Thread #97842250
Riot edition.
This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.
TQ: How long do your campaigns last? Could be a couple sessions, could be a couple years.
> Last Thread: >>97634595
Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/
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What system and materials should I use for a pulpy jungle girl campaign?
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>>97831160
What systems are they running with? GURPS? FATE? OVA? Tricube Tales/Tactics?
>>97814239
This is impressive, another one for the collection. My only recommendation is to make the oracle's subcategories distinguishable from the main categories.
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>>97842250
Something I haven't tried yet, but I might next time I do a session is do an XP system that is somewhere between the boring but easy 1 xp per session and the interesting, but annoying, gold for xp. Im thinking instead to do something like giving xp for each major thing done, and it can be 1,2,or 3 depending on magnitude. maybe each level is 3 or 4 xp. You might do 2 minor things (Like find a stash of 40 silver and beat a group of bandits) for 2 xp, something major like defeating a named villian for 3xp, or very little, like just buying some shit and having conversations for 1 xp.
That way I don't have to bean count every gold, but I can still have a variable amount of progress to the next level.
I wonder if any system does something like this natty? Seems like a happy medium.
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I want to do something sword and sorcery. The closer to Conan, the better. Which system should I go with?
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>>97846394
Clash of Steel 2E. You can easily play a Hyborian game as is by just replacing the the provided setting. It has solo rules in it. There is also Kal-Arath, which is a popular hex crawling game with built-in solo play and plenty of support both from the creator and the community.
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>>97846394
Ive been using Mythras because my autism is immense and I really like how interactive the combat is.
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>>97847797
It is going well so far. The combat is very deadly so I am needing to exploit outmaneuvering and overextending opponents. Luck points are also being used to prevent imminent death as I haven't found any decent armor yet.
There was a particularly tense situation where I was being ridden down by two riders as I defended on foot. Luckily I had a shield by that point and was able to use it to passively defend my upper body while I counter-attacked their charge. Took both of their horses and am currently bartering away their belongings for supplies while I escape with a slave maid I rescued/kidnapped from a manor house.
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>>97846394
I have had good success with barbarians of lemuria. Which is based off of Thongor of Lemuria, which is basicly off brand conan.
I find it a nice middle ground between lighter systems and more medium systems. THe career system also is nice because it really does focus on you being an experienced multi-job having person like conan. Its magic system is also very conan esque with increasing levels of magic also requiring increasing ritual costs, not just pure magic points, but also like conditions, you have to be holding x object, it can only be enacted in shadows and will be banished in light, can only be done during the evening, etc. It makes it both proactively interesting, but also interesting to counter as a non magic user as you can exploit thier specific limitations. I also like the mythic versions combat system too, where you can transition between various stances to get minor buffs/debuffs, like +1 to hit for a -1 to your defence and stuff. Makes martials interesting in themselves. Also like how the armor and damage works.
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>>97842250
Has anyone transitioned a party from one setting or campaign to another?
I have a more recent Warhammer fantasy campaign I am running, and I felt like the characters I made were more fleshed out. Before that campaign however, I had another one set in Mystara, but with much less fleshed out characters that I never completed. I found myself picking up that older Mystara campaign, but using the characters I had for the Warhammer fantasy campaign, because they felt "realer" and I wanted to use the system I did for the warhammer campaign.
It was a weird meta-narritive transfer of the protagonist characters from one story to another.
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>>97847757
>Mythras
Is that this game?
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>>97851009
Yes. Its a typical roll-under d100 game with hit-location based armor and HP. Its selling point is the combat system, which revolves around opposed checks, and the winner gets to apply a special combat maneuver (along with damage if they are the attacker). The maneuvers are extensive. You can disarm, aim for a specific location, overextend your opponent, try and pin their weapon, take it for yourself, sunder, blind, bleed, stun, trip. It goes on, and it makes combat very interesting with so many options at your disposal.
