Thread #563752050
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THE END TIMES Edition
Previously on /coopg/: >>563290113
>Latest News/Updates:
Darktide:
‘Beyond the Hive’ is out. Patch notes:
https://forums.fatsharkgames.com/t/beyond-the-hive-free-update-out-now -patch-1-11-0-expeditions/119479
Vermintide 2:
Hotfix 6.9.2 patch notes
https://store.steampowered.com/news/app/552500/view/523109140338311330
>Also Exists:
Space Marine 2
Deep Rock Galactic
Helldivers 2
Payday
The Outlast Trials
Starship Troopers Extermination
Aliens: Fireteam Elite
Killing Floor 2
Barotrauma
Left4Dead 2
Ready Or Not
GTFO
No More Room in Hell 2
Remnant 2
Back4Blood
Earth Defense Force 6
WWZ
The Forever Winter
FBC: Firebreak
Killing Floor 3
Daimon Blades
John Carpenter's Toxic Commando
and others
>Future games
Den Of Wolves - TBA
DarkSwarm - TBA
Blight: Survival - TBA
Deep Dish Dungeon - TBA
>Build planners:
Vermintide 2: http://ranaldsgift.com/
Deep Rock Galactic: http://karl.gg/
Darktide: https://darktide.gameslantern.com/build-editor
255 RepliesView Thread
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>>563752154
The important thing is that Arbites and Hive Scum will never get new cosmetics.
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>>563752986
You also get wacky new modifiers like:
Run around the map without the Auspex to point the way. Great for getting people to learn the one map they're stuck repeating, while collecting salvage for that salvage lord title
Less sites of interest, more zones. For those that want less minigames but are still compelled to play.
Three separate modifiers that punish you for standing in the same place doing minigames, just because.
Also an oops all explosive sanctuary items node.
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>>563753874
Yeah it just reset the whole map and expects me to regrind what I see are the same but slightly different modifiers and same maps and same objectives. the worst part is how none of the modifiers even have any fucking relevance. wow so the mission is 30 mins. wow. wow so it's night time. wow. wow so the shop has different items. it doesn't matter they're all boring shit anyway. What the fuck is this? How do they think this is acceptable
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>>563755693
Since beta all I wanted was new missions, maps and at least tiny bit of narrative focus. Like Vermintide 2 gets. Instead its just been Mortis Trials, Excretions, and modifiers for existing maps through Havoc. The new maps that have come out have been so few and sometimes are so short they should barely count (like the tank one or the train one).
Pretty much the only new map that's ever checked all the boxes for me was the Carnival one with the ritual, and I've been in a holding pattern expecting a followup since then while Fatshark putzes around with non-content.
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Expeditions?
More like excrementitions!
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>>563757698
>>563757457
He doesn’t say this
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True Grit?
More like True Shit!
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>>563757468
>what, 2 years ago
I think its been a little over a year? After that its just been meaningless misadventures as Fatshark rotates in one-and-done personalities like Dukane and non-characters like Swagger.
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>>563759540
the gloriana mission is so fucking retarded
>okay varlets go get the moebian steel!
>here's this new mysterious character, he'll help you get that moebian steel!
>Finally, with this moebian steel we can finally... do nothing lol
>and this new mysterious character is... a vendor in the new meme gamemode with 2 lines lol
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When is the next "big" content update?
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>>563761589
>they just never revealed it
Basically this. What's the point? Just make it another Hadron thing instead of bloating the cast with fanfiction tier characters.
I bet they never will build on his character either, they're just disposable personalities as Fatshark tries to figure out what clicks with the playerbase or something.
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this is an smg2 thread now
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>>563761589
>>563764625
They haven't revealed Swagger is because they are just that slow. But at the same time I believe that if they do reveal his identity, then it'll probably be something boring or inconsequential.
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sovl
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>>563766530
meanwhile I played with this person
https://www.twitch.tv/amethystcats/
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Cadia?
