Thread #737112353
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PLAY BATTLE ENGINE AQUILA
Its the new hip thing with the kids
+Showing all 35 replies.
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nah I was at the playground and all the tough kids were talking about Shogo
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>>737112353
I think it's a neat game.
You're essentially controlling a super unit inside what feels like a big RTS game.
t.played it on pc like 20 years ago
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>>737112353
Love that game. Plot's totally garbage and the level to level balance was iffy, but I really dig the "super unite in a larger battle" thing the game was going for. Only other game I've played that filled that niche was the 2002 reboot of Defender, though that was a lot less tactical and more action oriented.
I've heard Battle Zone does something similar as well, but I never played that one.
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>>737112353
When I make a BEA thread the only replies I get are my own. You've achieved something great here OP

Game had such a cool idea that very few devs have ever attempted. I guess it's too gamey for video games these days but I'd love another game like it
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>>737114654
>Game had such a cool idea that very few devs have ever attempted.
I was thinking about that recently. Would be cool to see a similar game in a modern engine with some new game systems added on.
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I got this bundled with a motherboard. Not sure if I even played it.
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Nah I dont like flying games. Its a shame, the mech parts are way more fun than armored core slop
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>>737112353
Loved this, wish it got a proper sequel but we all know they'd fuck it up.
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>>737114873
For sure. And with modern tech you could easily have two huge AI controlled factions going at it around you instead of the allied faction being mostly braindead to facilitate player actions. You could even have levels with both factions hostile to the player and let your actions shape how their war goes.

I've seen some indie games that try to do a dual mode RTS and FPS but I don't think the RTS mode is necessary at all and would ruin the illusion that Aquila tries to create.
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>>737113631
>>737114305
>super unit inside what feels like a big RTS game
so its a dynasty warriors game
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>>737115930
Not really, but they both give a similar vibe in that way.
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>>737115278
The mech controls are ass though. The game revolves around switching between the two to trade mobility for firepower
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>>737114654
I would reply if I saw them, but this is the first one I see on this board.

In any case probably never getting a sequel but Project Wingman's mode where you can buy units to support you is as close as you get I guess.
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>>737118170
>In any case probably never getting a sequel
Yeah probably not. It was put on steam by someone called Ziggurat interactive who I assume owns the rights but hasn't shown any interested in publishing a sequel. Maybe if a dev approached them with a pitch there'd at least be more of a chance than if the rights were owned by one of the mega corps who sit on IPs until the end of time out of spite
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>>737112353
someone explain why going in water makes you faster
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>>737118805
Does it really? I gotta test it...
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The boltgun devs did a starship troopers game called ultimate bug hunt or something. I only played the demo map but it also put the player in a big battle between two factions. Your allied soldiers weren't very helpful but they were there in big numbers. That might scratch an itch
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for me it's gun metal
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>>737113224
underrated
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>>737121018
I always said that GUN METAL 2 where players fight in a pseudo-MOBA assisting ground units in taking objectives is a sitting gold mine
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>>737122241
I've thought similar though not about gun metal specifically. I couldn't come up with a good way to prevent a snowball effect trivializing missions as you take more objectives though
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>>737122241
One player controlling NPC units like an RTS while the rest of the players control super units or unique characters is unexplored territory. Might be interesting to see made.
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>>737112353
I love this game so much. I so wish someone would make another game like it.
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>>737112353
Are there any other games like it? You're basically a super unit in an rts.
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I tried to make my own version of BEA for fun but I gave up on it because making a game is really time consuming.
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>>737129958
How far did you get
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>>737121029
AHAHA fucking outskilled. rektd.
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I played fuck out of the demo of this game that came on an xbox demo disc with gameinformer or whatever magazine it was. Dad never let me get the full game though
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>>737114873
>>737128581
I was actually working on a spiritual sequel but ended up deciding to opt for something simpler instead of making an objectively inferior version 20+ years later. I'll come back to it if my first game is enough of a success that I can come back to it with more experience and money.
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>>737132381
Damn forgot the last bit part:
>>737129958
You too huh? Funnily enough it's actually on the easy end, being a vehicle combat game with no humanoids, no need for much voice acting/cutscenes, etc but it's still a herculean task for a single developer.
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>>737112353
How come we don't have an entire genre of this? Unfortunate.
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>>737132549
AI pathfinding is hard and it's easier to make a 3v3 hero shooter with store bought assets
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>>737132549
closest i can think of is mountainblade, EDF, or serious sam
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>>737132549
Is it kinda like Carrier Command, or Airmech, or Battlezone?
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>>737132549
If RTS had become a mainstream genre instead of dying we'd have more genre mashups of it like this

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