Thread #97838464
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>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.
Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.
>Resources for RED:
https://datapool2045.net/
>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/
>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode
>Errata Pages:
https://rtalsoriangames.com/errata/
>Previous Thread:
>>97735636
>Thread Question:
What aircraft have you employed in your campaigns?
245 RepliesView Thread
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>>97838464
I thought it was Dorio from the anime at first.
One feature of RED that I unexpectedly came to like is that you have to beat the DV instead of meet-or-beat. It makes for easier conversion between adversaries' skill bases and DV. While in other games I have to remember to add or subtract 2.
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I've been thinking; Is martial arts really "OP", or do people simply ignore Autofire/Heavy weapons too much?
The point of the X2 skills is that they do dominate over regular combat skills, that's why they cost more XP.
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>>97842810
the problem with martial arts is you lose out on all weapon traits and effects. no excellent quality smart fists out there. on the plus side it can't be disarmed, and costs wise the investment is probably similar. I think it's strong but not OP. heavy weapons are still kinda meh because you can throw grenades with athletics. only worth investing in if you know you're playing a mercenary level campaign with lots of nasty big boys
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>>97842810
Autofire can be made semi reliable with heavy investment but its always a gamble due to having to succeed over the DV for your increased multiplier. It also makes critical fishing pretty much null and completly removes tarot cards if you use those rules.
I never use autofire against my players because I have shit luck. I'd rather use reliable builds.
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>>97844941
I am literally playing in a game right now where the NPC wheels for our exec just dropped a 36 damage autofire on an ACPA and gave the emperor his new clothes.
When the dice are right it will completely turn an engagement around. It keeps people praying and puts heads behind cover.
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>>97845398
If you have wrestling you can do the Choke as a Free action.
>>97844941
NPCs are more likely to succeed Autofire than PCs, (if all your players can dodge bullets, of course) because they're ignoring the range band; 1 critical failure, and your PCs are now Swiss cheese.
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>>97845398
I still think the gang chucking in some flashbangs and assorted other grenades is the best way to make combat go your way if you really need it to. and once you have enough for lowlight vision, abusing smoke is preem. I get the feeling explosive ammo is going to be a big deal for high level solos though, precision too.
>>97844941
autofire 5 is a pretty big boost, even if it requires good rolls, tracer is pretty cheap and if you swing a smart EQ SMG you only need to hit 19 on your rolls at your ideal RB to be hitting that sweet 10d6. In other words, pretty simple for a solo. An EQ Smart SMG with a drum autofire five is, what, 1700? not nothing but there are dog shit exotics for way more.
I don't think your crews media should invest in it, but there's (almost) no reason your solo shouldn't
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Is there anything on what brazil is like in the dark future?
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>>97846717
you get to hang out with some Brazilian spooks in dogtown. otherwise I think their only other mention is offhand in the Bartmos guide to the net, as a semi functional narcostate still dealing with the fallout of the second latam war
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>>97846717
>>97847248
Ozob the Bozo spent time in Brazil following the gang's disbanding.
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>>97847514
I don't remember. the guide to the net is really wishy washy about a lot of things but it's also our only insight into India, subsaharan Africa and latam in 2020. forlorn hope might actually get more into how that works since you burn down a plantation is Columbia or whatever. I'm pretty sure the region is just like that so you can play out classic 80s action movie plots
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>>97841871
Pretty sure using Interface 5, you could create pic real.
It's a SMG with SMG Cyclic Internals (Machine pistol 4) I think it would be considered an SMG because of the stock, Interface 5 adds ways to ignore the Attachment limit (You can add Scopes, and change barrel length) without using attachments slots, the only thing that effect attachments slots now is magazine changes, the rebuilds from Edgerunners, and under barrel attachments.
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>>97838464
I want to get into Cyberpunk 2020, where do I start? My girlfriend has been obsessed with the game and she also likes /tg/s so I figured this would be the perfect gift for her, what do I have to buy to get us started? I've seen some source books and some rule books on ebay, at least that's what I think they are, but I'm not sure what to get her. I know I can probably just print this shit out, but she likes books too and I figured buying the whole shebang for her would be a nice present. She is also insanely interested in the lore of the game, so stuff that is completely irrelevant or optional is welcome. I'm a total noob with this stuff though so idk how to play these kinda of things. Figured here would be the best place to pose my questions, thanks anons.
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>>97852209
you'll need the core rulebook of course, the 4 Chromebooks (or 2 compilations) for expanded gear, the Guide to Night City for the impressive world building and location reference, and Listen Up You Primitive Screwheads if you want a top tier GMs guide
you could hunt them down or inquire at the sharethread for pdfs
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>>97852209
All of the books >>97852426 is talking about are available on dtrpg in print on demand. I think most, if not all, of the r tal stuff is pod.
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>>97849756
>I don't remember. the guide to the net is really wishy washy about a lot of things
Well they have to leave some blank spaces so that players have freedom to build their campaign without worrying too much if this or that plot point contradicts the wider lore. Right?
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>>97853901
Never understood this attitude. If I'm buying a setting, I want the author to give me as much information as they can. I can always throw away the stuff I don't like, but having it there makes it visible how the author intends the various parts to fit together, which lets me get some idea of whether me changing a thing is going to require me to make more changes later.
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>>97855420
>I want the author to give me as much information as they can
It can be frustrating. I said on a previous thread that the entire middle east is basically a blank slate because of the meltdown. When there's so much potential for a campaign set in that area of the world.
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For all the gear porn in 2020 some ideas pretty much got dropped after the core book. Barely any lasers and in my specific case no god damn paintball or needle guns. They have their own bespoke entries in FNFF and then they never added any more, and the ones we're stuck with are pistols so now I have to spend my precious pickup skill points on handgun when I wanted to use shotguns.
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Got CEMK and reached the part where Neuralport was retrofitted into old cyberwares. Is it still possible to bypass the Neuralport requirement or younger people are just shit out of luck? My group table ideas wanted to have someone be an old geezer from the RED time while everyone else are newbie mercenaries in 2070s.
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4 months of playing RED
>Netrunning
Biggest gripe with the system.
