Thread #563807271
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Temu Heavy Devastator Edition
>Previous
>>563704459
>WHAT IS HELLDIVERS 2?
HELLDIVERS 2 is a 2024 crossplay, co-op, squad-based, PvE 3rd person shooter for PC, PS5 and XBox Series X/S where players fight against hordes of alien insects, robots and squids to Spread Democracy™. Players wage war on contested planets, each with a different biome, completing as many objectives as possible in a procedurally generated level while constrained by a time limit. With enough successful missions, a planet can be defended or liberated, and the player base must combine their efforts as much as possible to Liberate™ the galaxy.
https://store.steampowered.com/app/553850/HELLDIVERS_2/
https://www.playstation.com/en-us/games/helldivers-2/
https://www.xbox.com/en-us/games/store/helldivers-2/9mx9wn9dfpgt
>WHAT ABOUT THE FIRST HELLDIVERS GAME?
Released in 2015 for PC, PS3/4 and PS Vita, the original HELLDIVERS is a shared screen top-down shooter in the same setting. Its mechanics were based primarily on Arrowhead's first game, Magicka.
https://store.steampowered.com/app/394510/HELLDIVERS_Dive_Harder_Editi on/
https://www.playstation.com/en-us/games/helldivers/
>LOBBY HOSTING
https://files.catbox.moe/83ixkr.png
>MODDING
https://files.catbox.moe/c81ogo.png
>INFORMATION RESOURCES
https://helldivers.wiki.gg/
https://helldiverscompanion.com/
https://democracy-hub.net
https://helldive.live
>MAJOR NEWS
Feb 10 Machinery of Oppression https://www.youtube.com/watch?v=gj5JS68ny14
Mar 17 Entrenched Division https://www.youtube.com/watch?v=k3zP5GWoQi0
Mar 17 Roadmap https://twitter.com/helldivers2/status/2033907671036743796
Mar 20 Uncover the Truth https://www.youtube.com/watch?v=rn_uyAaJ3Z0
>LATEST PATCHES
Mar 17 1.006.100 https://store.steampowered.com/news/app/553850/view/541133047968301984
Mar 25 1.006.101 https://store.steampowered.com/news/app/553850/view/507356684541232939
Apr 14 1.006.102 (PS5 Low Energy Mode and XBox fixes)
628 RepliesView Thread
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1st for anime
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>>563807271
>AP3 40% durable shield with ultimatum launcher
calling it now
maybe the armors will improve stratagem armor durability to fix the blanket nerf everything got, so the devs can sell you a solution to a problem they created
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>>563807271
I kind of wonder though, what kind of situation would you need this exosuit for? 90% of bugs don't even have projectile attacks so the only thing you would really be useful for is maybe stopping Chargers in their tracks and saving teammates from Bile Titan attacks. Squids generally aren't even a threat so the shield would have minimal utility on that front. And bots throw shitloads of projectiles at you but unless the shield is specially designed to resist explosive ordnance it's not going to last for long the moment a Rocket Devastator enters your general area.
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>>563807948
>unless the shield is specially designed to resist explosive ordnance
oh god you're right, they're going to botch the implementation and any explosive that hits it is going to clip through and hit the arm or the leg behind it. they'd have to make every part behind the shield explosive immune if they want this thing to actually work the way people would expect it to
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Should I buy urban legends next? I mean if the April warbond is shit I will, The supply turret booster is cool and the only boosters I got/use are the health and supply ones, anti tank emplacement is great for clankers and the armor is cool with a good passive
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>do one mission on squid MO desert planet
>biome is absolute ass with watchers hiding behind or inside dunehills and calling in reinforcements
>deathball begins almost 10 seconds after landing on the planet
>first reinforcement dropship spawns in 3 fucking harvesters, next one spawns 2
>lets not even talk about the patrolling elevated overseers abusing the dunehills aswell
>casual 15 minute mission turned into a 40 minute deathrace
>mfw i dump 5 deescalator nades into a genuine horde of mosquito drones, x19 killstreak, turn around and theres another horde with overseers mixed
good fucking god man
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>>563808676
I really wonder if the pivoting on the bastion is shit on purpose just so it wouldn't step on the ATE's toes
Even though it's already an entirely different (and more useful) niche
The swiggish mind is an enigma
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>>563808676
>and you won't be able to turn around 360 degrees
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>>563809116
I thought i was going crazy with those fucking slopes being everywhere
>>563809287
The hordes themselves happen to not be the actual problem in this situation lol
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>>563808676
Bastion is kinda shit due to how little wiggle room the canon has and unresponsive teammates desu, I usually run the emancipator
Hopefully the next warbond isn’t vehicle focused since I want some free stuff instead of spending medals
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>>563811015
Unironically one of the most spread mental illnesses on this website
Morons can't comprehend people disagreeing with them
>>563810953
>lets you ignore Appropriator swipes and knockdowns
I WILL stand my ground with the Cremator
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>>563783196
Aww she's smiling!
