Thread #97899223
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Do you like the current state of Necron lore and tabletop?
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What is the current state of Necron lore and tabletop?
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>>97899223
the amount of power the old Necrontyr were supposed to have always confused me
Like, they had to have a reason to believe they can take on the psychic frogs, right? But then the floor gets wiped with them? But then they find the c'tan/get the robo treatment, and that's a perfect equalizer? Just how many worlds did they hold before finding the c'tan? And why were the old ones so autistic when dealing with them?
But generally I find Necrons very cool
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>>97899576
Nucrons are still nucrons, latest thing is that they caved in to people complaining about oldcrons AGAIN and made yet another faction, this time it's a faction of destroyers who are the silent killer serving the nightbringer like the oldcrons, who only have one named character which means as long as he gets away they can be a jobber faction to lose decisively to the ultramarines every single time they show up because szarekh and imotekh and all the important necrons aren't affected by them losing
on tabletop they no longer have any form of identity and you can run them as literally anything
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>>97899223
Post your minis (you wont)
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>>97899248
>>97899531
>heh, not only is my answer NO, but I completely reject the premise upon which the question is founded!
stimulating discussion as always on four chan dot org slash tee gee
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Lorewise, they received heavy nerfs to their power in the lore. The Silent King is being played like a fiddle by Vashtorr, and Imotekh has his number. The Pariah Nexus project is crumbling
The Necron are effectively out of the race for the galaxy bowl. For the first time since forever the three great threats are Chaos, Tyranids and Orks.
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If you look at current versions of this piece the motherfuckers have fucking shooped in dynastic markers on the warrior shoulders
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>>97902394
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>>97899223
>lore
Im not the biggest fan, but I get why they did it. I think it would have been better if they went the tyranid route and just gave them names that are imperial descriptions and have the C'tan be the named HQs. Just say
>The Necrons managed to shatter the C'tan but lost anyway, and now the lesser C'tan are searching the galaxy to regain their missing shards, with only the rogue Triarch Praetorians and eldar standing in their way. The ones who aren't under C'tan control are just following old sub routines of extermination that not even they understand
It would have kept the menace to them and you could have made sense for mirror matches (Each C'tan wants to be the only one)
As they are now they dont feel Alien or tragic, more like temporarily inconvinced humans in robot bodies. Some characters like Trayzyn and Zahndrekh I like in an objective sense, but they're too wacky and dont fit 40k at all. Tomb kings worked for fantasy but not every fantasy race translates well into space and Necrons are the perfect example of that.
>Tabletop
They're fine. I like having other vehicles beyond the destroyers. I just hate that they've gone "everything is a canoptek BUT BIGGER or a monolith BUT BIGGER" with them, I wish they leaned into the Alien floating geometry more.
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>>97902514
>I think it would have been better if they went the tyranid route and just gave them names that are imperial descriptions
they did that for oldcrons and i fucking hated it with how over the top edgy grimderp they were
>necron lord of nekrotothep THE HARBINGER OF SILENT DARKNESS
>necron lord of thanakhmun THE HERALD OF THE COMING STORM
>necron lord of azraetekh THE DARK MESSENGER OF DEATH DARKNESS
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>>97902514
>and now the lesser C'tan are searching the galaxy to regain their missing shards,
Already happening
>with only the rogue Triarch Praetorians and eldar standing in their way.
BASICALLY what's happening because most of the necrons just treat the shards like pokemon not caring that they could merge together and fuck them over again
>The ones who aren't under C'tan control are just following old sub routines of extermination that not even they understand
We just got ones basically under C'tan (nightbringer) control with the 500 worlds Nekrosor destroyer faction, and Severed are still there
All of that's actually already present, just alongside the goofy trollzyn don quijote dad's army black adder shit
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No, they peaked in 3rd edition
Everything they changed or added objectively sucks
The only new unit designs I like looking at are the Reanimators and to a lesser degree Doomstalkers
Mechanically they could have used an additional option beside disruption field. Would have loved Lords getting a wraith body option in war gear, and getting the third star god Void Dragon
Perfect faction with great lore, gameplay and aesthetic
One tiny qualm that I didn’t personally have but a lot of people found jarring was the Phase Out mechanic, which could have been made optional with a negative point multiplier
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>>97902394
>>97902397
it always looked like that
its just necron runes
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>>97902638
>>97902720
Which of these is the before and after?
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>>97902563
Did they? I've never seen them. Were they official or from white dwarf battle reports?
>>97902628
There's a difference between characters and factions in thr setting that are funny to us, and then characters in the setting that dont take it seriously at all. You have Trayzyn basically winking at the camera constantly and Zahndrekh who isn't even a Necron, he feels like an old human in a robot body. Characters like that ruin my immersion because they feel like they should be in a light hearted cartoon and
Quasi serious Dark sci-fi setting.
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Unfortunately Games Workshop only cares about retarded tranny characters:
-Trazyn
-Szarekh
-Imotekh
and nobody cares about these fucking retards.
Szeras, Zandrekh, Obyron, and even Anrakyr are more interesting.
>we need to connect the Necron story to the (((main character faction))) of the Imperium!
>Better use Trazyn again!
you fucking MONGOLOIDS you had an entire storyline with the Pariah gene and the Blanks to work with, you fucking MONGOLOIDS could use Szeras to reintroduce that in a heartbeat, everyone liked the Pariah you fucking MONGOLOIDS
>no let's have the meme collector GAY necron help out the humans instead!
...also these fucking RETARDS at Games Workshop spent the entire woke age releasing disgusting female models nobody gave a shit about to gather as much dust as possible on store shelves, and never even considered a model for Xun'bakyr Mother of Oblivion.
For 20 fucking years people have been converting a NECRON LADY but GW was too busy sculpting ugly piece of shit dykes and never realized.
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>>97899641
>Like, they had to have a reason to believe they can take on the psychic frogs, right?
Wrong, they were all going to die horribly of radiation poisoning and their civilization was pretty much doomed in the long run, so even if it's suicide why not take a chance on attacking the frogs?
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>>97904044
Necrons back then:
>Unfathomably ancient, mindless machines who woke up from their slumber to eradicate all life in the galaxy
>They serve the C'tan. a pantheon of horrible soul eating eldritch star gods who tricked them into becoming what they are.
>Pretty much more of an unstoppable force of death, destruction and existential horror than a sentient xeno race
Necron now (well, since a good while actually, the retconn was I think over a decade ago):
>Only the basic soldiers are mindless, higher-ups mostly kept their free will and personalities, although for many of them aeons of slumber degenerated their minds somewhat
>No longer slaves of C'tan, they rebelled against them before the great sleep, shattered them and made the gods into their enslaved weapons/power sources
>They largely don't care about wiping out life any more, now they focus on rebuilding their Empire (which usually means killing whatever younger race inhabits their former planet now) or on pursuing personal projects/agendas/grudges of their various dynasty leaders (half of which are now batshit insane)
>They also apparently have absurdly advanced tech that could easily break the entire setting in hundred of different ways, but they don't use it very much because reasons (I think this got dialled down somewhat in recent years fortunately)
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