Thread #97699163
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What races exist in your setting, or at least are races that you like, be it in science fiction or fantasy settings, and wish were seen more often? For me, I wish Warforged were in more D&D settings naturally.
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>>97699163
>races exist
>sci-fi
• Humans
>fantasy
• Dyrkin
• Felynns
• Grublins
• Nobles
• Returned
• Snafu
• Vulkhans
• Wretched
• Zephyrs
>wish were seen more often
• I make what I want to play, because fantasy games are for making and playing what one wants.
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>>97699163
Technically the pic isnt accurate anymore but whatever
>Races in my setting
Picrel, the main ones are humans (not shown, human), elves (tree people with wood skin and leaf hair, 1/7th or 1/6th a tree's height, females taller), puccas (can assume any form between a human and one mammal that retains the number of limbs), and four races of goblins (imps, bugbears, kobolds, redcaps; each with different powers)
>Races i like
In fantasy i like elves, simply because elves are pretty and ive become broken into liking characters more if they have pointy ears and live in the woods. In addition, i really like when a race is somewhat alien in how they act due to their nature.
Im sci-fi i like races that are more mystical (such as the empathic races in star trek) in a setting where there expressly isn't "magic" or a more standardized and common form of abnormal abilities.
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>>97699163
Every setting I add dwarves, elves, and orcs. But "dwarves" are just whatever that setting's tough race are, "elves" are whatever is both quick and noble and also makes sense in the setting, and "orcs" are just whatever is strong.
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>>97699163
>Races I like
I find races with a connection to either heaven or hell interesting. Specifically where the cursed race is good and the divine race is a villain.
I find a hero that overcomes their cursed birth more interesting than one destined to be a hero and reversed with divinity.
I'll get some hate for saying that Tieflings are my favorite because overcoming that curse and even finding some community despite it makes for an interesting character. Also they simply look pretty.
I find Aasimar cool too, but being a nepo baby doesn't make a hero cool. Or maybe I'm an edge lord because Fallen Aasimar is the most interesting of the three.
>Would like to see more of
Kalashtar is an interesting concept, although I haven't looked into how the half Spirit half Human thing works exactly. Maybe I like the idea of someone having memories that aren't their own.
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>>97699378
Fuck do you have against GIFTS, anon?
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>>97699163
love a lineup
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I'm obsessed with finding the ideal race lineup. I think the "big 5" is probably the closest to the ideal, along with LotR and D&D's (earlier editions) lineup, minus having too many short races and humans being weirdly the tallest/strongest race which doesn't really fit of them being the average everyman.
Specifically I think you have to have the perfect balance of weird, furry, and artificial races. Too many makes the race lineup feel freakshit, but too few feels a little bland and boring. For example this lineup I drew is too furry; it really should be closer to a 1/5th or 1/6th ratio, but then you have to find a good balance with your humanoids that's hard to do as well since too many humanoids (or just "humans only") makes it feel like a humans only world which doesn't have the same texture as a high fantasy romp.
For the record I think Elder Scrolls (10 playable, 4 human, 3 elf, 2/3 beast races + orcs) is both a good balance and right at the absolute limit of how many you can add, since too many races is just as bad and you get that kitchen sink feeling.
I know there's a platonic ideal somewhere, I just haven't found it yet.
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How many is too many?
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>>97702030
So basically anime demons?
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>>97699163
>What races exist in your setting
As of today , picrel
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>>97703227
I feel like anime depictions of demons tend to be as >>97703135 said, humans with accessories while western animated depictions go for the full red skin, horns, and tails.
I specify animated because for live action stuff, I feel like CGI/makeup budgets lead creators to make demons/angels as human as possible.
picrel aren't technically demons, but you get the idea.
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>>97702063
It's OK. The best tiefling ever didn't have horns.
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So, there's two main continents. One has the humans and related races like elves/dwarves/etc while the other has bird people and lizard people who are just different ethnic groups of intelligent dinosaur. Those are the races that evolved naturally, there might be other things like demons and undead that appeared through supernatural means.
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>>97699163
You weirdos are all the same. You can't be satisfied with an elf or something like that, you need all your games to have a race selection like this:
>Human
>Sharkgirl
>Jumping cactus
>Marionette
>Fire elemental
>Giant intelligent friendly talking spider
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>>97699163
Not really a complete lineup since after drawing this I have added to the setting some more minor species, as well as two more major civilizations (though they don't share a border with humans). Maybe I should update it at some point, but it does include the major alien civilizations humans have direct contact with (the Seirans, the Demosians, and the Ni-hir), as well as some minor ones.
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>>97704256
They might look cute or goofy, but don't forget they drown people.
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Terrans, Mercurians, Ketherians, Jovians, Venusians, Martians, Lunnites.
