>>28973602 A game where it doesn't fucking matter how fast you go since the AI, even at middling difficulty, cheats with extra gravity and horsepower I literally cannot beat the Colossus at Highly Skilled, even with a Hennessy Venom F5 going mach fuck They just magically have more horsepower than my 1800hp car and can put it down better
>>28973602 >2 lane roads that are 6 lanes wide no destructible objects to the point you >can deforest japan No wonder this fucking thing sells 20 million copies
>studio420 now publishes BoP tables and other track-dependent settings for every car in a 52 page pdf https://guide.lemansultimate.com/hc/en-gb/categories/16364289061135-Balance-of-Performance
>>28973634 Can't believe the game's been around for this long and they only now published this. I'm still going to choose my car by what "feels" best to drive, but I would like to know if and when my car develops a weakness.
>>28973618 The drivatars cheat with grip too, and with it being the winter season ingame road races have a lot less grip. >t.struggled trying to run the colossus with a koenigssiegg even though it had phenomenal grip last week. I've done both of the dirt endurance races though, just fine.
>>28973938 and the last few days I've been finding the drivatars are braking later and later into the corner to the point where I'm braking as late as I can possibly get away with and still having a congo line of 4 or 5 drivatars piledrive me through the corner at mach 9001
>>28973934 To be fair had to keep the game as close to an E rating as possible to maximize sales, and nudity/scandily clad would breach the ESRB's E rating.
Also, it's Japan, the average nips tend to dress a bit more conservatively because they all work 80 hours a week and don't have free time to go out dressing slutty, unless they're one of the mascot or themed cafe girls who have to dress borderline slutty.
I guess there's also all the street kids running around Tokyo, but they wouldn't add them to the game.
>>28973946 Forza horizon 1 had girls with midriffs and bikinis all around, plus the festival is filled with tourists anyways, yeah it sucks how the E rating sucked so much soul out of the game
>>28973963 I have actually, on track. Both asphalt and ice and it understeers like a fucking pig cause the engine is so far forward and it weighs the same as a tank. I lap faster in a sub 100hp shitbox than RS6
>>28973976 Yeah, it's totally my fault that the engine is so far ahead and it weighs like an SUV. It's fine for the streets and getting from A to B comfortably, its not a track car.
>>28973985 yeah no shit. still drives better than 99% of cars that are on the road today. the torque vectoring is so aggressive nowadays it barely understeer (unless driven wrongly)
>>28973989 Is that a 3rd or 4th gen thing? I've driven 2nd gen with Advan Apex tires. Torque vectoring is not going to fix its balance issue on entry. It's genuinely nice to be inside but on track you're getting BTFO'd by almost anything.
>>28973999 Yeah I've seen the npc traffic doing some wackg shit. >be me parked up on the side of the road near a race marker >another car is sitting in ghost mode in the middle of the road >traffic car stops >traffic car goes to ghost mode through the other player >a new traffic car spawns in the same spot as the one that stopped >both get catapulted in different directions at mach fuck
>>28974032 Yes, but it doesn't mean the car handles well per se. It's driving so bad that it requires electronics to compensate for the bad driving dynamics. While end result is adequate, this electronic layer removes certain type of joy from driving it hard and fast. It's also not a fun car to drive fast, I didn't find confidence on ice with studded road tires compared to a Subaru with DCCD for example.
>>28973938 Yeah, that's the gravity cheat kicking in. Drivatar cars have WAY more grip than the player car on medium to high difficulties. They just don't drive aggressively so players can still beat them... Until you get to the Colossus which is 95% high-speed corners and only needs the driver to drive smoothly. They just use their power/grip advantage and are practically unbeatable. >>28974185 It's a great game but the Career gets repetitive, and the track design (IMO) is incongruous with the damage mechanics. Driving perfectly and not hitting walls will still wreck your car's suspension.
>>28974343 it's not just jumps, there's a lot of races where the course/world geometry itself just beats the hell out of your suspension, even on some paved areas.
>>28974368 there's not a single track that has an unavoidable part of suspension-damaging geometry, you just have to know where you can't cut (or maybe have to cut) and where to slow down
who remembers srs: street racing syndicate, juiced, juiced 2, tokyo xtreme racer zero, and all those other oldies from the golden era? oh, let's not forget 4x4 evolution, monster truck madness, motocross madness, man I could go on for days.
