Thread #737080416
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Mewgenics
Mewgenics
Mewgenics
Mewgenics
Mewgenics
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>blocks your path
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does gay cat breeding actually make strays stronger because this information is not explained in game and i have never seen gay cats, like, pass on their stats or traits to strays. is it just an appeal bonus whenever gay cats fuck or something
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>>737080604
It's a Mew-under-the-truck theory.
Strays only care about Appeal as far as is factually known.
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>>737080463
>Get the room where it's just three of them in a row
>Hunter had animal control and just got split shot because other options were ass, might as well
>Shoot daddy shark in the middle
>It eats the other two right away
Still riding that high
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Just got the Nuke gun.
Does the chance of it breaking scale down with luck or is it a flat 20% no matter what.
I'm debating throwing it on a thief with hippie facepaint and gear that gives a free blessing to free ride through an obnoxious side quest run like Bubble Boy.
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>>737080604
Even if you have high appeal, strays can still vary wildly. People are just seeing a result and incorrectly assigning meaning to some other thing that happened alongside it. The sexual proclivities of your cats have absolutely nothing to do with the strays that show up, as far as I know.
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>>737080791
>>737081375
Gays go in the fightclub along with ? and if they win some battles they get the glory of going on a mission.
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I get the dislike for the LGBT, but cats in the real world can engage in homosexual behaviour and be intersex. one of edmunds cats was intersex, which why we have them in-game. cats can't be transgender as they would need to be aware of their gender identity.
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>>737081536
I'm in a fucked up situation. I've got lots of long established lineages that have all but 3 stats at 7 and I'm trying to find strays to breed those stats into my population, but a single stray is a drop in the bucket at this point and I'll have to micro to make sure the stats propagate
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>>737080604
>does gay cat breeding actually make strays stronger
The first time someone mentioned this, I was getting a lot of strays that had the same stats and class abilities as my gay cats that were having sex but it stopped happening after a few irl days. Might've just been pure coincidence.
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>>737081901
Yeah I really don't understand how everyone is getting all 7's cats so easily unless its actually just a few players getting extremely lucky or sinking hundreds of hours strictly into the micromanaging breeding (and still getting very lucky)
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>>737081781
I don't care about gay or ? cats politically lol, I just prefer to have a male/female pair as it is clean, simple, and easy to remember and not have to dance around with other shit. The other cats are still useful, you get more cats that you need and gay/? ones are perfect for fighting.
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>>737081375
I once came home from an Act 2 adventure with a solo tinkerer cat (which soloed the Jurassic cuz I was really stupid and Lord Bunga ate 3 of my cats) and I really wanted to breed those skills down. I realized after the first night that it was gay, and I spent the next 15 min shunting all the cats outside so they sit still as I sift out the dittos it it could breed.
Lesson learned: fuck the queers, I ain't playing their game again, to the trash they go.
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>>737080604
I think that's just negativity bias speaking.
You pay more attention to the quality gay cats with good genes because they won't breed and end up frustrating you than you do to the dozen quality straight cats that breed like rabbits.
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>>737080604
Yes.
A gay stray can inherit the traits of the queers in your house.
That's plural. A gay stray can literally show up with 2 traits, something impossible to achieve through procreation.
Source: Trust me faggot
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>>737082105
a lot of the daddy shark rooms are actually incredibly easy even on higher difficulties, so it might not be as much of a blessing as you think. it's easy to be intimidated by the infinity symbol on their attack damage, but many of their rooms are designed to give you easy outs
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>>737082019
>it is clean, simple, and easy to remember and not have to dance around with other shit
What did you meme by this?
? cats with homos work the same way as straights. Pair them, shove in breeding pit, forget about it.
What is "complex", "hard to remember" or require "dancing around with other shit" about futa cats?
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>>737082251
Yeah, way way higher, especially for boss drops (These are drops that drop directly from the boss, not post battle). You might not have seen any if you haven't done much lower difficulty runs because it's like 1% on normal but each boss has a common and rare drop. Dreadnautilus lets you summon a leg (And it's kinda shit because it comes with elite modifiers and they can really fuck you up). They're mostly pretty eh, but the one from Mother is obscenely good. Other than that, Lord Bunga, Chubs, Coven, Boris and Spinerette have some pretty slick stuff for some builds.