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>>563811510
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BUFF THIS NIGGER TO DO AIRBURST ROCKET LAUNCHER DAMAGE RIGHT FUCKING NOW
>b-but
SHUT THE FUCK GLAZER
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>faction is feature complete
>multiple variants depending on difficulty
>dozens of unique attacks and animations
>very cool designs
>basically ready to ship
>restart from scratch
>outsource them to literally whos
>completely gimp them
I've never heard of anything like this happening before thats fucking crazy
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I might have remembered a way to have fun killing oodles of zombies while also still blowing up warpships.
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>>563812363
>make interesting mission types and content
>remove them from the game and make everyone play boring shit like eradicate and evacuate missions to complete operations
I love doing the same mission objectives over and over and over and over
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>>563812363
Wasn't it actively bugged to never stop spawning overseers?
I remember being called in once and dying before i could move because of the amount of projectiles flying around, not to mention the framehits
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>>563809620
My meaning was that when you're in the gunner's seat, you can't turn 360, you have to switch to the driver's seat, which is clunky
>>563810005
This desu
>>563812046
Check the wiki, the dmg is listed there
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>>563808940
Maybe, but I doubt they put that much thought into it
>>563809829
Eh, it's free though, and the cannon is technically stronger than the mech's AC guns
Guess we'll see
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>>563812723
I don't know of it's bugged or not to never stop spawning overseers for certain. I ran a few missions of repel invasion on an Agitator planet (no spawn adjustsments) with pubs and it worked fine in the sense that nothing crashed. But the landed ships would only spawn overseers and elevated overseers, and faster than we could kill them, so they would get to critical mass pretty quick.
The few times I loaded the mission on a Mindless Masses planet it would just crash as soon as the first warpship landed and opened it's doors. That was with swapping all spawns to voteless, so there might be some fuckery there, have to try vanilla to be sure.
But replacing everything with voteless on a normal squid planet seems to work fine. I can even increase the reserve count of the squid warp ships, though 50 does seem like a good number.
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>>563811704
I really wonder what the story is. I saw someone else here theorize that they were almost complete for release, and then when they did release the game they moved the people who made them to a different project or fired them, and then no one who was left was competent enough to understand how to complete it. It kinda makes sense when you look at how half-assed most of the post-release content they've made for the game has been, and how much of it they outsourced.
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>Solo silo
>Commando
>EATs
>Expendable Napalm
Yeah, I think it's Hell Divin' time.
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>>563813964
It could just be their retarded flat management. People wanted to work on the cool cultists, but didn't want to work on the other more boring factions or work on the annoying last 10% of the cultists, so they went on pre-vacation instead.
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Elevator pitching ideas for alternate/additional enemy faction concepts is always a decent little time passer as topic subjects go. You are given the power to expand the enemy faction roster out with an idea of your own imagining, tell us what you'd make.
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>>563813303
I did the Repel Invasion Fleet mission on the Mindless masses planet too, and I also tried swapping enemies. Swapping anything would ALWAYS crash. It's interesting you say the Repel mission on an Appropriator planet only spawned overseers because the Repel mission on Mindless Masses spawned voteless, overseers, crescent overseers, and harvesters. But never fleshmobs or elevated overseers.
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>>563815385
Agitator repel invasion fleet didn't spawn only overseers, sorry, I should have clarified. Harvesters, orbtruders, and squid mechs would also spawn from the ships that didn't land and just beam troops down. It's just that the landed ships spawned only overseers and would do so in such quantities (like your webm) that I think spawn caps were reached.
Vanilla Mindless Masses not spawning elevated overseers sounds normal to me, but no fleshmobs is weird.
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>>563815747
Same, i don't get it how other anons just rush through massive battlefield, stay alive and get 50+ kills with a single hellbomb.
If I do that, I get instantly killed or my hellbomb manages to kill 3 chaff enemies.
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Let me guess - you "need" more out of a primary?
