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So the game experience isn't ruined by not knowing where tf to go. All games should do this
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>>737082061
it's not their fault the entire game is grey and brown with no light sources
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>>737082061
Alright I’ll quit please popping my pimples everywhere, shut up mom
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>>737082061
what is even the lore explanation to this?
splatoon lobby?
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>>737082161
a 20 year old game that isn't derivative remake slop managed to pull it
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QTEs are better than this shit
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Pretty sure they give you the option to turn the yellow paint off right?
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Why did they make the merchant sound faggy in the remake? Did Capcom really have to ruin everything good about RE4 in the remake?
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>>737082061
diegetic handholding hard, yellow paint is easy.
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>>737082282
Skull Face is helping Leon out
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>>737082061
Anon told me I should hate red barrels to be consistent of not liking yellow paint but they're not the same to me
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>>737082061
What about the huge glowing tower of light that items on the ground omit? Remake doesn't do slop like that.
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Anybody who defends demakes is a retarded normalfag consumer who doesn't belong here. Sadly this board has been completely overtaken.
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If it pisses gamers off it is good
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>>737082161
>we took the adventure out of adventure game
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>>737083594
glowing/sparkling is less egregious than yellow paint bullshit.
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>>737082061
Games are too dark and visually cluttered to know what you can interact with
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>>737083765
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>>737082061
It's unironically gamers' faults for being fucking braindead dipshit subhuman room temperature IQ retards.
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>>737084113
>nono it's the company's fault for adding yellow paint because people keep buying the game,
thoughts?
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post the Mork yellow paint pasta
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>>737083594
>reddit defense force wastes no time defending billion dollar company
As expected.
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>>737082161
They all do, just not in a completely retarded way like this. That's why you never noticed it.
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>>737082061
The game is completely playable if you remove it with a mod btw, the stuff you can interact with all have a different shading, just like you'd expect in any game. Dunno why they went full retard with the paint.
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Graphics are now more detailed.
That's it. The more detailed graphics are, the harder it is to tell if something is an asset or an interactable. So you need to find a way to distinguish purely aesthetic assets from interactables. That something is yellow paint.
The alternative is that the players end up having to do a ton of trial and error as they figure out what ledge is climbable and what containers are breakable.
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>>737084650
Make less detailed games. I think clutter is a real issue in game visuals nowadays, things look way too busy and it gets in the way of the aesthetics. Hyper detailed games are ugly.
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>>737082885
because red barrels aren't trying to deceive us into thinking they're anything but video game shorthand
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Wait yellow paint is literally real? I thought it was a metaphor.
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if they used blood or blood that has nasty yellow plagas pus mixed in it would have been completely fine with most people
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>>737084690
Then everyone drags your game for not being graphically fancy enough. Just look around on this board, people claim they don't care about graphics but then the game is out and people obsess over how pretty it is and isn't. Plus your review score is going to be worse, and as much as I personally don't give a rat's ass about what number IGN assigns to a game, it does make a difference in sales.
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>>737082061
Slippery tiles my guess, poor workman
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>>737084650
cope
other games don't need yellow paint
this is simply bad design
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>>737082061
Is there a definitive version of RE4 or is it literally just the original GC release?
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>>737083594
The yellow crap looks far worse.
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>>737082061
call me casual but older titles just gave items and objects a glow, ontop of giving you lock on aiming and more resources than newer games. If anything, re2 remake is on standard more hardcore than og titles.
Yellow paint is perfectly fine, i dont want to hunt pixels or get stuck on stupid puzzles, i want to shoot stuff with my shotgun ala doom and collect loot.
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>>737084914
Sure, other games that are different don't need it because they're different games.