More like CACAdia!
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>>563734117
>Every class when played correctly can provide huge benefits to a team, on havoc 40
True, but I'd suggest splitting such tier lists into 3 categories that should all exist in parallel:
>low skill floor
>optimized build and play
>truly autistic team and build synergy played by sweaties
Like for example, psyker and zealot often see a lot of drooling retards get carried to h40 because they don't really have to perform well by their own class' standards to get accepted, and do well enough to make it there. Ogryn often sits closer to the higher skill side of the gradient because it's mostly played by ogryn autists that really know what they're doing. Scum is probably the best class bar none in the hands of a highly autistic NEET, but you'll really feel it if the player is sub-par.
Like if you were to assume the highest possible player skill, I'd probably put scum at the top followed by vet, because a well played melee vet is actually kinda crazy. Just both classes can't afford to make a single mistake, and practically nobody plays perfect so this isn't a realistic scenario and thus invalid, and a big reason for why "melee vet" is a fucking meme.
>Peak havoc 40 team comp is bubble flame staff psyker, shout vet with kraks, chorus zealot with bop and duelling sword
Only in a vacuum, really, and only assuming perfectly mediocre players. Bubble is only good because it makes things easier, but shriek leads to smoother runs with good players. I think zealot should run RB just in case a trash horde situation can't be solved by the psyker (such as the psyker fucking dying), as RB has vaguely comparable damage to the DS where it counts (bosses, mixed hordes). Otherwise I agree. I actually think the original 4 still make for one of the strongest lineups. Only scum stands out for having retarded synergy with vet.
>Playing it like it was skill based is what leads to the vast majority of wipes.
Trvth.
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>>563761214
>>563767559
I like swagger’s design. He’s supposed to be this guy who does things for his own benefit and keeps a low profile accordingly. His outfit reflects that. That said it is boring for him to just be in the background all the time.
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How long does this take to unlock?
t. someone who hasnt touched expeditions
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>>563778665
I'd recommend you do it sooner rather than later, just in case it really does die. The mode is still reasonably young and it's already declining.
>picrel
Some retard forgot a zero trying to hype up Theta btw. This is 93/2000, or 4.6%. It might genuinely fail to reach 100%.
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>>563784226
>He's designed for you to project on to
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lol
skrattar mitt arsle av mig even
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>>563793467
While I wasn't a regular I guess there's simply not a lot to talk about, the game's good but also quite straightforward, the most meaningful gameplay addition was a single class and it took them 1.5 years, I doubt they'll be adding a lot more of those. Not only that but the last couple of missions (which there aren't a lot of in the first place) weren't particularly creative when it came to the objectives. In the end the game released, it was good and then went away quietly.
>>563798259
If I had to pinpoint the beginning of the decline I'd say it was a couple of months after the release of Helldivers 2 cemented by that month 4chan was down.
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>>563734117
>Peak havoc 40 team comp is bubbl-
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>>563798259
It’s been like this for a while. Like >>563798751 says we were plenty active back in late 2024/around the time of the PS5 release for Darktide then around March/February 2025 we just sorta crashed. Ever since then we’ve seen short bursts of activity for a few weeks (the last one of significance was back in November when we were blowing through multiple threads a day in anticipation of the new class and speculating what it could be) but we always slide back to a more relaxed posting speed. I don’t really mind honestly. Really fast activity tends to indicate low quality posting across the site IME.
>>563798751
I figured it was something like that. I think for a while, they were doing ok for themselves, but I remember even near the beginning of release they were taking up to a week and sometimes more to finish a single thread. I thought multiplayer would have helped them out but I guess not.
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>>563801217
>multiplayer would have helped them out but I guess not.
Multiplayer increases activity only if the community plays with each other. Do you guys ever party with each other for Darktide? What about before, during the ratclick days? I see you guys talk about gameplay and complain about pubs but other than a couple incidents, it seems like you guys never group.
