Thread #737023581
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APOLOGIZE
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>>737023714
the whole UI is designed for controllers. The whole game is designed for middle aged white boomer standing in front of the living room tv with a wifebeater on a 32 inch tv that's installed a little too high on the fireplace so they have to crane their neck to see anything. So yea, it works with a controller.
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>>737023581
>doingBarrettrescue mission
>assault pirate camp on airless -200 degree planet
>camp built like it's on a habitable planet
>pirates apparently cooking, sleeping and taking shits completely exposed to the vacuum of space
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New Starfield merch just droppped
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>>737024934
I cannot fucking fathom why Bethesda thought it'd be a good idea to have MAIN STORY MISSIONS spawn on random shitty planets!
The quest to have me get one of the artifacts from an empty cave sent me to a death world that was cooking my character alive the moment I stepped out of my ship. Thank fuck I had the rover otherwise I probably wouldn't have had enough health/suit protection to grab the hunk of metal and get back.
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>>737023581
>>737024454
>>737023719
You're Indian
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>>737027687
starfield has mods?
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I just want a version of the UI that is on a fucking pipboy, pda, or can carry.
Fuck it make it HUD popups if you want a space ironman effect just let me please keep seeing the fucking world behind me that is so much nicer than a full screen menu
I don't think they thought that viable because of the ship/planetary map menus but make that a separate fucking pop up at least man. Most of the reason I enter the menu is to access my inventory or stats or perks and none of that needs a fucking full screen menu
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>>737027796
It has decent mods.
A big issue currently is Bethesda hadn't released animation tools yet. Someone is apparently working on actor frameworks and that'll be coming soon for NPC models and porn but new creature mods etc are still up shit creek
The animations themselves however will be light-years better than anything fo4/Skyrim/oblivion can handle thanks to increased memory allowance.
When it happens. There's speculation the reason Bethesda didnt release proper tools for animation mods this time around is Microsoft wanted to stop the glut of pornography mods the other games had.
If that's the reason it's cute they think they can do that
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>>737031807
Actually apparently those came out last month so nice things are moving
>For those out of the loop: ever wondered why there were no mods adding entirely new guns, creatures or ways to visibly interact with equipment or the environment? You either got creature reskins or weapons that looked different but handled identically to their vanilla equivalents.
>That's because Bethesda used proprietary software to build Starfield's animations, which couldn't be released alongside the Creation Kit for the public to use due to third party licensing agreements.
>That apparently just changed today, with this incredible group of modders (Calaverah, Deveris and Jojo) coding themselves a conversion suite to export custom player animations from Blender straight into Starfield's .af file format - or natively edit them.
>This isn't a separate framework (like Skyrim's many animation tools), meaning no script extender dependency. Console players will get to enjoy it too!
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>>737023581
No.
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>>737031807
>There's speculation the reason Bethesda didnt release proper tools for animation mods this time around is Microsoft wanted to stop the glut of pornography mods the other games had.
I mean, they inoculated their game against porn mods by making the majority of NPCs the most nightmarishly ugly things imaginable.
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After having not playing it since it launched I can say Mods made the game slightly better, it's still not very good but at least you don't have aboriginals and chinese grandmas eyeballing you every time you walk into New Atlantis. Also they don't recycle the exact same 5 pois quite so much anymore because Todd got scammed by the devs he outsourced to. Yeah, sure Todd, it was a "bug" in the procgen that caused the exact same 5 pois to constantly be on repeat, surely it was that and not that there were only 5 pois in total.
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>>737023581
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I pirated this on release and played for 40 hours or so. The main story seemed retarded but i did vibe with the rest to some extent. I think about trying it again more often than i do with other games but its probably just the ships looking cool and being an actual object in the game world.
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Procgen was a mistake
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I redeemed
I like this game more than No Man's Sky in terms of "casual space sim"
Starfield has actual characters and quests and combat
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>>737033779
This
The number of POIs was never the problem
Even at launch there was already between 100 and 200 POIs, and I'm not talking about the small man made structures, but the medium to large buildings and caves and such with enemies and loot you could explore
The problem is that they somehow completely fucked the distribution, frequency and cooldowns of those POIs
Before Freelanes update, POIs had a 2 days in game cooldown, which meant that after 2 day the POI you encountered would already be able to respawn somewhere else
Which meant that the game couldn't cycle properly between all POIs, and some would never appear at all in 200 hours
In the same vein, there were too much of those POIs everytime you landed on a planet surface
Now they're more spread out, there are less of them on a given planet surface cell, and there is usually a 10 days in game cooldown before one can reappear, which is more immersive and way less immersion breaking
And both Starfield expansions added some more POIs
The POIs interiors, loot and enemies placement are still not random though, but it's not really a problem now that a POI won't spawn 5 times in under an hour
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>>737031980
>>737032056
Well Freelanes makes it possible to seamlessly travel from planet to planet, and they added a lot more space events and POIs, like asteroid mining stations, derelict ships and such, in between
Now all that remains is not being able to seamlessly enter and exit planets atmosphere like in say No Man's Sky, but that I don't think they will be able to do, because of the engine
The best I can see them do would be some kind of small cutscene/animation of your ship entering the planet, but that will be it
Also when you grav jump from star system to star system, they should remove that jarring 3 seconds black screen, and replace it with a simple white screen instead, would make it seem more seamless that way real easy
Oh and they should add oceans exploration too
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>>737037427
I'm playing both NMS and Starfield and I can assure you Starfield is less of a drag to play than NMS, because of said quests and cities and characters
NMS gets old real quick and I wish they would overhaul combat, both on ground and in ship, add real proc gen dungeons on planets, more POIs on planets, things like that
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Did you like my game my sons?