Too detached, takes up too much focus from the GM.
>Humanity gain
You need the Edgerunner's mission kit, or a custom table to gain humanity back properly.
>Lt Armorjack is the supreme armor, rendering leather and kevlar worthless trash only given to enemies
>Economy is a bit wonky; if I give lots of money to the crew so that they can get vehicles, they'll get top of the line cyberware, weapons instead
The setting is cool though, and I like the d10 + d6 system.
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>>97862411
>f I give lots of money to the crew so that they can get vehicles, they'll get top of the line cyberware, weapons instead
The obvious solution seems to be to replace "lots of money" with "favours Nomads owe you".
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>>97862411
Cars are super expensive because they're basically the "Class ability" of Nomad PCs; Players apart from Nomads aren't really supposed to own cars.
Cars are so expensive that spending the money on top tier ware, and weapons makes more sense for the average PC.
It's intentional.
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>>97862411
vehicles skew the economy pretty badly. It would be better to use a credit system whereby you add an expense onto their lifestyle tbqh. alternatively you can use the garage in the home base DLC. but yes broadly those are my problems as well. they should have done a netrunning book ages ago. Quick hacks are a bit too wonky (someone tell James that opposed rolls arent ideal) to be a band-aid either
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>>97863082
nta. forgive me but while I know that's the reason it's a bit rubbish. cool cars and such should absolutely be gated behind nomads. but a shitbox? sometimes I just want my players to be able to get around town. it was especially silly before they added bikes, and now that we will have a transit system it isn't as bad, but really, gateing "traveling more than a kilometre" behind a class is silly.
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>>97863120
They have walked it back some with cheaper cars and motorbikes yeah, but Nomad's cool thing is decidedly less cool if they aren't in some way especially in demand.
I'll agree NCART and some of these shitboxes should probably have been in core, but hindsight is... snrk... 20(/)20.
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I've been reading wildside for 2020 and this item jumped out at me as super useful to basically any character. Is there any unassuming or super useful gear you guys know of in any of the books?
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>>97862795
It was obvious to me, but frankly it's irrelevant. If you want them to get vehicles Instead of personal gear, give them discounts to buy vehicles or straight up vehicles. Or wrecks of vehicles that the Techie (PC or an ally) can repair.
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>>97855420
One thing that seems strange to me about 2020 is the huge lack of premade campaigns, or even how shallow the one-shots they provide are.
Yeah sure, encourage and create the space for people to do their own thing, but tell us a story about what you believe captures the spirit of this world you've created.
Whenever I get stuck for ideas, the 2020 books are usually the last place I turn to
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>>97861584
Edgerunners book so mid that there is no reply to this
yes, people are still running old OS systems despite the hell that is Windows 11. I imagine you probably need a tech to remove the requirement or find old forgotten wares that are probably really expensive. Running new chips is also probably completely blocked because old neural links cant run them or vice versa.
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someone had fun with playland. I'm not totally sure what use I would ever get out of it, though. could be a fun setting for a hitjob or corporate headhunting mission I suppose.
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>>97863082
Yeah it's intentional, but dumb. Why make cars the important part of nomads and not the family part? Frankly cars being so bullshit expensive in core completly rips away the immersion for me, and even my more casual player noticed it. Requiring a night market or a rank ten fixer to buy a shitbox in a goddamn city is dumb, and with cyberpunk setting there's no amount of lore you can slap on it to properly justify it.
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>>97868367
lawman just sucks. I think there have been more posts about how lawman sucks than there are flys on shit. terrible flavour and doesn't even make sense in most situations a crew will find themselves in. mechanically it's only useful if you're being flatlined in which case it's a life saver but it just isn't fun. I'd rather use media or solo or even exec to RP a piggy. backup could be almost fun if you play it as a ganger calling in his crew but it still feels bad. Would have much preferred something like authority
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I was playing RED and I just made the mistake of bringing a sniper rifle to a fight the first time. Fought almost exclusively at my optimal range, rigged it with a smartlink, it was excellent quality, 8 REF and 5 in shoulder arms. Loaded it with AP ammo and found out the hard way that I should have just run up with my heavy pistol. I can at least hit aimed shots with that. And without aimed shots the sniper rifle did an average of 5-10 damage a shot.
I want my IP back.
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>>97868874
yeah it's just not worth it unless you spring for smart or precision ammo, a sniper scope/teleops, the rechamber AND you're a solo who can pump your hit rolls. but keep in mind you can get an additional +2 even beyond that by having a spotter help you and, at least on the first shot, taking your time. at that point you're looking at... only -1 to that first shot before you factor in solo bonuses
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>>97868874
You shouldn't load Sniper Rifles with AP if you're looking for the maximum possible effect. You should load them with Expansive for general purpose or Explosive(if allowed) if you're looking to just do as much critical violence as possible. Rechamber is obvious at mercenary level, but I don't want to assume.
Also I'm not going to give you too much shit, but 5 is under a starting character's maximum shoulder arms; Sniper Rifles are among most difficult range brackets in the game. If you're going to go for them out of the gate you need the following:
-Ideally, be a Solo
-EQ Sniper and a Smartlink, which you got, which puts you back 1500 eb
-Teleoptics or Sniping Scope, though realistically the cost is going to make you start with a Scope for 100 eb
That's going to give you a 17 base that you'll be increasing to 18 with Precision Attack. That is EXACT change to have a 90% chance to hit at the 51+ m bracket with an aimed shot. Assuming you didn't forget to mention your teleoptics, you're rocking only a 60% chance with your numbers. For difficult checks you cannot leave cheap bonuses on the table.
Snort your synthcoke and try again; you might be surprised at how much a few more bonuses and a change in ammo will help.
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>>97869704
If you message Wisdom000 on the Cybersmily discord, he might just share it with you.
Have you run IU before? Reading the rules now and trying to decide to run it or just 2020 with some house rules. Thinking about running some parts of IU and some of clon01's 2020 ideas
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>>97863094
>(someone tell James that opposed rolls arent ideal)
I've played on a system that relies on opposed rolls, and it was amazing. Key to making that work was that there are different degrees of success, which indirectly is there in Autofire vs dodge scenario already.