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use context clues in the post game report to see if you can spot the gunlugger
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>>563804003
>Do you guys ever party with each other for Darktide?
Lobbyfag here. Back when I still bothered with auric lobbies, I only got a handful of unique individuals joining, usually the same 2-3 people. I assume many coopgers don't even want to play auric, or don't want to go through the effort of anonymizing their everything in case of autistic stalkertards. We have one pathetic faggot that is obsessed with and eternally butthurt over someone posting scoreboard screenshots without censored names, and resorts to stalking and schizo projections. Definitely another reason against wanting to play with coopg.
FWIW I mostly had positive experiences playing with you guys.
We also sometimes have returning or new players asking for help with penances. I usually try to join them, because the private game penances are a huge pain. Generally pleasant experiences here as well.
But, no,
>it seems like you guys never group.
is pretty much true. Most of my attempts to organize a group, even during the biggest peak around arbites release, rarely even got 1 player. No point in trying when nobody will bite. Especially now that the player count has plummeted again with how utterly dogshit expeditions are. Maybe I'll try with the next update, if it manages to revive the game.
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>>563805087
From left to right:
>2nd most damage dealt, least damage taken
Arb-
>most deaths
I mean Scum
>most damage taken, least damage dealt, most players helped
Zealot
>friendly fire
Ogryn I guess?
>twice as much damage as everybody else
Psyker. Then again, "most times disabled" is usually the ogryn's shtick so he could be the "gunlugger" (rumbler).
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>>563760683
The Warhammer Skulls event
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>>563806085
>>563807008
youd be surprised, especially with the weapon choices
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>>563807364
>psyker not topping the scoreboard
>dogshit arbitrator dying
>2 mil on gunlugger
Looks like a maelstrom that took longer than expected.
>those arbitrator numbers
230k damage unaccounted for implies the dog did most of the heavy lifting, unless this was a grenade spamming LW
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>>563808070
was a havoc 40 actually, 35 minutes
>>563807736
lol, lmao even
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>>563808343
this patch with the ammo refund as well as the buffs it got is massive, refunds 50% of ammo spent, of which can then be used again for another refund, and BLO freebie shots count as shots fired for the refund despite not costing a bullet so that takes it further
blaze away and charmed reload cuz BLO crit node actually give them a pretty good crit chance so you have a massively inflated mag effectively, never have to reload cuz pbb does it for you and you have enough ammo loaded back into it from crits during the ult to last you until your next cast
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>>563808529
Was that with moebian trash, or dreg spam seed? Because I'd honestly expect lower numbers against armor spam, but I've also played relatively little ogryn recently. Hadn't really considered looger in h40 either, but I also don't like playing ogryn in h40 anyway. I guess I'll accept one if I ever accidentally get one to apply to my games.
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>>563808670
it was moebians, but i meleed those guys. was mostly a scab seed as well now that i think about it. power maul with power surge (which triggers on moebians) explodes them and youll get like 20+ kills every time with 0 investment which is where all that melee damage came from
it actually works really well into armor, including rotten, because the burn damages ragers and maulers based on the flak armor type, it applies the burn on hitting bulwark shields which can kill them outright, and for rotten armor dots completely ignore the damage resistance they get. youve got power maul for the crushers that are leftover, which are a lot easier with the special with power surge and skullcrusher as well. i think ive hit 3 million on a rotten game earlier. the passive 50% dr on dodge with a tiny linger really just put this class to insane levels of survivability too, iirc with the average builds DR stacked up you can toughness tank bursters cuz of it
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>>563809187
>the passive 50% dr on dodge with a tiny linger really just put this class to insane levels of survivability too
Yeah I can confirm this at least. The few times I have played ogryn since that buff, he felt retardedly invincible especially into gunners and bursters. Some ogryn bro in h40 reported that he'd just dodge into bursters in laggy games, and shrug them off, but he was also running health curios so ymmv.