But notice how only games /v/ has decided to hate are attacked for it. When's the last time you saw someone drag Stellar Blade for yellow paint? It doesn't happen because /v/ likes Stellar Blade, so they ignore it.
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>>737083594
what games does the bottom example even refer to? I don't remember intractables glowing in shit like ff7 or resi1, 2 or 3
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>>737085135
Stellar Blade is uninspired trash with laughable puzzle and level design and braindead combat. Only reason it gets praised is because it shows off ass and tits on its character.
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>>737082061
>crowbtard is still shilling his shit several days later
Is this autism?
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>>737085270
i had parasite eve in mind when writing this
>>737084979
and i think resident evil 1 has some sort of blinking too, like a spark or something but its been 5ü years since i last played it
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>>737082161
>So the game experience isn't ruined by not knowing where tf to go
What does that have to do with yellow paint though?
Nothing you fucking retarded sack of shit, because developers use environmental cues like lighting, distinctive but naturally occurring colours, reflective surfaces, level geometry, sound cues, enemy and item placement, open doorways and windows, wildlife scattering, running water, and more to guide players through the world in ways that naturally blend into the environment and enhance player immersion and atmosphere, whereas the one and only single thing that yellow paint does is make everyone say to themselves "Holy mother of god that's ugly as sin and completely ruins the level design and the entire game, it looks like a flock of nuclear seagulls dropped their radioactive guano everywhere. I want my fucking money back."
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Someone should make a game and exclusively use yellow paint to denote things the player can't interact with, or are useless.
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>>737085521
Then you do that, you hand the game to playtesters, and you watch them miserably fail because people are dumb. And if you release it in that state, it gets a reputation for being obtuse and hard to navigate and just generally unpleasant to play.
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>>737085521
i cant think of any game that does any of this bar old fixed or semi fixed camera pesrpective games like PE, RE and SH. the most common approach is just locked doors or blocked off paths in linear games. You are probably hallucinating good old times, modern gaming is braindead (good for arcady games)
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it's always the same excuse about how they had to haphazardly slather that shit everywhere because "muh hd graphics, gamers would be lost" when other games before did it better. There's some dev commentaries on valve games about how they used the environment like enemies, items, lighting, hazards etc. to subtly nudge the players to look at something or follow the right path (for example at the start of hl2 when you leave the trainstation they wanted you to see the giant citadel but some players were either so used to just look straight or had shit resolution so they added birds near the door that would fly up the moment you walk outside), instead of this obnoxious and lazy bright yellow bullshit clashing with the environment, like it's loudly blaring at you "hey retard, look at this, go here!"
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>>737085552
>dare you enter my piss realm
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>>737082282
>he didn't play the Ada DLC where she goes around with a pencil leaving clues because she knows that Leon is kinda retarded
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>>737084690
You just made something click in my head.
>Clutter
Games are being designed for women instead of men now. What does a woman's home look like? Clean and easy to navigate as well as easy on the eyes or full of clutter and random shit that's unnecessary.
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>>737085769
moder women are complete slobs
>bitch you live like that
is not a meme
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>>737082161
I will just say this. If the game's levels are linear and you need yellow paint to navigate it then you are admitting to being a mentally disabled toddler that can't even navigate a straight line without his hand being held.
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>>737085769
Ah yes, let us declutter the messy and filthy village. Surely it will serve the horror aspect if everything is neatly in its place and no unnecessary crap is lying around. The horror village should look nice and welcoming, after all.
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>>737085831
And now modern games are designed to cater to them. Remove the clutter from REmake 4 and you won't need yellow paint.
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>>737085867
No, you just need to do it intelligently like a man.
>We need the player to climb this one specific ladder
Should we
>A: Only have the one ladder clearly appearing climbable any other ladders should be blatantly broken or in states of disrepair so the player isn't led to believe those other ladders are climbable
or
>B: Put a fuck ton of ladders everywhere and paint the climbable one yellow.
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>>737085906
I agree with the idea but the example was poor
also as other stated modern graphics clash with style. you either go back to limited assets (good) or you get an abomination like borderlands (bad) nothing inbetween. Indie games suffer the same fate but i rarely play those. Perfect game for me is silent hill 1 (currently watching a playthrough). Immersive enough to pull me in, simple enough to not distract
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>>737082061

Can you turn that off?
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>>737086005
The problem is that the ladder is brown, the roof is brown, the walls are brown, and the floor is brown, and all of it can logically only be brown because it's all made of wood or dirt. Also it's night, and you're being chased by one of those freaks with a cow mask. Now the players just don't see the ladder anymore.
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>>737086157
quest markers would also solve it, simple arrow like skyrim would be probably betterer than yellow
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>>737086157
>It's brown
Anon, how many shades of brown exist? USE MORE THAN ONE YOU FUCKING RETARD
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>>737086268
Wow gee now we have four shades of brown, at night, while being chased. Guess what, it all blends back together into brown if your horror game is working and the player is, you know, scared.
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>>737082161
>So the game experience isn't ruined by not knowing where tf to go. All games should do this
The real problem is the way they do it. Tons of great games guide players but they use things that look natural in-universe to do it. The paint simply looks retarded and out of place
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>>737086257
I mean, it already has proximity prompts for picking up and interacting with items, why not flash the quest name and show a quest marker when in proximity to an object/path/items needed for progressing the quest.
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>>737086415
I have no idea where the scene in this screenshot wants me to go. Through the broken fence on the left? Over the small wall the lights point at? Through the semi-doors because of the yellow highlights? Or turn around entirely because the area is obstructed?
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>>737086687
Is this bait or are you genuinely retarded? You'll naturally go towards what's lit and realize there's an opening for you to go through
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>>737086883
in his defense the picture you posted is compressed as fuck and it's a much more non-shit effect in real time 3D
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>>737085135
>Sure, other games that are different don't need it because they're different games.
No game needs it. There are simply better ways to achieve the same thing.

