Thread #737104453
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H
Well it's Friday which means that it's time for (you) to show off what you've been working on all week. Post your
>Progress
>Needs
>Memes
from this week and drop your most recent webm.
+Showing all 165 replies.
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>>737104453
I'm stuck modeling
when does the fun part start
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>>737104684
When the cute furry girl you're modelling winks back at you
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>>737104453
been doing some basic boss fight stuff: added the health bar, music transitions, set up a LookAtModifier3D node to allow him to always look at you, polished the per-area hit detectopm and some more stuff. During the weekend I'll give this big guy some move and attack animations and check how it works
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>>737104818
>Have to rig eyelids
IM NEVER GONNA FUCKING MAKE IT
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>>737104984
No you just UV map the eyes to a flipbook, nonny
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Item upgrade system. Drag item upgrade items (tracts) to the slots and see the possible result. Using the base required amount upgrades the rarity, adding extra (where no rarity upgrade is possible) converts to attribute upgrades for the item.
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https://thev3expo.com/

Make sure you're in this and signed up by May 23rd ok? No more of this "I'll get to the next one".
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>>737104984
i just made eyelids and used shapekeys to move them infront and behind the eyes. Haven't tested it, probably won't work, so I'll figure it out later when I need to.
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>>737104819
Well good luck with that, boss fights are tricky. I also gotta design one soon and I only got some vague ideas right now.

