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What went wrong?
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>>737082161
a 20 year old game that isn't derivative remake slop managed to pull it
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>>737082061
Anon told me I should hate red barrels to be consistent of not liking yellow paint but they're not the same to me
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>>737082061
It's unironically gamers' faults for being fucking braindead dipshit subhuman room temperature IQ retards.
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>>737082061
The game is completely playable if you remove it with a mod btw, the stuff you can interact with all have a different shading, just like you'd expect in any game. Dunno why they went full retard with the paint.
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Graphics are now more detailed.
That's it. The more detailed graphics are, the harder it is to tell if something is an asset or an interactable. So you need to find a way to distinguish purely aesthetic assets from interactables. That something is yellow paint.
The alternative is that the players end up having to do a ton of trial and error as they figure out what ledge is climbable and what containers are breakable.
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>>737084690
Then everyone drags your game for not being graphically fancy enough. Just look around on this board, people claim they don't care about graphics but then the game is out and people obsess over how pretty it is and isn't. Plus your review score is going to be worse, and as much as I personally don't give a rat's ass about what number IGN assigns to a game, it does make a difference in sales.
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>>737082061
call me casual but older titles just gave items and objects a glow, ontop of giving you lock on aiming and more resources than newer games. If anything, re2 remake is on standard more hardcore than og titles.
Yellow paint is perfectly fine, i dont want to hunt pixels or get stuck on stupid puzzles, i want to shoot stuff with my shotgun ala doom and collect loot.
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>>737084914
Sure, other games that are different don't need it because they're different games.
But notice how only games /v/ has decided to hate are attacked for it. When's the last time you saw someone drag Stellar Blade for yellow paint? It doesn't happen because /v/ likes Stellar Blade, so they ignore it.
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>>737085270
i had parasite eve in mind when writing this
>>737084979
and i think resident evil 1 has some sort of blinking too, like a spark or something but its been 5ü years since i last played it
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>>737082161
>So the game experience isn't ruined by not knowing where tf to go
What does that have to do with yellow paint though?Nothing you fucking retarded sack of shit, because developers use environmental cues like lighting, distinctive but naturally occurring colours, reflective surfaces, level geometry, sound cues, enemy and item placement, open doorways and windows, wildlife scattering, running water, and more to guide players through the world in ways that naturally blend into the environment and enhance player immersion and atmosphere, whereas the one and only single thing that yellow paint does is make everyone say to themselves "Holy mother of god that's ugly as sin and completely ruins the level design and the entire game, it looks like a flock of nuclear seagulls dropped their radioactive guano everywhere. I want my fucking money back."
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>>737085521
Then you do that, you hand the game to playtesters, and you watch them miserably fail because people are dumb. And if you release it in that state, it gets a reputation for being obtuse and hard to navigate and just generally unpleasant to play.
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>>737085521
i cant think of any game that does any of this bar old fixed or semi fixed camera pesrpective games like PE, RE and SH. the most common approach is just locked doors or blocked off paths in linear games. You are probably hallucinating good old times, modern gaming is braindead (good for arcady games)
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it's always the same excuse about how they had to haphazardly slather that shit everywhere because "muh hd graphics, gamers would be lost" when other games before did it better. There's some dev commentaries on valve games about how they used the environment like enemies, items, lighting, hazards etc. to subtly nudge the players to look at something or follow the right path (for example at the start of hl2 when you leave the trainstation they wanted you to see the giant citadel but some players were either so used to just look straight or had shit resolution so they added birds near the door that would fly up the moment you walk outside), instead of this obnoxious and lazy bright yellow bullshit clashing with the environment, like it's loudly blaring at you "hey retard, look at this, go here!"
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>>737084690
You just made something click in my head.
>Clutter
Games are being designed for women instead of men now. What does a woman's home look like? Clean and easy to navigate as well as easy on the eyes or full of clutter and random shit that's unnecessary.
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>>737082161
I will just say this. If the game's levels are linear and you need yellow paint to navigate it then you are admitting to being a mentally disabled toddler that can't even navigate a straight line without his hand being held.
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>>737085769
Ah yes, let us declutter the messy and filthy village. Surely it will serve the horror aspect if everything is neatly in its place and no unnecessary crap is lying around. The horror village should look nice and welcoming, after all.
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>>737085867
No, you just need to do it intelligently like a man.