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I like the ship building in this game
You can make a lot of different designs and it's pretty intuitive
Sleek ships, huge blocky space trucks, symmetric or asymmetric designs, forward, backward or off center cockpits, even lol so randumb designs, etc. it's good shit
It's not hard to make a good looking design
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>>737039429
here's my fuck hueg boat
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>>737039429
>>737041417
maybe I should download it again... because the only thing I liked were the ship designs. I'm itching to play spaceship games; I tried X4, but it's more focused on being resource autist than actually having a ship. And no...man...sky...yawn
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>>737041568
download it again and get a few mods
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also download the Stargate mod. it's funny that stepping through a stargate to new worlds works better than Starfield as a space game since the space part was so underbaked. the wormhole is also a very kino load screen
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>>737041910
It does some things better than Starfield, mainly being able to "seamlessly" enter/exit planets, fly your ships on planets, and land anywhere you like, and having proper oceans underwater exploration
Problem is, it's still the same gameplay core loop as in 2016, they added ton of fluff mechanics on top, but there is still nothing worthwile on the planets, aside from mining and picking up shit, and the occasional POIs repeated ad nauseam
And the "combat" in this game is atrocious, whether dogfighting or ground
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>>737042403
Get it at a low price if you really want it
It's still a cozy game, planets and space can look good, but it's still sadly an empty husk of a game with incessant grind
Fortunately Sean Murray will keep on churning free updates until the day he dies, so maybe at some point they will do actual good shit like combat overhaul, actual proc gen dungeons and pois, galaxy conquest type of shit, who knows
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>>737023581
I have never played this game and I have also never said a single thing about it be it either bad or good, so I don't have a reason to apologize for something I never interacted with or even care about.
I just don't care about Bethesda anymore after seeing what they are doing with the Fallout franchise.
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>make a game that never ends once you get to the ending, so that you can play it forever
>it has absolutely zero replayabilty whatsoever in any way
Bethesda, I kneel. This game design is simply too early to be appreciated. Maybe with Starfield II they'll find a way to make it unplayable before you even start.
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>>737039429
behold, the space trash can
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>>737039429
yeah, it's great
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dead game
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>>737039429
It's even better now that Flip/Merge has been made an official setting you can toggle
Meaning you can assemble ship parts completely freely, overlap them, which can make for tighter designs and alleviates some of that "blocky" look you'll get otherwise
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>>737031645
while piloting yout ship you can fast travel anywhere without using a menu. as for the rest of your retarded comment, you apparently want a UI menu without the menu which is, as i said, a retarded thing to say
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>>737042887
that would be solved if they just locked you in to a faction once you joined it. Enter the Unity and do NG+ if you want to see the other factions. There's your incentive to remort aside for just getting to +1 your Spaceshouts.
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>>737039429
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>new save
>rush the freestar ranger questline to get the star eagle
that ship has gotta be the most beastly in the entire game. i've won 4v1 with it against four starborn ships at once before
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>>737023581
I never trash talked it other than to complain that forcing you out of first person for door openings and ship landings and shit broke immersion and the lazy cunts should have made mini cutscenes for both options. I still remember the guy who radioed me in the Sol system and asked me if I knew where Uranus was and then giggled and told me it was right behind me and a few other moments which is more than I can say for many games I've played in the last 5 years.
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>>737045767
that's why i dont take the frothing hatred of starfield seriously. it plays just like every other bethesda game, with similar warts but also added bells and whistles like shipbuilding/dogfighting and small stuff like the wildly improved fast travel system. it all bodes very well for Fo5 and TES6, as long as you are a bethesda fan.
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>>737045997
it is starfield but better. i wouldn't call it a 2.0 or a full "engoodening" like CP2077, but they have added plenty of cool stuff like seamless in-system travel between planets and tweaked a few settings (see >>737037363) to make the game smoother and fresher. if you generally liked starfield before, you will like it even more now.
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>>737046128
>>737046043
So nothing new was really changed or added? I played for 20 hours on release and got bored with the empty places and loading screens.
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>>737042449
you're being mean
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>>737046196
LOOK AT THE WORDS ON THE SCREEN, YOU DUMB MOTHERFUCKER
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>>737045997
It’s pretty awful, I beat the main story and all the factions wuests(alongside whatever side quests I came across) and ended the game thinking it was the worst triple a game i have ever played other than fallout 76 at launch.
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>play again for the first time since launch
>combat tutorial planet
>pirate drops legendary eon with extra light/rapid fire/extended mag modifiers
>weighs nothing
>shoots as fast as i can click
>ammo is everywhere
now this is podracing
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>>737041568
>>737041568
Try goy citizen,.I like it more than elite
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>>737045997
I think it's a 8/10 game and I love scifi. Highly depends on whether or not you're a scififag because there arent much options out there for scifi nerds anyhow that isnt just 4X or pliloting ships. At least you can walk around planets and do quests.
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>>737046196
I didn't play before this new port but whatever this "Free lanes" shit was supposed to be I don't get it, what fans expectations were or what Bethesda thought space fans wanted.
Cruise mode is literally just watching your ship auto pilot empty space between in system locations. They sold that there's supposed to be POI but in cruise menu you can't even check what the other arrows are pointing to (and it's usually just the other planets themselves and not POI) I don't think I've seen a single free lanes POI this entire time not that I bother to use it, I just fast travel because it's 2 minutes faster.
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>>737023581
the only way to have fun is shipbuilding with mods that remove limitations
>3 reactors? SURE
>30 turrets? Yep
>engine blocks that break the game's engine? Of course
>multiple shields? Well yeah I am building battlecruiser
>ship so big it won't fit the puny New Atlantis glorified helicopter pad? Not my problem bozo
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>>737048886
It's literally the same type of space flight to find in NMS and Elite Dangerous. People love immersion and removing it because a lot of people fast travel is how they got into the problem in the first place of everyone crying about no space flight being in the game.
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>>737048886
>midwits complain about no seamless travel
>bethesda implements it
>midwits complain that it isnt as quick as a fast travel loading screen
i am lmaoing at your life
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How is betheslop the best modern space game?
like how is the Space genre this cursed?
