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>RAIDOU Remastered: The Mystery of the Soulless Army Released on Steam and Switch 2:
https://www.youtube.com/watch?v=H9Xyh3SciAM

>Raidou Remastered World Spotlight:
https://www.youtube.com/watch?v=lIr3mDfEAlo

>VV has a demo now:
https://www.youtube.com/watch?v=u4Br8Pt11f0

>SMT VV patch 1.0.3 is out. includes 6 new navigators, one new quest and demon

>Atlus 2025 Aspirations Tease Upcoming Announcement from Shin Megami Tensei Team, New Experience from Persona Team:
https://personacentral.com/atlus-2025-aspirations-tease/

>Giten Megami Tensei's partial translation patch for PC-98
https://www.romhacking.net/translations/7343/

>Vengeance OST scans
https://imgur.com/a/smtvv-ost-liner-notes-cNN28YJ

>Shin Megami Tensei The Board Game Kickstarter
https://www.kickstarter.com/projects/smtboardgame/shin-megami-tensei-board-game

>Megaten Fusion Tools [For real fusion autists!]
https://aqiu384.github.io/megaten-fusion-tool/home

>Archive of 3DS Texture Packs
https://reddit.com/r/Megaten/comments/1b6v86u/3ds_games_hd_texture_packs_are_gone/

>Digital Devil Saga 1 & 2 soundtracks are now available on digital streaming services

>Old neocities site containing info and useful links (no longer updated)
https://smtgen.neocities.org/#original-post

>SMT TTRPG Campaign PDF:
https://files.catbox.moe/rdqfh3.pdf

>20XX rereleased on April 24th for the Nintendo Switch. Steam on May 8th
https://store.steampowered.com/app/3652460/GMODE_20XX/

>Gmode rereleased Smt Tokyo Requiem.
https://store.steampowered.com/app/3713410/GMODE/

Last cycle: >>561628090
+Showing all 523 replies.
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>>562893514
fpbp
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【April 8】Today marks the 27th anniversary of the release of PS's "Devil Summoner: Soul Hackers"!
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>>562897974
I don't see any fanart of it
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Remind me when the Devil Summoner gets fully translated or Giten.
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>>562903897
I mean, it's just the PSX port. Doesn't warrant that much fanfare
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Gaea Rage
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so how many maccas kaneko had to shill out to get the DMC's JPG?
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>>562904448
Giten has effectively been fully translated for more than a year now. The only parts that aren't are negotiation and some minor parts you could just translate quick. Even a JP youtuber who covers Giten made a JP to EN translation tutorial on how to do negotiation.

https://www.youtube.com/watch?v=L0t8k77z6Ug

The main issue I'd say is that the EN translation introduces bugs that aren't there in the original game. Most progress-blockers are gone, but if you do get softlocked, there is a way to transfer saves between a non-buggy JP copy and the translated copy. Just swap saves, pass the bug and swap saves back. The tool is on the twitter of the translator, though I don't remember the method atm.

The Windows version isn't translated, translator gave up on it. Good thing too since that one has crazy bugs that need tons of workarounds. (like how battle speed is tied to your CPU speed etc)

People have completed the game with the translation already, so if you want to try it, go ahead anon. It's my personal favourite megaten, but I'd still rate it a solid 7/10. Best example of Suzuki's crazy ideas put into a video game, and if you love pre-nocturne megaten and it's more occult horror style it's the definitive edition of that stuff.
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>>562913870
He had to do a naked dogeza for Capcom's CEO, and was only allowed to use a low quality JPG.
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I feel like Kaneko got dmc into his game purely to be petty towards Yamai.
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I'd probably buy Villion:Code if it were translated to English and also 85% discount
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I'd probably buy Soul Hackers 2 if it were translated to Portuguese and also 95% discount
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kino
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>>562922041
me on the right
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>>562927913
Where is the I AM THE STORM THAT IS APPROACHING poster now?
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>Featuring Dante From The Devil May Cry Series
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>>562893252
rape tao
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if they were to make a devil survivor 3 they probably wouldn't use the little sprites and that bums me out a bit
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>>562928558
Yoko...
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Anyone have a working link for the ENG translation of the second Megami Tensei novel? The link on the original 2010 blog is a megaupload link. Archive only has the first one.
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>>562920638
>The Windows version isn't translated, translator gave up on it. Good thing too since that one has crazy bugs that need tons of workarounds. (like how battle speed is tied to your CPU speed etc)
wherever i downloaded it from it came with the patch and patcher so i could decide the battle speed myself. it wasn't too much trouble to fix it.
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Still can't believe Tao actually won. Absolute madness.
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I like how you can clearly tell its one guy samefagging to keep this general alive, when it was outright dead for several hours.
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>>562932396
Won what?
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>really enjoys smt manga
>Gets cut short

IT HAPPENED TWIIIIIIICE

this was basically fate/extra before Fate/extra
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>>562941653
this didn't even get a rushed ending, it just kinda stopped
ueda even said she hoped to continue it one day in the afterword but it's been quite a while since then so i doubt that's happening
also this manga totally gave nasu the inspiration for command spells
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>>562928874
i don’t like devil survivor at all but those overworld sprites kick ass
someone should use them for a vampire survivors clone
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Why does r/megaten and most megaten fanbase have a lot of kids in it? It's to a point that I think there's a bigger adults to kids ratio in fucking pokemon of all things.
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why does epstein ahh blud keep asking about kids bruh
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>>562945041
SMT has the reputation of being the edgy 2deep4u RPG serie since Nocturne.
And it attract edgy kids who think themselves way smarter than they actually are as a consequence.
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>>562945791
this is the shit im talking about because you can't have discussion with dumbshit kids and r/megaten has a shit ton of them.
>>562946083
fuck shit's embarrassing. their discord is weird as fuck too, it's like the weaboos but they have no self awareness.
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>>562920638
I'll wait for the Marsh video.
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Has anyone played SMT Remake VX? I get it's RPG maker stuff but anyone know how to full screen or your mappings for controls? The controls mapping doesn't always match with what button (for example, C is A on my controller and so on). Makes actual mapping kinda hard since I'm not even sure if the buttons are even in here. Anytime I go full screen with Alt + Enter, it gets cut off...
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After much digging, I've reluctantly decided on this as being the most complete version of Debisa that I have, unless I can figure out how to work the plethora of tools I have, which are mostly for inserting items and such.

https://www.mediafire.com/file/n35w17t6yvrjh4a/smt_ds615.iso/file
-English title screen(credit to NakuFox)
-Translated menus, spells may vary
-Jibberish equipment/items but they're there
-Translated story
-Jibberish NPCs/negotiations

Again, this is not meant to be the final be-all end-all, just hopefully a template until it gets finished, or maybe someone else takes up the torch. Have an enjoy.
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>>562804624
Made it through the power plant with minimal issues thanks to Argilla being a magical nuke. The gun doors were just exp pinatas and the King Naga horde wasted all of their turns trying and failing to mute Argilla while getting buried by landslides. Sera wakes up and suddenly gets all of Serph's stats and abilities, while also now having dialogue options again soft confirming he's actually dead. A-all good, we have our party synergy back so as long as Argilla doesn't have anything bad happen to her we should be okay! :)
IT WAS NOT OKAY SHE GOT HUTTAH NECK SNAPPED BY A SPACE DEMON AND NOW MY MAGIC AND HEAL OUTPUTS ARE FUCKED TO SHIT AAAAAAHHHHHH
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Just noticed Jenna Angel has a not too feminine body. Breasts on the smaller side, narrow hips, and wide shoulders. Maybe it's intentional because she's... "that".
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>>562951426
i love how the reveal is on some random ass npc.
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>>562941653
Was this made by the same person who did the P1 manga? The artstyle looks very similar
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>>562951426
kaneko's women when he started his ps1 era rendering were always flat with grounded proportions.
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>>562953107
ye
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Media
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Mediarama
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Let /smtg/ sleep please
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Remember to use a CRT filter when playing your old tenseis!
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>>562949349
bump
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>>562973815
oh, uh no clue, but are you using a dualshock? those have trouble with that sometimes
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>>562972186
which one is top?
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>>562975658
Hm? You mean, what filter it is?
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>>562949389
Thanks for everything iwakura
You take care of yourself man
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>>562974050
yes actually but i tried other controllers and same issue. always thinks the analog is up down left right and not dpad....square/x is my confirm.
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>>562977252
This sort of stuff often happens to me when I use dualshocks, the solution is usually DS4Windows - check it out, make sure only one controller is plugged in at a time too
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>>562904448
HOLY FUCKING SHIT ALICE MAKES ME CUM
HER KIDDY TIGHT ASS IS FUCKING DELICIOUS
CANT STOP CUMMING UGH OUH
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>>562978948
but im using an 8bitdo and an xbox....the mappings are still wrong
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Avery...
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>>562979413
yeah, I'm just saying that's what usually causes trouble for me... Well again, make sure only one controller is plugged in, and that there's no other programs that could be controlling them... check the controllers themselves on like a tester website too
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>>562979942
yup it's fine, it's just the mappings in rpg maker god damn it japanese software..
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>>562980868
well, if it's just the mappings, then isn't there a way to remap it? I don't know about RPG maker in particular, but this exact same thing happens to me from time to time when a game kinda recognizes a dualshock, but not really - it's the exact same stuff you mentioned, the analog, square is confirm, it's the exact same... which is strange
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>>562975868
yes
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>>562981730
Oh it's CRT-Guest-HD! Should come prepackaged with duckstation
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>>562981205
u can but as I said, it says button C on the mapping but that's button A on the controller. I tried mapping R to map but I can't freaking find the right mappings that's why I wondered if someone here who's been playing it so they can share their mapping or full screen?
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>>562982479
yeah I don't know, I think that's not how it's supposed to be behaving... but best of luck to you! I tried to help...
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>>562982610
can we do a smt plays of smt vx?
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>>562982701
that could be fun... I haven't been here in ages, like since when SMT V was leaked, but it seems like the gen hasn't exactly been prospering
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sexalice
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When I see this image, I wonder what would have happened if Nocturne had been a success. Would Strange Journey look good in 3D with Press Turn?
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>>562991427
This is a pretty pointless inquiry.
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i've always thought kaneko's art for raidou 2 looked a bit off, same with his current art
but sj and desu came out after raidou 2 and his art for those don't have the same problem for me so idk
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>>562993419
I feel the same. I initially thought it was done by someone else replicating his artstyle
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>>562993419
The faces are fucked
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Mediarahan
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>>562927913
What is this even?
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>>563008074
kaneko's ai slop game
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>>562993419
It might just be an artistic error since later games don't look as bad. I feel like Kaneko today takes too many cues from Raidou 2's artstyle vs his better attempt in SJ.

On another note, I know that Kaneko's post-Nocturne style is iconic, but it feels a little odd being used for games outside of like Nocturne or DDS. Like Raidou and such are iconic games for megaten, but it still looks kinda off to me in general. I kind of wish we got Kaneko for SMT IV and IVA, but with his 90s era style modernized. Doi gave it a good shot in SMT IV, but screwed it in IVA.