Just remember, Mario boss fights where you're just sitting through attacks until the 10 seconds you can hit the boss aren't fun.
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You know how they said not to start with your dream game?
They were right and I regret my words and deeds
I'm the kind of retard who needs to learn lessons himself though
Time to work on my side piece
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>>737107039
You can start with your dream game when you're 8 years old, because then the inevitable failure will have happened during your primary learning phase, and years later you can look back on it and redo it with mature hindsight.
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>>737104819
dope
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>>737106307
good luck with your boss anon, and thanks for the feedback
>mom says it's my turn to attack!
yeah I hate that shit. His weakspot is the head, and I want it to be hittable for like 90% of the time (he might still cast some spells while airborne)
>>737107294
ty dopeman
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>>737104453
Couldn't reply but anon mentioned in previous thread Goldeneye inspirations, I took the aiming system from Perfect Dark and I've always found it more fun than ADS. Can't deprogram decades of action films with guys shooting from the hip. Also made the simplest slide door that should've been the first one desu, so now I have all the version a space station needs.
>>737104819
>LookAtModifier3D
Neat, didn't even know it existed! Not relevant for my current game but can you use it for the reverse, where character avoids looking at the object? I've had this idea for a while that NPCs shouldn't even dare to look the player in the eye if they are scary enough, or be the first ones to break eye contact if challenged.
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>>737104453
What do you think of
>the pines, solo dev
>tomb raider metroidvania, duo devs
We should discuss successful projects here so that it loses its circle jerk status and actual devs learn something while interested people get value in these threads.
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>>737104453
I fixed some bugs, specifically one crash, made some minor tweaks for memory allocation/performance and added a little spin animation for coin drops. I think I have enough technical stuff done that I really need to focus on gameplay and I have to admit I'm a bit lost.
I'll probably add a stab with higher damage to the player combo to round it out, so it'll be slash/slash/stab. I need to do UI stuff for the build phase, since there's nothing to tell you what button does what, how much it costs, etc.
Also thinking about how to make buildings more interesting. Right now the effective strategy is to just build blacksmiths (which increase player and tower damage) and then spam towers and add a wall. I'm thinking about doing bonuses for buildings a little different, something like having a small global bonus, plus some sort of unique adjacency bonus (i.e. building a market next to a tower causes enemies it kills to drop more coins or something)
There's also some general look and feel work to do, like animations for enemies, and flashing ANY sprite that takes damage instead of just enemies.
Pathfinding probably needs to be done too, but I'm putting that off
>>737104819
Noice, looks good so far. Do you have any specific movesets/weakpoints in mind?
>>737105131
This looks cool, what kinda game are you making?
>>737108545
Hell yeah, I don't mind ADS sometimes but if you're just running around blasting everything it really slows things down.
>space station
Zero G shooter?
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>>737108545
>can you use it for the reverse, where character avoids looking at the object?
probably! There's an offset setting, so adding PI to that offset on the forward axis should make it so it looks away instead of at the target
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>>737104453
I watched a lot of game dev youtube and now I don't want to make my dream game. Right now I guess the plan is to open game maker or Godot and learn how to make basic systems.
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>>737104453
I want Steam Frame to release so I can do VR dev.......
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Working on the next garden
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>>737108545
dope spacegame
>>737109323
dope coins, but it's weird that it's the only thing with an outline
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>>737109357
Excellent, that would be perfect for some interrogations.
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>>737109423
you are doing the right thing anon, get some basic experience before diving deep into your dream game project
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>>737109423
Make stuff adjacent to your dream game that you can reuse
Like UI, systems, etc. Make watered down versions so you can learn how shit works.
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>>737109323
In milsims ADS is okay (or something even a bit more serious like Hell Let Loose), it just seems to cover the screen and all the cool stuff in action shooters.
>>737109587
Thank you, 6D space movement in particular is dopey currently. I was trying to figure out if it's gimbal lock or just free movement fuckery, but with empiric research of holding a finger in front of my eyes as I turn the head I have determined that it's just space shenanigans.
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>>737105330
>Leftoid jew faggots
>Trying to hijack even the smallest gamejams
Surpise surprise
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I tested ai code generation for the first time and god damn that's fucking easy mode. You just sit there and watch it do everything, what's even the point anymore.
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My Bioshock clone in a mental hospital is coming along. It’s set during New Year’s Day, so I made a bunch of patient test subjects for the CIA MKULTRA project running the hospital wear party hats
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>>737113172
creepy textures, nice
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>>737113172
this looks cool and something I would put on my wishlist
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>>737104684
3 years in, when you're skilled enough to go from "that's the best result I can get" to "that's exactly what I wanted"
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>>737104453
Started adding some test walls ands floors to see what breaks the shader
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I've been waking up to - wishlists for like 2 days now. It's only -3 or so and -1 today but it makes me want to kill myself
I need gameplay footage but I'm too good and it's too muscle memoried in so when I record its too much and then trying to get anyone else to record is such a pain in the ass
It's not like I expect anyone to give even a fraction of the fuck I give about my game but what doesn't help is when people say they want to help so you tell them to put they're money where their mouth is and then they don't. Wanna help me with marketing? Cool then log in to the account and fucking post something 3-5 a day and actually fucking take it seriously.
Can't even get some fuckin douchebag I paid on fiver to play the game it's been 4 days and the idiot hasn't even redeemed the fuckin steam key. Not only that but apparently turning off the music in game and leaving sfx on, and then capturing footage from more than just thr first 2 hours of the first character is apparently "complicated"
Just having a really frustrating week
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>Company game is bold and does whatever it wants
>Anon indie devs are scared of edgy humor and stick to the safest, overdone genres
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>any depiction of a child is child pornography
Porn addicts were a mistake, it’s just cute, and there nothing wrong with liking to see cute childhood innocence
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>haven't been this motivated to dev in ages
>finally get home from work full ideas
>screen is black
>restart
>works, but something feels od
>monitor is locked to 30 FPS
>tfw wanted to do animations today

Fuck the HDMI consortium for the bullshit and all the GPU and TV manufacturers for still being so stingy with Display ports.
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>>737117130
every day i wake up and pray to the gods there won't be any problems with my PC
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>>737111454
>Hijack their own game jam/show
Technically you're correct?
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>>737113172
This looks neat, I like the idea. Very spooky.
>>737109587
That's fair, I wasn't really consistent. Will probably redo them to remove the outline. Not a lot of room for outlines anyways.
>>737111080
Yeah moving around like that can be very disorienting, I don't know if anyone has done it really well before.
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>>737110890
>>737110995
Thanks cuties
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>>737117301
Just keep in mind that if you ever switch to Linux(you should, it's awesome), get a screen with Display Port. Literally the only issue I've had with it is this license fuckery.
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I was working with my netcode, and I just fell like the rollback was not acting as I wanted. It just felt off. I combed through it for like 2 hours last night. Well, I found that I was doing one less frame of rollback than was needed. I was using
>while rollbackCounter > 0:
instead of
>while rollbackCounter >= 0:

And now, after hours, and typing ONE CHARACTER it works as intended.

fug

>>737116295
This shader is really neat.

