File: 1775703907592298.png (770.5 KB)
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File: Arwing Wolfen (6.667 PPM).png (1.6 KB)
>>7932142
Tangentially related, but i made these scaled pixel arts based on adamkop's rendition of the arwing and wolfen from star fox. the arwing is mostly based off of command/assault while the wolfen is the N64 version.
once adam sends me a mapped interior for the great fox, i plan on making super small floor plans for it based on this scale, which is big enough for basic beds and chairs but small enough that i can fit a 450-meter craft into 3000 pixels.
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File: Live Mouse Tragedy Reaction -net.png (645.5 KB)
>>7933596
>>7933917
I didn't really think that one through and neither did she.
RIP, back to the drawing board!
Now if only the mansion wasn't made from like 99% asbestos/glass wool mix so it could burn down for mansion insurance money...
>>7932875
I will never be able to unsee/unremember the jorking-it-together-bros crystal from that jorking-it-crystal post.
>>7932546
12/10, good stuff.
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File: its ok she set the office on fire later.png (274.9 KB)
>>7936897
This is fucking epic and I love it, hard classic fantasy/weird-stuff comic vibes. Would totally expect to see this in Epic Illustrated or something.
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File: shipscat.png (288.5 KB)
Tried to practice a few things with this sketch but there's still a lot that falls apart when I examine it too closely.
It feels like my drawing process is just too 'vibes based' and instead of trying to visualize forms in 3D I'll just draw lines over and over and over until it looks somewhat right in my head. It takes a grueling amount of time to draw anything because of this (8 hours for this lol) and big flaws always reveal themselves at the very end when they're hardest to change. I think I need to sit down do studies/exercises more often.
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>>7939781
If you want cooler shadows, tinting them towards is perfectly advisable, even cooler greens and deep purples are good for cold shadows. It all depends on what colors are surrounding your blue shadows, if it is surrounded by earthy and warm colors it's going to read darker and sell the effect of a shadow, if it is surrounded by similarly cool colors, the effect will be less dramatic and you may need to darken the values of your shadow or surround it with lighter values in order to sell the effect.
> Is using gouache to make opaque color a mistake?
It's not a mistake, but there is some care you have to take when using both watercolor and gouache, if you end up mixing too much of your gouache directly with your watercolor you can end up depositing a lot of chalk on your watercolor squares, which may make the watercolor itself more opaque and less able to do the typical watercolor washes with a lot of transparency, but even that can be remediated by trying to lift the top layer where the gouache has deposited. One thing that can be good is to have a separate pan to mix your watercolor with your gouache, set a little bit of blue gouache together with a highly pigmented blue watercolor wash to have a more opaque blue that still flows like a watercolor, for example. Now, if you're using white gouache to make everything opaque you may be killing the vibrancy of your colors a bit, but even that can help you achieve more muted and pastel tones.
>Should I just leave half transparent colors everywhere?
Honestly, that also really depends on what you're going for. Watercolors are transparent paints by nature, they are typically used when you want transparencies and softer color transitions. Gouache is very similar to watercolor, but it is by its nature more opaque, it has a lot of chalk added to it, if you want your work to be mostly opaque, why don't you try using gouache as you main paint? Or reserve it as a final layer.
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>>7937565
Wasn't she & Crash specifically engineered by a short big headed guy with questionable alphabet choices stamped on his cranium? And what does that tell us abut *his* preferences? And did he put cameras in? So many questions, so little actual film tape...
>>7937560
<3
>>7939547
"So, what koalafications do you have to apply for this job Ma'am?"
(she came out nice!)
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File: Its like spicy KFC trust the mouse.png (315.1 KB)
>>7939918
IT DOES NOW? FUCK!!!! Thats awesome actually, SAI's one of the few things still holding me down on Bangbows. Goes via wine or something or they officially ported it or?
(also man Im still 2023 build)
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File: urban_sprawl_lady.jpg (2.2 MB)
I would appreciate as much feedback/where to go next with pictures like this. I feel like I got dynamic poses right and I can sort of make a space around it, but connecting the limbs still give me trouble especially when I try to do some more animal-like feet. Probably need to grind anatomy studies this summer. Though I think I've progressed enough to start a comic that's not just 3/4th people standing and talking.
>>7939180
Love the linework
>>7939909
How does the graphic design aspect of your work go through your head? Do you think of the title/text first or do you make a scene that then adds onto it? I think you balance it really well
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File: file.png (679.8 KB)
>>7940036
Thank you! Bookmarked for when I finally gotta swap.