I always liked the more occult horror post-apocalypse of the older games, and SMT IV's duology went hard on that, but Doi's artstyle especially in IVA pulled it back in a more Persona direction which sucks. In SMT V it veers even more away from the horror/occult roots of the series. Kaneko seems like he's eternally stuck in the megaten PS2 era as far as I can tell, which sucks. I wonder how SMT VI will look if we get a new artist outside of Doi.
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>>562949535
Made it back to the laboratory which turned into a scene straight out of a Junji Ito book, fought a now completely deranged Heat again, and had the pleasure of seeing one of the best plot twists I've seen in vidya. Extremely ballsy to have the main character actually be a psychopathic manipulator and monster all along, even if that was only in a past life. Like fuck, I was expecting the Embryon squad to be childishly idealized forms of their actual selves but the truth was way harsher than I expected. I also owe Heat an apology. His data self is still a shitter though.
Getting Serph back was a pleasant surprise and I like how they're using player's likely experiences with past SMT games and RPGs in general to fuck with plot expectations. They genuinely got me with the Serph fake-out after they had transferred the stats over to Sera. Now that I have two nuclear weapon level physical unga bunga party members and no other real offensive options with Argilla's passing, I fully expect the game to start spamming phys resist/repel/absorb enemies non-stop because fuck me.
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kaneko is in USA
who invited blud to talk about his aislop
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>>563016427
for a second I read that as Kodaka
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Alice.
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>>562935987
She went from a non-character plot device nobody gave a shit about to the game's literal co-protagonist/major alignment rep.
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SMTVI will be a proper occult horror game with gore and gore and an edgelord plot.
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what do i expect here
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>>563016427
Our alphabet agents could do something really funny right now.
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>>563030680
tried this for the last 30 minutes, yeah pretty antique and this is the first game that i have to pay attention to magnetite
someone said you can freely switch difficulty but idk where to find it. i just want to play it casually
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>>562991427
>implying Strange Journey wouldn't have been 3D in the first place if it was released on anything better than the DS
lol
lmao even
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>>562991427
>>563033767
>better
I meant to say "stronger".
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>>563033427
If you're struggling with magnetite keep less demons in your party until you need them.
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>>562893252
HOVA
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Shin Megami Tensei but you have to take a shower at 2am because you got dick burn after cumming and pissing.
>>
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>>562893252
someone really oughta update the op, there are "news" over a year old on it
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You guys think Devil Busters from MT II was a VR-like game, something with motion controls, or just a simple JRPG? I wonder why hardly anyone could beat the game, you only talk to one person who actually reaches Pazuzu. IIRC even the Dark Hero gets Hideto to play it because he's apparently good at it, might imply he's really good with that type of game.

I doubt everyone in Kehin Shelter No.3 was that shit at regular videogames. Was it intentionally made hard to weed people out? Or was Pazuzu intentionally screwing everyone's gameplay waiting for those two to play it?
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>>563041197
I'll do it when the time comes around. What changes should we make? Remove the SMTVV and Raidou links since they've been out for a while with no updates?
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Any character played by Kenjiro in smt is a degenerate.
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>>563012542
This is, without a doubt, the best part of DDS2.
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>>563016427
They're not even releasing the new version in the west I thought
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Mushussu is the next Dx2 addition
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>>563044007
it has an English Twitter account and an English official site and the mobile version was also available in English
They have been posting English gameplay screenshots for weeks
It’s a fucking eShop only game to begin with
What made you think it wasn’t getting a Western release
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>>563048410
Hopefuly villion:code is taking notes so that everybody can enjoy the game especially the character designs
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>>563042121
raidou being out could stay, mainly because i can't think of anything more relevant to be at the top
2nd to 5th lines should go
the gmode ones should be replaced with ddsat a's test server
maybe the raidou 20th stuff? idk
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>>563042121
>>563051303
the gmode ones should be updated to include the digital devil saga gmode news.
or just get rid of the current gmode stuff and put the digital devil saga gmode news.
up to you if you wanna include the partial debisama translation patch and that it's on indefinite hiatus.
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>>563051303
>>563052765
We should add the concert announcement at the top. It's still technically news. It might be the only major smt thing this year at this rate.
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>>563033427
You can clear pretty much every dungeon just using MC and Nemissa then bust out demons for bosses
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>>563054602
i mean things could get tough if you play on hard and are forced to face every encounters, no?
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>>563057584
That's how I beat the game on hard with difficulty hacks kek. SH is one of the easier games
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>>563057738
i mean i do know that you need to max up your agility/evade so you can escape easier but if you fail that then let nemissa tank everything?
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I haven't been here in a while, so ignore my ignorance.
Didn't /smtg/ have a thing where anons would play the same game and then compare notes on how far they got? I seem to vaguely remember something like that.
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>>563057943
The guy who organized that gave up on the franchise and left.
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>>563058427
There were organized playthroughs after Neo-coon left but it's been like a year or so
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>>563058427
>>563058620
Now I'm sad.
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>>563059032
Yeah, the general has seen better days. When was the last time we had some OC made?
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>>563059376
Not that long ago actually.
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>>563012542
>I fully expect the game to start spamming phys resist/repel/absorb enemies non-stop because fuck me.
Small update. They are, heavily, and on top of that most of them are immune or resistant to my only backup element of Earth. Man, fuck these devs sometimes.
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>>563059376
NTA, but I remember it was a pretty lively place before 5, then it became a place for arguments and hating on each other's favourite games, then I left up till now... And now it seems kinda on it's last leg honestly
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>>563062386
Consider investing in ailment skills (the game nudges you to do so by giving CIelo so early).
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>>563065120
Cielo is my buff/debuff/heals guy, I normally avoid ailment investment in any game simply because whenever it actually matters enemies tend to be immune. that's just how RPGs be.
Unless there's something that can terrify the enemies for easy hunting.
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>>562982701
>>562983207
it's not too hard to organize if you guys want to do it. i would offer to host again but i have a personal project this month.
you can just use rerentry.org to keep up on players/progress.

>>563059376
we had gartic not too long ago.

>>563062518
i think it's just been too long without a new game.
5 discussion can only go on for so long.
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>>563066421
*rentry.org
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>>563041748
could've been something similar to smt 2's virtual battler. giten also has one. i wouldn't put it past mt2 to also have one.
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what smt headcanon do you have that nobody could convince you otherwise.
madam is the heroine in SMT1
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Holy Melody
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>>563058427
>gave up on the franchise
that's everyone including atlus though
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>>562893252
>Tao can use Tribeam
RIP Yoko.
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Red Capote
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Dekunda
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Sukundeez nuts
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Maragi
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Megidoladyne
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merge with /meta/
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>>563092317
Nope.mp4
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and /eog/
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and /pg/
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GIRUGAMESH
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There will never be another fusion accident.
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>>563092317
/meta/ is just honorary sega general because no way would anyone go to /sthg/ to talk about Yakuza
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>every single atlus general except persona is dead
Shit company
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There should be a Sonic spin-off with SMT gameplay.
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>>563092317
I spend more time on /meta/ than I do here desu
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Never played Raidou, should I get the remaster?
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>>563098061
Get it on a sale, it's a decent game but not worth full price.
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What can change the nature of a demon?
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>>563103919
alcohol
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>>563097069
>>
pasting smt alice the sexo of wonderland lolis
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Avery the tranny is mad so now he's going to spam cartoon girl
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.. sexy dance plus die for me plus mudoloan!
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>>563097069
Gonna play Lanolin just because
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>>563106731
this is smt general isn't you defective underage? /qa/pol/ refugee? need attention? let me guess soviet alice
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>>563106917
this image makes me horny
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>>563107330
me too
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>>563099026
okay thanks
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I get it SMT is going to attract some weirdos but why does the community feel like it's now Persona-esque? Except don't you DARE say the word Persona in their faces even though they act just as weaboo and strange as they do.
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wdym? the pedo spammer is just one person here. or do you mean outside of here too?
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>>563110807
Your MT has an extra S because I'm sure you mean MeTaphor
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>>563110807
Why do you feel the need to labeling anything you don't like with Persona?
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>>563115406
No, I'm specifically talking about "Persona"fags. You know, here all they do is waifufag >>563107430
>>563107128
>>563106917
>>563106557
but don't worry because it's Alice it's "edgy" because look at me im an ironic pedo
or they'll be really freaking weird like some of these posts on reddit.
https://www.reddit.com/r/Megaten/comments/1sfukwf/high_school_at_37/
https://www.reddit.com/r/Megaten/comments/1scixru/smt_4_catedral_de_sombras/
https://www.reddit.com/r/Megaten/comments/1sfrxcb/the_decision_between_role_playing_and_self/

Like I get these games are "niche" but the fanbase is seriously some weird shit. I'd expect this from Persona since it has some sort of parasite relationship with its community because of social links but why does megaten have such a "i'm not like the other guys" pick me type vibe.
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Focus
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When is Alice's game releasing?
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>>563125146
smt 1 came out over 20 years ago. and you call yourself an alicefag...
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the only reason to lurk this place now is for alice posts.
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>>563110807
You should have realized the fanbase was all posers when the Touhou game was accepted with full arms with it being everything they claimed to "hate."
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>>563110807
Games went from being aimed at hardcore dungeon crawler nut cases to women with heavy emphasis on story telling. That's basically it honestly. Nothing wrong with it, just what happened.
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>>563133263
>heavy emphasis on story telling
>SMT
SMT tells less story than Sonic still
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>>563133683
Does it? Can you really look at 4 and 5, especially 5V, and tell me that it doesn't? Can you look at 4A and tell me it doesn't?
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>>563132764
The Touhou game is mostly a SMT I/Kyuuyaku II inspired game as far as I can tell. Touhou also hits a somewhat different niche in theming than Persona, so it's not that comparable in terms of feel. Sure there are those weirdoes who shun anything soft like Persona I guess. But the majority of the new fanbase prefers more soft stuff, it's like a persona-lite community these days. Just ask the average rando about Giten or something and they'll say it's the gore game and say it's too old for them to play. The whole thing about "hating" persona is LARP or just a joke to the average fan.

Do nu-SMT fans actually hate old style megaten games? I don't think I've ever seen anyone actually "hate" the old blobber format of old megaten, the most I've seen is that it's just dated or not their preference. When it comes to the story of those games I haven't heard many complaints outside of just it being dated or lacking. If they really wanted to LARP as serious megaten fans I don't see why they would shun ADIA, it seems right up their alley.
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>>563041748
I always saw it as Devil Busters being the JRPG with the same graphics you play in and everyone in the shelter not wanting to play it when there’s more modern games to play with. Hideto and Dark Hero are just nerds who like old games, and they managed to play the one game that had Pazuzu sealed in it
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>>563132764
>when the Touhou game was accepted with full arms with it being everything they claimed to "hate."
SMT fans hate dungeon crawlers?
>>
Blobbers >>>> 3D
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>looking up SH 3DS speedrun
>it's just physical and magical mirror spam
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>>563067084
Yeah the games assume the shelters have better tech than what was available at the time. (MT II/SMT I/Giten's apocalypse is assumed to happen in 198X/199X) Not hard to think they use VR there.