>We need the player to climb this one specific ladder
Should we
>A: Only have the one ladder clearly appearing climbable any other ladders should be blatantly broken or in states of disrepair so the player isn't led to believe those other ladders are climbable
or
>B: Put a fuck ton of ladders everywhere and paint the climbable one yellow.
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>>737085906
I agree with the idea but the example was poor
also as other stated modern graphics clash with style. you either go back to limited assets (good) or you get an abomination like borderlands (bad) nothing inbetween. Indie games suffer the same fate but i rarely play those. Perfect game for me is silent hill 1 (currently watching a playthrough). Immersive enough to pull me in, simple enough to not distract
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>>737086005
The problem is that the ladder is brown, the roof is brown, the walls are brown, and the floor is brown, and all of it can logically only be brown because it's all made of wood or dirt. Also it's night, and you're being chased by one of those freaks with a cow mask. Now the players just don't see the ladder anymore.
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>>737082161
>So the game experience isn't ruined by not knowing where tf to go. All games should do this
The real problem is the way they do it. Tons of great games guide players but they use things that look natural in-universe to do it. The paint simply looks retarded and out of place
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>>737086257
I mean, it already has proximity prompts for picking up and interacting with items, why not flash the quest name and show a quest marker when in proximity to an object/path/items needed for progressing the quest.
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>>737086415
I have no idea where the scene in this screenshot wants me to go. Through the broken fence on the left? Over the small wall the lights point at? Through the semi-doors because of the yellow highlights? Or turn around entirely because the area is obstructed?
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>>737086687
Is this bait or are you genuinely retarded? You'll naturally go towards what's lit and realize there's an opening for you to go through
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>>737085135
>Sure, other games that are different don't need it because they're different games.
No game needs it. There are simply better ways to achieve the same thing.
>When's the last time you saw someone drag Stellar Blade for yellow paint?
The last Stellar Blade thread I saw on /v/.
>It doesn't happen because /v/ likes Stellar Blade, so they ignore it.
The game gets tons of hate here, but the people hating on it usually know almost nothing about it. They don't attack any specific features like that very often because they can't, so they just resort to calling it a "coomer game" or saying it's bad in some vague, unspecified fashion.
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>>737082061
>>737085521
You fucking retards don't understand that since graphics got way too realistic, visiual cues you saw in PS1 and gamecube days don't work anymore cause of the color grade they choose to use. You would get lost not knowing wtf to do if there wasn't yellow cues showing you where to go and stuff. It works in games like mario cause that is cartoony and you can still do visual cues like "old" days but it doesn't work in modern mature games.
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>>737083594
I'm playing Resident Evil 2 right now, only the keys sparkle, everything else has to be seen by a shading difference. I'd argue it's actually too difficult to find some things, typewriter ink ribbons are the size of a coin and bullets are frequently hidden behind objects so with the fixed camera you have to mash the interact button on every surface like you're looking for secrets in doom.
REmake had the best balance where items aren't glowing but are large enough to be noticeable.
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>>737087381
midwit retard
"visual cues" aren't restricted to just either yellow paint splatter in modern games or sparkling items in older games
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>>737085637
>Then you do that, you hand the game to playtesters, and you watch them miserably fail because people are dumb
Actually you watch them not do that and instead they successfully navigate the game world because the only thing people being dumb did was cause you to slightly simplify the level design and make the cues incrementally more obvious and that worked and the game comes out without the horrible yellow paint game gets praised for being both well-designed and atmospheric. We know this because the yellow paint didn't used to be a thing at all despite people definitely still being witless dunderheads back in the day yet they got along just fine (save for "that one part" games always included on purpose to sell strategy guides) and most games still come out without the tard wrangler paint and it's not a problem and they sell a gorillion copies and the normies post Tiktoks about how great Casualslop Part 7 is.
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>>737087436
>bullets are frequently hidden behind objects so with the fixed camera you have to mash the interact button on every surface like you're looking for secrets in doom.
That's because they were secrets and you did have to look for them, it's to reward and incentivize exploration.
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>>737082061
crowb my goat
>>737089415
holy sovl
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another hour another thread to dump on demake fags
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>>737082061
>>737082161
>>737092496
I think ultimately the problem is that this is just pure laziness on the part of the devs. The common cope is that "well in old games if something was important it stood out because of graphical limitations but now everything looks good and has realistic lighting so" and that's fine but it doesn't justify taking the laziest, lowest fidelity route by peppering everything with yellow paint. Hell even RE9 has a more holistic way of handling it in the form of yellow tape that doesn't feel out of place. The problem is the laziness.