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>>97851765
The maneuvers only apply if you score a "better success" than your opponent; so if an attacker fumbles their attack but I decide to parry and score a regular success on the parry then I can pick two defensive maneuvers to apply to the attacker
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Rolled up a crew of four for a Traveller solo game. I think I know who the universe itself wants to be party's main character. On top of that the fourth one also got a PSI training life event after university and qualified.
Time for the space adventure of a marine grunt, construction worker with criminal connections, washed up holography artist who still has one rich patron and a psionic baroness.
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I used to play with really bad descriptions.
>I want to use first aid on the guy.
but I improved it by including method descriptions
>I’m going to stabilize the bleeding by applying a pressure bandage to the wound before we move the scout.
Including the method details really helped my solo gameplay.
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>>97842250
How do you guys deal with travel?
Im thinking of rolling a dice to determine the amount of events (2d6 drop the highest for short d6 for medium 2d6 drop the lowest for long) then rolling for the severity of each event when it happens. Low roll, something mundane like logs fell across the road, low risk situation like maybe it may take an extra food and really just serves to make it feel like you are on the road and not just telliported from x to y, high roll something serious like a full tribe of goblins pass your way.
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>>97854232
roll against Endurance (if it's tiring), Will (if it's weird), or INT (if it's clever). at waypoints, resolve actions to recover lost supplies, heal injuries, or regain sleep. i don't play through the "in-between", actions are only resolved once you reach a destination.
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>>97847867
That good to hear, been reading a little bit of BRP, Lyonesse, and now Mythras. I'll do a trail run of Mythras Imperatorto see how it goes
>>97846394
I'd recommend Tales of Argosa, it don't have a lot of lore, but it got good character creatpr, solo rules, tables, no HP bloat (you start out with more, but gain a lot less for each level), visceral nat 19 crits depending on weapon. Haven't tried it myself, but it looks good
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>>97846394
Jaws of the Six Serpents is my personal pulpy s&s favorite and I love PDQ as a system, but it does require other materials to handle the solo aspect.
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>>97855190
I'd suggest using the pump or paragon rules if you're going to run a single character. I don't think things would end well for a solo base level mythras character. Also pick up the Classic Fantasy supplement if you like.
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>>97854232
I just made a big table of effects vaguely tied to a theme, then for each "step" of the journey rolled a couple of times and chose one as the path forward. A bit of tweaking turned it into a push your luck kinda deal, where you could stick around in the region and scout for more paths, but at the chance of getting lost.
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>>97854927
Are you using WFRPG? I Use a similar loss/regain resource system.
>>97858957
huh interesting. I do something like that, but I don't spend a whole bunch of time on a table. I feel like I would get disappointed.
I Have now settled on deciding a relative distance, and having a number of encounters based on how long that distance would "feel". For most encounters it is strictly a single roll affair for resolution to keep things moving and have clear sense of loss/success (lose/no effect/gain ration, lose/no effect/gain time, lose/no effect/gain health. But If I roll high enough on my encounter roll it can become a more involved affair. So far I have been happy with how it makes travel feel real without it feeling like a slog.
Just now going to a relatively close location there were 2 encounters
>Rover crossing, tried to make a makeshift bridge, rolled and failed, fell over, was recovered by allies but lost rations. Tried to stay positive, "I was hot anyways" but was actualy malding on the inside
>Flash storm came up, we had a camp set from our last settlement so had a bonus to set up a water proof shelter, we were completely fine and told ghost stories. I told one about a mad lighthousekeeper.
>Got to the goblin camp we were heading towards
nice, simple, to the point, and with some flavor.
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>>97860350
noo, i play a "homebrew" pbta-like, and even that is a bit of a stretch. i just decide on 3-4 attributes, distribute +2, +1, 0, and -1 between them, set some HP, and off i go. i do most of the heavy lifting with "tags" for items and statuses (that give modifiers to the rolls), and eyeballing monster HP by their level, like, the level is basically how many "standard" hits it can take +1.