>>563136625
This is also valid if we assume Kehin Shelter No.3 has VR or some other more advanced tech than 80s stuff. At the same time though, tons of people in the shelter say they played it and failed to beat it. One person also says they got to Pazuzu but they instantly beat them.

>>563138471
Give me an improved old-style megaten and I'll be hooked. The Touhou game had so much QoL and cool features added in to spice things up.

I do feel like megaten should try other modes of gameplay though. I always felt an immersive sim-type megaten game would be sick. Like Deus Ex, except the conspiracy isn't MJ12 and the Illuminati, but instead demonic cults and gods forcing their will on humanity. Or even a classic XCOM-like game, but instead of aliens you deal with a demonic/supernatural invasion that ramps up over time.
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>>563134654
SJ is the SMT with the most text.
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>>563143740
That's out of long-winded pretentiousness, not actual writing.
>You see a demon
>You go up and talk to the demon
>The demon is thinking
>"Ah, yes, you wish to talk to me?"
>The demon is considering talking to you.
>"What should I do?"
>The demon is thinking.
>"You wish to engage with me, in conversation?"
>"Very well, first we must discuss things together to see if our personalities meet."
>Your personalities are on the same wavelength
>This conversation should go well!
>The demon is pondering what to say next.
>"Hmmm, I suppose that because we are now in conversation, I must ask you questions to determine if we get along well?"
>"Very well. I shall discuss things with you and ask you a first question."
>The demon has decided what to say.
>"Ah! Yes, I have determined that there is a thing that I wish to ask you, because asking questions in the pursuit of knowing you is the first step to any conversation or long-lasting partnership, no?"
>"I shall ask you a question."
>The demon is ready to ask you the question now.
>"My question, which is necessary to determine if we can get along well, will be as follows:"
>The demon is asking the question.
>"To wit..."
Shut up shut UP SHUT UP!!!!
>>
>>563125146
In a couple of da-
>that's Diana, not Alice
Oh.
>>
why wont they do a pc port of smt4/smt4a
>>
>>563148219
after playing it, i don't think it deserves one desu
>>
We need another SMT game with Yasuda Suzuhito as character designer.
>>
>>563148821
I liked the new artstyle and I think it was done better in DSV2, but I think the peak was probably DSV1. If Atlus goes for another lower budget title, it wouldn't hurt to rehire them for DSV3. I don't think they're going to try anything low-budget or spinoff from Megaten after Soul Hackers 2 bombed though.

It's a real shame, more game devs need to lower their expectations and cut down on these huge dev cycles. I wonder why so many always go for AAA huge budget/time titles rather than just accepting lower budgets/time and more numerous releases. Reviving the Devil Summoner series properly (not like SH2) wouldn't be the best idea though desu, since it's niche is partially covered by Persona and Mainline. It has a story/setting covered by modern Persona, and the gameplay is covered by mainline, at least in the eyes of the devs I guess. But man I really want a new contemporary setting DevSum-like game. Going far future for SH2 to freshen things up was cool but they executed it so badly.
>>
>>563149489
>It's a real shame, more game devs need to lower their expectations and cut down on these huge dev cycles.
Metaphor got fucked by this. As did Khazan: The First Berserker more recently.
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>>563149626
they fucked with the formula too much. atlus games are carried by waifu shit. same reason the remake of fire emblem 2 flopped. no waifus. you can't marry/date your favorite boy/girl.

smt is different because it precludes romance or if it includes those kinds of elements, again, it allows you to be with your waifu or husubando of choice. mostly.
>>
>>563149626
>hides where the righthand tweet comes from because you want to trick as many people with this as possible
We should start hanging you third worlders from trees
>>
I have noticed for sure there are disproportionately more lies about metaphor's performance than there are about any other game under the atlus label. That's probably just because of the amount of exposure it got/upsetting schizos from other fanbases it did though.
>>
>>563151127
i like metaphor but after the atlus marathon i've done since 6 months ago from P5R, P4G, Metaphor, P3R, SMT3, SMT5VV, SMT4, SH2 and SMT4A, it's definitely one of the more forgettable one
'it insists upon itself' type of game
>>
>>563151259
bad deflection desu
>>
>>563151342
show me a part where I said metaphor failed its expectation, i just said it just lacked something unique
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>>563149871
This is mostly valid for Persona desu. If we're talking modern megaten then I suppose you could say SMT V counts for waifuism. People went crazy with the fanart for the MC and Aogami + the main girls even if there wasn't any real romance mechanics.

I think a better idea of what I'm talking about and what you're talking about would be the 3DS era. Awakening sold around 2.4 mil, Fates around 3 mil. Echoes on the other hand was supposed to be a low-budget short timeframe title. It still sold 1 million copies. I'd call that a success IMO, and it's what I'm talking about, modest work, modest expectations. No putting all your eggs in one basket. If for example they went hard on Echoes and it bombed, the series would've been worse off. I would agree on waifuism for FE though, it started to carry it from Awakening, not introducing normal supports in Echoes curbed it from being more than a modest success.

When it comes to SMT on the 3DS, that's where it gets interesting. SMT IV sold more than 600k copies, it's an example of a major title that has those large budgets and dev time. It was a decent success, it didn't really need romance or waifus. When we go to IVA though, things are different. IVA is a more persona-like story and character-focused. It didn't have romance exactly, but it seemed like ATLUS was pushing characters at you that they expected you to come to like, similar to Persona. But the game didn't do as well as SMT IV, adding elements of waifu stuff didn't help it.

On the other hand, IVA was going to be a lower budget title given how it's built on the bones of IV. Less time and money, no developing a new engine, tech, art etc. When you think of it that way, it's more of a success despite it's lower sales. Frankly we don't need more SMT VVs, we need more SMT IVAs. Just don't make the games as mid as IVA was though.
>>
>>563151482
what you actually did was start babbling because you didn't think someone was going to point out the dude that tweeted about sales was lying in this thread kek
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>>563151706
it's just my 2 cents jesus
>>
>>563149626
to be fair to this, Sonic Racing did actually flop and Sega said so, but yeah this was clickbait from someone that wanted views because he said something anti-Metaphor
>>
>>563151865
idk why you'd want to be fair to some middle easterner's bait desu it was made to be hostile to people in the first place
>>
>>563151127
From some quick research, it sold like 2 mil copies. IIRC it also had a lower budget than P5 or P3R, so Metaphor is honestly another example of my idea of modest games. Honestly any ATLUS title that moves more than a million copies is a decent success. Which puts you in the category of SMT V + VV, P3R etc. The issue is that Sega's expectations are overinflated, and this seems like an issue for the entire industry. Does everyone seriously think every game is going to hit as hard as their best game every time? ATLUS likely isn't going to release another huge success like Persona 5 again, unless they hit the right spot with Persona 6 or something. A remake like P3R/4R, a new but similar IP like Metaphor or a spinoff like SH2 isn't usually lightning in a bottle. Sega and the rest of the industry needs to get their head out of their asses.
>>
>>563152186
>The issue is that Sega's expectations are overinflated
Based on what exactly? Based on Soul Hackers 2 and the recent Sonic which actually sold poorly?
>>
>>563152409
I'm not familiar with Sonic Racing, was mostly talking about SH2 and Metaphor here.
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>>563148219
>a pc port
Or a Switch port. They already ported the first three Etrian Odyssey games, showing a two-screen game can in fact work on just one screen if you know what you're doing, and I refuse to believe Switch is not strong enough to run something that was originally made for 3DS.
>>
>>563152809
I get the sense you're trying to downplay metaphor because you don't like it but literally the only games in Atlus' entire library that have done better are the two P5s and over way longer term sales. I've never gotten the sense that Sega's expectations are too high for anything, especially using Metaphor as a point of reference because they've never said anything about it other than that it had strong sales and that Atlus is one of their best acquisitions ever thanks to games like it. We also have in writing that the sales on PC far exceeded what they were expecting though that came from Atlus. SH2 didn't sell even remotely as well, less than 25% of that, and it was a new game with a ton of entirely new assets which makes it a lot more expensive than something like a P5R, Raidou HD or port of Nocturne. Saying that wasn't a commercial success isn't some outlandish thing like Square Enix saying a Tomb Raider with 10 million sales flopped, not even close.
Even when SH2 came out and Sega admitted it didn't meet their expectations they didn't condemn it like Square Enix often did with their Eidos output, their approach was trying to support it with post-launch updates which they did a little bit of. They did the same thing with Sonic Racing just this past month. Some of the shit they actually do to try and boost sales like the Yakuza definitive release mess doesn't work out at all but that's not really the same thing.
>>
>>563148219
because all their teams are busy and for whatever reason they refuse to outsource things like that
>>
>>563153367
Oh no, I actually thought metaphor was a pretty good game. I was basing my "metaphor proves sega has overinflated expectations" off of that twitter post I read in >>563149626. I think I got baited lmao. I might also just be pissed at other companies and projecting to be fair. I think my point is that we need fewer games like SH2 in general, fewer full games with tons of new assets and long dev cycles etc. It was respectable when they released new updates, but honestly the game was borked from the start due to it's poor design. I'd rather they keep it simple and get it right the first time, and not stake tons of cash on projects like it. If that makes any sense lol, I'm pretty tired at the moment so I'm probably just rambling.
>>
>>563145405
That's fucking accurate and just reading your post made me tired...
I liked SJ but I'm not sure if I would enjoy it again if I were to play it today.
>>
>>563154119
What Sega actually talked about recently is covered by this article, since 2020 they've talked often about trying to boost sales by improving critical review scores to what they consider to be high (in the 80s). This was a big thing when they were marketing Sonic Frontiers, and while it scored well under what they wanted Sonic Frontiers sold very well anyway.
Since then, Sega was the best reviewed publisher multiple years in a row, and they're at the point where they're now acknowledging that review scores don't seem to be having much of an impact on what does well and what doesn't. Especially in light of the poor performance of the new Sonic spinoff which was their best rated Sonic game since Mania. This is like the 10th time Sega said they want to change their marketing practices in the last year also.
https://www.videogameschronicle.com/news/sega-says-strong-reviews-for-its-recent-games-isnt-yet-translating-to-better-sales/

For Atlus I don't think the issue is sinking too much money into a project, it's more likely the opposite both in dev and in marketing, and you can use Metaphor as an example of this too. In the interview collection from during Metaphor's development Hashino bitched constantly about the budget constraints they were under (which was from 2019-2024). Then when it came time to market everything went into the evergreen Persona marketing for the P3 remake, didn't bother translating any of the daily videos, did a single content creator event in the US, had no plans for any of the metaphor events to come west. What actually counted in the end was putting out a demo that got in front of all the right people. And this was for something they had what they considered high expectations for from the outset, not some side project to pad out a barren pipeline like Raidou HD.
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>>563155952
After reading about the Sonic situation, I read a big issue with it was how it was too highly priced, especially it's bad regional pricing. Kind of goes back to my deal with modest lower cost games. I wonder how things would go if we got cheaper and more numerous spin-offs for megaten in the future.