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>>737082161
exploring and finding where to go is a core part of the game experience
but even if you want to pander to the retards, there are better ways of doing it. signposting has been a common thing in games for 20 years
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>>737088580
some people are too retarded for this kind of design to work now
I saw a guy go through ravenholm and barely used the gravity gun, it was painful to watch
there's a genuine lack of creativity and critical thinking on the part of players these days
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>>737083594
beat Claire A earlier today in RE2 original, not only did the game never highlight item drops with sparkles, sometimes they were straight up invisible and implied to be in a drawer or on someone's body. not quite sure what game he's trying to refer to here that does the sparkles, FF7 did the arrows at least.
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>>737097649
Yeah, games have become homogenized and as such players are discouraged from experimenting and thinking for themselves because they come with the expectation that the game is going to play in a very particular, linear way. No doubt people are lazier because of AI and social media and newer generations are demonstrably less intelligent, but the industry makes no effort whatsoever to challenge players.
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>screen goes black and white except for the color yellow
>camera pans over to a flight of stairs with yellow markings
>time slows down
>Inner monologue: "Hmm.. I should try using those stairs to get up"
>game pauses
>pop up appears on screen
>"Yellow marks may indicate areas of interest"
>"Press any key to continue"
>walk away from the stairs
>"Hmm... what about those stairs I saw before?"
>tooltip pops up saying that if I move towards the stairs my character will climb the steps automatically
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>>737098797
Because it's fake. There is no game thay has sparkling items and arrows at the same time. More realistically, most old school games had interactibles in much higher res than the backgrounds to draw your attention to it. It's a more subtle way of doing it than tossing yellow paint in half the game.
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I was watching a video about this and they made a great point about how the new generic tps controls and camer aactually ruin the game, and i agree with that. They don't necessarily make the game unplayabke, but they take away from aome cœl elements from the original, like not knowing what's behind you, having to rely on Leon's movement, the sound design and other stuff, and woth the controls, you don't need to position yourself in a strategic manner, trying to get a good angle to shoot, since you can move and shoot now and you have a free camera that lets you look behind you without turning Leon competely and leaving your back exposed
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>>737099281
The biggest issue is the knife. It trivializes every enemy in the game by stopping even ohkos despite having a more generous timing than Sekiro. Salvador was someone meant to be feared and even after you figured him out there was always thay risk-reward factor where a wrong reload will get you killed. But now if you mess up you can just parry and spend one of the 10 knives you have at all times and that's a big IF since you can move while reloading and shooting so you would realistically never get cornered by him anymore.
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>>737099341
When was that a point?
>>737099487
It just becomes another chore that adds to the unnecessary crap in the remake, like stealth, crafting mechanics and the utter disservice they did to the upgrade system, which was also another intended and strategic gameplay mechanic
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>>737087381
>You would get lost not knowing wtf to do if there wasn't yellow cues showing you where to go and stuff.
Then maybe devs should learn how to do proper signposting
if a ladder isn't climbable then make it look unclimbable
if a door is unopenable then make it looks unopenable
if a box/barrel is breakable then make it look old/worn/damaged instead of sturdy/undamaged like the unbreakable ones should look
etc.
Yellow paint is just lazy 'I don't feel like using my brain to design something smart and cohesive so fuck it' design.
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>turn bright yellow do dark/blood red and make it look like blood splatters
Problem solved.
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>>737084587
It's because games are now made for the lowest common denominator (journalists and streamers). Mind you, they have been for quite a while, it's just that that denominator keeps getting lower and studios keep trying harder and harder to chase the widest possible market, which entails making their game inoffensive and impossible to "bounce off of" because of confusion or friction.
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>>737101048
There's zombies, corpses and shit, so there should be plenty of blood and other substances. The ideal solution is not to mark some logical objects at all, while some mark with symbols, some mark with blood splatters, and some with paint.
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>>737100890
Better yet just throw a corpse hanging over the ledge next to it. You don't need to mark things to get people to notice them you just need to draw their attention. It takes the slightest bit of effort.
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>>737082061
The problem is nobody "actually" cares about games. The only care as long as they can tie that into their political beliefs. If a game isn't politically simulating neither side will engage in online discussion.
