Thread #563729343
Anonymous
/stag/ - Starfield General #0455 - Can you Fix her edition? 04/16/26(Thu)12:56:24 No.563729343
/stag/ - Starfield General #0455 - Can you Fix her edition? 04/16/26(Thu)12:56:24 No.563729343
/stag/ - Starfield General #0455 - Can you Fix her edition? Anonymous 04/16/26(Thu)12:56:24 No.563729343 [Reply]▶
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>>>The Game<<<
https://store.steampowered.com/app/1716740/Starfield/
>>>News<<<>30/09: Shattered Space is released
>05/08: New update - Bethesda confirming that "exciting things" are coming in the future: https://x.com/BethesdaStudios/status/1947686948799389848
>06/05: New update in Steam beta: https://x.com/BethesdaStudios/status/1919776896578982315
>17/03: Free Lanes and Terran Armada announcement video: https://youtu.be/ScvzSEaUrBs
>>>Resources<<<
>Mods: https://www.nexusmods.com/starfield/
>>>FAQ<<<
>Q: CK?
>A: https://store.steampowered.com/app/2722710/Starfield_Creation_Kit/
>Q: What happened to .ESL?
>A: .ESM can become light plugins now instead
>Q: What's the deal with NG+(+...)?
>A: Restarts the game with minor changes to the story and world, while preserving your powers and skills. 10 cycles for suit upgrades, 6 cycles for upgrading the starborn ship
>Q: Should I reinstall?
>A: If you are excited about a customizable difficulty, 3D maps, ship decorations, new bounty hunting missions and mechanics, official mod support. Free Lanes update added Cruise mode, more POIs, a new set of collectiables, and more.
>Q: DLC?
>A: Latest came out April 7th
>Q: Free?
>A: Free Lanes is free, Terran Armada and Shattererd Space are included with Premium Edition.
>>>Misc<<<
>/stag/ modlist: https://pastebin.com/VJNgbAzw (embed) - https://rentry.org/stag_mods
>Artbook rips: https://mega.nz/file/TlJSBTwB#GhmrZRoHDAhhei__Bz2zc6GisgB67_vONrAfYQR8 lK0
>Character builder: https://nukesdragons.com/starfield/character
>Threadly space music: https://youtu.be/9jK-NcRmVcw
>>>OP template<<<
>https://rentry.org/stag_op_new (will be periodically updated)
Previous Universe: >>563480745
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>>563729597
>starfield does automatron
>option to change delta's voice to female
>inexplicably rounded and thick leg and chasis options with """padding""""
do it todd, remind them of who you are
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what's the best background from the standpoint of plausibly being with argos? I get that all of them have reasons they could be there, but leaving an exciting life as a ronin or cyber runner is more of a stretch than others.
>chef
this one feels pretty right, assuming not everyone is just eating chunks, a large operation like that would have a cook so a down on his luck chef would have a job related reason for being there
>combat medic/soldier
veterans need jobs, I would give a slight edge to medic since similar to a cook, an operation like that is going to want one around so you have a more specific reason than just some grunt lugging rocks
>homesteader
your just an honest joe who needed a job, maybe you were homesteading the previous rock that lin was mining before vectera and ran into her there
>explorer
this starts to get into stretch territory but lin's line alludes to the fact you didn't have a ship so it makes sense to join a mining outfit since they move around a lot, plus the skillset actually ties in with the job. This also has the added benefit of explaining why you'd be so gung ho to join constellation
>file not found
I wanted to give this an honorable mention. Like explorer fits best with joining constellation in the initial universe, I feel this one works best with becoming a starborn later since you yourself are an anomaly
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>>563730337
Doubtful. Serana was popular because she was the only follower in skyrim with actual voicelines and content. Muria isn't quite there. And Seranafag in particular has already latched onto Sarah. I don't think he changes targets within a game
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So this place is just a big tease, right?
>scrap metal foundry
Still, quite cool. The scale is huge, and I just worked out the exploration percent goes up by walking into the right area, not looting a thing, so that's nice.
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>>563730840
it's item dependent, but yeah, it's known per item type. for eg you can start seeing advanced eon while the highest a hard target will go is refined or calibrated. inara dot cz slash starfield has the levels.
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Ah yes the non-lethal DOOM shotgun...