But yeah now that you put it that way, Sega's issue is less what I said and more just that they suck at marketing things other than Persona. I still stand by my belief in lower cost games though, but it's more of a problem with the entire industry tbf.

I might've just confused myself on this one.
>>
>>563155952
Baffles me the sheer amount of exposure p3 reload got from everything + the tiktok marvel rivals trend too and how little of that turned into game sales. It took them a whole year to sell as many copies as metaphor did right?
>>
Sanic is such a mismanaged franchise, even in their more stable era now, most of the discussion is less about the game and more about the shipping (the thing sega explicitly forbids because they want sanic to be this embodiment of freedom that doesn't need to be tied down by any woman).
I'd rather have a much slower discussion like this general over that.
>>
>>563155952
>they're at the point where they're now acknowledging that review scores don't seem to be having much of an impact on what does well and what doesn't
Absolutely shocking that game companies are only now realizing what gamers already knew for the last 10 years, and even then, it's only some companies.
>>
>>563158142
Interest is cheap, leaving a like cost nothing.
Actually buying a game require actual money and even if you pirate it, you still need the time to actually play it and this is important if you want to sell DLC (see Tales of Arise).
However, having marketing is still better than not having any.
>>
>>563159774
For Sega it's a symptom of their games having dogshit scores for so long and comparing themselves to their competitors. When you're a bunch of execs that exist inside that framework for 20+ years and you basically stumble your way into 2 of the highest rated RPGs of all time one of which is an evergreen seller your perspective is bound to be warped. The guy currently in charge of all single player game output at Sega who they previously appointed CEO of Atlus after the buyout had been at Sega for a long ass time already.
They still have people there who think that Sonic 06 tanked because of the adventure format being unpopular instead of there being any accountability for sending half the dev team off to pick daisies midway through development, but personally I think that's because the people who made those decisions way back then were very high up in the company so the story got told the way they wanted.
>>
>>563119525
>mass quoting a free speech fighter
4chan is a website for non normalfags and you should pick bones else where lmao
>>
>>563160431
>They still have people there who think that Sonic 06 tanked because of the adventure format being unpopular instead of there being any accountability for sending half the dev team off to pick daisies midway through development
Cringe if true.
>>
>>563160569
>spamming Alice with incoherent ESL posts is free speech
wtf I hate free speech now
>>
Give me 1,000 Macca.
>>
>>563162831
people boasting about their freedom of speech are usually the ones saying the most retarded shit. really, no one is telling them that don't have free speech, we're just telling them they're retarded.
>>
https://youtu.be/Fk5RypY66Nw
MY EYES BLEED
>>
>>563166118
why are you circlejerk boosting your friend with social credit, tranny?
>>563162831
yeah ok newcancer. god, when /vg/ gets nuked it has like 535 different communities and half of them are fucking resetera sjw-like
>>
>>563167734
>disliking pedo spam is sjw-like
retard
>>
>>563167663
>1 fucking hour of gameplay video where the actual gameplay is just 5 minutes
>in the official channel
What were they thinking? They literally only talk talk talk
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>>563160569
the thing is he doesn't really care, he's just doing it for the (you)s. that's my whole point. it's just performative. SMT feels filled with performative macha drinking fags.
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>>563169205
They want the Persona audience
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>>563167663
where's the guy that defends this game with his dying breath now?
this looks like the sloppiest of slops, worse than the average steam westernsona copy.
>>
Megidoladyne
>>
If you had to give every numbered megaten a subtitle, in the vein of nocturne or apocalypse, what names would you pic?
I think millennium would work for 2.
>>
Shin Megami Tensei: John Tucker Must Die
>>
Ritual post bump
>>
I want PM Koshimizu to fill my holes.
>>
I want to fill Yuzuru's holes.
>>
I want holes
>>
I
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>>563196259
>>563197731
>>
BREAKING NEWS

DEBISAMA PARTIAL ENGLISH PATCH IS UP

https://retrogametalk.com/repo/psp/shin-megami-tensei-devil-summoner-jpn/

this is not a joke this time it's real!!!
>>
Finally played most smt games and I can confidently say these games suck ass and I really should have just stopped at persona
Sorry not sorry but you niggas are retarded
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>>563202830
You seem like the retard for wasting your time on a series you don't like instead of stopping after one or two games.
>>
>>563203787
Would have been hit with the classic
>You didn't try them
Nope sorry buddies maybe have better games next time
>>
still asking why smt fanbase is filled with performative and retards
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>>563204185
>caring about the opinions of people on the internet so much you waste more than 100 hours playing games you don't like
Right...
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>>563204185
The implication here is that you value random strangers on the internet's judgement of your opinion more than your own free time lol
Rather than just not playing bad games you hate you desperately need the ability to tell people on the internet you think they're bad without being told the take isn't valid?
>>
>>563204660
>people who recommend watching gundam movies over tv series
what the fuck is wrong with them
>>
guis guis DID YOU KNOW
Persona 2 had HITLER
now you knowwwwwwwwwwww
>>
>>563206985
Hehe nice one did you know that super Mario bros 2 is actually a game from japan called doki doki panic
Hmmm
>>
Hey bros, don't 'cha know? TMS used to be SMT x FE.
>>
I seriously wonder what would a proper SMT x FE game would've looked like
>>
I remember the cope that people literally went OMG SHE SAID KOWASHITAI THAT MEANS TMS IS GOING TO BE A SUBVERSION ITS GOING TO BE IDOL SHIT AND THEN SUDDENLY APOCOLYPSE OMGOMGOMG
>>
>>563202830
>>563204185
Did you play Ronde
>>
>>563204302
It's been mentioned before, but the most of the SMT fanbase is mentally stuck in 2009.
They still think it's some niche franchise that only seven people played and Persona is "dumb weeb garbage", when it hasn't been the case since SMT IV being one of the most popular 3DS titles on the system. Along with Persona 5 actually criticizing real life politicians while SMT V is doing things like school bullying.
>>
>>563149871
FE SoV flopped because it came out when the Nintendo Switch was a thing and the game was legitimately awful outside of it's presentation. It has nothing to do with waifus
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>>563206985
did you know mickey and donald are in smt 1!?
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>>563222260
Didn't it just recently come out that was a hoax that some random japanese guy just made up
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>>563210330
>>563207468
>Game flopped twice
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>>563223832
TMS is the morbius of megaten games...
>>
haniwa
>>
>>563097069
someone should make a touhou smt spin off, shit would be tiiiiiighht and then they should make a metroidvania smt spin off, shit would be tiiiiiiggghhtt
>>
>older brother is slowly getting more into JRPG's
>started with DQ, Fire Emblem is his favourite
>buy him SMT VV for his birthday
>for some reason he emulates SMT I, drops it because "it was confusing as hell"
>ask him why he started with I, a much harder entry point for the series
>"i gotta know the story if the fifth one is gonna make sense bro"
actually made me giggle.
i love my brother.
>>
>>563233992
Why didn't you preface him by saying you don't need to play the prior games? Did you just gift it to him on Steam and not say anything?
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>>563222445
No? The sprites exist in the game and some official media like guides. A later version has duck and mouse mascots with different designs in Tokyo Destiny Land. They exist and their intended purpose was pretty clear.
You might be thinking of the TURN IT OFF copypasta which is made up
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>>563234868
i always told him to start with either V or Nocturne if he picked it up, me buying him VV was a nudge.
i just told him the storys aren't connected and that he should keep I and II for after if he really ends up liking the series.
>>
>today not only Debisama but also Devil Children (PS1) fan translation dropped but no one in /smtg/ cares
kek dead general dead fanbase dead series
>>
so which of the shitty remasters are worth playing
>>
I was checking out this one megaten artist and they had a pretty nice idea for how an SMT II remake could add in more alignment endings. Like Light-Chaos = bringing back traditional gods, or Dark-Law = following the corrupted archangels etc. I always say that megaten needs more than just 3 main endings.

I would also add in Neutral to this one though, a Light-Neutral ending would be really neat. We already get Dark-Neutral in IVA (massacre ending), but I don't remember any ending that was specifically L-N. I don't count NINE since the routes there are broadly similar.

The closest idea I had was from Strange Journey where Gore becomes an Ubermensch of sorts (Ubergestalt). He just tries to get you to go for the regular neutral ending, but the idea of a neutral rep turning into a human god or "superman" that transcends humanity is a cool idea for a route. Maybe it could lead into a route where instead of controlling humanity's evils (law) or rule of the strongest (chaos) it ends up being a route where you try to make everyone transcend humanity. A big consequence of every neutral ending is that humanity will go back to it's stagnant ways if the ending is taken. If you go Light-Neutral, humanity becomes gods, fixing that issue. Though if you wanted to not make it a clear "good ending" some consequences would be the removal of what makes us human (limitations etc) and that without gods or demons, we are too inexperienced to wield godly power. Any opinions or ideas /smtg/?

The artist is Dono Cho on pixiv, but beware, they draw a shit ton of BL porn. It is what it is I guess lol.
>>
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>Partial patch
i don't give a flying fuck. Tell me when the full patch is released.
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>>563244762
it never will be, because the technical resource quit romhacking
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i think i still prefer SH2 over original SH
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>>563244762
Learn to make it yourself, lazy ass. All the tools to modify the game's and insert text are already available on the internet.
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>>562949389
Did mediafire nuke this link or am I retarded?
>>
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>>563239814
>If you go Light-Neutral, humanity becomes gods, fixing that issue. Though if you wanted to not make it a clear "good ending" some consequences would be the removal of what makes us human (limitations etc) and that without gods or demons, we are too inexperienced to wield godly power.
it mostly sounds okay with the exception of this highlighted text. this sounds dumb. the consequence would just be that everyone becomes robotic and does indeed lose what makes them human. but simply losing limitations and being too inexperienced sounds dumb and too small a consequence. if everyone becomes gods they'd likely live forever and gain experience. they can't be too inexperienced to wield power.
>>
there's a custom vita theme that uses this as the bgm and its fuckiiiiiin siiiiiick
https://youtu.be/Nbu7mfBL9V0?si=wR18ra0jo5DLuPfx
>>
>>563168084
>pedo spam
>alice
>fictional
why the fuck mods still haven't banned your ass for shitty plebbit behavior and slander posts? or you're confusing between waifu and pedo? obvious literal tranny woman
>>
>>563265259
That's fair, I figured that losing the limitations of humanity WOULD lead to everyone becoming robotic. A lot of what makes us human are our struggles against things such as nature, our own bodies, our minds etc. My "inexperience" angle was more about how we might repeat the same mistakes as the gods we replaced. Mythology and legend is filled with conflicts and dumb shit the gods have done. Though that depends on if we turn into something like pagan gods or omnipotent ones like the Law god. If we went the omnipotent route, then it actually seems like it could end up like the Musubi or Shijima Reasons. Still, it does feel like a too perfect ending desu.

