Thread #97836873
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how after so many fucking years there's not a compilation of actually useful, compressive worldbuilding resources? there's next to 0 guides out there on how to do anything that is not the blandest dnd clone ever and not even in deep, just superficial trash. is worldbuilding a lost technology among nerds?
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>>97836873
I would criciticize the contradiction to want tools to help you make something unexpected but I dont really know how these world building books work.
Personally I do it by thinking up a setting I would like then shaping it so that individual actions matter, usually by having something horrible happen. Basically, for ttrpg settings to work you need a setting where players cant just call the cops or the national guard or any sort of aid. No one is coming so they have to solve the problems themselves. Apocalypse or government failures are good ones.
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Your setting must be extremely generic if you think a ready made worldbuilding resource book is gonna help you. Not that there's anything wrong with that, but you answered your own question before I could.
>>97838024
This.
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>>97836873
It's easy as fuck.
Refer to >>97791782
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There are dozens of youtube channels, websites, forums, threads including on this board, redzits, discords, and whatever your preferred platform for opinions.
Hell, there are probably full books on the subject.
How about you look shit up and put in the bare minimum to inform yourself instead of whining that no one is spoonfeeding you.
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>>97836873
I do worldbuilding but for a vidya I'm never finishing. I got this book from a /tg/ thread some years ago so in the interest of encouraging resource sharing I'll post it, it seems to cover how to make the setting less bland but I only skimmed it.
Kobold's Guide to Worldbuilding Volume 1 https://files.catbox.moe/05vd5u.pdf
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>>97836873
>is worldbuilding a lost technology among nerds?
Worldbuilding is TOO nerdy. That's the problem. Instead of thinking of fantastical realms and strange creatures that capture the imagination nerds are focused on historically accurate medieval population sizes™ and in-depth magic systems that is classified like a field of science. You'll find plenty of resources for that if that's what you want.
It's kinda like pic related, but for fantasy.
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>>97836873
For your typical fantasy setting, go ahead and buy the Adventurer Conqueror King books, specifically the Judge's Journal. It has entire chapters devoted to worldbuilding, with step-by-step instructions.
Pic related is a small snippet.
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>>97848016
>nerds are focused on historically accurate medieval population sizes™
Part of the fun of fantasy for me IS that bit of autism over history, even though yeah it can be taken too far.
I think the real problem is when you focus too much on shit like which direction rivers are supposed to go or plate tectonics just to get a nice map, that's where you lose the plot. Sometimes literally. And even then I can see the appeal, but you put it correctly by saying it's literally the fantasy version of that meme.
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>>97848016
>are focused on historically accurate medieval population sizes™
Yeah, well, no. You ARE right that fantasy nerds are fossilized on trite shit, but I don't think "correct" population sizes are one of them. Or for that matter, actually reading scholars about the middle ages or whatever period.
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>>97851073
>plate tectonics
That's a good example, I wish I used that one instead. Another thing some people obsess over is the evolutionary biology of fantasy creatures, at that point you are just creating a sci-fi setting.
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>>97851093
Hardly a bad thing.
Fantasy has it's feet in traditional storytelling.
Inventing fabulous creatures of your own is technically also fantasy, but it's the traditional elements that people rely on for a frame of reference, and to plunder for semiotics.
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>>97858872
I do agree, mind you. Even when you're aiming for a "realistic" environment the correct population numbers, or the way an army marches, are... pretty much deep under the hood of the car, so to speak.
Still, the problem is there: a lot of fantasy nerds try (for dumb reasons) to cling to realism while not really giving a shit about documenting themselves about that. The result is the worse of both worlds, no wonderful flights of fancy nor down to eath feeling/interest.
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>>97848016
Artists should lower their voices when talking to engineers
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>>97852544
>Another thing some people obsess over is the evolutionary biology of fantasy creatures, at that point you are just creating a sci-fi setting.
As a huge fan of both traditional fantasy and spec evo of course I'm going to incorporate evolution into my fantasy world. But conversely I care very little about e.g. philosophy and religion so I intentionally keep that side of things to a minimum. Point is write about what you like.
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>>97850491
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>>97836873
unironically just learn about the real world, focusing on whatever fields are most relevant to the story you want to tell (for instance Tolkien drew heavily from mythology to make one of his own; alternatively, if religion is to be a core focus, then anthropology of religion is a good starting point)
as you learn, try to cultivate an abstract understanding of how this stuff forms, and apply that understanding to grow something original on the same framework
>>97848016
frankly you could just as easily flip that meme around with Jules Verne on the left and steampunk cogfops on the right
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>>97851073
>>97852544
Disagree, putting down a a few landmasses, randomly drawing tectonic plates under them and making them diverge/collide is what gives you nice, realistic looking landscapes.