The texture on the armor is so bad I'm just going to store it somewhere and forget it existed.And uninstall this Creation when I Unity hop
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>>563731354
in that case I feel like I might have to give the edge to explorer then, since that doesn't preclude working for a different mining outfit. I get that the alternate universe yous can be completely different, but I think the one where it's just the single you feels better if it's as close to your background as possible
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>>563729067
>>563727840
>>563727634
>use a cheat mod to enable an achievement you get for not cheating
why do zoomzoomzs do this to themselves? at this point just use steam achievement unlocker
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>coop mod for starfield
https://old.reddit.com/r/starfieldmods/comments/1smlosp/pulsar_i_made_ starfield_coop_actually_work_6_days /
https://www.youtube.com/watch?v=daAdpnRT4DA
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>ps5 getting a hotfix
>not hotfix for everyone that fixes everything wrong with muria or the bugged quests
this company is actually a joke
>but the mods would break again!
Bethesda doesn't care. This is a critique of their insane laziness, nothing else.
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>>563735576
You don't understand, I MUST complain about any and all AI use (and unconfirmed, potential AI use) even if it improves the quality of the free mods that otherwise wouldn't exist because fewer and fewer people with skill are making free mods these days.
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I hope we get a colony focused DLC that expands on LIST, and maybe a bit on the Trade Authority and Argos. A small story focusing on helping LIST set up a colony on a planet. Similar to raven Rock in Morrowind's Bloodmoon expansion. Get new features like buildable/customzieable robots, space stations for outposts, starship/outpost blueprinting/ More stuff on setting up resource gathering. Add in the cut fuel mechanic as an optional hardcore setting. etc. etc.
That, and a Starborn focused DLC, are like the two things I really want to see for Starfield. As those are the two biggest gaps in the game now that we have stuff for House Va'ruun, and a Colony War follow up.
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>>563735868
B-but muh jobs, how can workers unite if the workers dont have jobs :DD
t. Garl Margs
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>>563735717
guys, please, I hate seeing excess points
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>>563736351
if you don't already know what skills you want next you must not need them very badly, so just dump them into whatever at that point. I do usually try to get the social ones right away since options to complete the challenges for those are more limited
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>>563736143
>I hope we get a colony focused DLC that expands on LIST, and maybe a bit on the Trade Authority and Argos. A small story focusing on helping LIST set up a colony on a planet. Similar to raven Rock in Morrowind's Bloodmoon expansion. Get new features like buildable/customzieable robots, space stations for outposts, starship/outpost blueprinting/ More stuff on setting up resource gathering. Add in the cut fuel mechanic as an optional hardcore setting. etc. etc.
I've been waiting on this basically since launch. It seems like such an obvious setup that I'm annoyed it hasn't happened yet.
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>>563734560
>>563735576
>>563735868
>>563736058
>>563736159
there's no mention of him using AI anywhere other than to translate his post
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>>563736839
literally worse than trump
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>Making a gun model for a mod
>About 10k faces
>Check a gun made by Bethesda to match the size and shit for the animations
>20k faces
Well well well, I get some extra budget it seems
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First ranged damage mod I've seen, and it's owned. Damnit.
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>need to convince ships to surrender to rank up deception
>"not a chance, take a look at our weapons asshole"
>level 4 class A shitbox with a three pip laser gun
>I'm flying a stolen ecliptic fighter with lasers, ballistics, and missiles
Is there something else I'm missing? Or is it just a low chance to begin with. I'm tired of getting stuck with a 50k bounty everyone these faggots act tough just to die over some zero wire
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>>563730994
her va has a channel where she started playing the game as a mod of her character, and then once freelanes released she played to recruit herself.
https://www.youtube.com/watch?v=0g29vfYffgk
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>>563744138
>Is building your own ship cheaper?
usually, yeah
just go board a spacer ship and land at a spaceport, pay the registration fee (usually under 10k credits) and then edit it
you'd probably pay about the same as a new ship on parts and modules though, but at least you have more freedom
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>>563731081
there are a few variations of it. Once where its a variation of the robots kill human workers thing and you have to shut them down at a terminal, one where its a variation of the POI with heatleech eggs around the central spot, and one where a terramorph jumps you at that central spot.
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is nexus down? I can't download anything
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>>563745573
Yeah I know, what I'm saying is that after a run or two where your ship has everything it's fun to have to actually get around and engage with the cities instead.
I still haven't dressed up the hab part, and cockpit still needs some work but i'm fairly satisfied with how this one is shaping up.
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>>563756056
Correct, it was Astral U1
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I KNOW it says "or crew" but I'm just double checking because >Bethesda, this perk only works if I have no companions, no robots, no assigned crew, just me right?
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>>563757101
>for each spacesuit and helmet
This description is fucking weird
Can I have more that one of each equipped? Can I realistically get around without either? Am I cucked if I'm wearing a single piece spacesuit? What is even the reasoning behind it?
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>>563758192
Neon started off as a simple fishing industry. They later found out the oil from the fish (Chasmbass) had hallucinogenic properties and decided to build a pleasure city on the fishing platform where the main economy is mostly selling fish and party drugs to tourists.