Maybe another idea of a L-N ending could be ONE person becoming a new "human" god, or an Ubermensch/Ubergestalt, creating a new set of values for humanity to abide by. Then the consequences would be related to the person itself (probably the MC or rep), issues that existed with the person before their ascension, giving them biases. They likely wouldn't be something omnipotent or similar to YHVH as they're supposed to be a more "human" god, leading to this issue. Along with that, it seems too easy for this ending to swerve into Law or Chaos with the wrong choice for a new god, which could be another consequence. Maybe the values and laws imposed by the new god/leader end up sounding like Law or Chaos talking points and people unwittingly create a law/chaos world. Mostly throwing out ideas here. I'd love to see variations on endings past what NINE did.
>>
>>563265259
>the consequence would just be that everyone becomes robotic and does indeed lose what makes them human
>>563273740
>losing the limitations of humanity WOULD lead to everyone becoming robotic
Disagree, several others settings have similar goals and it doesn't have to be something grand.
For example, in 40k, the endgoald of the Emperor is to safely evolve Humanity into a psyker race, which would still bring a new set of issues.
>Ubermensch
Nietzche associated the concept of Ubermensch with the one of eternal return for a reason: it's both a quest and the goal of the quest and the moment you achieve it, you will find new things to overcome.
>>
Since Dx2 has the backrooms how likely is that some other meme horror stuff like Skinwalkers gets added to a mainline game?
>>
>>563289929
I could imagine something like Hasshaku-sama being added
Would work better for a Devil Summoner game but y'know
>>
Smt alice will fix the faggotry lies in this homofaggot franchise
>>
They should make this guy the next Chaos hero
https://x.com/therobbieharvey/status/2042648222036881853
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>>563062386
Beat the airport after quite a bit of grinding only to run into a joke of a boss in the mushroom man, kickass design though. The bird riding demon put up more of a fight but still got mostly humiliated. Everyone else then dies one after another until their solar data reunites on the sun to try to negotiate with god
Normally I really fucking hate "everyone comes back to life by the power of friendship!" twists because it just hamstrings all sense of stakes FF14 Endwalker's ending for example but here it makes some sense given Sera's powers and it feels somewhat vague as to if these are still "our" Embryons or simply close approximations created with their remaining data to help complete her mad quest to talk down god. It also establishes that for all intents and purposes pretty much everyone here except for Seraph is dead.
The rival roundup gets clowned on hard by simply reusing all of their old weaknesses, that fatass moon demon is a pain in the ass but eventually I get lucky by spamming Mind Charge/Last Word until it stops moving, and the final boss isn't as much of a pushover as the first game's but still goes down pretty easily with some skill set adjustments.
One trippy yet mundane ending later and...
DIGITAL DEVIL SAGA 2 COMPLETE
While still pretty strong, it wasn't quite as good or as challenging from a gameplay perspective and the plot seemed to become a slight rushjob after the big Serph reveal. Still, really good game.
I Reassessed my tier list now that I've played enough games, refined it a bit and moved some rankings to reflect.
Next up is Raidou 1 followed by Personas 3+4 then Raidou 2.

I've heard the remaster is supposedly a gutted version. Is it best to play the original Raidous?
>>
>>563299302
last bible special should have its own tier beneath everything else
>>
>>563299302
>I've heard the remaster is supposedly a gutted version. Is it best to play the original Raidous?
Remaster censor mentions of imperial navy and censor Lamia's tits and Artemis pantsu.
There's also complain about the general art direction and the game was made easy as fuck.
But overall, it's still the better version of the game because the original has terrible combat and is extremely tedious to play, I just recommend you to start directly on hard unless you suck at action games.
>>
>>563300130
I was genuinely considering it. The only reason LB2 even shared that spot is because of one of the single worst game design decisions I had ever seen in a video game. I didn't think much about it when I played it at first but after digesting it I realized "Wow, removing the most core gameplay element of a creature collector out of nowhere for the entire final act of the game is actually incredibly ass."
>>
>>563299302
what a fucking faggot with shit taste
Lasb Bible 2 and LB Game Gear are the best in the series
the boring bland gameplay of LB3 drags it down
and LB Special is tedious af to play but i'll pick it any day over DemiCuck (worst SMT game)
>>
>>563300716
I mean, it's not like the original was exactly difficult to begin with
>>
>>563302601
>Hitokotonushi
>Mishaguji
>retarded demon AI
I disagree
>>
>>563301423
>Last Bible 2 and LB Game Gear are the best in the series
Genuinely can't see how LB2 is a favorite but I can totally understand Game Gear LB, it's still got some of my favorite art in the entire series so far and the final part of the game is amazing. It just doesn't save most of the game from being a pretty bog standard rpg for me.
>the boring bland gameplay of LB3 drags it down
I didn't think it was very bland at all, took the other LB's milquetoast combat systems and refined them into something a bit more snappy. My real reason for enjoying it though was that the writing and plot was just Sovlful, which could entirely be a consequence of the fan translation.
>LB Special is tedious af to play but i'll pick it any day over DemiCuck (worst SMT game)
I can absolutely understand that. As much of a catastrophic and hilarious fuck-up as Special is, it has amazing art, the setting is cool, and there's at least some cool ideas as far as gameplay goes even if they failed spectacularly. My counterpoint is that at least Demikids, trash though it is, was short lived and can be beaten in a couple of hours.
>what a fucking faggot with shit taste
Guilty as charged.
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>>563303253
oh yeah, nta, lbs has amazing art and atmosphere but it's still dogshit. the art kept me playing.
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>>563299302
Remaster it is.
I'm hitting the sack, anyone's ideas for names will be considered when I wake up.
>>
>>563308928
jeremy willis
>>
>>563308928
Chad Muska
>>
>>
>>563299302
>P2EP worse than P2IS
Why?
>>
>>563308928
anything but raidou. seriously, don't name him that.
>>
>>563299302
Funny I see that right as I'm downloading roms for Raidou 1 and 2 to play on my Steamdeck.
And honestly I'm just gonna also download SMT1, 2, Nocturne, 4 and Strange Journey while I'm at it so they're there when I'm ready to get to them.
>>
>>563324705
Actually, having said this, are there any recommendations for SMT1 and 2?
I'm leaning towards the SNES versions but is there a specific translation I should pick? Also seeing an automap option which I assume is just to make things easier.
>>
>>563325494
gba has more content through the vision quests but it also has gba visuals and sound
>>
>>563326334
>>563325494
The vision quests aren't really content worth playing the GBA version for since they're not even really integrated into the game. You get the unlock items for them during the game but to actually watch those scenes you have to exit the game and go into a option in the main menu, its totally disconnected. Its genuinely just a superior experience to play the SNES or PSX version depending on your preference and then watch the GBA visionary scenes on youtube afterwards, no point putting up with the awful music
>>
smtv having a gay bottom protag ruins so much of the series's aura. i don't know how they can recover without a massive change of course which atlus won't do since feminine protags are "easier for the japanese public to self insert into and make porn of."

the issue isn't showing the protag being vulnerable. pic related is great at showing a vulnerable protag with strength behind them. it's about masculinity. nahobino never seems strong as every scene he has a "fuck my ass feminine seductive face" and it's fucking gay. doomguy even in law never looks as horrid as nahobino in terms of permanent submission. hell Hiroko has more aura than nahobino and she's the mommy figure in the series

VV at least tried with the new design with the mask and they don't even fucking commit to it for one fucking area. that design at least had the fetish of "masculine exterior but underneath is feminine"

tl:dr; SMT protags need to be masculine for this series to recover.
>>
>>563247546
as someone who likes sh2 a lot, you are out of your damn mind
>>
Reasons to why Nahobino suck dick:

1. Nahobino has no personality. Unlike Maya/Ringo, the most divisive protags, they have actual backstory and themes. Ringo has a will and a desire. Naobino never gets any choice to define him in any of the routes, even VV's choices feel disconnected due to the duel protag nature of nahobino. How much is Aogami influencing his actions? Even then Aogami is a boring character.

2. He doesn't react to anybody, and people don't react to him. In all of the events of the game he isn't the driving force. Usually someone else is there outside very select moments to drive the dialogue and the emotional beats. Tao is the biggest example of this. When chatting, any choices for demon haunts are minimum at best.

3. Nahobino cannot emote for shit. Almost every emotion boils down to a variation of the sex fuck me eyes. Nuff said.

Nahobino is the worst protag Atlus has ever made period.

N
>>
>>563330568
>Nahobino is the worst protag Atlus has ever made period.
Nope, that's still the Metaphor protag
>>
>>563319441
>Two protagonists that ruined SMT forever
>>
>>563332120
He's a gay femboy, but at least he has the options of "friendly, stern, jester". nahobino doesn't
>>
>>563332496
Demi-fiend is actually cool thoughever
>>
>>
SNES yuriko my beloved white whale
if only kaneko actually drew her
so bizarre she didn't get any art despite her role
but red bear the literally who first boss of 2 got TWO separate pieces of SNES art
>>
>>563330568
Reasons to why Nahobino suck dick:

1. Refer to picture

2. He's gay
>>
It's not gay if nahobino sucks your dick and you like it
>>
>>563343046
If Nahobino sucks your dick is actually Aogami sucking your dick and Vkun telling him to do it.
>>
>>563329532
I kind of agree and disagree anon. Taking SMT I/II PSX for example, Kaneko updated designs to be more soft and put in small design differences that made them look a little less masculine than their SNES appearances. Now you could say it's just an artstyle change, but their designs change as well. However the key difference between Nahobino and SMT I Hero is that the Hero changes from a regular soft guy into a hardened warrior/Neutral Hero by his post-apoc design. Nahobino's look on the other hand stays feminine before and after becoming so. It's not just masculinity, it's a sense of accomplishment and gaining strength to achieve your alignment, which is kinda masculine in of itself.

SMT I Hero is a great example of what SMT is about, regular dudes rising to the challenge to change the world. Nahobino is effectively just given godly powers and asked to choose. You could say this applies to Demi-Fiend too, but the game shows that you're more like any other demon, you get powerful based on your own struggles/merits.