I haven't run DR heavy builds on ogryn in ages anyway, and I'm not sure I'd invest that heavily in havoc either. Going hard into damage and utility yields pretty juicy results actually, but again, I've mostly done meme builds in auric.
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>>563811878
It's because of this >>563812141 brown-skinned turd golem
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>>563812527
you must be able to identify this character to use this website
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>>563805115
Yeah, in an anonymous board like this, it only takes one schizo or attention whore to ruin it for everyone. It's quite unfortunate. A lot of the competitive games generals die or are inactive because Anons are incapable of playing with each other because of ranked systems and they turn into e-peen circlejerks with extra schizos obsessed over namedropping people and doxxing them.
You'd think co-op PvE games wouldn't have that problem...
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>>563816715
>You'd think co-op PvE games wouldn't have that problem...
Scoreboards already made the usual tards pissy, but havoc completely and utterly mindbroke all the overconfident retards by producing a quantifiable metric for how not-shit someone is, and them failing to meet that metric.
I enjoy havoc, but I still also think it had a net negative impact on the game, and especially this general, unfortunately.
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T-thanks, chinaman
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>>563817879
It's even worse the game has just gotten more and more stagnant. People are constantly telling the devs that we want new maps for the base game and weapons, and fix the retarded balancing so they'd stop spamming 30 crushers at once.
Only for the devs to do literally none of that and then release dumb shit like Expeditions.
For fuck sakes, it's been like 18 months since ogryn got any new weapons while it still is the class with least weapon variety. Psyker hasn't gotten any new force staves since launch, and only new force weapon we've gotten is the greatsword.
But hey, at least the devs got to make another DOA gamemode.
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>>563817457
I joined like that. But after I respawned, it went away.
I assume the he only cheats his own ammo, but he was leaving and rejoining a lot. At some point he and the other player left, and he joined in a different slot, leaving bot with obscene ammo reserve, and I joined into that slot.
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>>563818450
>leaving and rejoining
Huh... might be consistent if he managed to abuse it like that. I wonder what causes it. I doubt it's netcode because stingray is actually pretty good about this. Maybe there's some vulnerability during the joining process, but I doubt the client has any privileges for modifying that kind of data, short of whatever character or build you send to the server. And I'm not familiar enough with how that part is handled in the code.
I'm pretty hesitant to try and fuck with that kind of stuff because that would mean cheating in a way that touches fatshark servers, which would get you giga banned if anyone catches wind of it.
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>>563818105
It goes both ways.
Shitters would benefit from a proper scoreboard to see their own shitty performance, which would force them to either accept being shitters or to get better.
However, green circle chasers are a real issue and are just as annoying as the shitters who can't keep up.
When you are chasing green circles, you are not playing with the team, you're playing a solo game with 3 spectators.
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>>563818969
it was always trannies are sweatlords because they would play kerrillian since she had the most opportunity to chase greencircles and get punished for it much worse than everyone else, baradin doesnt care, kruber is super tanky or shouts at people, and saltzpyre either shouts at people or doesnt care, and sienna was always super fragile and had shitty options for chasing greencircles outside shooting people
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>>563819221
>>563819136
Anyone with any amount of experience is able to tell that the players with the good score is usually the players who also do the objectives and who contribute the most to the team. It was like this in vermintide and it's also like this in darktide
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>>563819405
>who also do the objectives and who contribute the most to the team
sure, but I can easily top the scoreboard by spamming blue fire for 30 minutes. That doesn't mean I have quantifiable more skill than than my teammates.