>>7941590
First of all I have to stress I'm ADHD so my whole 3 braincells ping around my skull like a DVD_Logo screensaver so results vary very wildly.
But it generally starts as either a "haha funny animal talking"/"Situation/Setup_X+CharaY"idea and then doodling out poses pose search
or
A buncha setup practice poses (I gotta do those anyway) and then hope to all Gouda you can put one of them on an imaginary magazine cover like they did back in the day or something.
So I already had Computer Mice previously, and did PC (mis)Advice Mice doodles and then the "haha mouse is a mouse -> mice chew cables" thing popped in.
It's usually poses -> then idea lately as I already have a bunch of presets like Animals & Computers, Pet(ting) Sematary, or Reasonable Rabbits With Swords (Reasonably Reasonable For a Rabbit With a Sword).
I got a bunch of old mags I really like and they had amazing cover texts and designs like Man's Life (the one where weasels eat a guy's face!), MAD, EpicIllustrated (RIP Readcomics), AD2000 (pre1999), and such.
Comicartfans/com has whole galleries for people who did cover/pinup arts (Frazetta/CatherineJones/MikeHoffman) so I got a general reference mix to see how it should look like.
So right now (unless I need something specific) my most common way is do practice doodle rounds and then see what clicks/seems best, and have a .txt file open to quickly type up whatever feels like it'd go with it. Right now pure text placement/setup takes as much or longer than actually drawing the doodle so I gotta use the .txt file rather than straight up text/text-panel in the drawfile.
I used to do whole frame + textblock setups first and then write in sillies & adjust but that just ate too much time.
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File: Plus One New Fear wip.png (819.6 KB)
>>7941620
>>7941590
Spooky mansion doodle leftovers from -> >>7932246
>>7934742 + standard cover frame + "what are mice scared of?" (dentists and bills for basement ant removal services are normal and everyone has that).
Original .txt snippet in A, B has initial Title/MainText placement.
B's text placement subject to change if/when it turns out it obscures too much or if I'd rather have something covered.
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File: file.png (1.2 MB)
>>7941636
You're welcome! And yeah, most people I saw do at least a couple takes unless you already have a setup/idea and specific references you gotta stick to. (image2, friend linked her all like "I got one for your mice!" so all I needed was a text idea)
Images 1 & 3 are tryouts/reject pile.Got the poses, got the text, I don't think they're bad, but they didn't *click*. I might pick them up later or they may stay like this forever. No one knows where that goes. I got a ton of such doodles.
So basically if you're doing "Skateboard Jane '47" pose doodles you already have a setup+chara (skateboard+location & girl + I wanna skate!). Once you have a couple initial poses done you can pick the nicest one and think up what happens to her and where. Then cross-ref with the sense of humor TV waves imprinted on your brain and you might get a text to go with it like:
>cat (can't board)
>board (hates all life after she was cut in her prime in the Old Oak Forest)
>>"I got 9 lives, what's the worst that could happen?"
>>but the 10:30 train to Denver had 8 carts *and* an engine.
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>>7941590
>>7941636
Im outta time for a drawover feedback but the setup/idea is OK actually and I like it. There's def. something re. feet angling but the setup & chara itself is OK. Brick wall feels odd/off but I can't pin it as I'm outta time to go over it. Might work better as a classic cartoony wooden fence of some sort?
If you can, try to re-doodle the pose/setup (no shades, just general shape) and check a couple magazine covers or single-panel funny images and, on that re-doodled copy, see where text or title might go and draw the text blocks/squares with a red pencil?
Back when I did trad I had red/blue + regular black. Color pencils ought to work too. It helps a lot! Anyway she's cool!
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Random question but does a sizeable amount of people still pay for commissions? I don’t post my art online but I’m really good at drawing furry art and can draw stuff like fat furries, inflation, diaper shit, scat (not that I am into it, I can just draw it lol). Do people still pay for commissions? I assumed with AI most wouldn’t but I remember the myths of fat furries paying hundreds for weight gain art and I want to start making some cash. If I started with no audience, could I expect to quickly form an audience by posting art, how many people still request commissions/is the market saturated and roughly how much could I expect to make from each type of commissions (eg sketch, coloured full piece)?
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File: Can YOU outskate a train.png (3.8 MB)
>>7941669
Maybe it was never about Crash, maybe it was about Tawna and similar looking girls? But then again it all boils down to a short big headed guy with alphabet soup cranium accidents so I guess we'll never truly know.
