Showing all 161 replies.
>>
File: 1749440430609600.png (1.1 MB)
>>7938626
Normally I use CSP for everything, but what should I be using if I want to do vector colors? For some comics I’m planning on making in the near future I want to futureproof them with vector layers (infinite resolution upscaling) but CSP is insanely anal about not letting you use tools like the fill bucket or noise grain effects on vectors
>>
File: 1749052602990424.png (285.7 KB)
how do people decide on the colors of the walls of a room? Like the background, obviously walls are white but they're never actually white in colored pieces. Like I dont understand how they decided "okay the ceiling will be GREEN and the walls will be KINDA GREEN and BROEN but also half of it is BLUE
>>
>>
>>
>>7938677
I just imagine what kind of room the character is supposed to be in. I usually imagine the character in a bedroom with Blue walls at 4pm when the sunlight is kind of golden. So when I render the colors, the background of the character has bluish and golden bounce lights. Just imagine
>>
>>
>>
File: 1773470438474368.png (1.5 MB)
any anons here do work with oil pastel?
interested in what makes a quality pastel set/what brands are good for the price
also any good videos/resources if you know some
ive been looking into pastel for a few days and im really liking the jagged lines it leaves in the colors
>>
File: Makima_Anime_2.png (692.5 KB)
>>7938626
All I understand about clothing folds is that there has to be some gap between the fabric and the skin/body, the fabric has to actually smush together or form depressions/pits that are closer to the body, and the overall form of the clothes must shrink a bit due to being pushed together, but otherwise I’m lost - how do people actually do detailed folds in a way that doesn’t look objectively incorrect?
>>
Is the whole point of doing studies to subconciously put in your mind to draw things correctly? Before I felt like I was just copying lines on paper when using techniques like negative space and measuring lines.
>>
File: bowser cope trip.jpg (168.0 KB)
Actually fuck it, I'll fully repost.
---
I need a little bit of help. (and it's a bit of a stupid question.)
So there's an artist I follow, and I saw that they animated their stills with the new animation features from Clip Studio Paint.
https://catbox.moe/c/271utj
It looks like you can do actual puppet animations on CSP, but as someone who's a totaI noob at CSP, i don't have a single fucking clue on how to replicate this.
I did reached to the artist about this, but they couldn't share the .clip file for personal reasons and, no offense to the artist, they're absolutely terrible on responding; so a demonstration was out of the question.
Can anyone figure out how they did this within program? I tried searching for a fresh tutorial YouTube and it's just stuff from 1 to 5 years ago, fucking worthless.
>>
>>
File: 1754749527527258.jpg (1.8 MB)
Getting back into drawing from a long hiatus. I'm doing sketches of tree roots like Feng Zhu recommends. I'm trying to find some references and I realized Pinterest has sadly become useless with AI, also their interface is more hostile than I remember. Any good alternatives? So far I came across this site:
https://pixabay.com/images/search/tree%20roots/
>>
>>
>>
>>
>>
>>
>>
Do people with a soft pen pressure setting change pressure settings during drawing or set brush duplicates with different pen pressure settings? I feel like I can't draw unless my settings lean towards soft but then I can't get any thin lines.
>>
If I am trying to quickly build an audience and maximize profit what kind of art should I draw? Strapped for cash so a side account where I will just draw whatever, so what topics are particularly lucrative? I can draw humans and furries pretty well, any fetishes or niches to focus on or will drawing lewd art of the FoTM cute girl and putting some nude versions behind a Patreon be a good start? I don't care if I have to go into weird fetishes as long as it's enough to build an audience on. Only thing I won't draw is loli/shota because it's literally illegal.
>>
>>
>>
>>
File: 868546754.jpg (44.0 KB)
Can bad spatial awareness ruin my chances of drawing pretty images?
I'm trying my hardest with this episode of brent's course, and it's filtering me hard. I just can't seem to draw these
>>
>>
>>
>>
>>
File: wings.png (1.4 MB)
I'm not sure exactly how to describe this so apologies in advance: does anybody know the method for drawing things that "fan out" in opposite, diagonal directions like wings? For example, when I draw one wing (usually the one further from the viewer) I struggle to know which angle to draw the other one from.
