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I miss The Little Dungeon that Could.
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VALENBROS
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Another one to the pile I suppose
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quests are fun :)
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What are some CUTE fantasy quests?
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Based Sloucho textwall
go off King
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testing
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rentry.co/questfortheamulet
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Black Company 2230AD will return this 31st May 2026 at 8pm AEST.
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What rituals can I do to revive a QM?
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>>6419673
>I've discovered, in my many travels, some MAGIC PHRASES to coax QMs from beyond the veil:
I think you're right on these arcane phrases.
Before I recently returned, I did a little search and was surprised and gratified to find that someone even mentioned me in the last year.
It made me feel pretty good.

I wish I hadn't disappeared while running two quests but since I have no intention of picking either up again, and one wasn't entirely without drama, I left the old names behind.
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>>6413016
>>What is the name of the quest?
Dungeon Farmer
>>What are 1-2 things you like about this quest?
The art is insanely precious and peak SOVL. Obviously huge effort and really excellent. The gameplay is really evocative of an arcade game mixed with an old school CYOA. It's got a very brisk pace because of its manageable scale, which is very engaging.
>>What are 1-2 things you think could be improved?
Too early to give a healthy criticism, but maybe I would say I'd like more context and understanding of the overall mechanics. On the other hand, the QM is showing instead of telling, and I think we'll have a fuller idea of what the parameters are soon, I suppose I am just impatient.
>>If you were to change ONE thing about the quest, what would you change and why?
I want a companion rather than being alone because the art is great and I want more guys to look at
>>What is something this QM does that you think more QMs should do?
Original art! I am not the more QMs, but it always enriches the board when the runner does some original art.
>>What is something this QM does that you think more QMs should NOT do?
Posts multiple times a day. I know from personal experience it can really fry your ass if you aren't ready. I want more quests with this pace, but I don't want more QMs to overextend themselves!!!
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>>6413016
>>What is the name of the quest?
ALL-NEW MARVELS
>>What are 1-2 things you like about this quest?
Loving the system for acquiring traits and shifting disposition (and qualities) for other characters. It all feels very planned out and solid without being overwrought. It's early, but I am loving the implications about the wider setting and subtle divergences seen so far, it all indicates very imaginative world-building which is super necessary when running franchise slop.
>>What are 1-2 things you think could be improved?
Again, I am being premature casting judgments, buuuut I am IMPATIENT to get to more of the A plot, I must confess. I might also say that I may want slightly more options when prompted to vote, it's a lot of binary choices and because some options seem to be randomly generated, I think with dice and tables the QM has cooked up, I have found myself sometimes regretting that certain characters I'm fond of are still in the wings while ones I don't care about - like Kate Bishop - have been on the table to interact with instead. That problem will be resolved by more patience too, frankly.
>>If you were to change ONE thing about the quest, what would you change and why?
I would age us up out of high school just because it's not my favorite flavor of marvel super story. We'll reschedule adulthood eventually though!
>>What is something this QM does that you think more QMs should do?
This guy clearly did his homework. Not just on the setting, I mean the mechanics and system he has developed for different stats, and how it plays. The intention is really noticeable and quests with that kind of thing deliver a particular, extra element of fun.
>>What is something this QM does that you think more QMs should NOT do?
Multiple posts a day! Scary! Pace yourselves if you are gonna run one of these mfers! This guy is maintaining a consistent and orderly schedule though, so HE seems to be able to float it, anyways.
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I have started voting in Giri & Jingi but need a few to go by before I can really give a review. I have read like 80% of the thread though, and will say to anyone interested: the first scene will really hook you, it's a little dense at first but take the plunge, it's really fucking cool.
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>>6420705
Thanks a lot dude

Hope the NPCs aren't disappointing you
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>>6405544
I'm only catching up now. Is schiz the same as Schizo QM or are they different people? I used to love his quests and didn't see anything problematic when skimming through it. The rape thing sounds like a Buddhist reference >>6378733? Can someone give me a brief QRD?
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>>6420790
Yeah brother

I already love Hans and Thud they are my precious boys who are so special to me
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Black Company Quest is up!

>>6420866
>>6420866
>>6420866

Come along, getting shot a couple of times is the easy part. Getting out alive to get paid is the hard part.
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>>6420167
Hey souv can you not post in the qag
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New updates at Vegeta Quest!
>>6420204
>>6420204
>>6420204
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>>6420979
what a polite and well-mannered request dear esteemed fellow anon, it may very well fall under the most attentive and cherished consideration! pic related depicts another scene from Titus Andronicus, Anthony Hopkins in the eponymous role, consoling his violated daughter
>>6420161
>>6420167
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>>6421075
It really tells about your self-control when you cannot help but to egopost in places you shouldn't be.
When was the last time you ran a quest?
When was the last time you posted something that is not an unfiltered, unsolicited, unrelated stream of consciousness which grate on the minds of those who read it?
You are wearing your welcome pretty thin, Souv. Remember that.
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>>6420705
>and I want more guys to look at
Another Slouch overshare.
>>6419257
>feeling like I have any good ideas that would be actually interesting imo
Space monkey got some serious discussion. Seems like you got that artist thing where they doubt themselves. Like George Lucas or the Tails gets trolled guy.
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>>6421106
The gentleman has spoken.
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>>6418736
>>6419257
>"I haven't written anything either..."
>"just not really feeling like I have any good ideas..."
>>6421106
>When was your last game setting etc
I know the feeling BananasQM, you know partially I think it is the chaotic and precarious state of the world currently, maybe it is the WORLD DOOM >>6410779 lol, the osmosis and pandemonium of all these exaggerated alternatingly serious and farcical headlines saturating the cognitive information space, it leads to a sort of passive fatigued mental numbness >>6418802 even if you try to ignore it and passively block it out or play videogames lol that requires sustained active effort and exertion lol.

My last game setting the space one was Sept - Nov 2025 last year, you know with all the random criticism I am surprised some anon did not just ask and say - if you claim your games are so prophetic and predictive, O Mr Former Fund Manager, how come you never saw the Strait Of Hormuz coming?? Where was all your future predicting insinuating game design themes then, eh? To which I would be utterly devastated and concede, I did not foresee it. I had some themes around mercenaries "raiding the uranium" in my last game, but the location was the Niger, Africa (I did mention Iran briefly,

https://archived.moe/qst/thread/6312908/#6315191
https://archived.moe/qst/thread/6312908/#6316139

but never dared to touch it, that seemed too taboo, insane and unworkable even for me to attempt. But it happened lol)

So I think the precarious exhausting state of the world has constrained the collective creative imagination, everyone is self-inhibiting self censoring, wary and misfiring on every suspicious paranoid / hypervigilant threat, real unreal imagined and exaggerated, I still have lots and lots of ideas, eg >>6417485 but they all feel frivolous stupid or trivial and embarrassing in question compared to the state of the real world. And they probably are!

But I would not be discouraged and demoralised BananasQM, your ideas and worldbuilding instincts are excellent, I defer to many of your mechanical and gamemastering techniques eg inspired by your extensive knowledge of 4X games etc.

Maybe just watch films play videogames read novels etc and rebuild imaginative / creative momentum? Absorb new influences, inspirations? I think out of the game settings I have read, you and Kaz definitely have a certain MORAL PURPOSE, it is expressed sometimes differently to how I would do it lol, but I can feel it is there (not when you do THE GAY though argh)
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>>6419257
>>6421165
BananasQM with regards to what you feel about the perceived inadequacy of your prose style, I have no criticism of this in fact quite the opposite. I find your dungeonmastering style BananasQM to be very crisp, laconic, succinct. It feels very efficient. You convey the exact scenario information needed, no more, no less for the choice scenario. if you remember when you ran the Inside Place quest, I gave some feedback about how in my mind, my GM imagination I was expanding your scenario, what if there were like outside conspiracy agencies or factions etc interested in seizing or manipulating the anomalous space, how did the architecture come to be maybe there needs to be GAS MASK ASSAULT RIFLE infiltration mercenaries etc but in the end I concluded, your hyperfocus on the theme The INSIDE PLACE lol it almost exhibited that Aristotelian dramaturgical Unity Of Time, Place, Action it was about the Inside Place and that was it, no further literary poetic superfluous adjacent make-believe embellishment needed, I concluded that was the correct one. In fact the minimalism, unexplained and underplayed descriptive narration contributed to the enigma eerieness and mystery of the atmosphere (as opposed to overexplaining it lol)

Usually in my games, I do like a circumlocutive lyrical / oneiric vision dream image intro lol (this confuses and defamiliarises everyone lol, including me lol I have no idea what I am doing) before launching the virtual tabletop and using more truncated factual game mechanical scenario information, I actually think as a player just concise facts are better than say Matt Mercer cinematic acting, after all, a lot of people skip the videogame cutscenes lol. I read your settings for the evocation of the worlds and moral dilemmas in your mind, not the prose. If needs be I can read-interpolate and infill Shakespeare for that lol. So in conclusion, BananasQM, I think your prose is perfectly FINE
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>>6421165
>you know with all the random criticism I am surprised some anon did not just ask and say - if you claim your games are so prophetic and predictive, O Mr Former Fund Manager, how come you never saw the Strait Of Hormuz coming?? Where was all your future predicting insinuating game design themes then, eh?
Nobody was wondering that because most people aren't here for auguries and don't play quests to predict the future.
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>>6421127
>Another Slouch overshare.
I just mean NPCs, man! Like, the little sprites! They can be girls or more of those crows or whatever! Immediately after we went to town and met a bunch of cool guys, I am pretty impressed by how varied and expressive these little 8bit designs are. Dungeon Farm is a GOOD fantasy quest!!!
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>>6421106
You still seem to know where your towel is at.
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>>6418905
>>6414997
>13 33
You know within the cognitive warfare information battlespace domain of 4chan, you have to be careful of certain low information entropy words and phrases lol, you never know what they might trigger. Previously on 4chan I presented my infallible guide to detecting spies, based on my personal experience of meeting 2 (possibly 3) confirmed spies.

https://archived.moe/qst/thread/6213393/#6226399

Well here is another one, the exchange of BONA FIDES. You know it already, it is the cringe spy film thing where two suspicious mutually distrustful people meet, and one of them might say a bizarre phrase, something like "They looked at us and we saw ourselves like locusts in the eyes of giants..."

Numbers 13:33 (Wycliffe translation)
"there we saw some wonders against kind, of the sons of Anak, of the kind of giants, to which we were comparisoned, and were seen as locusts..."

Some weird unusual word or passphrase gets exchanged, and the two suspicious mistrustful people thereby suddenly recognise each other, their affiliation, and mutual trust is established etc.

Why might that 13 33 section from Numbers (also I believe in the Torah) be used? Why of course, because it concerns the meraglim, “חטא המרגלים - the Sin of the Spies” (heit ha-meraglim) those scouts who lost faith and condemned the Exodus to forty years of disease suffering and wandering in the desert out of Egypt. Jonathan Pollard, a notorious Israeli American intelligence operative who was imprisoned for many years for betraying US secrets gave an interview on Arutz Sheva recently, he spouts these obscure utterances all the time hehe

>sex magic
>"bona fides...?"
>BONER FEE DAYS
it makes sense

pic related is that obscure phrase spoken by Jonathan Pollard in his interview. Some bible editions use grasshoppers instead of locusts (though I believe the Latin Vulgate omits this entirely). Hilariously, youtube AI autogenerated text captions cannot detect the mixed interjected multilingual dialogue English and jumbled Hebrew phrase "meraglim" and so captions it as "American Dream" lol. Well that incorrect AI autotranslation is probably equally appropriate hehe

https://www.youtube.com/watch?v=zvCPc6YXgPM&t=18m30s
(timestamp 18mins30seconds)
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>>6421425
>>6410779
>>6421165
>>6418736
>WORLD DOOM
>Thulsa Doom? (snake cult symbol)
On theme of Egyptian / Jewish exodus magic, the vaguely ancient world symbolism etc and in light of general QM inspiration WORLD DOOM issues etc I know BananasQM likes Conan, I adored all the films and Robert E Howard short stories too, in the past qtgs I mentioned how mind was blown when I discovered the Conan snake cult temple scene used film music composed by Basil Poledouris but actually adapted from an old medieval cantiga, Como poden per sas culpas

https://archived.moe/qst/thread/6337227/#6347199

Well I stumbled on this random swords and sorcery thing recently entirely by myself. As you may know in Conan the film, there is a really cool moment when Conan remembers the symbol of the Thulsa Doom snake cult, "two snakes facing each other" (see pic related)

I was fascinated by this Conan symbol, where did it come from? Was it from some genuine ancient myth or actual historical snake cult??

I did a lot of research, I could not find it (lol ok BananasQM I admit, I just searched and glanced at wikipedia lol, but still no clues no answers, where might this ancient coiled circle snake symbol be derived from?? I had to know...)

Well thanks to the Israeli-American spy Jonathan Pollard and his obscure Numbers biblical / Torah verse utterances, I think I now know lol. In that Numbers section of the biblical exodus, there is a tale of THE BRAZEN SERPENT. Because after the Israelites lose faith in the promised land, the vengeful god condemns them to forty years of disease death suffering in the desolate wilderness, they are beset by all manner of misfortunes and plagues and illnesses, such as fiery biting serpents etc. So here I was confused I thought there was a commandment against idolatry lol but apparently god then tells the Israelites to build an idol of A BRAZEN SERPENT to fend off the evil plague serpents he himself sent against them? It worked so it probably makes sense

Anyway, what might this magic BRAZEN SERPENT idol look like? I present to you, the Basilica Sant'Ambrogio in Milan... (attached pic related above) oohhh yay it looks a bit like Thulsa Doom snake cult symbol yay yay! Anyway I just thought this ancient lore was cool, maybe it doesn't make sense but just an interesting ancient visual coincidence in my mind, maybe it can help inspire more swords and sorcery Conan esque art for you Bananas QM
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>>6421425
>my personal experience of meeting 2 (possibly 3) confirmed spies.
My Pa has a story about waving at Russian/ American/ Australian spies.
>>6421165
>ll feel frivolous stupid or trivial and embarrassing in question compared to the state of the real world. And they probably are!
Maybe you could do what 100 rules quest is doing and run a quest based on anon suggestions.
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>>6421426
these words are rarely spoken, but I have to give the annoying retard his due:
that's actually an interesting detail, thanks for sharing
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>Think about writing (and drawing) for /qst/ all day at work
>Come up with a great new idea
>Get home
>Motivation to work on quest vanishes
I'm getting real sick of this bullshit
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Extremely interesting stuff, Souv.
Is Indonesian Gentleman the one running the Monarch of the Grapist Quest? I skimmed through to a battle scene & it was actually interesting but I have no idea wtf is going on in that quest besides it possibly being Indonesian based off of the names.
So I have a conundrum: I can't run any Quests or IRL TTRPG sessions until I finish my Dark Souls derived homebrew RPG system, but I'm stuck autistically on the Attributes. I've tried to allocate functions a dozen different ways, but there are always just too many Attributes (21+). Would you kind anons help me sort these derived functions into a coherent Attribute list?
Higher Cast Scaling (Divine, Orderly, etc.)
Lower Cast Scaling (Infernal, Chaotic, etc.)
Inner Cast Scaling (Spirit, Transformation, etc.)
Outer Cast Scaling (Lifeforce, Universe, etc.)
Cast Speed
Cast Meter / Number of Casts / Mana Meter
Cast Slots / Spell Memory / Spell Slots
Heavy Weapon Scaling / Speed
Light Weapon Scaling / Speed
Max Equipment Load
Equipment Load Stamina / Speed Penalties
Unarmed Damage
Shield Damage Reduction / Poise / Stagger
Parry Timing
Stamina Meter / Points
Health Meter / Points
Item Discovery
Item Usage Speed
Critical Scaling
Resistances:
Bleed / Hemorrhage
Cold / Frostbite
Disease / Illness
Burn / Heat
Poison / Toxin
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>>6421504
Monarch is run by Schiz, the sequel to Devil & Instructress.

I would like to help but am overwhelmed by the stultifying amount of disorganized crunch, and don't know where to start. Frankly it feels too complex for /qst/ out the gate.
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>>6420842
That’s me. The one who ran goblin assassin, Sira, Loveless Gal, and many more. I’m glad I still have a fan from my earlier days.

There are Buddhist references and there is rape.

Monarch of Rape is the sequel to Devil and Instructress; a quest which initially revolves around a trio of youths (Ging, Unshun, Baiyok) hanging out and becoming friends with Nin and Waroon, somewhat well known bandit killers and mages (‘Players of the Free Arts’) who were invited to help the local surgeon inform people on what to do to keep themselves from getting sick before the province holds a large event, a fechtschule (fencing tournament). Things go well until one of the invited fencers got into a quarrel with Ging and struck him. Fencing instructor Kommgal (*character from Loveless Gal) stepped in and resolved the situation.

The latter half is when Devil and Instructress reveals itself in truth.

Some months following the fechtschule Baiyok fell pregnant without any memory of sex and sought Nin and Waroon out for aid. A few weeks after they (with the help of a friend, Galpet) performed an abortion they were attacked in their home by a six-armed woman. They later learned Vanida was a former friend of Baiyok bearing a grudge - she considered Baiyok partly responsible for her and her family’s ruin and her being sold into slavery.

It is then revealed Nin and Waroon killed an entire family (‘Suwunsingh’), raped them, and bound their souls to their bodies to serve as energy for their magic casting because one of their children, Gittipud, and his friends raped and drowned a girl. They seek to avenge Baiyok’s rape in a similar fashion.

And that’s the end of the first thread!

In Monarch of Rape, Nin and Waroon attacks the clan by forcefully injecting them with the memory of the torture and rape suffered by the Suwunsingh family. Hence the rape.

The rest of the thread details the aftermath of their revenge, the damage done to the clan, the injuries they sustained on their quest, and the two’s efforts in tracking and finishing them off for good.

And yes, the magic system is inspired by jujutsu kaisen
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‘Inconveniences I’ encapsulates what the quest is about. Read this and you’ll get the gist of everything.