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>>97704256
His sole goal in life is to extort you, traffic you, or drown you. He was put where he belongs, even if hes capable of stealing a demon from possessing your body like a romanian to a car
Also for reference the "fair and foul" isnt just about their behavior; the fair faeries were created by the goddess of life to create things (dwarves make wonders, elves make peace, harpies make rape) and the foul were created by the god of death to destroy things (pucca destroy trust, trolls destroy life, vodyanoy destroy possession).
>>97701289
Also the out of date part is gargoyles and goblins. The newer lore is that the elves and an alliance brought an end to the gargoyles since they posed a serious enough threat, and the ultimatum given to the last of them was to become stone or become twisted to a form anew. If you ever see a gargoyle statue thats not attached to a building, it was once alive. Meanwhile goblins are no longer fair or foul due to having their fates altered.
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>>97705147
Dwarves reproduce asexually. All dwarves are male or genderless (depending on how you wanna class em), and are made up of magical energy. Dwarves create other dwarves by collecting the energy of peoples dreams with a pickaxe, molding it all into a dwarven shape, and then imbuing it with a poem to guide its personality and act as a name (so for instance, a dwarf could write the epic of gilgamesh and their son is named Shūtur eli sharrī). Also a side note: if you see that the dwarf has little guys on him, those are his sons - who shall live in his beard until they can fend for themselves.
With all of this said, they dont technically need to wear clothes because they have absolutely no interest in women or need to interact with them.
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>>97699163only famaleelves, goblin, gnomes, dwarves, orcs, halflings, beastkin, tieflings, changelings, warforged, genasi, goliath and dragonborn.male onlyhumans.
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>>97702030
See I prefer my divine/demonic ancestry species/races look weird as fuck. Like the way I've described the divine ancestry in my modern fantasy ttrpg is that you're gonna have weird/multiple eyes and wings and white skin that looks like kintsugi (that method where pottery is repaired with gold). Demonic ancestry will result in things like multiple horns, glasgow smile mouths that split open too wide, cloven hooves with furred legs, thin barbed tails, extra eyes, claws on the fingers, red or black skin with veins that burn like magma, that sort of thing.
I want my weird shit to be weird, even if I'm putting off doing the art because it's gonna be a pain in the ass to draw. And I would post the lineup I currently have of the core book options but like it's something like 5200 wide x 600 tall to fit everything on there.
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>>97699163
Besides these guys, the guys who have dog heads, and the guys with one giant foot, what are some less common creatures or beings from myth, etc., that would make good races? Centaurs and Minotaurs are pretty common, so let’s go more obscure.
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>>97699163
2 campaigns.
>Men of Red, Orange, Yellow, Green, Blue, Purple, Black, White, Brown, Bone, Jale, Dolm and Ulfire. Androids, Greys, Deep Ones, Mutants.
>Men of varying earth like ethnicity and mutants, slugmen, bitterfolk/servitors, bagarsknechte.
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>>97699163
I generally assume all base races exist in some capacity, and then if any of my players want to play any other race I add it to the world in some way. One time a player rolled a Goliath and the cluster of tribes I came up with ended up being a big part of the campaign even though it wasn't my intention at first, fun times
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>Known space is an area of the galaxy spanning almost ten thousand light years at its widest point, containing nearly three hundred million stars and their respective planetary systems, of which over twelve hundred contain habitable worlds: planets with nitrogen-oxygen atmospheres, climates that are warm enough for liquid water to exist on the surface, and which have evolved complex multicellular life and support thriving ecosystems
>The evolution of life does not necessarily equate to the evolution of sapient life, of course, nor the development of advanced civilizations capable of interstellar travel. Nevertheless, dozens of species ply the warp routes of known space. Of those, seven are considered viable choices for all DEEP SPACE campaigns, being common throughout space thanks to centuries of exploration, expansion, and colonization of new worlds
>Chalak. Short-tempered and violent, but also consummate explorers and navigators, the nomadic chalak are a species of raiders, pioneers, and wanderers
>Dethek. An insect-like race from the desolate and hostile world of Moraal, the dethek are nihilistic and withdrawn, but also some of the best shipwrights in known space.
>Elai. Adaptable, varied, and tenacious, elai are the most widely distributed species. They are varied in their talents and unbounded in their potential.
>Kyn. A feline race from the idyllic world of Kass, the kyn are mercenaries and pilots virtually without equal who turned the tide of the Great War.
>Tor’qua. An ancient an enigmatic race of beings, the tor’qua glow with an inner light and would hold onto the present forever if they could. They are wise, but arrogant.
>Tuxtla. A small race of feathered avians from the planet Ometeo, the tuxtla were conquered by the varjren centuries ago, but have since spread throughout known space.