NMS has complete dogshit combat, shallowest tech tree I've ever seen in a crafting game, and the ugliest fucking worlds with homogenous biomes that make my eyes want to vomit. Don't get me started on the dialogue in that game either, I've never seen something so needlessly cryptic to describe the most basic level sci fi metaphysics.
Elite is literally just a sandbox where you dogfight or do space trucking all day.
Scam Citizen isn't even worth a mention. I'll admit I don't know what it has to offer but a game sold entirely on false promises doesn't really seem like it would be loaded with features.
Even if it's garbage skyrim radiant loot dungeons at least this game has SOMETHING to do on the ground, it has FPS gameplay that's bare minimum serviceable, you can disable and board enemies and steal their ships. I just don't see ANY other space game offering this probably because they are so focused on delivering the feeling of being in empty space and a big cosmos of nothing to fly by from point A to B.
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>>737049481
Do you maybe want to be friends and play together sometime?
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>>737049657
space is TOO BIG to make a game about because players expect everything from it. Meanwhile fantasy can be made by giving you a forest, a town and a dungeon. Space needs to have ships, planets, cities, space flight, aliens and more. This is why every space game focuses on one thing they do really well and that's the only way you can realistically do a space game right.
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>>737049441
if I wanted to "immerse" myself in the world of doing nothing for extended periods of travel I'd just go be a real trucker
In NMS it's a more central part of the game, in NMS it's how you interact with planets, how you mine in space resources or run into ship combat, it's part of the game's tech resource rampup. It's a barrier where you need resources to use pulse drive and you travel in system to find resources to continue interstellar travel.
In Starfield you only see space encounters in orbits, travel is free and doesn't cost anything, it's fucking rare you do multiple things in one system here anyways.
The addition simply didn't add anything meaningful at all except for some nebulous concept of "immersion"
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>>737049992
No Man’s Sky has it, Scam Citizen, but this feature is worth jackshit when there is nothing to fucking do on planet grounds
That anon is right, Starfield at least the usual Bethesda ground gameplay loop and dungeon crawling
and BTW the shooting and movement in it is a lot more satisfying than in Fallout IMO, 0g exploration and shooting is also nice with the Creation Engine physics
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>>737049992
Is it really?
I can only listen to classical music radio while my ship auto pilots to docking so I can go in a boring menu and unload my cargo of dragon dildos I hauled from Sirius to the good people of Betelgeuse so many times before my eyes glaze over. Personally I'd take ship boarding over seamless launch/reentry any fucking day.
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>>737049657
>you can disable and board enemies and steal their ships.
Not gonna lie this makes me not want to play anything else than Starfield in the "space sim" genre
I just like boarding ships, slaughtering everyone inside, and disabling their gravity beforehand
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>>737045997
It’s a continuation of Bethesda stripping down roleplay gameplay from their already half baked RPGs to appeal to normalfags eny focusing on lesser if not completely ancillary fps mechanics of combat. As a result overall gameplay takes a hit and is mostly regressive
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>>737049657
The funny thing is some people seem to get more out of using No Man's Sky and those other games as the gold standard for how space games should be without actively playing it themselves, assuming they even played them at all. It's like preaching the gospel without actually following it's teachings. Even perceived perfections can't always hold someone's attention for expanded periods of time, and people tend to be more in love with the idea of those games than they are with the execution of them.
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>>737050507
The thing is that there is nothing more frustrating than a ""space"" game that lacks what makes the space setting magical and unique.
It could be that if you established a checklist you'd end up with Starfield being better (less bad) than ED or NMS, but at that point, you could just play anything else instead.
Seamless transition between planets and space is what space games are about. I don't care if there is nothing to do, I can make my own fun. I still boot up Gravity Rush 2 now and then for the sake of the movement feeling insanely good. With a space game you either go the ME way or do your best to provide an immersive space experience, Starfield sits in-between and doesn't stand out.
Add the stale modding scene and Starfield really isn't looking appealing, even in the long run.
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>>737051113
>I can make my own fun.
Like mining a few rocks?
I'll take radiant bounty hunting quests where I actually kill enemy NPCs in some kind of space dungeon any day over seamless landing/take off, but nothing else of value
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>>737050672
no the problem is they're just fucking tasteless retards
no amount of shallow content updates can "engooden" the base of such a shallow crafting game but the general fanbase consensus is that is what happened to it. The most meaningful thing they added was the corvette building and it's literally just them copying Starfield's ship building except they make you grind 20 more hours to find all the pieces to build what you want.
>>737050637
and this is pretty much the truth. I just want to bring it around home to the point of my first post. It wasn't that Starfield is great, it's just that space sim games are really falling short. I'm greatly enjoying the game, but I don't see myself doing a second character or anything.... it does tickle certain itch to me to build up my character and gear in their slop games and I will admit this game makes you go through an exorbitant amount of credits and XP to get everything you want so I will probably be at it a while. I'd still be hard pressed to rate it above 6/10
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>>737051113
>Seamless transition between planets and space is what space games are about.
I understand this is a popular opinion of core fans of the genre but it's still subjective
IMO the exploration should be the point, to me the best space game is Star Control 2 and that's basically just a fucking map with a combat and a collection minigame. Even with the limitations of the day they made a game with a galaxy that was interesting to explore, following leads from the different civilizations you meet to send you to the far corners for the quadrant.
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Decided to try it after the free lanes update. 6 hours in i just cleared my 7th illicit surgery center after my 4th missile silo. This shit is the same boring ass it was last time, 5 minutes flying in cruse finally found a ship and its just the same fucktard from before update asking for 2 ship parts. Fuck this vibecoded shit game.
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I warped into a star system earlier today and came across a dude in his ship who sang a sea/space shanty to me
It was quite soulful
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>>737049657
>How is betheslop the best modern space game?
It just works.