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>>737080416
I got myself a group of all 5+ stats with a few 6+s and I'm starting to worry about inbreeding. Should I move a few to another room and have them breed in the hopes of getting some good stated kittens with genetic distance?
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>>737082682
That's way too much effort and my breeding room maxes out at like 60-70 cats (I can't even count but I removed 30 in a gene purge and it felt like I had taken at most half of them out). It's a goddamn blood motorway, I don't need to deal with such faggotry.
Gays go in the torture chamber - Edmund wills it.
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in what situation would this be useful
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>>737082990
Unfortunately that just happens when you start getting high-Cha cats. Believe me, I've tried to stop it.
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>>737082518
If I see two cats fuck and not make a kitten, that fucking sucks cuz that fuck session could've made a kitten if they didn't decide to be gay. I know that mechanically, it's a stat that modifies the probability, but in that case I'd prefer gayness to be low which necessarily means weeding out the gay cats anyway.
All things considered, queer cats are an obstacle and dittos are a mere bandaid to make them not waste your nights.
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>>737082745
That's not the worst idea, I'm not 100% sure but inbreeding might only check for the last 5 generations so if you have a separate lines like that merging them can regenerate the genepool pretty well. Low stim doesn't make it less likely to have good rolls, just not more likely, and there's manual selection to improve la raza so the loss of stim isn't really a factor (I would not split stim in any scenario - it has a ridiculously high utility threshold and you should only ever put stim in a second room when you would not put it in your breeding chamber).
On the above, I've wondered if purging the middle generations of the same breeding room can cause a regeneration - If you have cats ranging from age 1 -20, purging every cat from 5-15 might have a notably positive effect on your genetic health because it increases the odds of massive generational gap romances, especially since the "love" system preferences cats from the same generation breeding to some extent because as far as I can tell once a cat falls in love it never switches (although it could easily be argued that this defeats the point, so you might have to purge a few lovers from the outer bracket to free them up).
I suppose it could be mathed if someone cared enough but I don't, I'm an ideas guy.
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>>737082990
idk how people are having so much trouble with breeding, i just throw a bunch of random bullshit with good stats or mutations that i want to pass down into my breeding room and call it a day. i don't even look at their sexualities or anything... and i get bountiful harvests of kittens every night
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>>737083212
I've been playing like that but I think I've finished jackmaxxing and have jesterfied 6000 coinage into my coffers in the first tentative outing (all day looking for the goddamn cap and bells) so I'm soon planning a MASSIVE purge after which I will be militant with my mutations. There's some I just can't get rid of right now, my Careful cats have that godawful water bottle arm mutation and a mouth I don't want but breeding collarless passives is a tricky science due to the curve and I can't be too picky.
>>737083369
>it's a trinket, monk can't equip
Bro your mewgenics? The entire point of monk is to take his busted shit to a class without his restrictions.
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>>737083152
That's why you pair them (and straight cats too really) so they all have one other cat they'll prefer to fuck instead of sleeping around which is always a net negative fag or not
And between a cat trying to fuck and not making a kitten because the other wasn't a homo or a cat fucking another and then studs fucking dying because they're mad about being cucked and had a fight, the fag is better
I guess I'm probably just playing with different numbers than yours because I have so many cats paired fucking I don't even bother to "see" the animation of who made what, just skip that
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>>737083427
Strays can never show up with mutations so they're never viable.
I mean appeal is still good for keeping your genelines diverse but Stim is probably more important anyway.
>>737083495
>That's why you pair them (and straight cats too really) so they all have one other cat they'll prefer to fuck instead of sleeping around which is always a net negative fag or not
You have to pair literally every single cat for this to properly work (and ensure that pairs are removed in tandem) and my house maintenence already drags with my patented "attic fuck pile".
It would actually be better to pair them with pipe fodder tbqh.
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>>737083610
>I mean appeal is still good for keeping your genelines diverse but Stim is probably more important anyway.
You want both, stim means the cats you get from the stray will inherit a lot more mutations and you still get to freshen up the gene pool. Generally though I don't bother unless I find myself piping birth defects left and right.
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>>737083437
I'm breeding a line of utter chaos. I've started cultivating a line of cats with Tainted Genes, which is just cancer without the stat down side, and so my cats come back from adventures with like 14 random mutations. The formless chaos has brought me much good fortune.