>>
>>
>>
>>
>>
>>
>>
>>
>>7944125
You could imagine the wings roughly wrapping a simple shape as they reach back, like a single cylinder or two faces of a cube (where one edge aligns with the spine and each wing sprouts at 45 degrees). Draw the simple form and then mark out where key points along the wings would be.
Another option is draw or imagine a pair of adjacent equal boxes (joined by sharing one face). Each box tightly contains one wing (perhaps they fit in diagonally) and again you can mark out where the wingtips would meet the boxes.
If construction isn't your thing, perhaps a rough model will help. Fold a piece of paper in half, draw a wing on one face such that the shoulder meets the folded edge. Cut out the wing (and its reflection). Partially unfold the wings, hold them up, and look at them from the correct point of view.
>>
>>
File: Khn_de_Poitrine.jpg (404.7 KB)
right now, in 2026
what is the "experimental" of digital art? what is something jazzy, weird, free and unusual in digital art?
I'm really tired of see the same clean art in an anime or western style
>>
>>
>>
Is using more than one color for construction in art optional?
Like, whenever I see some other artists do construction in their art process, They would use more than one color (usually 2-3) for their construction.
I was wondering, if I could still make good art even with using one color for construction. I can't just do it digitally. I suck hard at drawing in digital. Because my phone is way too fucking small and has a cracked screen. I work way more better when I draw traditionally. But, I wanted to expand my construction skills. So I've tried colored pencils, but they're way too hard to erase.
>>
>>7944724
>I suck hard at drawing in digital. Because my phone is way too fucking small and has a cracked scree
Usually digital artists use screen or screenless drawin pad/tablet. I use different colors when constructing and sketching. My clients also say it's good I color the main parts of the sketch to give better sense of pose and composition.
With all due respect your question and post itself imply you are very new beginner who lacks in cognitive abilities so coloring your construction should be the least of your worries.
>>
>>
>>7944758
>Is using more than one color for construction in art optional?
>I was wondering, if I could still make good art even with using one color for construction
>I suck hard at drawing in digital. Because my phone is way too fucking small and has a cracked screen.
>So I've tried colored pencils, but they're way too hard to erase.
When you look through pre-digital art artists, what colors did they use on their constructions/sketches? When they inked the lineart in, what happened to their sketches?
>>
Is carpal tunnel one of those things where you would KNOW if you had it? I've been having pain in my wrist for a week or so and I'm feeling a bit nervous about it. It isn't severe enough where I can't grab anything but it burns sometimes and I feel a small jolt at times if I push myself.
>>
>>
>>
>>
>>
File: 2025-honda-civic-hybrid-hatchback-106-698b62819cc26.png (2.8 MB)
>>7938626
When people make comics is there any kind of “default” car they use for things like backgrounds? I’ve never been much of a vehiclefag so I genuinely don’t know how people keep track of so many brands and models
>>
File: IMG_2996.png (307.3 KB)
>>7938626
Anyone knows how to make the skin look greenish or blueish but still looking alive and vibrant? When I try to pull this off it always turns gray and the character looks dead. I found this artist but I’m too embarrassed to ask how they do it
>>
>>
>>
>>
>>
>>
>>7947694
When light enters a semi-transparent material it scatters a short distance within the material and takes on the colour of the material.
The light from the edge of the shadow enters the material and is scattered can exit a bit into the shadow. Causing a small highlight.
>>
>>
>>
>>
>>7948332
depends on your goals. you need a clear goal to work towards.
before you start studying or grinding, building the habit of drawing regularly and making it fun and enjoyable so you can stick with it for the long term is the most important.
>>
>>
>>
>>
If I want to learn how to draw shapes in 3d from memory, is it just necessary to understand the fundamentals of perspective and copy countless boxes/rectangles/cylinders? I've gotten like halfway into Perspective Made Easy but didn't really find it helpful, mainly because I've already heard of this stuff from videos or tutorials. I understand all of these things about perspective, the hard part is just putting it down onto paper
>>
>>7949306
It is happening to all the areas in light but the shadow stops the direct illumination so only the light from subsurface scattering remains in the edge of the shadow. Causing it to be more saturated than the shadow but less saturated than the direct illumination.
