Thread #737005308
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Now that the dust has settled, what did we think of it?
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Just reached the part when Sam learns thatLou isn't actually his child and instead it's muh nirvana Neil. What the fuck is kojima smoking, holywood ruined him. I can't believe I wasted like 30 hours in this shit, literally unistalled a few minutes ago and just going to watch the ending scene and be done with this franchise. Fuck this game and see ya.
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>>737005442
of course, i loved the first one too
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>>737005308
Great game. Kojima never lets me down.
I do wish someone else would pick up this genre or style of game or whatever you'd want to call it, and make a harder, pure gameplay focused version of it with tons of content though.
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>>737005505
Kojima did some things that I really disliked in DS2... likekilling off Fragile after hinting a relationship between her and Sam... I wish there were someone there to stop him from doing retarded stuff like that, like when he was working on MGS.
Unshackled Kojima is something we wished for but turns out it is not that good.
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>>737005468
>plot
Yes definitely
>gameplay
I'd say it's better in a lot of points but also worse in others. Auto arrange material compressing is fucking garbage. Other than that everything from the walking to vehicle physics is still the same
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I like Tomorrow
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>>737006084
I wish there was more interactions with her, and the rest of the crew. I remember at some event before the game released kojimbo said something like
>sam is not alone anymore he has this crew with him backing him up
Then there's barely any interactions in the game.
Also Tomorrow also KO'd me on the way to F8 because a blade mech was next to me
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>>737005776
Yeah... in DS1 there comes a time where you will just load up your truck with a TON of stuff and do various deliveries at once along the road.
I liked how the layout allowed for that and it was very relaxing doing them. In DS2 it seems the bigger focus on combat kinda ruined it.
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>>737005776
Yeah... in DS1 there comes a time where you will just load up your truck with a TON of stuff and do various deliveries at once along the road.
I liked how the layout allowed for that and it was very relaxing doing them. In DS2 it seems the bigger focus on combat kinda ruined it.
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100 hours so far. Just hooked up F4 and beat Neil for a second time. Decided to take a short break from main deliveries and clear all the standard deliveries available, fix the roads, and dig up any hot springs I can find. Still loving the game. People bitch about the combat but it’s so fucking fun. I love all the crazy stupid shit you can do in this game.
Also, holy shit this game looks beautiful. The first game had a serene and mystical look, but I love the lighting and colors in this game
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Github link for dollman mute mod https://github.com/Chloeyayo/DollmanMute
>>737006741
I wouldn't say it ruins it but yeah it's a huge change. My first playthrough was on TTW and at times it got mentally taxing. Second playthrough will be better in that regard now that I know what to expect and when, but I can see how that massively drags the game down for the people who didn't enjoy the combat that much in DS1
>>737007012
>cargo grappler can't grab survivalists and throw them around
RUINED
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Seriously. I don’t know what you call this aesthetic but I fucking love it
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I call this photo:
"The white man's responsibility"
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Both games talk so much to say nothing while everything it says silently oozes from beneath the hubbub and the characters talk so many words, yet death stranding happens everywhere else. In the images and the sounds, in the designs, in the mechanics and out there on the map. Behind the yaddi yadda visions and messages are transmitted at a primordial level. The hand reaching out to touch is not silly, don't you feel it. It seems more of an artistic unearthing than an engineered top-down commentary on society or civilization.
Can the system make room for the human element?
Mods go to the bathroom, the servers are shitting themselves.
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>>737007612
It's a bait for (You)s and to keep the thread alive, relax homie.
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also fuck this stupid fucking website and its constant fucking issues. bunch of worthless pajeets good for nothing except banning people who hurt their fragile little feelings.
>>737007429
You know what I mean.
>>737007518
Funnily enough, I asked ChatGPT about it and it said something like “brutalist sci-fi / utilitarian futurism”
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>>737007159
what's that? Monster Hunter? I never played
>>737007321
Kojimalism
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hippy dippy network
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>>737005308
just finished it after 72 hours
its kino through and through
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The exoskeleton progression is weird in this game. You get the battle skel fast, but naturally you never use it because you like having hip slots. It takes like half the game for you to unlock the boost skeleton afterwards, then the bokka skel comes along in the blink of an eye.
In DS1, you got the speed skel almost as fast as the power skel.
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i felt the story was deeper and harder to follow in the first game, they dumped it down a lot in the second one and it was in part quite retarded.
i also experienced all these natural disasters like avalanches or fire only once or twice, not sure why they built that shit in the first place if they just showcase it in one mission.
but good game, 7/10 with 10/10 gameplay.
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pekooooo
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>Pretend you played a good game
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>>737008352
Unironically if you enjoy the preparation aspect of DS you might like old MH
>>737010324
>drags him on the magellan under the excuse of linking up australia
>really onlywants to spend time with him
>barely spend any time with him
>>737010604
>never using battle skeleton
Ngmi
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Building roads is just too fucking satisfying. I don’t know what it is about them. Just wish I could build them entirely by myself without having other players dump their materials onto them automatically. You can play offline, sure, but I don’t wanna get rid of all online functionality, just the automatic road building.