>>563330568
Yeah Nahobino even if he's a silent protag like other megaten heroes doesn't even feel like you can influence his personality that much especially in the story. It feels like Aogami or other people speak for him or he's always being dragged around. At least the other games make an attempt to have other characters go to you as the driving force behind plot elements, or let you choose how you want to move the plot. Like in SMT IV where you can choose whether to follow Law Mikado and kill Lillith or go against it and go to the reactor.
>>
megami tensei
>>
>>563354671
>>
>>563315173
The winner
>>563322197
Simply put as good as it is it reuses so many assets and retreads so much ground under the guise of Nyarlathotep trying to jumpstart everyone's memories by making events go in a similar route that I can't really justify putting it up on the top tier to myself. Call it autism, because you'd probably be right.
I consider it to be closer to an expansion pack or DLC, and rating it as an expansion pack it's up there with legends like Serpent Isles, Brood War, Lord of Destruction, etc.
>>
>>563346659
>Nahobino's look on the other hand stays feminine before and after becoming so. It's not just masculinity, it's a sense of accomplishment and gaining strength to achieve your alignment, which is kinda masculine in of itself.
I think it's part of it. I hate to bring it up here, but Persona 5 is really good with beating the living shit out of Joker and having it be shown on screen
>>
How does fusion work on Nocturne? Just started my playthrough and it seems there are different skills attached to fusion depending on the phases of the moon is that correct? How about the level of the sacrifice? Does that affect shit?
>>
smt alice will cure faggotry within the smt
>>
>>563346659
Your issue with V's MC is that he has a character and the game barely let's you influence it. He never chooses an inherently cruel option or if he does there is an excuse. Like eating Idun's apple or drinking Kuldak's potion he does mainly out of curiosity because he doesn't know what they are or what they'll do. You have to like Aogami, save the students, serve Bethel (even though it's clear he doesn't like it), etc. You don't really get to self insert in SMTV.
>>
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Necroma
>>
Damn bro, you're really dead, I have to necroma a second time...
Sure do hope we get a non remake, non rerelase, non remaster actual new game sometime soon...
>>
>>563391274
Surely in the next nintendo direct there will be uh....
>>
>>563391978
metaphor rerelease obviously
>>
>>563367391
the sacrifice used in the fusion only comes up if you fuse during full moon and it's merely to get your new demon levelled up higher than usual
>>
>>563330067
a matter of preference i think, dungeon crawling isn't that much of an issue because the 3DS version has the map completely figured out as soon as you touch the place but i'm still unsure about the boss battles
>>
Is it a good idea to go for 100% compendium on my first ever run? Playing SMTVV on hard.
>>
>>563394496
Is it even possible to complete it in a single run?
>>
>>563394496
pretty sure some demons can only be unlocked after you defeat the final boss of your ongoing run
>>
>>563394496
>>563394556
It's not, at the very least Masakados can only be unlocked on Canon of Creation and Satan can only be unlocked on Canon of Vengeance. You also will need 3 runs to unlock the three versions of Maria, although I think there was a way to do it in two runs on CoV?
>>
>>563394496
Beautiful Mermaid!
>>
>>563394496
You have to play the game a minimum of 3 times to get max compendium anyway, my only suggestion is make sure you get 75% completion on your first playthrough and talk to Sophia to get her Seed of Life or whatever it is that you then give to Maria in the last section of gameplay before the final boss, so you don't end up needing to play the game an entre extra time than you might want to get one of the route exclusive demons of which there are many

>>563394676
You can get Danu by keeping your alignment neutral through most of the game and talking to Maria with the seed, then after you get Danu you proceed and hook up with Tao which auto sets you to Law, and then after Tiamat you can go back and also get Maria on that same run
I think you can manage to hook up with Yoko too and get Inanna instead if you left a bunch of chaos giving sidequests open and after getting Danu you do all those but I don't really know if there's enough Chaos alignment points to give away
>>
the last game i played was finishing SH2 last week, wanted to continue with IVA but i'm not really in the mood for some gaming for a time being. some real-life issues too.
>>
The only alignment locked thing in VV I thought was actually cool was how Nebiros shows up and actually goes out of his way to stop you from killing Belial because he knows beano can go to the World of Shadows doesn't want a Lawfag to be able to fuse him
The Masakado thing was cool in concept but the writing is kind of fucky because why the fuck does the sword need to go to another timeline when the only thing stopping you from going to where Masakado is in CoV is the game not letting you because it's reusing enemies out the ass
>>
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>>563396682
Devil summoner... home.
>>
>>563396682
is this one of them lemon all spaces
>>
>>563395498
It's part of the trial. Showing up doesn't mean Masakado will fight you.
>>
>>563396682
Reminds of that jap guy screaming sex through a tunnel
>>
smt roster but with the last remnant gameplay
imagine the shitshow
>>
>>563401104
chaosfags be like
https://www.youtube.com/watch?v=ce4IzbEQyNo
>>
Fans of literally any other SMT
>"Yeah I know that shit isn't written well and this part of the game is absolute ass. But rest of the game is still pretty good and I love it regardless of the issues."
Fans of SMT VV
>"No, you don't get it! They intentionally designed the game to be like this! Every single thing is masterfully crafted by people who gave it their all with no lunch breaks! The game is perfect and has no flaws! It's the Mona Lisa of JRPGs!"
>>
>>563401334
>mfw I see Danu
>>
>>563401738
>Fans of literally any other SMT
Yeah that game was good
>Fans of SMT VV
Gay penis penis homosex gay
>>
>>563407264
That sums it up quite nicely.
>>
Fans of Ronde
>
>>
>>563401968
I thought she had really huge balls for a moment
>>
>>563415516
She doesn't?? Aww man...
>>
>>
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>>563421541
I think the modern iteration of Kali looks neat, but I think I like her first 2 iterations more.
>>
Thoughts on Insaniax
>>
>>563427084
Dunno, never touched it.
>>
>>563425994
>>
SMT fans aren't allowed to criticize character designs when the protagonist of the newest SMT title looks like a fucking mess
>>
>>563431460
now that's what i'm talking about
>>
if...
>>
I just tensei'd all over my megami
>>
Mario Maker but SMT.
If Atlus won't make any real dungeons, they should at least allow me to create my own.
>>
>>563449385
>>
Megidoladyne
>>
>>
for me, it's dazai
>>
>>563460953
Same, he has very kissable lips.
>>
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Hey /smtg/. If you're having a bad day right now, let me help (you) cheer up! I'm here to remind you that TMS has lost its status as "SMT" since FE cucks voted for it in their popularity contests. (Yes, PLURAL!) May this info bomb brighten the rest of your week!
>>
>>563092130
>>563182021
>>563455773
Tyranny
>>
YHVH
>>
>>563460953
>>563461640
Abdiel...
>>
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>>563481382
nooooo
>>
>>563456315
Atlus is so based for this.
>>
i need tms on steam now
>>
>>
>>563421541
Would.
>>
>>563487039
it ain't happening
>>
>thinking about starting the feMC route on P3P
>get distracted by Balatro
Send help.
>>
>>563465989
don't care about fag emblem, didn't ask
>>
Personally, I'd want SMTVI to be like 2 or 4A in that the world has already ended, demons are already around and it's not really a surprise to any of the characters
>>
https://x.com/compileheart_vc/status/2043645384367415533
>On top of everything else the gameplay which sounded like it was going to be some weird janky freeform thing is just the most generic ARPG slop you can imagine
Why did Okada even bother coming back for this, are they using his name for this so he doesn't have to pay child support or some shit
>>
I'm looking for information on these versions:
>SMT (Mega CD)
>SMT (PCE CD)
>SMT (PSX)

Specifically, the extent to which bugs were fixed (or not) in those versions; as well a list of the changes and additions in the Mega CD version (new demons, difficulty changes)

I'm also interested in knowing the differences in the PSX versions of SMT2 and If... besides the difficulty settings. Also if anyone has a save file for the PSX version of If... that'd be great so I could do my second playthrough with Akira

Also what about Kyuyaku MT1/2, any difference besides graphics/music/automap? Did they nerf the difficulty, add demons, etc?
>>
>>563510785
Can't answer most of these, but for the last thing
I know for a fact that the map of the rotting sea of flames is at least a little different in a few areas between kyuyaku and the original NES
I was playing the original NES version while referencing kyuyaku maps (the only maps I could find) and I was mostly fine the majority of the game, but I remember distinctly coming across some differences between the two towers section in that dungeon that were tripping me up at the time.
>>
>>563511210
>I was playing the original NES version while referencing kyuyaku maps (the only maps I could find)

Here is the map I made of the NES game when I played it, it's mostly complete except from the 2 final floors which are half complete

https://gofile.io/d/ERduQd
>>
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Would demons sacrifice themselves for the summoner's safe?
>>
>>563401968
UUOOOHHH HOLY SEXO!! WTF I'M NEUTRAL NOW.
>>
I didn't realise yasuomi umetsu did megazone 23 part II until explicitly reading his name on it, I feel like his artstyle in that was a bit different to what I usually see from him.
That said it also makes things sorta click together, in fact his work on megazone 23 might even be what got him called in to do NINE in the first place, with it also being a story about an artificial stuck in the 80's/90's tokyo sheltering people from the apocalypse around them and the similar themes that come with that
>>
Wait demeter is a girl?
>>
>>563401738
SMT IV is a well written video game though.
if no one has any prior experience with SMT, it's story will blow your mind.
i know I'm still chasing that high of my first SMT game being IV and going into it completely blind
>>
>>563510785
https://litter.catbox.moe/35sqis1v1c3hanpq.zip
it's for the anniversary pack. make sure the file names match the name of your rom as well.
something like:
>Shin Megami Tensei If_. (Japan) (Anniversary Pack).srm
>Shin Megami Tensei If_. (Japan) (Anniversary Pack).mcr
>Shin Megami Tensei If_. (Japan) (Anniversary Pack).chd
all the names need to be the same.

the ps1 versions all show you weapon/armor information in stores so you'll see number of hits, power, effects, etc.

smt if... ps1 gives guns unlimited ammo in the easy difficulty. the normal difficulty keeps all the same mechanics as the sfc version iirc.
the sloth moon puzzle goes by twice as fast in the easy difficulty as well.
akira's route has the old enemy/nemesis song for a couple bosses in the ps1 version.
you can also get bonuses if you have savefiles for certain atlus games on the same memory card as your if... save.
there's an easter egg for majin tensei 1 if you take a demon of a certain race to the pride boss room after beating vine.
you can ask alice to kill you if you want to die to get a new guardian instantly.

the sega cd version and pc engine version of smt 1 have cutscenes and iirc the sega cd version has some voice acting as well and a lot of redone sprites.
pascal has a different demon form when you get him again in one of them if you don't fuse him with a demon early on to make cerberus.

smt 2 ps1 added a lot of bugs but the revision (1) version supposedly fixes a lot of them so make sure you use that version.
>>
>>563520769
Awesome thanks!
>>
Recarmdra
>>
Malaques
>>
>>
>>563532370
Oh yeah? Reflect this *unsheates Kagutsuchi*
>>
>>563465989
Oh thank god fire emblem took it, it's a stain for your franchise only now
>>
>>563516317
Not a girl but a mother.
>>
I'm hungry. Give me a life stone.
>>
>>563546951
Sure but you will have to serve me, thats just negotiating 101.
>>
>>563546951
What do life stones taste like?
>>
>>563427084
Read the changelog and intuit if the changes appeal to you perhaps?
>>
>>563556126
I've intuited your a faggot from reading your post
>>
>>563558059
*you're
>>
old SMT games feel like opening a can of worms if you want to access them one by one
and i thought modern SMT already has so many things to pick from
>>
>>
>>563563640
that's what made the older titles fun though. they were experimental and you never knew what you were getting into.
>>
>>563574714
nta but i know what i'm getting into. world of sloth, no comp zones, dark zones, dark zones with no comps.
>>
>>563575076
>no comp zones, dark zones, dark zones with no comps.
that's just the world of envy.
>>
>>563575286
actually, no, you gotta throw warp tiles into the mix along with all that.
>>
Divine Shot
>>
>>563575076
god damn those no-comp zones man, but it was actually kinda fun drawing maps on paper
>>
>>563584568
She's so cool
>>
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>>563584568
Cute Rosanna
>>563575076
I fucking love random bullshit in my dungeons. I have this autistic love for the dungeon gimmicks and while I will always get mad at them while I play, I simultaneously do have fun with it. But you know what I hate the most? Going through the dungeons and getting hit with level drain. Fuck oooooofffffff
>>563588547
Hella cool
>>
>>563589446
>I fucking love random bullshit in my dungeons. I have this autistic love for the dungeon gimmicks and while I will always get mad at them while I play, I simultaneously do have fun with it.
Unironically same. I sorta joke about it with my friends sometime, "Games need to go back to having more annoying bullshit that pisses me off" but I do also just mean it sincerely. I get this weird satisfaction from completing a warp maze or navigating a well done pitfall puzzle (I do indeed think if designed with enough intent, pitfall mazes can constitute a puzzle rather than simply a waste of time as most people will say. My go to example of this is always amala kalpa 1, where the pitfalls are telegraphed by the arrangement of lights on the ceiling and the puzzle becomes using that to judge which pitfalls will take you to the parts of the room below you want to go)
>>
>>563588547
>>563589446
The artist is great, they just did a playthrough of MT II and made a ton of art of it. But it seems like they aren't going to make any more since they've moved on to playing P2. They make a ton of megaten art for every game they're currently playing.