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>>563814329
Devastator sniper
>spawns out of a small POI like a stalker
>Invisible like a stalker until about 20 meters away
>Has a railgun as its sniper, does 400 damage so it rapes player and sort of rapes vehicles
>Super visible and obvious red laser aimed at one players head with about 3 seconds of time for the player to break line of sight.
>Will move after every shot and try to flee from combat.
I think this would be the perfect balance of neat and annoying that arrowhead wishes they could have for new enemies. Knowing them it would be bugged for months, only target the host, and fire immediately with no warning.
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>>563816319
First off, it lies about how many kills that it scores. Those 50 kills are more like 20 tops. Secondly you can just spam the fuck out of stims to brute force making it to the target. In a best case scenario it's good to drop it on the ground and survive the attack, but any objective worth blowing up with a hellbomb is worth spending 1 reinforcement on. It's a big waste to use them against regular enemies though. They're better suited for knocking out jammers/detector towers/gunship fabs. They'd be more useful on the other fronts if other faction objectives were as robust as the bot ones.
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>>563814329
>Jet Strider
Due to the space requirement of the jetpack, it loses the ability to fire grenades and its main guns are replaced with miniguns you'd see on the VE or FS. Unlike other jet brigade units, this one can hover in the air and do strafing runs.
If its main guns are destroyed, it will actively try to squash helldivers via death from above landing.
>Flame tank
Replaces the shredder tank. Basically like the flame tank from C&C Tib Dawn.
>Stalker Wasp
Medium sized flying unit. Will pick up helldivers and drop them from high altitudes in place of the ragdoll attack that stalkers normally use.
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>>563816847
I'm not a fan of using it like that. I feel like teams that shit the bed and let things start snowballing never learn their lessons and routinely fuck things up. Your efforts to stop the snowball with a hellbomb are going to place you offbalance by at best wasting some stims as you extend into the heart of the enemy formation to plant the bomb, or at worst result in your death. Now you need to retrieve your support weapons. You're at the whim of your teammates calling you in quick enough to retrieve your gear before the enemy regroups, which is a big ask if they've been letting things get out of control in the first place.
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>squid defense
>everyone lined up on the stairs blowing shit up, except for green who is hiding on the other side of the boxes next to the stairs
>my mini turret spins from 12 oclock to 4 oclock after every zombie to fire a single bullet directly at his head (thankfully the box is in the way)
>it does this several times
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>>563815747
You should it's fun
https://files.catbox.moe/tx0rem.mp4
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>>563817604
For some weird ass reason sentries always do that on defense. No idea why. But yeah they 100% coded sentries to randomly kill you when theres stuff happening. I know this because I've never been set on fire by the flame sentry by it randomly flicking targets.
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>>563817604
I still maintain that 95% of the time sentries placed within 40m of a teammate are poorly placed. The remaining 5% is when it's placed with exceptional care so that its line of fire cannot strike a helldiver.
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The damage to Sweden's PR dealt by a game development company's irredeemable stupidity is staggering
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>>563817604
forget defense missions, every MG/minigun turrets will turn to look at you after letting off a burst if you're not careful, and will always prioritize enemies that has you between its firing line.
always operate under this mindset and suffering will noticibly decline.
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>>563818487
entirely depends on what you expect out of your primary weapon
by 'all around' I'd assume you'd want weapon that can handle both chaff and medium~heavies in a pinch with acceptable ergonomics; in which case your options are the medpen ARs realistically.
other alternative medpen weapons also exist but they generally tilt more towards 'anti-medium' rather than 'anti chaff', along with generally worse ergo/ammo/etc that gives them such properties, so there's that factor to consider.
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>>563811812
>tfw missed cool shit like this because the game was unplayable for me (would straight softlock and black screen my pc on map load) for a full year
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>>563818487
works on every faction and requires no skill, just point at the center mass of an enemy and shoot.
drum mags + siege ready and you will never run out of ammo too.
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>>563818819
I dunno man. The blitzer definitely sucks but the PP is a good weapon. Weakest on the bugs because everything that's not a scavenger or hunter takes more than one shot and you can't leverage the aoe much. It does very well on bots and squids though, especially since it's an explosive weapon and ignores heavy dev shields/oversaar armor and shields.
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>>563818487
Bots/Borgs:
Eruptor
Illuminate:
Scorcher/Purifier
Bugs:
Coyote
All of these weapons can be used against the other factions listed, and well at that, but this helps me keep some flavor to my gameplay. You can try running AP2 or some of the other gimmick weapons, however they are not only inferior, but also less fun.