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Easily my personal GOTY. There’s just so much crazy shit you can do in this game. The story is whatever and Dollman is annoying but the gameplay has to be one of the most fun gameplays I’ve seen in years. Hopefully we get a third one. I just hope they let Sam rest and let another unrelated story take over
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>>737015617
It's finicky to control when the situation gets tense.
I suppose your controller didn't actually shut down.
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>>737005308
1 is a great game and feels like the most complete Kojima game in 15 years.
2 is still fun but mostly feels like an expansion pack with a phoned in sequel story where everything is "new" but actually it's just the exact same shit as the first game. Worth playing if you just want more Death Stranding but I can't think of a real artistic reason for it to exist.
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>Get the BT Pokeballs
>Finally have a reason to just get myself caught by a BT area and then smoke the faggot catcher coming for me
>It is far easier than I expected
I remember doing this in DS1 eventually too. Goes a hell of a lot faster than having to endure rain and BT fucks.
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They need to gtfo the road
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>>737005308
I'm not feeling the second one desu. The story feels VERY tacked on. I was against a sequel since the very first announcement and my prediction is right. Kojima has nothing to say in this game besides having fun doing wacky shit. Die Hardman being regulated to an AI character who won't appear until the final chapter encapsulates everything wrong with the writing. Kojima threw all the development from the first game into the trash and reset the status quo for each character in the laziest way possible.
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>>737007051
Wait so DS2 doesn't function as a delivery sim? I didn't start enjoying the first game to its fullest extent until after I beat the main story and spent another 150 hours getting 100% and completing all deliveries on very hard. Planning routes, stacking jobs, occasional detours for jobs which required a dedicated trip and lots of planning. So this loop is largely missing or broken in 2 due to increased combat focus? That fucking sucks if that's the case.
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>>737017947
no, it still does. i dont know what that guy is talking about, i was doing truck deliveries half the game. Just honk honk delivering massive amounts of shit on my truck all day. me and my truck. luv it. simple as.
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>>737005308
I've beaten the first one a couple times but goddamn I can't bring myself to beat the second. Mechanically 2 plays better in just about every way but Holy fuck the constant backtracking just artificially pads the game to the point it's just not fun. Like I want to progress the story but they're like oh shit Sam some place far away broke down so you gotta deliver these supplies but the Magellan is down too so you can't fast travel there lol. Like fuck off, Kojimbo
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>>737017346
Time for your second playthrough
>>737017417
That was added with the DC, and no DS2 doesn't have those. I half expect a director's cut or whatever they want to call it for 2 because of the sheer amount of things that weren't included
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>>737016824
Then i saved it when you posted it almost 6 years ago in July. 4chan's not that big after all.
I put the picture in my "funny" folder as it reminded me of America during that particular time.
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Necrobiotebros rise up
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>>737017947
The loop is kind of broken in DS2. There are more shelters scattered off the beaten path, there is no clean loop with any section of the road, and the game is extremely stingy with how it hands out standard orders. In DS you'd get through 3/4 or more of the 540 standard orders without having to beat and move into post game. In DS2 there are 400 standard orders, and you can't even get to 200 without beating and moving onto post game. Even in post game, some standard orders won't unlock unless you do a prerequisite order that doesn't even make sense as a prerequisite order for either the pick up or delivery location. Then there is the fact that orders are much more spread out between locations as well. In DS the majority of orders for various locations made sense to originate or be delivered to shelters and distribution centers within a certain locale of each other, but in DS2 orders are spread across every single shelter, distribution center, and knot city.
Then there is the fact that 5-starring shelters is just less satisfying because the first 4 stars take hardly anything to fill, and you probably already did that just delivering lost cargo and the very few standard orders the game gave you when you first unlocked a location. In DS you had to load up on orders to get those unlocks for the benefits of stars 2-4, and even if it didn't take many trips thanks to being able to grab several orders at once at least you had to, and could do it.
It's just all around not as satisfyingly straightforward to load up on orders in DS2 because the way the locations for pick up and delivery are scattered and stingily doled out.
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haven't played it yet
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>>737005308
I think its alright, feels a lot more corny than the first game so far, plenty of bordelrine princess beach tier cutscenes. The bossfights also feel obnoxious as fuck on Wilder difficulty though and the effect it seems to have on the rest of the game feels so negligible I'm not sure it was even worth chosing for my first playthrough.
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I fucking loved it, my playthrough took around 70 hours, I 5 starred about the first half of the places and then said fuck it, I didn't use vehicles except for maybe 1 or 2 of the deliveries and for a decent amount of the other deliveries I didn't use an exosuit either. Thought the story was fine but I'm not one who usually nip picks at plot holes and stuff, some weird parts about how they pretend not to know that the guy is Higgs and other kinda obvious stuff like 75% into the game. When it was all over I found myself kinda missing the crew even though they didn't affect much outside of little cutscenes but they were kinda OP. Game just looks great and feels great to play, just loved walking around not in a rush to get anywhere and being super deliberate.