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>>563733172
For real. Kind of stupid to think you deserve achievements if you play with mods.
>"Durr I play with Real Fuel and Cost of Spacing and actually it makes the game harder than vanilla"
If Todd wanted the game to play like that, he would have made the game play like that. You are tainting Todd's perfect creation, and yet you feel entitled to his approval in the form of achievements? Sickening.
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>>563755909
>>563742286
very nice build anon
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>>563758192
For a project like Neon you would want to arrive with enough resources to set up a basic fishing platform and a refinery to process materials so you can potentially expand the outpost. Then you harvest raw materials from nearby planets and haul them to Volii Alpha for refinement (grav drives make this a lot easier).
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Rabbit's Real Lights and NaturaLUT really make New Atlantis feel like a real city at night, damn. Bethesda really needs to stop shoving their god damn fake lights everywhere.
>>563758192
The weight alone of something that size makes it an physical impossibility to drop from orbit, so the explanation could be that they built it in situ slowly. As another anon pointed out, Neon started as a fishing planet so it stands to reason they'd lower some ships and make a big ass hulk out of them like the Asians do. Second, there's one NPC that says that there is land on the planet, just not much of it, so they could've also started there. Lastly, we don't know how deep the planet is, we can assume it's nightmarishly deep with Cthulhu at the bottom but we just don't know.The real answer is that Bethesda probably didn't think about it and just did what they usually do and go with rule of cool
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>>563760102
>"No, no you don't understand, Todd the Godd Howard - notorious Diablo 4 addict who thinks ultrastreamlined live service slop is Peak Game Design - really wanted the game to be an obtuse immersive sim with docking fees and fuel management!"
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Wait… wait a damn minute… you’re telling me there’s an achievement specifically for sparing Caruso??? Good thing I had a save before the votes and I can steal the ballots, but what the hell, Todd.
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>>563761314
>who thinks ultrastreamlined live service slop is Peak Game Design
No that would be the normies
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>>563759153
>>563759339
>>563759438
It's a water planet in a perpetual storm. Who would see that and think: "Yes, fishery innit"
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>>563761638
If you install the Deadly Hazards mod, Gagarin becomes unlivable because of the high surface temperatures, while Porrima II becomes a death trap because of the high surface pressure. Meanwhile Akila has 1.5x Earth gravity which would make human life impossible. Bethesda didn't really put any thought into how livable and realistic the settlements are.
Imagine if New Homestead and Cydonia were just ruined husks you could visit because the inhabitants all left when more Earth like planets were discovered around other stars. That would've been cool.
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>>563759581
I've never cared about cheevos and never will.
But what i don't get is why go thru the effort of cheating the system if you're gonna cheat just give yourself the cheevo with the unlocker so you can unfuck your brain from whatever zoomie achievement hunter mind virus and just play the game.
That's what I'd do if I was a zoomie addicted to getting 100% cheevoments.
>>563761473
>>563761626
iirc the original plan was to have survival mechanics that matter but they got scrapped. like helium is now just a leftover mechanic
i wish they'd have made a survival difficulty where you have all those limitations like the original plan was. the post launch support of this game is more or less fallout 76, where it takes them years to make anything after the initial launch. maybe they'll wake up in 5 more years and start pumping out frequent content once they make the amazon show
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>>563762020
Because I didn’t think a side quest would need a save file, this is LITERALLY the only missable achievement in ALL bethesda games tied to a side quest! This shit is usually devoted to main quests.
>>563762435
No, I’m saying it’s piss-poor because it feels the most just, but the game is essentially telling me I picked the wrong ending.
But what do I know, my character’s a murderer and a thief as well, I shouldn’t have voted to kill Caruso because it would’ve been 50/50 with exoneration.
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>>563761367
Yeah I'm figuring out how to increase the details without just throwing random edge loops everywhere, I can probably add stuff like screw heads without resorting to normal maps. We'll see how it works out, doesn't mean I have to match their poly count but I want to make it look good.
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>>563761626
>spent an hour clearing out a ship
>repaired broken components
>had apparently never done any space combat prior
This is such a "shit that never happened" post.
Theres no repairing broken components in the base game, and if it takes you a fucking hour to clear out a single ship you shouldn't be playing videogames
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>>563763659
Sarah, the emissary's nagging, methods, and savior complex just makes so much sense when it's her.
>why didn't you just tell us what we needed to know instead of cryptically threatening us
>b-because...
woman moment
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>>563762762
Oh my god… it doesn’t matter. I missed the achievement with destroying the robot using magnets. I have to skip for this shit.
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>>563765012
Trophy hunters are subhuman.