>>563589446
>>563589778
It kind of feels like a lot of devs are too scared of adding in annoying BS or making stuff too hard if it's not supposed to be. More games need random BS or random difficulty spikes etc, it adds charm. The issue is making sure it's not overly hard or frustrating, then you filter people and get a more niche playerbase, or people just ragequit or never finish the game.

A bad example would be SMT if...'s World of Sloth or Giten's werewolf section. A good example probably would be decently made warp/pitfall mazes but giving you the tools to reduce frustration. (items/spells to lower encounters or a general lower encounter rate)
>>
I just played through If... and it was my favourite in the series since MT2, partly because I enjoyed the dungeons. The only part that I thought was too much was the teleport maze in Envy which, without access to the map, teleports you to identical looking places; although I think mappa can help tell you where you are

By comparison I thought the dungeons in Soul Hackers were mostly boring when it came to their mechanics (I played the series completely out of order)
>>
SMT mystery dungeon game taking place entirely in the demon world
>>
>>563574658
Absolutely embarrassing to see modern SMTfags play with literal plushies. Especially when veterans in the community during the late 90s to 2011 fought so hard for us to not be seen as "wholesome hello kitty" bullshit.
>>
>>
>>
>>563330568
I'm really glad people are calling V out on its 'your choices DON'T matter' BS. It frustrated me to no end, and Vengeance just doubles down on it.
>>
>>563593096
based. favorite route? favorite dungeon? what did you think of the story?
>>
More low budget smt spinoffs please
>>
>>563607213
I want a low budget game with animated sprites like IV except it has every demon in the series.
>>
Low budget spinoffs have basically been totally phased out and replaced by live service mobile games
The death of dedicated handhelds (as in, consoles with their own bespoke games like the DS line or PSP, not stuff like the steamdeck etc that just plays existing PC games) also may have contributed to the decline
>>
I won't play the mobile sloppa
>>
>>563609608
This is kinda true, although people use the switch as a pseudo handheld but it's not the same. P5T is the last spin-off slop that we'll get from Atlus as a proper release but it's funny how we're kinda regurgitating that weird 2000s era they had with mobile spinoffs, except modernized.
>>
>>563609608
It also just feels like as the budget for mainline games continue to increase, there's just less incentive to make a riskier spin-off even if it's lower budget.
>>
Why is making posts so fucked up? Are demons behind this?
>>
>>563611567
Looks like they fucked something up on the website during maintenance earlier today. Everything's been very slow ever since.
What if they embedded the Demon Summoning Program and we have to figure out how to unlock it?
>>
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Is this a good heroine?
>>
>>
Boogie-Woogie
>>
Well at least /vg/ has slowed down... lol
>>
all the if... posting... makes me want to replay it.
>>
>>563626242
>>
>>563616537
I would've gone down the Rui route if she wasn't clearly menhera, and willing to shank people, and leaving and coming back every few events. Hell if you try to say no during her H scene, she will force you. Woman kills at least 2 of your friends/teammates behind your back and never permanently stays in your party. Holy shit Astarte was insane, but I still liked her a lot more than Yuuka cause she was actually a character. I just didn't want to choose her though.

Yuuka on the other hand has a weird ass design. (picrelated) She's a shelter dweller, she wasn't raised in the post-apocalypse, why does she dress like Rui? Her normal clothes make her look like a proper Law heroine. At least she's chill for the short time you know her before she's eaten alive. Afterwards she's mostly just a spirit that haunts you and gives you story/exposition until you put her body parts back together again.

Honestly both heroines weren't my thing, but I didn't realize the "neutral" route in Giten was effectively the betrayal route. I didn't act friendly with Rui so my affinity with her was low. Then when they asked to choose before Baal, I picked Yuuka. So both Ishtar and Astarte merged but with Rui's face. Then I didn't say I would die for her, so she attacked! On my first run Ayato ended up all alone having to kill them both.
>>
time for the legendary dungeon.
>>
>>563630021
MUDO MUDO MUDO MUDO MUDO MUDO MUDO MUDO
>>
>>563637749
I stumbled on a speedrun and the guy was using Fuma Bells.
It's like I'm the only one who realized if you walk back & forth in a place that's already digged up, like the ones you can do manually, not only there are no random encounters but mag won't even deplete.
>>
>>563633078
>Hell if you try to say no during her H scene, she will force you.
Holy based.
>>
>>563645164
yeah, i know but thanks anyway! could also fuse a unicorn with estoma for the same effect.
additionally, since i'm on emulator i can "turn up" the game speed by disabling the frame limiter so it can get done within minutes if i want.
>>
>>563645416
Funny thing is, IIRC during Yuuka's H scene if you say "no" and act wishy-washy, she'll go for it. If you go for it, she'll say no and you won't see the scene. The two heroines are both pretty odd. There's only 2 H scenes in the entire game, like 1 picture each. This is at the beginning, Rui is around the end.

When people say that Giten is a porn or gore game, I really don't get it. Everything sexual is implied, the most explicit things you see is nudity. I suppose the gore is more questionable, but the worst is that one scene at the start of the game. Past that it's just stuff that would be typically censored in a M-17 megaten game. Like seeing more and more people be crucified outside of the Tokyo Arena if you spend too much time getting to Adonis for his fight. (no blood/gore)

Considering there was a JP remake project for the game in the late 90s/2000s, there definitely was demand for a more "adult" version of megaten. Picrelated is some art the team made.
>>
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>>563645164
I noticed back when I was playing it as well
I certainly don't think its a GOOD dungeon but I think its also largely overrated in how bad it is with how easy it is to just sidestep most of the actual tedium
>>
>>563609608
it was said 2 threads ago but it's not like we don't get spinoffs anymore, everything just gets funneled into persona now
>>
>>563645164
>speedrun
Found the problem. Could it be speedrunners figured out using the items is faster than just walking around? Remember, in speedruns, it's not fun that's important, but speed. If it were the other way, Forbidden Memmories speedruns wouldn't exist, and Goldeneye runners wouldn't be constantly looking at the ground.

>>563650993
>picrel
>the best way to beat a dungeon called SLOTH is to literally DO NOTHING but walk
If that was intentional, it'd be hilarious if an average MegaTen player is too dumb to realize what Atlus was trying to do here.
>>
>>563653331
>Could it be speedrunners figured out using the items is faster than just walking around?

You have to walk around either way, but the difference is my way requires going through doors which should be slower, true. With that said you still gotta count the time it takes to go to the casino and and money to get enough Fuma Bells
>>
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What are those numbers near weapons in If?
>>
Beast Eye
>>
>>563650993
>>563653331
>>563653501
sloth is poorly designed because the optimal way to get through it is turn the game mechanics off and do nothing just walking back and forth. you might think envy is annoying but there is no optimal strategy of circumventing the gimmicks the game throws at you. you have to go through the dungeon and engage with the traps to beat it. there is no "turn the gameplay off and walk back and forth to get past as quickly as possible".
and if you're playing on real hardware, sloth would still take a few hours at least even with no encounters. that's a few hours of doing nothing.
even the developers regretted the design of sloth because they cut the time to beat it in half on easy in the ps1 version. you need half as many moon cycles to progress.

do i think sloth is the "worst" dungeon? honestly i agree with the other anon that envy is more annoying. envy and the high school are more annoying. i think wrath is more annoying as well.
eridanus is more annoying. the last dungeon in smt 3 is more annoying.

i don't think sloth is the most annoying dungeon to deal with but it is one of the most poorly designed because the optimal way to play it is to not engage with the gimmicks. and when you do play it, you still have to do nothing for hours if on real hardware. on emulator it takes minutes though.
>>
>>563659310
weapon proficiency. the more you use a weapon three stronger it gets. slightly... goes up to 3 i think.
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>>563667628
>and if you're playing on real hardware, sloth would still take a few hours at least even with no encounters. that's a few hours of doing nothing.
Fair enough, that part is inexcusable. What I meant in >>563653331 would have applied only if the dungeon was relatively short for the presumed gimmick to not overstay its welcome.
>they cut the time to beat it in half on easy in the ps1 version. you need half as many moon cycles to progress.
>on emulator it takes minutes though.
YOU DIDN'T BEAT THE GAME HURR DURR
>>
>>563668204
actually i beat if... several times. and at least once i did it "legit" without disabling the frame limiter. it was on the sfc version. took hours.
>>
since we're talking about details within sloth,
>you don't have to fight the boss, balaam.
>the diligent student who just quietly digs and keeps going is the one with the ring in his tunnel.
>the sumo wrestler's muwashi is in the tunnel where he was digging.
>one of the students swears and gets bleeped out because he gets so angry.
>the sfc eng translation messes up some of reiko's dialogue when she's not your partner and switches it up with yumi's. yumi is supposed to call hazama horrible and say she'll never forgive him but the eng translation puts that in reiko's dialogue box. so reiko says she'll never forgive her brother... in a game where she forgives him and is actively trying to help him throughout the whole game.
>>
Jesus christ
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>>563670994
welcome to akira's route. that's the worst boss though. if you can get past her it gets much easier.
>>
It is getting harder and harder to keep the thread bumped with how hard it is to post.
>>
>>
>>563677162
Have you considered that it's perfectly fine to let the general die until we get something noteworthy?
>>
Is anyone playing the unfinished Devil Summoner PSP translation that just dropped?
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>>563680443
No, it annoyed me. Granted, I played the version with the fucked up items/menus, so I don't know if the new version fixed it, but I don't think it's worth it. I don't care much for Devil Summoner but anyone who wants to play it would be better off with the various scripts avaliable.
>>
I think this website is dying bros
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>>563685456
IRGC finally figured out they aren't going to win the war so they're trying to take out the online strongholds
>>
it doesn't feel so bad on easy. i feel like i can just grind a bit and grind better demons and by the time i feel ready to move on, the tunnels are done.
ps1 eaay mode sloth has more natural progression for just playing normally and not going out of your way to just walk back and forth doing nothing with no encounters.
>>
>>563686991
in your dream, kike
>>
and my time after sloth is about as long as my completed charlie save because that time i abused no encounters instead of playing normally.