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>>737025150
Dodge you motherfucker.
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>>737017898
As soon as DS2's trailers came out and I noticed they were showing way too much of the plot, I went radio silent on it. Added like 40 words into my filter and forgot to take them off until a couple weeks ago after finishing the game.
I still figured out all the twists, though. They're telegraphed too hard.
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>>737028796
The only time Dollman could have been useful to me would be during the first catcher fight. I kept trying to jump on cars and stuff to get better footing, but Sam would just do jumping jacks. Turns out I actually needed to press the X/square button. Sam won't automatically mantle on things he jumps towards. I could have sworn he did do this in DS1.
Of course Dollman isn't there for that fight, but he never says anything about this in later fights.
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Death Stranding is all about dudes with big packages driving around big trucks, and Death Stranding 2 is no different, where you also play as a dude with big packages who drives around a big truck on top of a mountain like it's nothing. We love trucks.
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>>737005308
I'm going to deliver this curry cunt off a cliff.
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Still talking about this "game"?
It's a walking simulator.
>B-but you can drive a vehicle. That's not walking!
Disingenuous argument. If I said Halo is a walking simulator, you wouldn't refute me by saying vehicles are drivable in Halo. You'd tell me it's a shooter where you shoot aliens almost the entire time. Walking Simulator and Walking Simulator 2 does have some combat but it's completely drowned out by the walking or driving (let's be honest, from a gameplay perspective, you're holding the joystick forward for both walking and driving, it's the same fucking thing.
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>>737033459
>You'd tell me it's a shooter where you shoot aliens almost the entire time
Really? Last time I checked you can barely progress in the game without walking. I'd say you spend far more time walking than shooting in that game.
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>>737033983
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>>737033983
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Love to see DS kino still makes retards seethe years later. This game owns you.
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Good morning saars! Please do the needful and carry my brown ass back to my mountaintop, toilet-less shelter! Do it enough times and I may even allow you to redeem some chiral crystals at my poo-stained terminal!
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>>737035321
New order just came in...please send help.
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>>737035348
No it plain one shot me about 6 times with its tentacles, from full health. Figured out his ranges & just beat him, it was a cool fight at any rate.
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make sure to tie down your cargo before you go flying..
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>>737035868
good job
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>>737036219
>Carrying 3 sets of boots
>2 of them are absolute
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>>737005308
>Now that the dust has settled, what did we think of it?
i love the game, its as close as we are going to get to a Neon Genesis Evangelion game, from a perspective of a delivery man during the impacts feels like the entire game is a homage to Evangelion
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>>737005308
I recently picked 1 back up because I want to play 2. On chapter 8 and really enjoying it though I wish combat wasn't as clunky as it's, on paper, a nice break from package delivery. Looking forward to 2 once I finish 1
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DS1s story and traversal is doooogshit
DS2s story is still dogshit but everything feels leagues better
The vehicles handle so so so much better for one
Spent 8 hours in mexico just delivering lost packages because it felt so good just zooming around with the trike before i even attempted to go to the gate.
Also DS2 has my cute wife who draws pretty paintings so it automatically wins
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What was your least favourite mission in DS1?
For me it was right at the end
Where you have to deliver the bomb. I set up a whole zipline network just to drop off that fragile piece of shit.
After that the game went back to enjoyable truck driving
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I wish you had more reasons to go through the desert.
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>>737038241
I cheated all my stars with cheat engine and got practically everyone to 5 stars by the endgame. Everyone except Mr. Impossible and BPAS. It was a good thing too, because I was so done with the game by the end. I finished off BPAS and did the last ghost hunter mission, but fuck Mr. Impossible. I'm done. I got all the rewards except for the impossible masks and PCC Lvl3. I'm okay with that, since I would have stopped playing after getting those anyway.
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>>737039165
Real life Australia has its mountains on the coast and the desert in the middle. If they set up the map like that, it would have made the flow of the game different, since you spend most of the game trekking around the coast before heading inland to the mountains.
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>>737039275
The trike needs more battery power. I miss the RIDE bike from DS1. Also the tray bike.
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>>737039504
Yeah, that's nice. I wonder if it removes some soul from the game, though.
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>DS1 takes place in the US
Then why does it look like Iceland? What part of America actually looks like this?
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Free tip for everyone; Stop carrying spare boots. You will never, ever need them.
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>>737029409
Playing without button prompts has fucked me over times and times again. The control scheme can't be intuitive with so many little unique contextual actions, a user manual is actually required here.
Playing without odradek markers is annoying too but with it on, it's also annoying and i wish i could filter the odradek scan like with map icons.
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>>737040519
This is your Snake.
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>>737039165
Good try with this desert area but ultimately it fails like other videogame deserts because it's not large enough and the dunes don't shift. The devs understood the desert in DS2 because they made sure the player couldn't see all of its expanse no matter where he stood so "good try". Devs are reluctant to do deserts because they are convinced deserts are boring to play so it is always relegated to some corner next to some craggy area, just a pity mention for the dunes. I still search for the perfect game desert.