(I think we both know)
(I think Coco knows too)
>>7941590
>>7941657
Went thru it. I'd personally go with a wooden fence. Chara looks/design are solid (I like 'em!) and the clothes fit her and set her up as a distinct cartoony girl. All in all, she's pretty cool, the pic is good, you should keep going anon!
Yes there's the leg/board anatomy thing but that's something you'll get done with practice. It'll also help you pick what kinda anatomy you want for the leg/feet style.
Anyway to go back to the graphic design thing on your drawing as a base:
>I know what character/where she is/what she does
>I get text idea while cooking
>standard framing/text placement
(Crumb as sample reference)
>sample text block placement frames
>no good idea how to put in the rail tracks in this setup (for now), they might go like this (lazy setting) or more angled & aligned with the perspective lines
Fence & tracks are totally re-alignable, I just can't think up a good one for them right now.
If you can totally grab at least a red pencil, ideally red & blue to see how that goes for you. Bonus: if you scan images you can tell the scanner to "ignore" red pencil lines, so you end up scanning final regular pencils only.
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File: Funny Piece.jpg (321.7 KB)
>>7939808
I suppose I can work to try to add more cool greens and purples in to help pay nice with the rest of the colors. Is tinting like I have been doing the way to go, or should I mix it with the base colors, or would that throw things off?
For the last several months I have been using entirely gouache because its what I have in tubes and I hate mixing colors (Not good at it anyways). Put some on a pallet, half ass mix it, and use/reactivate every time I want to paint. Just not sure if I am playing to strengths.
>Honestly, that also really depends on what you're going for.
I guess thats the question, I really don't know what I am going for. I feel like I have an alright handle on linework, and can make something appealingish, but every time I add color it just throws things off.
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>>7942449
If you already have a base black, tinting it to adjust the temperature or to help integrate it with the other colors of the palette is perfectly fine, there's no real need to always mix a black from base colors, doing it can give you subtler shadows with different shades and temperatures, but honestly that's not something super important, and this is coming from someone who frequently mixes his own black with oil paints.
> Just not sure if I am playing to strengths.
Gouache is honestly so versatile that you don't really need to worry about that too much, it's not very good for painting on canvas and not the best choice for a technique like impasto (though you can do it if you are careful), but besides that, it's great for adding colors. If you use it because it's easy to set up and reactivate, you're already playing it well to its strengths.
> I really don't know what I am going for.
That can be tricky to find out. I feel like that most of the time too. But learning how to color is a bit of a separate process from learning how to draw, one will inform the other, but colors have their own particularities to look out for. You have any artists you really enjoy in terms of painting and such? Trying to copy a piece by them can give you a lot of insight.
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>>7942095
THANK YOU anon! I'll keep this in mind while I redraw/sketch the area. I don't have a scanner but I'll try and do some digital when I am able to.
I'll probably push the leg anatomy to be more aninal like, I luke how your red lines look with the more emphasized feet/paws. Thank you again!
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File: Normal Mice Being Normal Probably.png (959.1 KB)
>>7942434
Unironically try a pixel/binary brush?
>>7942732
If you can go digital totally do it. I love trad and I started trad but its expensive and expenses build up. If you can get modern hardware and you're staring it ought to be better long term I think.
Worst case you'll at least save cash on physical assets and storage space for supplies (scanner/lightbox/erasers/pencils/inks/dyes/masking tapes/younameits).
Im on a screenless ancient minitablet so I can't really recommend anything but I think a display-screen modern thing should be great! Plus it helps a ton if your only drawfriends are online so you can get assistance quickly.
For right now if you don't have a scanner you can look up how people photograph their art with digicams and smartphones, I think some managed to make DIY lightboxes with old cardboard boxes and white cloth? If you don't go digital you'll need something like that for art photos.
From pure hardware I think regular printer paper works best for tryouts. Check regular and mechanical pencils and those erasers that look like a crayon, idk the name? "Stick eraser"? They help a ton and you can sharpen them like a thick crayon too. Totally grab red/blue pencils/crayon-pencils if you can, color helps a ton for WIPs.
For inking I used MICRON PIGMAs but you'll have to just go and see which thickness is best for you.
And remember - trad art allows it and you SHOULD copy/trace your own works to get them redone better. You can put your drawing on a piece of clear plastic or glass with a flashlight under, put paper on top, and redraw the better/correct lines like that. Or use house windows on a sunny day. Or use thinner paper on top of thick dark ink lines.
That way you can do a WIP in red, apply fixes/changes in black, put it on glass, put paper on top, redraw correct image.