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>>563820574
That's why you use scoreboards in the context of the mission. Shitters pretend like scoreboards remove context when it actually keeps the context and provides additional information about player contribution. That's why only shitters whine about scoreboards. It's because they look worse the more information about their performance is added
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>>563766530
And I played darktide expeditions with some streamer chick and she was awful
>on the mic
>her simp orbiting her
>both still eat shit on malice
>find her on twitch after the run ends and watch her perspective
>british rose (ugly bongoloid female goblin)
>vigilant autogun vet
>doesn't dodge
>doesn't block
>doesn't ult
>randomly plinks shit with her autogun
>gets beaten to sliver of health by basic chaff
>15 viewers
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>>563780423
No this guy is mentally challenged
>>563591810
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>others as yet unknown to us
oh no
my jeans
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>>563825621
>put a bunch of cool new enemies in the game
>lock them behind expeditions mode
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>>563826142
Yeah the movement definitely feels like a weird combination of floaty-static-magnetic-slippery-just-stop-pressing-space-bar-god-damni t. Is this one of those games with metroidvania style exploration? Like I noticed a lot of areas seemed out of reach in the tutorial, no amount of wall running and jumping shenanigans could get me higher. Naturally the first upgrade the game gives you is a god-damn double jump so is I'm guessing there is incentive to go back to previous stages and re-do them with new abilities? Or can you get every secret with what you got first time you enter a level?
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>>563826952
I don't think she was talking about heretics with the second part of that comment.
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>>563827308
>70 year old suit watching younger investors put millions of dollars into these 'video games'
>completely out of the loop, confused, and upset
>wants to 'play the game'
>invests in board games because he understands that
>you get this shit
I want to see the ROI
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>>563826098
I'd say it's worth the 8 bucks. I got about 20 hours of entertainment out of it but once you've maxed out your upgrades it becomes way too easy. Like, you can do certain side missions in under 1 minute easy.
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>>563826628
Evidently because keep doing the fucking opposite of what the playerbase asks.
>can you stop crusher spam
>fatshark creates havoc which is nothing but crusher spam
>can you make us new maps for the base gamemode
>fatshark creates Mortis, then Expeditions
>can you give us new weapons for other classes?
>fatshark creates 2 paid DLC classes instead
>only other "new" weapons we get are just a copypaste rushjob and 2 useless reskins
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>>563828609
>>fatshark creates havoc which is nothing but crusher spam
lol it's worse than that
>fatshark creates event which is nothing but crusher spam
>then introduces that event as a modifier to havoc, which is already crusher spam, so now they're spamming crushers while spamming crushers
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>>563828609
The paid DLCs slurping up all the new weapons released is what pisses me off. And they don't even share any of these new weapons with the base classes. With skittles likely being announced at skulls, I doubt any of the base classes will get anything new, AGAIN.
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So is there something with the matchmaking that matches you up with players running the same class as you? Because I can go several matches and never see a single psyker or something, but the instant I switch to the class it's like 3/4 of that class in the lobby.
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sorry /coopg/bros, but for all my sm2 asylum seekers:
>>563834128
>>563834128
>>563834128
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Pilgrim!
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Darktide versus when?
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>>563847883
>You've been hanging out with that tzeench girl again, haven't you, anon?
Haha yeah..."Tzeentch"
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reposting because some faggot randomly linked into a different general
This kinda pisses me off
>most purchased items 3 are ammo, health, grenade
no fucking shit you retarded niggers everything else is non static and thus appears less kill yourselves
>fastest extraction
>12 seconds
literally impossible so I'm not even sure what this shit is about, literal swede retard niggers who took a hackers statistic at face value (again btw, they did this for VT2 too and event sent them eye tracker hardware). The timer is over 12 seconds.
>couple thousand people playing 500k hours together is "the equivalent of 56 years of non stop gameplay"
this is such a retarded faggoty way to phrase it like it's meant ot be impressive, but in reality the number is fucking sad. The game has like 10k concurrent players average, the rule of thumb for MMOs is that 10k concurrent means ~100k total users. But MMOs have users put in notoriously high playtimes so there's likely more total regulars for Darktide (since lower playtimes = lower concurrent numbers).
But even then going by 100k, the most generous estimation, this means that on average each (ACTIVE!) player put 5 hours into expeditions. I hated it and i put like 20 hours into. Now imagine how fucking low the playtime of all the non-sweats must've been. They played maybe one or two missions tops. Nice brag you stupid fucking swedes, literally accidentally releasing a statistic that proves the mode is fucking dead lol.