>>737113172
This is cool as hell. Definitely a phychedelic type of game with the texture usage.

>>737109469
I love seeing your games progress. Cool not-chao!

>>737108545
The side to side rotation of the camera would make me sick if I played that. Lookin' good, otherwise.

>>737105330
Maybe.

>>737104819
Are you going to implement a lock-on system like Z-Targeting? I think your game would greatly benefit from that.
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There were a lot of good webms from the last thread, but I couldn't give a single (you) nothing would go through.
>progress
I added another way to register scripts on a schedule. I integrated the game calendar to that so I can specify scripts for specific holiday events, etc. Doing some interfaces now.

>>737109469
So there will be a chao garden, nice. What is a next?
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>>737121509
With this interface I just needed a quick toggle for the pointer settings. But thinking it might be better to let the user add/remove entries, and give them a variety of different client settings that make sense.
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>>737121435
Sometimes it really is as stupid as a wrong comparison
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I will be using the day to celebrate my sister's birthday.
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YFW you drink the wrong potion
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no progress to share. building sandbox. maybe by next thread i'd have a webm made.
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>>737124680
Is that mario
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>>737109613
Wrong game anon, gatordev hasnt posted in a while
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>>737126256
He can be whatever you need him to be, but that's Merlin. One time he turned himself in to a pickle just to prove he could.
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I added vertical chaining.
I am once again asking if the gameplay is intelligible.
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>>737127516
Forgot to mention that I also spent the past few evenings setting up Linux on an old laptop to get the code ported over. The game is now cross-platform!
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>>737109323
anon so cool so see your game coming along. If I could suggest something it'd be to think about the colors: right now the player kind of blends with the environment, at least to me. I'd try either giving the sprites an outline like with those coins, or making it so the scenario is made of low contrast colors while the entities (player, enemies, etc) are more high contrast colors
>Noice, looks good so far. Do you have any specific movesets/weakpoints in mind?
oh hell yeah! his weakpoint is the head, which you can hit at any time as long as it's on reach. The player can attack while jumping and also has an attack skill that's two upward slashes (webm)
>>737109469
fucking nice even more so considering that's Game Maker
>>737109613
haha yeah it sure has a lot of cool uses. I wonder if I could use it for animating a big scorpion tail to point towards the player, although maybe that's more of a job for IK. Dunno
>>737113172
I like the aesthethics. Got any way to follow you?
>>737121435
haha hey, if it works it works, so congrats on fixing that!
>Z-targeting
not exactly like that. game's designed so you can comfortably fight against multiple enemies at once Dragon's Dogma style. There's a little bit of soft-lock each time you attack to help players using KB+M, and you can hard-lock onto an enemy by raising the shield which allows you to strafe around it while defending. I guess that's Z-targering in some way haha
>>737121509
I like the frogs!
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>>737109323
>Do you have any specific movesets/weakpoints in mind?
forgot to tell you about the movements haha. I have some spells in mind (magic bolts, laser eyes, meteor swarm) and also some karate shit that's going to look straight out of DBZ
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>>737129325
>magic bolts, laser eyes, meteor swarm
Old DnD games have a lot of weird janky spells, if you need inspiration. They game-ified and balanced too much after 3.0, made magic a lot more boring.
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>>737129685
yeah wouldn't hurt to check out the spells in BG2, I've been meaning to give it a replay so it could be a nice excuse. No time-stopping stuff in my game tho, that's the closes I've ever been to feel raped in a videogame lmao
>picrel
what game is that? The icons seem from BG but the interface is a bit different than how I remember it
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>>737129685
>>737130315
>>737129325
Boring. You can't beat bg2, why copy it. Can't you really make up your own spells? Pretty cheap ngl. Did you play as child? We invented 1000s of spells as children.
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>>737130517
it's a fantasy medieval game so I'm going with the usual fantasy medieval spells. I know it's "generic" but that's the point, I want to make a "generic" fantasy game like Dragon's Dogma, Dragon's Crown or Tower of Doom / Shadow Over Mystara. Love that shit.
>We invented 1000s of spells as children.
name two hundred
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>>737104453
back to doing 3D animations.
Anyone else here make use of the NLA editor?
If so, how granular do you make your animation "segments"? Is it worth the effort to say, build up a "base" animation, then modify with different head nods or breathing motions overlaid in the NLA editor for multiple variant animations?
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>>737130517
>You can't beat bg2
Good thing it's a completely different game in gameplay and tone then
>why copy it
Because DnD's spell list is like the pokédex: so fucking long even an alien who has never seen either would have a hard time making something that wouldn't feel derivative nor be utter shit.
If the choice is making something that look like DnD's most overused spells, or making something that look like it's out of some obscure DnD Slovakia-only class supplement that doesn't even have a publication history available online, we both know which one will lead to the most memorable game.
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>>737130803
It's anything but generic. Do you know what that means? Generic would he
>magic bolt
>magic biunce
>fire ray
That should be the way to go: generic. You are a tiny dev. The only way you can survive the market: innovation. Why not have a spell smith system? Have rays, clouds, bouncing balls, aso and a couple of effects and elements, here you go.
>>737131313
>Good thing it's a completely different game in gameplay and tone then
No question, both games need one ingredient to play: time.
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>>737128698
>considering that's Game Maker
Work harder not smarter or something
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>>737121435
>The side to side rotation of the camera would make me sick if I played that. Lookin' good, otherwise.
It's an issue I need to tackle eventually. The current state is that in the space suit body turns where the head turns, if you turn by looking over your shoulder for example it fucks up orientation, doing a first person somersault is much more nauseating virtually than in real life. Playing itself it's quite engaging as you're automatically adjusting the with tiny counter-rolls, but I bet it's really jarring to look at.
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>>737131914
>It's anything but generic. Do you know what that means?
well way I see it when it comes to fantasy, there's nothing more generic than a fireball or a lighting bolt. Do you think otherwise? Something non-generic in that setting would be, I dunno, vodoo stuff maybe, or cosmic stuff. But that's just how I see it
>Why not have a spell smith system?
could be cool but might be a constrain later on. I'd rather make all spells from scratch, specially since they aren't all that complicated, just some particle effects, a mesh here and there and some AOE for the damage (I already have elemental damage types)
but yeah when it comes to the spells that'll be in the game they are going the be the usual stuff that everyone's able to recognize like that anon pointed out
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>>737126543
Exaggerate the transformation when he turns into a frog if you want it more cartoony. (Make the first frog fram 1/2 as small the it jumps to a the last 2 frame sized frogs).
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>>737104453
Not exciting to look at, but I finally bit the bullet and rewrote my dialog / interaction system.