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What happens here?
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So what happens to helldivers that fail to extract and get left behind? Do they get killed on the spot like traitors or are they just left to fend for themselves until eventually they die? I wonder how long you could feasibly survive after extraction, especially if you have survival knowledge.
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>>563814329
>Space pirates.
Literally extract them right out of how they are from Metroid at the concept art level up.
>Dissident rebellion,
>Generic goodguy space nation.
>Equally gonzo fascist empire like super earth.
>Actual super earth splinter civilization that was lost and now found. Two Super earth can't co-exist and must fight.
All these slot into the same broad pallet of playing against an army of other generic space army guys WHICH IS NOT THE SAME AS THE TERMINATOR VIBE BOTS HAVE GOING ON.
>Eldritch incursion.
Thoroughly showcased by Warhammer's chaos, lots of lovecraft sprinkled in.
>Primitives.
Tribal warrors with scavenged laser guns. The lizardmen riding dinosaursfold into this. Others have detailed it already and these threads are the same 40 or so people repeating the same opinions anyway so you already know what this entails.
>Dogmatic alien empire
Covenant. It's just the Halo Covenant. Fanatical adherants to an alien religion in an empire of oriental despotism. Arguably overlaps a lot with the "Equally gonzo fascist empire" category from earlier but the alien-ness keeps doors open for it being aesthetically different.
>>563814868
There is no such thing as a holy trifecta of sci-fi. Or at least you are being unreasonably reductive about just how broad your categories actually are.
https://www.youtube.com/watch?v=77aqbu34NXU
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steam://joinlobby/553850/109775242180665815/76561199108851031
my pinky toe hurts
d10 whatevs
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>>563817640
certainly feels that way with how often they'll teamkill
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>>563817604
I'm pretty sure they lock to targets while firing and when they run out of targets they'll just lock to anything within range. I've been lying near the flame sentry and it pointed down at me when it did its random turning and turned vaguely in my direction.
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>>563819485
full
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>>563819121
>create public lobby
>D10
>use cheat menu to only replace leviathans with harvesters, nothing else
>have a fun time with pubbies because we are not constantly getting reinforcement checked by leviathans
>"huh weird not a single leviathan in sight"
>"lucky seed I guess or game bugged out :)"
I live being their little guardian angel
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Amazing
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I remember back on release the game would shit out a constant stream of berserkers. Now I don't see them anywhere. Makes me very sad.
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Ultimatum-chan. But I disagree with the artists design. Ultimatum is small, yes, so she is correctly short, but the Ultimatum is also powerful and makes a big boom (and also cannot be launched far), so therefore she should be stacked, too. A shortstack, if you will.
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"What kind of bug is this"
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>>563814098
Swap NEAT for Leveller and im game
>>563816260
You can joke about it, but back then even a full team of good divers could not outkill the spawns on this mission, it was genuinely fucked
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>>563821897
You reminded me I wanted to mention the humble Bile Spitter when the thread was discussing 1v1ing a scavenger.
Anons often mentioned stomping scavengers, but you cannot stomp a bile spitter, even though they are even weaker and more fragile. Because if you did your body would be splattered with acid and melted like that nazi from Indiana Jones. Your only option would be to shoot it or kill it with a very long stick or something so you can avoid it's lethal acid burst upon death.
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>>563821897
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>>563822209
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>>563822012
"What kind of bug is this"
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>>563822209
>Your only option would be to shoot it or kill it with a very long stick
Thought we agreed no weapons
I can see myself boxing the sides of it like the Street Fighter car segment but alas it will explode and turn me into a skeleton
But for a brief second I'll be the victor
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>>563822209
Grab the spitter by the legs and throw it at a wall.
>how many spitters does it take to paint a wall green?>depends how hard you throw them!
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I believe in the indomitable spirit of a local warrior here killing a scavenger
But NO ONE is killing a bot trooper
You cant even kill an adult man
Now imagine hes as tall as Shaq and made of metal!!!
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>>563819485
3/4, plat stealing last mission
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>>563823416
steam://joinlobby/553850/109775242184344301/76561199108851031
new link i forgor
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>>563823514
Let's see you punch with the force of a bullet while his red hot sword arms slap you silly
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>>563823408
They will be crushed under the weight of Democracy (me).
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Sex with Eagle-1.