Theres a difference between playing a game earnestly and being the kind of soulless autist who rushes through games just to get a sticker for his console profile then never touches it again
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>>563765259
this, but by extension all console people really are not "gamers", they are normie trash. Especially anyone that platinums games is saying "I am a conformist that measures my life based on criteria that others set for me". Starfield has many issues and mucho dev stupidity and arrogance behind it, but its not the type of game you play for achievements.
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Stop fucking feeding it. Report it.
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>>563767660
>Negative opinions on this game are trolls
Okay then.
Anyway, I though this thread would explode in righteous vindication once the Sonybros got a hold of it? Now we hate Sonybros because they don't like the game? kek. Ya'll are worse than Trump
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>>563767660
>Don't respond to trolls
>Make stupid memes to respond to trolls instead
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Over a year later and Bethesda still hasn't fixed this. They're just really fucking lazy. I actually do like the game and am playing obsessively right now, but there's a ton of shit like this that just feels lazy and underdone, and it's a lot worse because I remember it from back when I first played it and it's still a problem. I talked to some provisioner at a random moon colony, and I asked him one question and he told me how he really liked this camp, how he had always traveled and he usually went from one to the next every few months but he thought he might make this one home. I asked him the second question, they always have "buy something, first question, second question" and he starts talking about how he has always lived at this camp and never gone anywhere else. I was on a lifeless moon and I talked to some researcher and he started talking about the wildlife. I'll see a military camp and then like 800 meters away is a huge crimson fleet base. I can straight up land on that base's landing pad and they don't even react.
I actually generally like the setting, I love this sort of lower tier sci fi and I've played the game probably 30ish hours this week alone, but I really wish Bethesda did a better job with the technicals and paid more attention to the small stuff. Put some more exclusivity constraints on the proc gen to help make the world feel more designed and less random. Individually I'm sure everyone thought they were low impact and wouldn't bother anything but they add up.
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But all in all I do really like it. I wish it were bigger and less "video game" i.e. only ever having one bar and being able to just walk up to the literal governor and shit like that, I always want these games to be more of a sim and Todd wants dungeon action games I guess. But I've just been on an extended tour of Sol with Sarah, RPing that this is our extended training tour as she teaches me to survey planets, how to fight and fly and so on, and it's a really great atmosphere. On low g moons I can boost pack away from Sarah so fast that I basically never see her again until I fast travel, they should work on their companion system, but she feels much more "full" than Skyrim companions when we're in some old factory or mine and she has a bunch of different comments for everything. I don't know yet if she's this game's Serana and all the others are more flat or if they're all like that, I never went past Mars in my first time trying to play it.
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>>563768486
>>563769179
youre a breath of fresh air anon. thanks for actually talking about the game
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>>563768486
>Put some more exclusivity constraints on the proc gen to help make the world feel more designed and less random.
I kinda wonder if the game would benefit from having the POIs be placed deterministically rather than randomly, similar to something like Minecraft (same world seed) where if two people went to the exact same location on different machines, they'd see the same POIs.
However that might make it harder to add new ones, either with a mod or an update.
Also I kinda wish they added truly procedurally generated POIs rather than just picking one of the handcrafted ones. Some WFC rooms or something to add a bit of extra variety.
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>>563769179
I always make a point of exploring every planet I land on, but I don't think I've done the full tour and explored every single one in a solar system, not even in Sol. But yeah the game is a slow burn, really made for autistic boomers like me and not so much for the general audience, the jank doesn't help it either.
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In 2009 Obsidian programmed Black Jack, Roulette, and Slots into New Vegas
In 2023 Bethesda put Black Jack , Roulette, and Slots into their game but as pure decoration
Red Dead Redemption 2 managed it. The game is already rated M. There is no fucking excuse
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>>563762109
>because the inhabitants all left when more Earth like planets were discovered around other stars
One complaint I've always had about the setting, it makes zero sense that anybody is forming these little settler colonies on planets and moons that don't even have breathable air when Jemison is almost entirely uninhabited. Even if you're this far frontier type that wants to be left alone, there are entire continents with a population of zero, and there are many planets like this. Bethesda wanted to treat planets like Skyrim cities and not actual planets, so you get stuff like the late colonists having to work in Paradiso instead of just settling somewhere else on the entire empty planet.
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>>563771723
The Paradiso thing kind of makes sense to me. I see the complaint a lot, and I guess I get why it might seem silly to others, but if I owned a luxury resort with more-or-les exclusive ownership of an entire paradise planet... I would not feel like sharing that shit either?
Like the whole idea is the untarnished natural beauty of the planet with a little oasis of civilization and relaxation at its heart. As soon as you let colonists start living on the far side of the planet, developing and industrializing, you've lost the entire concept. Now you're just operating a resort on a colony world. The whole leisure world charm point is gone. Irreparable brand damage.