Original version was written when I was still coming to grips with how the engine worked, and ended up with the bulk of the code on the dialog actors themselves.

Moved all that code over to the player character, and it's reduced operational load by a huge amount.

Each instance of the dialog actor is now using ~300 kb less memory per instance, and since the collider checker is now on the player pawn, it's reducing collision checks by a huge amount too (not smart enough yet to analyze the cpu load differential for that, I just know it's much smaller).

Just need to finish cleaning the code transfer over, re-parent a few child classes, and then it's over to re-modelling a boss.
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help

have already
>merged vertices by 0.0015
>checked for non manifolds
>checked normals

maybe it's because I'm trying to make a dog and it's like 0.3m big? I saw something that said scale could affect things...
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>>737132873
>maybe it's because I'm trying to make a dog and it's like 0.3m big?
have you applied transforms/scale?
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>>737132873
Object > apply all scales and transforms.
Blender has a defined range around each bone it will use for auto-weighting, and weird scales fucks it up.
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>>737132767
>Do you think otherwise
I have a clear answer to this: yesn't. Everyone knows fireball, that's a given.
>non generic would be voodoo
No, that's not what generic means. You use generic as default. That's not the same.
>make spells now
Sure you do. You create all combinations, like 5x3x3 and people mix and match as they like. Done. Easy to implement and a new and original magic system.
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>>737124680
He’s yggin out
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>>737104453
i fell into the rabbit hole of customizing shaders in unreal engine so now i have no progress for 2 weeks.
>>
I did a little refactoring to the combat scenes to make it so I can add more events before the fighting begins, like some fun dialogue
>>
Adding a couple more weapons.
Animations and poses still need some work.
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How do players feel about a game detecting that you're running at a super low framerate and turning certain graphical settings off automatically?
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>>737134807
lmao Thiestanian be seething kek
>>737135040
>double crossbows
pretty nice
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>>737109469
Oh I really like the fountain, how did you do that?
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>>737135040
Gee, elf girl, how come your mom lets you have two crossbows?
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>>737135040
cute animations anon.
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>>737135123
Most of the time the player won't play around with settings period, they'll just play on max graphics and bitch if it doesn't run well.
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>>737117053
>Porn Addicts.
Wrong feminism was a mistake beyond second wave. Second wave is just common sense etiquette and not being a total asshole and shit. Third wave? that's where all this queer noahide jewinism comes from.
>>
>>737109469
make the hair curl up more naturally when she jumps instead of just a a straight /\ there should be at least a bend before coming down.
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>>737104453
Spent 3 days making my own terrain system for my Skyrim-sized map, only to reach the conclusion that the default Unity terrain would look better for not much more cost.
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>>737135940
>10 Ent
damn their numbers are dwindling, hope they are able to find their females soon
>>
Released my small game yesterday. Please check it out.
https://store.steampowered.com/app/4506570/Witch_Dance/
It's essentially a little bit of a score based stg type game where you avoid enemies and projectiles, line up shots like in billiards for multipliers and control the character via clicking like in a moba.
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>>737136279
cool
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I'm seeing a lot of good games but I'm not seeing a lot of trailer submissions in my form...
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>>737138239
Trailer is only submitted once the game is finished/nearing finish line/to build up hype for marketing if not indie. fucktard.
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>>737138450
Yeah I know that dude. It's called a reminder, not an actual complaint.
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>>737138239
3th time I don't make it to the deadline, sorry man! This game making thing takes way more time than I would have guessed
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>>737138840
>3th
3rd*
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I like fygoon and don't understand why he has such odd detractors obsessed with him
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>>737139365
no one is talking about you dude wtf lol
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4 day side project, rougelite top down shooter with random weapon modifiers
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>>737139435
I'm not a gamedev I just like to lurk in these threads. I am looking forward to playing fygoon's game.
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>>737138840
You don't have to have a finished game to be in the show and starting May 1st all you need to do is submit a 10-15 second webm
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>>737139437
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>>737139437
>that lag
m8 you better fix that before doing ANYTHING else
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>>737139581
