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Wizards Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>97884241

>TQ
Got any stories about wizards having no sense of right or wrong in your games?
+Showing all 195 replies.
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Speaking of wizards having no sense of right or wrong, are there any random spellcaster generator out there? I'd like to create some random spellcaster mooks to sprinkle around in a campaign but can't be arsed to make a meticulous spell list for all of them
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>>97896048
I could probably make you one if you want in Google sheets pretty quick. I already need to grab a CSV of all spells from Tools database anyways for a different project I'm doing.

It would be the 2014 style of spellcaster.
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Jesus Christ what is wrong with 4chans servers the last couple days. Posting takes forever and sometimes doesn't go through at all. Are we getting flooded with bots on /pol/ or something?
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>>97896071
there was a maintenance yesterday, servers were migrated to a new hosting, hiro is cutting costs because enough people people didn't buy the pass
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>>97896055
>A lack of schools supports my point
I guess you lose then.
>>97896014

gg wp, I stole the victory from both of you
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+5 Vorpral Combat Wheelchair for the win.
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Does anyone know of an actual play that plays the game by the book?
Follows the rules, no homebrew, intended amount of rests and encounters, etc etc
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>>97896064
Sure, anything helps! Thanks anon
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>>97896064
Thanks anon, I would appreciate it!
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>>97896113
I don't. Why would anyone want that?
Actually, XP to Level 3's Dungeon Delve videos are kind of like that as a gimmick.
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>>97896113
Some of XP to Level 3's Dungeon Delve videos use that premise, but I can't imagine an actual series being played that way.
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>97896209
>97896250
Sorry for double post, thought the first one never went through
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Fix Enchantment wizard subclass already!
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Fix the Enchantment wizard subclass already!
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>>97896090
>The mechanics raise too many questions about how the setting even arrived to be in the state we see it in, when it should have ended up like Eberron or Strixhaven where low level magic is cheap and commonplace.
>The whole premise of Eberron was taking the 3.5e game mechanics at face value and realize that crafting magic items would change society, and it's the same thing with 5e.

cheap... FOR ADVENTURERS.

50gp sounds like nothing to Players, because their characters are ADVENTURERS, which is basically a form of freelance paramilitary work with zero safeguards, healthcare, or guy-in-the-chair gathered intelligence, in active combat zones against entrenched guerilla warfare.
Beginning adventurers have an average life expectancy of like a month.

For everybody doing safe and sane everyday jobs, 2s per day for the common man, 2g per day for high paying skilled professions like lawyer, doctor, artisanal craftsman, etc.
A basic potion of healing takes someone making unsocialized medicine doctor pay a month's goddamn pretax wages.
For the common man, it's more like a year's after tax.

And like, hey, 2d4+2 instantaneous miraculous healing, you have a family member have a horrible accident and lay bleeding out dying, that's a good emergency supply to have on hand.
But a 7th level adventuring party can just like casually grab 10 and spread them around. Adventurers make Shadowrunner money. Doctor makes ~$1000 a day ($375K a year). Common working man makes like ~$100/day (12.5/hr, $37K a year). 1 gold piece is like $500. That basic potion is like $25,000. You are drinking a cheap new car as a bonus action.

>>97896113
>intended amount of rests and encounters,
Oh you're a comedian.
>>
Just a question, nothing about actually putting it into practice or anything, but lately I’ve been curious about what the strongest possible party of 4 or 5 characters would look like in a combat situation. In a fight against, say, a boss and 2 or 3 minions, I feel like a Peace Cleric and a twilight cleric would definitely be in there. But who else? Paladins are pretty OP, so maybe a Vengeance Paladin who can just shred enemies? Then a Wizard, Divination is often considered the strongest subclass, though you really can’t go wrong with Wizard subclasses in general, and Bladesinger is also up there. That leaves a fifth member, either another frontliner (idk another paladin, a berserker barbarian or a echo fighter?) or the party’s face, which would probably be an Eloquence Bard.
what are your picks?
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>>97896209
I figured it would be interesting to see.

Many complaints about the system come down to either ignoring vast amounts of rules and mechanics, or misunderstanding it.

I was wanting to watch it played as intended
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“There’s no reason for 5e 2024 and 5e 2014 to have the same name other than to confuse people
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>>97896285
>2g per day for high paying skilled professions like lawyer, doctor, artisanal craftsman, etc.
Given that artisanal craftsmen are the ones who can make magic items, that works out well.
But instead of buying potions of healing for your emergency healing, an Enspelled Weapon of Goodberry does that AND provides food. Is that going to require a skilled professional to save money for what is likely an entire year? Yes. But that investment is immediately paid off when the food bill for yourself, your family, and any neighbors you're feeling generous towards is solved forever.

>But a 7th level adventuring party can just like casually grab 10 and spread them around
An party who buys 10 healing potions has just given the alchemist 250 gp of profit on something that cost him 250 gp of reagents. The fact that basic healing potions are available for adventurers to buy by the dozen already implies that craftsmen in the world have the ability to save up enough money to craft uncommon magic items.
If they already have the foresight to realize that saving up for a potion could save someone's life, why would they not have the foresight to realize that saving up for 4 potions is enough money to be able to repeatedly save many lives?
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>>97896316
>Many complaints about the system come down to either ignoring vast amounts of rules and mechanics, or misunderstanding it.
true 5e is perfect if you only follow the rules

like being invisible grants you advantage when attacking an object

what a perfect system when you just follow the rules!
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>>97896084
he should just nuke /gif/ that board is just abhorrent degen shit and the webms probably account for 3/4 of server space
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>>97896369
Objects are incapacitated by default, clearly. Or you're always considered an unseen attacker and so always have advantage.
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>>97896369
>5e is perfect if you only follow the rules
Isn't what I said.
Just that criticisms should be based on actual rules not false interpretations
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>>97896451
you wouldn't expect a shitter to read, would you?
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>>97896433
>you're always considered an unseen attacker and so always have advantage.
assuming it's an unattended object and not a sunder attempt on like someone's weapon in use... that's a good point.