Let's reach for the soul of the desert, what is a desert? It's the sea of the land. It's a labyrinth without walls. It leads people astray.
You can't know where you are by reading the terrain and it can't have a structure: the dunes need to move in game or become different.
As a labyrinth it hides treasures, a ruin, an oasis, a danger, a mirage: that can be gameplay, it's like a dungeon crawler.
In a desert you can't even trust your eyes, it's the unknown and the unknowable: it's an inherently adventurous setting for the human.
The ocean gets all the respect. Now respect the desert as well.
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>>737039646
Moutain biomes are more standard worldwide than you think because above a certain altitude only shrubs and moss grows and then nothing grows.
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Well this is depressing.
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Death Stranding 2: On the Beach is not a video game. It's Kojima's $100 million excuse to hang out with Hollywood celebrities while you hold the left stick forward for 40 hours. Almost every location has a flat path straight to it. You can make any delivery by holding forward or driving a truck. Congratulations, you just experienced "gameplay." The game throws numerous tools at you that you absolutely never need. It's like being handed a Swiss Army knife to eat soup — the equivalent of playing Doom where enemies fall down without you ever pulling the trigger.
But the crown jewel — the absolute proof Kojima doesn't make games — is the "Pretend You Won" button. Die to a boss and the game literally asks if you want to skip it. Pick it and you get a SLIDESHOW of how the fight would have played out. The results screen reads "Imaginary Victory" with a drawing of Sam sleeping. Even the protagonist doesn't care. No game should let you skip core combat. That's not accessibility — that's a confession. That's Kojima saying "gameplay doesn't matter, just watch my movie." The single greatest evidence he's NOT a game developer — just a film director accidentally given a dev kit instead of a camera.
Did this cinematic walking screensaver win GOTY? NO. Clair Obscur: Expedition 33 — an actual VIDEO GAME with actual GAMEPLAY — bodied Kojima's celebrity meet-and-greet simulator at The Game Awards, Golden Joysticks, DICE, and GDC, racking up 291 GOTY wins in 2025.
But don't worry — his own game taught us the solution. He can just Pretend He Won. Skip the awards, read a little slideshow that says "Kojima won GOTY" with a picture of him sleeping. Imaginary Victory. Kojima — put down the controller. Pick up the camera. Stick to making movies. You clearly want to. You were never one of us.
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I feel like the crew do fuck all.
It's really annoying that you're constantly told to go back to the DHV.
I wish I had the ally system from MGS5.
The story sucks until the final 2 hours.
Fragile is as annoying as ever.
Neil plotline was worse than Mads plotline.
So much reliance on using a car this time around.
I really don't like that the 2nd is the final one.
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no fucking way, i can capture and summon one of these?
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welp thats it, managed the impossible order on my first try with 5 minutes left to spare, did zero prep work for it, the crates fell off my carrier at one point and my arsehole almost closed up into a voidout but it was only 1% damage
all achievements unlocked
400 orders TTW ranked
a little over 250 hours
980km travelled on foot
this is probably my favorite stretch of land in the whole game and i never walked up or down it once
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>>737046381
I thought Sam lacked agency, which made me go "why am I doing this" a lot. Dollman is patronizing and annoying. Neil was too similar to Cliff. Kojima seemed to be breaking the established rules of his world for no reason, like Sam getting memories from an empty pod, or Fragile just not dying until she felt like it. Everything regarding Lou and Tomorrow was too telegraphed. I could sense story re-writes. I noticed how Tomorrow has stingers on her forearms and Lou's pod had an octopus tentacle appear inside it. It's an obvious correlation which is never explained. Higgs was flanderized to hell and kept getting his ass kicked in cutscenes, which got old. I didn't like the ending showing all my stuff in Australia decaying and Lou staring at a plate gate with a smirk on her face. I didn't feel anything from that.
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>>737017159
I wholeheartedly agree witth this. I feel the same.
finished the game with 151 hours clocked + all achievements earned. I was a little bit sad that it's over. We'll never get a third one and I'm glad for that though.
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>>737005308
A great game that obviously didn't need a sequel yet it was given one that not only ruins the story of DS1 but is action focused and not even a strand-type game. DS1 was a gem, and DS2 is just cool. Not a very good game, just a cool one. Although the gameplay itself was improved not enough to back the action focus it dragged me around with. Basically a discount MGSV in terms of gameplay.
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>>737048531
>We'll never get a third one
You don't know that. We only know that Sam's finished as the protag. Depending on how the movie and TV show go, there could easily be a third.
I am looking forward to the change of pace that Physint will bring, though be it.
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>>737005308
All memes and shitposting aside I unironically loved Death Stranding. I loved it being unapologetically pro-life, pro-hope, pro-future, pro-friends in an age of grimdark morally grey bullshit. Humanity lives closer to each other than ever before in history, yet we're also lonlier and more depressed than ever in history. It's time to reconnect. I also loved the feeling of struggling and sweating with tough deliveries, and then you finally reach the top of the hill, some comfy music hits and it's easy downhill. Very cathartic. DS2 I didn't like as much because Kojimbo caved in to the ball and gun gamers and made delivering much easier and simpler and focused more on boring action-shooting.