Also on a lesser note the little picture made me realize that tech remnants are probably meant to be a joke about how expensive RAM is now
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>>563829582
>>563827416
Kek
>>563827462
Fair actually
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So apparently they fixed rotten armor and now it actually only replaces half the spawns with armor and actually counts unit cost instead of replacing every spawn with armor and then doubling them.
Now you can observe funny things like gunner seed in rotten armor where half the map is armor spam and the other half is gunner spam
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>>563850236
Modified grenade is different from a regular grenade box. Also, that ammo crate figure probably includes the ammo resupplies that cost 10 salvage for the first week or so, because initially it was coded as an ammo crate(which is why field improv affected it). I doubt people bought more ammo crates that cost 75 salvage than medicae that cost 25...
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it's her
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>>563856454
>Also, that ammo crate figure probably includes the ammo resupplies that cost 10 salvage for the first week or so, because initially it was coded as an ammo crate(which is why field improv affected it).
I'm guessing they still dont know whats wrong with coding it that way and just barred that specific one from benefiting from the vet talent. Alternatively the intern writing this infograph didn't know what the fuck the difference would be and just wrote down ammo crate
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>>563850236
>But even then going by 100k, the most generous estimation, this means that on average each (ACTIVE!) player put 5 hours into expeditions.
I'm one of those.
I played Expeditions only 2 times and then I dropped it. I probably have like less than 1 hour of play inside the Expeditions mode.
Also this whole stat collage thing is purely for a quarterly report shit.
It labels all this useless garbage purely to SEEM impressive because the studio is banking on investors/higher ups being retarded. (they largely are, but not as retarded as you'd think)
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He’s in as the next event
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>>563861451
>>563861370
theres no way its correct anyway, surely the mission that only sells valk support for 10 salvage would be the most used and most kills. They probably confused the numbers
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>>563861451
To be fair not like they are allowed to do much.
All the CMs have an incredibly tight leash and are only allowed to make pre-approved posts or spew the generic boiler-plate corpo shit.
Like even in that one thread on the forums where faggots are constantly whinging for Solomode to be added, FatsharkJulia just responded with the most generic nothing burger response possible.
It boiled down to "we hear listen to player grievances and we have forwarded this to the dev team". Aka nothing will come of it because we still know FS sentiment on Solomode.
"It's not a priority." But many people always omit the second part "Eventually we MIGHT return to it." Emphasis on might.
This is just anice corpo way of saying
>"We aren't developing solomode anymore because this game isn't about that and we genuinely do not give a fuck about wasting resources on it, stop asking for it."
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>>563863782
No, them just ever making it is more accurate.
They just can't up and say to people they'll never make solomode because they know bunch of tardos would get their panties in a twist and then posting even more negative reviews onto steam.
No matter what Fatshark does solomode as a whole is just a lose-lose-lose scenario for them.
If they say nothing, people will continue to bitch.
If they do make proper Solomode, that's just bunch of devtime and resources poured down the drain for EXTREMELY little gain.**
If they just make private games only require 1 person, then solofags will then whinge how it isn't "real solomode".
**Also if they do make it into a proper gamemode, they'd have rework old objectives/reintroduce new objectives into solo missions since currently mission objectives currently are created with multiplayer in mind, not single player. Kinda hard to do an auspex puzzle when you're being slapped on the ass by a poxwalker. And everyone knows the biggest thing Fatshark hates, is doing actual work. Doubly more so when there's literally FUCK ALL to be gained from doing it.
Also them adding a proper solomode into the game, would then on force the developers to ALWAYS consider how solomode could be affected if they ever make any type of balance changes to the game. Which is just going to cause MORE resources drain and more devtime spent in solving shit they previously didn't need to. Unless they want to literally abandon the gamemode and leave it unbalanced, which is definetly gonna go over the solomode crowd just as well.