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>>737080463
i managed to score one on my team with the persuasion device and it straight one shot bosses
i love how this game has the balls to let p much anything effect everything else unlike other rpgs n shit
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>>737082982
>>737082992
>mini me
It says "units" not "enemies"
Do you trust the AI with a 50 damage attack that can hit anyone
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>>737083610
>You have to pair literally every single cat for this to properly work (and ensure that pairs are removed in tandem)
Pretty much what I do. Cats with the best genes become elites in my house and live in an orderly fuck pit where they live like kings. Not hard tho a bother in parts because the house UI is dogshit.
But I guess it comes down to just different play styles then. With how I roll fag and futa cats are a non issue for being breeders.
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>>737083834
Yeah but Stim is king. Even if you completely ignored appeal a 0 7s cat would be assimilated fully in 3/4 generations if you had high stim.
I mean there's rooms to spare so you might as well use them for appeal and to be honest it's a bit of a moot point because you should be getting all the furniture you can until you're at the point where commons ain't shit, but the practical difference between a 2 7s cat and a 4 7s cat really isn't that substantial, but in reality Stim is such an overcentralising stat.
I made a post about this in another thread a good while ago that the breeding mechanics actually kind of suck really bad.
Stim has such a gigantic utility cap that you're retarded if you split your breeding focus because furniture is such a slow drip while being extremely high impact, and this means that there's very little variation that you can maintain in your geneline. The difference between a cat with inheritance and a cat without is night and day, but the system only allows for one viable genepool, and the amount of different skills/passives/mutations that genepool can reliably maintain is not really that high before it becomes a bit of a shitshow to manage.
This means that you're sort of pushed into developing a meta or ubiquitous genepool, especially with how hard it is to reclaim a lost mutation (and with some mutations being leagues ahead of others), and cats from that genepool are going to outperform cats from outside that genepool to a ridiculous degree.
So you don't have the wiggle room to try fun stuff out without potentially tanking your entire metaprogression, and as it goes on it becomes more and more tedious to even try. I mean, there's some passives which would be kinda fun, but they're not going to be nearly as universally utile as my beloved Running Jab. I understand some anons enjoy Super Luck or Goofballing, and there's some Blacksmith degenerates around.
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>>737084645
I was running north of 250 cats until quite recently my man a bother it would be.
>>737084684
Now continuing on this point, I'm not saying I can ONLY have running jab in my breeding chamber, but realistically I can maintain 1, 2 more passives somewhat reliably with everything else going on. This is the same for abilities, and mutations. You can run maybe 2 in most (counting each mutation slot as a separate thing), and 3 in a select few (usually reserved for passives and actives due to high visible impact), but that's not really that much.
I can't split them off into a subchamber to cultivate something a bit more whimsical or less reliable because even with 30-40 Stim you're looking at a coin flip or worse for some of the stuff, and you're going to have notably worse output than considering how many times the dice is rolled, so the game sort of sticks you with getting these meta abilities (especially with how bullshit higher difficulties are) and doesn't give an avenue for doing something silly but outside the extremes of totally stupid very reliably.
I feel it to be flawed. If I ever started a new file for some reason I would probably try and mod it so that all rooms shared stats like appeal functionally is, although that's not perfect either. Maybe half?
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>>737081536
this, everytime I try and correct inbreeding it just fucks up my all/almost-all 7s and takes more time to fix it AND set me further back with the skills I want to eugenics
a mutation room as a waiting room to remove birth defects works 1000% better
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>>737085054
>a bother it would be.
When they're already a fuckpile mess? That would be and I would probably not bother either.
I've been pairing since I unlocked that from Tink and a spare 4th room from Frank so with it already organized I can grow whenever. But when it gets above around 75 cats I start culling.
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>>737085224
To be fair it's more about mutations than it is about skills. Some mutations look kinda fun or would suit a certain build really well but jeez I remember when I first had to purge nearly my entire house because I reached the end of act 3 and just couldn't fucking take the rocky eye mutation anymore, even though it was probably one of the most fun ones it was getting to the point where the entire map was just covered in fucking rocks against the tankier bosses (and in the most literal way possible this goes double for that dipshit God which is why I finally broke).
I'd love to use that mutation again but first I would have to roll it, and then I would have to control it. Not gonna happen.
I've had straight 7s since early act 2, I maxed that shit ASAP and never looked back, and as I said at the start strays will quickly assimilate through selection.
