Thread #737112352
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>invalidates almost all of the other "big" coaster types in the game
>cable lift
>boosters
>almost impossible to get bad amounts of intensity unless you deliberately build a shitty design
Why is the Giga Chadster so goddamn powerful?
+Showing all 11 replies.
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I wish there was a good modern RCT game
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What do when my attractions go down to 0% popularity
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>>737112352
It's reflective of trends in the amusement park industry when Chris was making the game
Also min maxing a creative game is retarded, you don't need to do it to beat any vanilla scenario.
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>>737112892
Why? OpenRCT2 is completely fine, what else can you add that would enhance the gameplay without removing the soul
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>>737113464
I liked the on-ride POV in RCT3, I wish there was a modern game that combined the best aspects of 2+3
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>>737112892
I don't. Shit wouldnt be the same. Half the rides would be locked behind DLC packs and it would probably have some AIDS always online type shit to prevent modders from fucking with the game
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>>737113753
I said a GOOD modern RCT game. What you described would not be a good game, in fact you basically described why PC2 is bad.
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>>737112352
>i'm so mindbroken i thought the pic was a captcha
fucking hell i played both games when i was 13 fuck this.
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>>737112352
Yeah the coasters were definitely not balanced but they don't have to be. Building for aesthetics is the endgame anyways because the most efficient design is the shuttle loop
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>>737113081
>creative game
I hate this shit. Planet Coaster and Planet Zoo and Cities: Skyline have turned the sim genre into COMFY COSY sandbox trash where you basically can't fail
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>>737112892
Parkitect is probably the closest thing
It's hard for me to go back to RCT after getting used to the freedom it gives in the coaster editor

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