I think SFX can be a lot of fun, I personally enjoy em.
>>7917953
Beautiful! clean linework as usual, and the action and panelwork is very dynamic.
Finishing up chapter 6 of Hefferchu here, feedback appreciated on any of my comics. Page context: Heff is trying to guilt Emi into doing his taxes by doing sad flashbacks, but she's not having it
https://www.twitch.tv/efsius1/
https://www.youtube.com/@efsius1/streams
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>>7919087
You can always opt out of sfx and just go REALLY HARD when you go for inking/rendering for that one panel and capture the emotion. I get that maybe normies need to know EXACTLY what is happening constantly but theres enough context clues from your other work that people can understand whats going on there(plus the panel right after makes it clear whats going on anyway)
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>>7919154
SFX are needed for clarity's sake. It's not just "to appease the normies", it's to rule out other things you could be trying to depict. If you're going to not use SFX, you need to compose the layouts with that in mind.
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>>7919157
It's just a matter of style whether to use them or not. Yes, they can serve a clarifying purpose but it's nothing an explanatory text box with some flowery prose couldn't also do.
I think you just have to consider case by case basis whether it fits your comic or not. It might be jarring in some ultra serious "realistic" story to suddenly have big "bang bang" lettering taking half a panel but also in most comics that's totally fine.
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>>7919212
>I think you just have to consider case by case basis whether it fits your comic or not. It might be jarring in some ultra serious "realistic" story to suddenly have big "bang bang" lettering taking half a panel but also in most comics that's totally fine.
No, all you're describing is your hypothetical artist's inability to actually integrate the sound effects smoothly. Everything is graphic with comics. You have to be mindful not only of the illustrations themselves, but also not making the panels, the text/word balloons, sound effects. etc. jarring enough to pull the reader out and notice them as individual components, instead of seamless pieces intentionally put together to create an attractive whole.
It has nothing to do with "style" and everything to do with skill and understanding how to manipulate the medium for the reader to get what you want.
And your comment about instead of using sound effects, using some text box to describe what is going on is quite literally what not to do with comics 101. Literally the "show, don't tell."
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>>7919215
Am I reading this right? This is another one of those "there is only ONE way to do things, you MUST always do it that way, and it just happens to be the way I have always done it" posts?
And you have never read a comic that didn't do it that way?
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>>7919217
>This is another one of those "there is only ONE way to do things, you MUST always do it that way
No. What I am telling you is that you're probably not as smart as you think you are, and even moreso, your reader is probably not as smart you assume they are, either. Never, ever assume that what you are seeing in your head is what is getting across to the reader.
Omitting sound effects just to be cute and different is stupid. And the defense of "stop telling me there is only one way to do things, Gaaahh!!" is also tired, and the defense of someone who isn't very smart. You have to actually understand what you're doing, and why something works before you can start manipulating it and tossing out standards and general rules. Can you do something that is out of the ordinary and mix things up? Of course! But there has to be reason for it. Just ditching commonalities in a medium just because you feel like it, and for no other reason means you'll likely confuse some readers along the way. Again, you have to assume they're all (somewhat) stupid, and you have to point them in the right direction to see what you want them to see.
Don't be another smug asshole who thinks he's clever because he wants to build his house by starting with the roof, just because nobody else is doing it. Nobody else is doing it because it is stupid. Rules can be bent, but thousands of other people who set the groundwork already made those mistakes so you don't have to. Don't force something dumb just be different.
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>>7919223
I see. I was already set on not using any sound effects, but this only solidifies the decision. I will have to start looking into ways to incorporate more text boxes too, since you seem to love them especially. I'll have to experiment with skipping action scenes too, just to avoid showing that which I can just tell.
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>>7919224
There's no reason to passive aggressive. Its just that most of your understanding of things seem to come from the perspective of a low-skill individual who doesn't understand why things work the way they do. Especially since you default to the old, "why is there a rule that there is only one way to do things?"