oh, cool! last day available for submission? I'm working on a boss and it would be cool to show it
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>>737139623
yeah definitely gonna have to do an optimisation pass, runs at around 130 fps on my ryzen 3600 + 3060
>>
Blacklisting all the games posted here when/if they're released. I don't want to give my money to stupid fucking chuds accidentally.
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>>737139732
>accidentally buying crap games
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>>737139732
Your allowance couldn't afford them anyway, your whore mommy loved my dick so much she sucked it for free
>>
I'll also warn people on social media if games are posted here and call you out directly if you have an x account
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>>737139435
And that right there is why nobody likes him.
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That black has made internet culture
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>>737139918
x is worse than 4chan these days dude, maybe it should be the other way around
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>>737139918
do it and post a link right now
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>>737140164
I'm not schizophrenic enough to divine what point you're trying to make
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>>737140942
Nta, I'd say he tries to communicate that black people entered the Internet and this was to the benefit of all.
>>737140164
Is this a good rpg?
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>>737139705
For trailers, May 23rd. Rapid fire spots will open up from May 1st to May 23rd and be limited to 30 spots. Those rapid fire sections can be released games or in development games it doesn't matter.
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>>737141190
perfect, thanks!
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Can a poor little brown man like me make a video game all by his lonesome? Keep in mind that I have zero talents and am extremely lazy.
>>
How far can you go with Unity if you're awful with coding? Can Claude actually help to build a working prototype?
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>>737104453
workin on some UI stuff
added armor durability
>>
I spent the past 16 months building up my game dev skills from scratch with a friend. Or at least that was the plan. My friend has said he's wanted to make a game this whole time, but he's putting in 10% of the effort that I am and honestly I'm pissed about it. Pissed because we could easily make something cool together if he got off his lazy ass, but he just keeps bringing up "muh depression" and when I recommend him games to play to get inspired he just goes "the encounter rate is too high :(((". And then he just goes back to drinking. Fuck man. Idk why it makes me mad. Its like, don't you know you don't have to be this way? If you put in the effort every day, by this time next year you could actually have a fucking game. Now I'm the only one with a game
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>>737128698
Thanks! That's completely fair. Blue-green on green doesn't exactly pop. Graphics will get a second pass as my skills improve, but I may just swap the colors on the main man for now. I'm trying to stick to a small set color palette to simplify the art process.
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>>737135040
not giving me much to work with, anon
cute game though, it better be fun tho
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>>737136174
>he doesn't know
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>>737142075
>you died
please, make it "game over". This gets me right out of my Arx Fatalis nostalgia
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>>737142212
Some people just can't operate long term. The thought of doing a little bit per day eventually adding up just doesn't seem real to them. And it's not depression, I'm fucking depressed and have known plenty of depressed people who can still make stuff. It's not that your friend is stupid (I don't know) but I think you have to see the results of being able to make yourself learn something before you believe you can do it again and consistently no matter the skill. And with a lot of quick hits of feel-good from video games or drinking competing for attention, a lot of people just don't take the opportunity to make it happen the first time. It's frustrating, I know, I've been around plenty of people who talk and talk and talk about things they want to do and suddenly ten years have passed and they've not taken any appreciable steps.
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>>737142569
death screen is pre art pass still
also the game is multiplayer so game over doesn't make sense... sorry
>>
Howdy, been a while.
Let's run through my changes so far. Took breaks in between so not much has been done with animations and attacks or bosses yet, but more to come soon.
-->Overhauls<--
>Dialogue has been moved from a widget with text boxes to a data table and an actor component that triggers all necessary dialogue for all npcs. New quest and dialogue tags have been added to allow different text strings to appear in any order for better modulation and for quest requirement checks.
>Boss dialogue has also been overhauled to automatically show text in a fixed way based on internal timers via a boss dialogue data table.
>enemy spawns have been reworked to have only required delays for random spawning and via a new empty actor that increased performance in the first area. More skeletons can be spawned this way.
---
>all item chests have been consolidated to one blueprint with an enumerator deciding the type, and a data table for loot.
---
>Enemies have their own combat component for their ai system incorporated into their behavior trees rather than just manual entries. Enemies can target, strafe, change the type of attack based on distance, health, and more.