>>97896369
>true 5e is perfect if you only follow the rules
/osrg/ will unironically say that about B/X.
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This wizard is clearly good-aligned.
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How, how do you know, as a player if you’re not approaching the dungeon crawl right? Or if another player is just overthinking it and too arrogant to admit it?

Also, follow up, how can one tell if a player took personally something said in-game?

he tripped a hazard that I am certain I knew how to avoid, so after surviving it, my character called his wizard, (who is played as one of those arrogant wizards who thinks everyone who’s not at his level is “stupid”) an “idiot”, because I thought my character would be frustrated, later I, as a player, joked to a late arrival player and showed up mid-consequence, as part of catching him up, “guess who set that off” implying the “smarter than everyone else” wizard made an obvious blunder and that was funny. But both times the wizard’s player got a little defensive, and thinking back, I don’t know if he was just playing the part of the wizard not being the kind of person to own his own mistakes, or if the player himself genuinely thinks he was right and thinks he’s being called out, and I really don’t want to be the asshole player.
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>>97896707
>how can one tell if a player took personally something said in-game
There is simply no way to know.
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>>97896707
>how can one tell if a player
Asking and using adult words is a good start
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>>97896745
>adult words
Like shit and fuck, or like quandry and osteoporosis?
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>>97896761
401k and co-pay
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>>97896745
You know, sometimes when the problem exists purely in your head, confronting the player with concerns instead of just moving forward can become a self-fulfilling prophecy
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>>97896259
It's ok. 4chan has been extremely wonky today. I've seen double posting almost all day long.
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>>97896692
That staff looking kinda sus to me.
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>>97896761
Depends.
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>>97896837
Why didn't you just f5 after the first post?
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>>97896871
I don't use my laptop. I need to but I don't. I just got it a couple of years ago and I've turned it on...maybe 10 times? I've forgotten what f5 even does. Refresh the page? Actually, I don't think my laptop even has f keys.
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>>97896887
Yeah, it refreshes the page and saved me from doubleposting.
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>>97896830
>>97896761
>>97896713
>>97896745
But the real mystery for me is less “did I upset this player?” I’m more than capable of dealing with that honestly.

It’s more a question of “am I in the right mindset as a player?” Because in this and a few other situations this session, the discourse came often from him being overly cautious or downright paranoid, where I’d take the situation at face value and plow ahead using whatever information has been presented to us.

Like:
> why are you bothering investigating that hallway? The map we found clearly shows that’s a dead-end and this hallway’s dead-end is fake?
“To make sure nothing comes out of the fake hallway and attacks us from behind”
it was a pit-trap

> hey, these older trails in the dust makes it look like if we just walk down the hall and keep 10’ away from the side-doors, we’ll probably be fine.
“I want to use this spell to jamb a wedge under the doors, that way they can’t fly open while we’re crossing the hall”
casting any magic in the room would apparently trigger the “hazard”, I still don’t know if my idea would’ve worked

Does he have the right idea and this session was just a fluke? Or is he just paranoid? I don’t know, I’m rarely a player so I don’t know if he knows something I don’t, or is just overthinking things.
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>>97896048
>>97896064
update, it's not quite as quick as I was expecting because I realized to have actually decent lists, I can't jsut do random number generator vlookup, I have to figure out how to make it pull out duplicates, and also have the right number of spells of each level. A 10th level sorcerer probably isn't going to have like 8 1st level spells, 1 3rd, and 6 5th. In fact, he literally can't have 6 5th, he hard caps at 5.

>>97896707
consider if you will, that perhaps the wizards arrogance is not a part of the character but of the player. a lot of players aren't actually roleplaying so much as self-inserting.
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>>97896893
Oh. Minor inconvenience and I doubt I would have thought of that anyway. Just you've 4chan maintenance shenanigans.
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>>97896901
> consider if you will, that perhaps the wizards arrogance is not a part of the character but of the player. a lot of players aren't actually roleplaying so much as self-inserting.
That’s kinda what I’m wondering
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>>97896692
That wizard looks more like neutral or lawful neutral to me
>Alone in the Wilderness instead of leading a party of protecting others
>Fireball looks controlled not chaotic or benevolent
>Expression is very serious and wary. Not inviting or warm.
Blue as a color in D&D can't help but take from MtG as well. Blue in MtG is about knowledge, studying, logic, reason etc. This doesn't make me think good or evil. But it does make me think lawful over chaotic.

Now fuck off puckee
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This wizard is clearly good-aligned.
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>goodberry discussuon last thread

Thoughts on my goodberry? Unless you get a perfect roll, it's meant to supplement rations/hunting, not replace it. You also can't bank berries from spell slots, and it should affect the world's farming economy. Its healing is close to Cure wounds, but with gamba. It can heal 2-32 hp which is more than cure wounds, but that much healing would require 8 rounds to apply. It can also be used to pick people up from KO but heals for less than healing word and requires you to be within 5ft of them.

thoughts?
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>>97897028
>Thoughts on my goodberry?
I think you should go back to the old form of Goodberry. It enchants ones you find, it doesn't create them. No free food, just makes limited food more filling.
Though the old used to be one meal not a days worth of food, so you would need two per person.

