Thread #97898653
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Zasz Is Dead! Edition

Sprues and instructions
https://starcraft-tmg.com/downloads

How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s

Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

Previous Thread
>>97822221

>Thread Question
What structure/map feature do you most want Archon to turn into a terrain kit?
+Showing all 37 replies.
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>>97898653
Release Timeline
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>>97898653
>TQ
I'd love a cerebrate terrain kit! Would be disgusting and awesome to have sitting in the middle of the board. Could serve as an objective or maybe even buff any zerg on the table.
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>>97898653
I want a widdle supply depot I can build and paint up :)
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>>97898653
>TQ
any of the faction buildings so we can make it seem like we are fighting in a base
Mineral deposits and vespene deposits too.
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>>97899469
It'd be awesome to get full bases to fight around, but Starcraft base buildings are HUGE. A Terran Command Centre would take up the whole board lol
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>>97898653
>What structure/map feature do you most want Archon to turn into a terrain kit?
The blatant imperial guard artillery rip off thing from the Mengsk coop faction. I also want a free pack of medics for bumping the marketing general. Even 100 follower tabletop youtubers got free models common you cheap fucks.
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>>97899660
What about terrain for inside the buildings? Like the Boarding Action terrain for 40k, but Starcraft themed.
I'd buy the fuck outta a Terran Battlecruiser Interior or Protoss Conclave Nexus Interior set, for example.
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So are units based off SC 1 or 2?
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>>97899750
Designs inline with SC2, but there's plenty of SC1 units releasing in year 1 as shown here >>97898659
I, for one, am hyped af at all the SC1 Protoss units we're getting. Can't wait for Dragoons.
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>>97899680
They already sell sci-fi terrains for that but I think it has been mentioned in AMA they are going to make more for Starcraft
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>>97899680
>Protoss Conclave Nexus Interior set, for example
Fighting inside this would be pretty fucking sweet, aye.
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>>97899660
Yeah. There are entire missions that take place inside command centers or Science Vessels etc in SC1 and 2. The in game scale in Starcraft is completely out of whack.
https://www.youtube.com/watch?v=9AL-kScqdr0
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>>97899765
>>97899750
SC2 basically just retcons the aesthetics of SC1 anyways. According to blizzard, the art direction in SC2 is how "in universe" the factions etc have always looked like.
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>>97899765
Same. I've always loved Dragoons.
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>>97900067
>>97900076
More alien themed terrain would be kino. I like the fact the starter set's terrain is some sort of Protoss temple ruins.
We need Zerg hive terrain next.
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>>97899765
>>97900098
Dragoons are peak.
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>>97899765
>Designs inline with SC2
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>>97900677
Blizzard has wholly abandoned the look SC1 had.
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>>97900677
Bye bye :3
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>>97900677
SC2 designs look better than SC1
Cope and seethe.
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>>97899750
"You know those models that have been shown off online? What do they look like?"
>He posts online, via the internet.
Not the sharpest tool, eh?
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>>97898653
>TQ
The ever iconic and humble bunker.
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>>97899765
>Designs inline with SC2
retard
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>>97902463
And how is saying they're making SC1 units with SC2 wrt style retarded, anon?
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>>97902476
zoomers first time with sc1 was the remaster and he thinks the artstyle has always looked like this
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>>97902551
Trying Too Hard
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>>97902551
>>97902463
Anon, you know how the Dragoon appears in LotV's campaign? That's the design they're going with, not the SC1 design.
I don't know if you're retarded or if (You) are baiting, but I hope this helps :)
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>>97898653
Would it really be StarCraft without random piles of rocks obstructing key locations and routes?
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>>97902877
Random rocks with marines shooting them. The core of Starcraft.
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>>97902877
>>97902947
>use my croaches to target the rock so my zerglings can rush in to the enemy.
>miss my shots
>wasted entire turn while I get bombarded by siege tanks
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>>97902389
>They hated him because he spoke the truth
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>pre-ordered box
>don't know what paint both sides like

This bothers me despite a fair wait still ahead. There's the itch of using saturated palettes like a 90's RTS, but there's also more freedom with exploring beyond the mono-colored armies that most vidya confines you to. Anybody here thinking of doing anything interesting with theirs when it arrives?
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Not long until founders editions start shipping lads!
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>>97903529
Don't know but the models are hollow and it would be really easy to put nano-LEDs in them to light up the clear plastic bits like the muzzle flashes and nipple headlights/helmet visors on the marines.
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>>97903529
Yeah im struggling figuring out colour schemes too but I think i got an idea
>terrans
Silver base, then a green wash on most Armour leaving some if it silver, one shoulder and gun casing will be white. Visor will be painted over hold.
>zerg
Purple contrast mixed with medium on zerg that have been based half flesh and half brown
>protoss
brass and white silver Armour with very pake blue skin.

I was gonna do protoss as taldarim but ill wait for alarak to come out and then do a taldarim force.
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>>97903529
I intend to paint my Protoss up as the Daelaam near the end of SC2. So it's going to be a lore accurate mix of Khalai, Daelam, Nerazim, Tal'darim and Purifiers. Gold Zealots, purple and green Stalkers, black and red Tal'darim etc.
Should be kino.
My Zerg are going to be the Tiamat Brood, so red.
My Terrans will be the UED, so white.
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>>97903545
HYPE!

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