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>>563819485
this, along with the other ~35 mins, never happened
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>>563824234
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>>563819485
ggz frens, lotta fuckery on lava planets
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>>563824348
i think i figured it out, rocket hit the rock near my seat which killed me, but desync made it look like i died before then
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>>563824861
the bot who fired the rocket
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Haven't played since the flamethrower smg update
Ahem
Fuck faggot ass swiggers
Thank you for listening, and goodbye.
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>>563817860
>Not the Spongebob bomb dialogue
Cringe, but nice ass.
https://www.youtube.com/watch?v=q-YyKGoBHh8
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>>563828317
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>dev gameplay is visually pretty, sharp and crisp (picrel)
>player gameplay is either blurry as fuck or jaggy as fuck
I'm on a 4k monitor with every settings maxed out and I can't even make my graphics to be as sharp as this picture, how the fuck did they do it?
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>>563828718
Brap
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>>563829691
>>563829036
>>563828914
I welcome the Steam Machine because if it sees wider adoption from consolefags who want a brainless solution, it means this game will have to be optimized for it.
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>>563830171
The end point of melee in this game as to have a melee items slot. Stuff like typical knife, stabbn & throwing variants would soon get powercrept by the arrivals of utility tools that do stuff other then melee because melee isn’t a meme.
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I force fed this bug Diver propaganda now its willing to die for Super Earth
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>>563830831
I feel like AH are too steadfast in keeping systems as they are for a change like that to happen. They seem very much okay with the idea of troll picks as well, so I don't think they have any problem with a dinky 200 med pen damage hitting stick competing with a 3000 damage ap6 portable nuke.
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Damn. Wish I brought the car.
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i love hitting things with the ops
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Neither of these planets have megacities. So were just making shit up now, huh?
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Bug Chads we have the chance to encircle four planets and completely clean up four sectors with SEAF
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>>563836886
>>563836243
It makes sense if they were designed properly as a "fuck everything in this area" kind of strat. Actual 380mm shells are literally what battleships fired. A full salvo of 15 of them should completely level an area but they are essentially just a slightly bigger precision strike because nordcels can't into military
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>>563837174
>Expecting bugchasers to think tactfully
Youre all on Phact Bay and wasted your city bonus (again)
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>>563837598
You mean you want taking fortified positions in the city to actually mean something other than an arbitrary liberation bonus? Sorry chud. Thats space magic and not in like with our satirical grunt fantasy.
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>>563838004
Ideally they should be exploding before impact and have a way bigger impact area. The fact that we had this technology in the 1940s but future earth is just letting them slam into the ground is retarded. But that's nordcels for you
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>>563838132
Seriously though wouldn't a flat 0.5% or 1% SEAF bonus on that planet (like SEAF is set up and deploying from the city) per city make way more sense?
That seems like the most straightforward easy change
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>kwab
>Also don't get mad at me when I post a fact. Thats literally whats happening.
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>>563838194
You don't need to change the ammo. You just have the fuse set to detonate before it hits the ground with a proximity sensor. This technology is like a century old
>>563838265
>Anon... OPS IS a 380 shell.
I'm hating swedes in a that I didn't know is possible. In what god forsaken world is the prevision strike 380mm
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Learned Sweden has its fair share of pirate history
Get on it lads
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>Sweeper has zero stagger but it's accurate, long reload, medium pen so you can tickle hive guards and bile spewers 20m away even with full choke
>need to be an accurate shot at close range to one shot hunters under pressure, can't let preds get close at all because if you miss a headshot you're eating a swipe
>M90A has both insane stagger and pushback, short reload but low reserves, light pen so you can't even take out bile spewers farther than 5m with one shot, hive guards require too many shots to be worthwhile at range and it's better to just run closer
>don't need to be accurate at close range against packs of hunters because the spread will stagger multiple at once, rushing preds are no problem at all because the stagger guarantees at most a 2-shot kill by lining up a headshot after the initial
>Trident has zero stagger but it's somewhat accurate, infinite ammo, infinite range, negligible recoil, light pen but it doesn't matter because it's accurate enough to hit hive guard and bile spewer weakpoints at long range
>only gets better at close range, pred stalkers are a 2 shot kill at most with some headshots and lmao hunters
>shrieker, pouncer, scav melting machine with infinite ammo
>allows for full situational awareness because you can hipfire away while seeing any shit creeping up behind you
It's insane how much better the Trident is over all other options. You cannot lose the game if you take this gun and personally i'm here for it because it's very fun to use. They will never make a better weapon than this and if anything will probably nerf it in the future.