>>
>>
>>
File: 1756069797925836.jpg (63.0 KB)
Is there a particular resource that explains the factors of how much the human torso juts out forward when trying to stand up straight? I only have anatomy for sculptors as my main anatomy resource and I'm finding it difficult to search up, but I understand that it's related to the center of balance and the distribution of body weight, but it's something I'm hoping to find more examples of via different body types and seeing how the skeleton/musculature is affected
>>
>>
>>
>>7949823
If you're not improving, you're not learning the right way:
for begs:
>grind shapes and forms
>do step by step tutorials aimed at kids
the General Process:
>do blind contours and gesture studies using live models or photographs
>draw the subject from memory
>collect references and break them down into shapes and forms
>observe the references, then hide them and draw from memory, then draw while looking at them
>>
File: confused caca.png (182.9 KB)
I'm not very tech-savvy or experienced with making speed paints so apologies in advance for the stupid question - do any anons here know how CSP's timelapse feature works? I want to make speedpaints but only have a shitty old ipad so I'm worried it'll use up all of its storage space after only a couple recordings. Does it store them on the cloud until you export them?
>>
>>
>>
>>7948332
>>7948332
Make working on your art a habit you always make the effort to show up to and see through, like the gym. The time commitment is more important at the start than how quickly you finish or the quality of your work. Once you make the work a regular part of your life, you have made the time for it and can do what you prefer using the time.
If structuring study time around lessons or exercises is a challenge for you, motivate yourself by using all your practice time making the personal projects you want to make and learn the specific thing you need to learn to do each drawing/project along the way.
As a beg learning anything new + putting it into practice is good for you. You’ll eventually get to a point where you can tell what you want to focus on next or will switch to studying as you see your personal projects improve.
>Visual novels
Make visual novels. Start simple, challenge yourself to do more.
Exercises:
-One character design, first the face and head, then the body and clothing. Redraw/redesign it in six months to see your improvement. 1-2 drawings: Headshot and full body character. Study: facial expressions, drawing characters in the style you want to learn.
-A single interactive dialogue with a character changing to a different mood after you select the response. 4 drawings and 75 words maximum: BG, default character pose/expression, 2 reaction poses/expressions. Study: Other VNs, basics of creating a scene and dialogue options in the VN software of your choice
-Concept sketches for a VN you want to do with the art you imagine for it as simple drawings and stick figures. 5-10 pages, can be anything, spend less than 5 minutes on any one drawing. Study: anything relevant to the VN concept such as other VNs, character drawings, objects and settings that you want to include.
The day to day progress of art feels small, but if you just stick with it while thinking about how to reach your goal, the pieces add up before you know it.
>>
>>
>>
>>
>>7950790
Avoid instagram or facebook or anything by meta unless you are a /trad/ artist who post good looking picture of your finished work in front of your window with those paints, palette, or brushes.
Meta took your art and drawing and feed them to their goyjeet AI databank and they do it in the most dirtiest way as possible. If you're a traditional artist, posting your finished work in a composition with a lot of information (brushes, canvas, easel, paints, etc) in there then their goyjeet AI cant take your drawing in a literal sense, they will perceive your pic as a composition rather than drawing; if you're a digital artist posting your art as art in itself, then their goyjeet AI will took your art into their data bank
>>
>>
>>
>>7950790
You are allowed to post to multiple sites.
My sites are Deviant Art, Pixiv, Twitter, Instagram, Newgrounds and Tumblr and that's the order from most active and most comms to least active and least comms. How familiar are you with the difference between tag-based sites (Pixiv, DeviantArt, NewGrounds) vs algorithm based sites (Twitter, Instagra, Tumblr)? Because I ain't going to write multiple paragraphs if you already understand the difference in how they operate
>>
>>7950241
Screenless tablets allow you to look at your big ass monitor on your eye level and you can wear paper on top of the tablet for better feel and traction. Screen tablets require you either to have a set to draw comfortably or you need to hunch over the tablet and have your drawing hand block the view.
>>
>>7949808
I've been drawing for 5 years and I got my first comm after 3 months from starting to post. The most important thing is you reach your intended audience. You need to understand what makes people pick up new artists and art, how they find them and so on. So you need to show your passion and knowledge for the subject people want to commission art of. People don't want commission art from vague artists drawing flowers and landscapes. People want to commission art that tickles their funny bone, that means you need to cater for a sub genre/umbrella of fetish that rings viewer's bell and makes them want to comm you to draw their personal fantasy.