For those interested, the setting in question is Praedor and it's been a wonderful engine. The setting itself is bleh, but has cool art.
Just played a 5+ year campaign on a custom scifi mod for the setting. Good times.
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>>97869113
>>97869173
I stole the rifle from an Arasaka security officer, it had the infrared scope and AP. So I figured that's how it was to be used. Reviewing things after I see how much of a mistake that was.
I didn't know about the Solo stuff, I'll look into a level in those. As well as the sniping scope is something I'll nab next session. As for my 5 levels in shoulder arms, it's a very small group. I'm also the netrunner/driver/tech/demolitions guy/mechanic.
I'm also the designated "buy a car" guy but I'll see if I can scrape some money for a cybereye (I did want two anyway for inbuilt virtuality) and teleoptics
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What does a microwaver weapon look like?
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>>97871673
https://en.wikipedia.org/wiki/Directed-energy_weapon but handgun-sized.
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Is there some kind of conversion for running Cyberpunk with BRP (d100) system?
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Is melee basically useless in ACPA combat?
>Lacks it's penetrative effect, loses in ROF to brawling, and martial arts.
>Out side of a handful of exotic weapons has nothing to make up for this fact.
Hope they introduce heavy duty Borg/ACPA melee weapons in the next interface.
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I love 2020 to death. Everything is so fluffy, things have quirks and aren't just numbers on a spreadsheet. These special stun dart rounds being sold in packs of 4 that expire is very cool. But how much do they cost?
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>>97877753
>projectiles have an expiration date
>we're not going to tell you how long it is
Thanks man, adding "one-month" would have been just too many extra characters.
You're probably supposed to use the standard reload price, but only get four instead of 100. Then again, they didn't bother saying what class of pistol this is to be treated as.
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>>97878089
And blackhand's doesn't clarify because it gets thrown in the exotics section. And that's actually another thing, several guns are listed as being EX weapon type, as opposed to a one that corresponds with a weapon skill. Like I think the militech taser is a pistol class weapon, but the taser II is 'Exotic'
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>>97879698
The sandy worked pretty accurately, even in game when you use it's OP as fuck. There's a reason why in the video game the sandy takes the OS slot and you can't combine with a berserker implant or a cyberdeck.
David could only use it as much as he did because
1. he's the protag
2. he was in fact built different
3. he had more meaningful human connections, which would mean his "humanity" stat would be higher than normal.
4. the sandy he had (Apogee) was an experimental military grade sandy created by militech, so it had more oomph than normal
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>>97880008
>The sandy worked pretty accurately
It is overpowered in the video game as well. Sandy assassins should be way more common. But video game logic made berserk (a combat drug) into a cybernetic implant of immortality. Not that the netrunner builds are weak either. However, for worldbuilding, all three are in need of rebalance.
Compared to its predecessors in the time of the red though.. Sandevistan really hit the major leagues.
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>>97842810
Martial Arts isn't OP in the sense it's stronger than every other combat option, it's OP in the sense it's a stupidly good min max option that the player is heavily incentivized to take if they want to roll any sort of combat build.
Say you want to make an Autofire or Heavy Weapons guy, you're gonna need a Linear Frame for the end game gear, which means you may as well take Martial Arts too. Martial Arts is also the only way to break free of the monotony of Red's strict action economy and get some cool powers.
Also splitting up skills into x1 and x2 is honestly just a shit design choice that creates more problems than it solves. Rather than trying to give everything parity, some skills need to be better than others to justify their IP cost (see Martial Art and Melee) and x2 skills that are under powered (like Autofire) feel extra shit. What the game defines as x1 and x2 seems pretty arbitrary too. Brawling and Athletics are probably just as impactful as Martial Arts and Heavy Weapons, with a similar level of damage output and more utility.
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>>97884408
>Martial Arts is also the only way to break free of the monotony of Red's strict action economy and get some cool powers
Agreed. This is a good place for homebrew materials; adding special abilities for various combat skills.
>dodge 3 6 9 get skills x y z - which may include bullet dodge or unlimited dodge
>handgun 3 6 9 or 2 4 6 8 10 - get skills from this list
Could add dual wielding rules and have more skills than a player can get.
I can see myself doing a list like this yeah.
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>>97884595
Yeah, special abilities are quite rare.
Reflex co-processor is the main one that comes to mind, and then there is the vibration sensor.
Well, guess I'll have some stuff to put on the public homebrew list soon enough.
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>>97884744
There also the chameleon coating for FBCs; Honestly for a game called Cyberpunk RED, characters really don't ever feel like the transcend baseline humanity.
There's not even a RAW way to go beyond human limits for most Attributes.
Some basic stuff like having a linear frame giving you a +2 to Athletics, and losing the limit to how far you can throw objects would go a long way.
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have any of you played or run a table where you allowed the edge runner tech/smart/power weapons and rebuilds? I'm wondering how they work out in practice. I could imagine the tech sniper shooting through full cover could be a little busted, but they aren't exactly free either
post brought to you by realising you can stack explosive ammo with a power rebuild, maybe on a rechambered sniper for a borg killer
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>>97884920
>Honestly for a game called Cyberpunk RED, characters really don't ever feel like the transcend baseline humanity.
If you ever bring this up the answer is always, muh balance, muh street level, just invent a tech upgrade bro!
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>>97884940
>I could imagine the tech sniper shooting through full cover could be a little busted, but they aren't exactly free either
Red is a game where you can dodge projectiles. Cover is situationally useful at best.
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>>97884963
first of all, that's a silly thing to say generally. secondly, the sniper can see and shoot through thick cover, such as thick brick walls etc - IE it can just snipe someone inside a concrete building from 100 metres away. Which would of course be undetected and thus not dodgable.
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>>97884940
>>97884940
They further reinforced Light armor jack being king; Because if even guns can halve medium armor jack and above (and rebuilt guns are common in the 2077 setting).
There's no reason to wear heavy armor.
I ran my last campaign allowing the Rebuilds, Tech was the most popular one by far; Tech rebuilt Medium pistol is about effective than a Very heavy pistol, and is concealable.
