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It still boggles my mind that SEGA still actively relied on making Arcade like consoles by 1999 when it was clearly evident Arcades were dying by that point, hell even Peter Moore told SEGA higher ups Arcades were on their way out and they STILL made the Dreamcast
How was this company still this stubborn after being curbstomped by the PSX and N64
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>>737103375
Really don't know what you're on about but the Dreamcast was incredibly powerful for its time and was even able to do a few things graphically the rest of the 6th gen consoles couldn't do(or at least couldn't do as easily).
Just a reminder because most people don't understand the history, the only reason the Dreamcast was discontinued and Sega went 3rd party is because Sega was broke and that was primarily due to Sega of America making horrendous business decisions in the mid 90s. Dreamcast sold just fine for only being on the market for 2 years, people see 9 million units and go yup it was a failure but you're not considering how long the typical console is available for. If Dreamcast was on the market for as long as everything else and we assume it had the standard console sales momentum it was on track to outperform both Gamecube and Xbox. Obviously there's no universe where it did anywhere near what PS2 was doing but it still would have been a more than decent success. The system was actually doing quite well, it had the biggest console launch ever at that point and was so frequently sold out in Japan they even made commercials apologizing for shortages. Games were selling very well too and even with just 2 years on the market it had one of the best libraries of all time. Sega simply couldn't afford to keep doing it, they were on the edge of bankruptcy and to stay afloat the system would've had to have been selling like 4 times more what it was already doing which is just unrealistic so to save themselves they called it quits.
tl;dr blame Sega of America for fumbling the Saturn and doing stupid shit like overproducing Genesis games and consoles for years and years after anyone was buying it anymore.
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>>737104328
To sega, the consoles were pretty much just a means of porting arcade games and not "we will make console games" which are a different experience
it wasn't the primary reason it died though, it just lagged behind PS2 and they gave up
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>>737105054
>Games were selling very well too and even with just 2 years on the market
I find that very hard to believe considering the thing had literal 0 piracy protection
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>>737105054
>was primarily due to Sega of America making horrendous business decisions in the mid 90s
You're probably talking about the 32X primarily, and the 32X was Sega of Japan's idea, and they wanted to make it an entirely new console which would cost more than a Genesis. (To be fair, it was supposed to be backwards compatible, at least. I think it would've been cool, personally.) The Genesis was still selling, and the Saturn was still in production at the time. SoJ would not budge from the 32X system idea, so from SoA's perspective, it made more "sense" to just release a cheaper add-on for the Genesis, which SoJ agreed to. (Although accounts of that meeting on SoA's side boiled down to "it was the least shitty option". I see no reason not to believe it, given SoJ's track record at the time.)
People say SoA was "forcing" the Genesis for no reason, but literally what other move were they supposed to make? They knew the Saturn was on the horizon, maybe a year out at most, so why on earth would they be okay with releasing ANOTHER console (again, that was more expensive) just before it came out? SoJ could have easily simply cooled its jets and doubled down on working on the Saturn instead of knee-jerking, and had Sega of Japan not forced a 32-bit console onto the market, the Saturn would have had more time to develop, which might have made it easier to produce games for, among other things. The lack of RPGs and other games for the system in the west is definitely on SoA , but SoJ fumbled the Saturn just as hard if not harder due to making it a confusing mess to develop games for because it was rushed to market.
Not to say America didn't do stupid shit. They absolutely did. But Japan was clearly the one who sabotaged themselves harder at that particular time until the Dreamcast, where they evened out and internal political conflict finally died down, but by then it was too late.
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>>737103375
>>737105054
>>737105628
>>737105774
>ai schizo samefagging slop from the hands of the mentally challenged
Sad!
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>>737105628
Piracy wasn't prevalent until after it was discontinued the mil-CD exploit wasn't discovered for a while. Would have been a problem if the system stayed on the market but by then it didn't matter. Piracy isn't a sales killer anyway, PS1 games sold just fine and that was probably the most pirated for console in history.
>>737105774
No, I'm talking about the Genesis itself. 32X certainly damaged the brand image coming out so close to the Saturn and probably had an effect on Saturns sales(I personally believe Saturn didn't do well because the games just weren't compelling) but 32X actually was decently successful for an add on if you look into it.
The actual problem was Sega of America continuing to manufacture millions and millions of Genesis consoles, games and accessories well after the Saturn launched, they were still pumping them out as late as 1997. You can read about it in those leaked documents that got uploaded a whole back, they just kept making more Genesis crap and pushing into stores. They figured since Saturn wasn't doing all that well and the Genesis sold well before that surely people still want to buy a nearly 10 year old 16-bit console in an era where 32-bit 3D is the new hotness and PS1 is killing it. They flooded retailers with more Genesis stock than ever before and since obviously nobody wanted to buy any of it SoA was forced to buy it all back. And then after buying it all back they'd do it AGAIN. And then AGAIN. They hemorrhaged money not only just producing it all but then having to buy it back several times over from stores all across the country. They had several warehouses full of Genesis shit just piling up. This is what killed them.