But if it allows them to be racist/sexist then they will argue online. Similarly, if a game is being loved by right wing crowd, left will pick holes in it and argue about it online.
Nobody gives a shit about neutral shit like gameplay. Just look at any discussion online. It's either about owning the libs, being racist/sexist or about how incels are mad because they can't look at Ashley's panties.
Then comes influencer culture, it's all grift and we all know it. If people stop donating or watching their videos they will switch sides immediately.
I hate this fucking world. Everything discussion is only used as a tool to enforce what we already believe or to hurt others.
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I'm always shocked at how feminine Leon looks in RE4R. He's still cool, but it's like he has a twink figure, but I guess he always looked like a twink, even putting on muscle mass didn't do him a lot of favors...and women find him hot as fuck despite not looking masculine at all.
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>>737108721
He doth not knoweth
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>>737082061
THIS IS NECESSARY FOR THE LEVEL OF VISUAL NOISE IN AAA GAMES
in something like a source game which is clean and sharp with minimal clutter you dont need it
as we can see with crimson desert, hyperealism does not translate to clarity. past a certain point it does the opposite. maybe in something like VR it would be easier to parse but not on a 2d screen
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>>737108817
Crimson desert is a bad example. Every object can be interacted with and it uses havok physics engine.
A good example is Tarkov. There is so much clutter, and shit everywhere on shelves or tables that can't be interacted with. And those items blend in with the ones that do. Until you memorize every item it's a nightmare trying to find what you can or can not interact with.
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>>737103985
What the fuck are you talking about, you retard?
Remakes being inferior to the original works has nothing to do with ideology, you stupid fuck.
>gameplay
>neutral
They are called videoGAMES. It's not neutral, you faggot, it's THE driving force behind what makes a game appealing.
Holy fuck imagine being this easily one-shotted by ideology
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>>737108817
>THIS IS NECESSARY FOR THE LEVEL OF VISUAL NOISE IN AAA GAMES
Visual noise is not necessary to videogames, it's just eye candy for retards, this is why videogames requirement are so bloated for no good reasons
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>>737108817
If the devs had stayed true to the original game, there wouldn't be visual cluttering because the original game had hand crafted environments and textures specifically designed with that in mind.
But when you over saturate your game with assets because you have an unlimited repertoire of them, you end up with visual cluttering.
Also, yellow paint doesn't show objects and even calling it an interactive point is a stretch. They are used to indicate the path you should take in an already linear and streamlined environment design. The devs know that the remake audiences are retards.
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>try opening the door with the lever
>Try using the lever!
>we have to open the door
>Here!
>Here!
>Look! a Lever to open the door!
>how can we get through?
>Hey!
>Hey!
>Over here!
>Hey look!
>Try opening the door with the lever
>we have to get this door open somehow
>Look, there! is that a lever?!
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>>737082161
>4chan stops
>browser zooms in on shitpost
>shitpost flashes brightly 3 times
>narrator: just another turd floating in the sewer..... I should really give this guy a piece of my mind....
>shitpost flashes brightly again
>tutorial pop up: click the post number to type a reply
>reply choices: LOVE SHITPOSTING, HATE SHITPOSTING, SHITPOSTING?, SHITPOST LATER
>try to close out quick reply
>narrator: I should really give this guy a piece of my mind.....
>submit button flashes brightly 3 times
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>>737082061
The yellow paint is sloppy but I'll take this over RE6's "press this button for a waypoint" shit any day. I just hope that the industry moves away from this, I really don't think it should he hard to come up with diegetic ways to mark important items & progress.
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>>737082061
I get that triple A games need these dumbproof hints nowadays so the braindead players don't quit and keep buying the next installment. but why not make it an option so that normal people can turn this shit off? that's what pisses me off, not the fact that some retards actually rely on these ugly splatters
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>>737082061
What's the lore reason for a Minion from Despicable Me nutting all over the furniture in Spain?
What's the lore reason for Carlito scribbling "OVAH HERE" to conveniently let Frank flank him in Wilamette?
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>>737082885
Makes sense in a contemporary setting.
>hey where's all the fuel for the various vehicles we use?
>the red barrels labeled "fuel"
>ah, right
While yellow paint on random shit makes no sense.
>oh no I spilled my "banana vomit yellow" paint on the counterweight that keeps the draw bridge closed
>and the ladders
>and the crates we keep important stuff in
>and the cliff
>etc
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