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>>563771723
>virtually instantaneous travel across the entire galaxy is possible
people living off in fuck knows where makes perfect sense, if they've got ships
not a lot of parked ships tho
bethesda also could've done a better job saying that being out in the middle of nowhere is lucrative, if it even is
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>>563772658
While that is true, it's also a problem of scale, planets are fucking huge. Humanity hasn't recovered even to the numbers we have currently (I think they mention it somewhere in the game) and the devastating and horrible Colony War was like 30k deaths or some low number like that. So while I'm not saying all of humanity has to live together, sure you can fuck off to other planets to start your own thing, there's basically no real advantage to living alone in a 5x5 little metal cube in a hellish planet, you'd still want to go for Earth-like ones like Ursa Major II like >>563771723 said and leaving companies and corporations and whatnot to make mining and labs wherever they want because 0 regulations.
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>>563772658
>you've lost the entire concept
Not really. Nobody is going to care that some other settlement exists on the other side of the planet. This already exists as you can find all sorts of industrial and research whatever's on the same planet. It would be like saying a resort in Florida loses appeal because somebody opened one in Turkey.
>>563773063
>people living off in fuck knows where makes perfect sense
Not the same thing. Living off on some Earth-like planet, sure. Living on Jemison's airless, foodless, waterless moon when there's an entire unsettled planet literally right there? No, that's asinine.
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Any recommendations on what I should spend my 1000 creation credits on, after some research I've decided on trackers alliance and McClarence outfitters but I'm open to anything that is achievement friendly
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>>563773454
McClarence Outfitters has lost some of its raison d'être with the Free Lanes update allowing us to roll legendary modifiers with credits and x-tech. I mean, it's still cool to be able to swap them out of gear you find instead of relying on RNGesus (or save scumming), but we have other options now. If it's all you can afford after Tracker's Alliance it's probably still worth it, but of the Kinggath mods Watchtower is definitely the better choice imo.
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>>563773596
I'm on a tight budget so I'm looking for content or something that changes systems
>>563774272
They came with my premium upgrade, 90% of mods are free, I have to pay for the achievement friendly stuff :(
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>>563771723
sol system is entirery UC jurisdiction so they will fuck you over if you don't play their game. the whole space being explorable and FTL being free, magical, solved tech means people can just pop in and out so the distance between 2 stars and the distance to the next continent is equal.
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>>563775230
FTL is not free in lore, just mechanically for the player (without mods anyway - Real Fuel is a great mod). Like Lin makes a big deal about the Vectera gig buying them enough Helium-3 to travel without worry.
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>>563774986
>something that changes systems
Real Fuel - Immersive Exploration and The Space Economy are pretty good systems overhauls that are achievement friendly if you buy them as Creations, but they're also kind of free on Nexus and Baka Achievement Enabler exists ("kind of" as in The Space Economy is actually a combination of Cost of Spacing and Cost of Living with some extra features).
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>>563776172
I'm on PC and using the version off Nexus, but it works perfect fine. The Nexus version of the mod was updated post-Free Lanes, but it was working fine before that update, and afaict they were just adding some features that were already present in the Creation version. The paid Creation seems like it's more feature rich and in a better state than the free mod, if anything.
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>can pirate all galbank and Freestar ships without problem
>lvl 8 UC ships can’t even be threatened, let alone level 68 UC ships
I don’t get it?
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>>563777205
Cheers anon, definitely gonna get it now.
>>563775929
I noticed the same guy behind Real Fuel made The Space Economy too, so I imagine it would help to add more depth to the game.
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>>563782684
I enjoyed Vigilance, it features a huge enemy base to explore with a ton of new equipment and weapons to get from it. Everbright is nice, but it's questline is very short. It does come with this romanceable female companion, and while she's very flirty towards you and you can sort of get married to her in an unconventional manner, you can't sleep with her like you can with the Constellation companions for some reason, so you won't be getting a Lover's Embrace buff from her.
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>>563782865
If you're on PC, you can try to stretch it out via a save cleaning mod under the Engine Fixes page to clean out all those procgen locations you never visit anymore. That can help shrink the save and boost performance, but it's highly experimental and could cause issues down the road that might force you to head into NG+ anyways.
https://www.nexusmods.com/starfield/mods/10457
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>>563729669
I wish you could name Model-G. I made em pink with flirty and I’d name em Ashley if I could
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>>563785268
why hasn't anyone made a robot creation ... creation yet?
that was one of my favourite part of fallout 4, i'd build up an army of sentry bots to act as caravans following logical paths around the commonwealth (not just randomly connected)
so often time when i was out exploring, one of my sentry bots would help kill some raiders
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>>563785268
You should be able to whip up a quick xEdit patch for that which allowed me to change the name of the Adoring Fan post installing the mod that turns him into a woman. There is also a SFSE mod that lets you rename npcs:
https://www.nexusmods.com/starfield/mods/7358
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Just found out about this lil guy
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>>563787549
Thought he was cute. On closer inspection, he's fucking terrifying
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me and my wife
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>>563729343
>>563782684
>creations archive in posty hasn't been updated in two years
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I really want a set of extractors built with X-Tech that let you harvest all of a planet's respective mineral/gas/liquid resources. The only thing stopping me from ever messing around with outposts is having to spend hours running around for the perfect overlap of deposits.