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>>737023581
For.. what? The game is still ass. Outposts are still a waste of time & resources with no mechanical benefit to the player, crafting is still useless because weapon drops are level-scaled with no base so customizing your weapons is a waste of resources as drops will always out-class your modifications on your previous equipment, and the world is still incredibly bland & sterile with boring monotone characters. It’s a colossal step down from all of Bethesda’s previous titles in every way.
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>>737049657
>How is betheslop the best modern space game?
I know a lot of faggots shat and pissed their pants about it, but I like the whole grounded "nasapunk" (the term they coined for it) aesthetic and atmosphere, where humans are still at the core of the story
This game reminded me a lot of The Expanse show (god I love this show despite its shortcomings), so I immediately liked Starfield's mostly human setting, with few esoteric scifi mumbojumbo shit there and there
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>>737058029
I know that it's very far from a perfect show, but I really liked this grounded, cold type of scifi where space is a hostile place for life, and where the slightest mistake means your ship is gonna blow up and everyone will die in a blink, over quirky chungus rick and morty / guardians of the galaxy type of scifi
I also liked the politics between factions
Martian niggers were cool as fuck too
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Oh yeah, I can't wait to play another game that uses the NetImmerse engine.
Let's play Saarfaild. We are in our saarship. Looks like there's a little village right outside our window. Let's exit the saarship. Here's the door. Open the door and walk through the doorway? Nope. Press E to open.
>loading
Worldspace cell loading again? Really, Bethesda? We are here at the village of five small buildings, but it's surrounded by a 20 foot wall. The gate says "Wabbajack Saarport City". This little collection of tiny buildings is a city? Whatever, Bethesda. How do I get in there? Walk through the gate? Nope. Press E to open.
>loading
You're using cell loading, again? In 2023? Lame, Bethesda. Really lame. Here we are inside the city walls. A little building is right in front of us. The door says "Science Lab". Press E to open.
>loading
More cell loading? What is this, 2005? So cheesy, Bethesda. Get a modern engine already. Walking around inside the lab. Oh, what's this? A trap door in the floor. Open it to climb down, right? Nope. Press E to open.
>loading
More cell loading? Fuck this shit, Bethesda. We are in the basement now. Let's walk around. There is a cave entrance in the wall. Walk up to it to load the cave.
>loading
More cells? Such bullshit. See spiders. Turn 360 and leave.
>loading
Climb the ladder, right? Nope. Press E to use.
>loading
Walking down the hallway now. Open the door? Nope. Press E to open.
>loading
Walk through the gate? Nope. Press E to open.
>loading
Fuck this shit, Bethesda, and your boring juvenile and shallow combat, and your shitty, archaic, 20-year-old frankensteined NetImmerse engine and its ancient and gimpy cell loading.
*rage*
*clicks settings*
*clicks exit to main menu*
>are you sure?
*clicks yes*
>loading
>main menu
>click any button to continue
*clicks button*
*clicks settings*
*clicks exit game*
>are you sure?
*clicks yes*
>loading
*crash to desktop*
*uninstall.exe*
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>>737059415
I mean yeah, it's not a 100% seamless system, there is definitely a little loading screen when you engage cruise mode, and then when you get out of it
Except those little loading screens are rather well hidden, it's already way better than opening your galactic map, clicking on a planet/moon and your ship automatically gets there with a jarring black loading screen like it was since launch
And btw all space games in existence use clever little tricks like this to hide loading screens and make you believe it is seamless
Otherwise the games would need a CERN particle accelerator run at all because that would mean the whole galaxy and star systems and planets are physically rendered at all times with an almost 1:1 scale and distances
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>>737059138
>Get a modern engine already.
No.
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>>737059138
>>737059832
Saarfield is the best loading screen simulator of all-time
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Elite Dangerous is far superior. Truly seamless travel from the surface of a moon to mine the rocks in the rings of a planet to the inside of a space station and sell the cargo and buy better hardware for your ship or even buy a new ship or freighter. No loading screen bullshit. If you like the cold loneliness of space travel, you want Elite Dangerous.
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>>737044948
Oh, nice. I've been replaying recently and was wondering why it was letting me overlap pieces now. Thought I had just stumbled into that old glitch somehow. I really like it, although it does let you do some really stupid shit where you can't see anything inside your habs or blocking the cockpit view.
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>>737060941
You can always disable it in the settings, but yeah with it on the ship builder is completely unrestrained and you can do basically anything you want
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>>737023581
I'm sorry that trannythesda forgot how to make games
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>>737048234
I like her a lot better than Sam or Barret, although Andreja is definitely the best. Sam has enough emotional/family baggage that I feel overencumbered every time I have to take him on a mission. And Barret's personality would be fine if it weren't for his constant dadjoke-tier humor and moaning about his dead gay husband. It's crazy to me how much worse the male marriage options are.
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>>737060825
I used to play Elite Dangerous a lot, and it's just a completely different game from Starfield. If you want to just be a space trucker or do space dogfights all the time, then ED is the superior game. But Starfield is designed primarily for first-person role playing and dungeon-delving style combat, and delivers a completely different experience from what ED is trying to do. I also think the ship customization in Starfield gives it a lot of points in its favor.
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More like Kinofield.
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>>737063221
I really like the new Terran Armada guns, but I put High Powered rounds on the MGP ballistic rifle and it absolutely ruins the sound. Makes it sound real high-pitched and tinny compared to the base version. I dunno that much about guns, but feels like it should be the opposite.
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>>737063450
I like the few new Old Earth weapons they added
There were already a few in base game, the 1911, Desert Eagle, SVD, AK, good ol pumping action shotgun
It's nice they expanded a bit on that
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>>737063803
>1911
Lemme guess, you need more?