>>28973602 horizon was shit from the very first game with it's dumbed down physics and cringe burning man plot. horizon killed forza motorsport because all the zoomers bought it as a complete replacement for motorsport. I remember 2-4 had the most populated and hardcore multiplayer base. man those were the days.
>>28974428 >Juiced, 4x4 Evo/2, MTM2 Played all those. I even modded MTM2 back in the day; people liked to make absurd 8x8 trucks that were practically physics-defying.
>>28974445 So... Horizon 6? >No I want real-life tracks just copypasted onto the game world Okay well those areas preclude other types of gameplay like dirt or cross-country racing since racetracks are large, prescriptive terrain and barriers >Good those suck anyway Okay, but we still have to stitch this nonsense map together somehow; I guess we'll divide the tracks up into areas using impassable mountains with windy tunnels between, just to keep consoles and PC's from having to load too much at once. Overall it's a pretty shit map. We were already designing a fast-travel system into the game, so why not just remove the map that connects all this crap altogether? The points of focus are on the tracks anyway. >Fine whatever I don't want to go 300mph in a Jewgatti Oyveyron anyway Okay, Anon. Your game is called Forza Motorsport 8. Enjoy it. You'll be the only one.
>>28974464 Sort of, but I mean having events at tracks in other areas or just having the option to use race tracks for fun/online races. Like being able to run the Newburgerking ring or pre-pavement Pikes Peak. They already have scans and files of most of the best tracks from previous Forza games. They're not making more motorsport games so they might as well just let us have both.
I don't care if there's a loading screen or a menu or a travel cinematic because I'm not an autistic retard having an argument with his own headcanon like you are.
>>28974495 It's not you. Prior to release the devs were saying something to the effect of "Players that really liked road racing didn't play during winter seasons in 4, so in 6 we're going to keep the roads clear." You're still a little bit down on grip but it's nowhere near as lacking as it was during 4's winters.
>>28974507 Sad. I really liked driving in the snow and how it required you to learn do drive on it + it looked really pretty, but I guess most people didn't like having it forced for an entire week.
>>28974428 my nigga also you forgot to mention 1nsane and midtown madness, >>28974441 mtm2's scene is still around btw, every truck and track ever made for the game is still available for dl https://mtm2.com/
>>28974431 >I remember 2-4 had the most populated and hardcore multiplayer base. man those were the days. hey rwtard its a fuck about arcade gameplay was built to be a bit more grounded than the competition now its as retarded as nfs
>>28974730 huh??? it's the same game you fucking faggot, it's literally forza motorsport with a big map, theres no arcadyness other than the fact the game gives you a few tiny ramps to go off, literally the exact same physics engine, car models, tire model, assists, and controls
>>28974756 no u faggot it's the exact same shit even h1, completely unlike what >>28974742 this fag says is just an fm4 clone with the exact same physics and everything except playground is retarded and fucked up the options like adjustable final drives and a toggle for the stability control.
all the other horizon games have been 1:1 with motorsport, no physical changes whatsoever. literally the exact same physics engine bit for bit. or did you really think the kind of hanfassed microsoft dev team still trying to sell original hugebox era models as dlc would actually put forth some effort? lole
>>28974687 I'm gonna be that fag and say that I hope the story (abstractly) is grounded enough in a succinct manner and the gameplay is good. I can overlook nignogs, but it's just this era of the industry, that 9/10 times hints for a sloppy game. It's not the 2000s anymore.
>>28974789 nigger i was literally here itt when h1 came out and bombed hard, because it was so broken and half assed the forzagen guys all either left or went back to fm4. h1 literally killed /ovg/ it was so bad.
>>28974801 fh1 is a shitty doubledipping cashgrab consisting of a bunch of recycled fm4 dlc on a boring, restrictive map that isn't even set in the good part of colorado. it is the most soulless forza game ever, it has a terrible soundtrack consisting exclusively of songs you hear on the in-store radio at walmart, is missing options and has an unbalanced car meta because of the lack of final drive adjustment meaning you are required to drive a lambo swapped awd supercar since something fun like a k20 swapped mini or one of the rally cars runs out of gear no matter how much power you give it.
horizon 1 was throwaway casual trash and anyone who likes it is a moron.