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>>737048847
>A great game that obviously didn't need a sequel yet it was given one that not only ruins the story of DS1 but is action focused and not even a strand-type game. DS1 was a gem, and DS2 is just cool
amen, brother
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Just finished patching up the roads and digging up a couple springs. Next I’m gonna clear the aid requests and go back to Mexico to clear the orders and requests there. Then and only then will I finally move on to the Chronobioligist.
The first game is magical and serene but I don’t mind this game’s vibe
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>open /v/
>search for death
>open death thread
>it's a simple life of death
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I just got the level 3 stabilizer for my backpack.
Holy fucking shit I thought it was gonna give me a little grace when falling off 1 inch rocks. I can fucking leap from mountains with breakable cargo and it does ZERO fucking damage. This shit rocks. I wish it worked on the coffin board too.
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>>737044771
>death stranding in the ubiworld style
>walkable towns with vendors or else it's not a real game
>upgrade materials for the crafting system or else it's not a game
>kindergarden enigmas everywhere because that's real gameplay
>damage types and enemy weaknesses because that's complex
>no fun allowed because it would imbalanced
>hello fellow porter wanna do the racing minigame to complete my quest?
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>>737047230
You are megaassblasted about Lou smirking and smoking a cig. It's so specific.
Your structures are decaying already right now by the way.
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Can I post yet
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I'm still playing it OP. Addicted to deliveries!
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>>737048847
DS1: deliver packages and fight mules
DS2: deliver packages and fight bandits
I DON'T UNDERSTAND WTF IS YOUR PROBLEM
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>>737058059
Yeah but then you're expected to care about the new characters when there's barely any interactions with them. At the very least there should've been more cutscenes with fragile, even if sam doesn't talk
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Has any 1337 hacker managed to swap out the music player music yet? I want to listen to The Proclaimers while I deliver (while keeping intact the fade in/out effects for muh immersion of course)
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Once again Higgs is the best part of the series
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>>737059149
>he doesn't feel that speed
Best way to get around the mountain is on foot anyways
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>>737010954
1200 hours on DS1.
250 hours on DS2 so far, first 400TTW was completely offline. Now I'm gonna turn on easy online mode and see what the normies are complaining about. Another 400TTW online to compare.
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>>737059843
I saw it when I first connected Samsong Hook's distribution center
Walked out and was like the sky is funny but I cant quite put my finger on it
Turned around giant moon
And then I was like ooh thats whats causing the earthquakes?
But apparently this happened to no one else?
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>>737059332
>leave mentally ill retard alive on the beach to suffer for eternity
>don't expect it to bite you in the ass later on
What was Fragile thinking ? In any case, Higgs did nothing wrong.
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>>737060696
>>737060831
I've been told it happens 100% of the time when you're past a certain altitude as the sun sets.
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>>737061053
NTA but I saved it too in a txt, as well as the flush em boys one. This is so fucking retarded I love it.
>>737061072
God I hope. Make him playable too.
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>>737062385
Supposedly if you die on the beach you die proper and cross over to the other side but yeah. I'm more curious about how he got his powers back, it's just handwaved as uuuhhh he learned about that because of his time on the beach, when in the first game it was Amelie who gave him his powers
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big things i wish i did in my playthrough
i spent the entire game avoiding/cutting the umbilical of the gazers and watchers but really its better to just get caught/kill everything to clear up the area for a while
another big regret is ignoring all the lost cargo during deliveries, it would have taken no effort to just sticky gun them onto my floating carrier to entrust
i did take out entire bandit camps fairly often but i always forgot to clear out their postboxes into their truck and entrust it at the nearest place
jump ramps, i only ever set up ziplines for mountainous areas but i completely neglected the jump ramps until the end of the game, they're so much fun
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>>737063130
I used jump ramps to get vehicles down cliffs, but it's only in the post game when I realized you could air jump when you use them on foot.
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>>737063635
Speed skeletons are also great and wished I used them more instead of crutching on bokka all the time.
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>>737059843
First time I saw a cool nebula and was like, what else is there in the sk-WHAT THE FUCK. And said that last bit out loud too. Normally I hate delivering at night but I don't mind it in the mountains because of the chance for big moon. (clear skies above the cloud layer are also nice)
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>adventurer got lost again
>son tells me to go pick him up
>"he's on the highest mountain pls sarrm do the needful"
>look at my map
>he's literally sleeping next to one of my fucking ziplines
This jeet is the biggest fucking retard in the game. I love whenever he makes his stupid twitter posts and they sound exactly like they were written by a real jeet and it's always about he "discovered" something that I or someone else has already.
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These jeets have the most cancerous sub/standard orders, holy shit.
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>>737064763
>>737065304>goes to a BT infested area after
Is Kojima trying to make me hate jeets more than I already do?