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>>97860350
>"I was hot anyways" but was actualy malding on the inside
Lmao, that sounds like some of my own notes. Moods and emotions are kind of a core part of the system, so I sometimes run into a bit if porn logic in that regard. It's very versatile though.
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>>97855923
Thanks, nice to have handy. Looks like Archer lost an eye. My plan was to don't have too many enemies at a time, trying more to balance the encounters around one character, be good at combat, but also not just jump into every fight. I'll see how the test runs go. I prefer my campaign more low-level, but with also growth, which typical d20 system isn't as tempting
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>>97861622
Yah. I always run into the problem of it being pretty easy to describe the emotions of others who are not my main pc, but having a hard time with my main pc. I think its a little easier to imagine the emotions of throw away archetypes like an "angry dwarf" than it is to describe someone you put yourself into. Even still, having a prevailing "mood" I find makes the scene way more resonant.
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>>97861851
There's also the rabble and underlings rules if you want to try having bigger combats.
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>>97862698
How does it handle it?
A problem I have found in a lot of games is that getting someone to 0 hp is the default ends of combat and combat usually does not last enough rounds to justify doing anything else BUT damage. If combat lasts 3 rounds, and maybe 1/3 of your attacks don't connect, its hard to justify another 1/3 of your total actions going towards getting some indivigual target advantage rather than directly furthering your end goal of getting the enemy to 0 hp. (I think if an advantage effects more than just 1 target it can usually be worth it though, like casting light to blind the entire group of goblins)
The two solutions I could see to this is make combat last longer so you arent as strapped for action economy and the results of advantage creation have longer run on effects, or by making combat stunts an axillary action rather than a full action. Things like you deal half damage but you inflict disadvantage to their next attack, or the target number you need to roll is higher, but you get an additional effect. modifying attacks rather than replacing them.
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>>97872227
seems like a broad question and surely that would be scenario dependent. what you find on an outer rim shanty town, a mid rim paradise world, coresant, or space would be different.
I would personally look at the star war d6 sources. The og stuff from like back in the 80s. Know they had a lot of setting data.
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>>97872239
Fair cop. I guess I'm just getting annoyed with Mythic being so vague.
Yeah I can work something out from getting fucking "Hearth Beacon" now and then but I want some Starforged-esq "Asshole wants your beans" type oracles, preferably with a Star wars specific bent.
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>>97872353
Im also planning to start up a star wars game. will be my first time doing sci-fi instead of fantasy. I have a decent idea of my main character so far, but I want 2 others since I've found parties of 3 to be a nice balance of manageable but also interesting to do stuff in coordination. My main guy:
Flin Careaway:
"A force sensitive communications and sensor operator. Has a sardonic but ultimately good natured personality, with a long nose, crooked smile and a large puffy bomber jacket with a comms set attached to the right arm by a series of colorful wires."
He is handy with a laser carbine, picked up a light foil in his travels, and has a suspiciously good sense of hearing.
Think the party's whole schtick is that they are surveyors. Flin scanning rocks and planets for mineral deposits or certain other... resources that their current employer is interested in. Not sure If I want to do clone wars era or Original trilogy. If clone wars Im thinking he was one of the lesser force sensitive rejects in the jedi order who couldn't become a proper jedi due to only minor, mostly sensory only, force abilities. If Original trilogy, his space autism is undiagnosed, and just surfaces as the aforementioned uncanny hearing.
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>>97873498
beginning of first throw away session, will start combat proper tomorrow
Organics man, they sure do like to fuck up.
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>>97872444
I just go with the threat value adjustment rules for most regular combat encounters and don't concern myself with enemy abilities that are not combat oriented for that. Number of enemies is roughly one or two enemies by party member and friendly companion. If enemies need more abilities I think the NPC Fragments section gives good enough templates for many generic enemy types.