>>28974185 >>28974352 I've tried High Stakes and now and then. This game actually sucks. People will tell you because it's derived from NFS3 so it feels like you are getting two games in one and have lots of content. I think it's all a facade much like Underground 2. You think you're getting more and better, but it's largely meaningless and arguably worse. Yes you get 3D interiors but they literally look worse than the soulful 2D ones. Yes you get mechanical damage (oooh ahhh), but it feels like it's working against the game, a game where you should drive like a mad man but you get penalized for taking a jump and damaging your suspension or playing rough with other racers or cops. In what fucking world should I change my playstyle to do clean racing in a Need For Speed game lmao. The tracks in High Stakes is so monotonous compared to Hot Pursuit, like 80% of the track is either all countryside, or 80% is all forest. Hot Pursuit track designs were great because every sector is visually unique and you're constantly flying through something thematically different. Yeah you get more cars and you can visually upgrade them to stage 2 and 3 but the enjoyment of driving is the real content, not the cars. The PS1 version runs like complete ass compared to Hot Pursuit so how much better can it really be. High Stakes is a meme and so is Underground 2, people just have bad taste.
>>28974687 Do you think the Maverick Games people are really the shitters who shit up Forza Horizon over the years? Everything about Clutch looks like what I DON'T want.
>>28974797 >h1 literally killed /ovg/ it was so bad. Ever since nfsmw, all street racing games are doomed to be measured up to the potential of most wanted.
>>28974824 because the engine actually has enough exhaust to be properly resonated it has a deeper howl and less rasp than a roadgoing 911, it's more like https://www.youtube.com/watch?v=ye3s_OWt6Jw with a deeper note
>>28974872 both throwaway fnf tuner fad coattail-riding trash that pale in comparison to the 5 absolutely goated original nfs games the tuner era was a mistake, all nfs games past porsche unleashed and up to nfs2015, as far as i'm concerned, aren't true nfs games. ghost/criterion actually brought a bit of the old mojo back.
>>28974906 >what you like and enjoy is garbage because what i like and enjoy is better Okay. You can go drive your ferrari and let me bang on my moms camry with a wrench til it either stops running or runs again
>>28974948 literally the very first NFS game had point to point one-on-one street races with cops and traffic because NFS is just a clone of Test Drive after EA bought Distinctive Software from Accolade and turned them into EA Canada (later acquiring Black Box).
nfs has always been kind of derivative kusoge with a large monetary backing and marketing scheme attached to it
>>28974952 it's smoother, less brappy and not as high pitched desu, got more depth to it, there's like a howling "wooooooh" component that doesn't come across on youtube but yeah it really reminds me of imsa 911s and other gtds which is why i like it.
>>28974952 >>28974959 also while the pacifica has the same engine the exhaust setup is really different and the challenger is the only pentastar car to come stock with an x-pipe dual exhaust, all the other applications are usually a 2-into-1 including the chargers. chally also has different cam mapping than the other pstars and mine is tuned even further.
>>28974954 it might be derivative, but the first 5 NFS games were really good, much better than equivalent Test Drive games (eg. TD5 is still fun on its own but NFS3 is just better) many people will point out how NFSU1 started a huge decline in the series' quality, but in reality it started already with HP2
>>28974812 >Yes you get 3D interiors but they literally look worse than the soulful 2D ones. 2D interiors are fucking trash, especially because NFS3 has no animation for bumps or crashes whatsoever. Literally less animated than Duke Nukem 3D's view models, or going up a staircase in Doom. It's embarrassing. High Stakes has a lot of flaws, like the awful PC handling, but the interiors are head and shoulders over the bad photos in 3. The subtle bumps and rolls as you race, the street lights cascading across the interior, raindrops and dirt on the windshield, the Indiglo green of the F1, it makes the car feel like part of the game world instead of a bad overlay someone pasted onto a camera and if you disagree, frankly, you're fucking stupid.
