Thread #562970479
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ATR edition
Previous Thread: >>562508864
A thread for all vehicle simulation games: racing sims, flight sims, train sims, submarine sims, tank sims, anything else sims which do not have enough traffic to sustain their own independent generals.
>Extra attention grabbing search terms for example welcome sims
/fsg/ /dcsg/ /fsxg/ /bmsg/ /shg/ /rofg/ /etsg/ /il2g/ /lfsg/ /tsg/
>OP Pastebin
https://pastebin.com/TxxE74ja (embed)
>Planefag pastebin:
https://rentry.co/simg
>Tankfag pastebin:
http://pastebin.com/EbdtnyPX (embed)
>Boat- and subfag pastebin
http://pastebin.com/JqTQWFFE (embed)
>Repository of various aviation related material:
https://drive.google.com/folderview?id=0B3EQDvufMNdeTUh4SE9WV0txa0E&us p=drive_web
>Example of welcome sims
Falcon BMS, DCS World, Rise of Flight, IL-2, Combat Helo, Microsoft Flight Simulator, X-Plane, Euro Truck Simulator 2, American Truck Simulator, Assetto Corsa, rFactor 2, Live for Speed, SAM Simulator, Steel Beasts Pro, Steel Armor: Blaze of War, Steel Fury: Kharkov 1942, Enemy Engaged: Comanche vs Hokum, Silent Hunter, Dangerous Waters, Train Simulator, Run8, Derail Valley, Farming Simulator 20XX, OMSI 2, DiRT: Rally, Ship Simulator, Cold Waters, UBOAT, Mud/Snowrunner, BeamNG.drive, Fishing & hunting games
>Example of non-welcome games:
Arm*, Ac* C*mbat, W*r Th*nder, W*rld of _____, The S*ms, S*m C*ty, G*at S*mulat*r
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Midday CFIT is kind of embarrassing.
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I'm not sure why reeling the winch in as you drive works, but it does.
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The fabled seacow.
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>>562984609
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Any decent sailing sims?
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>>562975187
Yeah, helps a ton though. I pulled the 745c with the scout 800 out yesterday with some patience.
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>>563006875
>Airbus A380 has a joystick so you should be fine
Of course it works fine, but i'm still asking people who have experience with yokes about it. But i'm not sure many, if any anons around here ever used those.
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vintage terminal in 2005 Kuwait City Airort
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>>563004778
>but it feels wrong to pilot huge ass transport planes with it.
this is your cope to spend more money on hardware
t. thousands of hours flying tubes with a twist stick
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>>563004778
Tbh using a yoke in flightsims is already a niche on a niche, and it kind of limits you on other aircraft. Joystick is just the better choice overall unless you are building your own pure boeing/embraer/cessna kind of cockpit. Also they tend to be more expensive due to how their feedback is built into.
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>>563012107
>the point is you want a yoke?
Yes. Thats why i'm asking if anyone here has experience with those.
>>563012079
I already have a good stick, it doesn't limit me at all. Price isn't exactly a problem either. But there's a few yokes on the market and i'm not sure where i should look. Virpil has pre-orders up for theirs, perhaps i'll just wait for that. Their stuff is always top notch.
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>>563004778
Only experience is with pic related, but think yokes are a gimmick unless you currently or imminently plan to pilot huge ass transport planes on a regular basis.
If it's worth it to you, personally, for personal immersion, then it's worth it.
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>>563012545
>>563015110
>>563015326
Thanks for your inputs, anons. I heard honeycomb was good, and its not that pricey.
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>>563019101
How do tubeliners anons even fly? I find the idea of setting autopilot for 4 hours really fucking boring, maybe if you do VATSIM or IVAO events could spice things up with real world weather turbulence once in a while
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Update 0.33 will be released on 14/04/2026, featuring the Alkyon AB-4 supersonic bomber, the Argus class frigate, Cursor class littoral flight deck, plus many new weapon options and other content. Looking forward to joining you in the skies then!