>>
>>
>>7951614
>>7951614
>multiple sites
yeah, I plan to. I've used deviantart, tumblr, and twitter the most before
>algorithm vs tag
I honestly don't know wtf is going on with algorithm sites, tag sites are a lot more intuitive in terms of discovery imo. do you have any good advice in terms of posting on DeviantArt, Pixiv, and Twitter? thanks for the reply man
>>
File: x.jpg (458.8 KB)
>sometimes 1K likes, sometimes 200
>We've added a label to your account which may impact its reach. Learn more here (pic)
>since then, at max 150 likes, everything else is around 60
how do I fix this?
>>
>>7952859
For Deviant, Pixiv and NewGrounds use tags because they dictate who your stuff gets pushed to if they don't follow you already. The tag system and the site profiles the art and viewers and push undiscovered art and artists to viewers who seem to like/fav/bookmark certain art with certain tags.
With algorithm based social media sites like Twitter, Instagram and Tumblr the algorithm first profiles your account and works you post. If you use lot of certain words like, let's say Super Mario, and viewers who are into Super Mario start picking you up, the algorithm starts pushing you to other viewers who also seem to be into Super Mario and art featuring Super Mario. Then there's also networking. If other content producers with shared interest and subjects pick you up, retweet you, comment your stuff and so on, the algorithm realizes that there's something similar between you and them and the algorithm starts to push you to viewers who already interact with the other artists with similar subjects. If you want the algorithm know what's your audience and subject, build your following in Pixiv and DA, then promote your Twitter and other algorithm sites there so that viewers with similar profiles pick you up in the Twitter and other algorithm based sites. The algorithm will notice that your account have sudden surge of similar profiles picking you up, meaning they can farm interaction by starting to push you to the audience with similar tastes that still haven't picked you up
>>
>>
>>
>>7953811
You can try using this method to find out
on a windows computer, press the keys ctrl+t
once having opened a new tab, type in "What is cross contouring" into the internet search bar on your internet browser
after pressing enter, you will get an answer to your question
>>
File: teddy_roosevelt.jpg (223.1 KB)
>>7953811
Imagine a series of parallel blades passing through your subject. Drawing in the "cut" lines will reveal something about the form. You can do this from a single direction, or you can reorient the blade set and draw in those lines, too. If your cuts are widely spaced and you do it from two orthogonal directions, you'll get something like a wireframe. Closely spaced lines in one direction will give you something much more subtle, like a deformed Slinky.
Pic only slightly related
>>
>>
File: Screenshot_20260531_072919.png (438.4 KB)
>>7938626
Anybody know what softwares the person is using for the 3D model ref on the bottom left?
I got it from this vid if it helps: https://www.youtube.com/watch?v=oK5eAlf_vz4
You can see it at roughly 6:20
Is it clip studio's 3D models? I think he is actually painting in PS but I'm not sure, I don't have experience with either programme.
>>
File: 1268075967116.jpg (50.4 KB)
so, sorry for asking a stupid question in the stupid question thread, but since their discord is fucking barren outside of bots posting art, does anybody know how postybirb works with tags?
more specifically, am I supposed to tag like "digital_art" or "digital art" ? how does it handle spaces on sites? because I'd prefer to not duplicate all my tags for each variations I can think of.
>>
>>
I already know construction, cross contours and 1 point to 3 point perspective. I still dont know how to divide a square in perspective. And I don't know elipses that much. From what I know the minor axis divides the elipse and is a tool to know if your elipses are good or botched. Should I move on to anatomy? I really want to start learning human proportions and anatomy.
>>
File: GALAXIAS - Chapter 32 - 17.jpg (489.1 KB)
how do i eventually become able to draw stuff like this? the dynamism, the figures... i don't see the direct path from just copying anime head lineart (all i've really done so far) to manga-style compositions
>>
>>7949872
>>do step by step tutorials aimed at kids
Where do I find these? Honest question, I have no idea what sorts of things are aimed at kids or how I would learn about them. I didn't know drawing resources even existed when I was a kid.
>gesture studies
Is there any resource that explains gesture in a way that isn't vague and unhelpful? I have no idea what it means to capture the "energy/motion/soul" of the subject, or how to tell if I'm doing anything correctly.