>>6378734
>>6378736
>>6378737
>>6378738
>>6378740
>>6378741
>>6378743
>>6378744
>>6378745
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>>6421504
>Is Indonesian Gentleman the one running the Monarch of the Grapist Quest?
Also I thought this was 4chan not 4pussies why are we self censoring rape like a tiktoker
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>>6421504
>>6421510
I'm with Sloucho here--this is way too much stuff to keep track of both as a TTRPG System or a /qst/. I'd recommend looking up some Dark Souls/Demon's Souls-esque homebrew RPGs and similar stuff to see what they do to keep things brutal without laying on too much crunch.
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>>6421552
>why are we self censoring rape
I figured they used "grape" just because there was a bunch of them.
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>>6421504
>Would you kind anons help me sort these derived functions into a coherent Attribute list?
The first rule is to determine what you're trying to do and then determine what you bare minimum need to do it.

Why do you need attributes and what are they used for?
Crunch can be cool but quests tend to need minimal crunch because of the extended amount of time in between moments. A few seconds on a computer or a couple minutes rolling dice is hours or days on the fastest quest.

One system I boiled down to just:
Won by a lot, won by a little, lost by a little, lost by a lot.
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/qtg/, I wanna talk about quest morality. More specifically, I want to talk about protagonist-centered morality.

It's more of an gripe, but...I was reading this quest on this other site, see? It's not important what or where, it's just for the point, but what matters is that in the quest, the protagonist constantly kept brutally murdering people, torturing them and leaving them to die in horrible ways, with zero hesitation or even really any thought about it. Yet every single time, they would practically turn to the camera and say
>it's fine because i didn't enjoy doing it and they were good people. i didn't like it but i don't regret it.

And then he just kept doing it, no matter the sitaution. Bunch of enemies already unconscious and completely unable to hurt you? Snap their necks anyway because you don't wanna deal with them. Guy is pleading for his life? Interrogate him, then snap his neck after he answered. But it's FINE, because afterwards you turn to the camera and go
>I didn't enjoy this, but I don't regret it.

Now, you might think, maybe this is just a villain protagonist. A story about a literal sociopath sadist. But it's not. The writer thinks it's perfectly fine, the questers think it's perfectly fine, nobody raises a single complaint about it and they go on their way to the next thing. At no point do they even appear to have the idea that brutally murdering people for slightly inconveniencing you could be bad.

So, this made me think - does /qst/ have this problem? It's not like there haven't been morally sketchy protagonists. But that's not the same as having protagonist centered morality. Protagonist centered morality is when you constantly do bad things, or allow bad things to happen despite being fully capable of stopping them but act like nothing you're doing is wrong because you're the main character and thus the good guy, or even worse, you do that stupid little charade of pretending you're just a wittle bad, just slightly morally grey, "not the hero but not the villain" as though admitting you're "Not perfect :(" gives you carte blanche to do anything you want no matter how vile and still walk away with your conscience clean

My apologies for the long rant, but there's something about this type of pretentious writing where the narratives keeps pretending how "x is not a bad person" over and over again no matter what they do

Just ignore any "spam" replies, please, I want to talk about quests
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>>6421586
weren't good people*
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>>6421545
>schiz
Thanks for the detailed answers. It seems you have woven a complex story with deep themes. A good story is one that makes you think, and this seems to be exactly that.
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>>6421586
I guess it depends on the tone of the story/quest as a whole--if you're in a world where death is cheap and more common than brushing your teeth then yea, I guess that kind of behavior makes sense... but also from the writing perspective that seems like a pretty cheap way to go about it. If the character truly doesn't enjoy it, then that seems like a great opportunity to SHOW, not TELL--maybe they can never relax in their downtime. Maybe they don't sleep anymore. Maybe they can't stand being in crowds, drink/smoke/do drugs to a self-destructive degree. I don't think EVERY protagonist has to constantly be grappling with their regret and morality, but I think it adds a lot to their depth if the writer works that in somewhere.

Take, for example, Uncharted. As mentioned above, Drake kills more people than the Bubonic Plague. That said, he never really seems too rattled by it. We can handwave this as a product of being similar to Indiana Jones, but would Uncharted be improved if Drake showed more remorse? Hard to say. In 2 he leaves the final boss to get killed rather than do it himself... but after butchering the equivalent of a small country's population this ends up feeling kind of cheap.

In a completely different vein, Cyberpunk 2077 takes place in a nihilistic shithole where they literally have lottery payouts on which city districts had the most crime that week... and yet the game focuses on the protagonist--who, by the way, also kills a shitload of people--wrestling with their seemingly-inevitable mortality. It doesn't really effect gameplay much, but there are some injections of humanity in the game that make it feel... I dunno, really. But some of the quests make Night City seem a little more human.

Overall yea I think it largely depends on what the author is going for--but if they're going to take the "ooohhhh I don't wanna do this I feel so baaaad" route then they really should do the legwork there. It's not going to make or break the narrative, of course, but it definitely adds. That said, if you want your protagonist to kill a boatload of people then go for it--just don't fall into the trap of going against their established character.
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>>6421586
Most people have protagonist morality.

I always like to say that The Devil is the little voice in the back of your head that tells you why what you're doing is okay.

Your post reminded me of Michael Westen from Burn Notice. He was a former CIA agent who killed a lot of people, got burned, and then reformed a bit.

There's a few relevant examples.
I forget the exact details but it was something like his target escaped into a Russian building with critical information that was dire for the US. Killing the target would be good, letting him escape would be catastrophically bad. And Westen had no way to lock down the building before the target escaped. So he blew up the building full of unrelated innocent people.
He hated it but still felt it was the right decision. He regretted events that led up to that, but felt it was the only choice at that point.
Whereas he refused to ever work again with an agent that killed a small room full of people he didn't need to.

There's being pragmatic and then there's prioritizing your personal convenience over the lives of others.

I've had to make some hard decisions in my life so I understand morality more than most. The difference is that I abandoned my ability to claim I'm a good person in order to do what I felt was the best thing for everyone involved. I don't regret it but I don't pretend it wasn't wrong either.

It's wrong to steal bread to feed your starving family.
It's also wrong to let your family starve in order to avoid doing something wrong.
When you can't avoid doing something wrong, do something smart. If you can't do something smart, do something right.
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>>6421592
I don't mean this in the sense that all protagonists feel bad. I mean it in the sense that I feel like there are stories where the morality of the protagonists is just stated. The story has a MILLION reasons why they're this way. Oh, they don't like doing it. Oh, they're just a little morally grey. Oh, they're just a wacky fella.

But of course, when somebody else does it - they're EVIL. They're an disgusting bastard who needs be sent to superhell for their crimes. They walk this shitty little line they pretend to be good, or worse, pretend they're "just not perfect" when in the point of most other people they'd just be the villains.

I don't have a problem with protagonists having their morality centered around themselves. I have a problem with the narrative itself acting like this is the case. And there's a big damn difference. In the latter, the story itself acts like the things they're doing is fine. That's why I hate that "pretense" more than anything - because the writer KNOWS that there is literally no way to pretend what they're doing isn't bad, so instead they just act like it's a foible, a small little mistake, something totally unavoidable really that anyone else would have done.
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>>6421586
>>6421595
And as for writing the protagonist of the quest, their morality and motivation varies but it should be consistent with their characterization.

The mc you described sounds like they're in complete denial over their own choices to favor convenience over others. But it didn't sound like he was written that way.
The flip side is someone who claims to care and whinges about regret and how horrible it is but never changes even a little.

Some people seem to value shame over bad actions more than doing good actions.
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>>6421598
Yea in that case I'd chalk it up to the writer. Again, this dichotomy is a great opportunity to flesh out character and villain motivations, but if literally the only thing separating the two is 'he's the good guy, he's the bad guy', then it's kinda weak, yea.
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>>6421595
> his target escaped into a Russian building with critical information that was dire for the US. Killing the target would be good, letting him escape would be catastrophically bad
I would need context because unless the implication is that defending america is the ultimate good and weakening it the ultimate evil, this just makes it sound like he fits exactly in that portrait i absolutely despise of people who keep doing bad things for mediocre reasons and then pretending like it's fine because they weren't smiling the whole time while doing it.
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>>6421604
I guess. I was talking it in more of a question way because I feel like a lot of stories have this issue of centering their morality around their protagonists, and quests aren't an exception, but people hardly ever realize it.

They just don't see anything wrong with what their characters are doing. They're good guys, of course, anything wrong they do is just a quirk, or a small issue that can be ignored after picking the "talk with x" vote once.
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>>6421586
>At no point do they even appear to have the idea that brutally murdering people for slightly inconveniencing you could be bad.
Americans have crazy ass cognitive dissonance about violence in media, I always kinda come back to that when these kinds of discussions happen. It's a specific kind of cultural view from having a short history mostly written in blood, with more access to weaponry than most older nations have now or have even had for hundreds or thousands of years. Complicated topic, and I don't want to start a /pol/ debate, or even a /k/ one.
>does /qst/ have this problem?
No. Some QMs might, but I play in a lot of games here and that's uncommon. Topically, in the FNV: No Gods, No Masters quest, we are currently suffering serious consequences for having gotten into bed with the Legion and Enclave, then lied about it and kept it under wraps the whole time. Bad stuff! And it is NOT being retroactively justified by our being Courier Six. I didn't play a ton of Cambion, but I recall a lot of internal conflict and moral failure that wasn't at all papered over.
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>>6421605
NTA, you're getting caught up in your geopolotics. It's the difference between "war crime" and "war is hell", which the last few years have really gone to show just how few people understand the difference. Anyone who spends long enough specializing in violent conflict will eventually end up doing something fucking ugly for fear of the consequences of doing nothing. It's usually the most traumatic thing in that man's career, and how that factors into good person/bad person is one of the most widely explored parts of military fiction. The real-world consensus is to shrug and say "war is hell", because you cannot reasonably be expected to not put /yourteam/ first.
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>>6421613
Yes, well, that's not my point, is it? If you say you can murder a building full of people and forgive yourself, but then call someone out for being evil for murdering a room of people "because they didn't need to do it", then you better damn have a good motivation for what you did, or otherwise, you're just a hypocrite.

I guess at this point, I'm just saying that I hate faux gray morality in writing. Where someone "recognizes" that what happened was bad, followed by adding a thousand "buts" of how you ultimately don't regret it, don't feel bad about it, and would (and probably will) do it again

And this kind of writing, it would seem, is especially easy to fall into on a quest, where you're basically playing as a character, to the point most players usually say "we should do x" or "i should do x" rather than "character should do x"
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>>6421605
>I would need context
I tried to convey the gist but it wasn't just defending America versus weakening it. It was more like letting someone escape with the intent and means to detonate a nuclear weapon inside the United States.
I do think a nuclear warhead was involved.
It might've been that he stopped them alone but if the last guy got out he'd bring reinforcements that would over whelm him and they'd retake the warhead.
I remember that I didn't question which was a worse outcome. Like it was obvious.

Now, if the protagonist of the story was a Russian with his children in that building, he might not give a shit about thousands of dead Americans.

But in my opinion, killing dozens of innocents is better than letting hundreds or thousands of people be killed. It's still wrong and to be avoided though.

Yeah I think it something like a major city versus a building.
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>>6421617
See, now that's different. That's not a question of protagonist centered morality, that's a question of many vs few. I'm not complaining about that. That's not an new moral quandary.

Protagonist centered morality is when you murder a room of innocents but pat yourself on the back for feeling bad about it for like one minute, then blow up at someone for doing the same thing and calling them an evil bastard.
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>>6421616
>>6421619
In real-world shit, that question of necessity in order to complete the mission or preserve yourself and/or /yourteam/ is the primary hinge on which the distinction rests from a punishments perspective, but I think I see where you're getting at. How being the decision-maker or trigger-puller in one of those situations effects someone is not an easy topic to handle, and in the multiplayer stew of a quest, that gets exceptionally hard to pull off.
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>>6421626
Is it though? It's not like you need to go on about how the person is evil.

To give an example, when I'm playing a game where I play as a roman general, I don't need to be told "yes, the romans were bad, yes, they owned slaves and killed countless people for their ambition, yes this is bad". I know this is bad. You can show it happening and have the character not even really bat an eye at it, or comment on the morality of the event.

But if you have your character look at an orphan whose village you burned to the ground because they wouldn't give all their supply of food and go
>hey maaan, i didn't WANT to do it, but like, i don't regret it because i wanted the food
Then that's the part where it starts becoming a problem. That's why I used that original image. Because I've started noticing more and more how some characters will have the pretense of morality or feeling bad while still being a piece of shit.

My question of whether people have noticed this in quests still stands. It's interesting to talk about, at least.
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>>6421504
I've fumbled easier quest systems.
>Speed
3 pcs vs 3 goblins, that's at least 3 times you gotta ask for their relevant speed stat and determine turn order. Then all the other stuff after we've clashed, did my parry timing stat mean i deflected the goblin attack and if not. How much has my shield reduced the damage by?
What is the goal with your system? What part of the games did you enjoy?
What is it you want to recreate on the table/net?
>>6421630
>Because I've started noticing more and more how some characters will have the pretense of morality or feeling bad while still being a piece of shit.
I've seen that in real life. Lying is easy even to yourself. Some don't even pretend to feel bad.
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>>6421635
>Some don't even pretend to feel bad.
Well, that's not really a problem is it? At least from a writing perspective, if there's no pretense of morality, then there's no hypocrisy.
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I must admit to my great shame, I struggle to run quests nowadays. I've run oneshots and even a "standard" quest to completion albeit a short one. I find myself getting panic attacks for some strange reason. I don't have them any other time in my life. Yet when I sit down to try and run something my stomach twists, I break out in cold sweats, my throat closes, my fingers tremble, etc.. All I can imagine is how I'm fucking up or going to fuck up. I can sit down and shit out a 2500 character write-in without issue when voting. I can dream up entire quests and even the conversations between players in them. The moment I get ready to actually start a new one of my own I freeze up though. The hell even happened? Why am I such a bitch now? I blame the fuckin feds.
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>>6421645
To be fair, there are plenty of hypocrites in the world. It's not unreasonable for there to be characters like it, even PCs. If it were intentional at least which in many such cases it isn't. Which is probably just a failing of the writer to notice the incongruence.
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>>6421630
I admit, I'm still dipping my toe in the board, you just kinda latched onto one of my particular facets of autism. But I'm starting to suspect that you're trying to convey a higher level of full retard than what I was taking it as, being used to discussing this kind of ugly shit as applied to real-world scenarios, where the distinction is more of a Bad/Evil line, and the ability to wake up every morning and do Bad things all over again is an essential trait of leadership. You just hit on a vibe that's very close to how I've seen retards fail to get that point before.

That might be a "fun" quest if I ever get around to running one: killing your soul for the sake of the mission simulator. Maybe tie options to stats for coping mechanisms that shift over time, and failing a check to execute one means hesitating, with all the Bad things that can come of that.
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>>6421616
Hypocrisy is a major part of human nature, as is self-centered moralizing and self-serving behavior. I agree it's frustrating when the actual author seems unaware though. Sometimes that's the point, mind you. They call that an unreliable narrator, where the internal authorial voice sides with the protagonist no matter what, but the author is making a broader point by showing how self-serving and flawed the protagonist is by other means, like how other characters react or symbolism. That can be very hard to pull off though, because many people have shitty media literacy and mistake depiction for endorsement if you don't outright shout HEY BY THE WAY THIS GUY HERE IS A BAD GUY, A REALLY REALLY BAD GUY every episode/chapter/update.
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>>6421667
I can assure you very much that the stuff I read was not, in fact, a case of unreliable narrator, but irregardless, the thing about an unreliable narrator is that you have to give at least some indication that it is.

To give a...very childish exampl from childhood, Greg Heffley from Wimpy Kid is NOT an unreliable narrator. Sure, he has a self-centered morality, but at no point do we actually receive any evidence that what he's doing is not what's happening. At no point is there evidence that "actually, Manny is a perfectly nice, sweet kid, he just says he's a shithead because he's a liar"
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If I only have time to read one active quest, whose and why?
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>>6421678
Depends on what you like.
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>>6421678
There are a few recent reviews here in the qtg that you can peruse to see if there's anything that piques your interest. Otherwise I'd echo what >>6421680 said and ask what type of quests you're usually into.
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>>6421678
Dungeon Farmer just updated so you should read that

Things are looking up in Dungeon Farmer!
>>6420481
>>6420481
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>>6421545
>Schiz QM game setting
I have a secret criterion for judging games: whenever I read fantasy worldbuilding, does this game make me reach for a dictionary? Well let's see
>>6378740
>emmenagogue
hehe the visceral, fleshy nature of this world is intense, it is incense, smoke, meat menses dung gunsulphur curses gritted blood flecked blades. A phantasmagorical bewilderment of influences - European swords and oriental ritual Mudra magic hand gestures.
There are Kirishtans 鬼利死丹 and musulmans, it is an intoxicating whirling cultural melange of exoticism. A lethal yet living world, savage and cruel, vengeful and beautiful.

Schiz QM writing is attentive to cinematic detail, with sharp focus on mise-en-scene environmental feels textures smells, it is evocative and whilst anachronistic, still impressively close to history (the references, influences cited here >>6390416 ) filled with unusual proverbs, idiom and aphorism, I liked the elephant one;
>>6378745
>It is often said a man and woman are the two front and back feet of an elephant that is the household; the back feet dictating the direction and the front supporting the choosing and bearing its weight. (...)
But of course we are not here for the oriental philosophy we are here for combat and RAPE so what is that like? I believe Schiz QM said he is from Thailand? his English is certainly far more advanced than any knowledge I have of Asian culture so I cannot criticise. At times the idiosyncratic choice of words, syntax and grammar and archaisms feels slightly perplexing and peculiar, but to me overall, it does not inhibit the general enjoyment of narrative, I would not change it as it conveys a certain intriguing and charming stylistic strangeness. I did fencing epee and sabre at school many years ago, and the terminology was French foible, prise de fer, envelopment etc, but I admit I had no idea what happened in the combat section I found it hard to visualise, maybe all the terminology has changed ("bind"?, "weak"?) it seemed like the HEMA anon player understood what Schiz QM was describing yet even with fencing knowledge from decades ago I could not follow it lol. I think it is fine maybe the complexity of the sword technique text was part of the puzzle, but if you wanted to make it more "accessible" Schiz QM, you could literally present a choice panel similar to the illustrations you did here (this pic >>6384890 ) just show 2-3 panels of the choice stances and let players choose a lunge attack posture etc (but would this make the puzzle too easy? vs pure text hmmm)

>tldr; does it have RAPE?
>excellent
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>>6421696
>>6421545
I would also say Schiz QM (this is up to your vision of the world) I would like to see more purely oriental Thai / Malay / Chinese etc style weapons, influences. I find the oriental exoticism more fascinating because that feels more unique to me vs yet more European armament (I have seen the Wallace Collection and the V&A many times lol)but of course, you should write whatever you enjoy and know best. I thank you for your very unique and accomplished imaginative fantasy world contribution
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>Anyone remember a quest where there were BIG men with BIG feelings and homeric autism? I can't remember the name, but it was really cool
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>>6421678
Mine.