>Varjren. Tall, robust reptilians that control the largest of the Great Powers, the varjrens are noted for physical might, along with their stoicism and determination.
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>>97708119
Panotti.
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>>97708119
I mean I doubt theres anything as exciting as elves or dwarves, but theres records from ancient greece of a one eyed scthyian horse nomad people who were rich in gold they stole from Griffins. By one eye did they just cover one eye, missing one eye or a tribe of cyclopian men? No one specifies how exactly they're 'one eyed'
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>>97699163
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Elves and Humans then whatever freakshit race my friend's wife wants to play, usually some variation of a faerie or some kind of elemental.
At this point I think she would quit if I made her play a standard race and since the precedent goes way back she's the only one that gets away with it.
It's fate so it doesn't really matter but I prefer not to have too many races.
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>>97699163
like just exist, or available to players?
because i prefer a limited pool for the players, but as for the game ill put in pretty much anything.
like aliens in their crashed ship, and then describing it to the players from their characters POV and never outright saying what it is.
i like myconids and little mushroom fellas, they're fun guys :D
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>>97717773
What a disgrace of a race lineup. Of the 23 races on display here, only 2 to 5 of them (depending on personal opinion, I say 2) are actually somewhat appreciable from a base human. Absolutely fucking garbage, do not post this here again.
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>>97714294
The Arimaspi are cool, but I prefer the Spartoi.
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>>97718094
You can just say you like tabbits, anon, no need to be saucy about it.
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>>97722160
No, that was just a stylistic choice made by Ray Harryhausen. In the actual myth, Spartoi were earthen men of terrible martial prowess. They were human enough that some of them took wives and begat children after helping found the city-state of Thebes - in fact, the Theban royal line was descended from the daughter of Cadmus and a Spartos.
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>>97701811
the most i've seen in an rpg is starfinder 1e with 140 statted races give or take, and that's only the ones they chose to stat. though obviously i haven't taken into account something like rifts which possibly rivals or even exceeds that value
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>>97699163
What elementally-focused races exist in your settings, and what does one need to consider when making such races, especially if you want to avoid just copying Genasi too closely?
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>>97732859
Not particularly. Spartoi literally means "sown men" (from Greek speiro, "to sow"), while Sparta is likely derived from Spartos (aka Spanish broom), which is native to the Mediterranean and grows very well in the region.
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>>97717773
i'm usually all for big varied race lineups, but come on
>small human
>small human
>rabbit human
>tall human
>tall human
>human
>dragon human
>small human
>anime furry
>small anime furry
>small human
>tall human
>tall human
>tall anime furry
>tall anime furry
>small human
>small human
>tall human
>small human
>blue human
>small human
>tall human
>small OR tall human
try harder
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Hey can someone help track down a sci-fi race i had art of a while back but lost?
The art was like 2-4 slides of sepia/ greyscale art depicting a diagram of what kinda looked like something a furry artist would draw. The creatures were vaguely humanoid with a drawn out face like gelflings almost, in the art I remember they had longer hair. They didnt have skeletons instead they have a tightly bound dense muscle core, which they can in turn control like the rest of their muscles and alter their structure a little. They also had weird hands either just more spread out fingers or an extra but they could split it down the middle and essentially split into 2 functioning hands. Can't remember if digitgrade or not, anyways any hints would be appreciated ty
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>>97699163
Here's my ten. Left to right:
>Shapeshifting foxes. No "hybrid" form, just either a true quadrupedal fox or a member of one of the other races. They can, with minor effort, retain features like their ears or tail while in another form, but that's it.
>Kobolds with more dog and rat qualities than you typically see today. They stole the hobbits' angle of always looking for maximum comfort.
>A hardy, community-oriented elemental race of earth with symbiotic plants that grow in their mineral-based wool.
>Dwarves, with star-nosed mole inspired papillae in their beards, explaining why they don't shave much.
>A thoughtful elemental race of water with incredibly detailed memories and complicated breathing structures that switch between gills and lungs.
>Bird people who cannot fly, but are absurdly alert to their surroundings and can mimic any sound they hear.
>You are here
>An ambitious and restless elemental race of air, with gliding patagia and built-in Faraday cages. They also have a complicated system of internal air sacs, but that doesn't really show on the visual design.
>A race that never stops growing as they age, annual molting their carapaces and becoming incredibly long and stooped in their old age.
>A passionate and creative elemental race of fire with iron bones in their absurdly long limbs.
Aside from humans and foxes, I've gone to different artists and put different members of my group in charge of leading feedback on different race designs. My goal has been to get races that feel like they come from the same setting, but that don't come across as too similar.
>and wish were seen more often?
