Thread #97904202
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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck
>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e
>Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5X IhVM_PQEc/edit
>Other Ex3 Resources
https://pastebin.com/fG1mLMdu (embed)
>Resources for Older Editions
https://pastebin.com/BXSGuFdQ (embed)
>Current Quixalted Extended QE Version (Fanmade Supplement)
https://files.catbox.moe/rjgmo5.pdf
>Optional Quixalted Exalts
https://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebre w.pdf/file
>Exalted Demake/Black Vault (Now with updates):
https://pastebin.com/Tt1PjuYt (embed)
https://pastebin.com/qHRW9N51 (embed)
>collection of Exalted Hacks
https://pastebin.com/gtZnycJs (embed)
>stuff that might be interesting
https://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-ori ginal-ideas.317216/
Previous thread:>>97820156
>TQ
Have you ever created custom armor artefacts for your games? if so, what was the lore for them?
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Stormwind Rider can travel 100 miles per hour in a world where the main form of transportation is horses that can do about 30mph for the same time, or about 2-4mph a day average for long distance travel
In a Modern setting with cars, which can do triple the speed of a horse for much longer durations, would it make sense to triple the speed a Stormwind Rider can do as well? Or even more since its for short bursts?
Also in my head Ride would cover personal transportation (everything from a skateboard/segway to a motorbike and a car) and Sail would cover larger mass transit options. Does that sound about right?
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>>97904202
I made a Starmetal and Soulsteel Umbrella (Thunderbolt Shield) with Evocations focused on battlefield movement and protecting children. The starmetal frame was forged from the corpse of a God who was based on Mary Poppins, and she would speak to the attuned bearer through the Soulsteel bird's head at the pommel end of the Starmetal frame.
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>>97904202
It was an Orichalcum full plate armor for my Dawn dating back to the closing days of the Divine Rebellion, just prior to the beginning of the First Age. It had Starmetal filigree all over the helm's interior and three Hearthstone sockets framing the wearer's forehead. Its main gimmick was replaying past battles through a sort of AR with phantom opponents that can hurt the wearer for realST admitted he stole it from Bakiin order to understand their fighting style, counter it, and incorporate it into the wearer's own. Its Evocations were all about anticipating the enemy's attacks, disrupting attempts at Sorcery, hard countering Martial Artists and so on. Also counted as a Mentor despite not being sentient. My Dawn also had Past Lives so he began hallucinating his past incarnations' battles more and more as time went on (many Evocations had Limit as part of the price too). It was well worth the five dots but ended up driving my Solar insane, just like it did every past wearer.
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>>97904447
Lol, did it fuck with your apperance when you used it? sounds like a neat gimmick.
>>97904448
BASED
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>>97904420
>In a Modern setting with cars, which can do triple the speed of a horse for much longer durations, would it make sense to triple the speed a Stormwind Rider can do as well? Or even more since its for short bursts?
I think a 3x speed would be more than enough, what are writting for tho?
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>>97904677
Basic reverse isekai where exaltations come to earth, with rules adapted accordingly. I've been trying to convert the space ships in Shards (which are insanely slow to match the rest of the setting) to modern jets as a comparator but that ends up with Stormwind going over 1000 mpg which I think is a bit much
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If the problem with martial arts is that it's overcosted I would think you could just put in a rule where the more of a martial arts charm tree you learn the less XP the same charms in that tree cost, to represent it being easier to learn a style you're experienced with. You see it a lot of time in those japanese cartoons.
You could base the reduction on the highest essence charm/number of charms you have learned, with some sort of BP discount written in if you take it at character creation.
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>>97905184
Just make styles into Merit chains. CofD did it, a little plagiarism can't hurt. But really, the problem with Martial Arts is that they are BORING. They are shittier combat Charms more or less, and why waste your hard-earned XP in that stuff when you can buy more Sorcerous spells or Attribute/Ability dots, or that Merit you were eyeing a while back instead? It's asinine.
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>>97905346
>But really, the problem with Martial Arts is that they are BORING. They are shittier combat Charms more or less.