>>737085423
I went for sheer volume. Doesn't matter if half of them come out retarded if half of them don't. There's a fight pit with 150-200 cats, gotta be 4 winners among em.
>>737085523
Yeah I wouldn't be surprised if I have 75 in the breeding chamber alone. I always stay between 5-10 comfort and as rarer and more efficient furniture has been swapped in the cap has slowly risen and the frog has boiled.
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I ITCH ON THE INSIDE
IT'S A FEELING THAT WON'T SUBSIDE
NO MATTER WHAT I TRY
CALAMINE SMOOTHIES AND ENDLESS OLD MOVIES
MY BLOOD'S ON FIRE
I FEEL SO WEAK IN THE KNEES
I'M BEGGING YOU PLEASE
I NEED SOME RELIEF FROM THIS DEVIOUS DISEASE
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>>737085739
That's actually one of my current ones because I love it so much, but I think it's slowly dying out because I'm a bit purge heavy at the moment and I guess it just overlapped with something I wanted rid of, might need to address that. That said it's something I don't want on every cat in my run because it can turn a minor inattentive fuckup into an absolute fucking catastrophe.
The alternate is the one that makes enemies face away after being hit which is nice too (and a couple of springs and water bottles I've been unable to fully stamp out).
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I didn't do any breeding minmaxxing until about 115 hours in when I was struggling to clear prehistoric and hadn't even beaten das future. I had 500 food stockpiled and only 3 rooms in the house unlocked. I opted to get mutations first and ignored the 7 stats entirely until I had 10 strong mutations locked in. I kept the amount of cats as low as possible because then I could focus on breeding specific things and not have to adventure to get more food and just use my stockpile. All I did was use a room with about 10-15 mutation score and dump strays in and end day over and over until I saw a good mutation, where I'd collect cats with good mutations and start breeding them in a breeding room that initially only had about 45 stim and slowly building up a line with the right mutations. It took a lot of ending days over and over and letting the breeding happen until I was actually able to get the right mutation combo, and a lot of times I'd settle with a certain part mutation until I found a better one, which then took ages to integrate into the line. I did get really lucky with the mutations that popped up, I had the bonus attack and bonus turn mutations fairly early on. Real talk though the struggle of having a cat get old and hoping it doesn't die before making a new perfect cat is stressful, that also happened when I first got Goofball and it took several kittens before it was even passed on.
Anyways I would not recommend minmax breeding because it's extremely boring and tedious. And so is the end result, because you make the game too easy. I am going to make a new save and just use strays only now because game is very fun when you aren't worrying about all the setup.
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>get good mutation from event
>immediately overwritten by time machine mutation
Thanks Ed.
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House bosses in part 3 are genuinely lacking a lot of fucking soul.
>Guillotina has a great theme and a lot of personality plus the fact that she keeps swinging for you three times in a row is genuinely funny
>Zara and Pyro are okay in and of themselves but they have goofy fights, funny animations especially in the cutscene and the fact that you can choose which one sticks around is actually endearing, especially as you sadly lose them at the end
>Meanwhile you get... two terminator references and Hitler again.
It's just not that fun in comparison. In general I feel like the theming in general for part 3 to be really weak. I don't know, maybe the new paths and hopefully house bosses in the DLC will make up for it.
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>>737086759
I think the terminator cats are good memorable fights and have a great theme, but Hitler III feels disjointed from everything else.
Crack of Doom really sounds like it was written for anything BUT that fight. Shoulda saved it for something else.
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>>737086915
As fights they're fine. I just feel like they're lacking that extra level to push them over the top to being great.
I remember reading somewhere that Hitler in general was a really late addition so honestly they probably just threw him in there to fill the roster because they needed an even 3
>Crack of Doom really sounds like it was written for anything BUT that fight. Shoulda saved it for something else.
I feel that it opening with lines like those from Cabaret means they intended it to work in some fashion but yeah, the rest of it being about accepting the very definitive end of the world doesn't fit quite well for just Hitler popping up in your backyard.
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>>737086759
>tfw i thought the gray slime was supposed to be Hera from Gish when i first watched the cutscene
>Thought that Gish would finally appear since Steven and Spewer already got their cameos.
>it's actually supposed to be the slime terminator
My tar boy deserved better.
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>inherited Venom Barrage and Super Luck
Oh yeah, it's Thieving time.