Fun Fact: Berrys also include pumpkins. How would you depict swallowing a whole pumpkin in an action? I like to think the magic makes it dissolve in your mouth. Some think more like picrel
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>>97895065
>turns your game into rogue single player ghost dugeon any % run with clown car exit beatdown at the boss at the end
Ah, just as Gygax intended.
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>>97896999
>Open posture
>Soft expression
>Simple gear with natural looking staff
>Youthful
>White trim
Yes I get a neutral good feeling from this one but that has nothing to do with the color blue.
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>>97896999
Oh no no no.
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>>97897028
Why does a creature "use its action" to eat it but a Magic action to feed it to someone else?
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>>97897168
I would assume to eat your magic action up for the turn. Otherwise it could be abusable with the action economy. Again, just an assumption.
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>>97897099
this but unironically
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>>97897196
It's a magic action because it falls under using a spell or magic item. What does this imply? Nothing. The 5.5e casting restriction is that you can't cast more than one spell that spends a spell slot on a turn. People mixed up the rule for how bonus action spells worked, so now we get this mess instead.
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>>97896692
I've suddenly gotten a random memory of some guy in /5eg/ going on a multi-general autistic rant about Bahamut, and how it's bad lore that he disguises himself as a hobo. What if he wants to randomly kill a hobo, and the DM decides he's Bahamut in disguise?
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>>97898044
>What if he wants to randomly kill a hobo, and the DM decides he's Bahamut in disguise?
That's a reoccuring pattern in pagan mythos. Zeus and Odin immediately spring to mind but I know there's more examples.

In short, feature not bug.

>>97896999
>Elf
>Necromancer
Evil^2
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>>97898044
>wants to randomly kill a hobo
WEll, dont do that
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It just hit me that there's never been an Ooze Dragon. Ooze Drakes existed in 3e but who cares. Now I feel like it's something that should have come up ages ago.
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>>97898044
https://archive.4plebs.org/tg/thread/53353496
Powerful autism was at work here
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>>97898146
Oozes in general feel like a relic of an older era. People use them very rarely, and mostly because "Well, you HAVE to have a gelatinous cube, it's DnD!".
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>>97896433
incapacitated specifically calls out creatures

so does unseen attacks

>When a creature can't see you, you have advantage on attack rolls against it.
>Incapacitated: An incapacitated creature can't take actions or reactions.
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>>97898152
>People use them very rarely
source? besides your ass or single game? are you the same guy who said nobody sneaks?
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>>97896894
Maybe he’s had DMs in the past that liked to pull lots of “gotcha” twists? Or he is the kind of DM that normally would?
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>>97898177
>Source? Source? Source? Do you have a source on that?

>Source?

>A source. I need a source.

>Sorry, I mean I need a source that explicitly states your argument. This is just tangential to the discussion.

>No, you can't make inferences and observations from the sources you've gathered. Any additional comments from you MUST be a subset of the information from the sources you've gathered.

>You can't make normative statements from empirical evidence.

>Do you have a degree in that field?

>A college degree? In that field?

>Then your arguments are invalid.

>No, it doesn't matter how close those data points are correlated. Correlation does not equal causation.

>Correlation does not equal causation.

>CORRELATION. DOES. NOT. EQUAL. CAUSATION.

>You still haven't provided me a valid source yet.

>Nope, still haven't.

>I just looked through all 308 pages of your user history, figures I'm debating a glormpf supporter. A moron.
My source is your dumb whore of a mother.
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>>97898148
woo
what a trip
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>>97898239
Well SOMEBODY’s having a crash-out.
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>>97898152
Oozes got strong assocition with fetishism nowadays, so even DMs that would normally use them without ulterior motive choose not to.
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>>97898177
>nobody uses oozes
>nobody uses dragons
>nobody uses fey
>nobody uses aberrations
>nobody does dungeon crawls
>nobody does social heavy games
>nobody does boss fights
>nobody tracks resources
>nobody does hexcrawl
>nobody sneaks
>nobody plays bard

if you add up every dumbass hot take from these threads the typical 5e game is just an empty holodeck
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>>97898334
> if you add up every dumbass hot take from these threads the typical 5e game is just an empty holodeck
Not even that, there’s a guy here that has an unhealthy hate-boner over the “3 goblins in a white room” encounter and if anyone presents anything he considers even vaguely reminiscent of that, he’ll have a meltdown. So no, empty holodeck RPG is also out.
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I’m seeing ads for this everywhere. Does anyone know if this is actually good?
Also:
General thoughts on third party 5e stuff like this? See loads of these on kickstarter.
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>>97898152
One of the coolest new monsters of 5e is an ooze.
>The oblex isn't cool, thoughbeit.
Fuck you strawman, yes it is.
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>>97897543
So spending a spell slot takes your magic action because it equates casting a spell? I'm ok with that. That's not abusable as far as I can tell.
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>>97898152
I use the green and black oozes pretty often. I'm an awesome DM tho. Not everyone here can relate. Flaming Vorpral chainsaw combat wheelchair +6! Off stunning!
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>>97898470
Yeah, I'm about to use that as a villain in my mystery technology game. It's teaming up with a Sibriex, a chaotic evil demon. They seem like they might have some good synergy. We'll see how long I can draw their plans out.
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>>97898360
that's just being mad that 90% of DMs sharing their encounters or plans ITT seem to completely ignore the creative aspect of DMing, and approach it simply as being a referee and tactical opponent, missing out on the rewards of crafting something for their players to enjoy. An encounter with 3 kobolds in a whiteroom expresses no creativity, no purpose, no satisfaction, it brings nothing to the players, and should not exist. Leave that shit to video games

It has nothing to do with wildly extrapolating the state of the game or what monsters are used or not from your single game experience of not seeing oozes or dragons or bards or whatever
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>>97898152
>People use them very rarely, and mostly because "Well, you HAVE to have a gelatinous cube, it's DnD!
Anon there’s plenty of reasons to use oozes. They fit into small spaces (chests for example), they can approach through tiny gaps (under doors, through walls/ceilings) that the players can’t - making them great ambush monsters (which compliments their blindsight), they can offer a while host of damage resistances that don’t feel like nonsense, they can corrode weapons / armor - making them threatening even if they’re non killing the players, and they split into multiple Oozes- which is just cool. I wish suffocation was better in 5e - either version really - because they thematically could do that well but the system isn’t very permissive of it

Uuze an Ooze!!
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>>97898578
See what I mean >>97898334 ?
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>>97898326
99% of people don’t think like that anon.
87% of people don’t even fetishize goblins
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>>97898568
Man, the grammar in that introduction is kind of fucked up. Hope you didn't pay for this.
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>>97898598
Out of general population? Perhaps.
But specifically among DnD players those are majority opinions.
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>>97898679
No it isn’t. Are you ESL?
And here’s your chance to try and prove yourself - explain specifically what you meant by your post and how it’s incorrect grammar.
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>>97898334
>if you add up every dumbass hot take from these threads the typical 5e game is just an empty holodeck
Correct.