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>>563785818
I think the issue is that Fallout 4's robot creation worked because there is a much wider range of robot designs to work from, and Fallout, being a SCIENCE! based setting, as well as a post-apoc wasteland scavenger setting, allows for more junk/hom made robot parts.
Starfield, being in a more "realistic" setting, makes doing even half the stuff in Automatron difficult/impossible to do.
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terran reclaimer seems to be bugged
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Insert LiveLeak logo here
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You know, I don't recall any of the other Elite Crew reacting to you using Starborn powers
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How much time do you spend in your ship? Do you consider it your main or secondary home, or just as a utility to get you around?
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>>563778468
That quest ending has always been so dumb, and very obviously written by someone who has extremely little biology background. Pretty much everyone agrees that the actual science-driven choice is to use the aceles, as they are the natural predator species of the terrormorphs. The microbe only makes sense if there's data to back it up, like lots of controlled lab trials and then some large-scale tests. But no, pretty much all the scientists in-game tell you that there's literally no way of knowing if the microbe will work of have terrible side effects because it's untested. Using it is completely anti-science. And yet the Constellation people all flip shit when you pick the aceles. The very definition of the "soience" meme.
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>>563803414
Depends on the character. When I go for some kind of space trucker or pirate, it's my home. But most other characters, I like having the ability to redesign my ship whenever I want without worrying about needing to redecorate. Plus, I kind of like having a home base somewhere pretty, either an outpost or one of the nicer homes.
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>>563778468
I have to wonder if they actually did intend the covid parallels, or if that really was just a coincidence.
>>563805317
>little biology background, he says
>as he fails to understand that the microbe is literally the same solution, but smaller
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>board moaras ship with sarah
>cannister gets blown up and she goes down
>doesn't get back up after the fight
>go talk to moara
>camera keeps cutting to sarahs limp body splayed out at the back of the ship everytime she talks
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the lighting in this game is so good
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>>563808215
>microbe is literally the same solution, but smaller
Irrelevant. The "science" is gathering experimental data to test a hypothesis repeatedly and expand on the knowledge gained. There is tons of evidence that the aceles will fix the problem, but that it will take time and effort. You can talk to the scientists who develop the microbe and ask what they think, and even they are like, "I dunno man, we haven't done shit to test this thing except figure out that it will kill a terrormorph in a lab."
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>>563790971
>spend hours running around for the perfect overlap of deposits.
That would be great to not have to do. It's easily the most "not fun" aspect of outposts. I think they should have had POIs or something where you can find spots that are resource-rich and have to do some fighting, quests, or expend credits or just anything that is more fun than just meandering around with a beacon out. It would maybe trivialize the searching aspect, but who really wants to be spending time on barren planets doing that?
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>>563811395
there's a robot craftsman in akila who has dialogue references to him by other characters, has a workshop with a sign and no interior for some reason, and has no dialogue aside from simple greetings despite being a named NPC
I'd wager it's more likely than not
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>have jetpack set to power
>it literally cannot move vertically, just goes up for half a second and sputters out immediately
>set jetpack to no boost
>for some reason it still works, and in fact works better than ever before, sending me over tall buildings
what'd I break
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>>563810336
I think the implication was that killer microbes are a solved science in the future™ and they basically only need to put the terrormorph "fingerprint" with minimal testing for it to work.
In any case it's bullshit because microorganisms are relatively simple and have very fast reproduction cycle so the chances of unwanted viable mutations are really high over time. You also can't just somehow stop it from mutating altogether or it will be quickly outpaced by the competition and die off. So realistically, it's only a matter of time before it switches from only killing terrormorphs to planet wide genocide, or starts giving them superpowers instead.