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>>737086759
>In general I feel like the theming in general for part 3 to be really weak
It feels like they didn't lean enough into the past/future bit quite as much as part 2 leaned into the discrepancy between the core of the earth and the upper atmosphere.
Two terminator references is one too many. One to represent the future branch of the paths is nice, but two is too much, specially with Hitler already being there to represent the future as well.
imagine, if you will
>giant cat shaped archea to represent the past. It got frozen in the ice caps and thawed out today due to your shenanigans in the Lab. In battle, you have to destroy its organelles to disable dangerous attacks
>Just flat out Dr. Beanies having a fit and attacking your house in anger instead of Hitler III. He represents the present. He calms down in his defeat cutscene and continues being an NPC
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>>737087352
In the movies the reason they only ever sent the one unit was because it was a last resort thing, right? But here Benis has a literal time machine and you already opened the rift, so why not send a small army (lesser units)so it feels like an actual invasion? Or do that metal slug 3 sequence where you have to fight fast mini me clones of your own cats while damaging their portal
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uhhh, that's not good...
it's on my tank too
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>>737087579
Yeah that could honestly be part of it too. It's all loaded into ONE adventure path.
I like your idea of some sort of frozen life form coming back to life though that might be a bit too much like the Kaiju being awoken by your tampering. Maybe it could be some sort of force from early civilized era? You know,the renaissance men are comingbecause you're ripping holes in the fabric of time.
For Beanies it could be an alternate timeline one coming in trying to stop his own actions in a futile attempt, we already have so many dropped hints about them being multiple of everyone running around so it would be good to have a gameplay confirmation of this as fact.
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Every jester I've ever run has been top tier. Given them any source of rerolled and keep fishing for broken abilities.
My most recent one had hyperbeam (which does 25 damage but fires on your next turn) and Goofball (get an extra turn immediately after your current one). Once I got hyperbeam+ he was doing 150 damage per turn. He killed Hitler 3 so fast I didn't even see what he could do.
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>>737086915
The hitler 3 fight is a fun gimmick, it's the quest item after that which I feel was a little rushed. Putting madness on the mini-boss it summons has some jank, especially since I kept rolling robo-Draven, who keeps attacking his squirrel and basically does nothing until you mop him up (not that I'm complaining).
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>>737080932
I was showing my friend how hard mode runs worked and got this room with two elites (one mega one, another fast one, or whatever) my team was backed against a wall the entire fight and the sharks got up to a single turn away from eating my cats. Made it out fine but it was tense
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>won my collarless TK run by giving copious amounts of mushrooms to my cat who had a crow summon so the 30 stat gigacrows could fuck up TK
every single cat went straight into the pipe after (no careful+ sadly) but that was satisfying
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>>737088273
Your Luck? Your one-of-five-can't-miss items?
If you never roll the dice, you’ll never be a winner.
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>>737080416
>>737088441
FAT
FUCK
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>>737088518
This time I'll roll straight sixes.
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>>737088685
edmund really underestimated the power of tuxedo cats
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>>737086548
Im at the infinite now and wish i had focused on stats first. I've got good mutations in my breeding pool but im just now averaging all sixes but struggled with some bad spd and int ratings for a while before i started agressively purging my house of shit cats after finishing the jurassic
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>>737088745
Give a tuxedo class in the DLC. Gentleman or something.
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>>737089537
Is it worth using 0 weapons on 4 cats just to use it? It is also anti-synergy with butcher and monk who are normally unable to obtain the sleep darts. The passive has 0 use if you have better weapons.
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>>737089715
It's not subjective tho. What is subjective is commenting on what abilities are fun. What isn't subjective is arguing about which abilities are the strongest. Many abilities just provide more value or have higher winrates than other abilities.
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Why is Mage's range SO FUCKING LOW? I get that it's inteded to be high risk high reward but jesus fucking christ, I can barely get him in range to do anything like half of the time.
seriously, i get that he can magikarp power into dealing some really huge damage (just got an energy blast mage+ with Three and Synthesize+ that did 200 damage in a single turn) but getting him in range to actually land these spells in the first place is much harder than it should, specially in the earlygame where cats are slower and more fragile
He should not have this many worthless spells and passives. Four is worthless, Ice Blast is worthless, Wall of Fire is worthless, and 70% of its roster feels like its pure combo pieces that don't do shit on their own.