Tech Shotgun with shells butchers entire groups of Mooks, especially if the Solo's using Spot weakness.
Tech rebuilt rifles make the core book Railgun look like a joke (same with the Tsunami Arms "Deathwind" Railgun from Sof 45).
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>>97884985
that was what I was afraid to hear and what I kind of assumed, though I also thought it would be a bit more even because giving them to enemies would be pretty rough on any PC. Do you think limiting it to the existing weapons in ERMK and not allowing rebuilds would keep things civil or do you think tech weapons are simply so strong they can't but dominate a campaign?
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>>97884963
Cover is extra hitpoints and the ability to roll stealth.
Bullet dodging competes in usefulness with the range table. d10 +10 +8 vs dv. With heavy armor hindering it further.
I nerfed the 11 sp armors down to 9 aside from subdermal since it costs humanity to balance itself out- and you can't just replenish it with 100eb.
>>97884920
Keeping the target rolls 10-30 range is the goal meaning the numbers should not go above 10 for stats or skills. Body isn't rolled like the rest so it's fine for it to work a bit different.
But how you boost stuff should be a wider range thing. Linear frame or ACPA hurling a weapon or chair at a person should cause bigger destruction or special effects, such as a free slam action if target has no cover.
Tech upgrades often give new abilities but that shouldn't mean we can't have any before that. Speedware could definitely do with some more oomph.
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>>97885009
I was thinking of a homebrew rule that higher body let you decrease stat penalties from armour - ignore the the first -1 from 10-13 and the first -2 from 14 on up. to make heavy armour more of a high level attraction.
but i can see the appeal of lowering LAJ below the average result of a 3d6 damage roll. did you find it either substantially affected player choice or affected combat lethality in a way you liked?
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>>97884970
iirc the Stock Tech Weapons can only fire through Light Cover. The Nekomata can fire through Thick, but it's limited by by being Exotic.
Also iirc you can dodge something you can't see, but with a -4 penalty. Even if you can't, a Sniper Rifle does 5d6, hardly enough to one shot someone.
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>>97885014
Haven't played with it yet but one player is already switching for heavy armorjack.
Medium seems bad but I'll add that penalty removal and it should be fine.
8 body for-1 and every two after should remove one as well.
Since tech upgraded weapons are so strong we might need better armors down the line as well.
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>>97885003
You can't Rebuild Exotics so limiting Rebuilds doesn't really matter too much; Rebuilding a Stock gun costs 1000eds, so if you really want a rebuilt there's no reason not to buy the ones from the ERMK (Technically you could Tech upgrade a stock gun, rebuild it, then use your Tech upgrade so it has 2 free options slots to Smart link it.)
There's really no reason to not tech or power rebuild a gun so they're going to become the de factor for your players.
I think they're fine if you give them to mooks, and basically everyone; It's apart of the 2077 setting that Rebuilds are so much better than Traditional ballistics that nobody uses them anymore.
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>>97885028
I'd mostly agree but in a post solo45 world a rebuilt, rebarreled and rechambered sniper could be really nasty beyond even the nekomata, because you could still add an attachment (or two if one is a scope) and fire special rounds like high precision. Yeah its not cheap but it's cheaper than a linear frame so not exactly a wild get. but that's theorycrafting, I think unless I decide combat should be substantially more lethal I'll keep away from them as I have done
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>>97885092
One of the advantages of nerfing lt. armorjack is that the GM can now use enemies with 2d6 weapons, enabling all kinds of encounters.
Since armor ablates and melee weapons halve the sp anyway, they should be viable at long last.
Might even get people using kevlar. Doubt I will ever get players to touch leather.
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>>97885092
That seems pretty appropriate levels of danger for mercenary level though? Where players get up to 9k-eb operational budgets each
The entire point of the splat is that it is deadly. Me personally if someone wants to create a 2,200 Tech rebuilt Sniper Rechambered Scout rifle, I'd let them.
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>>97885168
Which reminds me I haven't groused about the fact that cyberpunk drones are lake compared to irl drones in a while. so this is me doing that. let me fly a suicide drone into a corporates window from the back of a van. it wasn't until recently that they decided we could have drones with a range beyond 6 meters, up to a truly frightening 20 meters now. how were the assassin and recon drones supposed to work within 6 fuckin meters anyway. I could probably piss that far
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>>97885184
>in 76 the drones are near impervious to handgun bullets so David &co have to use more firepower
>in 77 the drones chase Delamain for kilometres and can take a lot of punishment
>drones still mostly just scan and shoot, no heavy ordnance or explosives
Maybe the anti-drone jammers are too strong for lightweight drones. They all need to be miniature tanks.
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>>97885530
Considering Rtal doesn't have the rights to a proper 77 tabletop, it's unlikely they will have them for Orion either.
If Orion is close to 77, the tabletop will be about the time after, 20-50 years.
Cyberpunk 2121, 2150 or something like that.
We will have giant mechs at least.
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>>97886231
They have to negotiate everything mutually owned/affiliated with Cdpr.
It's not impossible for them to do so but most likely the case that they'd have to pay royalties and could get sued.
2077 touched hollywood with the actor contracts and the Polish team was even forced to move to the states.
NUSA indeed
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>>97886324
Orion is American devs.
Hopefully this doesn't mean that the gender transition tech goes backwards, but the writing sure did. PL was yankee excrement where US PRESIDENT had to be rescued, cheap shots were taken at the legends of the setting and red heifers were sacrificed.
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>>97886343
you're the first person who has ever hated phaton liberty over the base game. also it's crazy that you're mad that the game set in the US featured the US government - who are portrayed pretty negatively.
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>>97886324
isn't that just them telling their contracted writers what they can't touch?
again, they are literally doing a 2077 book next. they seem to have cancelled rusted chrome in part to make sure it gets out the door in good time (or they cancelled it for shadowscar or something else retarded)
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>>97886397
I'll be the second person.