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Blah blah blah
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>>563839146
>the MO
There is currently not a single planet being assaulted by squidies so why the fuck would I squid dive you stupid literal gorilla tier nigga
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I like fighting squids. those fucking appropriators kind of fuck though. the big mech dudes are a pain to kill in time. anti tank feels overkill but med pen feels a little slow. Heavy pen would be nice but theres no solid heavy pen rapid fire. I'd say Eruptor, technically, but that's too slow and explosive does fuck all.
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>>563839684
The trannies are very very upset that people bug dive while there is no MO objective
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>>563839684
This: >>563838756
Just another bugchaser meltdown
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>>563839770
Did the thing
See: >>563839302
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>join normie low level host
>he drops us on top of an outpost
>I land and just blow up the only spawner there
>about to go grab my gear
>wonder why I am getting ragdolled
>notice the big red beam saying "NAPALM BARRAGE" on top of me
>he dropped the barrage AFTER the camp was already cleared, right on top of all of us
>this was a recurring issue throughout the entire mission
>almost ran out of reinforcement on a d5 mission all due to non stop clusters and napalms dropped just on the team and not the enemy
I'm just baffled
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>>563839562
>>563839576
>maxigun
ehh the idea of getting python commandos for just the maxi seems a bit steep. the hotdogs nice but that's a friendly fire hazard like a motherfucker and I quite like the dogs breath gas rover. that armour passive in python is hot dogshit too. I guess I'll try the autocannon for a while.
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Listen. You need to stop having a meltie in my general. You will not bug dive. You will not talk about bug diving. You will post the way I like how I like or you will get the green text.
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Whenever you guys argue I'll play both sides and no one will ever know
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>>563840350
It's hardly an argument. I told them good luck with having the attention span to capture several planets in that specific order when theyre wasting time on Phact Bay and the bugchaser lost his fucking mind for some reason.
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>>563840440
I want to like squids but its like every design decision they went with was made to frustrate
>weak point has extra armor
>squishie tank has more health than a bile titan and can't have its legs shot off
>shields
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>>563840427
You WILL enjoy whatever faction you like!
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>>563814329
The Rootmind, or "The weeds", a faction that's quite literally a galactic outbreak of extremely hostile semi-sentient plantd that operate as a total hivemind.
Designed to feel like you're fighting one colossal enemy instead of an army. Units are split into stationary ones that straight-up sprout out of the ground, and mobile elite units that are closer to discarded vehicles and corpses puppeted by vines and roots.
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>>563841057
>futuristic setting with diesel-powered FTL, mass-3D printing of weapons, vehicles, and explosive ordinance, and the capability to contain and weaponize plasma and lasers
>most of our guns are fucking assault rifles but the bullets are 2mm larger
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>>563841521
I mean, outside of a few cases that were most likely outsourced, they've been pretty creatively bankrupt.
Like, I wouldn't even mind the "1000 assault rifles" design philosophy if they at least did something other than "increase two stats, decrease two stats, arbitrarily remove customization on half the gun" for almost everything.
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>>563841875
No, what people ask is for the current roster of weapons to be functional and not dogshit. That's a far cry from the actual complaint of "sentry but X" or " guard dog but X" is a very boring way to keep updating the game.
The most obnoxious argument to have is with midwits who seriously believe every possible red stratagem has been exhausted, and there's no possible way Arrowhead could create something new and unique. You know, something like a Pelican 2 providing fire support like an aerial sentry that can move around a little, but it being airborne means it gets focused way harder than a sentry and can kill Helldivers when it crash lands.
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>>563842162
>The most obnoxious argument to have is with midwits who seriously believe every possible red stratagem has been exhausted, and there's no possible way Arrowhead could create something new and unique.
This, especially if you bring up a list of every possible one they could make and they go "Durrrrr but how that different from OTHER stratagem? Huh?"
And then they immediately go creaming themselves over medium pen assault rifle #7.
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>>563842318
>>563842576
Worse, he didn't shoot down an overship he shot down someone's super destroyer
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>>563842576
>>563842767
:( My fellow democratic kings...