Maybe I just suck, but it's very disproportionately hard to get anything done with Mage compared to any other class. Tinkerer is at least more fun to play since you do more than just try to move and then pass the turn because you aren't in range to do anything because the game didn't give you one of the 5 mobility spells Mage gets.
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>>737089868
It's about what is best in slot. The "never miss" mechanic is not very rare and can be applied by a number of different items and abilities. Bullseye also gives a 25% chance to crit which isn't much. Bullseye is not nearly as strong as Catch Projectiles which can give you so many basic attacks each turn.
Breed needle shot on one cat and spam your needle shots on your Catch Projectiles cat and you're giving them 1 extra basic attack for every 2 mana spent on needle shots. There's also a good amount of things that count as projectiles and can be caught.
Bullseye just doesn't come close to this.
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Oh fuckIt's gonna kinda suck to lose Rubber Arrows though, I brought a Revolver and it works with it.
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>>737090571
INTO THE LAKE OF FIRE YOUR BONES START TO CRACK
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>>737090712
There's no chance I'm skipping Goofball.
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>>737084165
Strap a haste effect on him and stay on your side of the map and watch the suicide bomber at work.
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"I totally meant to do that" moments
>overwhelmed by skeletons in boneyard
>well I guess I'll use this ability that kills 3 or less hp enemies to deal with the flies
>all skeletons break
>get my spin to win butcher in the middle and explode them all with crits
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>>737090062
Yeah, you have valid arguments for sure. Mage is more reliable than Tinkerer at least. Only things I can really say are: give mages good starting items, try to replace the basic attack, lean heavily into SOME type of movement and having higher speed (chaos teleport is like finding diamond laced gold)
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>got to final boss on my first attempt with no deaths, feel pretty good
>mfw exhaustion and I didn't bring any catnip/form of mana leech
>mfw that fucking last phase
welp time to breed up some hard hitting superfreaks
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>>737089196
Tower Defense is pretty shit at base, but the upgraded version that deals full damage can completely shut down enemies with any kind of "move on reaction" effect. It trivialized C-800 and C-1000 for me.
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>>737091110
true, but most of those "move other cats around" abilities deal some damage as a tradeoff, which mages can't take in sustained amounts due to being squishy
also, those move other cats around spells tend to be hard to aim. Normally this isn't a problem, but mages are so picky with their positioning that 90% of the time those cat movement spells are going to put the mage in a position where they have to reposition on their turn anyways.
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>>737091687
Collar tiers must be made with ZERO items and and with an average all 5 stats cat and no prior passives/actives taken into account
Otherwise tier lists are meaningless since you can make every single class busted as fuck given enough prep time
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>>737092508
Not entirely the same thing but I used to consider that ninja mask that gives the cat 2 auto counterattacks OP as fuck, but as I improved at the game my cats were just critting each other whenever they bumped
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>>737092639
Even when you're making cats that are busted as fuck, there's reasons to pick classes over others.
Like why the fuck would you ever picknecro
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>>737090785
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>>737080463
i feel like i spoiled myself on this enemy because i have been very cautious every encounter and only once had my cat eaten by one. but then again i save scummed and would have save scummed anyway having known you can in this game
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>>737093886
i dont mind doing that at the end of my routes but not on like the first or second battle in the damn sewers.
then we get worse pieces of shit like stem cats that’ll make you take ages to finish a battle because you cant kill them in one blow or have an aoe spell
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Tracy Sexo
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>mage got gibbed in the final fight on impossible
fuck, that means I have to do 5 runs instead of 4 (yes I'm bringing a healer every run, fuck you)
seems like they made it so good cats only get one elite buff now, so that will help a lot at least
shouldn't have brought flaming hitler I guess, him setting the arena on fire and the creator's slam attack meant three out of 4 cats got immolated after going from 2 to 40 fire damage in one turn
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>>737094629
That's what the harder modes are for :)
>>737094778
Your Cleric? Your water spells? Your wet items?
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>>737088685
vocaroo.com/1dvLCCk6T49j
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>>737095073
>Your Cleric? Your water spells? Your wet items?
Isn't Zodiac's purpose to teach the importance of these to players going through the desert for the first time? I think it's OK for him to be easy if you're equipped to handle the desert because he's punishing if you aren't
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>>737095262
Never noticed. My AOEs work just fine
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>>737095791
They should also activate if you miss your target
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Wanted to blogpost with a ">class for this feel ?" post but realized it would be druid no matter what
Anyways someone should edit this with the amigara cats
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>>737095968
>>737096115
The upgraded version should let you pull the target through terrain too.