>>97886343
The best part about PL was the trailer, the rest was dumb action slop. Cyberpunk 2077 2 gonna be some trash I tell u hwhat
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>>97886397
PL added great side content and gameplay features. However, the main story was overly cruel. I felt physically sick when the face swap happened and I felt great anger over Slider and the Cassel twins.
The real juice of the addon is in the side content- and the nudges that tell us to GTFO the nusa route.
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>>97886354
Depends if Pondsmith and the Polish studio keep a tight leash on the US branch it might turn out decently.
Also I don't think Orion is coming that soon, it's supposedly finished pre-production and going into active developement few months ago/now. But knowing how long game dev takes nowadays I wouldn't be surprised if it took them around 5-6 years, if not 7, to release Orion. Especially considering they specifically switched from the Red engine to UE5(knowing UE5 could be absolute slop or decent, depends entirely on if they manage to tard wrangle the engine and optimize), meaning they can't really reuse stuff from the 2077 video game at all.
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>>97887804
Yeah, there is a system they are setting up. They call it the Night Market.
Tabletop additions, homebrew, can be monetized but only through this new channel.
It's adviced that all material is created, no AI, no 2077 material at all, and no patreon etc.
You create your own DLC, they will give some art assets, fonts, guidelines etc.
Visit their disco for more.
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>>97886324
CDPR released an arcade game, card game, and one more thing I forgot with the 77 IP.
Either Rtal doesn't want anything to do with 77 which adds credence since the Pondsmiths and James are off doing their own systems or Rtal does not have the money to, which is again their own fault for striking while the iron is fucking ice cold from a business standpoint.
Locking all their shit behind and only listening to Discord makes it worse.
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>>97887830
What the fuck?
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>>97887870
They're probably just fucked on the license, they probably do not have the legal rights to make anything of 2077 official without CD Projekt's approval. Even official fanworks can't get any direct branding or support without their go-ahead and they're probably not willing to climb that hill for little fan-splats.
Personally I'd go right over their heads and say "well okay, I'll just write in 2100"; but I'm 100% sure they'll not go for it.
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>>97888290
>Personally I'd go right over their heads and say "well okay, I'll just write in 2100"
They will only support 2020-2050. Anything outside won't get monetized. That means that 77s unique plots (60s, 70s) and Orion, and the inevitable future tabletop set in Orion+20 are out of bounds for this project.
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>>97888474
Yeah I saw that later. Pretty much sucks as hard as possible because if I can't at least write into 2060 I don't get ANY of the toys I like from 2077.
The amount of effort they go through trying not to address the elephant in the room is incredible: People want to play 2077. I have almost never met a player that didn't want to play 2077, and when they did, they wanted to play 2020. If they're going to drag their feet the entire way they shouldn't be surprised if few people take them up of any offers.
RED's setting has been the middle child since its release and that's reflected in literally every facet of the property.
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>>97888759
>>97888474
am I the only one who saw them say that later this year they're planning to put out a 2077 campaign book with rules for playing in the "2077/edgerunners" time?
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>>97889376
No. But we've been waiting for additional rules since the jumpstart kit which came out 2 years ago. It is a remote, but mathematically possible situation that we will be seeing the second season of the Edgerunners anime before that comes out; unless they're intentionally matching up the release, in which case I wouldn't count on the book not being delayed past anyhow.
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>>97889451
I think they are trying to match them, because they suggested that rusted chrome was cancelled to allow them to meet certain release paces.
not to defend rtals insane inability to keep up a release pace, mind you. I think CDPR was a bit cross about how poorly managed the mission kit was.
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>>97889376
My only issue is that they're releasing ANOTHER campaign book when '77 players mostly want new rules and new weapons and 'wares. More baffling is that two of the roles are cut off in the starter mission kit while every other role got updated with new stuff. Media and Corpo, iirc
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>>97889622
>netrunner, the most time-consuming role for beginners, is in
>exec and media, who needs buffs, kicked out
I get it because of the existence of quickhacks but they still spent a lot of effort to make that work, even included a cyberware for it. Feels half-assed and makes netrunner the creator's pet.
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>>97889622
To be fair with Corpo; almost any gear addition that isn't armor is a direct buff to their team-members, even more so now that they have the HQ ability to graduate one of their lackies to 'second character' status.
Media's abilities are also kinda evergreen, but at the very least some specialty gear and more examples on how they can work would give them a little more juice.
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>>97889698
except quickhacks are pretty shit because of the huge number of rolls involved and how easy it is to be perma booted from a target
also don't be retarded, of course quickhacks were going to get a lot of attention - they are the single most obvious change from 2020/red to 2077
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>>97889833
wasn't even counting ICE lol. I forgot exactly how bad it is, because for some fucking reason they decided you should roll role level vs stat + skill. its wild how stacked against the runner this is.
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>>97889851
Average mook in the corebook has a will of 2, and a netrunner always starts off with four interface.
Seems biased towards the runner, they can also jack into several people.
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>>97889851
>As an Action on their turn
youre the retarded one
the enemy has to give up his own action to kick you out, that is heavily stacked with the netrunner
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Somewhere along the way, our APCA campaign turned into a HALO campaign. Last session have us fighting off an AI that is probably a warning of the Flood in an abandoned building, and one player decided to kill it off by damaging the wiring so it can't escape, killing off all the electricity to make sure it stays put, and then throwing dynamite at the building.
Our GM said its a job well done.
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>>97889919
Well that's great, that makes the Netrunner as good as Incendiary Ammo that deals no damage until they attempt actual Quick-hacks; which are also Net Actions with chances of failure. For a starting character, you're looking at 80% chance of succeeding a Simple, 60% chance of succeeding Standard and a 40% chance of succeeding Difficult Quickhacks. You're 2 Net Actions in for even a chance of an effect other than scaring people by being on their Wifi and that's only for people who don't have protection.
Frankly the numbers look rather even to me; and even if NPC netrunners aren't good enough to keep you out, you had better hope they don't try to get in, because if you didn't invest in ware for it, it's going to go from 0 to Scanners(1981) really fast.
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>>97890189
no idea, i just grabbed this image off a post long ago
>>97890115
When the person is bypassed, its bypassed for good so no more rolls.
im not saying this in defense of rtal but we have to remember this is still the starter kit. Obviously wont be removed like burst fire but still subject to change.