>nobody does boss fights
except that, one, that's stupid, they definitely do, they just don't do them well.
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>>97898598
99% of NORMIES. normies don't play D&D, people brainrotted by the internet and anime do.
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>>97898679
No I didn't pay for it. It's just an extrapolation of the Sibriex. It had official stats I like better ofc.
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>>97898775
I know some normies that absolutely do play. I'm fixing to try and get the wife of one of my players to play. She's a doctor!
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>>97898239
>Correlation does not equal causation.
This is true you know.

But does often imply some kind of causal link. Sometimes a shared cause. Sometimes indirect.

Like no, age of Miss America and deaths by hot object aren't linked even though they correlate. But if there could, common sense, be a link in the correlation, usually there is of SOME kind or another once you start tracing everything out.
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Cool monster of the thread
>https://www.aidedd.org/monster/roc

It’s the Roc!
It is a massive bird that works best in wide open space. It swoops down, grabs enemies in its talons, then flies 60 up for free before dropping the person! It’s not a complicated monster, but it is very flavourful for its short statblock.

How do you feel about the Roc? Have you ever used it in your Games?
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>>97898775
D&D is almost as normie as Settlers of Catan, trying to gatekeep it is laughable
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>>97898964
I've used it a few times but when it gets down and dirty, a PC is almost always going to die to the damned thing unless the party has some really strong range mitigation.
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>>97898360
>Implying any of the loudest people in these threads have friends, much less actually play
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>>97898964
>play arabian nights feeling campaign
>know roc is from there so include it as it attacks them in the desert
>druid uses giant snake wildshape to restrain it without a save just an atk roll
party just beats on it and kills it in one second
Learned that CR doesn't matter much that day and that the action economy is brutal for solo monsters. Funny that I thought it would be a high cr monster that they would fear and had to run away to get to cover or delay it somehow instead of just fighting it. Was the easiest shit they ever fought. I would have probably given it the owl's flyby trait so it can swoop down, but thatd still leave it vulnerable to readied attacks I guess.

Still. Big bird cool.
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>>97898964
I've given one of the PCs a roc as a mount. It dwarfs in size the dragon the other PC has.
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>>97899921
Maybe the roc eats the dragon? You can get rid of a powerful ally this way plus it's ready to justify because birds eat reptiles all the time.
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>>97898964
Perytons are cooler
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>>97900286
Cooler, maybe, but not as iconic.
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>>97900297
>Borges isn’t mandatory reading for his playgroup
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>>97900305
I can't get them to read the phb. Borges is out of the question. I know who you are referring too. I think I read that when I was 13. I'm the rules guy and the forever DM. Literature is my wheelhouse at this point.
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>>97898172
Right, but a creature can see you, so it makes sense to define a state when it can or can't. If an object has no awareness of you and isn't capable of seeing you, you would get the same benefit against it as you would a creature who.
Do understand I'm not actually saying the rules state or imply that you should always have advantage against nonsentient unaware objects. Or were you pointing out to the other anon that RAW being invisible wouldn't make it easier to hit objects?
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>>97898177
nta but a gelatinous cube is the only ooze I've seen in ten or so campaigns I've run or played in across half a dozen DMs.
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>>97895985
would any of you be willing to be a fourth on a Wednesday night (for US) casual campaign? Very casual. Using the necrotic gnome book. If interested, add on the cord perhaps : addingnumberslettersunderscore
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>>97900618
>necrotic gnome book
They do 5e stuff content? I thought they were mostly OSE / their spin
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>>97899688
>uses flying creature
>gets caught in melee
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>>97900873
It's how you take care of rocs, or have you never fought one?
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>>97900524
Why have you not run any oozes yourself? Did your players never enter dungeons?
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Consider - Ooze Roc
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>>97899688
>giant snake wildshape to restrain it without a save just an atk roll
this is what you get for playing 5.5 monsters
those auto-riders are retarded and should never exist
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>>97900975
They just feel like a relic of an older era to me. They don't show up in official modules or other content I've run or borrowed from and most of the dungeons I create have different flavours where exploring ancient dangerous forgotten places with weird native monstrosities isn't the default. Undead, elementals, fiends and fey tend to spark inspiration for me more often, as well as other humanoid factions of course.
I do have a solo devil encounter in my Avernus game where a once high-ranking guy got cursed by Zariel for plotting against her and he's essentially melted into an ooze, though his creature type is still fiend. I forget what I improvised exactly but I think it was something like his name meant all-seeing in an old dialect of infernal and so he got his skin turned into painfully sensitive eyes and eventually his body degraded to ooze.
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>>97900637
We're doing OSE, technically BXE with some of the advanced rules.
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>>97901254
relatively rules lite
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>>97899688
>>97901220
imo it's not even that these mechanics are universally bad (plenty of them are), but that when they do work it's as asymmetric design.
Ensuring monsters can be effective is one thing: no-save restraining or proning monsters isn't how player abilities are designed and can screw with encounter design if you polymorph or wild shape into even low-CR creatures that now punch well above their weight.
>>
I made an entire ooze dungeon. Nothing weird or fetishist about it. The whole place reeked of vinegar and due to a weird magical power source the oozes were mutated. If anything the oozes in my games have just been gross, they fought a bunch in the sewers and those sure did have some questionable substances they were digesting.
>>
You know, as a certified freak, I've really been sleeping on oozes. My games might feature a lot more slimes and slime girls with pseudopods in the near future.
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Is there a /5eg/ approved Forgotten Realms lore youtuber I can listen to while at work. Trying to get some ideas for my next campaign.
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>>97896816
Dread words of fell magic; get thee gone, devil!
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>>97901440
I'd just listen to Ed Greenwood's youtube channel. Won't get more legit than that.
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>>97901455
dividends, refinancing, benefits package!
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>>97901440
>Forgotten Realms lore
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>>97901440
I only read the first two Dark Elf trilogies. And nothing else.
I always wanted to play a campaign based on that scenery and edition, but it seems the universe has changed a lot since then? And I think it was in a very early edition (no idea which one) when the books came out
>>
5e is now older than 3.5e was when 5e launched.
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>>97901777
No, fuck you, I refuse your statement
>>
>>97901777
makes sense
>>
>>97897089
I was debating making it "turning 2d4 berries into goodberries," but I wouldn't know the ramifications of such a change and getting 2 berries in and 4 berries out was wierd etc.
>>97897168
So you can use one berry for picking someone up per turn. Maybe something in the future lets you replace your attacks with the utilize action, then you can revive several players with berries, and I wanted to avoid any nonsense since it's still a first-level spell
>>
>>97901882
>getting 2 berries in and 4 berries
Roll 2D4, that's how many berries become magical. If you have less than what's rolled, there aren't enough targets so you have as many as you have
>>
>>97901882
>so you can use one berry for picking someone up per turn
>maybe something in the future lets you replace your attacks with the utilize action
But what's the point of having one be "use its action" and the other "Magic action"? It's an action either way (and it's an action to cast). Do you want to control a niche interaction with Action Surge or something?
>>
>>97898146
>>97898152
>>97898177
>>97898334
In my setting, oozes are a form of fungus, so they're reclassified as a plant-type monster with ooze as a subtype, like goblins are for humanoids and