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>>737064519
It will get at least one more expansion and "engoodening" update, and hopefully it will be a 30 bucks type of expansion this time, rather than a 10 bucks one like Shattered Space, Terran Armada and Tracker's Alliance, in terms of content
It should be called "Starborn" as they already registered the name and all, and will expand on main story
TRUST THE PLAN
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>>737064519
>Unfortunately it's probably the best space exploration game at the moment, which is a sad state of affairs
Based Todd did it again
He just cannot stop winning
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>be me
>poirate
>kill nooblz in space
>steal ship lmao gottem
>go to tech to sell ship
>tech says i gotta buy ship i stole to sell it
>ship costs 40k
>sell it for 42k
>all the cups plates forks half eaten food etc that was on it gets dumped into my inv
brother
brother why
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>make outer wilds 2 with AAA money
>and three systems instead of one
nah let's make serious nasa punk game with no aliens this is serious and also here are your skyrim space shout powers
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>>737066028
>nah let's make serious nasa punk game with no aliens this is serious
This, but unironically
Get that Rick and Morty Reddit shit and shove it up your ass, faggot
And the not-Dragonborn powers are fun especially in low/zero gravity locations
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>>737065890
For me it's the Crucible one with the clones. It just feels too "wacky", like a Fallout quest compared to everything else in Starfield. Plus I don't enjoy the actual quest design. The dungeon itself isn't very interesting or difficult, and you have to travel back and forth between it and the settlement with the clones several times.
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>>737023581
I preordered it on ps5, I'm playing right now, 29 hours apparently, something is wrong with their time tracking system, nonway I played this much.
anyway, it's boring. lots of planets is great, what a great concept, the problem is that it's soulless, you visit planets and you can't add good memories to them or remember landmarks like you could in fallout or elder scrolls games, it's impossible to develop a feeling of comfyness, everything is so cold, travelling to planets it just a routine, it kills the excitement, you're underground in some building, you open your mission menu, select a mission and you can immediatlly get transfered to another planet, also you can't have different playstyle like in mass effect.
chud time, there are far too many women in this game, far too many interactions with them, it's like they control the whole universe.
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>>737066114
I mean there are autists out there that have saves way beyond NG+10 and it seems to work just fine for them
It will be a problem if you installed hundreds of mods though, it's best to keep that load order rather lean
I think the biggest modder team (Kinggath, who made the Watchtower mod, 11/10 mod btw) talked directly to Bethesda about that allegded pointer handle limit, which at some point make your game CTD everytime because too many mods and too many references for the engine to fathom
Hopefully they managed to find a fix despite the ancient engine
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>>737066114
Yes, especially for this game. There's a mod that can delete non-unique POIs to cut down on the save bloat and even improve performance, but keep it mind that it's a very experimental mod and may lead to other problems arising in your game.
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>>737066401
>there are far too many women in this game
But they literally clean your ship for free as it should be though?
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>>737031980
No, that's baked into the engine. There is a star wars hyperspace mod which is "just" a loading screen replacement, but it does give the illusion of no more loading screen even if it's just hiding it.
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>>737066114
Not as bad as it was, but you will run into it eventually if you try to explore the entire galaxy in one playthrough. The size bloat grows mostly with landing on lots of different planets and building giant outposts. If you mostly stick to the handcrafted areas, it isn't very bad and you can easily do all the quests in the game without worrying about it.
>>737066593
>saves way beyond NG+10
The size actually resets almost completely each time you go through the unity for NG+.
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my ship ended up being a bit chunky
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>>737067029
I haven't really tested it, but supposedly it does. Mainly useful if you're landing on places a lot, but doesn't do much to reduce bloat from outposts (unless you delete them) or the static quest-related stuff.
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>>737067907
i randomly got it on my 2nd mission after the update
have some space jizz
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>>737066695
lol just had her do that too
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>>737066401
>there are far too many women in this game
You can never have too much space pussy
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Explain this
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>>737068685
If you can't deal with that, then you'll never have a girlfriend
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>>737067907
Here is your moon jumper
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he did nothing wrong
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>>737069139
For reference
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>>737069271
Yes they finally fixed the distribution and cooldowns of those POI
Before you could force the game to spawn the same fucking POI 5 times in mere minutes, now it will take a couple hours to encounter a POI you already encountered before, unless you are unlucky with RNG
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>>737069792
Probably from me using a mod (StarUI)
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>>737069923
>white woman
>brown hands
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>>737069971
But I literally am thoughbeit
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>>737070031
Don't worry anon,I'm a black guy
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>>737051286
>the problem is they're just fucking tasteless retards
>no amount of shallow content updates can "engooden" the base of such a shallow crafting game
But a youtuber made a video about how Shaun wasn't really bullshitting us and just got so excited about his game he accidentally told us it was going to have a dozen features it didn't until a grand total of one of them was added years after launch among the pile of useless other updates
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Games that disable Achievements if the Save game is modified are the lamest games. The Civilization games did that and it's funny becaused modded Civ4 was the last universally beloved Civ game for how great the modding scene for Civ4 had been back in the day.
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>>737031960
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>>737073401
UC are globohomo, imperialistic pussies
So FC it is
Space 'Murican cowboys are just cool
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>>737046196
it feels less laggy. or atleast in my memory it ran way worse and the loading screens were longer. its the same comp. so they probably optimized it. or maybe its just running on lower settings i dunno.
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>>737073401
House Va'ruun, I want to drown in esoteric space goth pussy
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>>737038090
Yes father, I was deeply moved by your kino game.
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>>737079434
We are living in Todd's dream right now
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I don't hate Starfield but it feels like it really needs a polished survival mode, where shit like outposts and jump fuel and hazards actually matter. There are mods for it, but I haven't found the perfect modset yet. Starvival looks like it might be too autistic even for me.