>>28975185 >NFSU1 Death of the series. Need for Speed is supercars and Rom Di Prisco trance, not civics and nigger rap. BMW M3 is not my hero car and probably a communist, god bless the McLaren F1
>>28974812 >Yes you get mechanical damage (oooh ahhh), but it feels like it's working against the game, a game where you should drive like a mad man but you get penalized for taking a jump and damaging your suspension or playing rough with other racers or cops. skill issue
>Hot Pursuit track designs were great because every sector is visually unique and you're constantly flying through something thematically different. with that attitude, kart racers might be more suited for you
>>28975190 >>NFSU1 >Death of the series. again, it died already with HP2 U1 is just the resurrected zombie with a different theme
>Need for Speed is supercars and Rom Di Prisco trance, not civics and nigger rap. all pre-Underground NFS games except NFS2 had more regular road cars too, just not tuner shitboxes
>>28975204 and invited youtubers to the gameplay test were glazing how good the damage was, i guess having loose parts is more than you could ask for these days
>>28975208 little kids or people who knows nothing about cars, saw someone complaining about who would drive a corolla when fh6 announced the altezza only to be ratio'd hard in the comments
>>28975212 The only people ive ever seen get excited over driving a super car vs tuning literally anything else were infact kids or blsck knuckledraggers >>28975211 Which of those are you?
>>28974779 >>28974740 I don't know about anything after horizon 2 or forza 4. what I do know is that the physics WERE changed for horizon 1 from forza 4. everyone knows that. you're just too young to have played either. me and everyone I played forza 4 with regularly tried horizon, and thought it was cringe plus the physics were changed to be more casual. everyone who played back then quickly got PCs and got into more sim focused games because forza changed for the worst. it was always literally just zoomers playing horizon, fr fr deadass bruh let's cut up.
>>28975242 The person who showed me forza was a 1990 millennial and he showed me his collection of modified muscle cars in FH3 That feature is cool and more games should let ypu do that. Track racing is boring. I want to take cars and make them slower
>>28975242 the physics were not changed for h1 whatsoever they just forgot the toggle for the stability assist in the difficulty menu, you have to select the hardest difficulty preset to disable it. then the game literally drives exactly like fm4
>>28975338 My old car is asking for a retirement and I have some disposal income I can use to get a new one. I'd go for the new Renault R5 if it wasn't a gay electric car.
>>28975186 You're not understanding that they added bells and whistles but it's still an eye sore because it's so ugly. It's like when videogame 2D art peaked and then there was a sudden shift to 3D but 3D was ugly in its infancy.
>>28976283 afaik the only cars they list before they go live are the car pass and car pack cars.They've been quietly adding more cars to the auto show since launch day
>>28976375 Before release I saw the leaked car pass that the car I want is dropping around early June. Now in the official updated drop dates it's showing early July. Are they fucking with me
>still have to manually go into the turdmaster software every single time you want to change the wheel range >there was a way to do it by script before, but it was patched out in a firmware update and no longer works if your wheel was updated im finding it tedious to keep using this stupid thing
>>28976391 The leak might have been an older version of the car pass list they hadn't set concrete dates for yet. >>28976405 I've wanted to get a PC racing wheel for over a decade and a half, but I always hear about them all being tedious in multiple ways to set up properly, and even when set up right each wheel has it's own list of racing games it just can't work in
I feel like it’s only a matter of time before Polyphony release an out of left field game like a Sailing or other genre of simulator. Would be nice to get them doing bikes again in a fashion the makes the ride games look like an arcade cabinet racer
>>28975208 people who like Ferraris. getting sick of the weird class warfare nonsense infesting every aspect of society these days >no you can't like Ferrari, you're a member of the Working Class and could never afford one in real life, you're a CLASS TRAITOR if you like anything other than 30 year old Civics and Mustangs whatever geek
>>28975423 the Namco MotoGP games have much better physics and better racing because they have real grid sizes if you want PS2 motorbike racing, but TouristTrophy has an unparalleled bike list on the system. it wasn't until Ride that a comparable game released.
anyone remember nascar rumble? >>28976405 back in the day I went all out on a fanatec setup only to realize tat I am too autistic to like sim racing because you can't feel the physics in your butt. it just felt so disconnected only getting feedback through the wheel. it's probably because I had been driving real cars for years before trying it. never bought another wheel setup since.