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Just in a fucking furniture run my cleric has
-gotten Deja Vu as the first event in the run
-gambling addiction from another event
-combusted into fire
-attacked by rats
-confused constantly
And just now it got the event that starts you without mana, and this is right before the second boss. The creator hated my fucking cat
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>>737097365
Eh, could be Russian with bad sleeping schedule. I've noticed lot of wannabe thread villains revealed to be Russians when they get mad enough to accidentally hit their cyrillic letters. Also seen hindi and other SE runes being accidentally posted
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>>737097438
the hole is actually a tunnel
it starts as your shape (as if it was made for you) but very slowly distorts over the length, changing your body shape so that by the time you reach the end you're some kind of gangly noodle monster
it's supposed to be a short horror story but the it just comes off as silly to me
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>try to solo lab
>encounter 2, dr cat hits me with stasis turn 1
>enemies gnaw at my ankle
>turn 2 hits me with stasis again
thanks rngesus, I didn't want to try that adventure anyways
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>>737097648
>>737097760
his mosquito metaphor is a prime example
>tree produces honey that is best tasting, nearly orgasmic, but insanely addicting
>but anytime you eat it there's a chance you will be splat by giant tree from across the globe
basically he saw mosquitoes as tragic characters and said "wouldn't that be fucked up if it happened to humans?"
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>>737097692
You know what japanese get right? Sincerity, innocent fun. Look at One Piece, early Dragon Ball, 90s FFs, anime and horror. There doesn't need to be layers upon layers of irony, sarcasm and meta. They can just do very basic thing and present it straight instead of all the convulted shit America and Europe need to to wrap their entertainment and media into
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>>737096513
makes sense. Butcher is a slow support/tank with self-damaging abilities, and that gives you the option to sacrifice some HP for better positioning. It lasts for the whole battle if you upgrade it. I don't think either of those passives is particularly good though.
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>meat event gives thief bone tail mutation
Please tell me the chance to revive a unit at 50% at least turns it friendly, else what a fucking horrible mutation this is for a class I want to be killing as much as possible
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>>737098063
it is strange to think that guillotina is only like 4 feet tall, in my mindbecause I'm a horny fuckshe's like 12 feet tall
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>>737097308
And now the fucker "strays a bit further from the pack". This guy is just suffering
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>>737099052
Awww, He's smiling :3
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>having the time of my life with a bloodsplosion + steven (forma del nuke) run
>random event gives my cat head trauma, completely ruining the combo with absolutely zero input
im this fucking close to just abandoning, i dont even give a shit about these marks anymore
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You've heard of pink Marshmallow, now you know of sky blue Dybbuk.
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>>737097438
It's very short, like a few pages.
Not a fan of Junji because most of his shit is just "spooky event decided it was going to occur" and the spooky event just brainwashes actors into playing it out. I know no written characters have agency but you should at least pretend.
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>>737089196
>tower defense
>D tier
Bullshit. This passive singlehandedly shuts down enemies that
>move
>use attacks that move
>have passives that give them extra movement
>teleport
>spawn smaller enemies (eg half cats, doktorbots, mama spider, chaos steven)
>spawn a different enemy on death (those tumor fucks)
>give allies extra turns
>get knocked back
>get displaced by trample
>get thrown by toss
You can easily cheat out 20+ attacks with this in one turn.
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>start a 3 cat run in the desert to get some badass warriors for Pyrophina
>might as well make one of them collarless for the checkmark
>get a onions milk+numbing leeches combo on my necromancer right off the bat
>"oh HELL yeah, free win as long as nothing stupid happ-"
>hole in the wall event
>gives my druid psychosis
>sit there for like a solid minute thinking of whether or not it's worth giving up this run and giving up on this potential necromancer
>"fuck it, i can make this work"
>for the rest of the run, this one necromancer carried my team of a deadweight collarless and a psychosis druid trying to sabotage the group
>have to constantly send the druid to his death the only turn I have control of him
>eventually pull through, getting my prized necromancer
say something nice about rajko, he's not the best but god damnit he's the MVP in my eyes
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>>737099956
...once it's upgraded.