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I like that Falcon BMS has a "Bare Minimum" file for keybinds, and the list still includes a keybind for every single cockpit function, over a dozen views, a key for every individual radio command (there is radial menu), ten different ways to zoom your FOV, but leaves out really basic features like "throttle go up/down"
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>>563019384
>I find the idea of setting autopilot for 4 hours really fucking boring
I took this screenshot in the middle of an 8 hour long virtual meeting.
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>>563022484
1998's flight sim bare minimum was assumed to include a joystick, with the keyboard as a glorified button box.
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>>563019384
I don't fly airliners but I do do 4~5 hour-ish flights in things like the Beechcraft Starship; for some reason it's satisfying to let that complete in real time even if I'm only glancing at it occasionally to make sure no annunciators have lit up.
I assume a lot of people crank sim rate up to max in cruise though
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Wake up.
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>>563019705
Just one more week..... Good timing I was paying a lot this week. This is exactly what I need, in the late game using brawler is a struggle. Setting up fighter for multirole doesn't give me enough ordinance to overwhelm AA. And Darkreach is just boring
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I started a Silent Hunter IV campaign in early 1942 and it made me a bit sad to see my base in the DEI get raped and gaped by the Japs. I really need to get off this fucking S-Class or I feel like this career may be a bit short.
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Do you like the Ae 4/7?
Her predecessor the Ae 3/6 (essentially the same loco, just with one powered axle less) was the swiss federal railways longest serving Locomotive
rolling around from 1920 to 1994
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>>563084351
Zürich-Olten
It's pretty good
but it's for Train Sim Classic though
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>>563085463
The route is on SimTrain.ch or trainsimulator.ch
the loco is only on the latter
i'd recommend getting the Krokodil though, there is more content and it seems better made (also the whistle won't deafen you)
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There's an Mi-2 in development for MSFS, might be out this year
https://digitalaeronautics.com/
Another dev called Axonos was/is working on one but I'm not sure what the status of that is.
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>>563086505
>i'd recommend getting the Krokodil though
gotchu senpai
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>>563094094
That's not the Krokodil i'm using
That is the austrian knockoff, i'm using the real deal
>>563097373
The Krokodil and Ae 4/7 are both from the 1920s and both served up until the 80s and even 90s
The Ae 4/7 almost made it to 2000
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CONTACT
WARSHIP
BEARING
SIX SEVEN
CLOSING
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>>563093038
Ka-27 makes my pp hard
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I am still in Michigan. This game is really long or i really suck at it, probably both.
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>>563074981
I'm probably going to wait for some of my mods to be updated but I am excited. Have they spoken about adding new surface ship types yet? My biggest gripe with the game is a lack of variety in shipping. I like uboat more than SH overall but I wish there was a bit more.
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MSFS 2024 SU5 set to release at the end of this month, and there's a dev stream next week. I think the first one of the year, it'll be good to see the roadmap.
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>>563112878
Will do
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>>563180237
here you go
it's quite a nice interior
the throttle is a bit annoying to use if you are throttled up and want to use regenerative braking
since you first have to go back to zero by turning the wheel one click at a time
but that is seems more like an engine limitation
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>>563181390
also another quirk of swiss locos of the era:
you don't get a chair, you gotta stand the whole ride
although the Ae 4/7 has a small bench and the Krokodil a small folding chair
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>>563181390
>>563181734
Very steam loco-esque which makes sense, even with the standing. I wonder if they had a man to shovel electricity into the motors.
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>>563188274
Thoughts?
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>>563207845
What about this?
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>>563218023
>Prepar3d
Good shout, I haven't played it, I just assumed it was like FSX but it might have it's own UI. Fuck now I remember when FSX stuck around for so long because there wasn't anything to replace it, and we were so desperate people moved to Prepar3d even though it wasn't much better.
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>>563218302
I had a Prepar3d installation in 2017, had all the sceneries installed and installation directory was nearing 400GB if I recall correctly. Took ages to pirate all of the ORBX packages.