Jk, ctrl+f "sloucho", read his reviews then pick your poison.


Today's updates for Vegeta Quest are in:
>>6421467
>>6421467
>>6421467
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>>6421669
No but we do get indications that Greg Heffley believes he is smarter and more blameless than he actually is, such as how he blatantly manipulates people (mostly Rowley) but pretends he is being a good friend, or when he presents himself as the brains or creativity behind group projects but the actual events show him goofing off and barely participating.

A good quest example was brought up recently with Monarch of Rape (>>6421545) where the narration rarely puts the actions of the titular rapist vigilantes into question directly, but they hesitate to tell their friends what they have done, are full of parasitic worms containing their victims' souls, and are being stalked by what is blatantly an evil spirit. Unreliable narration doesn't need to explicitly spell out that the narrator is unreliable by showing "the way things really are." It just needs to create those opportunities for the audience to see that there is a gap between what the narrator believes about themselves or the world and what is true or what others believe, to show that there is a bias.

>>6421709
I think you mean Seven Against Thebes, which is another very good example of unreliable narration without breaking the fourth wall with an obvious disclaimer of intent. The main character is a Greek prince from the "heroic age" and as a result just takes for granted that peasant lives are worth less, that deceit, theft, and violence are heroic acts if you win but that violating the laws of hospitality or piety are grave offenses, etc. The narration never ever calls any of this into question, but it is always obvious that it is extremely biased and that the main character is an elitist hypocrite who considers his own feelings more important than anyone else's except maybe his wife.
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>>6421722
But that's not unreliable narration. If the story says
>the protagonist thought he was the best
while showing a picture of the protagonist very blatantly not being the best, that's not unreliable narration. It is quite literally showing that he is lying. That's the part of the narration too.
>>
>>6421595
>"PC's"
>dark text on black background
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>>6421678
There are some great quests rolling right now, with nothing to go on I will organize some by taste, and I will exclude stuff that is particularly slow or on the edge of inactive:

Fantasy/adventure
>Dark
>Dungeon Farmer
>Wayward Cosmos
Supers
>Gotham City Beat Cop*
>All New Marvels
Sci-fi
>Vegeta
>Star Wars Rebel Captain
>Black Company

Yours is the only post-apoc game I am playing, haven't tried Dead America, but the three of us seem to be the only ones running that game around town. I HOPE Unknown Caller is back soon, I am afraid it might've been a flash in the pan because the QM has a hand injury, but it was shaking out to be an awesome horror game, which there are just never enough of those around here. I won't shill myself here, I'm proud of AB but if someone was only gonna play in ONE quest on the board??? It's pretty niche with the survival-horror/mystery/post-apoc/thriller/low-key fantasy elements all blending.
>>
>>6421727
Didn't mean to asterisk GCBP, papa doesn't play favorites! I love all my /qst/ wives equally! They're all special in different ways!
>>
>>6421722
>heroic age
Who is the more monstrous of the PCs? Deianira, Nikandros, or Hippomedon?
>except maybe his wife
The most human element of Hippomedon, in my opinion.
>>
This talk makes me think about my quest...does Alessandro seem as though he comes off as a bad person? Or a hypocrite?

He...kind of is? He's an elitist aristocrat serving an multicontinental expansionist empire, waging war on legitimate leaders to install puppets (or himself) to the throne. These are his thoughts when a random civilian woman was blinded by one of his soldiers.
>Though some rowdiness is expected when one deals with soldiers, your situation is a delicate one. Even an event that would usually be overlooked as nothing but an inconsequential side-effect of a marching army, you have the feeling your 'escort', the count, will look for any reason to complain of your stay.

I hope he doesn't come off as an evil jackass or a hypocrite or an unlikable character.
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>>6421586
>Is MORAL PHYSICS, the Moral Purpose in game design about debating ethical right or wrong?
>NO
When RQM was here and I was discussing the moral purpose with him, if you remember I made this analogy. Videogames in the 90s had no PHYSICS ENGINE, you would shoot someone in a game like Max Payne 1 and their corpse would just protrude horizontally from the staircase it was clearly unrealistic, but then Havok physics came and NVDA acquired stuff and ragdoll physics in games is mostly solved there are fluid simulations and collision detection, balls bouncing, bullet drop / ricocheting everywhere it is great. So GAME PHYSICS ( like simulating inventory, skills checks climbing lockpicking combat etc) this has lots of excellent simulated rules.

What about the next layer, SOCIAL PHYSICS? This is unsolved today even by videogames. By and large games are still at the "Max Payne 1 flat body protruding out of the staircase" stage of depicting how NPCs react to player dialogue behaviour choice the Bioware Blue Paragon Red Renegade lol crude good evil reaction phase or branching choice trees maybe soon censored LLMs lol. It is the same for rpgs there are not any comprehensive rules to simulate how NPCs should emotionally react to various player choices of intimidating / flattering / humiliating deceiving etc. Videogames have mostly tried to just substitute multiplayer ie play vs real humans instead of improving narrative NPC ai interaction, but this is a trap because the limited hardcoded modality of videogames constricts human play (think minmax meta) so eventually with limited social physics in the game, humans start behaving like NPCs to "win" conforming within the constricted game world rules etc. And if you think individual NPC social physics is amateurish, think about how videogames model reaction functions of factions / organisations / macro institutions etc

The MORAL PHYSICS layer is about what actions a game chooses to reward or punish (it is NOT ABOUT RIGHT or WRONG). Unique to games, you can have alternative goals and agendas (which in the real world would be hurtful / sadomasochistic lol) for example the goal in FPS games is a high kill/death ratio (don't do this in real life >>6420167 ) the morality of fps games is therefore anything that improves KD ratio is GOOD. The question about MORAL PHYSICS is how do you decide what the goals should be, and what actions achieve or fail the goals? Because the game physics and social physics in fantasy worlds differs from real life, so if you just apply REAL LIFE MORALITY to imaginary games, it's pretty bleak or just propaganda lol

The rule I came up with for MORAL PHYSICS purpose, relevancy, is that a game should at some level reflect experiences, and reality, personal beliefs ideology wisdom of the game creator. You should have a purpose in mind to communicate through the game and the reward / punish choices should consistently reflect that hidden design goal
>>
Talking about morality is nonsense because so much of it differs on what people personally feel. Even in the discussion now people aren't agreeing on what's permissible or not so trying to kvetch about how an author may or may not be whitewashing a character is moot because they may earnestly find actions and peoples completely permissible/abhorrent and the reader may not.
>>
>>6421729
I would consider Deianira the most monstrous or at least that she was gearing up to be. Hippomedon is callous and violent but otherwise may be considered virtuous amongst his peers. With Nikandros being exceptionally well conducted even if he is quite indifferent and aloof.

>>6421734
Being an elitist doesn't make you a hypocrite per se. Nor does it inherently make you a bad person. Even being a gigantic asshole doesn't strictly mean you're not a good person. And that's before taking into account cultural zeitgeist or fantastical framing. If for example we had a literal superhuman talking about how he is more valuable than the common man, he would be a dickhead but he'd also be right. If said superhuman then put himself first in his own estimation and held himself to a different standard it wouldn't necessarily be wrong of him as he is plainly and demonstrably not like other people. Alessandro doesn't come across to me as a awful man, just one divorced from the "normal" struggle of life every day people go through. As most nobility tend to be.
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Wayward Cosmos' first thread has had its final update:

>>6421736
>>6421736
>>6421736

It includes some important information on the quest immediately after it, so I implore any readers (past and present) to give it a look.

Ignore that I used the wrong trip to post the final update. It's still me lol.

>>6421727
Thank you for recommending my quest, anon. Sorry about the unfortunate timing.
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>>6421586
I believe this is mostly a consequence of the medium. Given questing is a interactive medium, there is a certain degree of "optimization" that is both expected and desired from the players towards their MCs actions. Enemy combatants are not visible to the players in real life, and no real life moral code applies as they are simply game pieces to be eliminated in the most effective manner possible with as little threat of reprisal possible. This is easier to stomach in linear narratives in a non-interactive medium, because often the actual fictional space bends backwards to justify the hero's actions. It's the reason why Disney villains die all the time but the protagonist never kills them; they just like slip and fall off a ledge or get destroyed by their own creation or magic or whatever. But the players can't really expect the QM to upkeep this type of narrative thru-line nor would they want to, so any spared enemy or "fair fight" is just a mathematically losing position. Even though quests aren't really "games" their is a certain amount of invisible game theory utilized in people who play them, even if this isn't really representative of real behavior. The classic example is adventurers camping outside of town to save like two copper pieces of buying a room at the inn when people in real life are notoriously bad about wasting their money on temporary pleasures, comforts, and convenience.

In my main quest Space Monke, this concept is intentionally played with. As the Hegemony is considered to be the sort of materialist atheistic utopian/dystopian "end point" of society, and the Jaxtians are meant to be human stand ins even if they aren't 1 to 1 to humans culturally or biologically, society has advanced to embrace a kind of complete and total moral nihilism. Of course, the average citizen isn't aware of it as much, but the elites/Supreme Rulers believe only in the law of power and what is good for me is morally good and what is bad for me is morally evil. This was intended to be a mirror held up to the players after they decided to finally exterminate the alien filth which had plagued them for so long; they had finally solved their problem but would now be shown the uncomfortable truth that this what you have to believe to be willing to commit genocide without ignorance or hiding behind moral platitudes. It wasn't as successful as I hoped given it wasn't really the players choice, and given the character involved was extremely disliked I don't think anyone seriously tried to absorb the "lesson".

One could also simply say "well the average person DOES think this way and rationalizes it later" but I think that's overly myopic. If you're writing the story where the MC does bad things and the only alternative to making the character apologetically sociopathic is to make them unapologetic most people won't take it as it makes them too uncomfortable.
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>>6421759
Oh man! I've been in and out of there, didn't realize we were at the end! Congrats! I'm about to peep for info on what's next o__o
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>>6421765
For what it's worth, Nanners, when I was playing in your last Space Monke thread I was pretty impressed with the moral complexity of certain characters and also the latitude you gave your players to shift that as things progressed. The ending has stuck with me because of how cold and self interested it was. I think that's something you do well.
A lot of my favorite quests have strong moral compasses thus far - Vegeta, Dark, GCBC come to mind immediately. But I crave stories about characters that are very flawed, or trying to overcome past failures in no small part because I tend to resonate with them more. I like the parts of Vegeta where there is friction with his past, and when he struggles to reconcile what he was with who he wants to be, or to reconcile the cultural norms of his surviving people with the ones he wants to establish as they bounce back from near extinction. It's really reminiscent of the Viltrumites from Invincible, and I think that thematic throughline of being changed by love, and allowing oneself to be redeemed by it, was one of my favorite parts of the comic. I am partially disappointed I wasn't able to steer Courier Six towards growth and redemption with the recent vote; he ended up handling the situation with Boone like a glassy-eyed narcissist. But, I am pretty satisfied with that too, because I find that archetype of someone that is chronically dishonest, and justifying of that dishonesty and betrayal endlessly, to be really resonant. Magda and Roy in AB are both expressions of that impulse, Roy to an extreme degree. So, while I am sad that Six will continue to be a bit of a sociopath, I am looking forward to where that takes the story.
I have been LOVING the All New Marvels quest, and I think I am hopeful that our protagonist will end up somewhere more in the middle. He has already instigated a mild rivalry with Peter Parker, and while I wouldn't want to be a Punisher level antihero, I think it'd be interesting if Tom becomes open to killing, and leans on his towering intellect to rationalize it, to say that he knows better and can be trusted to judge who lives and dies. Going back to Invincible, maybe he ends up being sort of like Robot/Rudy, though not nearly so cold, narcissistic, and outright murderous. But I find that headspace of wanting to help, and feeling equipped to do so however one sees fit, ENTITLED, even, to be very interesting.
>>
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>>6421754
>>6421751
>"morality is nonsense it is about feelings etc"
>absence of morality consensus (no moral universalism)
So I agree because you should not apply REAL WORLD MORALITY to games because the goals, worldview, ideology rules behaviours and imaginary cultures conventions and etiquette etc of game worlds departs significantly from the real world (especially when the games superficially seem to resemble the "real world setting" eg GTA V, Hitman, Manhunt Condemned Criminal Origins or Escape From Tarkov etc) these games provoke outrage because they seem to be set in the vernacular of the "real world" but they are clearly not, the teleological objectives of games differs - the designed morality of Escape From Tarkov is to GET LOOT lol, so LOOTING CORPSES IS GOOD any actions which contribute to looting dead corpses faster is morally good and rewarded within the game. It would be absurd to conflate and apply real world morality to these scenarios. Similarly, the design goal morality of Manhunt the videogame is to stealth kill your pursuers so anything that helps you plastic bag suffocate asphyxiate your enemies without being detected is GOOD

But how do you actually use moral physics to make games? It is more about thinking about moral dilemmas and how to incorporate them into game scenarios and encounters, and so I propose the following exercise: think back to the earliest experience or memory you have of a story or situation which featured a stark MORAL CHOICE you remember, it can be from a book game film or news story or even your own life etc, think back to this earliest situation and turn it into a game! I think this technique injects your MORAL WORLD VIEW and transforms it into a game scenario (if this is difficult, just transpose/disguise all the characters make them into robots samurai aliens elves or vampires lol) and you know it will matter (because it is a memory unique to you, with a strong imprint and bifurcating choice decisions etc) and so you automatically feel strongly about it and know instinctively how to apply MORAL JUDGEMENT.

You will know if you have a powerful moral situation or not, because if the scenario is right you will not even need dice...!

I think this idea of conveying this feel of "personal wisdom" how to reward / punish choice behaviours with decisiveness in the adjudication of game scenarios in the imaginary world is the key to being a dungeonmaster, and this is the essence of THE MORAL PURPOSE not merely asserting or imposing real world ethics debates on make-believe imaginary games etc
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>>6421724
An unreliable narrator doesn't need to hallucinate or make stuff up whole cloth. They just need to be untrustworthy or wrong in a way that matters and makes you sometimes doubt what you read or see is 100% accurate even when the narrator or character says it is.

>>6421729
I only read Seven Against Thebes.

>>6421765
Space Monke is almost always good, but I think you hit the nail on the head with Wrix. It felt less like being in his mindset and more just watching an NPC we didn't control do things to us. At least for me.
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>>6421765
>"The classic example is adventurers camping outside of town to save like two copper pieces of buying a room at the inn when people in real life are notoriously bad about wasting their money on temporary pleasures, comforts, and convenience...."
This is an excellent videogame vs ttrpg contrast example BananasQM and let me explain it by demonstrating how it illustrates videogames are terrible at SOCIAL PHYSICS.

In a videogame, you are teleologically obsessively focused on the design goal (I really need to buy the +1 broadsword, or pay for the next xp skill trainer upgrade etc) so of course you will hoard 2gp you will go around breaking and lockpicking every house to collect plates and spoons in inventory to sell and then finance your next weapons upgrade purchase to inflict trivially more slivers of damage per second vs enemies.

But in real life if you were exceptionally parsimonious and seen as cheap, your friends would SHAME YOU (see, SOCIAL PHYSICS) people might start sneering at you or making jokes at how you look really dishevelled and poor, lower income etc, maybe you get turned down for promotions at work because you don't look the part and you don't get sent to meet important clients or whatever, you become romantically unsuccessful etc. You would have internalised various societal and hierarchical STATUS SYMBOLS and instinctively would never want to see yourself portrayed this way.

I touched on this in the past with my discussions about DESIRES and volition, in games (also machine learning, AI, game theoretic Nash Equilibria) there tends to be optimisation towards clearly defined goals minmax strategic payoff reward punishment.

In real life people have HIGHER ORDER DESIRES they have desires about desires and also conflicting desires, often they do not even know what they want precisely and just do what seems cool in front of their friends (mimetic desire borrowed from others). So maybe you need food, shelter, want sex but also are ashamed of being seen as lecherous or gluttonous getting fat etc (higher order desires, often related to social conformity / shame guilt SOCIAL PHYSICS) maybe you have a huge mansion but don't want to be seen as bragging about it etc to make poorer relations uncomfortable etc there is no end to these conflicting unseen desire goals arising from social physics. Most games cannot capture this social pressure
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>>6421765
>>6421802
>adventurers hoarding gp camping outside city instead of debauched over expenditure carousing celebrating treasure raid etc
To be fair to ttrpg designers, many games now recognise this is unrealistic to the world "feel" and incorporate carousal / downtime recovery mechanics. So Blades In The Dark specifies Vices, overindulgences like drinking gambling narcotics or wenching or whatever lol which is used to mechanically recuperate from accumulated Stress in the game, ie to heal and recuperate
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>>6421725
>>dark text on black background
It's supposed to be evil tho. That's pretty evil.
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>>6421696
>unusual proverbs, idiom and aphorism, I liked the elephant one
Many things were taken and translated literally from thai language.

ไสยศาสตร์ (occult-field of study; ‘magic’)
ผู้เล่นไสย์ (players of the occult; ‘practitioners of the occult’)

Another aspect of writing is the use of Anglish; I try to use as many anglish words as possible when Nin is speaking or thinking to make him sound less modern and more visceral.

>but I admit I had no idea what happened in the combat section I found it hard to visualise, maybe all the terminology has changed ("bind"?, "weak"?)
In HEMA, the weak is the upper third of the blade and the strong is the lower third. Essentially, the weak is the foible and the strong is the forte. Bind is a situation when two blades meet. Flat-to-flat. Flat-to-edge. Edge-to-edge. You can feel pressure (or lack there of) from the opponent when you bind, much like how in arm wrestling you can feel where the force is coming from.