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>>97861270
I've been running Black Crusade and WFRP 4e, just using Gemini to run checks and modify encounters for a solo party. You just gotta proofread it, upload the documents for reference, and set rules for dialogue and moving the scenes forward. I found I can run a 4-6 hour session before it starts getting things jumbled, and so I just have it make a summary file of everything that's happened, along with a prompt that contains all the rules established to start a fresh chat.
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I'm finally getting around to trying a campaign in Scarlet Heroes and it's been fun so far, but I'm running into the same problem I have with every solo system other than Ironsworn. Parts of the book are laid out like ass, and it's really annoying to flip, for example, to two separate sections to generate an NPC. Is there something like Iron Journal for Scarlet Heroes, or am I going to have to build my own to handle automation?
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>>97872227
Take a look at the oracles from Starforged, they're great for that. Specifically the Starsmith Expanded Oracles book, which is 300 pages of sci-fi tables. Here's the table of contents and a couple examples of what the book is like.
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>>97878995
d100 list of encounters works if you have stuff in the world already.
A flat d100 over 2dx list works for solo play quite well. Could also divide the d100 to ten thematic d10 lists.
>strangers d10
>accidents d10
>disasters d10
>person in plight d10
>local creature d10
Etc.
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>>97857062
You laugh now, but wait until I tell you about my solo LARPing and you'll choke to death of laughter. Still, I do not care. It's fun to me and it makes me feel young again.
Oh, and I make prop using cardboard, duc(k)t tape and cardboard boxes. I'm over 30. I close the blinds and lock the door to my basement when I do this. My wife can't complain, she gets angry at me for things I did IN HER DREAMS. I still win the sanity contest in our couple.
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>>97842250
How do people deal with money in solo? I find bean counting kind of annoying in solo...
Maybe estimate it? commoner's, merchant's, and lord's purse? where one purse is how much each class would generally earn in a week. You wave minor costs like a single beer, but a beer for a group of people might be one commoners purse, for the whole tavern a merchant purse, and for a whole town a lords purse?
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>>97882836
Im not the biggest fan personally for anything that needs precision, but I find it useful for broad overviews on things or for generating ideas.
I have done it a few times to generate special abilities for certain creatures. A perfumer that uses Greek fire, Mutants with bronze or iron scaled skin, A dwarf that can chug down a brew and can either become stupid, gain the frenzy rulr, or gain the armor piercing and frenzied rule, etc. Also I find it nice to create a setpiece picture for an adventure using the Image creation tool.
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Been playing Four Against the Darkness 2e quite a lot, added some supplements from the previous edition. It has been fun: Party is a paladin + two totally-not-sororitas and a succubus. So far the lack of dedicated magic users or rogues hasn't been a problem as they pretty much tear through anything on their path, and each one has enough healing to just brute force curses and other damage-based magical effects.
The closest I came to losing so far was facing a Medusa: She froze one of the battle-nuns, the succubus and the paladin, but luckily clerics are the counter of the stoning effect so I managed to revive the rest with the one left.
Gotta try out the town supplement next, now that upgrading the bond of the paladin and one of the battle-nuns needs him converting at least five NPCs to their mutual faith. After I need to kill an enemy faction leader to upgrade the bond of the other one, so it should be a fun urban adventure.
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>>97881585
dunno, works for me.
Setting up a "default" encounter based on the place sets the scene, and I can use it as a reference point to extrapolate more uncommon encounters on the spot.
>I'm in a forest, so a common encounter would be something like knocked down trees in path, roll
>1-3 oh, that seems to be the case
>4-5 oh, something else thats semi-common enough, ah, how about wolves attack
>6 Oh, something unexpected, how about I come across a river spirit who will enchant one of my items if I entertain her, but will curse one of my items if she finds it lame
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>>97882648
Im thinking something like this. credit to the old world rpg.
