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How in the fuck are there so many ROM hacks and PC ports for Mario 64 and yet none of them add the content from the DS version to the original game
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>>737090717
Most of the new content is kind of mediocre. You have the silver star stuff which is just red coins again, some new characters that you never want to play, but you have to because they cannibalized Mario's hats into them, and a few bare bones levels. The only one that's cool is the one with the goomba king. I like playing as Yoshi but that's probably just because I like Yoshi
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>>737093142
>>737093465
But I want to play as Yoshi.
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>>737090717
That is surprising, but typically people want to make rom hacks to put something new in a game, not to exactly copy something that already exists. At least you're well taken care of it you wanted to play as Yoshi or Luigi or Wario.
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>>737090717
It's funny because I've seen multiple original hacks for SM64 slip in a recreation of the Goomboss level, which sort of makes sense considering it's the only extra level I'd consider to be both good and memorable from the DS version. Also I recently played a full-scale romhack with new levels for SM64DS and I did NOT remember how ass the controls are, even with the analog control stick mod.
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>>737093465
>had SM64 as a kid
>never beat it
>lost it
>get SM64 DS
>find it way easier to control, and 100% it
>love the extra mini games and running around as other mario characters
>lose most of my DS games as a kid or my brothers sold them
>get mario 3d allstars
>SM64 movement feels clunkier
It's weird to hear people say it was worse than 64 and had worse movement because I remember having an easier time with the DS version and enjoying it way more.
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>>737090717
Just play a hack of the ds version>>737090786
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>>737095718
Majority of them are kids that had a DS as their first game system and barely touched the N64 version, There was a point in time the DS version was more played than the N64 version was due to the sheer amount of sales and longevity the DS had.
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Why did nintendo not think to make a slider pad built in until the 3DS? Hell, maybe even make an included "limiter" like the neo geo pocket color that limits you to 4-way inputs. They just fucking launched a game toting 3D movement with a fucking D-pad and expected everyone to just take it lying down. Baffles the mind.
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Mario 64 fags aren't actually about fun shit or good gameplay
Their whole perogative is pretending the tech demo tier game is the single most impressive and well designed game ever and retroactively responsible for every game better than it.
They don't actually care about fun gameplay features.
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>>737096510
I disagree. It’s wild to think that to this day mario’s movement in 64 still hasn’t been topped. It was just a perfectly designed extremely satisfying movement system and out of that movement were the levels and stars born. The game really is extremely well made, solely due to the movement
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>>737096510
>Mario 64 fags aren't actually about fun shit or good gameplay
That's the reason why people like the game, actually.
>Their whole perogative is pretending the tech demo tier game is the single most impressive and well designed game ever and retroactively responsible for every game better than it.
You don't have to pretend something is true if it already is. Most 3D collectathon platformers after Super Mario 64 have a similar camera system, similar movement techniques, and similar level structures, especially if they come from the indie scene.
>They don't actually care about fun gameplay features.
If you're talking about having a variety of level gimmicks, then I can possibly see your argument. Mario 64 relies more on its movement than it does its level design, but the movement is where the fun of the game comes from. If you don't get any sort of intrinsic enjoyment from experimenting with the movement system to find solutions, then you'll naturally gravitate towards more linear gimmick-focused experiences with neutered platforming.
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>>737096510
Simpler than that, SM64 is the easiest 3D platformer to download and mod. It's only 8MB which means it's lightweight enough even for kids to share. Other 3D Marios are 1GB or more and other 3D platformers demand more out of the player than Mario.
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>>737090717
Because the new content for the most part isn't worth it.
>Sunshine Isles is a group of tiny rocks in shallow water
>the Goomba King level is a series of stumps
>the levels for Wario and Luigi are straight lines
>Battle Fort is a few ramps with obstacles that won't hit you
>some hedges on the castle grounds that look out of place and ultimately contribute nothing
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>>737098126
Okay but this completely ignores the fact that the appeal of 64DS was being able to switch between four characters whenever you wanted, it's silly to pretend the 64DS content isn't any worse than most of the second floor levels or Rainbow Ride
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>>737099227
There is no reason not to only play Luigi in 64DS. Mario is a worse version of Luigi, Wario is a worse version of Mario, and Yoshi is missing half of everyone else's moveset. I love the idea of multiple playable characters in a 3D Mario, but if they try that idea again they need to make proper movesets for each character that are unique and have their own strengths. Luigi could use his Poltergust's plunger and burst jump from Luigi's Mansion 3, Wario could use his shoulder bash and throws from Wario Land/World, and Yoshi could use his tongue to latch onto surfaces like Mario Odyssey.