-->Updates<--
>The game now has world persistence, saving retains the following: chests, item drops, item spawns, enemy drops, quest progression, inital quest, and eventually enemy dead depending on the circumstance.
>new steel armor to replace the old one
>new swords to replace older ones
>font has been updated for all except the main inventory widget and death menu.
>certain enemies will now only attack when damaged and will turn around to face the player more smoothly when attacked from behind.
>widget parents now handle button focus to remove delays and allow a one size fits all approach to computer performance. This stops a bug where certain children widgets wont load due to null values from not detecting the player controller in time.
---
>Big Update
>Game Studio LLC has been made.
>>
what should I do?
>NPC can go to do a chore/task
>sometimes that chore can require an item that the NPC will pickup/hold while doing the chore
>player can take the item away, or replace it with a different item
so I've decided already, that if the player replaces it with a different item of the same category, that the NPC would continue the task but it'll go wrong and cause them to get angry.

I'm stuck on deciding between these two for if the player steals the item used in the chore:
>NPC goes looking around for the item
vs
>NPC will stop doing the chore/task, and will move on from it
>>
>>737143090
dude what the fuck just the other day I was wondering were you could be
>Game Studio LLC has been made.
DAAAAAAMN
>>
>>737104453
turns out that a system for flat, massive stationary terrain can be a bad fit when used for lumpy, tiny movable objects, so I had to completely remake the asteroids.
It sucks that I now have to maintain two systems instead of one but It was worth the effort because now you can dig through moving asteroids just as well as digging the normal solid ground.