>When's the last time you saw someone drag Stellar Blade for yellow paint?
The last Stellar Blade thread I saw on /v/.

>It doesn't happen because /v/ likes Stellar Blade, so they ignore it.
The game gets tons of hate here, but the people hating on it usually know almost nothing about it. They don't attack any specific features like that very often because they can't, so they just resort to calling it a "coomer game" or saying it's bad in some vague, unspecified fashion.
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>>737086687
You know thats not the game and literally just a still 2D image, right?
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>>737082161
First post worst post
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>>737082061
I just started playing the OG and it is kind of crazy how bad modern games are at directing you. I haven't been lost once in RE4, but I feel like it happens to me all the time in newer games.
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>>737086883
Okay? But none of the options I listed were unrealistic. Even in this screenshot I don't understand why the trailer doors are highlighted with yellow if you're not expected to open them.
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>>737087224
>I don't understand why the trailer doors are highlighted with yellow if you're not expected to open them
You went too far with this one, your bait was believable before
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>>737082061
>>737085521
You fucking retards don't understand that since graphics got way too realistic, visiual cues you saw in PS1 and gamecube days don't work anymore cause of the color grade they choose to use. You would get lost not knowing wtf to do if there wasn't yellow cues showing you where to go and stuff. It works in games like mario cause that is cartoony and you can still do visual cues like "old" days but it doesn't work in modern mature games.
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>>737083594
I'm playing Resident Evil 2 right now, only the keys sparkle, everything else has to be seen by a shading difference. I'd argue it's actually too difficult to find some things, typewriter ink ribbons are the size of a coin and bullets are frequently hidden behind objects so with the fixed camera you have to mash the interact button on every surface like you're looking for secrets in doom.
REmake had the best balance where items aren't glowing but are large enough to be noticeable.
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This is right anyone that disagrees with you hasn't played a decent open world game like elden ring
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>737087559
Write better bait
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>>737082161
>>737087559
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>>737087381
midwit retard
"visual cues" aren't restricted to just either yellow paint splatter in modern games or sparkling items in older games
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>>737082161
Are you inbred or brown?
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>>737083594
Its like they purposely pretend to not understand the original criticism at all
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>>737085637
>Then you do that, you hand the game to playtesters, and you watch them miserably fail because people are dumb
Actually you watch them not do that and instead they successfully navigate the game world because the only thing people being dumb did was cause you to slightly simplify the level design and make the cues incrementally more obvious and that worked and the game comes out without the horrible yellow paint game gets praised for being both well-designed and atmospheric. We know this because the yellow paint didn't used to be a thing at all despite people definitely still being witless dunderheads back in the day yet they got along just fine (save for "that one part" games always included on purpose to sell strategy guides) and most games still come out without the tard wrangler paint and it's not a problem and they sell a gorillion copies and the normies post Tiktoks about how great Casualslop Part 7 is.
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>>737087436
>bullets are frequently hidden behind objects so with the fixed camera you have to mash the interact button on every surface like you're looking for secrets in doom.
That's because they were secrets and you did have to look for them, it's to reward and incentivize exploration.
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>>737082061
>you actually know where to go compared to the original
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>>737082061
crowb my goat