>>
>>7954449
Don't worry, I got you covered:
>dragoart
>easy drawing tutorials
>art projects for kids
>easydrawingguides
>monkeypen
>jeyram
>imagidraw
In my experience with gesture drawing, you need to study with line of action dot com, it's probably the best resource available. Focus on the direction and how the body is positioned: if you're having trouble with this, study dancers, take some time to grind arcs and curves, and make sure you're doing continuous line drawing.
>>
>>
>>7954435
Spend some time analyzing images that you feel are dynamic. Your post is a great example. What do you see in it?
>a strong focus where the lights and darks are strongest
>strokes around the periphery of the drawing radiating from that focus
>local contrast of straight lines and curves
>(like the regular railing bending and twisting away)
>(or the starkly triangular shield? against a mass of twirling fibers)
>the tilted horizon
>the folds of the cloak at the shoulder, clearly wrapped along a curve yet random within that constraint
>the broad slashing shang grid duplicated at the end of the sword
>the extraneous blackest elements (egg-shaped) and their placement
>the hatched and broken boundaries of some elements
>even simple things like the black figure rocking sideways on one foot
>lots more if you look
Think about how these things contribute to the impression you get. Then adopt one or two of them in your own work and see how it goes. Start building your own internal library of dynamic elements.
>>
>>7955072
the triangle thing is her hat
i think the grid might just be a HEAVILY stylized ザ (with the 2 quote things made super huge) and the egg shaped things drops of blood carried alongside her extreme speed
i'd guess getting good at figure drawing (simply being able to copy poses from an existing reference) would be the first step? then just combining that with a well-drawn anime head then adding on shading and color theory?
>>
I was so upset at how little progress I made when drawing in high school that I decided to learn how to make 3D models as an alternative. Now I started writing down my own OC's I have in my head and I am realizing how easier it would be if I could draw these OC's out and then model
I probably have only made 3-4 drawing in the past 4 years, but it is better to learn to draw now than never
That said, I still want to put these OCs out onto something as I learn to draw. What are some tools that would let me get an approximation to the characters I have in my head? I want something that lets me customize a character, be it realistic or stylized, and finally put these people out of my head so they aren't nebulous and have a real reference
>>
Is lined paper really that bad? I have looked through some of the history of the /ic/ board through archived threads and comments. I have seen a lot of slander for lined paper without following up with a reason telling you to do blank paper or even grid paper instead. It's not really that bad from my own perspective; I have drew countless times on lined paper and yet I feel like I didn't get worse at all by drawing on it. I barely use the lines on the paper at all. So /ic/ what are your reasons?
>>
>>7955515
first of all it looks bad and amateurish
if you use the lines to as guidelines or to measure proportions, you missing out on the gains you'd get from learning to do it without the lines on blank paper. if you abuse it too much it can become a crutch that you depend on.
>>
>>
>>
>>
>>
>>
>>7955247
Sure, copying poses is great practice. But start keeping examples of work that you feel achieve a variety of impressions you want. Later, if there is a feeling you want to convey, you can refer to a subset of your examples to see what they have in common.
>the triangle thing is her hat
Ahh, I'm daft. The image makes more sense now, thanks.
>>
Can anyone recommend a way to rework faces drawn in alcohol marker and colored pencil on bristol paper (the pad says vellum surface)? Happy with the surroundings, the figures, the clothing, and spent a fair bit of time on it. But if I could, I'd redo the faces from scratch.
Do I have any options here? I could blank them with white acrylic but I'm certain it wouldn't behave like paper if I went at it with marker and pencil again. Is there some other paint or media which will become an almost paperlike or otherwise workable surface when applied?
Cutting them out and affixing a second sheet beneath? Cutting them out and replacing them with really carefully cut inserts?
>>
Any good resources or videos for working off partial reference, like more using them as an inspiration. Feel kinda stuck where I can draw soemwhat from imagination or do a nice figure drawing but I don't understand how to bridge the two.
Walt Stanchfield is a good resource but I'm looking for some longer process videos or courses.
>>
>>
>>
>>
Anatomy books and stuff? I want to draw anime and manga, so stuff that has to do with that. But I also have to learn the fundamentals. I prefer pirateable but stuff I have to buy a physical copy for works fine too. Apologies for lack of eloquence; tired
>>
>>7938626
I'm wondering if anyone here is either old enough or knowledgeable enough about Japanese Hentai to let me know some good Japanse Hentai artists or doujins from 90s or 00s.