>I would like to see more purely oriental Thai / Malay / Chinese etc style weapons, influences
Waroon’s weapon is a chinese iron whip; a rod of metal on a sword hilt. Giants tend to carry singlesticks and rods like this in my setting (because the ones in buddhist mythology did)

https://www.mandarinmansion.com/glossary/tiebian
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We got a new update for The Caretaker Quest
You tried experimenting with the trapped creature and actually managed to find "something" that could be of use, however, luck wasnt on your side and now the creature is free!
Its a 4v1 against an extremely dangerous creature! will you be able to take it down before it takes down all of you?
Roll to find out!
>>6412304
>>6412304
>>6412304
>>
>MORAL CONSEQUENCES
>>6421765
>"Enemy combatants are not visible to the players in real life, and no real life moral code applies as they are simply game pieces to be eliminated in the most effective manner possible with as little threat of reprisal possible (...)"
This excellent example BananasQM gave, demonstrating how videogames (because of hardcoded logic) cannot truly create higher tier social and moral consequences REACTION FUNCTION beyond the hardcoded "game physics" mechanical rules layer, because videogames unlike ttrpgs cannot "establish a scene" from nothing (beyond existing pregenerated / procedurally generated art assets and rules etc) whereas in a ttrpg you could (theoretically) do anything, you could turn to the dungeonmaster and say, I have decided the EViL TORTURER NECROMANCER (see >>6414993 ) is actually GOOD he is my friend, after all you just made me torture kill murder all his minions exactly symmetrically to how you claim he is going to torture murder mutilate the "innocent" denizens of the land, so now I want to join him. And the dungeonmaster (theoretically) would have to immediately improvise on the spot a new sequence of game scenarios, to reflect your choice...

Of course, in real life with games, this rarely happens (lol try this and test the MORAL PHYSICS on qst, in the next hero quest say: "QM I want to join with the evil setup fictional enemy") most players have been trained through films videogames to want and expect the Hollywood Hero's Journey and so (as BananasQM astutely explained with his Disney example) the fiction stealthily bends warps reshapes dramatic world narrative to justify accomodate the hero protagonist righteous moral drive

Even games with engineered "mulitple choice factions" usually cannot accommodate completely divergent or splinter alliances (try this: what if I want to engineer a player TRAGIC ENDING demise, or WORLD DOOM >>6410779 ) they have to converge your end state to one of the anticipated triumph conquest outcome scenarios, predetermined attainment reward path goals, whereas a ttrpg can (theoretically) go in blind and let anything emerge

Some videogames using clever design can create an illusion of complex MORAL PHYSICS through GUILT and social REPUTATION

>"They remember what I have done..."

If you have played CULTIST SIMULATOR, you know in that game, magic requires transient fleeting UNHOARDABLE components (compare and contrast >>6421802 ) with human sacrifices, but

>CORPSES DO NOT DISAPPEAR

they create suspicion which generates trouble notoriety and investigations from police and social authorities (see, SOCIAL PHYSICS... consequences like real life) now of course, it is still a videogame so there will be an optimisation minmax "correct path" but within the idiom of game microcosm rules mechanics, it makes the moral dimension of the game world seem to come alive

https://cultistsimulator.fandom.com/wiki/A_Human_Corpse
https://cultistsimulator.fandom.com/wiki/Notoriety
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>>6421545
I read Baiyok's abortion scene and have a question. Why was the child defleshed? Is it a traditional ritual, to collect in a jar, like Galpet does with the uterus, or something else?
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>>6421586
I am starting to think MORAL PHYSICS is a troublesome phrase (maybe people see the word moral and think by word association topics DEI, racism war wealth inequality Hitler Christianity conscience etc) what I sort of really mean is how the game NARRATIVE FORCES and COUNTERFORCES emerge that motivate reward punish player actions.

It is not about debating like is racism or politics or Hitler etc is killing people bad?? lol, it is about how to choose the goals that motivates player choices and actions and thereby reshape the REACTION FUNCTIONS of various game characters factions institutions behaviours etc.

>>6421180
>"people don't play games... to predict the future???"
You know you can feel when a videogame or even ttrpg is trivial, a PREDICTABLE limiting experience because there is no sensation of this "COUNTER FORCE" the MORAL opposition it feels like nothing is really stopping the grotesque linear endless massacre killcount power fantasy (some people only want this, sometimes I do also for catharsis lol) it doesn't feel intellectually difficult, I know the hero is going to triumph over THE EVIL DARK LORD in the end because of the inevitable meta continuation of the entertainment franchise anyway, so why even choose or care etc.

This is also partially why (in my games) every thread and world is unique and standalone, once I make a world it is done, I never continue a new thread sequel etc because when you play my games you are in the moment, it is the one chance etc there is no meta anticipation (oh there is going to be a next thread... so someone is probably going to live, the world will definitely still be around) I do this deliberately to heighten the drama and moral peril of choice
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Gotham City Beat Cop update!

>>6421970
>>6421970
>>6421970

Join us and help decide the best way to get a man out of a bathroom.
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>>6421972
Abortion in the second term involves the child being sucked out of the uterus.

https://aidtowomencenter.org/abortion-secondtrimester

Galpet is literally pulling the child limb from limb and extracting it from Baiyok’s womb.
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As for the uterus in a jar bit, that was Waroon being Waroon - preserving the uterus of the first test subject who underwent the hysterectomy as proof of concept for her dream
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>>6421977
>The physician then dilates the cervix and dismembers the body and crushes the skull to facilitate removal.
Isn't it dismemberment, and not defleshing?
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>>6421819
>>6421696
Thank you very much for your explanations Schiz and I truly do enjoy the sense of EMBODIMENT in your games, it feels like you really take the audience and make them inhabit a lived in world. And I think it is interesting how you depict the violence and cruelty and wounds and vengeance /rape etc in a sort of detached manner (people lose fingers etc or are maimed) yet it is also portrayed in a naturalistic tone, violence as a force of Nature / suffering (is this Buddhism?) much like the pangs and throes of childbirth etc it is just a manifestation of how your world characters are and maybe not the explicit Western christendom demonisation tendency YOU ARE GOOD YOU ARE EVIL and it is legitimate when the GOOD does the violence to the EVIL etc because of righteousness (but the violence is exactly the same??)

I think when you depict violence you force the players to confront it as a danger and natural phenomenon with a sense of equilibrium, and not merely the constriction of that good-evil imperative etc

But I do like the philosophies you embed in your writing, I don't know if anons always detect it like I do for example when you wrote

>>6378740
>"man can be divided into four sorts; man who wishes for congress and children, man who wishes for neither, man who wishes for children but not congress and man who wishes for congress and not children..."
I immediately detected this as an old scholastic theological debate of 9th Century Johannes Scotus Eriugena, De Divisione Naturae, medieval metaphysics about how all things are divided into the Fourfold Cosmology permutations of

Creating and not created (God)
Created and creating. (humans)
Created and not creating. (inert world matter, maybe also angels)
Not creating and not created. (...the Devil, the Void...?)

(This metaphysics framework is also interesting if you think about object oriented ontology computer programming, constructors and inheritance etc) you probably already knew all this lol but anyway I recognised it as theology hehe and was very impressed with your worldbuilding themes

So in conclusion, all theology is also about rape
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>>6421984
>>6421992
I checked D&I and found the passage you were referring to.

“By the time Galpet had done his work there was hair on the head of the child and its skin was coated in a pale yellow grease. We guessed it to be five months old. The child was defleshed later in the afternoon and (with leave from Oubshei) buried in a small patch near the New Split Rose brothelhouse.”

It was mainly for convenience in body disposal. Animals cannot really digest hair.

The crux of Nin and Yhuyen’s argument is based on this: https://digpodcast.org/2021/04/25/early-american-family-limitation-2/

TLDR; in the 18th century (in the eyes of the Americans, anyway) abortion wasn’t really a thing unless there was quickening. Before that, it was considered ‘restoring the menses’ and ‘purging the female irregularities’. It wasn’t killing because life did not exist yet; this is why the woman tells the man to stop if he detects any sign of life whilst giving her ‘the trade’ - what they called abortifacients back then.

In MR, Nin argues if the method of detecting pregnancy early became widespread (peeing on wheat and barley seeds were Egyptian methods of detecting it) pregnancy would be redefined by the folk - and later, the law, and be considered abortion (unlawful killing) which he doesn’t consider very useful.

Whilst researching this topic I did come across a couple noteworthy things such as anti-condom treatises in the 16 and 17th century, the 19th century womb veil and the backlash towards contraceptives - arguing against it to prevent ‘race suicide’. But I couldn’t really find a place to put it organically in the quest.
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>>6421452
>>6421452
>>6421452

PTQ has updated. You got your arm healed by a passing ninja-medic. Martha's impromptu appointment was somewhat more trying than yours, however.
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>>6421654
I'm just gonna quote the Nike slogan to you.
>"Just do it"
Caveat, though: do it only if you have an idea for a quest. Any will do. And just keep at it, try not to flake.
It gets way easier to update when you've got that first foot in the door, so to speak.
Don't you worry about failing or not, worry later after you've started - at least then you have a valid reson to worry. Now, when you haven't run it yet? That's unwarranted worry.
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>>6421992
>Eriugena Fourfold Division Of Nature / De Divisione Naturae
The beauty of philosophical metaphysical theological concepts is that they can be easily transferred to adjacent knowledge domains. So can we apply that framework to the MORAL PHYSICS in games?

>UNCREATED, Creating... Dungeonmaster / God
It is the Dungeonmaster; He can do anything as author / creator God of the world. These days, there do exist rpgs which try to constrain the dungeonmaster, often through some player bargaining token economy mechanism ie player actions increment "tokens" given to the GM, when the GM acquires a certain number of player supplied tokens only then can he inflict THE SUFFERING muahaha but aside from this basically as Author you are God.

If you are perceptive, you might argue: is the dungeonmaster-God really unconstrained? Surely he wants to be worshipped by the players, wants to also supply ontological meaning and entertain himself and his audience providing a coherent vision design MORAL PURPOSE to his world? And you would be correct, that is the hidden reaction function interaction between dungeonmaster and

>CREATED, Creating / humans mortals players.
You create the characters subject to the vision of the author dungeonmaster god. You can die, but you can also create things yourself, write-in and inspire things the dungeonmaster never anticipated (but subject to the aesthetic and worldbuilding genre limitations remember "tactical infinity MINUS X" ) etc >>6417443

>CREATED, uncreating / NPCs, locations, factions, etc
NPCs are instantiated reactively and live and die at the behest of the dungeonmaster player world interaction, they serve only as combat damage absorption invultuation voodoo dolls to stick pins into, or walking storefronts, vending machines questgivers romance wish fulfilment surrogates or scenic ornamentation adornment etc. When an NPC reacts they are just expressing what the DM or players have already decided etc.

If a game is designed poorly, human players become NPCs they do not contribute or "create" anything new in the world, they just mechanically minmax FOLLOW THE EXISTING RULES conform to a predetermined game design pattern (a lot of videogames train you into this)

>UNCREATED, uncreating...? The Void, THE REAL WORLD
This Void represents the meta and real world outside of the game. It is the backdrop of rules influences real world themes and morality the "nothingness" chaos from which the in-game events and worldbuilding emerges. Maybe a war famine or catastrophe is raging outside, but in my imaginary make-believe realm all is well. The dungeonmaster and players are situated and submerged in this nothingness of "The Real", they cannot use the game to actually affect the Void of the real world - or can they?? Is it possible for a game which comes from the Void to change the Real World itself?
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I did it again...

Originally, I intended to return back to my quest despite of my general lack of time but I just can't for one reason or another. Soo I have decided to dedicate my writing autism to not only one but two quests.

Exile Reborn: Alpha
>>6422069

Exile Reborn: Omega
>>6422077

Two sides of the same coin actively working against each other in this rat race towards the finish line. Same setting though with returning character.

Is it stupid to run two quests? yes. Both quests are one shots though so yeah. If you are interested, I heavily recommend sticking to either Alpha or Omega not both.
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>>6422082
Hell yeah, glad you're back.

>>6421488
>>6421488
>>6421488
Still need a vote to continue Fantasy Quest 7. A dive into an abandoned dwarven tunnel network has turned into a horror show for the delvers. Can its resident magical h4x0r, (you), find away to keep himself, and his allies, safe?
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>>6422082
I'm gonna be honest with you lad, I have no idea what you are talking about or what your quest is.
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>>6422082
Dude, I'll be frank: I would play your original quest if you returned to it, but seeing you start two new ones instead makes me thing you'll flake on them both the same way.
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>>6422082
Ambitious...
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>>6422082
I think the main thing that was holding back your first quest was a concept and mechanics that were just a BIT overly ambitious. Some confusion around how voting worked at times did stop me from becoming a consistent player, unfortunately. Your writing was good, and I'd say your creativity and consistency are both top notch. I have to agree with the other anon that running a two-thread quest feels to me like you playing right into that weakness and initiating a game that'll be challenging to keep up with.

I have run two quests at once, even three at one point. I think I managed two and a half months where I could update two quests consistently (like once a day or every other day), but it becomes overwhelming. You may have more luck because the two quests seem to be linked together?

If nothing else I really do commend you, sincerely, for continuously trying to push the boundaries of the medium and bring really fresh ideas, and fresh mechanics to the table. That's fucking awesome! You are cool as fuck for that!
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>>6422082
It's not possible it can't be done
>>
Vegeta updates for the day are in. We're talking with people at Earth, and deciding how the Z-Fighters project will develop!
>>6422072
>>6422072
>>6422072
>>
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Treasure chests? In YOUR field?
It's more likely than you think!
>>6422275
>>6422275
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>>6421765
A critique of your game premise BananasQM; this view is probably not original, maybe other players of yours have articulated this idea before. This critique does not invalidate what I wrote here
>>6422066
>>6422068
My opinion regarding the excellence of your game world, the pacing, the masterful interweaving of narrative, and depth of psychological intensity in your character portrayal still stands.

Imagine this thought experiment: you find some young, enthusiastic university graduate, with radical, well-meaning, maybe progressive or even slightly communist social reform tendencies, and instantly make them CEO of Lockheed Martin, or some drone / weapons arms manufacturer.

Would you imagine that within one year, or even say 10yrs, suddenly the course of this company is altered, with the CEO's uniquely sympathetic and progressive social disposition, LMT stops manufacturing weapons, switches to dispensing food relief to starving nations instead of cluster munitions, and world peace ensues?

ABSOLUTELY NOT.

What would happen is that the young graduate would meet some experienced executives, board members, investors, shareholders stakeholders labour unions industry associations government regulators NGOs lobbyists politicians policymakers think tanks PR media journalists, and instantly be shamed into a realisation of how completely naive, out of depth and irresponsible their original beliefs and intentions were.

In fact to overcompensate and mask their sudden sense of self-inadequacy, this young leader might actually adopt a completely insane reversal of their earlier academic left-leaning persona, transforming into a rabid warmongering fanatic exceeding the actual responsibilities and requirements of their CEO position. Maybe this has happened? To even more than one person? >>6419709

The point is this: INSTITUTIONAL INERTIA. The individual is moulded constrained compelled by such titanic, tectonic, colossal overhanging economic geopolitical sociocultural slow-moving landscapes of invisibly interacting agents and forces that overwhelm any personal inclination; operating in such an environment, the individual can perhaps alter or catalyse some specific idiosyncratic expressions, timings and peculiarities of the tectonic forces, but the macro momentum of economic and technological determinism always sweep the naivety of destiny away.

If the individual is exceptionally talented, they learn to build coalitions, create ideologies and movements, corporations or institutions to organise self-perpetuate outlast and confront the tectonic forces beyond the human lifespan. Yet there is no guarantee of change, the edifice of society and entire civilisations themselves compete, corrupt and decay. The mountain cliff is eroded by the tides of the sea.
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>>6422315
>>6421765
So I guess all I am saying is this idea of selecting one leader who CHANGES EVERYTHING is naive. In every game with the intergalactic space monkeys, what should happen is the players get really excited by the bizarre eccentric characters, their unusual life backgrounds and temperaments, their potential for radically divergent policies and directives, after some fierce election candidacy / underhand competition rivalry intrigue, one special individual gets chosen, to the Great Exalted Destiny, and it turns out, absolutely nothing changes at all. If you actually wanted to radically reshape society with ease, just slightly change central bank interest rates
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>>6422317
>what should happen is the players get really excited [...] and it turns out, absolutely nothing changes at all.
If this happened to me as a player I would never give that QM the time of day for the rest of my life. I would warn other players to avoid them. I think I would mock and deride them until this website is put offline, and after that would pray to God every night that they tripped going down the stairs.
>>
>>6422317
>>6422315
I might even take the political realism further. Adverse selection. What sort of person self-selects for political advancement? To immerse and submerge themselves in the mire and muck?