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>>563867680
>If they just make private games only require 1 person, then solofags will then whinge how it isn't "real solomode"
Literally how is it not? It's basically what vermintide did but with generic bots instead of your guys.
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>>563867680
>They just can't up and say to people they'll never make solomode because they know bunch of tardos would get their panties in a twist and then posting even more negative reviews onto steam.
I don't know why you felt the need to open with "no" because you literally repeated what I just said.
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>>563868183
Your first post more of "maybe fatshark will eventually return to it", which is a more optimistic way of viewing it.
In my opinion that interpertation is wrong, more accurate one is that they are never actually going to return to solomode (despite it being 99% ready btw) or add it to the game ever because they genuinely do not give a fuck to do so.
You're leaving in a possiblity of "maybe" in your interpertation, I however am not.
Minor but important difference.
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>>563869136
Not really, you literally said what I said in different words. I don't know how telling you this once didn't prompt you to re-read and properly comprehend what I wrote, but telling you twice won't either so idk why I'm writing this
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>>563872574
change how you play
>are you using a controller
switch to kbm
>are you flicking your wrist
100% of your arm movements should be with your elbows
>how do i do that
you wouldnt fucking use your wrist with a violin, so learn to be precise with your arm
>i do all these things
relax then, being tense is bad
>but my weapon choice doesnt allow it
pick a slower weapon
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>>563872796
good advice i just want to add that I hold my mouse entirely between my ifngers and move it with my fingers and I never get wrist pain. I try to keep my wrist in a natural position when gaming from messing with my distance to mouse/kb, seat height, keyboard height, maybe even mouse size. Something to consider also
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>>563864719
No, it was a Wraithlord Walker he punched in the head in of. He did cut a Eldar hover tank in half though.
>>563874374
I believe you.
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>>563874146
the game feels like shit cause theres always an awkward delay on everything you do + the animations take away your movement like blocking for example. If I press dodge my fucking superenhanced supersoldier thats insanely muscled and has super fast reflexes should fucking dodge instantly instead of there being an awkward fucking delay that makes it so you almost precognition more than actual reflex. The movement system and animations suffer from this problem at every fucking turn and it just feels like total dogass as a result. sm2 feels like you're playing a dumb ogryn more than a space marine
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>>563872574
I do so-called "office workers' stretches" every morning, mostly because I have an office job but it also helps with gaming. This consists mainly of hand, wrist and back stretches to help prevent injury from sitting on a computer for long periods of time. It's also a good idea to do another, more comprehensive set of stretches in the evening. It even makes you sleep more soundly.
You could also consider using an autofire mod if you're using something like a tactical axe or a laspistol that normally requires fast, repetitive motion of clicking your left mouse button, but I can't vouch for that since I don't use mods.
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>>563879241
fatshark really dropped the ball with this dlc class thing, only making 1 for each character in ratclick
I would have paid good money for a "dung collector" class for kerillian where she has to lug around a heavy cart and collect rat shit from the sewers to use as fertilizer at Sir Kruber's vineyards, complete with custom voicelines from each character remarking that she is worth less than the dung she collects
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>>563880131
I also do that. My thumb, pinky and ring finger hold the mouse while my index and middle finger click the buttons. I assumed everyone held a mouse that way.
I play at a fairly high dps though and mostly control the mouse using wrist and fingers. Maybe that has something to do with it.
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>>563880663
>>563880782
procedure generated layouts then. There are unlimited different possibilities. You never play the same expedition twice.
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>>563881510
NTA but you are disingenuous to consider the randmized Expedition layouts as having enough variety to feel like there's any difference between them. Maybe if the areas looked a little like their concept art, but even then its just sandy canyon A with some crates and barrels or sandy canyon B with a wrecked half-tower playset from the tabletop game or Canyon C with a random crevasse in the middle.
How many times have you run passed the same exact bridge on the way to extraction in zone 3?