I put a lot of thought into both the physicality and the psychology of these races, and especially how the two interact. How does being capable of gliding change how you approach problem-solving? How does it change your outlook on life if you continuously grow until you die, the years literally bowing you over? But, too often, we just see "This race is SEXY".
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>>97699163
These are the races for my SF setting.
>Goblins are basically the Watchmakers from the Mote in God's Eye, which humans found and uplifted back into intelligence
>Yoke are close to humans, other than laying eggs and being extremely collectivist
>Carvers are bug people; their head is one giant compound eye. They are eusocial, like termites, not ants, so they have male and female eunuch workers who are 99.9% of the population.
>Felids are protandrous hermaphrodites; during the juvenile stage, they transition from male to female. They had a big empire that got wiped out, so there are multiple colony worlds that got uplifted by the Final State (and a couple that got uplifted by humanity, more recently)
>Moths coordinate swarm behavior through a low-intensity buzz their brains are programmed to translate super fast, making them extremely good at coordination They're native to a high-atmo planet, and need technical assistance to fly in ~1atm.
>Elders are biological immortals. They were created as a slave race to mind the gardens of a now-extinct alien species, and are biologically disinclined to violence.
>Molds are made up of evolved rampant nanomachines; they love building things, and sex with other Molds is the same as a good conversation to them.
>Wastriders are a harem species where the males laze around and beat each other up for wives.
>Esurients are sequential hermaphrodites; when socially dominant, they become male and their antlers grow out, while when submissive, they become female and shed their antlers. Their entire society is a constant dominance game because of this.
>Brambles lived for ~700ky on a malfunctioning generation ship, and re-adapted for zero gravity. Highly ritualistic/conservative behaviors as a consequence.
>Ferrets are actually a species of parasite that eat the brains of their hosts; they can even transfer between bodies. Host body has cartilagenous skeleton and chromatophore skin, making them super good at stealth.
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>>97699163
What settings have you stolen great race ideas from? Also, how do the LoZ races rate?
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>>97699163
From my campaign world but players start as human.
Baseline humans with a dash of Elf blood for spell casting.
Aesir, robust, violent humans from another plane.
Celestial Elves, dangerous conquerors and administrators.
Elemental Dwarves, merged with the material they work.
Gnomes and Dwarves, imported to mine and craft.
Halflings and Goblins, two subspecies that must reproduce or they turn into murder-bunnies.
Wood, sea, desert and other adapted Elves.
Dragons from other worlds and planes.
Four armed Mermen from Mars.
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>>97744893
>Honestly, "small animal walking on its hind legs" is so much better than "bipedal and humanoid version of animal". That's one I really wish we saw more of.
Funny that you say that, because that's literally my line up
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Trying to make a race of sapient rat people that lean more into the muskrat and nutria side of rodents. Main challenge is figuring out how to convert MechWarrior RPG 4e rules into something that works for a late 19th century fantasy setting.
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>>97699163
I just don't find fantasy races interesting.
Or human-like sentient aliens.
Human writers write human characters, even when they are trying to write an alien.
Being a funny colour, or having weird anatomy isn't what makes a character compelling.
If you rewrote the corpus of Shakespeare, but replaced all the characters with Star-Trek rubber forehead aliens, it would add nothing.
And in fantasy or science fiction, human beings can be made as strange as you need them to be.
Hell, human real people can be stranger and more unalike to one another than most of us care to consider.
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>>97762681
That's clearly Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-For-A-Butt.
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>>97699163
elephant beastmen like the loxodon from MtG, of all the animal men I think they the least represented anywhere, perhaps because furrfags don't find elephants attractive, but elephants are really fucking cool
I have them in my setting (and other anthro creatures) but not as playable race options; to me beastmen should have a deep uncanny valley feeling to them, alien and strange but at the same time unnervingly familiar to other civilized beings
they were created as slaves in a hyper magic empire, but they overthrew their creators and took over their lands a few centuries ago. So far they have mostly kept to themselves while trying to form a functional civilization of their own, free of their masters' sins and magical tampering. Elephants fulfill a social role as mediators, clerics and lawgivers, and overall sensible and cool minded people that their bestial peers turn to when facing some complicated problem
in sci-fi? Barsoom green martians, but that's just a personal taste
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>>97699163
>ogron male same height as ogron female
>spartan male same height as spartan female
>venetian male same height as venetian female
>human male one tick mark SHORTER than human female
>borian male multiple marks shorter than borian female
>felan male MUCH SHORTER than felan female
this is a fetish image isn't it
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>>97766253
Nah, if it was, it'd look like pic related.
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>>97767194
Nah.
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>>97699163
What do you have to consider when creating or using a race with a lifespan significantly greater than the average human’s natural lifespan like most depictions of elves? What about a race with a significantly shorter lifespan than a human’s like goblins?