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Started up DS1 since I haven't played it since it launched on PC
After 250 hours of DS2 im surprised how different it feels.
I do think there should have been more places like the Mexican Border in DS2.
I know Australia is a shithole but they could have made the effort to have a few deserted towns you could stroll around in
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>>737063130
I never bothered with entrusted cargo in DS1 (could you even do it then) but I've engaged a lot with it in the sequel. I tend to pick up and deliver myself the lost cargo if the destination is vaguely in the direction I'm planning anyways, but will still pick up random cargo and entrust it. I also try to clear out shared cargo from a prepper and either deliver it myself or at least move it closer to the destination.
The automated sticky cannon for the truck I think is the main driver. Because I have all this extra cargo anyways I'll either deliver or entrust it.
The main exception are delivery aid requests. Those get yeeted off the mountain.
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>>737071783
The cutscene distribution is pretty bad in DS1. I don't mind myself, but a lot of people do. The first two hours are cutscenes, and the game doesn't really open up until you get to the main map which is roughly 10 hours in. You can easily play 100 hours between the start and the end without seeing that much cutscenes then you get to the end of the story and it's a gazillon cutscenes
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>>737076674
There is the "pretend you won" option, but no adaptive difficulty as far as I know. Is this the lion spawn at the central tar lake? I've had them and the hand spawn every time I go that way on foot, but there could be a random weather element like the other BT spawns. Maybe you saved just before the weather changes?
That said, I wish there were more customizable difficulty options. The game is already pretty easy, even on TTW. You really need to make your own fun a lot of the time, so let me.
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Ok yeah I played a couple hours of DS1 and I could not bring myself to go through it again without Spotify playing in the background because so much of the joy of DS2 came from the soundtrack accompanying me on those journeys
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>>737077102
>>737077115
>>737077116
It was right after I captured theLord of The Tar. On my way back I was hit by a quake to the three lions. But I reloaded because the song was cut short and noticed 8 turned to 7. So I got curious and now it's just a simple stroll back to The Fisherman.
This reminded me of when I played DD2 and a simple manual save before a miniboss would just despawn it after a few reloads, or how in RE4 enemies would stare at you instead of the aggressiveness you knew before the reload.
I really wanted to fight them.
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>>737077541
No. The vehicles are the best for almost every single mission, especially since it auto picks up cargo. They made the monorails and the only mission that's worth using them for is the tutorial. It's shit design.
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I find it kinda odd that a game centered around open world logistics doesn't have a damn compass on the HUD. All the bells and whistles of technology and Kojima couldn't at least let us know where NORTH is at all times?
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>>737077415
I feel like the quake intensity is random. There's those areas where catchers will always spawn and when they do a quake happens. But I'll admit I never really paid attention to the number when it happens, I just ride away with the coffin
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They really dropped the ball with the environmental hazards. At first I thought ever present hazards would change up how you need to prepare for your delivery routes, but no, you never need to do anything differently.
Take fires for examples. They only happen in 2 locations and you can easily go around them. You can't even put out the fires yourself, they just light back after a short time. Imagine a giant brush fire with online cooperation to put it out. That's the kind of job simulator gameplay that drives this game.
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>>737079848
i hiked like 1000km in this game
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>>737079848
It's still worth playing if you enjoyed the first game. You just won't be fighting the terrain as much. You can offset that by using structures you find fun. Catapults, jump ramps, running over wildlife with the coffin etc
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>>737079848
They made it a lot easier to drive everywhere, but you can walk and there are some perks that favor walking like chiral bridges and jump ramps.
One advantage of 2 over 1 is that there (seems to be) a lot more recovery standard orders now instead of mainly shipping things between two bunkers connected via a road.
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>>737080484
I used this https://github.com/ShadelessFox/odradek
I'm looking for a way to extract the audio files first and foremost, I know it can be done since somebody on youtube has been uploading them. I'm just too fucking retarded to figure it out
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>>737081236
I put the ones I got in this folder https://drive.google.com/drive/folders/1u9f_5TrMUFxR6mnOmnCx7RuHcSY2d_ 40?usp=drive_link as well as the software if you want to give it a try. It's an older one though, saw it got updated barely an hour ago. I'm going to ask /wsr/ to compile it for me because again I'm a retard
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>>737081584
/wsr/ is the spoonfeeding board, thank god it exists. You can ask any kind of work safe question over there.
Video games
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>>737005308
1 was better. You unlock the truck early on then gg, game solved. You pick up cargo and the bunker is instantly highlighted, I just beelined from place to place. Don't even need roads, and after offroad tires it's just gg2. I can reach mountaintops by walking, they made Ds2 normie PS5 friendly very much.
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>>737058021
DS1: Unger sections, 1 mandatory fight at portknot, manditory fight at the very end of the chiral network, and the whale. Plus the typical Kojima fighting game ending shit.