To get the thrill of exploration you need some stakes and isolation, look at how well Subnautica did it. It doesn't work when you can always teleport back to NA at any time
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>>737080000
I use Real Fuel mod for ship fuel when jumping to systems
Actually makes you think about routes, having to replenish fuel at spaceports, outposts building suddenly become useful as you can create helium harvesting facilities
Also you can actually get stranded in a system and have to find a way to find fuel and get the fuck out of here, it's immersive as fuck
For hunger and thirst, well, i just use the vanilla ingame settings, it just works for me
same things for injuries, afflictions, and sleep, it's enough for me
I also use that mod that makes it so that your ship can get infected with those heatleeches (you can either kill em on your ship or pay a ship guy to get rid of it) odd how every ship guy talks about it yet you never encounter this problem on your ship, probably a cut mechanic just like ship fuel
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>>737080397
Yeah I'm using that mod too, it's a significant improvement. I like that guy's mods in general desu.
>>737080365
desu after fallout 3 I never expected anything from bethesda writing at all so I can't relate. Especially their main quests. Side quests can be okay.
But I just realized an even bigger rant. They could have gotten huge mileage out of just having better audio design. There's a mod called atmospheric audio that muffles sounds in vacuum and gives you a breathing sound. That alone feels fucking so much better that it's unreal. Why did they not do that, or do things like give you a visible visor? It doesn't even feel like you're in space half the time. At one point in vanilla I explored a derilict ship and didn't even realize the life support had failed until I reached the computer. I had taken a nap in vacuum just prior to that lol. Space is supposed to feel hostile to life.
For that matter I'd have loved to see crit executions do things like bust people's helmets so they suffocate or have their face melted on inferno planets. But alas. Even the complaints about this game annoy me because they never talk about real missed opportunities like this it's always
>muh loading screens!
I don't even want every game to converge to ubislop with loading screen hiding animations and UE5, I want them to play to their own strengths.
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>>737080945
>after fallout 3 I never expected anything from bethesda writing at all so I can't relate. Especially their main quests. Side quests can be okay.
Writing extends further than just text and dialogue. It sets the scene, scenarios, etc. If the writing is vanilla dogshit that just feels like a 60 year old cucked dude wrote it and has literally no edgy themes like Starfield does, there will be no interesting scenarios that allow for decent roleplay.
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>>737023581
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hmm
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>>737080397
>I use Real Fuel mod for ship fuel when jumping to systems
It confused me so fucking much when I learned that the fuel the starchart bitched about was something that auto-filled after you reached your destination, and that function only served to stick you in more loading screens to reach the location you actually wanted to jump to.
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>>737081794
>but then they scrapped it
No they didn't, you can build the Armillary at an outpost after the Hunter attacks the Lodge. Doing so results in more Starborn spawns on planets, whereas keeping it on your ship results in more Starborn ships in space
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>game is noticeably starting to taint /v/ and I'm seeing more people enjoy it
>Steam is also starting to reflect this
>only a select few anons, some Youtubers who make a career on shitting on games, and people who reply to Bethesda's X posts are still hating the game
Looks like Todd is actually starting to turn things around
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>>737083917
>inventory managing is still a mess
>ship editor still aids to work with
>quests are still a lot of boring shit, and no one has fucking futuristic cell phones to ease the back'n'forthness of some of them
>half of the characters in the main questline have no reason to exist
>load times weren't improved
>spec tree still annoying to unlock requirements for some of the combat setups
>spec tree was designed with NG+ in mind meaning you're not going to unlock half of the shit you wanted to spec in the first place
>space shit is still mostly useless unless a quest directly involves a location
>combat AI are still fucking retarded and get stuck on the environment
>lack of weapon variety still, nor any meaningful progression to them besides what perks you worked on
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>>737045997
Nah, it's still incredibly mid. There's some new QoL features but the game has so many problems that nothing short of a foundational overhaul would fix it. They also made the same mistake as Fallout 4 by making the story incredibly retarded and no amount of modding can fix that shit.
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>>737084270
it would take an overhaul so deep that the people who do enjoy the game (lol) would just get butthurt and mad because it would change completely and actually challenge people in new ways instead of being the same old braindead slop
its not happening
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>>737084568
You can play as a pirate, there is even a faction and quests for it
You can raid ships, but most importantly you can disable them (enemy, military or civilian ships) dock to them and board them to kill everyone inside and loot everything
You can't really "capture" buildings, but there is the usual Bethesda dungeon exploration, looting and slaughtering everyone
You can build outposts though, and connect them to trade and such, generating passive income and resources for you, so you can build a little space empire for yourself
There is a great mod that should cater to your needs, called Watchtower, where you are at war with a new faction, and it has a fleet commander system; you can have 8 ships you can customize and crew, that will follow you to battle (obligatory because it is difficult as fuck), command orbital strikes on the faction planet bases, and you get an upgradeable space station base too, pretty cool stuff
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>>737084952
I don't have an estimate, but similar to the Tracker's Alliance paid creation initially before they added more quests, it is short. It's mostly just add-on content to give you more things to do in the Free Lanes update, that's why it only costs $10 (free if you own the Premium Edition). Bethesda will likely expended on it with a paid creation in the future as it seems a bit unfinished too.
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2 years later and thank god we can have a thread about starfield and how it's a flawed game but it still has some good points to it without referring to youtuber with people actually playing the games discussing it.
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>>737085002
>Watchtower
That mod is absolute kino
Currently the best piece if mod there is for this game
It’s a paid mod which kinda sucks, but the quality/quantity ratio is such that Bethesda could just sell it as an official expansion no questions asked
The story is interesting, great characters with professional voice acting, new systems like the fleet command and orbital strikes, good challenge too
For 10 bucks you get more and better content than say Terran Armada, which is also sold for 10 bucks
But then again it’s not a single modder that made it, it’s like an indie studio with 10 devs/modders
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>>737086062
I’d have no problem with the Creation shit if every mod was Watchtower-tier of quality
There’s really only a handful of mods that are worth their price, Kinggath (Watchtower) of course are great, AlmightySE quests mods are also really good and feel like actual DLCs
I’ve also read about that Vigilance mod, basically a huge fucking labyrinthic underground dungeon with multiple side quests inside of it, that also looks really professional
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>>737049531
Oh believe me, I have put in more than enough hours to come to the conclusion that the game is just not very good at it's core.