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>>97769354
>>97769423
>>97769467
>>97769536
>>97769620
kill yourself bumpfag
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>>97769467
Honestly, I've made it a point to not include mortal races with too great a difference in life expectancy. The shortest-lived race in my setting lives 72.1 years, while the longest-lived can go for 113.2 years. The difference there is 36% of the longer-lived race's lifespan and 57% of the shorter-lived race's lifespan, so you can still have banter about having been adventuring with someone's grandfather without having to restructure how society works.
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>>97699163
Can demons work as a playable race? I know, I know, Tieflings like him, but I mean actual demons.
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>>97771764
Brancalonia has a race of demons who refused to obey not!Lucifer and rose to the mortal plane. Being away from the Inferno means their unholy powers have diminished significantly, and they're generally treated like suspicious foreigners, but they're beloved by the Church for proving that even the worst people can change if they really want to.
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>>97763466
Is it though?
It's a justified position.
I think people are uncomfortable with the idea that human natures can be unalike to one another.
It's part of that looming unnameable shadow that lurks beneath the polite veneer of civilization.
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>>97762681
They're loosely based on termite queens. The basic Ni-hir unit of government is the hive-city, which is basically a city-state. The queen is the only reproducing female in the city (in particularly large ones you might have one main queen and one or two secondary queens), with most of the population being her children. She needs to lay a lot of eggs to keep the population numbers stable.
>>97766096
I have played the Earthworm Jim games and watched the cartoon when it was airing, but that wasn't the direct inspiration. Though maybe there was a subconscious reference. Some of the other aliens are also partially inspired by different media, including some fairly obscure stuff.
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>>97787587
It was supposed to be the moon, but it came out more like a spotted egg. The context is that trolls come from the moon in-setting. Theyre also led by a troll thats born with a horn called a Unicorno, but thats neither here nor there
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>>97783255
That stomach seems a bit excessive compared to the mouth and oesophagus it's presumably meant to be filled though. Do they eat crap so stubborn that it has to be digested for months?
Also, what's that huge amount of unlabelled volume between the ovaries and intestines?
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>>97787852
>Menopter queen backstabbing
Technically in this case its not a backstabbing, its a reference to a boss i ran in a campaign which had a menopter queen who had a pair of huge scythes (linked by a chain) that looked like throne ornaments at first
However, menopters ARE also a backstabber race. The fair faeries were created by Life to create, while the foul were created by Death to destroy. In the case of Menopters, they were made to destroy peace. The fate etched into their soul perpetuates an endless cycle of war to ensure there is never truly a state of peace across the whole planet.
>Also what's with the bullseye spider?
Its a reference to a different pic i drew, but its mainly just something to make the design more interesting. If made into a proper monster, its just a spider with projectile web attacks like south american bolas
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>>97788269
The goblin is probably like 3'6 for reference
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>>97788085
>That stomach seems a bit excessive compared to the mouth and oesophagus
Honestly that's largely the result of having drawn the diagram with the internal organs much later than designing their appearance and having to figure how to fill the space. Visually, having the first three body-segments just dangle out from the front of the third looked weird, so I also enlarged the third segment to have the upper torso be perched on top of it. In my initial hand-drawn pictures (pic related) I tired to the queen's silhouette look like a bell-curve, but in my first version of the race lineup, which had the queen viewed from the front, I ended up placing her upper torso higher up, and when doing the second version I wanted to stay consistent with that, and it's also easier to get that shape look right given the way I draw with a computer. I have since then tried to keep it more or less the same to maintain a consistent design.
As for what they eat, it's mostly specially formulated nutrient-paste. They just need to eat a lot of it, given how many eggs they lay. Even if one would assume 100 % efficiency in converting food to eggs, they're still laying literal tons of eggs per day so it adds up.
>Also, what's that huge amount of unlabelled volume between the ovaries and intestines
That's actually more of the ovaries and the equivalent of the womb. Basically nearly all of the 4th body-segment is taken up by the reproductive system, which does a loop inside the body, functioning in a conveyer belt like system. Eggs are fertilized near the genital opening in the rear, then pass along the line as they develop, looping back towards the rear since that's where they have to come out of. That allows a constant production of eggs without needing to wait for the exiting ones to develop before new ones are fertilized.
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>>97791741
Yeah there we go. Still largely the same picture, but at least the whole thing is there
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>>97791973
>Knife Elves
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>>97703236
I like it, but you might consider using the proper forms: jotun for a single individual and jotnar as the plural. "Heim" means "home," so "Jotunheim" is the home of the Jotnar or giants in Norse mythology.
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>>97699163
>Six kinds of Elves and Humans
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>>97699163
This is only one true, correct race lineup.