Until then, you are activating every single on-hit ability under the sun while doing chip damage.
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>Stacy fight prep
>Cat must choose a head mutstion!
>it's my neverstone carry
>no thanks
>gets a 99 confusion parasite
>gib it during the stacy fight
>Das future
>first event
>New cat joined the team! Got neverstone!
New cheat strat learned.
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>>737099949
I did the stopwatch rebook combo with a druid because at least a Crow can't do anything too retarded.
Gave it the chip armour so rebook cost 1 mana.
Sometimes it would kill itself to absorbent but otherwise good times.
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>>737100241
I had already given it Summon Frog and it spawned with Form of the Turtle. I had to exploit the AI by giving it just enough mana each turn for it to use Harden Shell instead of Summon Frog, because it would spawn an annoying frog with tons of HP and health regeneration. The trick was to use the one turn it had to empty it's mana on support spells, drop it in the middle of the enemy horde and proc Form of the Turtle.
I had to axe its speed, too, to force it to not walk the entire map to smack my cats. Annoying but honestly it was one of the better users of Psychosis I've seen.
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>>737100370
Meds
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i don't see nearly enough people bitch about these fucking things and I'm convinced it's a psyop by feline invaders to normalize enemies that ruin your run instead of actually killing you
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>>737100370
It's turnbased gridbased roguelite with deep mechanics. It also ties the dev's (Edmund) previous games in. Edmund is cool with piracy so you can just pirate it and see it for yourself.
Also take this as a friendly advice, never go to a thread about a game that doesn't interest you and post how you are not interested in the subject. It makes people wonder why are you so desperate for attention.
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>>737100451
>even when allied they suck ass
all they ever do is charge AWAY from the enemy and then present their ass to them like they think being a meat shield in the most inconvenient positioning is doing their teammates any good
YOU'RE NOT EVEN PRIORITY TARGETS WHAT'S THE POINT
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>>737100643
>replying to bait from someone that doesn't play video games
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>>737101354
NTA but I have 120-140 cats and strays get a chance to prove themselves in fight room. Only when a stray spawns with skill I want to pass to next generation they get to fuck or get to adventure. But those instances have happened less than 5 times
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>>737101412
I read this and now I remember this
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>>737104506
>>737100451
I very rarely lose in the Moon desu. Just take the hunter with you
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I've just gone against a Dreadnaughtus that had the stun inmunity elite buff and it was the first time I've enjoyed the fight.
Instead of cat-pilling the head for at least 1 entire turn, you need to think when to make him fall to do as much damage as possible because he's going back up at the end of that round.
Holy fuck it felt amazing.
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>this next ones called bravest cat-
SKIPi miss my little buddy so much ;-;
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>>737104945
I had this stupid, really fluffy dark haired gay cat named Don Majo. He had a stupid almost stereotypical gaybo voice too but was really cute. I kept him around for a long time and was planning to soul jar him or rebirth him or something. He got in a fight and fucking died the other day because I tempted fate with a 1 comfort room. Rip my stupid little fagcat
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>>737108291
Keep me posted.
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>>737108486
It was the first fucking result in images when googling "Mewgenics Gun mecha"
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>>737108993
Holy shit, it's a Gundam!
>>737109048
it's a skill, theoretically you can have an entire squad of cats with mech suits
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>>737108993
Thank you.
I didn't have anything specific to contribute but wanted to bump the thread anyways and came up with the ploy of gun piloting a mech suit.
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It seems I've convinced Hitler that cats are the superior beings after all. We're friends till The End now.
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>>737090785
gnol
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Apparently friendly amoebas can take off Morana's mask.
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>>737110650
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>>737100769
Can You?
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>>737111973
Not really. 7 damage at any range is only okay by the time you get to The End, and honestly his trample is worse than Pyro/Zaratana's because it kicks you around and can put you in awful positions. The only positive is Hitler has a huge healthpool so he can soak up damage like nothing else.
I had more success Eternal Servitude'ing a doktorbot and getting buffed out the ass every turn.
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>>737111168
SF2 is a basic RPG/Squad Tactics game. Even so, this is enough to be deeper than Mewgenics. Every difficulty spike in Mewgenics has the same solution: breed better cats so you can end fights in 1/2 turns. It seems like the only fight that the player needs to think about is the final boss on Hard+, and it seems like that was more by accident than by design.