It was looking pretty nice in some places, to be honest but ran like crap.
The new P3d versions haven't been even cracked, not sure because there isn't enough interest or if they are using a hardware dongle now or something.
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Anyone ever read these before? I have a few IRL but just realized that pretty much their entire output is up on the internet archive.
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>>563207484
Nice spot.
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>>563221604
Something new:
https://www.youtube.com/watch?v=i49wZbnjT5k
And old one from 2 years ago:
https://www.youtube.com/watch?v=qvSUszOE-fM
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>>563222901
> Hight tech multimillionaire tax paid software to simulate all possible outcomes on a conflict where lives can be lost.
> Still do retarded shit irl like the several failed attacks on Iran that ended up being in lost aircraft and lives.
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Bump
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>>563282534
Underrated module
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>>563283347
It's brilliant, I was amazed by how good it feels in 2024.
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>>563289681
>literal fuck ass loitering ammunitions in game
>can't have my not-mig-25/31 pure breed interceptor
Its not fair
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>>563291282
Mitch has long-term balancing plans, it would be surprising if the fast bomber doesn't get a strategic counterpart
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It's a lazy Saturday here, anons. Decided to fuck around with setups across all the raceist sims I play, try to fix my painfully slow lap times. Also bought LMU. Running Linux so had to get a custom Proton to make it work, but I did my research before purchase, so it all went smoothly.
So! Let's talk about LMU. I just have to say, every tuber who complains about Raceroom's graphics and never mentions LMU looking worse should be shot. I actually like how Raceroom looks compared to other sims. There might not be many bells and whistles, but everything looks very high-poly and plasticy which I love. LMU is sadly just rFractor 2 with a coat of paint. Looks ok, but puddles look like a mix of gelly and mercury. Driving is great and again, tubers saying FFB is garbage should be sent to camps.
For some weird reason, when playing yesterday all cars suffered from insane understeer and now it's gone, I'm guessing it might have to do with track temps as I chose a warm sunny day. This is the sim where I'm slowest - 1:54 on Monza with the Ferrari. Pole does a 1:47. Liftoff oversteer seems to be the scary thing here, need to play with the shocks some more to dial it out. Also, fuck whoever set baseline brake pressure for every car in this game, where only GT3s have ABS.
ACC feels the most predictable, but most 'violent' to drive at the same time. I found that lowering ABS values helps with breaking a lot and every tuber that says just slam the brakes and let ABS do the work is lying - breaking on the threshold seems the most effective.
On to the big one - AMS2. I struggled with GT3s here the most. Too much oversteer, too much right foot angle control. The Merc is the worst, in slow corners, just looking at the throttle pedal funny gives you a spin. I've ended up softening the springs, loosening the rear ARB and dialing down the diff to like 45 preload and minimal clutches. Yeah, it's still my slow ass 1:52s, but I feel in control of the car, it's stable. Finally!
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How to avoid getting blinded by tactisex when looking into throttles and sticks
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>>563298209
>More downforce
Nah, it's long straights territory, I'm loosing time on the damn chicanes, aero doesn't matter here.
What I've noticed so far is that braking late gives me a really shitty and on-razor's-edge entry. With a bit of earlier braking point, I can coast through those reliably and get better exit speeds, but overall it's still fucking slow. Compared to 100% AI, I'm like 5-7 seconds off-pace. I could probably make the car stiffer, but then I'd have to be more careful on the throttle. TC is at 5 currently. Was thinking reducing brake pressure and trying a more aggressive left foot input or fucking with the brake bias.
I like how the car handles, feels planted and I can modulate my angle with the throttle in sweepers, it's just not fast enough.
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>>563299756
>losing*
good point
>'cheating' AI?