I think how Japan used to draw moe anime girls back in the day is incredibly hot and want to actually copy and study them.
>>
>>
>>
>>
>>
i always skew things in the same exact ways. it isn’t just the tilt of my canvas, i’m pretty sure. i even go into it sometimes thinking ‘ok i’ll probably skew it like this, so i’ll work within these construction shape barriers to stop myself, and the results are still skewed. so probably my eye was already skewing the construction phase and telling me it was correct. this happens when i do studies of stylized or mech work.
how do i not just do a million early canvas flip corrections to keep covering it up, but really try to fix this tendency?
>by the way a few more things for anyone about to answer: i’ve done many years of studies, and my life drawing and realism comes out normally, just not stuff like stylized robots and anime, particularly certain angles of faces.
>a shore-up fix i could do might be to draw a full-blown mannequin or something of everything first, but i’ve had this subtle problem for years and years, and would really like to just train myself out of it at the source.
>i like to work without 3d tools or mannequins, and i’d like to be able to draw figures with my skill alone to a passable level without relying on this crutch forever, so need to figure out how to fix this problem.
>anyone dealt with something similar like always tending to skew things or maybe even to always screw up your figures in a consistent way and fixed this issue without using 3d models? how’d you do it?
>>
>>7957010
>>7957010
I think you've gotta just train your eyes, by that I mean you need to build your visual library by looking at a lot of art and real life with intent, alongside that make more pieces and you should be growing an instinct of what looks right vs wrong. Flipping the canvas often with a shortcut button as you mention is good practice but also taking a step back and zooming out is also a big help. When you zoom out you are basically looking at the art in a different sorta way, you are making sure the basic composition and piece OVERALL looks good as opposed to being zoomed in when you are focusing on the details. You could even try flipping the art upside down to see if things work that way also.
>>
>>7957020
i’ve definitely always done the first part, but you’re right, i rotate a lot, but almost never zoom out. i bet if i could figure out on procreate how to open up one of those mini-viewer floating windows to the side like i used to do in photoshop, or even better, a flipped version of this, it would help. thanks very much for your good advice!
>just more thoughts: i’m not sure if my core question is answerable, in finding a targeted fix to the habit, so i don’t do it in the first place, rather than just to keeping on correcting and studying more.
>to expand on my consistent bad habits, another thing i do with even life studies is making things too compact, like i always gradate into drawing more compact forms on the same figure as i go, as if you’re running out of space on a page and start shrinking things. i always have to go back and redraw/enlarge the limbs and stuff.
>this seems like a really common problem, to have specific long-ingrained bad structural habits, so it’s strange that i haven’t ever heard anyone say how they beat theirs. i mostly grew out of one or two a long time ago, but have not the slightest idea how i did it, and this was after it'd messed up my work for years since i never tried to sit down and address it back then.
>>
Are the 8 heads proportions for the human body really that bad?
Like I just watched some videos that criticize this proportion and introduce some new proportions to replace that. Because the eight head proportions doesn't really work well that much and inefficient. Some of the artists seemed to have valid art too; so they aren't throwing rocks from their glass houses. Sadly, I forgot those videos and the names of the artists. So, /ic/ what are your thoughts about this?
>>
>>
File: bf8e1ce7aae4bb6901a61bb2d839453a.jpg (110.6 KB)
>>7957130
I'm going for an anime style but I realized that It's kind of a stale style. So, I just looked at realism but it's bland as well and slightly grotesque than anime. So I just decided that I wanted a mix of both. So I have decided to do a usogui art style instead.
>>
>>7957132
well you'll need a good understanding of both styles to create an appealing mix of both. many artist much better than you have tried and failed to blend anime and realism. that fact that you're asking basic proportion questions indicates that it would be too far above your level. study the proportions of an artist you want to emulate and see how many 'heads tall' they are.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: file.png (256.7 KB)
Can someone tell me the name of this painting?
Also, I want to get educate myself about all masters over the world, where should I start? I was gooning all my life and want to enlight myself of the world of painters
>>
>>7959229
Get up early to have free time with your brain still fresh after waking up
Spend your energy to draw and go low maintenance at work. After coming home drained from wagecucking you won't do shit and you know that.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>