>>737089415
holy sovl
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another hour another thread to dump on demake fags
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>>737082061
Crowbcat must pay for what he did to this board.
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>>737082061
Why is there so much paint everywhere? Why is it always yellow? Who spilled it everywhere? And why specifically on ladders?
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>>737082161
fpbp
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>>737082161
fuck off DSP
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>>737082061
>>737082161
>>737092496
I think ultimately the problem is that this is just pure laziness on the part of the devs. The common cope is that "well in old games if something was important it stood out because of graphical limitations but now everything looks good and has realistic lighting so" and that's fine but it doesn't justify taking the laziest, lowest fidelity route by peppering everything with yellow paint. Hell even RE9 has a more holistic way of handling it in the form of yellow tape that doesn't feel out of place. The problem is the laziness.
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>>737084690
Unironically this
Just don't bloat your game with unneeded bullshit and it will be fine. Probably save some disc space as well
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>>737085637
>strawman
I accept your concession
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>>737090492
TE VOY A PINTAR
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>>737086687
>I have no idea where the scene in this screenshot wants me to go
You are an actual invalid then and shouldn't be playing games
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>>737090672
Filtered
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>>737082161
exploring and finding where to go is a core part of the game experience
but even if you want to pander to the retards, there are better ways of doing it. signposting has been a common thing in games for 20 years
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>>737087381
cool maybe they should make the graphics less realistic then
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>>737082161
How is bait still this easy here?
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>>737089034
They have to, otherwise they'll have to face the fact they're corporate cock suckers.
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>>737083594
high contrast and ugly vs subtle and appropriate
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>>737088580
some people are too retarded for this kind of design to work now
I saw a guy go through ravenholm and barely used the gravity gun, it was painful to watch

there's a genuine lack of creativity and critical thinking on the part of players these days
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>>737082061
devs rightfully think the average gamer is a drooling baboon
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>>737083594
beat Claire A earlier today in RE2 original, not only did the game never highlight item drops with sparkles, sometimes they were straight up invisible and implied to be in a drawer or on someone's body. not quite sure what game he's trying to refer to here that does the sparkles, FF7 did the arrows at least.
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>>737090476
how did millennials know?
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>>737083594
i mean, i get second hand embarrassment when i see the paint that feels like some drunkard just threw and splashed the walls while saying "HERE RETARD, DO THIS/GO THErEE"
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>>737095081
homo
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>>737082061
Sorry, I was trying to hold it in until I got to the bathroom...
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>>737083594
How come no one has rebutted this?
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>>737087381
>directionless realism makes games ugly and awful to navigate
Yep, we've known this for years
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>>737082061
Is this why RE4make fags have been having melties and seething over OGRE4 fags?
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>>737083594
I would easily rather just have things glow/sparkle than have it look like it was hosed down with yellow jizz.
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>>737097649
Yeah, games have become homogenized and as such players are discouraged from experimenting and thinking for themselves because they come with the expectation that the game is going to play in a very particular, linear way. No doubt people are lazier because of AI and social media and newer generations are demonstrably less intelligent, but the industry makes no effort whatsoever to challenge players.
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>>737098991
autism is for mutts
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>screen goes black and white except for the color yellow
>camera pans over to a flight of stairs with yellow markings
>time slows down
>Inner monologue: "Hmm.. I should try using those stairs to get up"
>game pauses
>pop up appears on screen
>"Yellow marks may indicate areas of interest"
>"Press any key to continue"
>walk away from the stairs
>"Hmm... what about those stairs I saw before?"
>tooltip pops up saying that if I move towards the stairs my character will climb the steps automatically
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>>737098797
Because it's fake. There is no game thay has sparkling items and arrows at the same time. More realistically, most old school games had interactibles in much higher res than the backgrounds to draw your attention to it. It's a more subtle way of doing it than tossing yellow paint in half the game.
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>>737098797
A subtle shift in light or glow on an environmental object is far more aesthetically pleasing and tasteful than lazy yellow paint.
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I was watching a video about this and they made a great point about how the new generic tps controls and camer aactually ruin the game, and i agree with that. They don't necessarily make the game unplayabke, but they take away from aome cœl elements from the original, like not knowing what's behind you, having to rely on Leon's movement, the sound design and other stuff, and woth the controls, you don't need to position yourself in a strategic manner, trying to get a good angle to shoot, since you can move and shoot now and you have a free camera that lets you look behind you without turning Leon competely and leaving your back exposed
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>>737098901
Crowcat made another video on RE4 vs RE4R. Yes I am serious, he just can't let it go. Although to be fair this one better articulates why the remake is unnecessary and souless.
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>>737099281
why would I care what's behind me when I just cleared the entire floor?
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>>737082061
>Is that yellow paint?
>AAAAAHHHHHHH IM GOING INSANE!
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>>737098797
Most older games have far less going on for visual noise, so it's easier to tell what is and isn't interactive. That and most games went one or the other with indicators if they had to, not two.
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>>737099281
The biggest issue is the knife. It trivializes every enemy in the game by stopping even ohkos despite having a more generous timing than Sekiro. Salvador was someone meant to be feared and even after you figured him out there was always thay risk-reward factor where a wrong reload will get you killed. But now if you mess up you can just parry and spend one of the 10 knives you have at all times and that's a big IF since you can move while reloading and shooting so you would realistically never get cornered by him anymore.
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>>737099341
When was that a point?
>>737099487
It just becomes another chore that adds to the unnecessary crap in the remake, like stealth, crafting mechanics and the utter disservice they did to the upgrade system, which was also another intended and strategic gameplay mechanic
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>>737084650
The games today are not more detailed, they are more visually cluttered. Details are supposed to add something meaningful to a product. Otherwise it's just noise.
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>>737087381
>You would get lost not knowing wtf to do if there wasn't yellow cues showing you where to go and stuff.