But then again, I am not even sure what to make of your train of thought, considering your earlier comment that "sound effects make your skin crawl." This is just such a baffling, bizarre thing to say about....text that exists on a page.
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>>7919229
>There's no reason to passive aggressive.
As opposed to openly aggressive like you? At least I'm not throwing around unprovoked ad hominems.
>"why is there a rule that there is only one way to do things?"
Believe me, there are reasons why I'm doing things in certain ways in my story, and it's not to break "rules" just because. Some of the things you're saying aren't as much of a "rule" as you think they are, I suspect you just haven't read enough comics.
>"sound effects make your skin crawl."
Huh? I never said such a thing.
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>>7919212
Anon you're replying to here. I just mean that sounds effects, even if they're a bit cringe, are important to the clarity of the comic. When you forgo them, your composition needs to be much clearer as a result. In this case, and in most cases, that involves taking valuable page space to punch in on the thing you're trying to convey. Without the sound effects, it just looks like she's hugging him. You'd need to show her teary-eyed face to convey that she's crying.
If you want an example of this in manga, take a look at Shinichi Sakamoto's The Climber. It often replaces SFX, and the way he composes the sequences to keep things clear is different from if he just used an SFX. It occasionally results in employing visual metaphor to get things across, and it results in some pretty cool sequences.
>>7919229
>>7919240
My man nobody in this reply chain said that.
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>>7919257
You're assuming the same person who made that post is the one you're arguing with, but that would mean he replied twice to the same post, which seems less likely to me than that you just have the wrong guy.
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>>7919264
Yeah it's a style thing. And if you're indecisive you should be able to figure it out by thinking about what the genre is and who the target audience is.
If it's an action comic for boys they probably wouldn't want to read a comic filled with teary-eyed faces of girls. Sob sob is an easy way to handwave it.
If it's romance or hentai then you'd absolutely want to capitalize on the teary-eyed faces.
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>>7919095
>how will people know she is crying
yes
with the sob sfx. That's how it works, that's how you communicate the sound in a comic/manga most effectively in addition to drawing the thing in an impactful way.
It's just communication. It would be like rejecting the use of studio lighting tricks in a movie production because "it's not real lighting"
Just because YOU know the sound, doesn't mean others will, you have to communicate it so even an idiot can understand it
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>>7919212
I think explanation boxes with flowery prose are as bad in a comic as they are in a movie.
That is to say, they have their place in a situation where there is a deliberate narrator as part of the structure of the story. But adding a narrator into say, Terminator 2
>"and then the Terminator marched down the hall, with a menacing look on his face"
would be an hilariously old hat thing to do, and it's the same comics.
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>>7919273
Your example highlights another problem with SFX which is localization. When you translate the comic you face the dilemma of do we redraw the SFX and potentially fuck up the composition, or do we essentially write them twice? Or do we just ignore them and trust the comic is still readable when nobody can read the SFX? And even when translated I'ml not sure what action "NYOOP" is supposed to communicate.
I understand "WAP" only because it's coupled with an obvious illustration that would have worked just as well without the SFX.
>>7919277
Comics are somewhere between a movie and a novel. Narration can work just fine but you can also omit it. IMO it just depends on if the writer is any good. If you CAN write good prose then why not flex it.
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>>7918623
hey /mmg/
here is an early version of some panels of the next page, but I'm having a hard time deciding what to put in the top-left speech to characterize my cowgirl. any suggestions? I imagine she's yelling at a manager on the farm about something work-related
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>>7919276
Yes, your audience are idiots. This is the first rule of creating anything.
You must make your comic/manga as easy to understand as you possibly can.
Reading comics/manga is recreation, even an intelligent person is not willing to put forth the mental effort to understand something they're just reading for fun. They will not read a comic/manga the same way they would read a scientific paper.
And nobody is going to read your story the same they read a scientific paper.
You are making recreational material here.
It's like if you walk into a restaurant and the menu is hard to read. It's not the business of a restaurant's mentu to be hard to read, nbodoy is going to put forth the effort to decipher it, they're simply going to complain to the waiter and/or walk out.
