Thread #97880077
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This has been making a buzz recently...
Is this why literally everybody hates Pathfinder 2e?
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>>97880115
>>97880204
>>97880215
>>97880225
https://www.reddit.com/r/Pathfinder2e/comments/1sid743/for_the_fallen_ is_the_one_feat_with_the_most/
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>>97880274
So it's a meh to bad feat with way too much flavour text.
There are many more important reasons to hate PF2.
>>97880321
After you've made an attack, you can take a move and then attack. In that order.
Since you've already made an attack, this means you're at a penalty on this next attack already, which is not great.
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>>97880349
It's not just that it takes a feat, it's a "Dedication" feat which is PF2e equivalent of multiclassing, which is even more limited than a feat.
And apparently there's a better version of that feat that is available as a normal feat and not a dedication feat.
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>>97880349
>>97880356
It's in the same book as some cracked ass feats like one that gives autocrits on Grapples which shits all over combat.
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>>97880321
>>97880353
It's actually a very rare ability in 3e, the only class I can think of that gives you a free movement is Frenzied Berserker during a cleave. Any RPG fan will tell you that any ability that gives you extra/better movement will be among the most powerful abilities in the game.
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>>97880077
>no one likes D&D 4e because it is an analog MMO
>pozzo thinks what they should do with their 3.5 clone is give their audience of people who want 3.5 and not 4e another analog MMO
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>>97880356
Skirmish Strike is what you're thinking of I believe. Where it basically means you can, as one action, step and strike or strike and step. Meaning you're allowed to do it in any order you want now. But that's a Ranger/Rogue flourish at level 6, whereas this is level 4.
I'd still just wait the two levels. PF2e is very much frontloaded for good feats and a lot of the mid level ones are kinda bad.
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>>97880204
>>97880215
>>97880225
It's kind of insane you didn't context clue in that the flavour text talking about heroes dying trying to ascend into gods hardly matches with the "step and attack" mechanical effect. Are you all Indian?
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>>97880533
I mean it literally is.
>In-depth crafting system
>Enemies have levels and endless scaling
>Metric fuckton of classes
>Official respec rules
>Damn near everything is codified in the rules
>Multiple splatbooks and expansions
>Official World of Warcraft splatbook
>Official modding API (SRD)
>The D&D MMO takes its design philosophy directly from 3e
>Note, there is no 4e-based MMO or videogame, your counter-example is D&D in name only
3e is more of a videogame than any tabletop game ever released.
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>>97880602
NTA but the neverwinter MMO has very little 4e in it aside from the themes.
Dungeons and Dragons online on the other hand, was pretty faithful to 3.5e for a good while, then they started hybridizing it with ideas from 4e.
It's pretty a fun game too, highly recommended.
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>>97880356
No it is not a Dedication Feat. This is a feat from an archetype you are already dedicated to.
>>97880425
> Any RPG fan will tell you that any ability that gives you extra/better movement will be among the most powerful abilities in the game.
This is correct, even in PF2e. The big problems are the order of operations (you HAVE to Step FIRST, you can't attack then step) and the Flourish and Press tags.
>Flourish -- only one Flourish action is allowed
>Press -- can only be done after any other attack action
So it IS situational, but not for the reasons this thread is complaining about. It is a cheaper and more accessible than its equivalents, but notably weaker. There are uses for it like with Reach users being able to skirmish some more.
Again, the biggest problem is the fluff. Not only it is 4 sentences (one of the longest bits of non-mechanical lore in any feat), but it is also highly related to the Starstone Trial and how lethal it is. Imagine getting a boost when your friend bites the dust and the only thing you can do with it is dance in place. It feels like the text version of the Sword Art Online Abridged joke where the MC makes up bullshit and gives a loving soliloquoy about trash he finds on the street just to fuck with people in earshot.
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>>97883393
The idea is that it allows you to get out of close range without using an action.
>enemy closes in (taking an aoo) and attacks
>you attack, attack, attack and then step
Or
>attack, attack, step, move back even more.
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>>97883930
no no he's right, his autism is preventing him from explaining himself clearly.
your enemy moves close to you and attacks you, on your turn you attack him back and then use for the fallen to step back and attack it again, so it will have to expend an action to move again on its next turn. this is probably the only circumstance where this feat is useless (besides some extremely contrived and rare cases).
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>>97884705
No lvl 4 enemies consistently hit on -10 anyways, using an action to step and attacking twice is mostly the same as attacking three times. E.g. if you normally hit on an 11 you lose like 6% of expected damage, more for a better attacker obviously. So the action tax is really only relevant for enemies that want to close in melee and have no other use for their actions besides attacking.
That still seems pretty narrow.
>>97880077
It's a splatbook, those were always terrible. Run core plus whatever campaign your game is set in. PF2 has other problems, but that feat is easily filtered.
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>>97884705
Or it can just.. switch targets to one of the other melee combatants. All you are doing is offloading damage onto someone else. If you got a guardian then that is just synergizing builds in a tactics game. If you don't, you are really just making the enemy play more optimally by not splitting its damage between multiple targets.
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>>97884946
you can be the tank yourself and use that feat you dummy
every melee martial having a plan to retreat efficiently to force the enemy to spend actions IS optimal
still, you are right in that this feat isn't very good and even its optimal use case isn't really that great
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>>97880446
>>97880446
>3.5 was an analog MMO, the community just ignored about half the rules and banned any book where it was too obvious you'd be ignoring core rules.
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>>97880533
>>97880570
There were people comparing it to Diablo when it came out, with how it made everything focus on builds, items, increasing stats, etc.
The more things change, the more they stay the same.