Then maybe devs should learn how to do proper signposting
if a ladder isn't climbable then make it look unclimbable
if a door is unopenable then make it looks unopenable
if a box/barrel is breakable then make it look old/worn/damaged instead of sturdy/undamaged like the unbreakable ones should look
etc.

Yellow paint is just lazy 'I don't feel like using my brain to design something smart and cohesive so fuck it' design.
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>>737100390
Give Capcom a break. That requires more work than just buying assets from a store.
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>>737100390
Map design? Anonz that's insane. These are new times. It's not like they're known for having designed one of the best maps in vidya
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>turn bright yellow do dark/blood red and make it look like blood splatters
Problem solved.
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>>737100890
Then we have an asshole bleeding all over the place
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>>737100890
looks like mustard and ketchup lmao
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>>737082161
ball and gun gamer detected, smoke detector battery check?
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>>737084587
It's because games are now made for the lowest common denominator (journalists and streamers). Mind you, they have been for quite a while, it's just that that denominator keeps getting lower and studios keep trying harder and harder to chase the widest possible market, which entails making their game inoffensive and impossible to "bounce off of" because of confusion or friction.
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>>737101048
There's zombies, corpses and shit, so there should be plenty of blood and other substances. The ideal solution is not to mark some logical objects at all, while some mark with symbols, some mark with blood splatters, and some with paint.
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>>737100890
Better yet just throw a corpse hanging over the ledge next to it. You don't need to mark things to get people to notice them you just need to draw their attention. It takes the slightest bit of effort.
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>>737087381
I came to this thread expecting to see this midwit take and there it is. Never fails. Dumb parrot.
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>>737082061
The problem is nobody "actually" cares about games. The only care as long as they can tie that into their political beliefs. If a game isn't politically simulating neither side will engage in online discussion.

But if it allows them to be racist/sexist then they will argue online. Similarly, if a game is being loved by right wing crowd, left will pick holes in it and argue about it online.

Nobody gives a shit about neutral shit like gameplay. Just look at any discussion online. It's either about owning the libs, being racist/sexist or about how incels are mad because they can't look at Ashley's panties.

Then comes influencer culture, it's all grift and we all know it. If people stop donating or watching their videos they will switch sides immediately.

I hate this fucking world. Everything discussion is only used as a tool to enforce what we already believe or to hurt others.
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>>737100890
Fuck. That looks way better and makes sense in universe. Why the fuck didn't they just do that?
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>>737104921
Yellow paint made sense too when you only saw a single instance of it. Take whatever is in that screenshot multiply it by 10000 and its the same shit as yellow paint.
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>the game isn't a narrow corridor, where do I go??!
>Noooo! Don't tell me where to go!
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>>737101004
incredibly underrated post.
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I'm always shocked at how feminine Leon looks in RE4R. He's still cool, but it's like he has a twink figure, but I guess he always looked like a twink, even putting on muscle mass didn't do him a lot of favors...and women find him hot as fuck despite not looking masculine at all.
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>>737108721
He doth not knoweth
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>>737082061
THIS IS NECESSARY FOR THE LEVEL OF VISUAL NOISE IN AAA GAMES
in something like a source game which is clean and sharp with minimal clutter you dont need it

as we can see with crimson desert, hyperealism does not translate to clarity. past a certain point it does the opposite. maybe in something like VR it would be easier to parse but not on a 2d screen
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>>737108650
it is by far the biggest issue of the remake and i don't understand how it isn't a bigger deal in the og vs remake debate. leon's movement feels insanely bad
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>>737108817
Crimson desert is a bad example. Every object can be interacted with and it uses havok physics engine.