It is not the business of a comic/manga to be hard to read.
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Comics seem to be more susceptible to trends and passing fads than movies or novels
Zoomers 'cringe' at narration and sound effects even though there is no objective reason to think theyre bad, simply because what they are used to reading doesnt use those devices (the sfx being in a language they cant read makes them just a visual flourish rather than information)
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>>7919280
I can't read Japanese and don't know what the sfx mean, but there is an element of... I forget the name for it, bobo and fifi or something, two words and you have to guess whether one of them is the name of a fish or a bird, and most people guess that the word that resembles bubbling water is a fish and the word that resembles flapping wings is a bird.
Just by seeing the sfx there, and how it's drawn, even in a language I can't even read, gives a strong indication of the sound, and this all happens seamlessly.
The panel of him unsheathing his sword I imagine happening quickly and with a sharp sound, this is because of the sfx.
The panel of him wlaking down the hall, I imagine having the sound of him calmy making steps that echo in the hall rather than it being totally silent.
I think even if these sfx weren't Japanese or any language at all but merely random squiggles drawn in the size and shape of the appropriate sfx, the effect would still work.
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>>7919286
I'm of the belief that you shouldn't even notice the structural parts of a comic/manga at all.
They're the puppetteers of the story.
You should notice the story and not the artistic decisions that went into making it.
When you see a character making some ominious face, you should not notice that it is made ominous by the darkening of the background and the change of the lighting to be lit from underneath, you should be immersed in the story and feel the character and world is alive.
You should not even consciously notice yourself turning the page, in the same way that when you play a videogame, you forget you are pressing buttons on a controller but instead believe you are actually walking as the player character.
The sfx should subconsciously guide you to imagining the sound of the comic, but you should not be distracted by them or notice that there are magic giant letters appearing beside the characters in the world.
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>>7919290
I'm a supporter of translating the sfx, but I recognize it's an inherent challenge in the business of translation.
What is artistically incorporated into the piece, what is one symbol in Japanese but a 5 letter word in English, these things cannot be easily translated without ruining the piece.
It would be better if I could understand the sfx, but the sfx being there untranslated is still far better than the sfx not being there at all, because even untranslated it still communicates much of its meaning through its design and placement.
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>>7917929
Shihei Lin is accepting manga submission for his new company.
>https://x.com/SHIHEILIN/status/2045077762365632769
>We have launched a new manga editorial department. We are now accepting submissions from artists. Your work will be published on a new media platform currently under preparation. We look forward to receiving your submissions. Shihei Lin
Why haven't you submitted your masterpiece yet, anon-kun-tachi?
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I'm looking for this anon's blog/comic. I forgot.
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>>7919292
Perhaps, but once you become a creator you will never be able to not notice the structure and not see the tricks again. You're going to need a non creative to give you that honest feedback.
Which is why i laugh when everyone here meets every critique with
>pyw
Are you making this comic only for other artists, and only ones who are demonstrably better than you? Or are you hoping Joe Normalfag will read, enjoy and even give you money for it? Unless you're content with appealing to absolutely no one, since creators better than you have little chance to care about your work, you better start listening to Joe Normalfag's opinion.
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>>7919355
The thing I enjoy about comics the most is the fact that it *is* a comic, and I like stories that take advantage of all the aspects of it like the generous use of symbols. As a comic artist you have more freedom to breathe when you remember you don't have to take everything so seriously so long as you know when it's a good time or a bad time.
The funny thing is whenever this discussion inevitably comes up, it's always because the person in question has no experience with graphic design, so instead of saying "I don't know how do draw sound effects in a way that compliments this page" it's "this is stupid, it sucks, it's cringe, etc" Over time what i've come to realize is that there are tons of people who draw but aren't artists at all and one way or another you'll always be able to tell.
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>>7919466
Thats why practice comics are so important. People jump right into their shonen fantasy story they've been cooking their entire life and dont want to compromise on anything. You should be able to make a readable comic with stick figures or loomis figures on a random idea like "guy takes a piss".