Also
>terrormorph data is under a comically strict lock
>highly efficient and easily tunable killer microbe data isn't
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Next update should give Sarah Morgan a sister who's the opposite of her but still into space stuff
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Next update should give me Liara
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Things I want to see in future Starfield updates
-Robot building/customization similar to Automatron
-Space stations for outposts
-The cut fuel mechanic being added as an optional hardcore setting
-Starship, and maybe outposts, blue printing
-Assigning crew to specific things(like weapons, shields) for extra bonuses
-Mech segments in limited areas(like a Terran incursion type thing)
-Hiding some more load screens
-Another Free Lanes/Terran Armada style update/small DLC focused o nexpanding outposts(probably including some of the stuff above). Expands on LIST, Argos, Trade Authority
-A Starborn DLC that expands on the Unity, Artifacts, Temples
That's about what I could see Bethesda doing. I don't think we'll get underwater stuff, or class M ships.
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>>563816567
Class M ships are a half-way developed feature already. Why would *that* be the thing that doesn't happen? If they make player spacestations a thing they'll probably add those too.
I personally don't think we're getting Automatron. I think SF's version of an Automatron would be the Class M ship/station building DLC. Adding botbuilding would be panned as an extremely lazy conceptual copy-paste from Fallout (even though in reality it'd probably be more work for Bethesda than Class M ships), and robots are just way less of a focus in the setting than *space ships*.
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>>563817254
The issue with class M ship is that they are pretty rare. Even major groups like Ecliptic, House Va'ruun, the Va'ruun Zealots, and the Spacers, have all of ONE each. The Crimson Fleet doesn't seem to have any at all. Even the larger nations like the UC and Freestar only seem to have a handful of them as military vessels. Outside of the Terran Armada forces, they are pretty rare. Getting one basically constitutes becoming a "major power" and I don't see Bethesda wanting Constellation to become that.
It also creates a lot of other gameplay problems.
-They can't land on planets
-You can't dock with a smaller ship with them(smaller ships could dock with you)
-If you give them the number of guns they should have, space combat would be even MORE laughably easy/trivial since who is gonna stop you?
-To go land on a planet/dock at a derelict ship, you'd have to get out of your class M captain's chair, walk over to the hanger/docking port your normal ship is in, go through a load screen, sit in THAT ship's chair, undock, then land on a planet, making the whole process take o much more time.
> Adding botbuilding would be panned as an extremely lazy conceptual copy-paste from Fallout
By this logic them adding ship sailing in TES6 would just be seen as a lazy copy-paste from Starfield right?
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>>563818135
Skill Tree reset isn't really necessary since you can just keep leveling forever and get everything.
And I 100% doubt we will ever get another full companion with romance. Bethesda very likely stuck with the four Constellation members because they wanted to avoid the issues Fallout 4 had where the number of companions made it impossible to bring back all the VAs to record new lines for the DLCs without basically zapping the entire VA budget. Sticking to the four Constellation companions lets them keep the cast manageable with VA. Adding a new companion that is romanceable would necessitate making them a full companion, and I don't see them recording all that VA.
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>>563816567
>Robot building/customization similar to Automatron
That would be nice and they already have the code for it so it should be easy, also would let us have extra generic robot companions
>Space stations for outposts
I think everyone wants this but it depends on whether they can sell them as player house DLC or not
>The cut fuel mechanic being added as an optional hardcore setting
Indiferent about this but sure more options are always better
>Starship, and maybe outposts, blue printing
???
>Assigning crew to specific things(like weapons, shields) for extra bonuses
No real reason
>Mech segments in limited areas(like a Terran incursion type thing)
More POIs and more static, handcrafted stuff, please
>Hiding some more load screens
Definitely on their radar if they don't abandon the game
>Another Free Lanes/Terran Armada style update/small DLC focused o nexpanding outposts(probably including some of the stuff above). Expands on LIST, Argos, Trade Authority
I don't know about expanding already existing things but smallish DLC makes more sense monetarily speaking
>A Starborn DLC that expands on the Unity, Artifacts, Temples
I think everyone wants this
>I don't think we'll get underwater stuff, or class M ships.
Don't really care about either of those
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>>563817772
>It also creates a lot of other gameplay problems.
Fair actually. Some of that could be creatively overcome, but there are some real stinkers in that list. That said, people already bitch about NG10+ space combat being brutal so there's arguably a need for M class capabilities.
>By this logic them adding ship sailing in TES6 would just be seen as a lazy copy-paste from Starfield right?
... no? Maybe? I'm just saying an Automatron DLC for Starfield is... an Automatron DLC for Starfield. You see how that works, right? How it rather uniquely suffers from the issue of appearing as though Bethesda is just recycling a paid DLC for Fallout into a paid DLC for Starfield? Ship sailing (if it ends up being in TES6 at all lol) probably wouldn't receive the same criticism just on aesthetic grounds alone (sailing ships are not space ships but robots are robots). That said, sailing ships probably would be criticized along similar lines if they end up using it as the basis for a paid DLC (chopping up features from the base game to use as a DLC for a future game might actually garner worse criticism).