No idea, new game for me, but as far as I know, only ACC has AI that use the same physics and limitations as the player. In all games, above a certain skill level they are said to use setups, whatever it means (probably some cope explanation, why the AI is way faster). Anyway, 1:54 is all I can get on Monza in LMU with the 488, this feels like more of an effort than other seems, where 1:52 is something I can do on the third lap with a basic setup. In ACC my fastest lap I think might have been around 1:47, though that might have been Imola and it probably was, since I'm more familiar with it. Speaking of...
<rant_time>
Monza fucking sucks! Who the fuck thought it's a good idea to put that shitty chicane as turn 1?! Normally the track would gradually go from the fast straight to a tighter turn; in 1960's you had all the time in the world to go from 5 gear in you Lotus deathtrap to 2nd and make the corner, but NOOOOO! We is gonna put up a big 'you no go straight' sign there, have you turn 90 degrees right, then 90 degrees left! It's a skill check, you see, can you slow down from 250kph, turn on a dime an coast through the corner while everyone else is looking at that inside line it's a black cock on a Woman's Day Disco Party?
</rant_time>
Gonna grab some food and a beer maybe and back to grinding. If I don't post today again, it means no progress has been made.
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>>563304589
I can see people saying they get it on old GPUs, are your drivers up to date?
>>563304471
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>>563308684
The best is when you are searching for a solution to some problem you have, and then you find a post of someone who had the exact same problem word for word looking for help, and the only response is:
>This has been answered on this forum many times, use the search, locking this thread
And then when you "use the search", all the responses are:
>This has been answered on this forum many times, use the search, locking this thread
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>>563222084
https://en.wikipedia.org/wiki/Bengtsk%C3%A4r_Lighthouse
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>>563301637
>I remember crashing a lot
It's a shit track... Kind of. It's one of those iconic tracks, that feels fun to drive at your own pace, but at the same time, has some tricky corners and that turn one chicane is brutal. You can either be conservative, consistent, but slow, or you can push it to catch up to everyone and risk crashing at every corner. Just finished 2 races against the AI at 90%. One in ACC, which got me at the same place that I qualified, which was something like 15th and the other in LMU... Qualied dead last, not even close to the next guy and during the race, first 3 laps I was kinda keeping up at least, but then the gap went to like 10 seconds and I didn't fuck up even once. On the one hand, it's soul-crushing, but on the other, from my experience with AC and iRacing, if I did a rookie online race at that pace, I'd gained one or two places at least, because at this pace, most people can't even do a clean lap.
Going to sleep on it, maybe leave grinding and setups for now and just do 911 cup cars at Watkins Glen in AMS2 once I've had some coffee.
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>>563328715
Do you also happen to experience weird pitch trim behaviour in the Starship ? Like the plane becoming unstable and starting hard climbs/descents needing strong input to stabilize ?
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Went back to ACC, way more fun without any effort. Went from 15th to 7th during a 15 minutes race. Pic-rel; light blue car is me overtaking the other dude on the final corner. Didn't fuck with the setup this time, just reduced the fuel. Have a good night everyone.
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>>563332572
When I first turned on the autopilot on this flight it wanted to pitch sharply down for some reason when I was expecting it to climb to the altitude set on the altitude bug; not sure what happened there; ended up just pushing Alt to get it to take the current altitude and after that it was fine
But nothing specifically related to pitch trim
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>>563334868
Strange. I feel there's something wrong with pitch on that plane and it's way more painful to hand-fly than it should but I have a hard time pinpointing it.
Can't shave the impression that Blacksquare planes are made to be flown on autopilot.
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Bomp
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Guys, is my shit going to crash all the time if I try and run MS2024 on a 3700x, 32GB DDR4, 3060ti, and SATA SSD?
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>>563362664
That's my standard route: Colorado Springs to Denver. I don't even use GPS/VOR and just follow the highway. Also, thanks. I saw that post earlier about shader bullshit and got worried.
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>>563357672
with no notice or explanation, US Customers were greeted with this page when they went to the WinWing store. Shortly after, I guess is when they fully changed names.
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Fun new toy.
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>>563395223
It's good, very good. Only flown for a couple hours so far but it may be the best warbird in MSFS.