DS2: mission structure often has you raping people to get packages, and every time you are forced to deal with the ghost mechs. Plus the discount unger sections. PLUS the game just giving you reskinned guns from the get go to assault fuckers with. It is a very action focused game instead of the first and the travel is just the filler between them where the first the journey was the game with action a few action focus points purely for narrative wank.
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>>737081449
What I want is the ability to mod in my sips.
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>>737011353
>>737036219
I wish I used the boost+stabilizer more. I just finished getting the last 2 5-stars and the last achievement using this setup after seeing these webms. I'm never going back to boring ass ziplines unless i have to.
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>>737005308
I thought it was fine. Solid 7 to a soft 8, I guess.
The moment to moment gameplay felt more fun than I remember the original, although this game is ultimately too easy, even on Into The Wilder.
The story is more consistent than the original game, and mostly an improvement, although in my opinion it never replicates the emotional high of the original gamewith Mads’ character and the epilogue.
Neil Vana is Mads 2.0 but while the performance and artistry around his sections are great, his story line is just okay. Competently shot and executed but doesn’t feel like it adds a huge amount to the game, in contrast to what I felt Mads did.
APAS and the President feels like Kojima on autopilot. Genuinely kinda baffling. At first it had a lot of the potential with the president calling you on a private line and insinuating that even he may be over his head. But then… he’s not really a character at all, he’s just a bunch of dead guys wanting to play god, and then as soon as his shtick is revealed he gets completely defeated by DHM, all during a cutscene. Clearly APAS is only really in the story as a functional role to explain Higgs’s army and to give a cool way for DHM to reveal himself, but it’s still kind of a shame. It could’ve been way more but it just deflates. Reminds me of how most of the finale of MGS2 is twists getting explained in cutscenes, like S3 plan meaning having two twists before any new gameplay, except that game had the excuse of various constraints and challenges to its production. Kojima had unlimited budget and production powers for DS2:OtB and it still feels like he’s auto-piloting major parts of it.
The way Rainy and Tomorrow are “filmed” is often cringey imo. IDK I just can’t help think “someone is jacking off to this and it might be Kojima” in some of the cutscenes.
The game wants you to buy all the DHV members as a family but I don’t think it quite pulls it off.
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>>737084853
time to set up a ski lift
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>>737084951
Some more to add:I expected a Fragile twist but ironically I expected a more nefarious one. The way she was moving at the start of the game particularly her interactions with Dollman had me second guessing her. The problem with the idea of her wanting to go on this one last journey with Sam is that we so rarely actually see them do anything together in this game. To the point that when they kiss at the end I was like “wait, are they together? Was that established in the original?” So to me this is another point against the game’s attempt at the family angle.
One really goddamn annoying thing about gameplay. Online players’ zip lines should default to the up-angled line. What the fuck were they thinking defaulting it to the straight line that’s objectively inferior and not letting you change it. Fucking morons had a year to fix this.
I wish the game didn’t just effectively end once you link terminal knot city. There’s a couple times the game has you make use of all your infrastructure for a journey but I would’ve liked the game to encourage the player to do more unique Origin-Destination pairs.
I can’t believe you never have to go to the northern crater. Like, what?? I totally assumed the finale or some big event would happen there.
What was the point of not revealing that the masked samurai at the first mech factory was Deadman? His odradek even plays baby noises as if to make you believe the mech is Lou. Talk about an “untwist”. We already know Deadman is “alive!”
I’m at least thankful we don’t have so many fucking emails like in the first game.
What was up with Die-Hard Man dancing during his reveal? Was this an aspect of his character in the first game I didn’t remember?
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>>737085445Die-Hardman's dance is a thematic thing, following the President's speech about how he's going to bring humanity to a total standstill to completely avoid voidouts, Die-Hardman erupts into a dance symbolizing humanity's indomitable will to live. It wasn't part of his character in 1, but his actor is trained in ballet so they probably wanted to give him a moment. I thought it was one of the very few cool moments in the game.
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>>737085445
Someone made a mod that allows you to change ziplines angle, both online and yours
>northern crater
A jeet sub order takes you there, but nothing prevents you to go and check on your own out of curiosity
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It has been WEEKS of not being able to log into Death Stranding 2, and i'm convinced Sony BANNED my Steam account from logging in.
I'm going to uninstall Death Stranding 2. I WANT to support Kojima, but i need access to the online mode to play.
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>>737085445
I've seen say people say Kojima is really good at making trailers. And yes they are correct, he brings the kino. But that's all he can do. He's good at scripting hype moments, but doesn't want to do the work to link them all together into a cohesive whole.Like the pilgrimage of red robed characters through the gate in the beginning. It's a really good scene, but has no bearing later on. The mystery evaporates because it was never meant to be anything but look cool.
They made a scene of Sam dying his grey hair, but it never comes up later. The die never fades and you have to maintain it. You never got to dye it different colors. There's never a moment where Sam stops dying his hair to show that he's moved on from his grief. I think the only purpose was to have grey haired Sam in the trailers to trick people that he got older and a lot of time had passed and that Elle Fanning could be a aged up Lou. Or wait that was meant to be a game twist!