they made all the picks ugly with tiny heads, 2 body types show no difference and its the fucking cheap hearing aids and iems pretending to be hearing aids. those are fucking oticons dawg lmao
>>28977152 >>28977333 fh6 is literally exactly the same physics engine as fm7/8 with no changes at all are you seriously gong to sit here and try and claim the "from the ground up" people made major changes to the base code of their billion dollar racing game franchise? and for what? it's all the same cars ported over from fm, changing the physics engine at all would invariably require retuning every single car. nothing is different. forza games have all been recycled slop since fm3
>>28976862 ferrari is p gay because they are a fashion brand first and a carmaker second they are part of fiat/psa but management threw a tantrum and act like they are an independent marque despite the fact their latest 120-degree lemans winning tt v6 is literally based on a pentastar and their ev is a gutless european clone of the new dodge charger
>>28977359 >the physics have never been the issue they physics are the entire point of the game you spackle eating retard cars dont move without physics tuning doesnt work without physics there is no racing without physics
there isn't some fucking autist sitting there poring over each individual car "programming" it to act the way it does, the game has a premade physics framework that can represent generic cars, dev just plugs in the numbers, slaps the model and sounds in, and bobs your uncle. the "people" that make these games are too stupid and underpaid to do anything else.
>>28977369 >bother its pixels on a screen absolute midwit take, you literally have less than a child's understanding of computers and should cease breathing immedately.
>no but you see they literally remake the game from scratch with every release that's why every forza game has the same bugs and same car models and same tuning options and same rendering issues and same memory leaks that havent been fixed since fm3 they just added more ram to cover it up!!!!11
>but it's a new game from the ground up!!11 its totally different than the last 12 games that were all obviously recycled reheated slop from the previous console generation!!!1111
>>28977212 >went all out on a fanatec setup only to realize tat I am too autistic to like sim racing because you can't feel the physics in your butt. it just felt so disconnected only getting feedback through the wheel what about getting a motion platform? some games even support sending info about individual wheel contact with rumble strips
>theres no way to turn off the controller input filtering on fm4, so it's always going to feel like im sailing a fucking tugboat no matter what i drive I don't know how I didn't notice this as a kid. So I have no choice but to shell out hundreds for some clapped 360-compatible fanatec on ebay if I actually want to have 1:1 inputs?
>>28977212 >>28977644 don't bother with motion rigs, just get haptics. active pedals and shifters (bdh makes one), a good ffb wheel base, and one of those buttkickers (don't be a dumbass and mount it to an office chair) all of that on it's own is pretty good but combine that with vr for best experience
>>28977750 back in like 2010-2015 "just get a real car" was the answer because you could get fr 90s jap cars for $3000 in great condition. those days are over. I would buy the $50 a pop 15" riken raptor tires for my 240sx and drive it like I stole it. nowadays a sim rig, even a nice one is cheap compared to a decent used car. only thing keeping me from buying a full-blown motion rig is that I know it won't work with most games, and require constant tweaking which will ruin the vibe. vr is probably the baseline these days for immersion but I still just can't get into it without the feeling of the car beneath uoi for some reason. we should have reasonably attainable motion rigs by now but I guess the market just isn't big enough to drive the segment towards consumer grade stuff. you can probably buy a new mx5 for the price of one.
the best game is still live for speed. tyre models and physics lightyears ahead of it's time. developers are just now catching up with what two guys did decades ago.
>back in like 2010-2015 "just get a real car" was the answer
this was never the answer because a decent gaming computer was $800-1500 and a "real car" that runs and drives was 3-5k people who think gaming computers and cars were ever equivalent prices is an underage faggot who neither owns a car or a gaming pc besides which you can do wayyyyyy more with a computer than repeatedly throw money at it so it moves under its own power
>>28973957 >/v/ it is automatically the janitor's fault, that board has the worst moderation. i've started threads there specifically about a game and got banned in ten minutes for "off-topic." i've gotten banned for spam posting for replying to a thread for the first time in a week. they range ban all the time too because the fat janitors are too lazy to do the unpaid internship they signed up for. fuck that board.
>>28978165 It looks like it has a bit less roll and unpredictable behavior than the outgoing car. Might be lighter, too, so divebombs in multi-class shouldn't be as dangerous. >>28978149 My biggest problem with it, really. It doesn't sound great. Very pedestrian. But hey, you don't have to stay in it that long; you can get out of that car and into a GT4 once you meet the requirements.
>>28978266 usa baseline used car prices have been >$2k since the clunkening and that was always sad shit like old w-bodys, pt cruisers, neons and cavaliers, typically base model ex-rentals that yes technically ran (for now) and technically were an car but were not at all equivalent to driving a real fun car irl or in a video game. fun cars even when i was a kid before c4c always hovered around 4k if it was a reasonably popular model, you had to really hunt to find people selling shit like turdgen 'maros for $500, they were out there but it was really uncommon and the cars were usually absolute shitpiles if they ran at all.