Anyway totally try a bunch of things and have fun doing it!
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File: 200 million dead - and so far she just went shopping!.png (1.7 MB)
>>7943762
There was a couple in the old threads but I'm too lazy to repost them. So I guess you'll never know for sure.
But if I was Id probably start drawing more clothes or something..
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Thinking about starting over on this. The watercolor pencil does seem to be a good way to define the lines.
>>7942541
So I did take it to heart about trying different colors like a red to try to darken say a brown in the pic. A bit leery on it still hence why its not too dark.
>it's not very good for painting on canvas and not the best choice for a technique like impasto
Not doing either of these so I should be alright kek.
>You have any artists you really enjoy in terms of painting and such? Trying to copy a piece by them can give you a lot of insight.
I like the Little Tail Bronx series, and I have quite a collection are art books that I do use to get ideas from. But there is a certain clean feel to their lines, or a certain way they make their colors work that I have a real hell of a time replicating.
The other thing I haven't quite figured out yes is if I like watercolor brushes, I have been using some for a while, but I started with idk oil or acrylic brushes which obviously got a bolder color and didn't hold nearly as much water.
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File: Screenshot_20260517_133851(1).png (664.2 KB)
https://files.catbox.moe/0kfa4u.png
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File: finally_sketching.jpg (1.7 MB)
>>7942758
I want to say thank you again for the advice! I finally had some time and done these sketches, and I'm going to take it to digital ASAP and hopefully get it polished. I thought of scanning it with an old printer but it seems like the red/blue functionallity you talked about isn't really there for my old one, though I'll have to test with the colors later to see if it picks it up if I mess with some saturation settings.
I do have a screenless tablet and I've liked using it, so I'll just have to mess aroubd to get rid of being rusty.
>>7947253
Always like how you can get a lot out if characters interacting in your pieces
>>7947446
I like this one Anon, have you watched Rango?
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>>7939180
part 2
I have no clue how to render and have been basically throwing shit at the wall to try and get a feel for what looks right, and this is quickly becoming a mess. I think I made a mistake half-assing the background because I've been left guessing what light sources should be in the scene.
I got this mess first after slapping dozens of layers on top of each other:
https://files.catbox.moe/pkzk2u.png
but it looked like rainbow sludge so i trimmed down a lot of the layers to get this:
https://files.catbox.moe/tlb966.png
Which i -think- looks better but i still wouldn't call it coherent.
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>>7947642
the first one makes me think he's plastic wrapped in the stuff they make tinsel out of. Jokes aside, the colors of the first one make it feel like he's being strongly lit by a midday blue sky, despite his surroundings being that of an interior
the second one feels much more coherent since the colors are much more in line with what I would expect from interior lighting. Though this would also then imply you need to render as if he's being lit by point sources, which would make the shadows far more apparent
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File: CLIPStudioPaint_88oqpgmb39.png (44.3 KB)
>>7948045
thanks anon, i will keep drawing
>>7947769
>Though this would also then imply you need to render as if he's being lit by point sources, which would make the shadows far more apparent
That's the intention. I'll try to tinker with the shadows.
>>7948054
>What did you do for it? Spam soft light?
something like that. pic related.
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>>7948418
think the figure, muscles + fat always in volumes, (cylinders, spheres and boxes) and keep the big masses/underlying structure, ribcage and pelvis + spine in mind, the whole figure builds on them. Bridgman, Michael Hampton and Patrick Jones do a good job in teaching that imho.
also studies from real life, master studies (I personally like to look at stuff from kim jung gi, leyendecker, rockwell, dean cornwell) and drawing from imagination are always recommended
plus I like to give my characters props, makes them look more interesting and aids storytelling
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>>7947642
>>7947649
continued:
https://files.catbox.moe/c07tyb.png
drew a background, cleaned up the face, redid an arm, and tried to make the light sources more apparent
When I start coloring/shading a drawing, I usually just drop in colors that I think would be appropriate (coloring book style) and then adjust things using layers on top of that. Is that a good approach?