So your game features WIDELY DIFFERENT CANDIDATES with completely divergent personalities and backgrounds, expressing different strengths and weaknesses, who upon being emplaced into positions of power, would enact different policies dramatically altering society and civilisation due to their varying ideologies? Why? Shouldn't all the political candidates be EXACTLY THE SAME? The entire selected cohort should have exactly the same outlook, opinions, ideology, ambitions, personality, plastic surgery, income education social background in fact, they should even all have just attended the same private school together, and travelled together on holiday with Jeffrey Epstein. Because the INSTITUTIONAL INERTIA causes the systematic self-selection of a cohort of candidates with the exact same ideology and compatibility as the system itself, in order for its institutional values to self-perpetuate. Maybe once in a while you get an outsider who is quickly shamed into overcompensating conformity, due to the aforementioned institutional pressure mechanism outlined above >>6422315 All the elective candidates for player voting choice should be exactly ideologically identical, exactly the same. Maybe you can include some cosmetic differences, colours and appearances and so forth, to create an illusion of choice. But that is really a task for electorate polling focus groups, campaign consultants or maybe the PR industry
>>
Yeah it's almost like a single enlightened "great man" who can overcome institutional inertia and controls every aspect of society but not for self indulgence or protection of his own personal power/bloodline but instead to strive for an ultimate, impossible goal that goes beyond the capabilities of even a space fairing omega-powerful state is the entire point of the quest or something

sybau
>>
>>6422315
>>6422317
>>6422328
The Boys & Girls sidequest thread is what you are looking for. Bananas already did that one.
>>
>Selecting one leader doesn't change everything!!!!
Except you know...for every single authoritarian nation to ever exist?
>>
Surely this talk of great men that lead nations is referring to my quest. Thanks guys!
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>>6422373
Like bro just genuinely forgot there are countries other than modern western neoliberal republics lel
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>>6422373
>>6422375
>>6422315
>>6422317
>>6422328
>Is INSTITUTIONAl INERTIA applicable only to the West? What about Xi Jinping?
I can only talk about what I know. My knowledge is from meetings decades ago, now outdated. My experience: In Britain, I met with Conservative Party members and fundraisers, in Prime Minister David Cameron and Theresa May's era, eg Lord Feldman, members of the 1922 Sir Graham Brady, Sir Bernard Jenkin, Sir John Redwood, who post Brexit eventually voted to remove her (I had a vanishingly tiny part in this). I met a Supreme Leader, or rather, Deputy SACEUR (Supreme Allied Commander, Europe) for NATO command Sir Richard Shirreff, around 2014 (Ukraine) but I was too naive myself to understand it. I met spies such as Nigel Inkster and at Chatham House, I once listened to a long speech/rant by a diplomat from North Korea. On the corporate side, I met at CEO, CFO or at least IR level every global corporation you can think of including US defense primes LMT, NOC. I met Japanese and Chinese companies especially in tech 700 HK, BABA BIDU etc and also stateowned entities, eg knowledge of 883 HK from the NXY Canada deal, attending IPOs eg 1288 HK. I have no special knowledge of US politics beyond the internet to which everyone else has access

INSTITUTIONAL INERTIA applies to non Western governed societies as it does the West. Here the media can only comprehend countries by reducing them to single leaders (the Ayatollah, Vladimir Putin / Zelensky, Xi Jinping, Kim Jong-un). Can you name ten or even five Iranian, Russian or Chinese politicians? Xi Jinping is a very interesting situation. Perhaps you remember the incident with Bo Xilai and the Englishman Neil Heywood, who was affiliated with Hakluyt (it is spies). It looked like an attempt to place a more "Western friendly" controllable leader over another. Well we or the US should not have meddled, maybe detection of the meddling was itself a catalyst that drove the friction, which entrenched the US "Pivot to Asia" afterwards. The US had a small victory recently, they managed to make Xi Jinping say the word "Thucydides" (you don't hear US officials saying anything in Chinese lol). But before 2008, nearly every Chinese former SOE bank was owned with US bank cross shareholdings and strategic partnerships (eg CCB partnered with Bank Of America, or say Gaohua Securities / Goldman Sachs). Do you remember when Huawei was willingly desperate to sell itself to the US, Motorola in 2003? The M&A deal almost happened, but the US rejected it. This rupture, of what was originally intertwined commercial strategic partnership between US China banks, corporations, universities etc, but then became paranoia and competitive pressure, is the cause. The media loves to simplify, to claim an authoritarian like Xi Jinping came and did it. In my view, 2008 did it, and all the things that came before and caused that crisis and more. It is as Tolstoy once said, even an emperor is a slave before History
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>>6422082
This. >>6422174
The 1st quest was exciting to read but the mechanics filtered me and probably a lot of other people too.
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>>6422475
Yeah but it doesn't make for a very fun quest if you can't affect outcomes.
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>>6422483
>>6422325
>>6410779
>>6422315
>>6422317
>>6422328
>>6422475
>ABSOLUTELY NO FUN, UNRELENTING GRIMDARK CRINGE WORLD DOOM
This is the theme of every single one of my worldbuilding settings. Maybe I need to change how I design roleplaying games...?

NOOOO! I shall compel the entire world to enjoy sadomasochism instead! muahaha

(please see gif related, exactly this no fun space opera reaction face)

In honesty (as I said in my review of BananasQM game here)
>>6422066
>>6422068
I found his last game thread excellent, it was a Shakespearean King Lear level tragedy (with the ageing despair and death) I wouldn't change anything. I think I enjoyed it so much especially the dying religious / Starsight scene precisely because it was so seriously tragic, unlike that last fish child underwater shark game where I did not find the psychology so believable.

In my space institutions game ROBONAUT: Cislunar Space (I literally made an in-game attribute dice roll modifier called INSTITUTIONS) I was trying an experiment, I was trying to make an rpg with NO NPCs, only anonymous, nameless actors and representatives at the macro organisation level (this is sort of how it feels if you meet functionaries and interchangeable executives endlessly, one after the other, they all merge and coalesce into one amorphous organisational blur, and when they move and join others they take on the personality / culture of the organisation rarely the other way around) Because at the macro level you have to be an organisation actor to change anything, the individual is really nothing (or only a point of contact, etc)
anyway

>BananasQM game is fun
>my games are trying to promote bdsm
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>>6422483
>I want my choices to mean something in a medium that's all about choosing.
Well look at the time it's Silly Billy o clock.
>>
>>6422475
>what about muhhh random chinese people
If "Institutional Inertia" was some sort of global rule, we would still be living under the Macedonian Empire.
>>
>>6422604
>>6422604
>>6422604

Ronald offers you the hotdog pipe... Do you accept?

Roy is tracking down one of the last things he needs for his otherworldly patron to grant him a clue, and the old hippie landscaper he used to install drywall with is probably the best guy to ask.
>>
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So... Something I always really liked about the World of Darkness sourcebooks was a section they have in the front where they list media that was referenced or inspirational for whatever the book in question covers. Like, in their Slasher book, they recommended Halloween and Jeepers Creepers as good films to check out, and Blackburn as a book that could be helpful. I believe the main Hunter book suggests Dog Soldiers. Some of them list music or other stuff, but mainly books, TV, and film to help you familiarize yourself with themes, mood, and tropes. I discovered a lot of cool, interesting stuff through these sections!

I never write in a vacuum, and generally the more I am writing the more I am inhaling material of one kind or another. I'd like to propose a set of inspo questions, like the prompt for quest reviews from up above. I bet you guys read/watch/listen to a lot of cool stuff and I'd love to check it out.

If you wanna participate, pick a quest you have run or are running, and list at least one piece of each media (feel free to do as many as you want though) for each category that you think influenced your story - or skip categories if they're irrelevant. If you aren't a QM, pick a quest you like and list media that you are reminded of as you play or read the story.

Categories:
>Film(s)
>Book(s)
>TV
>Video Game(s)
>Comic(s)
>Album(s)/Musician(s)/Song(s) (any of these or all)
>Tabletop RPG(s)

Again, you might only have one or two sources of citable inspo, if any, so just ignore categories if they don't apply!

I'll come back and list some of these out for what I'm running in a bit (^:
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>>6422615
Ooh, this sounds fun! Nice idea, Slouch. I'm sure there are a couple for each category, but I'll try to keep it short and sweet:

>DARK QUEST
>Film(s): The Dark Crystal, Army of Darkness, Indiana Jones, Dungeons & Dragons: Honor Among Thieves (I know it didn't do well in the box office, but I dug it)
>Book(s): Discworld (Especially Going Postal, Thud! and Guards! Guards!)
>TV: It's Always Sunny in Philadelphia
>Video Game(s): Baldur's Gate 1-3, Lucky Tower, Monkey Island Series, The Bard's Tale (2004), SMT as a whole, Northern Journey, Beyond Good & Evil
>Comic(s): Bone, Jojo Part 3
>Album(s)/Musician(s)/Song(s) (any of these or all): King Gizzard & The Lizard Wizard, King Crimson, Yes
>Tabletop RPG(s): D&D, Fiasco
>>
Ok!

AFTER-BLOOM

Films:
>Annihilation*
>Civil War
>28 Days Later (Weeks, Years, and Bone Temple, too)*
>The Invisible Man (2020 + original)
>Jurassic Park
>Planet of The Apes (the Matt Reeves/modern ones, and in particular Dawn, War, and Kingdom)
Books:
>The Jungle Book, Rudyard Kipling*
>Piranesi, Susanna Clark
>The Road Less Travelled, Scott Peck*
>The Bible (new and old testament), Various Authors
TV:
>Black Summer*
>The Walking Dead*
>The Society
>Better Call Saul
>Penny Dreadful
>Hand of God
>Devs
>Yellowjackets (I've only watched a handful of non-sequential episodes but I think it left a little mark)
Video Games:
>Enslaved: Journey To The West
>The Last of Us
>Disco Elysium (Just started, but I think there is a certain resonance)
Comics:
>Little Bird*
>Assorted Crisis Events
>I Hate This Place*
>Come Find Me: An Autumnal Offering
>Nice House By The Sea + Nice House By The Lake (I only read it this week, so not an inspiration exactly, but some of the parallels are downright uncanny so it is going into the mental soup!)
Albums:
>Bowling Green and Other Folks Songs from the Southern Mountains, The Kossoy Sisters*
Parallelograms, Linda Perhacs
>Objectif Perfection, Balla Et Ses Balladins
>Folksongs & Ballads, Tia Blake*
>Thirteen Blue Magic Lane, Blue Magic
Musicians:
>Tia Blake*
>Ola Belle Reed*
>Blue Magic
>Richard Twice
>Hank Williams Sr. (specifically his 'apocalyptic' unreleased recordings)
>Vashti Bunyan
>ORPHEUS
>The Delfonics
Songs:
>Hares on The Mountain, Shirley Collins*
>Summertime, Rosinha de Valenca*
>Hangman, Tia Blake*
>Mack The Knife, Dave Van Ronk cover*
Tabletop RPGs:
>Summerland*
>World of Darkness (Core, Hunter, Slasher, Book of Spirits, Skinchangers, Immortals, Changeling, Broken Mirrors)*
>Mouseguard
>Everyone Is John

I am almost CERTAINLY forgetting shit, and may link back to this if it comes to me. Anything with an asterisk is what I would consider a bedrock influence. I first started drafting material for After-Bloom probably a decade ago, before I was exposed to a lot of this stuff, and every one has had an impact on the texture, shape, characters, and plot beats of the story I have ended up telling now. I am really glad it found its home here on /qst/ instead of as a novel on a publisher's desk. When this is all done I really think I may reformat it into a series of public domain zones for anyone to print.
>>
>>6422625
>The Dark Crystal
Yup, I think I told you before I was reminded of Labyrinth too. I really like the muppet-adjacent vibe of the characters, the hugely imaginative world and language, and I think you have taken that Henson energy and made something very cool and unique. Did you watch the Dark Crystal TV show? What'd you think? There were things I liked and didn't, but the intrigue was very cool.
>Discworld
If I am ready to take the Discworld plunge, where should I start?
>Bone
This makes SO much sense!

Patrician taste, Bones, as expected B^)
>>
>>6422615
LOW RUNG RESEARCHER QUEST
>FILMS: Trainspotting, Paranoia Agent
>BOOKS: The Stranger, No Longer Human, The Myth of Sisyphus
>VIDEO GAMES: LISA the Painful (and all of its fangames), SCP: Containment Breach, Deltarune, Limbus Company, No I'm Not a Human, Killer7
>MUSIC: Desolate Thoughts, Kilimanjaro Darkjazz Ensemble, group_inou, Bohren & der Club of Gore
>TABLETOP RPGS: Call of Cthulhu, Delta Green

I don't really watch TV these days, and I can't honestly remember the last time I read a comic.
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>>6422615
>Film(s): Puella Magi Madoka Magica the Movie Part 1: Beginnings (2012), Puella Magi Madoka Magica the Movie Part 2: Eternal (2012), Puella Magi Madoka Magica the Movie Part 3: Rebellion (2013), Puella Magi Madoka Magica the Movie -Walpurgisnacht Rising
>Book(s): Null Magical Girl
>TV: The Boondocks
>Video Game(s): Magia Record: Puella Magi Madoka Magica Gaiden, Madoka Magica Magia Exedra, Puella Magi Madoka Magica: The Battle Pentagram
>Comic(s): Wraith Arc, The Different Story, Puella Magi Kazumi MagicaPuella Magi Kazumi Magica, Puella Magi Oriko Magica, Tart Magica: The Legend of Jeanne d'Arc
>Album(s)/Musician(s)/Song(s) (any of these or all): Yuki Kajiura (Madoka Magica OST)
>Tabletop RPG(s): Monopoly (Madoka Magica)
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>>6422662
>Trainspotting
Oh, that's interesting, do you mind telling me a bit about how that shaped the game?
I am surprised to not see Control under video games! I am not surprised to see SCP and Deltarune, however, good picks.

>>6422649
I didn't include it as a category because it seemed a bit out there, but at least for me I do have applicable answers, so want to add:

Visual Art:
>Hiro Isono*
>Van Gogh
>Roberto Ferri
>Hieronymous Bosch

Isono's jungle-scapes are so vast, maximal, and otherworldly, they feel the closest to my mental concept of the Neverending Woods - it's hard for most people to try and visualize a blending of so much inter-regional plant life, I do myself even after spending a lot of time thinking about it and visiting the wilderness across the years as I work on it.
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>>6422663
DetectQM you forgot to put your name and trip in the field, how will casual browsers of /qtg/ be able to know this is for your quest Gotham City Beat Cop? Thankfully I am such an avid player I can easily identify the deep fidelity that it's narrative has to this eclectic array of sophisticated media (^:
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>>6422666
I never played Control, but I know it's a very SCP-inspired game, so I'd be repeating myself by putting Control and SCP in the video game section.
As for TRAINSPOTTING, I like to think it influenced my character dynamics somewhat. I liked how messed up all of the characters were in it, and how their vices and sins interact with each other. That and the general commentary about societal rot and obsession the movie has struck a cord with me.
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Had enough SKIRMISHES lately? Too bad--there's another mini one happening NOW!

The Dark Quest: Siege of Crossroads Mini-Skirmish is GO... and I'd be pleased as punch if you joined in! It won't last forever, but it should be moderately enjoyable! Come check it out!

>>6422678
>>6422678
>>6422678
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>>6422650
Never watched the show, no, but I remember watching The Dark Crystal when I was a kid and getting freaked out by it. Probably explains a lot. Anywho, yea, definitely inspirational!
>Discworld
Honestly you could start with almost any of them (minus some of the sequels like Making Money). The ones I recommended are all good places to start, but I'm sure other folks would have some other recs too!
>>
>>6422684
Genuinely very cool move, I think I am gonna try this out and dip my toe into Skirm gameplay. Kind of reminds me of the last AB episode shifting perspective to a random nobody side character. Felt very liberating to know that whether he lived or died, the main plot would be fine, and everything he went through would just underscore or contextualize the larger story. This seems really, really cool!
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>>6422615
These are all really cool... damn, I'll bite.

>RQM's Body of Work

>Film
Jupiter Ascending / Annihilation / Atomic Blonde / Splice / Slither / War Dogs / Hellraiser / From Beyond / Autómata / Ex Machina / The various D&D movies / The Thirteenth Warrior / Seven Samurai / Iron Sky / Three Thousand Years of Longing / The new Mad Max movies / The new Planet of the Apes movies / Zemeckis' Beowulf

>Books
The Doom Brigade / The Prodigal Troll / The Archangel Protocol / The Ship Who Sang / Wicked / Discworld (esp. Thud, Jingo, The Fifth Elephant, Monstrous Regiment, Amazing Maurice) plus Good Omens, Only You Can Save Mankind, Nation / The Bartimaeus Trilogy / The Abhorsen series / The Descent and Deeper / The Poisonwood Bible / Black Man/Thirteen (Morgan) / James Douglas: Father of British Columbia / God: A Biography / American Gods / Vril: The Power of the Coming Race / The Shadow Kingdom and other Howard / The Shadow Over Innsmouth and other Lovecraft / The Protocols of the Elders of Zion / Chariots of the Gods? / The WWW series (Sawyer) / Serenity Falls / Myth Adventures (Aspirin) / The Stainless Steel Rat series / Deathworld series (Harrison) / Shining Steel / Tiger! Tiger! / Battlefield Earth / Dracula / Frankenstein / Various religious texts and mythology

>TV
Fate/Zero / Fullmetal Alchemist / Tokyo Ghoul / Roots / Spielberg's Taken / The X-Files / Ancient Aliens / The Sarah Connor Chronicles / The Legend of Vox Machina / Avatar: The Last Airbender / Netflix Castlevania / Dorohedoro / Frieren / Blue Exorcist / Devilman: Crybaby / Lovecraft Country / Scooby-Doo (esp. Mystery Incorporated) / Steven Universe

>Video Games
Age of Wonders series / SOMA / Left 4 Dead / Shadow of Mordor / Monster Rancher / Pokémon / Digimon / Impossible Creatures / Black & White / Mass Effect / Dragon Age / Halo

>Comics
Spawn / Hellboy / Beasts of Burden / Something is Killing the Children / Make the Exorcist Fall in Love / Immortal Hulk / Billy Bat & Pluto / Parasyte / Lady Devilman / The League of Extraordinary Gentlemen / Kill Six Billion Demons / Paranatural / It Hurts / Homestuck / The Invitation (Incase)

>Music
Shaolin Afronauts / OSCOB / Oblique Occasions / Slowerpace / Occams Laser

>Tabletop
D&D / Pathfinder / World of Darkness / Little Fears / Edge of the Empire / Call of Cthulhu

>Stage
Hamilton / Macbeth, The Merchant of Venice, Othello / Rossum's Universal Robots

>Other Quests
Royal Rumble / Beastfolk Quest / Troll Quest / Kobolt Klan Adoption / Scumbag Antipaladin / Goblin Assassin / I'm a Demon? / Gay Wizard Ethnostate / Shopkeep Quest / Path of the Exorcist / The Pale Inheritance / Supreme Space Monke Ruler / Final Girl / Lodestar / Disappearing Hogwarts / After-Bloom / Solar / Jail Quest

Other influences just being YouTube videos or online biges of mythology, ufology, conspiracy lore, and esoteric mysticism, plus history and sociology and various news articles about emergent technology and political trends.
>>
>>6422698
>Solar
Solarpunk Cleanup Agent, rather.
>>
>>6422694
Hope it ends up being fun! I did a small interlude for Vanguard a little while back and am an on-and-off DM in meatspace so while I can't guarantee a well-oiled and polished skirmish I hope it'll at least be an entertaining diversion. I plan to keep things chill as the main quest so hopefully it won't get too complicated.
>>6422662
>Killer7
Man, Low-Rung is gonna end on a trippy note, huh
>>
>>6422698
>>6422700
Oh shit, and how could I forget?
>The Life and Times of Scrooge McDuck
>>
>>6422615
>Fantasy Quest 7: Rebirth
A lot of these are probably going to seem pretty schizophrenic in regards to what's currently been a standard isekai fantasy adventure being played pretty straight right now but please bear with me. I'm listing stuff that's given me a lot of inspiration even if the ascetics and genre sometimes really clash. Sorted in no particular order and I'm sure I'm missing a ton.

