Thread #737103031
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Death Stranding 1 was at its best when it played like a walking simulator moving from 1 end to another, having to plan your way through rough terrains by crafting ladders and anchors. DS2 was Kojima caving in to the crybabies by improving the combat mechanics WHEN THERE NEVER SHOULD'VE BEEN COMBAT TO BEGIN WITH.
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>>737103031
I don't get it, the combat feels the same as before
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