>>7948662
i like this new flavor of the month
>>7948867
looks rad! i love flamingos.
can't see anything too wrong at a glance
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File: tiger guy concept.png (1.3 MB)
>>7948893
i drew the cheetah, i appreciate it.. just got back into drawing anthros this year after like a decade hiatus... been hard to get back into it but gotta draw those kibbies
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File: charli.png (2.8 MB)
>>7950096
love the muscles on this guy's back
i was pretty deep in the community when i was younger and then hit a phase where i thought it was cringe and wanted to do more "serious" stuff... just kinda stopped drawing for most of the next 10 years instead lmfao but the little critters keep dragging me back
i keep trying to figure out how i can make a decade old style evolve and so my stuff is still pretty all over the place
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File: Canine.png (119.0 KB)
>>7950295
>love the muscles on this guy's back
Thanks, I like my guys STRONK
>i keep trying to figure out how i can make a decade old style evolve and so my stuff is still pretty all over the place
Don't fret over your style too much, I think it looks good, and it just isn't worth it to pursue one that isn't yours, you know what I mean? Using your own style is what makes it authentic instead of aping someone else's, this goes out to anyone reading this and isn't limited to ya.
I'm glad you had the confidence to pursue your passion for funny animal people in the end, carry on anon
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File: Furry 13.jpg (891.2 KB)
>>7942541
>You have any artists you really enjoy in terms of painting and such?
One thing that came to mind is I had a Norman Rockwell kick for a while. But I could never quite figure out an approximation of the style that worked with furries(pic related was the closest I got). But if it could be figured out someone could make something quite good.
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>>7952207
Norman Rockwell was very technical with his painting, some of his work almost look airbrushed even if he used oils and brushes. I never attempted to recreate one of his paintings though so I can't really say a lot as far as technique goes.
He leaned far into more realistic depictions, so if I were to translate it to furry, I'd probably try to shoot for something like this very painterly semi-realistic style you sometimes see, kinda like Alsares or Bubblewolf. It's not gonna be 1:1 of course, but I think trying to learn that style of painting and rendering may send you around the general ballpark of something like that.
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File: 20260529_142048.jpg (1.7 MB)
>>7932142
/beg/ coming through. Any helpful advice to to not be deviantart tier?
It needs ink and color I know but I don't want it to look like polished crap and the head was made after the body because I was also just figure practicing. He also has no hands yet.
It's an unfinished /beg/ mess and I don't know if furry art is allowed on /beg/.
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>>7952860
baragem! Take a look at how other bara artists are doing it while also taking into account the proportions of real human bodies. You can't have one without the other or else you'll be giving into the incest or creating from a vacuum when inspiration is right around the corner
First off the head is too small and he has no neck. Give him a neck and make his head bigger. Take a look at human bodybuilders to check the proportions of the head to other shapes of the body. Basically do this with everything else too, the character's arms feel too inset into the shoulder area. He also does not have any shoulders where are they
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>>7953131
https://www.deviantart.com/cardlin
https://x.com/manisnormal
Thank you for asking!
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File: 20260528_wilbe(1).png (3.8 MB)
https://files.catbox.moe/37a7jv.png
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File: hotcolddog_safe copy.png (3.3 MB)
Does my rendering look completely off? I felt like not using lines on this one and just painting over the sketch but then i immediately scribbled something with lineart later and thought it looked better
https://files.catbox.moe/v5b8j5.png
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File: Alsares Copy.jpg (530.5 KB)
>>7952362
Thanks for the artist recs anon
Bubblewolf's seems a bit dark which may not be super conducive to American realism
Started copying one of Alsares' works which is nice to do and I will probably keep going but there is no fucking way I can do this shit in color, let alone retain any sort of fur texture. Especially without a reference.
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File: quick paintover 1.png (2.2 MB)
>>7949894
i think there's a few things failing you, firstly while you can make the very purple shadows work you need some sorta context for them, if its just gonna be characters in a void, specially in smut, i feel warm tones generally end up more appealing, specially on the skin, which is why i changed the shadow tone to a warmer one
secondly, the lightsource feels inconsistent, while you can make multiple light sources work (or even have stuff lit harshly from above) it seems you are kinda treating the shading mainly as an extension of the lines and not as a step that describes its own new forms that you couldn't show off with just the lines, so i tried to re-do the lights with a more consistent lightsource and tried to get big clean shapes for the light and shadow, clearly separating each
thirdly i think your attempt to smooth out some shadow edges also feels inconsistent and ends up giving the piece a sorta pillow-shaded overly "shiny" look, i tried to limit myself to an extra transitional midtone between light and shadow and a second darker shadow tone for core shadows and ambient occlusion, only once i've had that in a spot where it looked decent did i come in with a softer brush to add some gradation
still im no painter, so feel free to disregard this if you simply don't like my take, but i hope it helps
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File: 20260521_wilbe_n6(1).png (1.4 MB)
for my bf
https://files.catbox.moe/bortag.png
absolutely hate this shitass site.
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