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>>563819212
>Starship, and maybe outposts, blue printing
>???
Like in Fallout 76, you can make a blueprint of your camp, and it allows you to replace everything down in the exact same spot/set up.
This would be useful for ships since you could save a blueprint of your cool custom ship, put it into the quantum entanglement device, take it with you to the next universe, and then you can remake your custom ship easier.
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>>563820774
>CEO of Stroud-Eklund, top of the line starship engineering company, is a member of Constellation
>the only ship Constellation owns is a hundred year old rust bucket
The Frontier is shit because the Serenity is shit. The Frontier is shit because the Bebop is shit. The Frontier is shit because a quirky crew exploring the universe in a clunker and getting by on pluck and derring-do is a trope.
Also because they want you to have a ship and they can't very well give you a good one at the start of the game.
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Constellation's whole thing is that they're a club of has been people who do this artifact finding for fun and as part the legacy of the founder until they actually stumble onto a universe changing artifacts. They're like SETI if they actually found aliens.
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>>563821170
There's a patch that makes StarUI Inventory work with the new update, and it sounds like they plan on taking a look at the other StarUI mods as well: >https://www.nexusmods.com/starfield/mods/16439
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>>563821286
>>CEO of Stroud-Eklund, top of the line starship engineering company, is a member of Constellation
>>the only ship Constellation owns is a hundred year old rust bucket
to be fair from what I remember (ignoring MQ this run) Barrett is the only one space traveling while the rest of them warm their asses in the lodge. Barrett seems like the kind of guy to be absolutely fine flying a shit bucket, and Walter, as fit for CEO, does not need to shekel out more money so its a win-win
also >>563821601 this
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>>563823047
>Barrett is the only one space traveling while the rest of them warm their asses in the lodge
Not him, but this isn't accurate. Cora mentions her dad having his own ship, and flying around on it. Barrett uses the Frontier, but several of the othera have their own ships
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How do these weapons work? do they deal both physical and energy damage at the same time?
So my perks on Laser weapons only affect one portion?
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Post some cool looking 1-2 hab ships that don't require mods. I upgraded my Frontier to the best B-Class possible but she's a little too big now. I want a really small, fighter-like ship that serves as my house instead of Constellation's space yacht.
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>>563821601
ive always ignored Constellation and the MSQ, with the Artifact vision always giving the character different answers depending on the concept. But my main worked under the assumption there was no Artifact vision, and the playthrough is based on Sarah's dialog from the second answer choice you give her upon meeting, where she replies that they are not a "cutthroat bounty hunting guild". So I take their money, take their ship, hire my own crew, and make a Constellation worthy of their legend, a mercenary/bounty hunting group after money.
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>>563827338
I don't remember the source for this info, but Particle weapons on the whole benefit from Laser and Particle skills (and not Ballistics)
If you're Ballistics focused chances are you'd want the Magnetic weapons for raw firepower (before gear mods and other skills like Crippling and Sharpshooting)
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>>563828482
It really bugs me you can't kill Constellation. Like they just needed the Eye as a Yes Man thing and have it point you to the artefacts and just.. Go like that? The main Constellation cast really don't do all that much.
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>Ramesh
>Wanted Dead or Alive
Dead it is
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>>563832220
>>563832712
I'm on the same boat as you, been making a gun for the past few days, there's some youtubers with some basic tutorials like but you're going to have to figure out a lot of stuff yourself because none of them explain their process thoroughly. From what I've gathered the knowledge from FO4 translates really well so looking out for tutorials there also works to some extent.
Creation Kit itself is going to be your first hurdle since it literally doesn't just work if you install from Steam.
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>Roleplayer's Alternate Start
>Hopetown
>Freestar Militia outfit
>no ship start
yep it's roleplayin' time
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>Get attacked by a Watchtower Cruiser
>Take out its engines
>Dock
>Literal army of dudes rushing me and my fps down to 50
This is fun but I'm chugging healing items like there's no tomorrow
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>>563837517
They call Starfield a dadgame for a reason.
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What do you guys normally spend in Social to get Ship Command?
You need to spend 12 points to even get there and so far the only things I want are Commerce to level 4 and Scavenging to level 2. I don't care for the intimidation/diplomacy shit and nothing else feels worth spending points on
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>>563838717
Fuck, I had no fucking idea they could be used in dialogue
>>563838772
The description says no companion AND no crew, right? it just seems too limiting normally, and doesn't that also mean it clashes with ship command anyway?
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What are these black tentacle rock things supposed to be? Are they even supposed to be there? I've seen them at multiple "industrial site" places now, but in places they seem like they're phasing through the pipeline so I don't know if it's some weird bug or not.