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>>97699163
I usually feel like people are cowards about fantasy races because I always challenge players to just make shit up so I can throw together a unique custom race and weave them into the setting. Like when artists make detailed interpretations of children's scribbles. That's what I wanna do. No one ever seems zany enough to make up something for their character that actually seems challenging though.
So it's usually just "oh you want to be a rabbit furry? alright guess we're just reskinning halflings for that." but then there's the rare "I want to be a robot in this fantasy setting" and then you get to make a race of "tin men" with painted masked faces, who were said to be made by some ancient god. They live in a walled city in the wastes where nothing grows and the sun burns skin, but it's not uncommon for them to leave, and those among them who do tend to have a fascination with living things and a depp ignorance of magic. They are known to be scholarly but with the mannerisms of fools. Not hard to come up with stats for something when you have an idea of how it fits in the setting.
But most players still just go with something from the book or wanna play their secret fursona thinking no one will notice. Like come on who cares about that, tell me you want to play as a golem made of straw with a pumpkin head or something like that.
People are a bit more willing to make unconventional shit for scifi though. They'll even play as something more fitting in fantasy. Something about it being a space scifi makes them more open to more alien characters.
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>>97830563
That tangentially reminds me of what of the quirks of a shapeshifter race in my setting: they actually evolved to be LESS perfect at shapeshifting than early members of their species were.The other intelligent races provided a pretty strong selection pressure in that a given member of the species was much more likely to be killed out of fear and paranoia if they had previously perfectly passed as a member of the race they were mimicking. People were generally more willing to accept the weird autistic shapeshifter people when you could still obviously tell what they were.
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>>97839644
Off the top of my head? Vices and conflict.
>vices
Indulging and NOT indulging, depending on how corrupt they are. Not indulging is a test of will and resolve.
What good is resisting temptation if there's no temptation to be found in Heaven? Can think of it as some form of celestial character-building.
>conflict
Again, can be a vice, like the joy of carnage, with heart pumping, body pushed to the breaking point, the sheer feeling of being alive after facing death, the triumph.
Alternatively, for the less warlike, it's the possibility of being the savior, the guardian, the protector of the people. To be a hero the world desperately needs.
There's no conflict in Heaven, everything is at peace, or close enough that it amounts to the same. No opportunity to fight for the side of good.
>vices again, sort of
Angels and other spiritual beings may not have bodies in their natural state, so they lack the bodily sensations of the mortals.
Look back to the "feeling alive" part. How can you know true fear unless you're staring down the abyss of death?
How can you know triumph if you never had to fight for your life and emerge victorious?
Only a mortal can know the depths of despair and the heights of joy, for he is both mortal and limited.
He may not go where he pleases, may not do what he wants, nor does he always get what he desires.
From that limitation, the conflict with reality itself, a great many feelings are born.
To a being that exists only in form of a spirit, this is an entire world that's just out of reach.
And to gain a body is to gain a way to explore it and everything it has to offer.
tl;dr spirits wanting a body to fuck about in the mortal realm is like living on anti-psychotics or anti-depressants, and then spending some time without them, savoring the world that regained it's color, with sounds less dull, and experiencing emotions once again.
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>>97699163
Do you have any rabbit-folk races in your setting? What do you have in the way of advice for designing them please?
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>>97833943
Unfortunately, it’s heavily homebrewed D&D. I’ll freely admit that it’s sunk cost fallacy at this point, but I’ve spent over a decade writing and rewriting the system to meet my group’s needs. It’s not like we don’t play other games, either—hell, I’ve imported rules from some of them into this Frankensteinian monstrosity—but something keeps bringing us back.
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>>97699163
I've got humans, starfolk (anime demons but they all derive from a single shared soul), beastfolk, and magical beasts. I'm on the fence whether I want to add in more generic fantasy races but if I do they'll probably just be minor bloodlines or something rather than having a real place in the world.
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>>97842636
i mean d20 + modifiers is perfectly ok as a system setup.
It's just that 5e botches the numbers a little too hard and you have to fix a ton of math unless you lean super hard into the almost impervious superheroes bit.
If you ve already spent the effort to make it playable i understand not wanting to let it go.
I have had the exact same experience with 3e
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>>97842417
Make them a race of brutal psychopaths who would cut a man's throat as soon as look at him.