>blight is the best source of ooze removal
>speak with plants lets you communicate with oozes
>>
>>97901909
Makes sense, but then you just have a guy carrying around 2 pounds of gooseberries, so the DM will handwave it away anyway.

>>97901928
>Do you want to control a niche interaction with Action Surge or something?
Correct, and fast hands, and to future-proof it against anything else.
>>
>>97901961
Food goes bad pretty quick. Don't think about our modern day special breed berries, wild berries last like 2 days at best after being picked.
>>
>>97901961
Okay, it's not the Utilize action.
Therefore you can cast the spell with the Magic action, use Action Surge and then eat it yourself, but not feed it to someone else the turn you cast it?
Or use the Magic action to feed it to someone else, then use Action Surge and eat one yourself, but you can't feed more than one to someone else?
>>
>>97901981
>but you can't feed more than one to someone else?
yes
>>
I gotta kill a PC on my next session.
Rather, I need an encounter that'll run them ragged and get them on the knife edge. Sent some nasty shit at them last time and did jack and shit.
Merc group/rival adventurers? Cockatrice nest?
Maybe some instance where the succubus can't just planeshift out of harm's way. Idk. The last session was a fucking joke though, I might as well have just given them the farm. Who wants to play something that's too easy lmao?
>>
>>97902082
Is he succeeding because he's rolling well or because the enemies are rolling poorly?
>>
>>97902082
Attrition over time

>Who wants to play something that's too easy
The default 5e experience
>>
>>97902094
It's not a specific player character I'm worried about. It's more the group trivialized the encounter with a figurative hand tied behind their back
>>
>>97902102
Sure, but how did they succeed? Did they have every tool necessary to overpower your puzzles and enemies? Or could a few bad rolls have turned the situation on its head?

for example

>first round of every combat
what if everyone missed their attacks for 1 round and the caster had their first spell counter spelled
>>
>>97902116
I guess they did well then. Group of four, they hunted down a basilisk by staying outside its gaze range and shooting it to death. That was a good job on their part. A local brewer needed its blood, so two of them bled it and collected; at this point, a lookout from a local gang was able to sound the alarm and ambush them, leading on a catoblepas and burning a bridge behind it. The catoblepas annihilated a couple of summoned creatures the party had, but it never actually did anything to the party members themselves, who were able to maul it with poor rolls before it ever got to attack. The monk stunned it.
Out of probably 12 attacks that went into the thing, 7 of them missed.
>>
>>97902138
It sounds like they were just very prepared. You can fuck with them by adding stuff they aren't prepared for, like 2+1d4 grey oozes they didn't notice surrounding them because they walked over them while planning their assault, or someone tripping over an abandoned kobold trap like an expoding mushroom
>>
>>97902191
I suppose.
I think it'll be merc ambush. The cleric's sister wants him dead and she's rich
>>
>>97902198
>I think it'll be merc ambush.
if shes rich, make sure every merc is using poison, the good shit too. You can have the character in question fed poison, not to kill them, but to weaken them for the assassins. Like torpor, it gives you the poisoned condition for 4d6 hours.

prespa and ulcrun from Forgotten Realms: Adventures in Faerûn are neat
>>
>>97902191
>adding random oozes
based
>>
what external mechanics do you think every class should specialize in?

