Showing all 26 replies.
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File: kawametchi12.png (56.4 KB)
>>11801631
This one
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File: HJPk94FaAAAPnhp.jpg (1.0 MB)
Didn't see it posted before, but an Ultraman/Digimon Collab was teased.
Also looks like the US Digital Monster New Wave 1 V-Pets are up for pre-order on Amazon. Turns out they're dropping in July instead of October. Site won't let me post the links, but just search "Digmon Device Virtual Pet Monster (New Wave 1)"
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>>11805691
I like food meters, strict care requirements, death, battles and raising two at a time. I hate buying food it should just be an unlimited quantity, i hate evolving in their sleep just make them evolve 10 minutes after waking, i hate cosmetic items for their rooms it just has never appealed to me and i hate more than a handful of types and i hate more than 4 stats to keep up with especially stupid shit like bathing
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>>11807235
Nice. Since you mentioned 4 stats max, I wonder what you think about the following:
Primary: Hunger, energy, health
Secondary: Weight, happiness, discipline
Hunger is the main one you interact with obviously.
Energy is required for training and is regained while asleep. Health is derived from other factors and affects sickenss and injury. Pet can be over/underweight which effects health and HP in battle. Happiness and Discipline are mainly for evolution criteria.
There are also battle stats you train but they are tied to gameplay so no point going into details
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>>11808211
really unnecessarily complex evolution conditions, to the point where it's unfeasible to plan an evolution. that's one thing that i don't like about vpets, i either make no care mistakes and get the same thing every time or i have to intentionally do things wrong to get something else
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>>11808235
>really unnecessarily complex evolution conditions
You mean happiness and discipline? Because they mostly effect the earlier stages and they *are* the alternative to a "bad path vs good path". What alternative would you like to see?
As the creature grows, the evolution branches more and is mainly decided by the battle stats which you can train. I do worry this becomes too boring and predictable and I wonder how many gimicks I should sprinkle like time of day evolutions. I also have a "bad path", otherwise mistakes are meaningless (besides lowering life expectancy) and I can't rally see a vpet without it. But I think 4-5 paths based mostly on training + 1 bad path at X mistakes is better than "good, mid, bath" path.
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>>11808302
like whatever you can think of to track. not to say that you're doing digimon specifically, but a digimon example, something like having a range of good, bad, or middle paths would be fun. like even if you obliterate your pet and you still wind up with something "bad", that could be for instance, numemon, sukamon, or something totally out of left field like bakemon. variety is the key, i as a vpet user don't want to expect to get something in particular and then probably get it
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