Thread #737114171
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Do you mod your games? And if yes, what game are you modding?
I'm trying to mod Stalker into something a bit more deep, but not too complicated milsim autism. Any advice?
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>>737114171
Last game i modded was Ghost Recon Breakpoint to turn it into something more enjoyable and hardcore in difficulty because i don't think it was the greatest at being enjoyable on its own merits. It was just simply okay prior.
Something no one who owns a console will experience. The game basically just becomes MGSV Phantom Pain with this combination.
Tactical stealth action basically. My only gripe is how the enemies sightlights are absurdly long and it breaks my stealth pretty often. However this is only partially negated for unforgiving one-two bullet deaths. If i had an option to lower the distance a little more it might be ideal. Yet what you see here is a fun experience.
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God, Stalker Anomaly is tedious as hell. Everything is so complicated for the sake of it and realism only applied if it makes things harder. What do you mean my gun disassembly kit can only be used a few times before breaking?
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I am currently modding fallout 4 to be like a resident evil rpg but I do hate how some modders for creature or enemy mods really bloat up stats because they assume you have maxed out stats or something.
>Find Mr.X
>My 200+ dmg handgun does no damage to him
>He walks up to me and punches me so hard the camera goes ballistic and I die despite having 300+ full body armor
I had to edit it via fo4edit because jesus christ the stats on the enemies were bloated as hell.