Did you know that gold is essentially worthless since there are gorillions of tons of it floating around in space, for free?
>>
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>making "low-poly" dog
>make the basic shape in like an hour
>spend next few days fidgeting over the feet
I didn't admit it to myself until just now, but I think I'm procrastinating.
>>
>>737145183
that's way beyond lowpoly
>>
>>737143090
>>737143765
I know I have been absent from updating for a while. I did a few updates in December and January, got stuck on world persistence for a few weeks in february and march.
But now npcs can tell what items you have and will change their dialogue accordingly.
Here is a rough draft off the boss dialogue triggers now, it still needs polish, the font needs an update, but there are no more manual hard delays chained together, the skeletons spawn smooth just laggy for stress testing volume.
>>
>>737145315
I know, I'm so far off track
>>
>>737143090
>>737145427
Last one for now. I forgot to show the new quest widget and persistence but it stores all quests when saving.
Semi final dialogue with our favorite birb
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>>737145183
Didn't low poly devs do more like create a decent shape and detail the individual toes through textures?
>>
>>737142890
>Some people just can't operate long term. The thought of doing a little bit per day eventually adding up just doesn't seem real to them.
Yeah. I think the word "glass ceiling" is appropriate here.
If every day you wake up and bump your head against the glass ceiling, then one day that ceiling is going to shatter and dreams that used to be "impossible" will happen right in front of you. It doesn't matter if day 1 or day 3 or day 7 or day 28 is unproductive. So long as you keep doing it every single day, eventually it has to give. And once you realize that, you've won the mental battle.
>>
I like men. How could I integrate this into my game?
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>>737146357
Add men to the game.
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>>737145183
Did you use reference?
The two outer toes are shorter than the two middle ones. Other than that, seems fine. Just move onto something else
>>
>>737108545
Finally, Shattered Horizon 2
>>
Finished giving idle animations and new bits to every single NPC on every single station, plus added new conversations and dialogue for various party members.

Going through my actual task list the only remaining two blockers are the rest of multiplayer's bits (which is just NPC sync and its campaign) and voice acting, and then it's time for the 1.0 release, at least in beta.
>>
Does anyone want to make an h-game together?
Genuinely asking.
>>
>>737146293
I took a 6 month break in 2023-2024 as my brain was stuck on some fundamentals of ue5 I didnt understand. Then I took a deep breath and started over after having an ah ha moment and things are looking vastly better. It can be tough finding the motivation but we got this
>>
>>737148245
Only if it's a paper mario esque pregnancy fetish game (but with no cuck or monster pregnancy)
>>
>>737148245
Let’s make an h-movie…me and u…
>>
everything in this thread is dogshit
you would be more productive working in your wage cage for an extra four hours a day and sending that overtime money to a real game studio where people with talent can use your money to make good games
>>
>Finally, I think I'm ready to post
>Just want to fix one little thing
>Claude breaks everything again and I'm out of free tokens
M-maybe next time
>>
>>737148532
But I wanted it to be monster-only
>>
>>737149508
Then I don't want to make a game with you.
>>
>>737116926
The whole "creative indie" thing is just a meme and hasn't been true for several years now.
>>
>>737149310
That kind of bug mindset is so prevalent among inferiors that I can't tell if you're a drive-by troll or just plain retarded. Either way, your parents have my pity.
>>
>>737149412
Dont worry anon you got this. I use Ludus. It is pretty stupid though I have to tell it to never make changes just help me through issues by explaining things to mme.but it has given me some pretty cool mechanics in my game.
>>
>>737150423
I only post the truth. Every screenshot and webm in this thread is of complete dogshit that you could not pay me to play. We have standards on 4chan. Go back to tumblr where you belong.
>>
>We
nice self-expose, retard
>>
Every game in this thread looks fantastic and I am proud of all of you
>>
>>737150581
>>737150581
>>737150581
>>737150581
>>737150581
show me something good in this thread

please, quote the post where an anon posted something good
>>
>>737150496
I'm probably too dumb for that, to be honest
>>
>>737148158
How many years in development?
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>>737143090
>>737145427
>>737145772
Super cool to see you back at it. Sometimes you just have to get away just to focus and return when you got something awesome.
>>
>>737150681
>>
>>737150759
It'll be nine around release. Luckily with the success of the game going forward the next games will go so much faster.
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>>737150862
kek based
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>>737150681
I can tell you're not from this thread. You would be a fool to attack me with such an insufficient power.
>>
>>737150985
I have a bunch of these renders that are supposed to represent art pieces found on Frydar Island. One of these days I'm going to sit down, paint them, and turn them into textures.
>>
>Use AI to help coding for me
>It's now a huge mess
I have learnt not to prompt AI to tell me what to do, because every time I start a new conversation, it starts doing a new thing, despite me giving it a handoff document from the previous conversation.
>>
>>737150789
Hey thanks dude! I honestly felt like I was posting too many updates at one point. It is nice focusing on the game mechanics and posting what I can. Still tons to do but progress is progress!
>>
>>737105330
I'll submit now, I don't think I'll get anything new before then

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