>Film:
LOTR, Princess' Bride, Land of the Lost, Idiocrasy, D&D: Honor Among Thieves,
>Books:
Gotrek & Felix, Discword, Tanya the Evil, Johannes Cabal, Hitchhikers Guide to the Galaxy, Infinite and the Divine, Lovecraft's works, Alice in Wonderland, Connecticut Yankee in King Arthur's Court, Ciaphus Cain, All Quiet on the Western Front, The Grand Strategy of the Byzantine Empire, Guns Germs and Steel, Wizardquest & Illusionquest
>TV:
Re:Zero, Hellsing Ultimate, Made in Abyss, Daily life of Highschool Boys, Widow's Bay, Eminence in Shadow, Grand Blue Dreaming, Konosuba, Cop Craft, Villainess Level 99, Overlord, Future Diary, Uncle from Another World, Vox Machina, Legend of the Galactic Heroes, Fullmetal Alchemist: Brotherhood, Delicious in Dungeon, Vivy -Fluorite Eye's Song-, Zombie Land Saga, Cyberpunk: Edgerunners, Panty & Stocking, Tanya the Evil (Again)
>Video Games:
Skyrim, Crusader Kings 3, Library of Ruina, Hundred Line: Last Defense Academy, Pathfinder: Wrath of the Righteous, Dishonored, Lethal Company, Fran Bow, Ender Lilies & Magnolia, Valkyria Chronicles, Darkest Dungeon, Greedfall, Mass Effect, Rune Factory 4, Trepang2,
>Music:
Anything by Slayr, Jane Remover, 100 Gecs, Underscores, Haunted Mound, or really any hyperpop/underground in general. Also Yakui, Akui, and Chikoi the maid(s)
>Comics:
Amulet, Greatest Real Estate Developer, Blame!, Tanya the Evil (I really like this story)
>TTRPG:
D&D, Mork Borg

>>6422650
>Where to start Discworld?
Why with a Book 1: The Colour of Magic of course
>>
>>6422771
Eh, Colour of Magic and a couple other early ones are a little rough IMO. Not bad, but my entry point was later in the series, and I'm personally glad of it. I think it was Monstrous Regiment actually, which has the benefit of being a standalone.
>>
>>6422772
Maybe I just have poor taste but I really enjoyed CoM, though that might be because Rincewind as a character oneshot me pretty easily. He's so great.
>>
>>6422698
Lots of really based stuff in here, and I seem to be in great company with the other quests AB is surrounded by.
>Three Thousand Years of Longing
>Billy Bat & Pluto
>Rossum's Universal Robots
Didn't expect anyone to post any of these but dar I say very based, Reptoid...

Have you ever seen Dog Soldiers? I think you would like that movie a lot.
>>
>>6422771
>Delicious in Dungeon
Based
>Cyberpunk: Edgerunners
Based
>100 Gecs
B-based?
Yeah I'm thinking your quest is based.

>Tanya the Evil
Give me the QRD?
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>>6422807
>Tanya QRD
The most HR guy to ever HR gets murdered by a guy he just fired and then decides to be a Reddit atheist to God/Demiurge himself. For this crime he is reincarnated as an orphan girl in fantasy WW1 Germany. (S)he then decides the best course of action is to enlist in the army at age 9 because she has magic potential and uses every legal loophole imaginable to technically*** not commit any warcrimes. I especially like the LN because it goes deep into the logistics of the war while at the same time Tanya is just a fun character in a Marty Supreme kinda way, where you know they're an unrepentant asshole but watching them just keep winning is very, very, fun. And in the anime you get to watch a dude bisect a plane with a bayonet because they're flying war mages. If you ever had fun playing a strategy game and like anime you'll probably like Tanya the Evil, it perfectly nails that kind of autism.
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>>6422836
based (^:
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>>6422780
I don't think it's poor taste at all, but rather perhaps a bit broader than some. I just wouldn't call it as good a "jumping on point" for Discworld as I don't think the worldbuilding, balance of humor to drama, etc. is there yet to the same extent as later works. I also really like Rincewind, but I think his subseries is considered among the least popular, versus the likes of Vimes, Death, Granny and Nanny, or Tiffany. Rincewind stuff really appeals to me because it's part fantasy parody and part... like, ye olde Greek travelogue, which are a fascinating literary tradition of their own. I do think other works from later in the series do a better job of establishing the charm of the setting and the writing style, though... but personal preferences are personal, eh?

>>6422802
Dog Soldiers is great, yeah! I am pleasantly surprised by a lot of references I didn't expect to see. Dark Crystal, Guns Germs and Steel (what! I didn't even THINK to include any references like that... I guess I could have listed Stigma: Notes on the Management of Spoiled Identity?), lots of other Discworld and Hitchhiker fans. Boondocks, Bone... >>6422663 Madoka Magica, lol. Very cool stuff, which is why I decided to pop in to contribute. I think one of the coolest things about quests is seeing all the weird idiosyncrasies crystalized into a world that then you get to share with others and see them pilot an avatar through, and influence with their own ideas and influences.
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>>6422615
I need something to shake out my head and get my quest hat back on so I'll give this a shot and hope it gets me to run again.

This is just what springs to mind. Like every writer, everything I've read is going to have some kind of influence.

With Great Power Quest
>Film(s)
Rumble Fish, Streets of Fire, The Crow, The Nice Guys, Hellraiser, Wild At Heart, Lord of Illusion, Into the Spiderverse, Tales From The Crypt: Demon Knight, Scanners, Across 110th Street
>Book(s)
Motherless Brooklyn, The Great God Pan, No Country For Old Men, Wheel of Time, Devil In The White City, Farewell My Lovely, The Outsiders, A Brief History of Seven Killings, Animorphs, Tuff, Lincoln In The Bardo, Chicago (poem) by Carl Sandburg, the Nightlands, John Keats, Michael Moorcock, Elmore Leonard
>TV
Boardwalk Empire, Fargo, Daredevil, the Wire, Bubblegum Crisis, Justified, Utopia, Twin Peaks, The Deuce, Edge of Darkness, Batman Beyond, Spectacular Spider-Man, Yu Yu Hakusho, Beck: Mongolian Chop Squad, Wayne
>Video Game(s)
Dishonored, X-Com, Streets of Rage, Bully, Street Fighter 3, Fatal Fury, Gabriel Knight
>Comic(s)
AKIRA, Claremont X-Men, Grant Morrison's New X-Men, Spriggan, Mike Grell's Green Arrow, Parasyte, Berserk, Frank Miller's Daredevil, Annihilation
>Album(s)/Musician(s)/Song(s) (any of these or all)
Daft Punk, the AKIRA ost, Susumu Hirasawa, Odd Future, Ryuichi Sakomoto, John Lee Hooker, the Four Tops, the Spiderverse ost, Getto Boys, Curtis Mayfield, Bobby Womack, Hawkwind, Misfits, Kendrick
>Tabletop RPG(s)
OG World of Darkness
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>>6422615
I want to thank you Sloucho, I have been trying to coax and tease qtg into doing this for so many years lol the floodgates have finally opened, you have finally done it, YOU ARE THE CHOSEN ONE you finally did it, everyone please PLEASE MORE MORE

I usually list my specific game inspirations at the end of every thread, so I won't repeat them, but these lists are extremely useful because it enables me to understand how much "shared world imagination" experience substance exists, and even directly contributes to game mechanics (eg, I had a spellcasting mechanic in one game where you could modify NPCs mood, by linking or uploading music lyrics, I wondered why everyone seemed too shy to use it... etc)

I see many people have seen Hellraiser hehe maybe there is hope yet for bdsm hehe

(everyone please continue, thank you...!!)
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>>6422923
Alright show's over everyone he fucked it up. Move along.
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>>6422615
>>6422923
because you finally did it Sloucho, you actually opened the portal into consciousness and you are the Chosen One, you get this special webm. Basically before everyone, I kneel
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>>6422923
>>6422925
I do hope more people respond to my prompt but Souv I genuinely think when you make a wink-nudge joke about BDSM like that it puts people off, and I think you generally aren't a very good listener. Your attention is a bit like a microscope, it can be a bit overwhelming when you talk about someone else's quest or their interests, because of the volume of what you have to say. That, and your propensity for drawing threads between the subject and sexual themes or Freudian psychology, or other stuff that's just heavy, sensitive, or personal. But you don't seem to easily recognize, integrate, or respect the person and the REAL ideas behind the material. I noticed this when you projected weird incest sex stuff onto my Zelda quest, and more recently when you were talking about Space Monke and got caught up on this notion of 'institutional inertia'. In the former case, you noticed the REAL elements of trauma, fear, and familial love, and in the latter, you rightly acknowledged the tragic and sometimes even mythic qualities of the story that Bananas is telling. You HEARD these things, but you didn't LISTEN to what was really being said, and landed somewhere else. It's a rough habit. I think it makes sense that when you prod people to divulge more of their personal interests which dwell underneath these stories they are telling, they don't want to bother. I mean, the comment you are making here about Hellraiser - like, I get it, man, the Cenobites are absolutely awash with fetish/sadomasochist/sexual violence/kink scene aesthetics. They are almost caricatures of that stuff. But the anons here... That just isn't what their interest in Hellraiser is about, and that isn't why they mentioned it. I know you're mostly joking but it feels so compulsive and symptomatic. You really should post less and read more closely, think longer.

Right now everyone that is responding to my prompt is doing so because, I think, they can tell I am being sincere when I say that I want to be exposed to new media and to see under the surface of what they are writing in new ways. I play, actively, in a lot of their quests, or have at some point, and I at least THINK I have demonstrated that I genuinely do care and think deeply about the quests I participate in (either with write-ins or long reviews or whatever else). I think you could eventually make people feel that way if you conducted yourself differently around here.

Why don't you post YOUR inspirations for Cislunar space? Why don't you, instead of writing a LONG diatribe, just ask some short, respectful, and GENUINELY CURIOUS questions about the media that others are drawing ideas from for the stories they are telling?
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for me what's influential about Hellraiser the film wasn't the cenobites themselves but the way supernatural horror intersects with the really pretty mundane motivations of Frank and Julia. But also the way Clive Barker in general writes his cosmologies (there's a reason I listed Lord of Illusion too) which influenced my own approach to the supernatural in the quest's setting.

the cenobites to me aren't interesting in and of themselves and a big reason why the sequels are junk is they cast them as the primary villains instead of strange interdimensional beings. they're interesting in so far as clive barker successfully made their psychology pretty alien and tapped into a trickster element, neither friend or foe but a deadly sort of genie that has to be dealt with very carefully and probably better not to be dealt with at all. which is how Clive Barker runs with magic and the supernatural in all his works and the main thing I took away from it.
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Kind of carrying on from the end of that rant:

In the area where I work (where I walk for many miles a day looking for homeless people in need of assistance), there is a comic shop, and I have become a regular, stopping in on my route. The owner and his wife is around my age and has become a good friend, the place is really cool, and I have only been reading and collecting comics for a couple of years (and my references above are probably an indicator of that, as they are mostly recent runs). Well, they started running a comic book book club, where people can buy a bulk ordered trade paperback and discuss it with a group. The most recent was Nice House By The Lake, and they had us all read both volumes. This is a truly exceptional comic, imo, I mean I think Tynion is an amazing writer and the art is phenomenal, but at least for me specifically the themes and ideas in that book are SO resonant with what I am trying to say in After-Bloom (coping with the trauma of enormous, painful change and loss/healing maladaptive behavioral patterns rooted in anxiety/etc/etc/fucking etc). I really do love it.

Well! There's a panel in the comic where a couple of characters are looking at the shelves in the library of the Nice House, filled with books curated by Walter (one of several characters who I think reflects parts of James Tynion). I recognized a few books on the shelf, and realized that many were obviously inspirations for the comic itself - Cat's Cradle (Nice House is an apocalypse story), King in Yellow (it's Lovecraftian at times), but the one that REALLY stuck out was Conspiracy Against The Human Race, by Thomas Ligotti.

I had never read it before, but I am familiar with it because of my background in horror films/games/books and a decade long tryst with all kinds of philosophical texts from age 14-24. I immediately knew that Ligotti's ideas were the biggest inspirations for the comic and it's brand of cosmic horror. I was really excited to talk about that in the group, and no one else there had even looked at the shelf closely on their first read, and none of them knew who Ligotti was, but as I explained what he says about our banal attempts at distracting ourselves from our meaningless decay and the 'malignant uselessness' of life, everyone realized that these were the major underpinnings of the story. I joked, 'if a comic book artist and writer decide to put a book shelf on the page, they are going to fill it with every fucking thing they read in preparation for the project, they literally cannot help themselves.'

The owner ended up buying a comic of Conspiracy Against The Human Race, and so did I, to finally read it firsthand myself. I really liked that. He got me into Nice House, and through me, Tynion got him (and me) to finally read CATHR. I stopped in at the shop today, and that's when I wrote the prompt. I wanted to bring that kind of sharing to /qst/!!!
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>>6422949
I've tried so many times to get into Ligotti as he's popular among this set of creatives I run with, but he just doesn't grab me. I've never tried his non-fiction though.
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>>6422949
Copy of Conspiracy, not comic, though a comic version would be amazing I bet. It's really well written.

I should also say that other members of the group started noticing and pointing out books I didn't recognize, adding their own context, and expanding my perspective as well. I just really enjoyed that process, and thought back to how World of Darkness is what got me to watch stuff like Ginger Snaps and Copycat. I was reminded of my work, way back in the day, as a critic/journalist and how much I enjoyed curating stuff like music, and sharing that with some kind of audience.

Just seemed like it'd be fun and informative. Glad I posted, too, I am hype to check out Tanya the Evil and Discworld (^:
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>>6422950
I think you should check it out, it reads easy and I KNOW it would find purchase in the minds of some interesting characters you drum up.
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>>6422936
>>6422926
>>6422923
>NOOOO YOU WERE SUPPOSED TO BE... THE CHOSEN ONE!!
let the darkness grow within you, young apprentice
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>>6422949
I always feel left out of the higher brow discussions of literature. Not because I am not well read (I'm not but that's beside the point) but because I have trouble remembering things and thus recognizing and naming the concepts. Even when they are things I am familiar with I am often incapable of actually knowing why or where I know it from. Even basically literary concepts. And because of my inability to properly remember these concepts I struggle to apply them in my writing. Which lends itself to a horrifically dry and utilitarian style as I grow increasingly frustrated to articulate and utilize deeper meaning or indirect storytelling. I've seen hundreds of movies, played hundreds of games, read books of various purpose, dabbled in countless fields of learning and study and investigated hobbies galore yet I find myself unable to actually identify any of them bar a handful.

Further compounding this is that I try to write for fun where some of the heavier personal experiences or philosophical understanding of the world becomes detrimental to the story or vibe. As well as a general lack of talent, I sure as hell can't write a comedy that simultaneously tastefully touches on the tragedies of life in a digestible manner. It's hard to resonate with an audience when your attempts to convey a struggle read more like a scientific journal than a person recounting a life with a particular hardship. This, however, is something I am sure plenty of authors here and elsewhere can empathize with. There is a sense of isolation many feel when trying to build that bridge of understanding between people even when it is not something coming from a place of experience, which would normally cause anxiety to open up about.

What's really annoying about the whole thing about naming inspirations is apparently I am a published author but cannot for the life me recall how it happened. I can't even point out my own apparent work in a lineup, how the hell do I know what else I could be drawing from? It's a surreal experience when the people around you tell you that you've got a book out there and you don't recognize the title kek
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>>6422663
I curse you to have the incubator crawl into your skull and eternal magia fever.
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>>6422838
>based (^:
>TIL Sloucho is a lolicon
That's a shame, because I was enjoying After-Bloom, especially the writing.
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>>6422615
Whenever someone asks "so what are the inspirations for your story?" I always struggle to answer, and seeing people list a solid number of exact books, games, films etc. is incomprehensible to me. In part this is because, and I don't know how to phrase it properly, my focus is very narrow, and most of the things I think up spawn from a single phrase or element of worldbuilding that sends my thoughts running to build a "module" element of my own that may be integrated in some quests along with others.

The other part is because I wasted years of my adolescence on video games (and still do so in month-long binges) that have little real plot or cool elements to be inspired from, that other people of my age spent building up media literacy, so my imagination is very limited by virtue of not being experienced in film, books, comics etc. at all. I started making an effort to look for and absorb things that may be inspirations only in the past few years, but by now another problem still prevents me from reading / watching a lot, in spite of the large amount of free time I have as a neet, that being I can't keep my attention focused for long enough to get any real progress in what I watch or read, and exercise a will to begin watching/reading easily. Basically I can only watch one 20-40 minute episode or read some pages before I feel a compulsion to abandon whatever I'm looking at (even if I am interested in further plot, or impressed by the style of the work) and go think random thoughts. At the same time, when I think "ok, I can go watch/read now" I usually think random thoughts again for too long before actually going and watching/reading. idk if it's a mental illness causing this or a retarded habit that built up to being very hard to overcome over my life, but this is seriously crippling my creativity.

I have literally watched like 4 episodes of anime and read through about 40 pages of a 300-page fantasy book in total in the past month, the rest spent on random bullshit/vidya (and posts in my quest). I do not know where this thing came from because I never watch short-form entertainment (tiktok, shorts) so it shouldn't affect me too much. I am going insane from my imagination being palpably limited and the inability to add to it.