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>>97882836
It's very much just a tool to help automate a lot of the crunch, and it's pretty good at that. Other tools like ChatGPT work well too, but I find that the paid Gemini tier works better as a narrative assistant. It won't do everything for you, and you'll need to fact-check it sometimes, but if you want to play crunchier systems from Warhammer, it's pretty good at letting you plug and play. For me, I always ensure it never rolls for me or my characters, never speaks for my player characters, and only makes skill checks when absolutely necessary based on narrative context. If you have the PDFs, you can upload your character sheet and rulebook for references, and even have it generate character stat blocks on the fly.
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>>97886126
The criteria is location X likelihood. That gives me enough information to come up with scenarios.
I have gone through a number of systems, it's not a spur of the moment thing. I have done Mythic, Zathrum, One page solo engine, The one in Scarlet heros, Maze rats, Hell I even Made my own mash up oracle sheet with 36 consequences, 36 Descriptors, 100 actions and 100 subjects. But at the end of the day outlining the location, coming up myself with something likely, then rolling to see how far away from that possibility the reality is has been my most successful and fluid means of encounter generation. Before doing it I could barely get through an adventure without perseverating over what "Gratify, Reality" means or double checking to see if something is even applicable to my situation and losing my place with a digression into GM procedure.
Now I bang out sessions in 40 minutes instead of 2 hours and only then when I felt particularly acute. I completed something like 2 Sessions of warhammer fantasy, 4 sessions of Barbarians of Lemuria, and 2 sessions of scarlet heroes with it.
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>>97886301
Here is an example of the mash up sheet I used before.
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>>97882898
>>97884028
If I could bother you one last time, can I get a rundown of how one goes about using AI to help run a game? I'm not entirely opposed to the notion, I get the impression that I'm just ill informed and, probably, a little ignorant of how AI actually works. I've mostly just seen fear mongering online and never looked any deeper than that.
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>>97882648
I don't really like usage die usually, but they work well for things like money. Start with a die lower than d20 if you start poor. Roll it for every item you buy/people you pay off. Treasures and loot, aide from specific items, you get a higher die, sometime, like fro loot from enemies, you roll and get a higher die on 1-2 instead of a lower die.
Or use Supply from Ironsworn, but name it Wealth. Maybe combine it with burden, on 3+/5 Wealth you begin to be burdened.
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>>97888417
>"give me 3 brief descriptions of a creepy, abandoned wizard's tower"
>"i just bumped into a merchant in the desert. give me his name, a weird physical quirk, and a secret he's hiding"
>"my character just picked the lock on the safe, but found something completely unexpected inside instead of the gold. give me 5 wild ideas for what it could be"
honestly, i don't know what people expect or have a problem with
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I backed myself into a corner with these by always making space for art. Now when i do solo sessions im forced to do art or stall before i can continue.
Some of this may have been posted in the last thread, but I wanted to keep things to page clusters instead of posting a ton of separate images
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>>97888417
You literally just tell it to "Act as a gm for a solo campaign for x game. Use the uploaded reference materials (core rules, supplements, character sheets) and cite your sources always. Never roll for me or for other characters. Never write my character's dialogue." and you're off to the races. Note that this works better on the paid tiers but the basic ones can help out too just don't be surprised if they start forgetting things.
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>>97890017
Is this accurate?
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>>97889416
yah, inspiration fooder is a good use for AI
>>97890117
Not sure on full scale GMing though. DOnt know how it would do on continuity and getting it to a useable point seems like more work than it would be worth
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>>97890254
It's still a collaborative process; you still need to guide it toward what you want, but it can definitely take over introducing encounters, providing plot hooks, and handling crunch. I've found that you can get a solid 4-6 hours of continuous play before it starts getting overwhelmed, and you can get around that by having it make a summary file of everything that has taken place so far, as google doc or something that includes all major plot points, characters, developments, and your own house rules to plug into a fresh chat which doesnt take as long as you would think maybe 10-15 minutes tops if you're not sure how to prompt it. This, however, is my experience with the paid tier, which is like 20 bucks a month, and the difference is noticeable compared to the free options.