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>>97890115
Why would an enemy ever attempt to Jack out a runner instead of just killing them if they passed their Will check to notice them slipping into their system?
Alert your allies they're quick hacking, them focus fire.
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>>97890242
Man I understand not everyone has the rules in front of them, but it's good to review every once in a while before arguing.
Connecting to a Neuroport is a Jack In action; it's an opposed check and 1 Net Action, the fact you "succeed" on a failure doesn't make it take any less time. Against an unprotected adversary, that's that and you can start cooking on Quickhacks, but each Quickhack requires a roll against the Quickhack's DV. For Simple Hacks, it's mostly guaranteed as I mentioned, but you've always got a 10% chance of fumbling that shit and having it fizzle.
Against a target protected with Self-ICE, you're looking at spending an additional action to breach for each layer; meaning that you need to make 3 checks to quickhack someone with even one installation. Two installations means a rank 4 Netrunner cannot quickhack the target in a single combat round. Then on the targets turn, they can make a Concentration Check, meaning they're rolling Stat+Skill against your flat Interface. With everyone having at least base 2 Concentration, they're at worst rolling against you flat if you're only rank 4.
>>97890285
If you are aware of the runner but do not yet see them and do not have Self-ICE; you both alert your fellow goons and try to push them out. If you don't, Overheat is an easy enough hack and now you are on fucking fire and have a runner on your neuroport; which means you don't have the actions to push them out and put yourself out at the same time, which means they can try to set you on fire AGAIN on their turn. That's around when the quickhack action economy starts to tip strongly against you; the more you let a netrunner do without impeding them the more control you give them over the battlefield.
All that succeeding your check tells you is that the netrunner can see you and they're within 50m. That's not a terribly small area to search.
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You know, is there a reason given why everyone is always online in the 2077s? Does your Neuroport not have the equivalent of Airplane mode?
You can sit out on using the Internet for the duration of this gunfight, I'd assume.
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this is what we know so far. take the date with a grain of salt - both interface 5 and the NC sourcebook were delayed by 3-6 months from the dates they gave in this same announcment. (I suspect the NC book had a delay caused by art or formatting and that interface had a delay caused by a late decision to add stuff from rusted chrome into it, but that's just a guess based on some other things they said)
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>>97890337
The reason is because it would be ultra gay to shut off half of a PC's abilities in combat for no opportunity cost.
You have to pay for things to nullify incendiary bullets, emp effects, tear gas, flash-bang grenades, penalties from darkness and a variety of other shit I'm sure I've forgotten. You don't get it for free.
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>>97890337
presumably because just like in real life the average dickhead is retarded and unable to either understand the risks or actually turn it off. it's also linked to your phone, and let me know the last time you saw Joe cockfuck turn his phone off outside the movie theatre. in the vidya, the runners are too juiced to be easily hackable, and the good runners don't even bother with the script kiddie quickhacks if they can help it.
everything and everyone being pointlessly hooked up to wifi even when it's obviously a vulnerability is honestly the most realistic vision of the future in 2077. people are retarded, simple as
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>>97890369
>>97890337
>turn off the internet that is built on your eyes and brain
i think its because the average person genuinely dont know how instead of being retarded. A switch on a wall is easy. Telling someone to literally "turn off their brain"? Incomprehensible.
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>>97890377
>>97890369
In 2077, there are times where you cannot hack random gangers because they're not connected to any network; It definitely seems possible.
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>>97890377
>>97890369
it could also be impossible without fiddling with the internals to truly make it offline because the corps simply don't design that feature in fully. perhaps even if it's not actively transmitting it is still possible to force them to receive signals.
god imagine having a 0 day attached to your brainstem just for the convenience of a cellphone in your brain
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>>97890398
The number of times that happens intentionally (they don't have neuroports, they don't have the ware to hack, their ware is disabled) and not the result of a bug or a scripted event that would break if they all short-circuited at once is indeterminable for a FPSRPG.
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>>97890398
When? I was actually just replaying it for shits n giggles this past weekend, and I don't think I've ever encountered a hostile mob you couldn't hack (besides the ones who force the ram costs through the roof).
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>>97890542
anon. >>97890349
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>>97890565
I meant for the "CDPR is mad at R.Tal for the EMK release" claim.
>>97890577
As it stands with the EMK rules you gotta invest in the Netrunner Role Ability and put down money for a deck. This seems like a pretty steep cost for what amounts to a bunch of crowd control abilities, with only really the top tier hacks being particularly good. The IP cost is more significant than the eddies because you can get a decent deck at character creation, but grinding up enough IP to be able to reliably do the top tier hacks is something you gotta commit to for a whole campaign.
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>>97890577
Yeah sorry, I thought you were bitching about Netrunning being too cheap and undermining other crowd control items in Red.
>>97890620
well stop posting bullshit hearsay
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Would Quickhacking work better if they just simplified it and got rid of Jacking In/Out? Treating a Quickhack more like a typical attack, forcing a save or opposed check? ICE could work like a shield automatically blocking a Hack and then being used up until the resource is replenished.
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>>97890115
a lot of the hacks are just bizarrely balanced. you can eject someone's chipware at the highest difficulty, which they will know is being done by a hax0r, or you can instantly knock them unconcious just by having LOS within 50 meters, including the drivers of cars. these are ranked the same
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>>97890903
This isn't quite what you're looking for, but I've had ideas for a scrappy yo-ganger campaign which would necessitate a lower level of power for the PCs. If you're running the game, my advice would be to keep things simple when it comes to imposing limits on Stats and gear while being a bit more generous with early-game progression, since if you follow the cash and IP reward rules as-written, the PCs will be struggling *a lot*. The last thing a zero-to-hero campaign needs to be is a slog.
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>>97891161
Good points.
It'll take a while. Maybe a single player hardcore survival.. See how street trash can climb before they are anything- maybe 1 in a role ability, but with the power to raise their stats with IP (same cost as Role Ability).
