Thread #97879618
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>On session one we make orphan characters
>DM has our adoptive parents murdered by former 6 students
>I make this my character motivation for the main campaign set 7 years later
>Cool setup since we are all together and back for revenge.
>The fucking DM has 1 killed offscreen, the rest of the three are killed by third parties away denying my character his main motivation for returning to the setting of the campaign despite him knowing that what my character wants.

Why do DM's sabotage their own stories? Why is it so hard to join a different campaign.
+Showing all 21 replies.
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>>97879618
Put me in le epic screenshot hello internez XD
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>>97879618
>former 6 students
what students? Learn to tell a damn anecdote

Did you tell your DM that's what you wanted out of the story as a player? I symphathize though, I have a GM who is incapable of holding onto his own storythreads, much less anything going on with the PCs
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>>97879618
What did he say when you asked him this exact question?
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>>97879824
It was the 6 former students of the orphanage they ran, I thought it was a good plot hook but its trash now considering whats been done.

Yea I really don't think my DM takes good notes of his own story and just AD libs most things. I have to remind him of things that happened on previous sessions constantly.
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>>97879618
I had a very similar thing happen to me OP.

Was there a hot woman just recently introduced to the table?
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>>97879618
I'm convinced that there needs to be periodic session 0's well after the games are going. It's far too easy for DMs to get tunnel vision after weeks and weeks of play.
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>>97879618
Even good GMs make these mistakes >>97882460
https://www.youtube.com/watch?v=_kl45GB_tBE
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>1 killed offscreen, the rest of the three are killed by third parties away denying my character his main motivation
Your character doesn't seem very motived if that was all it took to stop him.
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>>97880024
Replying from work but yes actually.
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>>97882460
I don't think you need an entire session for it, at the end of every session your should do a little post mortem, and the players should answer truthfully. I think a big problem is that people are too afraid to proffer useful criticism.
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>>97882493
Video unrelated?
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>>97882460
Yea I agree I think DM player check ins are important.
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>>97879618
>6
>1
>the rest of the three

Hmmm.
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>>97879618
>>On session one we make orphan characters
we make orphans every session
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>>97890359

Everyone eventually becomes an orphan. It is a fact of life.
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>>97890374
not necessarily, some just die first
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>>97890359

I remember Alpha Protocol has an actual counter or score of how many orphans you left behind with your onslaught through the story. Amusingly, it takes into account if you kill someone in China (one orphan due the one-child policy) vs an Arab terrorist (dozens of orphans).
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>>97890410

It gets really sad when you realize that by killing only 15 people you managed to make 80 orphans.
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>>97879963
Was it an oprhanage or were they adoptive parents? These are quite different things, and the distinction matters for context.

>>97890107
Maybe the former 6 students murdered the adoptive parents / employees of the orphanage / teachers I guess if they have students because they were dissatisfied with the level of education provided to them.
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>>97879618
there's still 2 at large
FINISH THE FUCKNG JOB
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I remember tales of some historical orphanages with mortality rates up to 70%. The Dublin Foundling Hospital in particular, had a mortality rate of 99%. It wasn’t always intentional cruelty; rather, it was a lethal combination of "cutting-edge" bad science and systemic neglect.

Before the invention of modern formula, "dry nursing" (feeding infants bread soaked in water or cow's milk) was often fatal. Without the antibodies found in breastmilk, infants had no defense against the bacteria in unpasteurized milk or contaminated water.

Then there is Hospitalism. Long before we understood the psychological need for bonding, doctors noticed a phenomenon called marasmus (or "wasting away"). Even if children were fed, the lack of touch, movement, and human interaction caused their immune systems to collapse and their growth to stop.

In many European cities, foundling hospitals were overwhelmed by poverty. In places like the Moscovite Foundling Home or the Hôpital des Enfants-Trouvés in Paris, the sheer volume of infants meant that one nurse might be responsible for dozens of babies, leading to rapid disease transmission (smallpox, measles, and syphilis).

Sometimes, caregivers often used "Godfrey’s Cordial" (opium syrup) to keep infants quiet, which often suppressed their breathing until they simply stopped waking up.

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