A good example is Tarkov. There is so much clutter, and shit everywhere on shelves or tables that can't be interacted with. And those items blend in with the ones that do. Until you memorize every item it's a nightmare trying to find what you can or can not interact with.
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>>737103985
What the fuck are you talking about, you retard?
Remakes being inferior to the original works has nothing to do with ideology, you stupid fuck.
>gameplay
>neutral
They are called videoGAMES. It's not neutral, you faggot, it's THE driving force behind what makes a game appealing.

Holy fuck imagine being this easily one-shotted by ideology
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>>737108846
because no one on this board plays video games.
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>>737108817
>THIS IS NECESSARY FOR THE LEVEL OF VISUAL NOISE IN AAA GAMES
Visual noise is not necessary to videogames, it's just eye candy for retards, this is why videogames requirement are so bloated for no good reasons
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>>737105423
Never played re4, but doesnt it take place in some remote village? Why would there be yellow paint everywhere? None of the buildings are even bright yellow?
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What is with the re4 threads?
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>>737108817
If the devs had stayed true to the original game, there wouldn't be visual cluttering because the original game had hand crafted environments and textures specifically designed with that in mind.
But when you over saturate your game with assets because you have an unlimited repertoire of them, you end up with visual cluttering.
Also, yellow paint doesn't show objects and even calling it an interactive point is a stretch. They are used to indicate the path you should take in an already linear and streamlined environment design. The devs know that the remake audiences are retards.
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>Look another thread about RE4
>Tomorrow I'll make an RE6 wasn't that bad thread
>Then next day its back to RE4 thread!

Do you get paid by how many posters you bait into replying to your thread?
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>>737083594
boomers btfo
>>
>try opening the door with the lever
>Try using the lever!
>we have to open the door
>Here!
>Here!
>Look! a Lever to open the door!
>how can we get through?
>Hey!
>Hey!
>Over here!
>Hey look!
>Try opening the door with the lever
>we have to get this door open somehow
>Look, there! is that a lever?!
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>>737082161
>4chan stops
>browser zooms in on shitpost
>shitpost flashes brightly 3 times
>narrator: just another turd floating in the sewer..... I should really give this guy a piece of my mind....
>shitpost flashes brightly again
>tutorial pop up: click the post number to type a reply
>reply choices: LOVE SHITPOSTING, HATE SHITPOSTING, SHITPOSTING?, SHITPOST LATER
>try to close out quick reply
>narrator: I should really give this guy a piece of my mind.....
>submit button flashes brightly 3 times
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>>737082061
The yellow paint is sloppy but I'll take this over RE6's "press this button for a waypoint" shit any day. I just hope that the industry moves away from this, I really don't think it should he hard to come up with diegetic ways to mark important items & progress.
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>>737082061
I get that triple A games need these dumbproof hints nowadays so the braindead players don't quit and keep buying the next installment. but why not make it an option so that normal people can turn this shit off? that's what pisses me off, not the fact that some retards actually rely on these ugly splatters
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>>737082061
itt. OP completely ignores the yellow paint mutant monster
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Thank God for mods.
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>>737082061
What's the lore reason for a Minion from Despicable Me nutting all over the furniture in Spain?
What's the lore reason for Carlito scribbling "OVAH HERE" to conveniently let Frank flank him in Wilamette?
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>>737082061
Wtf... this game is literally unplayable now. I just finished Links Awakening for the Switch and it was so refreshing that it doesn't hold your hand.
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>>737082061
So im playing the original silent hill 2 on ps2 and i have to be honest, i'm having a hard time playing without looking up a guide
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>>737114735
silent hill is kinda supposed to be like this tho
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>>737082885
Makes sense in a contemporary setting.
>hey where's all the fuel for the various vehicles we use?
>the red barrels labeled "fuel"
>ah, right
While yellow paint on random shit makes no sense.
>oh no I spilled my "banana vomit yellow" paint on the counterweight that keeps the draw bridge closed
>and the ladders
>and the crates we keep important stuff in
>and the cliff
>etc
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>>737083872
Gas barrels do that when mostly fumes, and given there's several vehicles/chainsaws/machinery in the area it makes sense to have gas barrels in the area.
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>>737087202
At least that makes some kind of sense.
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>>737101048
That does at least make sense in the context.

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