It's raw and unforgiving, with the fastest startup I've ever seen and tailwheel steering which is a godsend for taildraggers. It's not as overpowered as Flyingiron Bf-109 but it's more nimble and has better handling, range and visibility. Sounds and visuals are top notch. For 20€ I'm happy with it so far.
Also Southern Turkey is a beautiful place.
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>>563399863
>already done better in DCS
AI doesn't know how to energy fight at all, and the Fagot is still coded to break physics and fly like a UFO.
Load up a scenario and try yourself, PvE Korean War is completely broken dogshit in DCS.
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>>563121801
>>563167069
Still in Michigan checking out the free DLC truck.
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>>563417373
Obviously a joystick, throttle, and pedals with all the buttons is the best option, but if you're specifically looking for a controller then maybe the honeycomb echo
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>>563418568
What's happening here exactly? The wind is so strong it's safer to just take off rather than get blown around on the ground?
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>>563421063
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>>563417373
"best" is subjective, if money is no object it's a full-FFB five-figure HOTAS with a VR headset on a $10k 6DOF motion rig, but if you're broke or lazy it's closer to a webcam and a 360 controller. whatever gets and keeps you flying is the best setup.
>>563421406
this is pretty out of date but still works if you're buying secondhand.
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>Sundays
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just having fun with huey
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>>563442846
ha ha
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gacha must die
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>>563442519
>>563443328
>>563445501
MSFS Huey translates 1:1 to *rma, you can do all kinds of illegal shit that would delete your rotor in DCS
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>>563468250
>presuming it is historically accurate
As far as I know, stock Great Battles campaigns are just randomly generated missions strung together with a UI and some persistent character stats. I'd assume Korea would be the same. It seems that Paul Wilson has left the modding scene, so I don't think we'll be getting a new campaign generator from him.
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>>563421406
>>563422457
Thanks, anon.
Should I also go yoke or flightstick for MSF? Would it depend on the vehicle?
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>>563466941
>no rotor hit box
Dose *rma have torque effect , or is like flying in battlefield? For me its Rising storm Vietnam. It has prefect arcade helicopter flight model.
>>563468754
From what I heard they are going away form Great Battles campaign style. In Korea they are calling it "squadron commander".
>>563472835
nta get a stick, unless you are planning to fly Boeing/Cessna 152 exclusively.
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>>563466941
Mast bumping is what makes the DCS Huey exciting though! You never quite know if the reckless maneuver you are pulling is going to result in just falling out of the sky and exploding, and in VR it's even better since you can practically feel yourself go weightless.
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Please stop showing me single use plastics, I have no use for a tractor panel with a chode, I don't want to want it
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>>563480263
>Dose *rma have torque effect
It does, but it's pretty mild and arcadey. Modded helos can get quite good, and generally have superior flight models vs vanilla.
There's a rotor hitbox, as well as hitboxes for fuel, engine, antitorque, etc, you take pretty realistic damage from ground fire and have to either hop out and repair with a wrench or RTB for more serious stuff.
You can't mast bump, you can't over-torque, there's no rotor stress, there's no autorotation... it's definitely an arcade flight model, but loading up a bunch of crayon-eating mouthbreathers and shooting the shit with them enroute to an LZ isn't something you can do in MSFS or DCS.
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https://www.youtube.com/watch?v=HlPSFLUDe1o
sovl
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From now i declare ARMA 3 to be part of this general. How will i enforce it? idk posting about it. Like the Sims fag.
So, i just got arma 3 Gold and I'm going to be doing maps and missions and shit. I dont care too much about the first person shooter stuff
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It's out
https://store.steampowered.com/app/4461720/Sylph/
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>>563516540
>relatively easy to mod and design missions
Enfusion / Reforger Tools are the future of the franchise and blueprint for A4, but limited in many ways compared to A3 Zeus. The modding scene overall is much more fleshed out in A3 than Reforger, it's a fully mature ecosystem. Lots of vets and milsim boomers still prefer A3 so it's not completely dead, but expect a steep learning/skill curve in MP.