To fix it you would have to do a ground up rework of the setting, specially how it approaches powers, and turn it in a proper wuxia game, instead of "WoD with an asiatic coat of paint".
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>>97905346
I suspect that the devs are still wrapped up in having to balance the game around SMAs because, let’s face it, Sidereal favouritism remains strong throughout all editions. When they’re winning, they get toys that are objectively cooler than anything Lunars are allowed to hold and the prestige of being able to teach Solars. When they’re losing, they get the moral high ground.
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>>97904420
>In a Modern setting with cars, which can do triple the speed of a horse for much longer durations, would it make sense to triple the speed a Stormwind Rider can do as well? Or even more since its for short bursts?
No. There is absolutely zero reason for Exalted magic to scale to technology or setting. Stormwind Rider will still have niche utility. What would make sense is that sorcerers in that setting develop new spells that take advantage of the setting elements available to them. If people are moving fast because of cars, and someone develops a spell called the Car That Travels Earth and Water, it makes sense that the car it summons would travel faster than the similar spell The Horse That Travels Earth and Water. If someone develops a super fast plane, there's no reason for Conjuring the Azure Chariot to get faster unless someone develops a Conjuring the Azure Jetliner spell - as we see in the Exalted base setting, where incredibly fast transportation did exist in the First Age, but spells did not automatically creep up to match them, and yet there did also (in lore) exist spells of that era based on the infrastructure and commonly available devices of that Age which were considered far beyond what's possible in the Age of Sorrows. Some spells just become niche or outdated and that's okay.
>Also in my head Ride would cover personal transportation (everything from a skateboard/segway to a motorbike and a car) and Sail would cover larger mass transit options. Does that sound about right?
My rule of thumb is that Ride covers everything you can effect by throwing your body weight around. Driving a Guild caravan is Sail, sailing a Haslanti air glider is Ride. The big edge case is the car-to-carriage space, but in modern era I would almost certainly make driving cars Sail.
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>>97905346
>why waste your hard-earned XP in that stuff when you can buy more Sorcerous spells or Attribute/Ability dots, or that Merit you were eyeing a while back instead? It's asinine.
Because they're the only combat charms available with splat xp, duh. You do something other than combat, like social or whatever, with your main xp, then fight with your splat xp.
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>>97905778
>despite what the devs tried to do
I don't know, that Solar who turned her household into agonised living glass and Bright Shattered Ice going full 1984 and the massacre of Heartwind Isle and the shattering of time during the Solar civil war and the fact that the Lunars didn't even know how much freedom they had seems like fairly compelling points against the First Age Solars. Especially the part where they actively ignored their own Charms saying they themselves were the problem.
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>>97906040
You say that like they aren't both too niche to start with. Ride should be part of Athletics and Sail should be part of Survival, this isn't new.
That said, even if you accept Sail/Ride as valid Abilities to begin with, it's still fine like this. Cars being Sail doesn't significantly reduce Ride's use cases, but it does make Sail significant to modern settings where it would ordinarily be relegated to the back of the barn and never taken ever. Sail charms are also typically more applicable to cars than Ride charms are.
>>97906374
There's a reason martial arts and native combat charms aren't compatible, and it's precisely because using all of your xp on combat would be a design flaw. It's 90% of the reason the rule existed in the first place.
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>>97906504
In modern settings, people give ride motorcycles to compensate.
>There's a reason martial arts and native combat charms aren't compatible
This was the devs learning the lesson from Eclipse charmshare, and somehow simultaneously forgetting it by allowing attribute exalted to combo.
>and it's precisely because using all of your xp on combat would be a design flaw. It's 90% of the reason the rule existed in the first place
The splat exp rules? It is because originally the devs wanted to give players several different exps to incentive them in not focusing entirely on native charms, than they decided to just create a single exp type that cannot be used to buy native charms.
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>>97906368
There being an obvious case against FA Solars doesn't really give Sidereals a moral high ground in regards to anything that's happened after the Usurpation. Not that the devs have ever tried to give Siddies that kind of moral high ground, either.