>>737106204
You're the only schizo here friend.
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>>737103375
arcades were still big and profitable in japan I guess and sega dominated with model 2/3 and naomi, they had capcom and others building on their hardware, the games already existed so converting them to console ports was cheap, but manufacturing and marketing the console hardware was a different game. shenmue was supposed to be their big console exclusive hit but sony had already won that mindshare with endless third-party exclusives.
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we can still save her bros
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>>737107451
It's just me and my 2 posts have typos AI wouldn't make. Please take your meds.
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>>737106951
>PSX
Needed to be soldered at some shady shop
>>737107123
Still needed to buy a separate card for it
The Dreamcast was a brand new system of wich 0 games made it to the top selling lists of the years it was active
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>>737105054
>Still trying to shift the blame to Sega of America
Sega of America is the only reason SEGA saw major success outside of Japan, trying to blame them for trying to milk the Genesis when that was very much on SOJ when they made the damn add ons is beyond ridiculous
Peter Moore was the only smart person in that entire company trying to steer the ship on a correct course because he was able to see what games were actually in high demand at the market and he took that expertise to Xbox wich made the 360 a household name while Sega was going through some of their worst years post DC
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>>737109153
If you read my post >>737106951 it has nothing to do with the add ons. Please educate yourself and do research, every reason you have ever read about Sega supposedly failing is completely wrong and this is the actual correct answer.
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>>737109392
I'm talking about the way they're designed as games, which persist to this day even on games sold on console and PC exclusively. If you try your best to develop a game that has fundamentally good gameplay and game design you inevitably end up with something arcade-like in various aspect.
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the dreamcast wasn't an "arcade-like console" it was just arcade hardware in a console shell
you can't even really say they were too focused on arcadey games cause while yeah it had stuff like soul calibur and crazy taxi, they went all-in on things like shenmue too.the dreamcast's issues (beyond having fuckall copy protection and not being a DVD player in 2000) were mostly sins of the father, sega was already knockin on heaven's door due to a myriad of stupid decisions throughout the mid-late 90's and the dreamcast simply wasn't enough to salvage them.
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>look up list of best dreamcast games
>fightign game
>fighting game
>racing game
>fighting game
>fighting game
>sonic games that aged terribly
>fighting game
>chu chu rocket
>racing game
Even if you enjoyed the console at the time, you all have to admit it has no redeeming qualities nowadays, right? Fighting and racing games are the two genres that just continuously get iterated on further and further so there's little reason to revisit them even if they were great at the time
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>>737103375
Do you think the PS2 was movie games or some shit? Yeah it had FFX pretty early on but people were playing shit like SSX, THPS, Tekken Tag, Timesplitters and arcade racers. The only type of game DC was missing was something like GTA3, but then it had Shenmue. PS2 had nothing like that. Soul Calibur 2 did so well back then Sony money hatted SC3 from Namco at the last minute when it was meant to be multiplatform again.
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>>737110397
Ok look I love the Dreamcast and will defend it all day long but genuinely what are you talking about. Crazy Taxi? Dynamite Cop? House of the Dead 2? All the fighting games and shmups???? Even games like Jet Set Radio are pretty arcadey at their core. It's not a bad thing to have arcade/arcade-like games.
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>>737110612
DC couldn't have done GTA3, even if they'd gone for the US designed system with PPC+3dfx it still would have only just been able to do it and would have required dma/rockstar to redo the engine without hardware tnl.
It's a fun console, but it's woefully underpowered.
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>>737103375
/v/ doesn't play any arcade games. Sega fans especially don't play arcade games.
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>>737110397
wrong, nigga
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>>737112250
bitch i am an rvr-14 ace
even japs are afraid of me
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>>737107201
Getting rid of the 32X is just the tip of the iceberg. Sega fucked so badly and in so many ways during the mid-90s.
>Got so spooked by Sony they decided to put an extra CPU because they were so focused on 2D rendering, and ended up making a hardware that was difficult and tedious to develop for
>"Tom Kalinske (CEO of Sega of America) was blown away by the SGI tech. He saw it as the future of gaming. However, when he took the SGI engineers to Japan to meet with Sega’s hardware team, they wholeheartedly rejected it."
>SGI took their tech with Nintendo, using it on the N64
>Announced Saturn for $399 at E3, which was the equivalent of Sony's "599 US Dollars" for the PS3. Sony promptly mic dropped them with a $299 PS1
>Release Saturn sooner than retailers expected, which pissed them off so much they dropped Sega from their stores
>Lose EA Sports games
>Constant bad blood and bickering between Sega of Japan and Sega if America
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>>737112378
based fei nigga
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>>737114517
wrong again faggot
https://www.youtube.com/watch?v=Va25zwY7MSc
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>>737114693
No I'm not wrong and you've never played it with another human being. Virtua-On is a legitimately retarded kusoge. It's like people pretending dead or alive is competitive.