>>563517935
Lots of popular modes are [current year] conflict which can attract /pol/ types and derail threads, and some of the best A3 mods are scifi and fantasy slop like Warhammer, Star Wars, Halo, and other shit that doesn't really belong anywhere near /simg/ even if the arma general is dead
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>>563521897
>Lots of popular modes are [current year] conflict which can attract /pol/ types and derail threads
People already post news articles because they have the words plane and bomb in them. The reason Arma doesn't belong here is because this is the vehicle sim general and Arma had their own active general. Exceptions are made for hunting games and the occasional oddity like that nuclear reactor sim. Things are different now and it's clear that mods don't care to enforce rules for generals anymore.
>>563515065
Simsfag doesn't want to discuss the sims, he's just spamming because he's mad that truck sim general is listed in the OP.
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>>563507023
>it's definitely an arcade flight model, but loading up a bunch of crayon-eating mouthbreathers and shooting the shit with them enroute to an LZ isn't something you can do in MSFS or DCS.
Fair, doing a hotdrop and crashing a heli full blueberrys is something dcs or any other sim can replicate. Filght model in squad is abysmal genuine dogshit, tho. How is the cobra in Arma, I've been trying to convince my friend to buy is Arma so he can be my gunner.
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>>563525535
I propose we name it to /subatolvg+++/ (submarine and the other lesser vehicles general +++)
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>>563527456
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>>563509301
>>563527456
Simpsons did it
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>>563525734
Youtube and Google are just as easy to use for you as for me, anon.
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>>563540239
Arma has all kinds of crazy shit.
Playing as GM or Zeus in feels like being an RTS dungeonmaster. It fits pretty well.
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>>563540984
Forgot pic. What are the planes like in Arma 3 by the way? Basic?
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>>563541913
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Best plane for canyon runs.
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>>563544209
There were some tracers but they're not on the screenshot.
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>>563554492
Virpil is top tier shit. Expensive too, but you cannot go wrong. Top tier customer service too. I fucked some cables and they sent me new ones for free. Winwing is chink shit. Less expensive, i don't know about quality, but i know they have dogshit customer service.
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Atomic Answer update very soon, fellow anons.
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>>563554492
>>563555114
I've not used W*nw*ng sticks and throttles, but I do have the original flight panels they made and the quality is fine but not outstanding, and not as good as either the VKB Gunfighter or Virpil kit I've got. I'm fortunate enough to have never needed to deal with their support myself, but based on the horror stories and the quality of the stuff I have I don't intend to get anything else from them. Their main niche is if you're desperate for F-15/16/18 replica kit that's marginally better than Thrustmaster, although even then you're probably better off putting a Thrustmaster grip on a Virpil base.
Virpil's stuff is very good but I'd personally rate VKB higher. I had a CM2 grip and base but I eventually replaced it with a Gunfighter MCGU because I hated the ungated hats Virpil use. I'll second Virpil's support being excellent as my CM2 base originally shipped with dodgy cams and they sorted the issue quickly. I can't say anything about VKB's support as I've never had any issues but they are supposedly very good as well.
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What do you think of playing Gran Turismo 5? I've only ever played arcade racers but I picked up GT5 from a local store and I've been enjoying learning a sim racer. At first I was a little put off by the slow progression and the need to race with road cars that I thought were boring but now I'm enjoying racing with a wide variety of cars. I have a PS4 and thought about looking for a copy of GT7 but I'm not really interested in racing online so idk if I should bother.
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>ventral turret on the cricket
This is perfect
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>>563574737
yeah but it's locked on console unless you try the PS3 emulator.
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In memory of the weird shit going around right after MSFS2024 release.
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>>563438820
Here's the official doc :
https://docs.flightsimulator.com/msfs2024/html/7_Samples_Tutorials/Tut orials/Aircraft_Checklist/Aircraft_ Creation_Checklist.htm
Probably not as worse as it looks but no meager undertaking. I dabbled with scenery modding and while the build-in editor is very powerful it is also very quirky and modding MSFS does require some work.