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>>97890068
I hate this existence i have inflicted upon myself.
>>97890144
Left to right: Polefa, Kerpas, Rathulfr, Thrikk and Karnas in bg, Monom
Polefa is mostly right, though i imagined the shirt being white and the eyes amber. Also she has a hammer.
Kerpas is correct, though i was going for his outfit being pretty dark since hes a hunter and ended up becoming a thief.
Rathulfr is supposed to be a flamboyant twink since I made a roll for character gender (1d6-1d6; negative is male, positive is female. Make a die 1d3 if you think that a given gender is less likely to be in a career. If a result is 0, make them androgynous). He was also a redhead
Thrikk is a brown old lady with white hair and red eyes. Karnas is a taller beanstalk man who doesnt wear a shirt (but i keep forgetting to put demonic tatts or something on him)
Monom is sorta right, but he was gonna be wearing jack-plate and his helm is lined with fur
All in all, not the worst without other references. Ive doodled a couple of the characters, and made some gens of my own for others (namely thrikk and polefa)
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>>97892048
I did it anyway.
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>>97892048
If it's solo, well, what harm is there? Generative AI should be perfectly fine when it's a personal project probably no one is ever even going to see anyway.
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>>97892157
>what harm is there
That's pretty much the thought process that I went through when creating this >>97892116Captcha loading unfathomably slow for you too?
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>>97892178
See, I love that mentality, I really do. But I can't draw worth a damn and Dishonored (the game I'm soloing) has such an evocative visual style that I feel as though my own personal scribbles would undermine the experience in a very active manner. Again though, must reiterate, love your mentality.
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>>97890311
>make a summary file of everything that has taken place so far, as google doc or something that includes all major plot points, characters, developments, and your own house rules to plug into a fresh chat
Yah, to me that just sounds like a bit of a slog and I would get anal about trying to get across what I need to just right. But does sound manageable for someone less neurotic than I. That reminds me of some of the AI dungeon stuff I use to fiddle around with during covid. Which also overwhelmed me.
>>97875564
>Parts of the book are laid out like ass, and it's really annoying to flip, for example,
I agree. I like the system itself, But I remember Crawford games in general are layed out unintuitively. Like, also in scarlet heros, the spells I think were layed out alphabeticly first instead of by level, like, wtf? who is going to remember that the poison cone spell is called "Ganglions feted wind" or something more than they remember it was a level 2 spell.
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>>97890017
Okay now were up to date. Scene 10 is included again partially because of the highlighted edit, and partially because i forgot it extended to the next page.
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>>97892048
Even as an artist and author, I'll admit I've somewhat mellowed towards AI art. Lots of people don't have the time or desire to build up a skill, and that's totally understandable. I'm currently bashin' my head against the wall learning how to draw hands.
Like >>97892157 says, if it's a personal project, go wild. It's autists like me that dedicate their free time to gamified daydreaming. Maybe make a comic outta it.
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>>97896427
nta I am learning art BECAUSE of AI. every ceo has the retard boner for the thing and no jobs on earth are safe, not even trades. if I know how to draw art and then get replaced, at least I have a skill that I can enjoy on a personal level. if I get replaced in my current occupation, all I'll have to show for decades of wasted years would be knowing how to write fucking emails and navigating bespoke SharePoint hierarchies, and that's depressing to think about.
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>>97896164
Thanks anon. Btw if anyone wants to see any pics in greater detail, lemme know.
>>97896427
Echoing this a bit. Even if you can draw, sometimes you really do not have the energy to draw everything yourself, plus even if it tends to look like dogshit, at least its inherently more personal to what you wanted than a piece of stock art.
If it's for yourself or a close group like your friends its fine. If you think its a good idea to use as the art of a proper ip, you are a bottom feeder.