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>>737097178
Odyssey has topped Mario’s movement in 64 and it’s probably the single best character moveset in any game ever. However, 64 is still unsurpassed in nonlinearity and player freedom. Sunshine has redundant missions and makes you go through them in order, and Odyssey has a strictly linear progression path with no hub world. 64 is much more fun to replay especially with all the improvements in new releases like the PC port
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>>737099056
Same. I had Mario 64 growing up and getting this to have it on the go AND you can play as Yoshi and Luigi was incredible. It kind of controls like ass in retrospect, but the levels were adjusted to account for it so it's not that bad.
>>737100069
Wing cap and metal cap, but yeah that's literally it. The real truth is that there's no reason to play as anyone but Yoshi because you can use the character caps to have all the tools you need at any time.
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>>737099227
>whenever you wanted
Except it's not whenever you want. You either go all the way to the rec room or had to locate Goombas with caps which rarely had all 3 available. Not to mention playing as Yoshi or Wario put you at a significant disadvantage because Yoshi couldn't punch or ground pound certain things while Wario had the worst speed AND jumping while having his strength rarely be utilized. His throw was multiplayer only for some stupid reason. Not to mention splitting the caps into ability flowers just resulted in Yoshi getting an absolutely worthless fire breath and the balloon just being there.
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>>737101083
>gimped main game difficulty thanks to new controls (bunch of safety nets, removed obstacles, and even wider paths)
>4 playable characters, but one flat out removes any of the game's challenge while another just sucks at everything
>silver stars are just glorified red coins and it's not even a "hunt" because they're giant icons on your map
>higher quality models, but all the color is gone
>4 player mode has an extremely short time limit and zero options
Just say you like the minigames. They're the only objectively good thing.
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>>737090717
The additional character mechanics aren't interesting and even bend the original game around them more than they should, only to get mostly invalidated by Yoshi wearing caps as swapping to the actual characters is more lengthy than it should be, and beyond Mario - the rest are only necessary for the castle's secret stars and persistent caps in every level. The former of which is probably the only interesting addition and half of them are just collecting things in multiplayer stages. You do get the novelty of being able to use Vanish/Metal in stages they shouldn't appear in, but then Mario gets his Dobson mode in places not designed for the Wing Cap and then Yoshi has like only one use case for breathing fire.
Suffice to say, the implementation is somehow more awkward than DK64's swap barrel. Couple that with many of the new 30 stars being filler Silver and Switch Stars mostly in alteration, it's not worth the hassle to backport because modders can do it better than Nintendo and if you want the minigame collection, then you just play SM64DS.
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>>737102570
>The vast majority of Mario 64 mods are kaizoshit and memes
Do you get your information from e-celeb streamers or do you actually play mods?
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>>737102946
I've downloaded and played a shit-ton of Mario 64 mods and I can confidently say that most of them are shitty SimpleFlips hacks, beta hacks, tech demos, for fucks sake there are hacks where the joke is "you can't actually play the hack." 25 "good" (Mario Party 64?) hacks out of 2000 isn't the winning metric you think it is, Sturgeon's law is in full effect here.
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>>737103376
I was just challenging your claim that the vast majority are kaizoshit and memes. The average SM64 romhack is closer to being a basic retexture/character mod for the base game or a vanilla hack with levels made in SketchUp than it is kaizoshit and memes. I only included my 5x5 of the best as an example, as I've played many more that are worthwhile experiences with original SM64-style levels.
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>>737103652
Sure but that other anon argued that it's not worth backporting SM64DS content into the original game because "modders can do it better." But whether you agree or disagree, the content SM64DS offers would be considered higher-quality if it were all ever backported into 64.
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>>737103836
True, and I agree. There are a lot of great SM64 hacks that I enjoy, but you have to do a lot of digging to find some of the ones that work best for you, and aren't just the ones everyone else talks about. I like a lot of the hacks that turn SM64 into different, but polished experiences.
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>>737096779
It can be considered easier from a casual perspective. There’s no need to worry about speed if there’s a run button and no need to worry about positioning if characters like Yoshi and Luigi exist. Where the experience really falls apart is if you try to do anything faster or fancier with the controls, since everything has been made stiff and floaty due to the lack of momentum and directional control.
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>>737090717
I think about stuff like this all the time, for some reason the most obvious ideas for romhacks like this don't exist. Case in point despite Super Mario World being the most romhacked game of all time, there isn't a single hack that adds Luigi's jump physics from the GBA version into the SNES game and lets you change your character without being in 2 player, at least not as of a year or two ago when I tried to find one.
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>>737090717
>chase around a horde of rabbits for 1 star
>character locked stars
>added in character dungeon levels are straight lines exception being marios
>pussified existing level designs
Its a downgrade anon. Let it go.
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because retrofitting 64 with DS content would ultimately amount to just
>3 new characters that swindle base Mario’s abilities
>5 mini areas
>3 new bosses
It’s small potatoes given how ridiculous 64 modding has gotten, even before the decomp.