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>>97890337
>>97890337
presumably for the same reasons corporations want your tv, thermostat and dishwasher connected to the internet at all times.
though truthfully i agree, based on the actual lore of the “NET” as it exists post-datakrash, quickhacks are conceptually retarded. for that reason i really don’t care much about how poorly they are implemented because i don’t find them necessary to begin with.
imo if a netrunner really wants to mess with the npcs it should require they plant a virus in the NET arch they are connected to.
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>>97867715
I'm workshopping a horror campaign set in a cyberpunk amusement theme park, inspired by Jurassic park and Westworld.
Rough idea? A group of mercs infiltrate a corpo resort in some isolated location to either rescue a hostage, steal some important data, or kidnap a celebrity. Job goes off well enough initially. But then everything goes to shit when the resorts AI goes rogue, the animatronics get infected, and the castmembers go cyberpsycho and starts killing guests. So now the mercenaries and the corpos they were planning to rip off have to work together to survive.
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>>97885092
Now that I'm thinking about it, A power weapon loaded with Hollow point would be pretty crazy, if you roll a Foreign object injury, you deal a second crit.
So that could be +20 Damage, even more If you use spot weakness, +5 damage anytime they move, and the second critical injury debuff.
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Now that I'm thinking about it, A power weapon loaded with Hollow point would be pretty crazy, if you roll a Foreign object injury, you deal a second crit.
So that could be +20 Damage, even more If you use spot weakness, +5 damage anytime they move, and the second critical injury debuff.
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>>97893046
>>97893054
they already changed hollows choom. now they put penalties on death saves (for when you really hate the PCs). besides mathematically explosive rounds should end up dealing more of that straight to health crit damage
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>>97889506
I think the cancellation of rusted chrome is a sign of greater dysfunction at R.Tal than we even expect. The Chromebooks are obviously their best sellers outside of the corebook. To cancel one rather than delay it is big. I also think the 2077 book will sell well, but they truly are way too late to capture a lot of the crowd from the video game and anime. The second season of edgerunners will bring some people in, but almost certainly less than the first season of the anime would have.
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>>97890986
Those two are kinda weird in comparison along side puppet, but if you break them down they make a little more sense:
Puppet is still pretty much the gold standard pretty much; getting control of a target on their turn has near infinite applications, with the floor being just aimed shotting themselves in the head. Knowing their compromised immediately blows digital stealth though.
Shard Ejection says nothing about alerting the target specifically, so an inattentive mark may not even notice right away that their chipware has ejected. They only know they've been hacked, they don't know how. Pragmatically, it exists entirely to let players pull the NCART hustle Lucy and David get up to in the anime; though in other circumstances you could use it to fuck someone relying on skill chips.
System Reset is very powerful against a lone target, but has limited combat applicability; you can park them out of the fight, but if any of their friends know there's a runner or see them go down, they can just wake them up. RAW, they need to deal damage but a booster-ganger may be more than happy to kick his fellow in the ribs in combat if it gets him off the floor. There is an advantage in that a sleeping target may wake up knowing someone hit him with a comically large mallet, but he won't be able to do that for longer than most combats go.
I expect more polish in the upcoming book over these edge cases.
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I've stopped responding to people saying LAJ is the best armor in the game. It's patently not; it's simply highly cost effective and doesn't stop people from making every character idea they have moonlight as breakdancers with a 14 Evasion base.
People don't even try heavier armor because they don't want to spend the eddies and don't want to do the math. Certain armors make you capable of ignoring increasingly large calibers over half the time and make you fully impervious to certain damage dice absent critical hits. It's not an accident that LAJ is affordable to starting characters; it's the bare minimum necessary to shrug off 2d6s; you stick with that bare minimum when the big dogs come out you had better remember to take shields and use cover or you're in for a rude awakening.
As a reminder, though it is a common house rule, rerolling checks is not a thing normally RED. If you're spending luck on evasion, you're gambling before the result. Someone lobs a grenade your way and you don't make the DV you have good odds of being effectively out of the fight until you can scoop your insides back in.
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>>97895558
Corebook mooks don't even use medium pistols and SMGs; They use Very heavy pistols and Shotguns.
Light armor jack is always able to be pierced; light armor jack is a ultimately a mediocre set of armor. The active protection of evasion is simply so much better than the passive protection of high armor.
For reasons that have been discussed to death.
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>>97895623
You are taking the wrong lessons from the correct observations. Evasion, no matter how high you push your base is never 100% reliable. People overestimate its use because any combat where they don't get hit they conclude "OH MY EVASION BASE IS HIGH, THAT'S WHY I DIDN'T TAKE DAMAGE". Nevermind range band, nevermind tactics, nevermind cover, 'my evasion will save me'. That last until you take the wrong critical injury and your evasion against gunfire literally disappears if you didn't slap a coprocessor in (which you probably didn't, you have 8 REF remember?)
Evasion rolls apply substantial variance in defense. Your 14 base in Evasion is not making every shot against you DV 15; it can go substantially higher on a high roll; or just once in 10 you can crater down to a DV 5 and take damage straight on the chin. This is why you layer defenses; because if you're getting dragged into the appropriate number of encounters by your Ref and they're hitting you with Hardened foes (which they are, because you're REF 8 with Dodge of 6 genius) you're going to get hit sometimes. You should be dressing for the appropriate occasion; in fact the NC sourcebook on its way is probably going to cause immeasurable butt-hurt when people start having to wear nothing heavier than Kevlar (or what looks like it) to get into any club that doesn't have a neon sign with a cowboy on it.
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>>97895674
I don't see any Critical injuries that low any of your Attributes, anon.
The ultimate fact of the matter is, within the RAW game balance, most enemies can't beat 14+1d10 roll consistently; Even Bosses like Pyro have a 50% chance of beating you with their base 14 attack.
Unless you make every enemy a Hardened lieutenant with a Combat number of 14, they're not very likely to hit a PC. (Which if we're honest, we were all doing that long before SOF 45 came out.)
The fact of the matter is, within the core book, the heaviest armor the players can afford at character creation is the Flak jacket, which is -4 to REF, DEX, and MOV.