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>>97895801
You could try out lonelog formatting.
https://zeruhur.itch.io/lonelog
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>>97896897
>>97897889
Cheers anons
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>>97895801
>write more
exactly the wrong advice imo. Write less but more impactfully. One sentence for the effective result of a roll, and maybe one sentence highlighting a predominant mood or character quote. Allows you to get through more, and makes you fee like you have done shit.
OFC you can do it as a longer writing exercise, but I have found trying to be concise tends to be more enjoyable if you want to experience the rpg and makes you less prone to being stuck in your mind. having a clear purpose for every sentence.
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Starforged felt too heroic/capeshit to me until i had the idea to reskin the "iron" concept as a quantum-entangled contract signing device and oaths as legally binding contracts with penalty clauses. now the whole setting feels like a proper sci-fantasy.
i'm curious as to what the motivation was for carrying over the iron oath mechanism without any meaningful fluff changes to the concept. whenever i was playing Starforged, i felt like i was being forced to play my character as a rigidly and ludicrously chivalrous person when it came to oaths. it takes a bit of religious element to make oaths work and i feel like it doesn't fit the setting at all.
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>>97895801
Get a dip pen. Glass dip pens are best for this, because they have a singular line width and cannot be adjusted or changed. They force you to write very carefully and specifically, and you don't need to put any pressure on the pen either. This helps the handwriting part. "jetpens.com" has paper and pens alike for this sort of work, or a Michael's Store (cheapest notebooks that are higher quality).
>>97898216
This is excellent advice for journaling. You're writing in the place of someone who often has minimal light, might be attacked at any moment, or is supremely bored. Paper and ink are scarce commodities in these situations, so conservation is best.
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>>97899693
Trust someone whose handwriting is otherwise absolutely illegible. Dip pens force clear writing because you won't be able to write ANYTHING unless you write carefully. (My original reason for using them was because they are easier on arthritic hand pain - the clear writing was a neat extra.) You can get one at any stationary store for cheap.
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>>97895801
I only write on my tablet. It would be cosy to write in a book, but having an infinity page where I can map out the rooms, write out the character sheet to modify as I game
And try and write slower I guess? As long as it is readable without too much effort it's fine
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>>97899699
So, generally speaking, how do I turn this into short form without losing the flavour?
>>97899719
Perhaps I'll look into these dip pens then. I assume a decent quality paper is required too?
>>97899725
I feel as though my pace will be positively glacial.
>>97899764
I hadn't even considered using my tablet for this, so thanks for the idea.
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>>97899562
here you go. You can see that each
> is essentially 1 scene, usually with 1 roll to determine the success thereof unless its an establishing scene like the one with the elves.
The healing of the horse and the crossing of the river are both like 2-3 sentences.
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>>97900233
Okay, this seems like a totally different way to how I go about writing things... See >>97900091 for how I go about it. I think I'll need to completely change my approach to things so that I can write it like that.I like your handwriting btw.
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new solo player here, i'm running through terra invictus for shadowdark. was wondering if anyone has any ideas for pre-made dungeons i can use for the setting? i'm not so keen on making them myself and i've got a big dungeon coming up.
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>>97904775
Use Oracles, check out either Ironsworn/Starforged (Fantasy/Sci-fi) and do a quick one off to get a handle on the concept, or check out Mythic GM emulator, which is basically a bolt on to any system.
Long and sort of it is you leave at least some of what's going on outside your character up to fate and the luck of the dice.
It sounds odd, but once you get into the swing of it, it works pretty well.
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>>97904701
>>97905391
AI really suffers from context rot so you have to provide a way to provide context via prompts or use a system that tries to prevent it.
I tried out AI Dungeon and it's okay. You can make story cards for characters, events, locations, etc and prevent some context rot. It's not perfect but it's serviceable for my needs so it depends on what you want out of it. I just use it to RP certain scenes but not actually do anything significant with it. If you want something that knows specific rules or systems, it's going to hallucinate like crazy.