Thread #97899352
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Conceptually is hard to fit telekinesis in a fantasy setting with other types of magic. Cool telekinesis doesnt work like spells, but is kind of always on and you can more or less use It instintualy or reactivelly.
It clashes a little with spell or MP based systems
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Sure.
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>>97899352
How powerful is telekinesis compared to the magic that's available?
I know it's D&D, but a quick example I'd like to point to is Mage Hand; as far as I remember, it is described as tekekinetic, but it can only manipulate 10 lbs and can't be used to attack. That's extremely low powered (ignoring its utility) compared to the rest of the magic available.
You see how there's an established limitation of one compared to the other? That's my question. It's a rhetorical question, in case you can't tell, one to point out that different games may establish different limitations and different levels of power afforded to magic.
So, in relation to your topic, it might be easier to clarify the power level of telekinesis by comparison to the magic available in the game. Clarifying this fact would be exponentially easier, in fact, if you established WHICH GAME you're talking about.
So, yeah. Think about that for a bit, if you're actually a human, and actually interested in your topic.
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>>97900763
Magic in traditional European occultism is some force that can be harnessed by studying the right incantations to harness or agreements with forces that can use it naturally.
This is cope for Magic not existing but needing to explain how not everyone just uses it day to day.
Psychic powers are an internal trait that skips the third party.
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Not really
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Are we talking psionics as a whole or specifically just telekinesis?
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I once had a player who made a psion (it was a mixed magic / psionic campaign) with telekinesis as its primary attack. Eventually he made a set of enchanted adamantine cannonballs and could launch a ton of them every round. Was a neat trick.
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>>97899352
>Levitates object
>Cool telekinesis doesn't work like spells
This is up there with juggling in terms of ancient egyptian party tricks. In pop culture we have wizard students moving feathers around with a wand. Not exctly high octane action, but it doesn't take a lot to go from there. It's not until comics we get the term psion, citing Jean Grey. As a broader theme of psychic powers is that if the user exerts themselves they tire out. Maybe that doesn't fit spells exactly, but it does imply a limit per day. Otherwise it's a matter of RP.
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>>97900763
In a fantasy game, telekinesis doesn't have to be magical, or even supernatural or unnatural.
Since fantasy is the faculty or activity of imagining things, especially things that are impossible or improbable, you can make any power that doesn't exist a part of any power source you want.
You could make it so holding a fish allows you to increase the humidity in a sphere around you, and bellowing like a whale while holding that fish controls the pressure and angle depending on pitch and volume of your bellow.
It's fucking fantasy, do what you want, and let people do what they want.