>>737086562I think the scene would have had more impact if you had more moments to talk non-work with Charlie, and he would give you fatherly advice, acting as a substitute for Cliff. It would have added more weight to him singing the BB Theme.
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>>737086769
>but doesn't want to do the work to link them all together into a cohesive whole.
do you believe that "The Other Side" exists in death stranding? are you aware you've only played half the game?
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>>737086769Did they ever explain how ghost mechs could operate outside of the chiral network? Considering their revealed origins, I was confused about this. The pilgrimage scene shows them physically walking to Australia, but they can also just spawn out of the ground anywhere they want. So do they need to walk to places or not?
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>Playing through DS1
>Halfway through, Deadman says Lou's still-mother passed away and Lou is on a ticking clock
Well that just doesn't make any sense, considering howher stillmother was both dead and vaporized 11 years ago.
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>>737087084There's an update in the Corpus at the very end of the game. I can't remember offhand what it was, but it wasn't very meaningful.
They can teleport through the tar, but the samurai destroying the bridge is sure to stop them from following Sam.
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>>737086769i feel like the hair dye was meant to explain the retcon of the first game's ending, where Sam stands outside in the rain and it's no longer timefall. they decided they wanted timefall to still be around and didn't want to explain why so now you're just supposed to believe he stood outside and let his hair get wet and old. that's my interpretation, anyway.
>>737087218basically everything related to Lou in 2 is a huge retcon and it's the worst thing about the game imo. we didn't need her to actually be Sam's biological daughter and actually be a super special BB we didn't know about and actually have inexplicable superpowers that make her super OP. it retroactively ruins the whole point of Lou's inclusion in the first game's story, which was Sam learning to connect with people again.
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>>737085445die hard man is a homo and in the first game he was the president, it's impossible for a gay man to be the american president so he had to stay in the closet (this is also alluded to in DS2 with him being in the "shadow cabinet" (black man closet) and he gets to come out, both literally and metaphorically, once it's time to reveal his plan to APAS)
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Is Kojima blackpilled about electric vehicles? The messaging in this game is all over the place.
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>>737090827
I figured that was just because of TTW difficulty.
I wanted Fragile's unicycle—some speedy vehicle you could collapse back into a cargo container. I guess the speed skeleton and coffinboard are kinda like that, but not quite. There are so many functional equivalents for things they could have given us another.
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>>737039719
Only played DS1, but in that game the difficulty affects equipment wear, battery usage, balance, how much weight affects you, etc.
Beaten the game 2.9-ish times by now, and on my current "third" run I'm playing on the hardest difficulty and I've gone through like five pairs of boots just on the east coast alone.
The only reason I don't instantly recommend to 100% of everyone to play the hardest difficulty is that all the bosses do way the fuck too much damage and turn into damage sponges. It's more manageable later, but the first boss you're just doing garbage chip damage because all you get are infinite blood grenades and no actual weapons.
...I'd still say that everyone not a drooling retard should play DS1 on the hardest difficulty anyway though.
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>>737092745
On you point about equipment wear, you basically never need to carry a 2nd pair of boots outside of the first area, where it can become a concern if you haven't unlocked the ability to fabricate more boots. You might even need to wear mule boots for a bit. But after you get level 2 boots, it's a non-factor. They always last long enough that you have time to make more at some prepper shelter, plus you have loads of sandleweed by that point for emergencies.
I wonder if anyone ever did a no boots run.
>replaying DS1
Play it with the unlock everything mod. You can do the first boss with an all terrain exoskeleton, chiral weapons, and rocket launchers. Lots of fun.
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>>737043390
>Proceeds to praise a game that is indistinguishable from the average Sony game in terms of limited and shallow interactivity.
>But it's ok because the women are not disgusting goblins and the propaganda isn't blatant dogshit.
Brainwashing cattle like you seems to be very easy.
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Did anybody else notice that you can “like” the cutscenes? If you hit the like button while they’re playing, and you pause the cut scene, you can see a running total of how many times you’ve liked it. there doesn’t seem to be any limit, though you only do one like per click, regardless of your porter grade. I managed to like the credits 1780 times, but nothing happened, so I’m not really sure why the feature is there. Maybe the data gets sent to KJP so they can improve storytelling or something? I’m a little baffled. As far as I can tell the game never tells you that you can do this, so if it’s important information to them, they don’t do a good job asking for it.
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I'll see you
On the beach
On the beach
On the beach
Damn this fucking song for being such an earworm
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>>737099687
They needed a dislike option if they were doing that for telemetry reasons. I would have been hammering the dislike button during the Charlie dance scene.
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>>737099996
DS2 really jebaited us with the opening and Minus Sixty One. It was both a great song and awesome terrain, which set a high expectation for the rest of the game. I liked the dynamic drums.
https://www.youtube.com/watch?v=_YIECDMmY8k&list=RD_YIECDMmY8k&start_r adio=1
And well, then the rest of the game happened on basically flat ground, with middling songs. Boooo. Whole game should have been as harsh as the prologue terrain.
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>>737101805
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