For a SP which is still easily pierced by regular enemies (who all carry 4d6 and 5d6 weapons) this makes heavier armor seem like a total noob trap to anyone playing for the first time.
This simply isn't a good introduction to the heavier armor sets, because they just feel like you're taking chip damage while spinning a 1 armed bandit till you get hit with a critical injury, and play like a pussy.
While your friends get to reenact Hardboiled.
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>>97895729
I crossed my wires. Seriously Wounded will reduce your Evasion base but won't prevent you from evading. I also actually presumed that not having sufficient Move would prevent you from dodging an explosion, but actually the rules don't say that either.
Anything else that penalizes your actions will apply to your evasion check however and means that you are at higher risk of being hurt whenever you get hurt, which is a kind of downward spiral that is suboptimal for characters relying on successful checks. Even moderately improving armor can reduces that downward spiral and at certain levels of enemy skill will not even increase enemy hit percentages to terribly much.
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>>97895558
Way to miss the point.
>It's not an accident that LAJ is affordable to starting characters; it's the bare minimum necessary to shrug off 2d6s
And that's precisely why gutterpunk doesn't work. One affordable purchase makes you laugh at the 2d6 weapons that "gutter" enemies use.
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I swear that most of the arguments in here boil down to
>we're not roleplaying in this roleplaying tabletop game
Everyone is focusing on the numbers while the average player would have his character cry and piss his pants on getting his dick shot off
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>>97876460
I guess I'll write one myself then.
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>>97899246
It's a type of player.
School is a malware installation facility, and one of the chief hazards is getting stuck in the mind. Another is trying to get the "right answer" and make others look like fools.
Combine these with some autistic kid who is only good with numbers.
Typical non-autistic response is to become a slop eater who will support the current thing, but some of the runoff will become rules lawyer antifun mechanism player.
It's a way to cope with suffering and lack of validation.
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>>97899744
You are all netrunners. You got yourselves new netrunning gear, perfect virtual space visors.
You'll all jack in at the same time, preparing for the heist of a lifetime.
But wait- something is off.
This is Elflines online! We cannot disconnect!
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>>97899899
>You can only leave the game if you defeat the final boss!
>And if I die in the game I die in real life?
>No, if you die in the game you have to start over!
HA HA HALLOWEEN!
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>>97899246
Funnily the truth of the matter is that Cyberpunk RED is perhaps the greatest example of an over-playtested game in existence. Everything is "balanced" but in an utterly unintuitive gamist way which is damn near the opposite of the appeal of 2020's backflip-away-from-a-grenade-while-dual-wielding-submachine-guns balls to the wall bullshit. Linear Frame Martial Arts literally twice as good as pulling up to the fight with a chainsaw? Duh, it's twice as expensive! Body armor based around math turning everything into a contest of insane chip damage? We've playtested the curves, just compensate for armor penalty by taking 8 MOVE at chargen and developing a coke problem to be remotely functional. Nominally everything works out to being balanced but in a way you have to think backwards as only an R Talsorian employee can to come to.
The more I think about it the more I think 2x skills are one of the root problems of it all. It fundamentally perverts the incentives of making a well rounded character.
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>>97901956
The only reason there is any perversion is they don't charge you x2 in character gen for them. If you had to pay for them on curve you wouldn't have people bending over backwards to include them under concerns over opportunity cost.
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>>97901966
>they don't charge you x2 in character gen for them.
sure they do
pg 90
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>>97895558
Most people realize with a literal glance at the rulebook that the higher cost and extreme stat penalties of heavy armor outweigh the SP bonuses they offer which can still be reliably penetrated by basic 5d6 weapon.
You can argue LAJ is not the best armor but it is by far the most used because it offers the most protection available to a player without detriment whilst still being one of the cheapest easy to replace armors in the game.
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>>97903198
The massive dodge penalty, with vanilla characters only alble to dodge melee, esp with the penalties, means that you're getting hit more for the choice as well. Melee halves the relevant SP as well, so the difference from LAJ is neglible outside of ranged ambushes.
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>>97903198
Most people freak out immediately over a REF penalty and do not engage on the barest level with any analysis of armor beyond buying LAJ because people told them to. Two out of four core book mooks do not have ranged attacks over 4d6 and the others are using PQ weapons with a close or long range band respectively.
Generally armor is undervalued because of an all-or-nothing assumption to damage: If you were damaged, the armor failed clearly. This especially hurts Flak with its large penalties; but the math tells a different story if you bother to read it. If we assume entirely that Flak prevents dodging entirely (not true with a co-processor, but I digress) it means that when an NPC fires on the PC at an effective range with a 4d6 weapon, 55% of the time they will have no effect at all. When they do deal damage, the 15 damage knocked off of it is far from insubstantial, accounting for anywhere from half to a quarter of a PC's HP, and barring specialty ammo the ablated 14 SP will still be in effect for following attacks.
The takeaway is that bumping a tier up in armor puts a PC at substantially less risk to an entire category of weapons and requires NPCs to move to a more favorable range if they have sufficiently powerful weapons at all. Now -4 on your shooting, moving and dodging stats is not ideal; though if you were already rather slow its not frankly so bad; it makes the armor specialized for defensive operations or attacks from a vehicle, or can be mitigated with appropriate ware. These are all applicable cases where Flak may be a good choice, but it goes largely unconsidered even in spite of its relatively low increased investment.
Medium and Heavy Armorjack are similarly maligned in spite of their lower penalty, simply because 1/2 additional SP is considered marginal on the same all-or-nothing assumption.
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>>97903291
>because people told them to
No, it's because it's the best option for dirt cheap until the armors start getting any penalties. If you make streetkid or edgerunner characters for first time testers, they are even given a laj for starters.
There will never be a day a player uses kevlar or leather Armor out of their own will. Really, maj seems equally unlikely. HAJ may see some use, and Flak, but it's either subdermal or laj for the vast majority.
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>>97903620
I solved this by downgrading LAJ and the netrunner bodysuit to 9 SP subdermal has a humanity cost. Probably should give nude, leather and kevlar a bonus.
>nude and leather characters get +2 move, dex, ref, kevlar gets +1