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>>97842695
>with 3e
That’s the truly wacky part: we started with 3.5, with Tome of Battle as one of our favorite books. We didn’t like what WotC was doing with 4E, but also felt like Paizo was making most of the game’s issues worse with Pathfinder, so we wrote a few hundred pages of our own homebrew. Then 5e came out, we tried it out of curiosity, and eventually concluded that we preferred the underlying chassis and the simpler scaling on skills, attacks, and saves. So we tossed our previous few hundred pages and started rewriting 5e instead, with some of the first steps being halving hit point pools and adding a system of ToB-inspired maneuvers for all martials. In the meantime, we’d also been playing games like GURPS, various iterations of WoD/CoD, Tenra Bansho Zero, I think L5R at some point, at least a couple of homebrew games, and probably some other stuff I can’t recall. We’re in the middle of a Shadow of the Weird Wizard game right now, which is going fairly well, but there’s still obvious interest in another “D&D” game in our setting at some point.
The setting is probably at least responsible for the system oneitis, since we’ve been collaboratively building it together since we were undergrads. Until recently, something like half of our games in it had been in the 3.5 era before transitioning to 5e, but we’ve really built our mechanical homebrew around the setting quirks in a way that we can’t always immediately replicate in other systems--and we do try to get a decent level of system mastery before we start rewriting things. But, after so long, it’s so much easier to come up with character concepts for the setting we know like the backs of our hands.
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>>97703878
Pathfinder is the worst for this
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>>97699163
Ittania is a human world. Humans build its kingdoms, fight its wars, and fill its taverns. The other peoples exist at the margins: rare enough that encountering one is noteworthy.
>Humans
The dominant people of Ittania. Varied in every physical respect, but recognisably one people: ambitious, adaptable, and convinced the world is theirs to shape.
>Elves
Their lands lie east of the Emryn Marches, ancient and unwelcoming. Those who venture west carry centuries of memory and a wariness that most humans mistake for arrogance. There are three broad Elven cultures sharing one stat block: the High Elves, ancient traditionalists who make no effort to be liked; the City Elves, cosmopolitan and mistrusted by everyone; and the Wood Elves, isolationist and feral by reputation.
>Dwarves
Dwarves live beneath mountains in foreign lands: vast hollow-earth compounds carved from living rock over thousands of years. They are the most technically accomplished people in the known world, and they know it. They have been at war with the Elves for centuries, over a grievance that both sides remember differently. They like humans and Hobbits without reservation.
>Hobbits
Nobody talks much about Hobbits, which is largely how Hobbits prefer it. They live in rolling hills and quiet valleys across every kingdom, in houses dug into banks, in communities so unobtrusive that travellers pass through without noticing. They are warm, hospitable, and quietly fierce when threatened.
>Emryn
The Emryn are not half-Elves, and they find the suggestion tiresome. They are their own people, born of an ancient union between human and Elven civilisations over a thousand years ago. They occupy the Emryn Marches: a nation sitting directly between the human kingdoms of Ittania and the Elven territories to the east. West Emryn lean human in culture and custom. East Emryn lean Elven. Both regard the other with a suspicion that is really a mirror held up to their own uncertainty.
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>>97699163
So far we have...
>Humans (in all sorts of flavors)
>Witches (*mostly* human)
>Chimeras (not a true race, humans individually transformed throught ancient and poorly understood magics into a fusion of man and beast to serve as shock troops. Multiples kinds, from barely sentient, expendables grunts to the elites deluded into thinking they've been uplifted by the gods.)
>harpies (highly aggressive, isolationists and xenophobics, occasionally enslave humans tribes. Also somewhat tamer hummingbird harpies)
>mermaids (sentient but predatory and lethal)
>giants (dying, a few hundreds in the far off north)
>snake peoples (nearly exterminated by harpies for religious reasons in the distant past, infiltrated their way in the human societies of the middle east and are now working to get them to genocide the harpies)
>dwarves in some mountains
>faes (beyond the mists marking the edges of the world, start fucking around when thoses spill over during winter. Bad news)
>dragons and all sorts of spirits and godlings (dryads and the like)
In practice most peoples will only ever see humans and the occasional dwarf, unless they go in specifics regions of the world.
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>>97858208
>>97861106
Just let it die. I don't know which lineup was yours, but the fact that people didn't find it interesting enough to discuss is just something you'll have to learn to live with. Thread's been up for nearly a month now.
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>>97737874
The quality of the image is low and you can't appreciate the details, but it is:
> Robot race with metallic neck
> Dwarf
> Full furry rabbit
> Dude with little horns that transforms into a Blue yokai
>Elf
> Human
>Dragon human
> Hobbits that nobody knows where they came from
> Anime furry that goes full furry
> Engineered small human with animal ears
> Plant human
> Engineered human with incrusted gems
> Third eyed melalin enriched human
> Not really half monster 1
> Not really half monster 2
> Not really half monster 3
> Not really half monster 4
> Natural Gymbro
> Almost a vampire
> Rock people
> Engineered human with magic affinity
> Dude born in daemon dimension
> Engineered small human that can grow big
They feel psychologically and mechanically different. They have their own societies and cultures, but there are no ethnostates. Don't be deceived by the animu look, the background is pretty coherent.