Ok sorry for the rant, just had to get this off my chest at this opportunity. For inspirations I can mention a couple abandoned one-thread quests that I read back when I was new to the board, Monster Reincarnation (not archived, you have to look it up on archived moe, not continuations by another QM, the original) and Ex-Fighter Chimera quest. I think both captured the balance between lighthearted, fanservice, and actual entertaining story with dark elements really well for however much they ran. Shame they couldn't keep it up for longer, but I've been dying to read something as pure fun as these were, and sometimes strove to emulate them ever since.
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>>6422615

>GOTHAM CITY BEAT COP

>Film(s): End of Watch, Sin City, Justice League: War, Watchmen, Filth
>Book(s): Kiss the Girls, Goodbye Blue Monday/A Breakfast for Champions, The Road, The Man Who Was Thursday, Sacred and Terrible Air.
>TV: Southland, True Detective, Boardwalk Empire, Justified, Justice League: Unlimited, Batman: The Animated Series, Psych
>Video Game(s): Max Payne 2, Detroit Become Human, Alan Wake, American McGee's Alice, Return Of The Obra Dinn, and of course; Disco Elysium
>Comic(s): Can't name em all so here's a few gems that come to the surface. - Batman: Serious House on Serious Earth, Hellblazer, Punisher MAX, Batman Year One, Batman: Shaman, Monster, Liar Game
>Album(s)/Musician(s)/Song(s) (any of these or all): Too many to count, I reference a lot of songs directly in my quest. I'll usually put a song on repeat that I listen to for certain moments that I write in the quest. I just let it play over and over while I write until I end up finishing the scene. Sometimes it's something that just puts me in the mood that I want to convey in the scene. Other times it's just a song that really gets me into a characters head for some reason. If anyone has a burning curiosity they can bring up a character or scene from the Quest and I'll most likely be able to tell them the song I assigned to it.
>Tabletop RPG(s): Detect or Die, Cyberpunk RED, Call of Cthulhu

Interested to know what others see in the writing or if these influences are noted. Also:

QUEST UPDATE -
>>6423036
>>6423036
>>6423036
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>>6423029
TANYA IS A LOLI!?!?!
)^:
Sorry Strange that ain't my flavor! Mention that next time!
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>>6423029
>>6423088
Isn't the attached screenshot two people talking about how she isn't sexualized except by a creep? I haven't watched it s I'm wondering. Little girls aren't automatically a red flag unless the series is weird about it.
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>>6422615
Tough question so I decided to drop a hodgepodge of stuff I like and I think inspired me in the way I write and on what I want to write. Forgive me!!
>Film(s): Terminator, Predator, Alien, 90s Disney films (Mulan, Lion King), Pixar films, Star Wars (not the last trilogy), 12 Angry Men (Masterpiece for learning how to write flowing conversation), Kurosawa films (Seven Samurai, Ran, Rashomon, Yojimbo), Paths of Glory, Mad Max series, Ghibli films (Princess Mononoke, Totoro, Porco Rosso)
>Book(s): ASOIAF (My first fanfics way back in the day were pure ASOIAF), Hobbit & LOTR,
>TV: Avatar the Legend of Aang (excellent characters and character arcs), Gargoyles (unironically good show), Clone Wars (both 2d and 3d), Samurai Jack (sit down and describe the scenes in your mind), 90s DC animated shows (Justice League, Batman, Superman), Band of Brothers & The Pacific, Invincible, The Boys, Star Trek (New Generation and DS9), Blue Eye Samurai (what an antagonist), House (again, excellent conversations)
>Video Game(s): Dishonored, Final Fantasy (7 onwards, mostly), Undertale, Fallout (until New Vegas), Mass Effect, Assassin's Creed, Sovereign, Dragon Age Origins, Dynasty Warriors (4, 5, 7), Elder Scrolls (Oblivion and Skyrim), Imperator: Rome, Katana Zero, Mount & Blade, Resident Evil, Tyranny, Civilization (4 and 5), STALKER, KOTOR, Tropico (3, 4, 5, 6), Street Fighter, Tekken, XCOM (newer ones), Yakuza 0.
>Comic(s): V for Vendetta, Watchmen, Walking Dead.
>Album(s)/Musician(s)/Song(s) (any of these or all)
>Tabletop RPG(s): WoD, not specifically due to WoD itself, but rather the games of WoD I've had so far. It's really helped me write conversations which I think are one of the better parts of my quests.
>Anime: The Legend of Galactic Heroes, Code Geass, Dragon Ball (duh), Attack on Titan, One Piece, Kimetsu no Yaiba (it's a good shonen fight me), Frieren, Vinland Saga, Naruto, Jojo, Psycho Pass, Berserk,

I've said a few times in the list, but one thing I HIGHLY recommend when you watch less talky media: Describe what you're seeing in your mind, it'll really help later on as you'll tell yourself "I kinda want it to happen like in this samurai jack scene" and all you have to do after that is find the right words to describe it.

Might think of more later.
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>>6423089
Yeh I saw her described as Marty Supreme and cutting planes in half and didn't consider there might be room for pedo nonsense, but I will admit that in retrospect that maybe feels naive of me - I typically feel pretty jaded about media/stories revolving around children these days.
>>6423068
A loooot of this makes sense. Would've maybe expected Bone Collector, Silence of The Lambs, and Red Dragon under movies. Can I suggest a Tynion comic, seeing as I've been glazing him? 'The Deviant'. Also? By Scott Snyder, 'You Won't Feel A Thing', which follows a detective with dementia in a nursing home who is still haunted by the serial killer he never caught... And needs to finally finish the case.

Seeing as I am just getting into Disco Elysium, do you have recommendations? I went with a physical build, Half Light is my chief skill so far but I have poured a bunch into Inland Empire and Shivers (because of Mark! Thanks!) so they are about caught up.
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>>6422615
Conan The Barbarian 1982
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>>6423029
>>6423088
If your first thought upon seeing a child character depicted in anime is "was this created to make me sexually aroused?" I'm sorry, but that's on you... Okay, that might be a bit harsh because a lot of anime is pretty indecent, but Tanya the Evil isn't one of them. The pedophile talked about in the reddit post is based on Lavrentiy Beria, an actual IRL pedophile and head of Stalin's secret police, about as evil a person can get. If you've seen the movie "The Death of Stalin," he is the primary antagonist. Otherwise, the LN author specifically asked the animation studio to make Tanya and the other main female character uglier because the story is about the grim realities of war and didn't want people to lewd them, or for lolicons to get attached.

>>6423099
That's a good set of skills to have in DE, I'd recommend just playing it and never once save-scumming, at least on your first playthrough, and witness where the story takes you. The game is pretty good about "failing," and it often gives you more interesting options to progress as opposed to anything else.
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>>6423095
>one thing I HIGHLY recommend when you watch less talky media: Describe what you're seeing in your mind
Genuinely great advice, it's a writing exercise a mentor actually used to have me do a long time ago. I bet Primal would be really good for it due to the very minimal dialogue.
You should play New Vegas!
I was being pretty specific with my citations for After-Bloom but were my list broader it would definitely have a lot in common with yours.
>>6423068
Also man have you watched or read Pluto? I have only seen the anime version and am considering buying the Manga, but man, the show is amazing and I am reminded of it by GCBC, there are some interesting parallels including a mentally confused serial killer and an end of the world scenario I REALLY think you should check it out. Silence of The Lambs x Blade Runner x Operation Iraqi Freedom LOL, I know that sounds crazy but just trust, man, episode ONE made me cry.
>>6423101
Have you ever read Elric of Melnibone?
(^:
I think it would also really get the gears turning for you, it's version of Sword & Sorcery feels closer to my understanding of your complex imagination and nuanced perspective on heroism and the long arm of history.
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>>6423106
>author specifically asked the animation studio to make Tanya and the other main female character uglier because the story is about the grim realities of war
Ok! You've won me back! I was still gonna give it a peep anyways. Anything that's getting cited across three different mediums is at LEAST worth a glance.
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>>6423101
You get Jason Momoa Conan 2011. I maintain this was a good or at least adequate film (better than the atrocity of the new dungeons and dragons)
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>>6423108
>I think it would also really get the gears turning for you, it's version of Sword & Sorcery feels closer to my understanding of your complex imagination and nuanced perspective on heroism and the long arm of history.
I am aware of Elric, but you flatter me if you believe my appreciation of fantasy is in any way that deep lol. I will accept the compliment.
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>>6422991
>I have trouble remembering things and thus recognizing and naming the concepts.
I can empathize, anon. I have some actual brain damage from blunt force trauma and several years of untreated depression/PTSD (which literally can deteriorate grey matter, unfortunately), and I do sometimes have empty blanks where conversations or whole days used to be. But it isn't often, and I am sometimes surprised by the random minutiae that DOES stick. I am pretty afraid of it somehow getting progressively worse though, and that affecting my ability to write or interface with art.
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>>6423111
Oh dude, read it, for sure. I really, really think you should.
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>>6423095
>I've said a few times in the list, but one thing I HIGHLY recommend when you watch less talky media
I completely agree with this, though, to add on, I recommend that everyone read more classical literature. If, for no other reason than to improve their vocabulary. It's something I'm always trying to work on myself, but whenever I'm reading a book and it makes me have to look up words on almost every page, I'm pretty happy that at least I'm learning. I even made a spreadsheet titled Good Words for when I find something interesting, like "Dentition", "Slalomed", or "bonhomie".

Also, you're a real one, King, for watching Galactic Heroes.
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>>6423108
>>6423099

Thank you for reaching into the dusty part of my brain behind the fridge. I felt like I was missing something big. It's been a LONG time since I read the novels but the Hannibal television series with Mads definitely has imprinted on GCBC. The visuals were so striking and unique and I really enjoyed the later portions of Graham's complete unraveling. I probably should have also included Generation Kill on my list of TV inspirations.

>Pluto
Added to the list!

>Tynion
Added to the list!

>You Won't Feel A Thing
I am actually going through right now as it happens, a friend recc'd it after I explained the quest to him.

Also completely unrelated but the last thing I watched that nearly brought a tear to my eye was Boston Legal shockingly enough. (Episode name is in the file.) A pretty mundane exchange at the end of an episode where James Spader's character is suffering night terrors. Picrel is the script, if you can find the episode to watch it somewhere I suggest you do, if only to hear Spader's delivery of the final line. Such a tangible nostalgia, bittersweet.
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Whoa, so many replies! Thank you for your overall concerns but as long as I go for an update very 1-3 days, running two quests at the same time is doable. This meant to be a one shot anyways and an experiment of sorts since both quests should be actively working against each other (Little activity in Omega for now though)

Oh and we are live
Exile Reborn: Alpha.
>>6423152
>>6423152
>>6423152
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>>6423130
>the Hannibal television series with Mads definitely has imprinted on GCBC.
Haven't gotten around to watching but this checks out.
While I think 'Red Dragon' is overall the better film, Mann's version, 'Manhunter', reminds me so much more of GCBC with the way it uses color and music, especially the final showdown with Francis.
Say, what song did you assign to these two scenes:
>Mark being confronted by the truck full of bodies
>Mark finally meeting Zsasz face to face
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>>6423130
If you haven't seen Daredevil: Born Again yet, Wilson Bethel's Bullseye reminds me a lot of your Zsasz.
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>>6423161
Respectively:
Roads - Portishead

Don't look back - PREP

>>6423162
Seen and quite enjoyed. A relief after the first season desu, I really like that they gave Bullseye more of a character than he has in the comics where he's essentially doing random acts of evil, doing that but for the government, or he's killing one of DD'S girlfriends. He's the type who never seems to be really interesting on his own without a strong protagonist to play off imho.
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>>6423108
>You should play New Vegas!
I did, I meant it as "until and including". I've played all of the numbered fallouts except 76. New Vegas is the one I played most by a wide wide margin, I usually do one playthrough of the main game every year. It's an excellent comfort game, timeless in its jank.

>>6423117
>Also, you're a real one, King, for watching Galactic Heroes.
Out of all my anime recommendations, my most fervent one is Legend of Galactic Heroes (I recommend watching the old version, it's got a very good late 80s - early 90s artstyle). It's a very philosophical show that poses many questions to the viewer and is constantly challenging the mainstream ideas of its day. Readers, if you want a show that makes you think about war, politics, society and all that jazz, watch LoGH and enjoy its story and the most based character of all time Yang Wenli
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>>6423184
It's in nyaa [dot] si by the way
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>Something I always really liked about the World of Darkness sourcebooks was a section they have in the front where they list media that was referenced or inspirational for whatever the book in question covers.
This used to be standard practice for all sorts of shit back in the day, kind of akin to citing your sources. I distinctly remember a lot of old PC games having full bibliographies packed in with their discs around the turn of the century (Sims/SimCity come to mind). It's a shame that practice fell out of favor, but I suppose it wouldn't've been much use nowadays with how incestuous all the entertainment industries are now.

>>6422615
these replies will likely be very short, as I tend to come up with most things spontaneously and can't really cite specific sources, but I'll try my best

POKEPOCALYPSE

>Quest(s)
The original Pokepocalypse that ended up abandoned
Disappearing Hogwarts
>Video Game(s)
Pokemon Emerald, Black & White, MD: GTi, Conquest
Death Road to Canada
>Album(s)/Musician(s)/Song(s)
It's the End of the World As We Know It (REM)
Poker Night at the Inventory OST - More Gun (not so much an inspiration as the song I've had on the most while writing)

WAYWARD COSMOS

>Book(s)
The Time Machine (Wells)
an Asimov story I can't remember the name of (think it had to do with Multivac but that helps nothing I know)
>Comic(s)
Dr. Strange: Master of the Mystic Arts (esp. #13)
Strange Tales vol 3 (1994)
>Album(s)/Musician(s)/Song(s) (any of these or all)
Alan Parsons Project - Children of the Moon
>Tabletop RPG(s)
Shadowrun, somehow

the first part of this anon's >>6423034 post (up to and including the adolescence being wasted on video games bit) is pretty much my m.o. too. I don't really take inspiration from other things so much as I see one thing/implication, overthink it to hell and back, and wake up the next morning with a half-formed world and fully-formed plot in my head ready to bother me for the next several months. (This is exactly how WC came about-- I spent a few minutes watching the stars and spent the next several hours creating the bare bones of the new world.)
There might be background influences that play a *part* in whatever I make, but I need to actively search them out and rarely succeed. my stuff is mostly the result of talking to myself in my head and imagining things way too fucking much lol. WC is kind of an anomaly, in that it's very directly inspired by something to the point of borderline plagiarism, but even then I had trouble scrounging up more than a handful of influences. Still, the list I gave borders on spoilers. It is really not that original lol.
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>>6423194
The Book of Enoch and Book of Giants probably play a role in Wayward Cosmos, right?

Surprised Red Dead Redemption didn't factor into Pokepocalypse, or even The Voyage of the Beagle given Walter's inclinations and profession.
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>>6422690
>>6422690
>>6422690
Need a vote to continue Fantasy Quest 7! A fight with a bunch of creepy crawlies has become unavoidable and now the party needs to do *something* before they're torn to shreds!
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>>6423211
Enoch maybe, Giants definitely not. I didn't even know the latter existed until now. Pretty sure I read the former when I was very little though-- if it had any influence, it must have been *ancient.*

Darwin definitely had influence on Walter, but Voyage specifically isn't influential because I haven't read it lol. I really should though. Seems interesting

Red Dead's the western shooter thing, right? I think I remember hearing a lot about it around the time the sequel came out (something about realistic horse testicles?) and I never really bothered. I like the wild west, but I like it in an extremely particular way that a lot of modern westerns don't really do. I'm also just not a fan of the genre which is what mainly turned me off.
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>>6423276
>>6423276
>>6423276

Back to shilling!

Roy needs to find some grass - actual grass, not the weed kind, he already found that. Will he be up front even though it's conspicuous and weird, or play it slick and possibly learn a couple of things at once?
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Bejita quest updates for the day!
>>6423054
>>6423054
>>6423054
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[b]Quick [red]test[/red][/b]
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>>6423308
oh right. does this work though?
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>>6423308
Only works if you're the OP
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>>6423310
You have the nested formatting correct.
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>>6423229
>Book of Giants
I've only skimmed it and read the cliffnotes, but a lot of the content seems applicable to your WC setting, so it may be worth a look.

>Voyage of the Beagle
I read it once, like ten years ago, ironically right after The Science of Discworld III (which has Charles Darwin in it). I liked both! Very interesting but of Science history, and it gives a feel for the sort of journaling style Walter does.

>Red Dead Redemption
Despite the reputation I seem to have accrued, I am in no way qualified to judge the fidelity of horse testicles, lol... but the Undead Nightmare expansion introduces a lot of mystical beings and cryptids, and the sequel has UFOs, which for me at least scratches a very particular Weird West itch, and Pokepocalypse reminded me of it a bit at certain junctures, like when encountering spookier mons.
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Nosy adventurers are looking for your dungeon!

>>6420481
>>6420481
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>>6422955
gave it a read. a bit to think about but imo his prose is stronger than his argument and a lot of it is carried by style. he's essentially presenting a more digestible zappfe and schopenhauer (which he acknowledges while leveling some imo tepid critiques of schopenhauer and academic philosophy as a whole) but is at the same time maybe unknowingly caught up in his own cultural world view informed by being part of the post-WW2/Cold War generation (particularly in regards to how people percieve the future). I think in some ways its relevant to millenial on down generations but at the same time in a way where most of those generations might look at the argument more with a nod of 'I know' rather than as a grand revelation or profound transgression on the status quo pov, which is assumed in the text to be optimistic by default.

nice prose though, even if at times it feels as though its coming from the smuggest goth in the nightclub puffing on a clove cigarette.
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>>6423450
>his prose is stronger than his argument and a lot of it is carried by style.
Yes, absolutely. I don't buy it, but he illustrates it in such a consumable manner I almost want to buy in as a little treat - I find it compelling enough to like it when a character is taken in by the ideology, it is consistent enough and not totally unbelievable. Rust from True Detective is a perfect example. He buys it and he sells it, even if no one else is buying. I think this book is actually gonna inform my After-Bloom spinoff, which I will probably run after thread #3, so like... Half a year from now? I'll have been writing about Ollie, Roy, and Magda for like 9-10 months straight by then. It'll be smart to keep my attention on the setting but give myself a break from the narrative and characters for a long stint, not just a little flashback or detour.
>even if at times it feels as though its coming from the smuggest goth in the nightclub puffing on a clove cigarette.
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>>6423453
Meant to say at the end:
Fucking kek, you have his dusty anhedoniac ass dead to RIGHTS, jfc...
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[b]testing[/b]
[i]testing[/i]
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>>6423542
ah shit I am retarded
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>>6423543
>Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
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>>6422082
Does this require prior knowledge of a manga that you failed to name?

Your text is so dense with bullshit words that I find it unreadable. While I'm trying to digest the Japanese names and what "Q-clot" is, I encounter "Fluxxer", "Unborn", "Sakura Blooms" and other unexplained concepts. I can handle one or two unknown words in a text, but not 10 or 20.