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>>737086961
Who would be more qualified to say that this game sucks than someone with 500 hours in it?
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>torrent game on release
>1 hour amazing
>2-3h realize it's dogshit
>uninstall
>torrent years later
>play 7h
>still dogshit
no I am not apologizing, btw cuckthesda hasn't released anything worthwile since obivion/skyrim, it's been 15+ years, let that sink in.
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>do a ~5th main quest
>rescue mission in bank vault
>by mistake unload one round into a hostage
>kill all terrorists
>they run away yelling lines they're scared and how could you do it
>minute later they thank me
>few seconds later cops roll in and ask me to pay for my bounty
>kill them
>go out
>the mayor who gave me the quest thanks me as soon as i approach him
>once conversation ends I'm the #1 most wanted person on planet
>everyone runs away or shoots at me
great game.
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>>737086062
>It’s a paid mod which kinda sucks
Oh rly?
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>difficulty modes only change damage and health
>enemy AI has built in limitations to make the game easier
>these are things you can literally edit by changing 1 number in the code
>not being hyperbolic, i mean you can go into the .ini file to change AI decision making delay from 1.5 seconds to 0.5 seconds which dramatically changes how the game feels
its little things like this that make me think bethesda is a bad game designer. Why am i having to go into the .ini file to make enemy AI engaging? if it was some super convoluted code that would take hours to perfect then i would understand the laziness/cost cutting to neglect it, but they literally have difficulty modes and dont bother editing the training wheels they implemented into the game to make it piss easy, they just change the dmg/health numbers.
>game too hard if enemy AI makes quick decisions on the fly!
oh no! all those people who picked "hard" mode will now have a game with smart enemies! the horror!
there are dozens of little things like this in their games that irritate me to no end.
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>>737091516
>difficulty modes only change damage and health
But there are a wide range of difficulty options now, not just a simple easy/medium/hard. You can set it up so that both you and the enemies deal out way more damage, and are able to take way less, making combat have higher stakes. There are all sorts of toggles like that.
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>>737042449
There's nothing retarded about liking FPS on a controller, it's a personal preference thing.
I've played plenty of m/k shooters on PC too but still tend to prefer the feel of a controller. It's not just because "he doesn't know any better"
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>>737023581
I don't get why they didn't just design it with the 9 race system including humans and make it Mass Effect but you just fuck off and do whatever you want and roleplay, if they had done the same thing especially allowing you to fuck your alien crewmembers people would have eaten that shit up
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>>737024934
>Go to Venus
>Take off space suit
>Don't instantly die
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>doom is canon in starfield
you literally CAN'T get more based than that
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>>737051286
You do realize you can change the amount of grinding in NMS, or turn it off entirely? You can just just fly around the galaxy with minimal/no cost and go build a submarine base on an ocean planet or something. But apparently you'd rather just seethe about how you imagine the game was at launch however many years ago.
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>>737068471
He's right though, it's not "space pussy", it's heckin girlbosses every fucking way you turn. And they're just as smug and sassy as you'd expect, and usually have a bumbling male subordinate or two around to highlight how smart, independent and girlbossy (but don't you dare call them bossy!) they are. It's like being in an endless commercial, it's insufferable.
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Todd Howard's dream...
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What did anons think about the music in the game
It's no Jeremy Soule, but I thought it was pretty good most of the time, some themes are really peaceful and "awe inspiring", and some are a bit spooky, when exploring POIs and abandoned space stations for instance, reminded me of the first Alien movie music
Sounds pretty comfy overall I thought
https://www.youtube.com/watch?v=l2K7TH304ps
https://www.youtube.com/watch?v=ytV3D7hpg_I
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>>737083470
The game is definitely flawed and desperately needed a major overhaul, but honestly a lot of the criticism seems way overblown in retrospect.
I dropped it back in 2023, came back with the update and have actually been enjoying it over the past week or so. But I can understand why it's not everyone's cup of tea.
There's barely any games that fill this niche, and they all have issues of their own.
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>>737034081
Don't need it, Todd. You were always in my heart.
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>>737038090
Yes, Godd Howard.
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>>737048886
>Man hasn't actually bothered Cruising at all.
>Wonders where all the POIs that appear when Cruising are
Gee wiz, anon. I wonder why you aren't discovering any new POIs when you choose to fast travel to a location instead of Cruising to one.
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Is this game basically a Skyrim with guns in space? Or what's the difference?
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>>737085002
Honestly, Watchtower is just a better Terran Armada.
Even has a better twist.
Only problem is that after I installed it, my ship likes to be knocked into a new Zip code whenever I load into a space cell.
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>>737103671
>Skyrim with guns
ie fallout?
Its kinda the same as all their shit but they spread the content over 1000 planets and its a bland setting even if you like sci fi and the writing and quests is about the level of young adult fiction with dull annoying characters. The shooting is okay and there is stuff to do if you just want a different place to run around shooting things in
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>>737103671
The main difference is the scale they went for, and how the ambition exceeds the capacity for Elder Scrolls/Fallout type game design to work well.
It tries to trick you into thinking there's a galaxy of hundreds of planets and moons to explore, when no, it's hundreds of relatively small areas separated by loading screens.
And also larger environments, which are procedurally generated and very bland and repetitive, full of brain dead alien wildlife which can look different but all acts the same.
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>>737103906
>Watchtower
Mod so good, the devs even composed an original music for it
https://www.youtube.com/watch?v=h4EFaATwENQ
This mod really has it all, I'm not even sure it can be called a mod anymore, it's a full blown expansion
If Bethesda were smart they would take it, polish it up further, and sell it as an official expansion
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>>737104960
>If Bethesda were smart they would take it, polish it up further, and sell it as an official expansion
I think Bethesda wants those bigger more polished mods to stay in the creations system to make creations seem more official and professional. They probably don't want people to see creations as just paid mods. Of course they ruined any chance of that happening when they literally added paid mods.