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Aaaaand it's out
https://store.steampowered.com/news/app/2168680/view/49272188820469040 3
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>>563554492
Winwing rudders are supposed to be good I think, they also make lots of panels if you're into that.
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>>563597997
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>4chan is broken at the moment so /simg/ needs less bumping
Based
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>>563618727
It's been years since I got my license, I only got the foundation, but iirc I could only choose from a few rather than getting to pick me own.
I miss amateur radio, I sold my HF rig and kit as I needed money at the time, and with all the moving and renting I've done I can't exactly set up a dipole.
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>>563619038
Yeah I bought one a while ago and it was fucked, didn't work, I think because a lot of them are chink crap they're not very good. Maybe in the future I'll spend a bit more and get a better one, desu I did more listening than I did transmitting even when I had a transceiver. Furthest DX I had was Moscow from the centre of England on 10W, can't remember the dipole length, it was strung across my garden.
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New kamikaze torpedo just announced
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fun games with zeppelins?
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>>563651791
Cricket upgrades are an unexpected favorite, the 20mm turret is a lot of fun to use and the Eyeball MkII makes recon missions much more survivable.
AB-4 is going to be a very annoying stratobomber in MP for whoever can afford it first.
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>>563661293
There's an airport near me where C-130s do touch and goes frequently.
There's a spot in between two ridges in a little gorge where you can sit under the ALS structure. The planes will come ripping over one hill and it's super loud. Really cool.
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>>563672330
nta but I here I suppose
>https://www.twitch.tv/msfsofficial
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>>563671502
>2 more weeks
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Now looking into this, I don't mind the color because I'm more into the button number than it looking like a real plane stick. I'm assuming I can just pair whatever thruster I want if I do get one later, but I didn't know the stick part was interchangeable as well
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>>563015828
I have a honeycomb alpha and it’s pretty nice. Paired with their throttle quadrant and a Logitech radio stack is pretty satisfying.
Though I should mention, I don’t know if you know this, but the airbus a320 doesn’t even have a yoke, it’s got a joystick. I found that interesting. Imagine landing that thing with a fucking left handed joystick
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>>563698409
>spacefag
>time and the autism
Once you get that far up the spectrum it's either trains or space.
X4, FS2open, and XWAU/TFTC are worth it if you have the tism but not the time and want something else to do with your joystick. ED and Scam Citizen are a waste even if you wear a helmet and have time to burn.
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https://www.youtube.com/watch?v=Y6zAT15vaFk&list=RDY6zAT15vaFk&start_r adio=1
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>>563668470
Nope. warthog has broken and I still need to disassemble it to see what's the issue, job has been a mess, tenants have been a mess and more.
When I get some off time I either sleep or fall asleep after starting a movie/anime
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>>563671502
>couldn't even post anything let alone updates because 4chan was broken
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>>563712356
Tomorrow we dive. Is there any existing game for WWI subs? I know that there's a subsim boomer making a WWI mod for Silent Hunter (III or IV), but it's been in development for over a decade without any playable builds released. The videos released look good, but I have no idea if it's ever going to exist.
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https://www.youtube.com/watch?v=P44VxgI20H8
helicopter if he real
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>>563738680
>get to browse teletext whilst flying
based
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guys whats the best simulation game for flying zeppelins?
zeppelins are the pinnacle of aviation
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>>563726970
>ground effect, translational lift, and vortex ring state improvements
Good to see helicopters are being improved
>>563741615
You're limited, MSFS has them, there might be RPG like games with them in, or you make them yourself in engineering games.
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>>563744591
24 has this, along with two hot air balloons.
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>>563746404
Please don't post that. You're giving me flashbacks.
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i love this permanent twilight in the summer, and it's only getting better
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Still in Michigan. After this haul only logging left, i hope its fun.