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>>7919494
>Surely there are better ways to say "a shot echoed through the night" than "BANG".
Sure you can. You could also draw a giant BLAM or KABLAMO or POW or KAPOW all over the panel instead.
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>>7919494
stop trying to be clever, yuo're not above BANG or POW or BIFF. That's years of millennial writing conditioning you into thinking that stuff is trite. Comics are meant to make you feel something as you watch a story unfold, so you have to be sincere and show how LOUD the gun is with a big ass BANG.
That's the problem with writers, they think they're so smart because they learned a few big words. Good writing has NOTHING to do with vocabulary or autisic attention to detail. It's about immersing the reader and making them think and feel things. You don't need any other word than BANG or BOOM to describe an echoing gunshot. The originality comes from how you draw the gun being fired and how the characters react to the gunshot. That's the "writing" in comics.
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>>7919471
Watch out, that invites the discussion that you never need to draw facial features in order to convey what the character is feeling.
>>7919355
"Pyw" is a solid comeback specifically in threads like this which are creator-driven. You are saying "show how you reached that solution" in a room full of mathematicians and if the opposing party cannot or will not, disregarding their opinion is an acceptable course of action. If it's said by someone being salty then that's one thing, but in general it's fair to say it to someone acting like they're an authority on a subject if they have yet to post some kind of credentials.
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Google Ai is making a documentary on manga and how ai can help. In order to push this, they've wrangled a few artist who are popular online (that use ai in their work without telling their audience) and have been paying companies to have their editors meet with them. (I.e Shonen Jump).
T. Manga Industry Insider
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>>7919581
>you can't show a character trying to hold back sobs, show them tearing up with a closed mouth, or show them openly bawling unless you put sound effects in
Nta but sounds like a skill issue to me. I'm for tasteful use of sound effects but it looks like you picked a bad example or are just shitposting, try again.
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>>7919592
if she suddenly pushes her face into his chest, then you can't see her face. You can even make it so he thinks she's just hugging him but then notices she's silently sobbing. That's story. If she starts bawling into his chest then the sound effects will play right away and implies she started loudly crying before she even completed the hug.
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>>7919592
Yes you can't, because there are instances where a person's face is contorted with sadness, mouth open, but barely audible sobs because they're trying to hide it. Then there's situations where characters barely look like they're crying but are sobbing loudly, perhaps in an attempt to feign sadness. Go ahead and show us how you'd draw all these different scenarios.
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>>7919607
>jumping through hoops to avoid having to use sfx
Yeah, writing Ughhgrh in a bubble is so much better than drawing the SFX. Drawing extra panels and slightly changing the meaning of the scene to avoid drawing SFX is so much smoother, which is why you see SFX rarely ever used in successful manga. I hope other creators are able to see that these are the ideas of an inexperienced troglodyte fueled by cognitive dissonance, as I make these posts more for them than for this idiot. He'll never learn, nor does he care to.
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>>7919614
>sfx rarely ever used in successful manga
tell me you're joking
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>>7919610
Something like that, or like showing their face or head from the shoulders up in a black void to demonstrate how inside their own emotions they are at that moment.
>>7919614
It's personal preference at the end of the day but yeah I'd like to avoid having to use *sob sob* unless it's a relatively comedic scene.
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>>7919621
>>7919626
you don't have to yell!
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>>7919559
that was perfect, thank you. I've been ignoring that one text box all day. almost got page 2 done!
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>>7919570
>You are saying "show how you reached that solution" in a room full of mathematicians and if the opposing party cannot or will not, disregarding their opinion is an acceptable course of action.
Excuse me, this is 4chan. You have made quite an excellent point and I agree with you, but I am afraid we only use food-related analogies and metaphors to make our points here, so that others may go:
>food analogy
>opinion dismissed
Such is our ritual. Using non-food related analogies upsets the precious shitposting balance, you see.
*snorts nose derisively*
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>>7919646
No problem. And since you didn't ask, I think the text might flow a bit better like this.