i kinda prefer eaay mode overall. i haven't really noticed the difficulty being much easier aside from the altered mechanics like guns having unlimited ammo to make it more like smt 1 and 2.
all if...'s original gun mechanics led to was grinding for money to stock up on ammo early on, for me anyway. ammo wasn't as abusable but charm bullets were still pretty good early on and even for some encounters later on if i wanted to be safe.
so i prefer easy because i don't have to grind for ammo and because sloth has more natural progression.

the only other things i'd really want are guardian spells usable for the mc and shops added to the school area that have everything up to what the latest unlocked world's shops have, including a casino shop in the school to avoid backtracking if i want more luster candies.
having to backtrack to gluttony isn't a huge deal but it would just be more convenient if the school just acted as a complete hub world. it should have a kaifuku/fountain as well for quick demon healing.
why the school only has human healing and a cathedral is beyond me when it should have everything else as well since it seems to be the designated hub world MOSTLY.
>>
https://butwhytho.net/2026/04/kazuma-kaneko-tsukuyomi-colopl/
interview with kaneko
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>>562893252
SHIN KIKOHO!
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>>563688993
>actually Japan sees AI differently
They don't. And I know he's getting that impression from how readily they use chatbots but they don't like AI art gen. So much so they leave xitter in droves because of the baked in AI features. They bitched about this game and a lot of them felt betrayed by how Kaneko advertised his game with "ethical AI" only for it to start genning Elsa from Frozen. But generative AI (which is dirt old at this point) is trained on preexisting models that scraped the internet many times over. It doesn't matter if Kankeo trained one model with his art, it will still pull things from elsewhere.
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>>563694490
>Kaneko advertised his game with "ethical AI" only for it to start genning Elsa from Frozen. But generative AI (which is dirt old at this point) is trained on preexisting models that scraped the internet many times over. It doesn't matter if Kankeo trained one model with his art, it will still pull things from elsewhere.
the advertising was wrong of kaneko to do but it probably was that it used a preexisting model that already pulled data off the internet before kaneko even trained it on his art. i doubt he intentionally fed it elsas
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>>563694817
It wasn't intentional it just shows he didn't really understand how AI works. Colopl does though.
>>
oh shit! look out!
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>>563696969
Is that a filter or a real CRT?
>>
i made my boy.

>>563698497
filter.
>>
Shin Megami Tensei
>>
not nearly as crappy looking with filters. guess this fixed one of my gripes with the ps1 version.
>>
>>563710308
for comparison.
>>
old SMT doesn't have the demons gaining new skills as you level them up huh?
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>>563694490
>They don't. And I know he's getting that impression from how readily they use chatbots but they don't like AI art gen.
2ch literally has an AI pic board and it's already one of the most active board there.
It's also filled with loli.
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>>563714997
Where did I say they don't use AI at all? We regularly have AI threads on 4chan. /v/ especially.
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>>563715634
We dont have an entire board dedicated to it.
And if they dislike AI, why is there so many nips using it?
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>>563715751
And why are there so many that refuse to use xitter because of it? It goes both ways.
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>>563715864
Non-artists massively outnumbers artists, I dont get your point.
You're focusing on a small minority and assume the entire country think like this.
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>>563716292
>Non-artists massively outnumbers artists
You have more casual artists in Japan than other countries.
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>>563717205
Doesn't make my statement false.
And those people dont give a fuck about xitter stealing their works since they dont earn money from it.
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which one to fart?
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>>563729695
No farting in this house
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>>
No good games
No good writing
No good artstyle
No good character designs
No good dungeons
No good character development
No good merchandise
No good combat
No good DLC
All the spin-off series are dead

Why is this franchise still fucking around
>>
Alice.
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>>563734582
ouh!
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So what's the deal with Dr. Thrill? Why does he look like a woman?
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>>563736716
He's jewish
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>>563736716
being an asian nerd stereotype is his entire gimmick
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I thought digital devil saga got ported to steam but it’s just mobile port
>>
it shows faun in the credits even though i fought melusine?
interesting disparity because it shows the chefei form i fought.
>>
My bro Cu Chulainn kicking ass and criting two turns in a rown with Death Bound, dealing 800+dmg each time after def debuff and atk buff.

The irony is that I was planning to do regular attacks with him during this fight but the bitch Mudo'd him, forcing me to summon him back into the back row. She brought this on herself.
>>
>>563745575
way to go CHAD culainn!
how's your run going?
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>>563750868
Pretty good since that I got past this bitch >>563670994
I had to grind and change strategy for her (put heavy hitters in the front and have the protags use guns in the back) and even with debuffs and buffs that fight took forever. I did the grind on the floor with the makka whales (just below the town) so I was able to buy guns and swords at the casino right after the boss fight as soon as the casino opened.

I've been going with Neutral/Chaos demons since I did Law on my first playthrough with Reiko. I do miss my bird demons but it's forcing me to diversify.

Chad Chulainn seems to be a high tier demon in the series, in Soul Hackers he kicked ass as well
>>
I read on a Japanese site that Ronde gives an automatic game over when 99 turns pass. I am currently testing this. I stopped counting turns around the 40 minute mark, so I'll share how long it eventually takes.
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>>563754545
very fitting demons actually.
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>>563756503
Took an hour and 50 minutes.
>>
it's wild to me that all the partners EXCEPT for reiko can get a dyne spell by 30 while she has to wait til 50. and it's not even like she is superior in anything else. she's not a physical attacker. yumi is a mage and doubles as a healer too but gets strong offensive magic sooner.
and charlie is the best debuffer of you get his first guardian, and debuffs were better than buffs because nothing had dekunda while late bosses had dekaja. plus demons were superior for buffs because they get skills like power breath which is tarukaja + sukukaja, or even items like luster candies were superior for buffs because those raise everything.
reiko doesn't really excel at anything and i just think that's wild. guess that's the tradeoff for having the most "complete" of the 3 main routes.
>>
>>
>>563736916
>>563736995
The wiki says he's russian, but I still haven't touched Debisama so who knows.
>>
majin tensei
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>>563785330
Is pretty good!
>>
>>563785330
is pretty bad!
>>
how to stop being dead?
>>
that's the earth nomos done. i'm not looking forward to bushyasta though.
>>
>/smtg/ plays shin megami tensei if...
>>
i'll get back to IVA i promise...
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>>563814074
It's okay. You don't need to lie to us.
>>
>>
Tomadachi Life x SMT

kill your friends for real
>>
How many characters are usable in your party in Digital Devil Saga 1 and 2?
I know you’ve got your gang of 5, the fusion of 2 in 2, Roland in 2, and I think in 1, one of the other gang’s leaders joins your party shortly, but maybe I’m mistaken
>>
>>563760871
Power and Dark Breath are OP as fuck, no wonder those skills didn't come back in the next games (at least I haven't seen them)

At least Reiko gets Makarakarn which, with agility high enough, trivializes the final boss
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BTW are those things keeping track of which character you beat the game with or what? >>563688324 Does anything happen if you do all 4?
>>
how many buffs you can stack in smt if? seeing this playthrough and dude uses makakaja twice every turn
>>
I was trying to not re-use demons I used on my first play but a Scylla with Rakunda is too good to pass on
>>
Just started Apocalypse, gameplay feels like a big set up from IV already but every main character seems really annoying so far
>>
It's out
https://store.steampowered.com/app/2627690/GMODE_DIGITAL_DEVIL_SAGA__As_TEST_Server/
>>
>>563826625
What's the reason behind why Atlus made a short mobile version of DDS?
>>
>>563827212
Game development used to be so much easier and more cost effective that there was no reason to not just put together a ton of cheap mobile games with reused assets, even if they sold very little they probably still made back the production costs
Think about how a game like 20XX devils coliseum was using 99% SMT2 assets and they put that thing out in 2007
>>
>>563817134
>Playing literal Nintendo slop
Kill yourself.
>>
The Sonic 06 of SMT
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>>563828556
>06
>not Frontiers
It's basically the same game, but with turn based combat instead of action based.
>>
>>563830765
Nta but as much as I don't really like SMTV's setting/world design, its miles better than sonic frontiers. Sonic frontiers is one of the most genuinely unpleasant games to look at I can think of in recent memory. It goes along with Pokemon ZA in the unique genre of "just completely litter the entire gameworld with a metric shitton of ugly cyber construction platforms that don't at all cohere with the rest of the game environment, make it look like as much of a shitty hastily constructed videogame setting as you can"
>>
>>563828556
But Sonic 06 is full of glitches that you don't have to go out of your way to find and all the examples you ever post for V are cherry picking thougheverbeit
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>>563831172
>just completely litter the entire gameworld with a metric shitton of ugly cyber construction platforms that don't at all cohere with the rest of the game environment, make it look like as much of a shitty hastily constructed videogame setting as you can
My dude, SMT V fucking did that with Taito
>>
>>563833392
But it's not the first SMT to do that.
>>
>>563833392
I would make the argument the cubes cohere more with the games setting and aesthetic in this example, specifically the aesthetic of "mind numbingly strip mining most of the visuals from nocturne". Ie: the cubes are there because the last area in nocturne was also cubes and they want you to member.
That said I'm not exactly going to die on the hill defending that point, I also largely agree taito is not a great looking area.
I would also agree with the statement the tower of kagatsuchi in nocturne looked far more cohesive and pleasing than taito, due to using the aesthetic more wholly for the area's entirety.
>>
>>563834004
Sir, this is /smtg/, no nuanced opinions allowed.
>>
Is that a cube?
AAAAAH IM LOSING MY MIND.
>>
Even worse.
It's a NON-EUCLIDEAN cube.
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>>563835342
>t.hijiri
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>>563818798
>reiko
she does get makarakarn and the one use it has is to prevent my demons from dying against the last boss so they can spam buffs. though i don't usually go out of my way for it. i didn't get makarakarn for her last time so i just revived my demons when they died and then resummoned them. it's not a huge deal so i don't go out of my way for it.

>power breath/dark breath
sure they didn't come back but new skills like fog breath that was just 2 sukukajas in 1 turn made an appearance. and that was op in smt 3.

>>563819489
yes, they're character completion marks. that one only has charlie completed. that's what the チ is for チャリー/charlie.
after clearing it with reiko, you'll get a レ for レイコ/reiko. picrel.
i think i lost my other ps1 saves for the regular version so i've been using my anniversary edition saves which only had charlie completed because i only messed around with the anniversary edition once a long time ago and now, of course.
i don't think there's anything different about the anniversary edition of the game itself. it just came with other stuff in retail, like a pen, calendar, etc.


>>563821189
i think 4. he might be spamming it incase a boss uses dekaja or something. dekaja is common in if... which is why i always say debuffs are really good because nothing has dekunda.

>>563821436
that's really good!

>>563827212
isn't it a completely different game?
>>
>>563819489
forgot to mention:
>does anything happen if you do all 4?
you'll get an extended ending where steven shows up and says he has work for [mc].

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