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I can safely say that Starfield is the worst game I have ever played
It successfully tricked me into playing it because I hoped it will get better
After every playing session I got the feeling that I wanted my time. I never had this feeling with a game before
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>>737108581
Then they should enforce strict quality control and guidelines
Instead of having overpriced shit "creations" which are just weapon/armor/clothes reskins, or so called "POI mods" that just add way too much useless and immersion-breaking clutter on planet surfaces, and which stand out a lot because it's very shabby and low quality
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>>737108581
I would actually have no problem with paid mods if it was just restricted to large, expansion-like mods, or even some other minor things like new NPC companions with full voice acting. I hate that a lot of cool armor and weapon mods are thrown into the mix though. There was a cool xenomorph-themed spacesuit mod in the Creations store, but it's like 400 points and doesn't look polished enough to even be exceptional on Nexus.
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luv me cosmic ballet.
simple aa
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>>737113287
INTO THE KINOFIELD
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>>737114106
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>>737113478
that's the good shit
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>>737023581
Starfield is actually fun. Terran Armada, Tracker's Alliance, UC Vanguard, Crimson Fleet missions are all good as fuck. But it's marred by so much Bethesda jank it's unbelievable.
I was ready to defend it too after the Free Lanes update and Terran Armada. But, it sucks ass.
The "free lanes" part of it—"free flight" within solar systems—is so poorly delivered it's unbelievable. It's basically just vaguely simulating free-flight, but so poorly it's laughable.
For example, you have random encounters/events/etc. which you can fly to in this mode; the thing is, besides the planet themselves, none of these are rendered, so you don't actually see what you're approaching. When you get near a space POI, a "flash" occurs and suddenly the POI suddenly emerges in front of you. The only things that do seem to be rendered are the planets, and when you try to fly past them you notice they're basically just floating jpegs and you bounce of the top of them like a fucking cartoon, the ship HUD shitting itself in the process like it's having a seizure.
The NPCs and companions are fucking obnoxious too. EVERY SINGLE FUCKING ONE shouts some line at you if you so much as breathe in their directions, and companions/crew keep repeating the same fucking lines and conversations ad infinium that I simply can't fucking listen to it anymore. And god forbid a companion wants to talk to you. If you want to put off the conversation, forget it, because they'll repeat that they want to talk to you every 3 minutes on a loop.
Cities are dark af at night and tiny.
The amount of random bugs I've gotten with outpost building mode alone too this far after initial release it outstanding.
Just so much overall jank in this game it's unbelievable.
And yet I still find so many aspects of it to be genuinely enjoyable. Bethesda is just too incompetent to fully deliver.
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>>737093678
>>737114226
uh oh
furryfaggots are mad
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>>737114303
Here's a concrete example of Bethesda's incompetence.
This is the new ship bridge module that came with the update. And this is how it looks when you actually try to use it.
The ship building is incredible. The space fights are nice. The bridge itself looks great. But then you have one overlooked detail like companions all standing in your fucking way that ruins everything. That's Starfield.
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what a weird dog
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>>737113287
>>737113478
>>737114254
fuck yeah
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>>737115127
Keep the toddkino coming
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White Man: The Game
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>>737049837
>space is TOO BIG to make a game about
No it's not. You just have to focus on the interesting parts of it and have the boring stuff zip past.
Starfield unironically fucked up bigly by focusing on planets instead of the space between them. I think the game would be unironically better if you weren't even able to land on planets at all, because then all the interesting stuff would have to be located in the space and you'd have an actual reason to explore space in your space game.
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>>737116020
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>>737116110
>>737116020
>>737115191
>game looks good as long as you make sure not a single character or building is visible
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>>737116161
Works on my machine
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>>737116236
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Gonna roleplay as Todd.
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>>737116172
Not really. See:
>>737114303
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Is it possible to roll the swashbuckling legendary effect? (Tier 2)
I have the Avarice from the escape creation which has it, but I'd prefer to use my 1911 that i've already upgraded.
I'm a greedy fucker who loves the guaranteed 300+ credits on each spacer i kill.
Currently save-scumming but had no luck so far.
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Just low gravity things'
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>>737116813
POIS and random shit existed before the update. It adds some more, but the game functions effectively the exact same. The cruise mode just transports you to another "space section" the same as using the load screen. So yes, it does disprove what you said because it doesn't really feel that the update does something truly different.
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Don't download the Watchtower creation mod. Not sure who is responsible for all of the shilling in this thread, but it is a complete waste of time and money. I still regret downloading it months after the fact. Whatever enjoyment it offers--even over the Terran Armada DLC--is nullified by the fact that the retarded developers couldn't contain their autism when managing the encounter rate and the number of ships you would be facing in each encounter. The mod offers difficulty sliders for things like encounter rate and the number of enemy ships, but even at the lowest setting for each, you will literally be coming across these obnoxious cunts every other loading screen/fast travel point. And Lord help you if you don't have the most min/maxed. God Emperor-equivalent warship that is accompanied by at least a battalion of friendly fighters, otherwise you will be outnumbered and destroyed by a legion of ships 30 to 1, even with the slider set to easiest setting. It got so tedious taking a ship into outer space that I had to delete the mod. Do not fucking do it. Avoid the mod like a cloud of airborne AIDS
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>>737118736
It's true that it's hardcore as fuck, and also the mod can trigger really early in the game which is a bit retarded
Some guy did release a small fix though which lets you decide when you want to trigger Watchtower start in the gameplay settings, depending on main quest progression:
https://creations.bethesda.net/en/starfield/details/bcf080ce-b077-4935 -960a-d0723c35b053/Not_Yet_Watchtow er
So that you can properly prepare for the war lmao