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Armor that gives you a 5th strat slot plz
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>>563844103
The voices in the walls told me that once upon a time the memepoch's AOE radius matched it's visual effect. Then, during an internal test, someone decided to be creative and destroyed a Hulk's heatsink by shooting a wall behind the hulk which splashed lethal damage onto the sink. Alexus heard about this and had an "Oh my science!" moment and then nerfed the radius since he didn't intend for players to use the explosive weapon as anything other than a direct fire AT shell like EAT/RR.
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Help
Senator/Verdict with tons of sentries yeah?
I plan on soloing bugs for it
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>>563845495
I love when i see 2 hulks walking in a line, and shooting the back one kills the front one.
Epoch is so cool.
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>>563846306
I dont want to coordinate with people
Feels easy enough to be a fun solo challenge
>>563846335
I dont trust what they count as "firing"
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>>563846487
Just realized
>90% players don't have this achievement
and that there is likely a nontrivial amount of /hdg/ers that don't have it either.
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>>563846487
>>563846510
>>563846530
Mech dont count as support? Who knows what they categorize these things as.
Time to dust off my ODST armor finally
Im gunna roooon
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>haven't played the game in 3 weeks
>had a dream where I was stopping at some places that had huge arrows in the sky to collect SC
Wakey wakey assholes, where's that April update, you're going to release it April 30th aren't you?
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>>563846130
I DID IT!!!! HAHA THANKS
If a D7/8 loser like me can do it no one here has an excuse
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>>563848710
>CommisarKai
No.
There is no Youtuber more consistently wrong about the balance of weapons and what is actually useful without it being straight clickbait like Thordan. CK is the biggest dickrider of the M90A.
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>perfect lined up shots with AC vs squids
>fucking diver trying to be Rambo in front of me
>FUCKING MOVE
>kill him anyway
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what was this guy's problem?
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>>563851995
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whats the point of freedom flame page 3?
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>>563851995
>airbust for chaff
>EAT and commando for heavies
>spear for shits and giggles
nothing wrong with this
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>>563852616
Theres no other use for the medals.
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>>563852872
I'm starting to regret finishing warbonds since my armory menu is becoming increasingly cluttered and hard to navigate.
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Baseball bat melee is needed
>can hit grenades and strat balls farther away without a Servo Assisted
>Homerun sfx w/ crowd cheering
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>>563838257
It would be nice, but it would take too much effort on the part of AH. They already sorta-kinda do it manually for MOs, where taking the first city will lower the decay rate slightly and make it easier to take the rest of the planet, but it's a few and far in-between "feature" that they rarely do.
Also, how would it work for Megacity planets that already have low decay rates? Going from 1% to 0.5% isn't exactly a huge change.
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>>563840923
See >>563848710
>>563815771
They've always been good. Like any other primary, you pick it based on the mission and faction and biome.
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>>563856698
meant for >>563818819
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>>563856526
yeah good point, i fucking hate that part too
>>563856698
the PP is good on every front and dare i say - fun
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>When people ask why Arrowhead doesn't just ask Fatshark to help them fix their game.
>But they don't know that Narrowhead's studio is literally in the same building as DICE's studio, and those swiggers couldn't even be bothered to get some of DICE to help fix their shit.
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>>563858739
Seconding HMG.
If you can aim, it becomes even better with 1 shot to destroy the shield generator on the gun mechs, and like 8-10 shots to the pilot.
Siege ready to increase the resupply for HMG by +50%
Gun dog to further lean into not aiming.
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>>563860093
>>563860268
>take eruptor primary dagger secondary
the eruptor is a crutch
>take scythe primary ultimatum secondary
the ultimatum is a crutch
every primary and secondary weapon aside from the base liberator and peacemaker is a crutch in this wicked world you've created...
before long, stratagem weapons become crutches, too... then green gems, and reds...
when does this vicious cycle of crutching end?
what is the definitive, crutchless loadout?
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>>563860775
Watch this neat trick he's about to perform by tomorrow, where he's gonna make an attack on Karlia, Alaraph, and Heze Bay all originate from Hydrobius and the retarded blob splits up between all 3 instead of finishing the liberation of Hydrobius, to gambit all 3 of those attacks.
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>>563858104
Supply pack and arc grenade spam. Spam the de-escalator too for good measure.
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>>563860775
Joel's just being an asshole and waiting for the DSS to make a jump with less than 8 hours left on Eagle Storm. Then he'll throw out at least one unreasonable attack, the DSS spends the next 3 or so hours over its current planet before the next jump cycle puts that planet on the list, and then another 4 hours to complete that voting cycle, so that by the time the DSS arrives at the defending planet Eagle Storm is offline.