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>>97699163
>I wish Warforged were in more D&D settings naturally
BG2 had Jan Jansen inventing crossbow bolt bombs and BG3 had Ironhand gnomes building robots and megadeath bombs, and yet WOTC insists that having artificers and warforged in Forgotten Realms would ruin the medieval fantasy setting or something. I wish they'd just add them to FR because it doesn't seem like they care about the other settings anyway.
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>>97699163
>Arachne
You know what these are. They are french.
>Bylache
The "youngest" species, they're androids and second-class citizens.
>Centaur
You know what these are. No-nonsense types.
>Goblin
You know what these are. Their ancestors were your typical rapey goblins and that caused them to fast-track evolution into sapience.
>Harpy
You know what these are.
>Human
You know what these are.
>Kitsune
Super-hippies that are zealots for the goddess of nature, they used to be yoseki but were transformed. They will kill you for littering. Anthropomorphic.
>Lamia
You know what these are. ARAABIAN NIGHTS
>Megale
The generic beastkin/furry option. They are portugese.
>minerite
Big rock people who reproduce by "splintering" - part of them falls off and turns into a new one.
>Minotaur
You know what these are.
>Mofinian
Plant people that resemble some form of fruit or vegetable with a head and vines for limbs. They're very much not!Pikmin.
>Orc
Artifical creatures made by wizard hitler in the past who went on to make fantasy H&K. There are red ones green ones and also the blue p'orcs.
>Palaios
Anthropomorpic greek dinosaurs.
>Starborn
Visually they're very alien x from ben 10, they manifest from space dust and just kind of spawn onto the planet sometimes and adapt to whatever culture they spawn in.
>Yoseki
Elves, with a twist. They're either hairy blue-skinned mountain dwellers, pale-skinned misanthropes, or pointy-eared humanoids with forest animal features like deer legs or antlers. Otherwise, you know what these are.
>Yelu
All-female asexually-reproducing hive-based bug people.
>Yuren
Fish people. Chinese. Fresh or salt water types.
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>>97873309
If I recall, the Harpers sabotage efforts to advance the overall tech level of Faerun. And the curse of Gond basically makes gunpowder act like nitroglycerin - even smokepowder is dangerous to work with on Toril.
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>>97874137
Better than:
>Human
>Halfling/hobbit
>Elf
>Dwarf
Tolkein clones are cringe and show that the "creator" can't do anything but make inferior copies of the work of better men. They can't even try to make something fresh or put their own spin on things, they just want a piece of the same pie someone made decades ago.
I'd rather make something me and my friends are going to enjoy than cater to the lowest common denominator.
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>>97873309
>>97874737
This hasn't been the case since Tasha's came out where they have an explicit blurb on Artificers in Faerun with an island of some manner noted to have them and and 5.5 has firearms in the PHB now. If anything, it's easier than ever to include warforged in FR.
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>>97699163
>>97699163
Orcs are evil savages
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>>97876704
>He doesn't know about pissing shrimp
收皮/收包皮
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>>97874842
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/1f7fyl0/artcomm_orc_by_pedro_sil va/
https://desuarchive.org/_/search/image/tsy_l8sbr_q-AwGFvIghuw/
>47 times since September 2024
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>>97874951
5e brought back most of the stuff that disappeared in 4e/Spellplague, including Lantan
>>97873309
Magic robots are now relatively common in Waterdeep and Baldur's Gate as of 5e, and Calimshan as of 5.5e, they just aren't Warforged
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>>97879497
Rude.
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>>97733245
>>97701811
and from the look of it 2e is trying to blow it out of the water. it's not even been a full year since their first release of the edition and we've gone from 10 core ancestries (+6 from the actual first book) to a total of 48, plus 5 optional versatile heritages
>what's this nuspeak? ancestry?
that's a race
>heritage
a subrace, kinda sorta, but not really. most of the races have 3-6 of them
>versatile heritage
a subrace all/most races can have, like osr pathfinder 2e was doing with tiefling/genasi/other shit
already before years end at least 3 more books will add more of each
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>>97885430
Versatile heritages in PF2 are one of the better ideas in the system, since it lets you make half-races and planetouched that aren't always human+something. The PF2 half-races and equivalent of tieflings and the like aren't a separate race/ancestry, but essentially a subrace you can slap on another race, so you can make a half-orc that's half elf instead of human, or a dwarf genasi, or whatever.
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>>97873309
>>97874834
The Forgotten Realms has had intelligent medium sized humanoid constructs since 2e with the Helmed/Battle Horrors. FR has a weird obsession with "our version is older so it must be distinct rather than being retconned to be this new PC race."
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