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>>563881510
>procedure generated layouts
>You never play the same expedition twice.
Alternate reality posting is getting out of hand. Go back to your own dimension.
Here we have maybe 3 small alternating map layouts and it just randomly changes which doors you go out and in from, and which of the sites are active.
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>>563881510
No, expeditions does not have procedurally generated layouts either. Try again.
Or let me save you the effort of using yet another inaccurate language dogshit claim: It has random setpieces in set locations, pulling from a pool of what, 15 setpieces or something. That's it.
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>>563872796
How the fuck do you people hold your mice?
I just couch my wrist on a wrist rest and move the mouse almost exclusively with my thumb and pinky like the superior fingertip grip chad that I am. I can't even imagine unga bunga ham fisting it and throwing my entire arm across the desk wtf.
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>>563881363
>>563880182
>>563880091
>>563879975
Dukane’s accent is fine in other stuff, in Dying Light she’s good for example, but in Darktide she has awful direction
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>>563874498
I think part of it is that the gameplay is so reactionary, as well. Your weapons feel like they're only there to supplement the parry and gun strikes, which is unfathomably fucking stupid. You're a fucking space marine, why are you always on the back foot? I don't want a mindless power fantasy, but why does my drug addicted recently imprisoned reject feel stronger than a whole ass space marine? It just annoys the fuck out of me. I think it's seriously impressive how they seemingly learned nothing from existing successful horde games.
>>563875381
>sm2 feels like you're playing a dumb ogryn more than a space marine
That's pretty accurate, actually. Even the parrying, which the fucking combat is built around, feels like you're fighting the built in delay on top of an intentionally delayed animation and it feels like shit.
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>>563886136
>it's a thing you gotta do for low sens
True and correct but why would you play low sens in a PVE game with hitboxes as large as darktide, especially with how often you have to whip around to check corners, check behind yourself, or drag melee swings?
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>>563887571
I dunno I don't do it for darktide either, I phrased it ambigiously but I meant I used to do it for actual competitive pvp FPS where I felt I was at a disadvantage doing my usual high sens method
Darktide is just comfy with high sens cause there's no aiming whatsoever, all the hitboxes are massive and if you're not braindamaged you just know where things walk so you never need to twitch aim
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>>563888123
Yeah I have my sensitivity somewhere around 2-3x higher compared to other games, and my melee sens is higher yet. It's actually a little jarring swapping between games, going back to darktide, and doing several full rotations in one sweep across the mousepad lol.
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>>563887372
damn that's true
she has done alright voice acting before
so there must be some swede telling her to do a bad job on purpose
and then taking a 2 week vacation to think of other ways to fuck with the playerbase
such is the way of swedish devs
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>>563886239
I masturbate so much that I could beat Arnie in an arm-wrestling match with my right hand
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>>563887195
It’s even more annoying because while SM1 wasn’t anything special, this was the one area they had down pat. The ability to regenerate lost health by dealing back damage before the bar went down made you feel like a self sufficient super soldier, you could get yourself in a tight situation and still bounce back if you played the game right. In SM2 it’s almost always like the smallest mistake ends in you being ass raped most of the time with stuff like parrying being your only way out. Or at least from what I remembered of my brief period with it.
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>bored of darktide
aurics are too easy, easier than legend in VT2. finding a group for havoc is unviable if you haven't been carried to 40 already. All there is left to do is grind penances and masteries which feels like slop content.
the player character is way too fucking powerful. no doubt scaled to be viable in havoc but the game is SO easy outside of it. so many moments that would be wipes in VT can be solved by tossing a grenade or pressing your INSANELY low cooldown 'win' button. cooldowns are WAY too low with how much CDR you can get
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>>563893447
>aurics are too easy, easier than legend in VT2
That's only because it's easier to get good players in aurics, from my experience.. I don't even have to pull my weight most of the time. Meanwhile in legend if I'm the best player, my team is probably screwed.