>maybe an "Unborn" is a demon or something that you will explain later
>"Fluxxer" someone who covers "Fluxxing distances". even the definition of fluxxing distance is unclear. they jump between... "focal points"? what's that? are they in a spaceship?
>"Sakura Blooms" the game's equivalent of XP or shopping points or... something else that will be explained later too

At this point nothing makes sense. Then I continue. What the fuck is a "Mimicker"? You don't explain that either. And if "Sato Kenichi" has doomed his timeline, what is he doing here? Is "Thaleon", the "personified timeline," using some time-reversal shenanigans? Or are we in some illusory reality inside the unexplained "void"? I thought we were in space.

You don't need to explain any of this. I feel you should have focused on writing one quest properly.
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>>6422615
For MONSTER QUEST it's pretty simple.

>QUESTS
Hero's Party Member and Avengers Assemble. Straight up used Hero's Party Member Quest as a template when started. Fun tone to run with, lots of player agency.
>MANGA
One Punch Man and Chainsaw Man. Humans turning to monsters because of inside evil is from OPM. A variety of urban heroes is OPM. Suited feds fighting monsters is chainsaw man, that one is a mostly visual inspiration. Speaking of.
>VARIOUS VISUAL INSPIRATIONS
BLAME and ARMORED CORE for my love of concrete landscapes and megastructures. Moebius' art for the way he textures every surface and object with little imperfections. Frank Miller's comic books for striking high-contrast visuals, sin city and the dark knight returns especially. Lots of other minor weeb-related inspirations.
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>>6423650
>Unborn
The enemy.
>Fluxxer
Time traveller.
Last thread was Steins gate/ Back to the future. Future was screwed so you were forced to fix the present.
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>>6423730
The feds having briefcases which contain expanding monster-fighting weapons reminded me of Tokyo Ghoul a little too. Any inspo there?

I like your quest quite a lot, btw. Thank you for putting in so much effort. I can't believe we're in the home stretch!
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>>6422615
For No Gods, No Masters:

I don’t know if there’s exactly media that directly inspired this quest but I never miss a chance to shout out the original Fallout: Empire of One quest from years ago (almost a fucking decade wow) that stuck with me.

Fallout New Vegas obviously inspired the quest as well but not just for the setting and story. The entire game is spent setting up your new nation and you never get to actually rule so I thought there was always potential there.

In terms of what inspires the writing…where to begin? I’m a big believer in the “Big Man of History” theory and Courier Six bordering on a deity has a strong connection to that. My love of media that has a hero’s fall from grace also comes through in some of the writing and I take inspiration from the Hoi4 OWB mod for civ and some story cues as well. As with most other QMs, I also just sprinkle in all sorts of other media I love and adore. Characters named from other characters, the flood parasite but in a fallout setting,

Overall I suppose it’s not so much the setting (because I’m an unoriginal hack) but rather the expanded world building and writing that really has other influences.

That being said, it’s time to vote for the soul of the nation and make a monumental decision in the Courier’s life

>>6423784
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>>6422615
>list at least one piece of each media that you think influenced your story
It's very hard for me to separate influences out because I tend to mix a hodpodge of ideas and concepts that's difficult to really explain.
Although this question reminded me of my first quest where I used character concepts like:
A medieval version of Newt from Aliens
Claire Temple from the MCU
Clark DeBussy from Legion
An amalgam of Ultraverse's Rex Mundi and Lex Luthor
Tomi Undergallows from Neverwinter Nights
Several John Candy characters
Alex Rieger from Taxi
Lestat's mother
Fairuza Balk from the Craft
Night Creatures from Dwarf Fortress
Mighty Max

And I put them in a scenario I've seen in a few different films usually with a twist I thought was best done in an episode of Quantum Leap.

So, it's hard to say what my influences were.
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>>6423803
>My love of media that has a hero’s fall from grace
You found the perfect player base.
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>>6423940
>FALL FROM GRACE
as many anons have shared an abundance of their creative inspirations in this thread (and I very much hope will cobtinue to do so!!) this is my contribution, which I found from watching a random videogame trailer today. That is all. Thank you
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>>6423794
>Tokyo Ghoul
Yep, that too! Another 1 to 1 stealing of a concept, just forgot to add it. Humans uncaringly(and sucessfully) harnessing forces beyond their comprehension, love that one. I guess you can add Dead Space to the list.
And plot-wise I don't even know. It's just "some guy gets stuck in a horrible situation, but also gets an opporunity to be psychotic without repercussions. Have fun and try to survive the major historical event that you got dragged into." Maybe there is a clear movie or a comic book that I'm ripping off, and I just can't pinpoint it in my head.
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The next update for The Caretaker Quest is up!
The battle agains the creature had a decent start, but somebody´s ego has left her in extreme danger!
Will she be able to get out of this alive? or is this her end?
Roll now to find out!
>>6412304
>>6412304
>>6412304
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>>6423935
>>6422615
>>6421180
>>6421973
>insane melange of worldbuilding influences
>overshadowing/crowding out, Rescorla-Wagner conditioning?
I read your thread ApocQM my brain melted, according to my theory or roleplaying game victory this means you won (because you only win rpgs and end the game when you melt the dungeonmaster's brain)

The suggestion game format (with no player permitted to overwrite the past player's suggestions) is somewhat similar to that "fractal ttrpg" Microscope RPG (I don't know if you are familiar with this) but that worldbuilding / chronology building game really really needs postcards (ie each player writes their suggestion on a card, so that the cards can be visually spatially chronologically moved around in the worldbuilding / fictional history timeline that emerges etc. The idea is good though. Microscope rpg also has some veto system (ie you decide what is NOT PRESENT in the world) I always thought the SUBTRACTIVE ELEMENT of worldbuilding is more interesting than the additive, eg, space opera but no spaceships exist... etc

There is a game design theory I saw (I think it was discussed in relation to Hideo Kojima Death Stranding, why a lot of gamers did not like it) that out of the three elements of SETTING, CHARACTERS and GAMEPLAY mechanics, ONLY ONE CAN BE WEIRD. So you could have a weird setting, but say predictable archetype characters and familiar gameplay, or say weird mechanics, but predictable setting NPCs, etc etc.

The reason is because ALL GAMES ARE PREDICTION literally down to the microaction eg CounterStrike predicting the appearance of an opponent turning a corner and emerging at headshot level, to say an rpg (hoarding and conserving healing potions because you anticipate an imminent difficult bossfight, I guess economists call this intertemporal consumption preference lol) or even prediciting say narrative evolving or preferred companions in a visual novel or storygame etc.

All games are prediction, but prediction requires learning about the FAMILIAR, what to expect. So think of that Rescorla-Wagner conditioning model in psychology, where all learning of comes from surprise, the unexpected the unfamiliar.

If there are too many competing weird unfamiliar fantastical elements in the worldbuilding, according to Rescorla-Wagner you may not learn any of them (overshadowing or blocking of learning) as you default to your established familiar world beliefs. I would say having completed all of Death Stranding and the Kojima weird, it is actually very understandable after a few hours, but my point is that the ambuscade cacophony avalanche of weird and unfamiliar may prove self-defeating in worldbuilding, in that the audience absorbs much less of it, according to that Rescorla Wagner theory.

Hence with the weirdness and defamiliarisation, I think it is best rationed and to be used sparingly for maximum memorability and impact

pic related is the basic outline of Microscope worldbuilding RPG game flow
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>>6424076
>>6417457
>>6417443
I think this is what is difficult to elucidate about "imagination" in roleplaying games and especially worldbuilding, it is a form of CREATIVELY CONSTRAINED IMAGINATION, worldbuilding imagination "subject to" genre limitations, the tactical infinity MINUS X,
>>6417457
except you can never really agree or explicitly define or limit what that subtractive nonpermitted X encapsulates or represents, for fear of locking down or crushing all the creative imaginative input from players etc.

Anyone can imagine or suggest things offhand randomly without limit, but the Art of roleplaying in make-believe worlds is somehow suggesting and imagining into existence things "subject to BELIEVABILITY constraints" (is this bdsm?? ooohhh I am imagining straitjackets and corset things right now >>6418923 ) based upon a sci fi or fantasy genre "world feel" of what fits, is compatible and appropriate to the reality of the world.

A lot of anons know Dishonored, it is one of my favourite series also, I mentioned in the past how in that game if you were to list offhand all the anachronistic elements it might not make sense yet somehow within the whalepunk steampunk witch actual game implementation of the world vision, everything perfectly aesthetically meshes, it feels unbelievably compelling and real and immersive. I am still playing Kenshi right now, it combines wuxia cannibals post apocalypse terminator robots samurai swords medieval armour religious crusaders crab people spiders gorillas dinosaurs renewable windmills and biofuels? SEA URCHINS desert and swamp biomes GIANT SKELETONS alien moons etc in a completely believable manner, note also the SUBTRACTIVE DESIGN (no guns, only crossbows; I guess also unmentioned things like no horses or vehicles, only pack animals etc) Metal Gear Solid series or Death Stranding is perhaps another more debatable questionable example, I would say by the end of the game it approaches an acceptable believability, but perhaps for a lot of players they did not feel the sunken hours of effort and investment justified it.

How would you measure the rpg BELIEVABILITY CONSTRAINT?

Is there a way to tell beforehand, when and if you imagine / merge disparate worldbuilding elements into existence, if they "will fit" aesthetically into a setting or not?

How can you tell if some imaginative or game mechanic element if introduced into a make-believe world will "ruin" the feel of it?

This is one of those rpg game questions where it is easy to "feel", but hard to precisely articulate...

pic related depicts how Hideo Kojima imagines Mary Poppins
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Been a while since I've been here, missed this place
Anything currently running that any of you would recommend?

My brain is kinda friend from subsisting on short-form content, but I wanna get back into quests.
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>>6424091

>>6423336 You're welcome to jump into Pokemon Trainer Quest if pokemon's your thing.

If Halo's more your thing: >>6424067 This'll be right up your alley.

Otherwise, I'll leave it up to others.
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>>6424091
Sure, I reviewed a bunch of quests recently:
>>6413016
Look at the replies to this post, some other anons left reviews too.
The quest I run is called After-Bloom and might be your thing if you like survival-horror or post-apoc stories, but most of the ones I covered in response to this post here are different. Adventure, scifi, superhero/mystery, fantasy, etc.
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>>6424091
If you like (very) dark themes, heavy moral dilemmas, and detailed lore, there's Monarch of Rape. If you like dark anime like Berserk, Attack on Titan, or Vinland Saga, you should like it. It runs very slow though (like, one update every two weeks).

>>6378733
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>>6408062
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>>6424076
>I read your thread ApocQM my brain melted
Thank you for the amazing compliment!

>I always thought the SUBTRACTIVE ELEMENT of worldbuilding is more interesting than the additive
I definitely agree that, as I've said before, constraints breed creativity.
For me, what works best has always been mixing chocolate and peanut butter. For example, I once designed a setting for mechs just because I always felt there was never a sufficient in-world explanation for bipedal humanoid mechs.
So then, I had setting but no plot or characters. I had an idea for an MC but I needed a full set. So I literally just used the cast of King of the Hill. Modifying them to fit the sci-fi setting helped me think of more than enough plot points to fill a multigenerational story.

>>6424089
>How would you measure the rpg BELIEVABILITY CONSTRAINT?
>Is there a way to tell beforehand, when and if you imagine / merge disparate worldbuilding elements into existence, if they "will fit" aesthetically into a setting or not?
>How can you tell if some imaginative or game mechanic element if introduced into a make-believe world will "ruin" the feel of it?
These are good questions that I might be able to discuss. I can articulate them pretty well, I think. I exist in terms of thresholds more than other people seem to. Do I have a better grasp of where the threshold between what is and isn't appropriate for a setting. Although, obviously personal preferences and opinions apply and define them for the individual.

Alas, I am currently out of time.
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>>6424103
>CHOP WOOD, CARRY WATER?
tragedy ensues, the DARKLORDs minions attack
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Souvarine I think your posts would be 50% funnier if they all ended with 'Thank you for your attention to this matter!' could you start tacking that on for a laugh?
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>>6424146
all of my analysis is extremely serious and laughing at any commentary is not permitted
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>>6424091
Well, depends on what you like. Do you like fantasy? I'd read Dark Quest. Do you like post-apoc? I've heard okay things about After Bloom and Fallout: No Gods, No Masters: Redux. Do you like sci-fi? I'll shill my own quest and say you should read Low Rung Researcher.
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>>6422615
I'll have to think about this when I have time.
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>>6422615
>Child of a Dead Empire
>Animation: Ancient Magus Bride, Transformers, Gundam UC and 00, Lyrical Nanoha
>Books: Sabriel, Keys to the Kingdom
>Video Games: Homeworld, Starcraft, Halo, Destiny, Titanfall, Ace Combat, Anno 2070, Dark Souls 2, Death Stranding, FAR, Endless Space
>Tabletop RPGs: General World of Darkness

>False-Woman: A Warhammer 40,000 Quest
>Animation: Ancient Magus Bride, Xam'd Lost Memories
>Books: Mechanicum, Helsreach, Titanicus
>Video Games: Armored Core, Ace Combat, Metal Wolf Chaos, Metro 2033, Control, 40k Mechanicus, Highfleet, Devil May Cry of all things
I'm slowly coming back, I swear. There's a fucking light at the end of the tunnel. I'm NOT DEAD YET.
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>>6424533
Have you heard of Fading Suns? Space Opera by some of the guys being World of Darkness. I think you would really dig it. Reminds me of 40k, DUNE, and Metabarons.
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>>6424534
Doesn't ring any bells, and I'd never heard of it before looking it up. Seems neat on a surface read, though I'd need to actually convince my group to try it out when we wrap our current campaign in a year or so.
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>>6377720
>>6377720

After nearly a month of going through sickness and miscellaneous real life issues, I finally got around to pick up my writing again.

Meehraj and Zil decided to follow the cries of help...but something isn't right...
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>>6422615
>Quest: Awakaned System

>Film(s): Omniscient Reader: The Prophecy, Scarlet Innocence
>Book(s): Reincarnated as a Goblin... and My Mom’s an Elf?!, Book of Ezekiel
>Manhwa(s): I Became The Only Healer In This World, Level 999 Goblin, Max Level Player, Tomb Raider King, Redo of Healer
>TV: The Devil Judge, Marry My Husband, Reborn Rich, Vincenzo, Girl from Nowhere
>Video Game(s): Yandere Simulator
>Music: Jessie - Girls like me, SUNMI - MAID, SUNMI - Borderline, CLC - Hobgoblin
>Tabletop RPG(s): Vampire: The Masquerade
>Quest(s): Monarch of Rape, WoDpocalypse: Gauntlet Sundered
>Art: morikoa3 / moriko38, zerakim / Kim Youngho, Pieter Huys
>News: Cristina Wilcox injured her hand
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>>6424622
>>6424622
>>6424622
End of the lagat arc for VEGETA QUEST. Also announcing some slower posting for X amount of time as I prepare the next arc.
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>>6422615
Well, for both Gaol Quest and Jail Quest, it's more of a playlist.
Here's Gaol Quest's playlist, since Jail Quest's playlist is still WIP (and needs updating).

>GAOL QUEST PLAYLIST

Audioslave - Your Time Has Come (Opening)
https://youtu.be/Ce-h3stcOD0

King Gizzard and the Lizard Wizard - Crumbling Castle (Gongalla theme)
https://youtu.be/qZwr511qGoY

Fleet Foxes - Third of May / Ōdaigahara (James Calaca theme)
https://youtu.be/qYkSUIOoEAg

Sofi Tukker x Amadou & Mariam - Mon Cheri (Petunia Karachova theme)
https://youtu.be/UPsrZV5JcNQ

Blur - Good Song (Gobson G. Gobson theme)
https://youtu.be/7xndZN16-KQ

Maaya Sakamoto - Anata o Tamotsu Mono (Sierra 2 theme)
https://youtu.be/fQrZYRU3eUE

Rom di Prisco - Paradigm Shifter (Frank theme)
https://youtu.be/2FnD-JKXRVU

Etsuko Yakushimaru - Kamisama no Iutoori (Warden Bianca theme)
https://youtu.be/lMQK5MbIb1E

Radiohead - I am a Wicked Child (Pedro Rubeda theme)
https://youtu.be/g-Iy8M7tHMI

Jimi Hendrix Experience - All Along the Watchtower (Paulo Rubeda theme)
https://youtu.be/TLV4_xaYynY

Fleet Foxes - Featherweight (Pablo Rubeda theme)
https://youtu.be/LoZ4q_lft2A

Tinariwen - Sastanaqqam
https://youtu.be/2I3PLVuKNtw

Coldplay - Violet Hill (Sierra 1 / James Calaca childhood theme)
https://youtu.be/basedWh_EzEoU

Audioslave - Out of Exile (Ending 1 theme)
https://youtu.be/8S1TMaqjvCA

Blur - Out of Time (Ending 2 theme)
https://youtu.be/UkLWf-fbsLo
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>>6424637
Also here's some of the inspirations for Rosa Montagni. I tend to get inspirations more for characters than story etc.
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>>6424552
Idunno about the system, but the setting is fucking AWESOME. If nothing else, reading some lore will get your gears turning.
>>6424583
>WoDpocalypse: Gauntlet Sundered
Woh.... The first quest I ever ran???? You were there for that??? I only voted in your quest once, for handholding, but have kept lurking every few days or so when I'm caught up on the games I have been in and the one I am writing (speaking of... I need to update today!). You're a strong writer and I really do like the kind of urban fantasy setting you've managed to illustrate, it all feels really seamless and natural with how the world works. There was some Netflix movie about people getting superpowers, and a criminal organization keeping a woman with healing powers on hand. I think Code 8? Maybe Project Power? Hard to recall. I was thinking of that when our character became a healer and you revealed the threat of being taken captive. It's really cool that early/messy quest of mine left a thumbprint on a cool new story that people get to play.
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>>6424637
I love a playlist too.... One has been coming together for After-Bloom I'm proud of. You have fantastic taste in music, IG.
>>6424639
Tell me about the character in the top right of the grid?
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>>6424646
Calamity Jane, from the animated series "The Legend of Calamity Jane". She's cool and stoic and cuts a mean figure design-wise.
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>>6424649
Damn right she does. I like your style, man.

Thanks again to all you QMs for letting me get a good look behind the scenes.
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>>6424687
>A LOOK BEHIND THE SCENES...?
It has been very revealing indeed
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>>6424721
>Webm
Literally how I feel leafing through sappy shit like Four Agreements and Road Less Travelled before sitting down to write about survivalist cults hanging kids and madmen in the forest eating dogs with their bare hands.
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