>Artificer: Magic Items, Tools, Adventuring Gear
>Barbarians: Destroying Objects, Carrying Capacity
>Bards: Musical Instruments, Inspiration
>Clerics: Blessings, Healing
>Druids: Monster stat blocks, shapeshifting
>Fighters: Weapons
>Monks: Unarmed Strikes, Jumping
>Paladins: Mounted Combat
>Rangers: Pets, Traps/Poisons
>Rogues: Skills, Traps/Poisons (im not sure who should get which)
>Sorcerers: Spell Slots
>Warlocks: Curses
>Wizards: Spell Scrolls, Rituals

feels like there's a lot of untouched ground though
>>
>>97902262
It's what "invisible until you see them" enemies are for, blindsiding players with a problem they didn't take into account to increase the challenge

"man, it's easy kiting these orcs down these corridors" and then suddenly a gelatinous cube and a player get stuck, and now the player stuck misses his turn trying to get out and the strong player spends his turn getting him out and the two other players don't do enough to push back the orcs are suddenly upon them and the greataxe is a lot more threatening than the javelins they've been using. Or a chase sequence and the players spot a treasure chest adn the loot goblin of the group decides "i need this" and then mimics adhesive kicks in and player is grappled and now instead of escaping everyone is scrabling and thinking what to do oof the top of their head.
>>
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The Forge of Spells!
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>>97896290
Without much thought, at high level 2 ranged champion fighters with elven accuracy, 2 wizards or wizard and bard with foresight cast on the fighters, at lower level 4 ranged battlemaster fighters, maybe replace one with a moon druid
>>
>>97902082
why not try something besides combat for once
>>
>>97900873
Uh...talons and beaks are used in melee anon. I suppose I could have gone full pokèmon and stolen a wing flap ability from a dragon. Doesn't feel very threatening or cool to have a giant bird pussying around shooting a breeze at you though.

As is though, both are huge and have 10ft reach, so can't stay out of range.
>>97901220
I used the 5e version, this was a couple of years back. The new one has that bonus action thing to get out, which is nice, if the roc wins the initiative it's likely to pick up and drop at least one player before they can prepare some non strength restrain asspull.
>>97901271
I'm with you, but at the same time I kind of like that the wild shape picks from the monster manual instead of being this ultra-balanced boring "wildshape statblock you fill in the blanks with your proficiency" like all other indistinguishable summon ones. It creates a lot of friction, and stuff like this slips through the cracks, but it also makes the wildshapes feel more iconic and the crossing over of that asymmetry you talked about just makes it cool I dunno. I'm torn on it, on the one hand it would be cool to customize "yourguy wildshape" giga bear as you level up, on the other hand it's cool to just flip through the book and turn into something bad but situational only the dm gets to use.
>>97901204
>roc crashes out of a dungeon high up above with a gelatinous cube stuck to its belly like a bird with gum stuck to it.
>Sees the players in its already enraged frustrated state
>automatic gelatinous cube engulfment upon its flyby
>horrific scene of it poking its beak into the cube and eating you in small pieces if your friends can't find you and you fail your save to get out
>>
>>97902282
>Rangers:
>create and lay specialized traps (bear traps, monter traps etc)+Disable traps
>Tracking (should give damage bonus if they've tracked an enemy before encountering them)
>venom
>Rogues:
>Disabling traps, opening locks/mechanisms(safes etc)
>poisons
>mundane gadgets like caltrops, blackpowder bombs,smoke bombs (they scale in damage and dc with class levels)

>Artificer:
Delete from the game or make rogue subclass called alchemist. No respectable setting has mundane craftsmen making mythic magical items like magic swords, that should be fallen civ in dungeon shit or made by mythical creatures like elves which probably shouldn't be playable either. Fite me.
>>
How have there been sourcebooks for Theros, Ravnica, Strixhaven, and Lorwyn, but not Dominaria?
>>
>>97902803
https://media.wizards.com/2018/downloads/magic/Plane_Shift_Dominaria.pdf
??? do you need more? All their source books are rubbish. Come up with your own ideas.
>>
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>>97902682
>they scale in damage and dc with class levels
I-I wish they'd have actually gone through with sneak attack once per round only so we could have gotten trapper and demolitions rogue subclasses to trigger sneak attack on those going off without being op
>>
>>97902803
and the only one worth is Strixhaven
>>
>>97902975
>Not Ravnica
>The Harry Potter clone instead
>>
>>97902969
I played a goblin mad bomber rogue once. Stabbed with my action, then used fast hands to throw bombs point blank with my bonus action on the same turn, then relied on Evasion to clear the bomb's dex save to negate most of the friendly fire damage. Picked up a genie rogue level to get extra damage on bludgeoning for bombs, though now looking over it I see it only applies on atk rolls so I did that wrong. Whoops.

He was a good friend.
>>
>>97903030
>The Harry Potter clone
Yes
and not the Ravenloft clone, no
>>
>made a yuan-ti cult operate out of the city and lure victims to wide eyes shut parties where purebloods would get freaky with them but then lure them to be transformed in the basement, which the party inevitably crashed for a big fight but now I'm accused of being a scalie degenerate
I wanted it to be like Conan, and I never did any weird descriptions, only said they led them behind the curtains and you can figure out the rest. Fuck you all.
>>
>>97903115
Ravenloft clone? Lmao you are so stupid you don't even know which setting is which. Innistrad was the horror mtg set.
>>
>>97903115
Ravnica is magical Coruscant. Innistrad is the Ravenloft clone.
>>
>>97902891
>do you need more?
Yes.
>>
>>97897028
In 5.0, the Wanderer background feature tends to allow the party to not worry about food unless they are somewhere barren. Even without that the standard rules for survival checks don't normally pose a huge threat. For the PCs, goodberry is a mild timesaving convenience and a real lifesaver only if they are in a desert of some sort.

In 5.5 I think the only difference is the lack of the background feature.

In the prior thread I think there were questions about if it will mess with your worldbuilding, especially as part of an Enspelled Weapon. Which seems like a constructed problem, because it's not like anything in the DMG tells you that all this stuff needs to be allowed. To step on this rake you need to specifically allow it, and why would you?
>>
Got a question that came up recently, RAW at least in 5.5e it seems to me like it should currently be possible to deal nonlethal spell damage IF the spell specifies a melee spell attack, since the current rules just specify that when you reduce a creature to 0 HP with a melee attack you can choose to do so nonlethally. Because a melee spell attack is considered a melee attack for the purpose of rules interactions and it doesn't specify melee weapon attack or melee attack with a weapon, you should be able to for example choose to knock someone unconscious with shocking grasp, correct?