Dont be like Tolkien kids.
And once you know how rivers work every river not taking the shortest route to the nearest sea/lake and diverging into two directions just sticks out immensely.
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>>97874880
And yet essentially every popular fantasy world in the history of the genre does none of this, from Middle Earth to Azeroth to Westeros. Realistic geography is something you can do if it's particularly interesting to you or relevant to your story but it is by no means a must have.
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>>97867980
It was. It did manage to fly, but not very well. https://en.wikipedia.org/wiki/Avro_Canada_VZ-9_Avrocar
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>>97876349
>Azeroth looks fine, like plates were turning the landmasses around a central point.
It only looks "okay" from the world map, in the sense that you can kind of see how Kalimdor and EK used to fit together when they were a pangea-like super continent, but the actual terrain is absurd. On a continent level it's no better than Middle Earth, like half the zones are surrounded by fuckhuge mountain ranges for no reason and biomes don't even attempt to make sense.
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>>97876768
>Except if its really ridiculous like the mordor mountains.
Yeah, and most of the regions on Azeroth (at least for vanilla wow) are just their own Mordors is my point. Nearly all of them are bordered by inexplicable mountain ranges on almost all sides.
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>>97836873
>there's next to 0 guides out there on how to do anything that is not the blandest dnd clone ever and not even in deep
That's my problem. Most worldbuilding guides, resources and discussion is fantasy-centric and is based around the assumption that you're making a world for a D&D campaign. Where do I go if I've got ideas for science fiction or post-apocalyptic worlds?
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PLATE TECTONICS ENJOYERS DON'T LOOK
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>>97879277
That depends on what you want. Obviously you cant just type in "make me an awesome unique fantasy tt setting" but by "open a book" I assume you mean having to read up on history, cultures, religions, geography to fine tune your setting which you dont because AI can just do that shit for you.
And the more content you have about your setting, the better AI gets at just making up lore on the spot for you.
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>>97837112
>>97863533
Agree "X without Number" is a great system to help people with worldbuilding.
>>97848043
Same with ACKS, (yes I know. fishfag will REEE about seeing ACKS and all however FUCK him. I will like what I want.)
>>97861525
(He just hates the creator of the book cause he isn't leftist.)
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>>97879323
>I assume you mean having to read up on history, cultures, religions, geography to fine tune your setting
Yes
>which you dont because AI can just do that shit for you.
I repeat my statement. AI isn't an oracle that taps into the Akashic Records or whatever, it gets shit wrong so many times. You're freed to do what you want but it certainly has failed me plenty of times.
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>>97878551
>the most generic medieval western fantasy
the average D&D fantasy has basically nothing "medieval western" about it beyond some vague superficialities; if one were to make a setting from studying actual medieval society and history then it would be completely alien to the average fantasy audience
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>>97836873
I personally am pretty fond of Fabula ultima's rules/guide for collaborative world building with your group, as it requests everyone to actually make a multitude of different things that are actually useful for designing a campaign around/can be used in play, been in 1 campaign/setting made this way as a player and another as a GM both with completely different people and both times worked out surprisingly wellalso helps that in play people can spend their reroll points to add setting or story details on the fly(so long as everyone agrees on it) so it makes everything very fluid in case there was some blind spot or new idea that people would want to be covered
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>>97892280
It's a generic simulator of... I dunno, intuitive physics?
The rest of the game is basically adding point buys. No direction towards anything.
Only salveageable for the nerdiest parts of WB in the supplements.
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>>97892704
This is what gurpsfags really need to believe? That if people don't like their autitical game they're terminal dndfags?
Look, you don't need to agree with me or whoever, but that is a pretty pathetic cope pal.
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>>97836873
>how after so many fucking years there's not a compilation of actually useful, compressive worldbuilding resources?
There's throves with enough resources about it but what you ask is for predigested baby formula, even though you don't want that.
>there's next to 0 guides out there on how to do anything that is not the blandest dnd clone ever and not even in deep, just superficial trash
Guides only guide. Guides don't make your world, just show you a path they know, do your own trail for what you want to explore.
>is worldbuilding a lost technology among nerds?
Only to the deaf and blind.
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>>97839378
Personally, after going deep down the worldbuilding rabbit hole in the last week, most of those videos are useless and the forums are full of
>Um, ackshually...
who love to say human life is shit, short, and boring.
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