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>>563764229
>>563764412
bro flying to agartha
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>>563734243
Best bet is just to use SH3/4 and play with the the type II. The WW1 mod seems to be dead in the water.
https://www.subsim.com/radioroom/showthread.php?t=250525&page=27
A mini campaign where you use the type II for harbor raiding would have been way easier for someone to make then try and create a WW1 mega mod. I dont know why no one ever did that
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>>563744591
>>563746404
Is there any point to airships when there's no real weather? You can pilot a zeppelin straight into a hurricane and it won't feel any stronger than a wet fart.
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>arma CWA
>Guardian mission, escorting trucks to airfield
>as we get there 2 taxiing A10s collide
kino
>>563734243
funny, recently I got curious how ww1 sub warfare was different from ww2 and looked it up, didn't come up with much except for something about early subs using steam or kerosene instead of diesel
ig torpedoes weren't as advanced and maybe depth charges weren't a thing at first?
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>>563771679
While modded SH3 is still the Benchmark, I wonder why people seem to ignore that new(er) Uboat game thats simply called Uboat. I personally like it a lot, but I noticed a bunch of "hardcore sim" youtubers seething quite a bit about it as not being "hardcore" enough.
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>>563221926
I had most of those as a kid. But sadly I lost all of them in a flood. Do you by chance have a link to the archive?
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>>563783120
Depth charges were first used in 1916 but weren't actually carried in quantity by any ship till 1917, and were of very limited effectiveness compared to their WWII counterparts. The main weapon used against submerged submarines were modified trawlers trailing chain nets, which would either snag and drag the sub to the surface (where it would be destroyed by conventional gunfire) or tangle and destroy its engines. As far as detecting subs went, the first practical hydrophone was deployed in 1916, before that sub hunters were limited to patrolling patterns over suspected sub routes and hoping to get lucky.
From the sub's perspective, torpedoes generally played a secondary role to the sub's deck gun. Torpedoes did exist but they were very unreliable and submarines could only carry a very small number of tubes, they mainly served to ward off sub hunters rather than to sink merchant shipping. Until the Type UB III was introduced in 1917 subs were generally restricted to the channel and coastal waters around England (which made the 'just sail around until you get lucky' hunting tactic at least somewhat viable), being unsuitable for true oceangoing patrols for a number of reasons. Again practical hydrophones were introduced late in the war and I don't think they actually made it onto any submarines before the end, so hunting for targets was pretty much entirely visual.
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>>563784818
There's enough mods that I think they're on par. It's not like subfags are playing unmodded SH III. My biggest issue with uboat is a lack of enemy ship/convoy variety in uboat. Things definitely start to feel samey after a while.
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>>563802697
>https://archive.org/search?query=subject%3A%22Squadron+Signal%22
Archive.org has a lot of good stuff.
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>>563822874
Or have custom ones like in 2020. I wouldn't mind having a cat napping on the copilot seat.
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Time fore some weekend GA adventures
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>>563827280
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>>563834826
MEOOW
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>>563834504
>doubt airships fly in strong wind
That's the problem, MSFS doesn't do strong wind or updrafts that well, so one of your main hazards as an airship isn't even modeled in the sim. Surface wind speeds below 1000' AGL are also half as fast as they should be.
Winds work well enough for cross-country flight in gliders, so you could probably cross the Atlantic in a zeppelin.
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>>563837726
>Surface wind speeds below 1000' AGL are also half as fast as they should be.
I think that's true for weather presets but not for live weather
There's a bunch of odd differences between how live weather and presets work
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>>563837726
A pilot asked on the stream the other day when are we getting proper thunderstorms and they said it's WIP and SU5 will improve on them more.
>>563840429
Yeah I've already got it, I'll get back into it next week, I'm looking forward to flying again.
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>>563840558
>they said it's WIP
They also said they can't work on severe weather right now because it isn't thunderstorm season in Europe, so it's fair to assume most of what they claim about the weather system is empty corporate bullshit.
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That Fieseler Storch freeware is very nice.
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