Had this come up in discussion with a campaign group recently and one of the players insists not possible because spells can't be nonlethal, but I believe that only matters in older editions and 5.5 makes no such distinction.
>>
>>97903385
Instead of replying to you with the answer to your question I'm going to rant about this instead. Any non-lethal damage beyond bludgenoning is too ridiculous to even consider. will I let the guy with the longsword knock him out with his pummel if he only has a few hp left? Sure. Does non-lethally applying necrotic damage make sense? Absolutely not. Shocking grasp might be the one exception.

Besides, having to kill someone is a good trope. "Don't force me to do this! You don't have to do this!" is dramatic kino. Lean into it, no healf measures.
>>
>>97903385
RAW melee spell attacks are still melee attacks, and therefore can still safely knock someone out. Shocking grasp being a glorified taser certainly makes it easy to explain anyway.

>>97903450
I think the only reason it's set up the way it is currently is because players are usually pretty bad at planning ahead when it comes to taking somebody alive. "Use a melee attack" is a pretty low bar that they can only really blame themselves for.
>>
>>97903450
I and I think most reasonable DMs take into account whether the PC could reasonably apply their attack in a nonlethal way in the moment. Like with your example, you want to knock someone unconscious with a bladed weapon? Okay, but you're dealing bludgeoning damage because you had to strike with the flat of the blade or or the pommel or something. Spell damage can be harder to justify, but not impossible. The aforementioned shocking grasp makes perfect sense like a taser, right? Cold, necrotic, poison, etc. I think you can reasonably explain as like draining their stamina to the point they lose consciousness. Fire is a tough one and you've gotta either get creative or just say no.
>>
>>97903479
You're right, but I'd apply the rule on a case by case basis. Knock out the basic city guard or the Farquad-looking prince or other civilian basic npc target or basic goon like a low level goblin to squeeze him for information after the fight? Sure. But any real combatant or monster you just want to knock out at the end of a fight because you don't want to kill him, I would lean towards no, even if it limits the players' agency.
>>97903501
Eh...I'm sure you can reason to why it would work, but like, for me categorically we're in lethal combat mode here. I'm not sure the players should have that fine control over their weapons or magic. Sticking to knocking things out with bludgeoning weapons or pommels is a good enough way to judge which target should reasoanbly be knocked out. Any party will be able to do that against a basic civvie. If you find yourself needing to cast poison cantrips to do it, you're likely facing a foe that shouldn't be able to be subdued that way and you just have to kill him or let him go or convince him to stop fighting.
>>
>>97903521
For things that should be more difficult to pull off while trying not to kill the target, especially during combat I think it can make sense to add something to the difficult if they want to try, like imposing disadvantage on the attack or requiring an extra skill check to keep from accidentally killing them or whatever. Fits well with the "yeah you can try" mentality that I like to have for things if the player can reasonably justify what they're trying to do. Like yeah, you're a wizard you can try to control how powerful your spell is so you don't fry the dude, but that's harder than just blasting.
>>
>>97903501
>>97903521
In my experience, PCs only bother to knock out an enemy if one of them happens to already be a melee specialist and somebody in the party thinks that the information would be helpful.
Granted, that's also not always low-level enemies, but it's usually at least weak relative to the party's current level.

Previous editions used to have feats that allowed you to more easily knock out enemies with spells and such. But ultimately, I don't see too much reason to restrict it so heavily.
Personally, if I were to open it up for anything else, it would be Radiant spells. But either way it just feels like such a minor aspect of the system and it isn't really too concerned with realism either way.
>>
Question of the day: why is 5e so bad? On the surface it seems fine but dig a little and it starts to fall apart very quickly. Why? The developers just don't give a fuck anymore?
>>
>97903768
It’s not even bait at this point
No (u) for u
>>
>>97903799
I'm not trying to bait anyone, I promise. I have 41 years of experience at this game. I am just asking the question.
>>
>>97902400
They just got off a three session string of politics and they're hack and slash players so I wanted to give them a simple bounty.
>>
>>97902682
I'm down with deleting artificer if we replace them with an ACTUAL alchemist. A mundane wizard counter part that practices both science and psuedo-science

Pharmacist- the classic healer using herbs instead of spell slots
scholar- supports the group with knowledge about nature or magic or what they're fighting
Bombadier- d&d has a mountain of neat non magical items people have been throwing at each other for 50+ years
Toxicology- poison maker and user. Poison is so underdevoloped in 5e
Potioneer- mimics spell effects with unstable potions
Golem master- pet class that creates/domesticates golems, elementals and oozes via chemical reaction
>>
>>97902682
>mundane craftsmen
I agree, but what does that have to do with magical craftsmen like artificers?
>>
>>97903555
>imposing disadvantage on the attack
Funnily enough in D&D 3.5 it was a -4 on the attack roll to do non-lethal damage (even with spells) which is similar math-wise to disadvantage
>>
>>97898513
>Magic Action
It's a forced meaningless term with no actual rules behind it, anon.
>On a turn, you can expend only one spell slot to cast a spell. This rule means you can’t, for example, cast a spell with a spell slot using the Magic action and another one using a Bonus Action on the same turn.
Can't Misty Step using a level slot, and Fireball using a spell slot. But if you have a scroll you can, or a feature that gives you daily spells that don't use your spell slots. From an optimizer's point of view, that is very abusable and honestly retarded.
>>
>>97903450
>Necrotic
>Drain life force until they faint but not die
Idk makes sense to me. Cold damage too.
Acid… probably not
>>
>>97905027
Piercing, slashing, acid, and fire are the only damage types that to me are really hard to justify dealing with nonlethal intent.
>>
>>97905053
You can knock someone out by piercing their gut, it just takes awhile. But they can be clearly incapacitated that way.
>>
>>97905053
You've never poked someone in the eye?
>>
>>97905092
With enough impact force you can put anyone on their ass. This is usually implied with lots of things that are purely bludgeoning. Not to mention we're far beyond mere mortals.
>>
>>97904943
Isn't this kind of a corner case? It's not sometime that will come up often but yeah, I can see how a player could abuse it when you put it this way.
>>
>>97905200
Thief rogue can cast a leveled spell using their bonus action (magic action) and then cast a spell using their action (magic action)
Enspelled weapons and armor make this kind of thing even more retarded t b h.
>>
>>97898972
The fact you think a STRATEGY EUROGAME is normie fare just works to how deeply entrenched in this space you are.

Homie, friendo, normies don't even own boardgames. Normies don't like hobbies that make them think. Normies sit on the couch drinking a low ABV beverage of choice while watching reality TV, AFHV, game shows, and sportsball.

I went to a Live Performance of Whose Line like a week back, and there was this totally normal looking college age black girl called from the audience who said she played dungeons and dragons, mainly as a way to have fun with her white metalhead husband while he's driving semis crosscountry. They tore the shit out of her for 10 solid minutes calling her a massive nerd while the audience laughed in agreement. Her character wasn't even some um akshually deeplore nonsense, it was straight up Avantris tier, a barbarian stage named Dandyboy that moonlights as a stripper. That. That's what normies feel is a giant nerd.

What you are, what WE are as proper bottom of the iceberg eminen/tg/entlemen, is some kind of eldritch entity to them, spoken about in hushed tones, terrifying and unknowable.

>>97902682
You're literally just describing PF2.
>>
>>97905134
That's blunt.
>>
>>97898972
>>97905312
The average normie only knows about the major editions of D&D. And Pathfinder, of course.
>>
>>97905335
Well and Call of Cthulhu
>>
>>97903768
The rules are very simple, which makes them very bare bones. When someone has a question about rules that aren't covered by the DMG or PHB, the DM is told to "just make it up." Which is cool because the templates for creating 5e homebrew are easy enough to learn; it all follows natural language. And thats where the disconnect between groups and communities comes in, because what some people might have thought was a standard rule is actually homebrew or simply doesn't exist.

>What is the range of passive perception?
>Do we need to track weight?
>do we need to track ammo?
>do we need to track rations?
>what are survival rules lmao
>taking the hide action and gaining the "invisible condition"(JFC)


>The developers just don't give a fuck anymore?
Also that, yes. All they know how to do is make subclasses, use AI, twerk, be bisexual, eat hot chip & lie
>>
>>97903479
>RAW melee spell attacks are still melee attacks, and therefore can still safely knock someone out. Shocking grasp being a glorified taser certainly makes it easy to explain anyway.

Huh. Is that why they made Inflict Wounds a save?
>>
5e is just Minecraft. It's easy to set up, and everyone wants to play Minecraft until they actually play Minecraft, and they either drop it immediately or mod the shit out of it until it's playable.
>>
>>97903768
Oh I actually know this one.
5e was made by a skeleton crew just before Hasbro was planning to shutter the D&D side of WotC. It was like 11 people or something tiny making what they fully expected to be the final edition, and thus was made to be an homagey "anybody's d&d" not necessarily the best for any but something anybody from any era or even brand new could tolerate. The office party gas station cheese-only pizza of D&D. So, intentionally mediocre because it's trying to be the least objectionable compromise, and then bad QA because they just didn't have the staff. So you get stuff like Rangers accidentally being known casters with less spells than EK and no focus use. Or Grappler disabling a circumstantial drawback that's not even in the game. True Strike being worse than just attacking in 90% of circumstances. Basically any balance problem involving Bonus Actions.
And yet it just happened to be a perfectly timed Hail Mary and gain a lot of traction through Crit Role's rise in popularity on Tumblr and Stranger Things. So it wasn't actually the final edition, it sold gangbusters.

And then 5.5e PHB was bad because business strategy they were retrying all the failed ideas from 4e because they insisted the problem was that the VTT plan fell through and they *totally* could hit the 50M annual or whatever benchmark Hasbro has to consider something a Core IP that actually gets any funding if that one guy hasn't blown his brains out.
And everything after the 5.5 PHB flop, it's because they've had their Hasbro funding cut and they're cutting back trying to stay afloat as a self-funded skeleton crew of only newbie interns and one massive hack that would work for cheap.
>>
>>97905302
Wow. Honestly that does sound awesome and I'm a dungeon master.
>>
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>+3 Rhythm-Maker's Drum
>Jester's Mask
>Ioun Stone, Mastery
>lvl 20 eloquence bard
The strongest and most handsome adventurer…
>>
>>97905601
Thanks for the reply. I understood probably 50% of it lol, but very concise.
>>
>>97905676
>And I’m a dungeon master
No one actually says that, right?
Everyone just shortens it to DM??
>>
>>97905687
It's not really that complicated. He didn't even go into Jospeh Batten and DDI and how that shaped modern D&D.
>>
>>97905769
I was voice texting. It's easier to me.
>>
>>97905774
Oh I stopped keeping up with D&D politics probably around the late '90s. I know a lot of the basic history of D&D but everything past third edition I just stopped paying attention. I could see the cultural Wars coming years in advance.
>>
I was reading up on the stealth rules for 5e, and do these changes make sense? I figure this is basically what everyone is already doing, but I'm just putting it to paper, so to speak.

>the hide action no longer grants the "invisible condition" but grants its benefits renamed, plus "unknown"
>the invisible condition also grants the "obscured" benefit for hiding
>the hide action grants the "hidden condition"
>clarified what "an enemy finds you" means

Is there anything I missed that's wrong or needs clarification?

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