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>>563864348
I often wonder what they point of the strategic level effects of eagle storm and the other skills are even for of Joel is going to be a malicious izzat faggot who explicitly goes out of his way to fundamentally undermine them?
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>>563865478
>>563864989
Here, I guess. I totally didn't use a randomizer I promise.
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>>563865659
AIIIIIIIIEEEEEEEEEE MY IMAGE
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>>563862783
saw the vox crotch for eternity
>>563863597
>ems strike
>ems sentry
>directional shield
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>>563866135
It's good if you can aim and know enemy weakpoints.
Its weird for the starter gun to require advanced game knowledge to be effective, you'd think a starter gun would be some brainless medpen gun like the Libpen
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>have to saw the body because the factory strider will kill you by moving its head slightly
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>hulk's stomp attack has a backwards elbow afterwards
kek
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>>563864530
The best part is that in the early days of the DSS being deployed, Joel would break the existing rules by attacking one planet from two directions, so even if Orbital Blockade could stop in-progress attacks (it can't), attacks coming from two different planets would negate it.
It's hilarious that a GM can be so petty when they already control all the rules of the game, and has no restrictions on when and where and how many and how strong enemy attacks and defenses are.
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>>563868502
Railroad DMs are a pretty stereotypical scourge on RPGs. People who think that being DM means they get to tell THEIR story and all the players are just witnesses to their glorious writing that need to be dragged around by the nose to properly experience it.
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>>563865868
>Integrated explosives
Tell me you dont do this...
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Automatons. Illuminate. Terminids. All must die.
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mfw i discovered that the De-Escalator can 3 shot Harvesters today
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Whens the next warbond?
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Vehicles need a rework they all feel terrible. Should be like Halo CE where they kill anything instantly as long as they're in motion. If you try walking over a voteless in the mech you desync in place for a second before the game remembers you should be able to walk over them. And the voteless will survive.
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>>563874001
I HAVE MY AUTISTIC 19YO COUSIN OVER AT MY HOUSE
HE SMELLS LIKE HE HASN"T TAKEN A SHOWER IN DAYS
HE IS TOUCHING MY PLUSHIES
AND HE IS BAREFOOT INSIDE MY PRISTINE HYGIENIC HOME
HE IS STAYING HERE UNTIL SUNDAY
I REGRET BEING NICE
AND HE WONT SHUT UP ABOUT BASKETBALL
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>>563874174
>>563873996
>>563873723
28th*, it has to be be revealed with the trailer on 21st in order to actually be this month.
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>>563874602
some spergs on reddit show pirvate ones theyve made before but u can check on the wiki what release date it has and know that the trailer was always exactly a week before it came out, and it's always on tuesdays or thursdays
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>>563875597
aight cool
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>>563874198
>I'M AT MY NORMALFAG COUSIN'S HOUSE
>HE SMELLS TOO CLEAN LIKE HE HASN'T ALLOWED HIS BODY'S NATURAL OILS TO BUILD UP PROPERLY
>I'M TOUCHING ALL HIS PLUSHIES, IT'S A SENSORY NEED THING OH MY GOD THEY'RE SO SQUISHABLE
>THE AIR FLOWING BETWEEN MY TOES FEELS GREAT
>I GET TO BE BAREFOOT IN THIS HOUSE UNTIL SUNDAY, HELL YEAH
>HE MIGHT BE A SQUEAKY CLEAN NORMALFAG, BUT MY COUSIN IS SO NICE
>HE LISTENS TO EVERYTHING I TALK TO HIM ABOUT BASKETBALL, THE PROCESS OF TEACHING HIM BALL WILL SOON BE COMPLETE
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>>563877671
Explain.
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>>563878917
siege ready does not increase the resupply efficiency of weapons. If you're using, say, the adjudicator which starts with 8 mags, gets +2 from siege ready, and has a 50% resupply efficiency from ammo tins you will not pick up 5 mags from an ammo tin.
you picked up from the resupply call in which with superior packing methodology always refills 100% of ammo
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>>563879118
>>563879305
HMG default spare mags is 2. Siege ready makes it 3.
Now I can't prove it, but I believe 3 is more than 2.
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Give me the quick rundown on helldivers 2 balance right now? I hear its a mess but why? What makes it a mess? I have not played this game but was curious about it. From what I gather, the devs made some "less fun" choices and sort of willed that certain guns be meta and only those guns? How accurate is that?
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>>563879704
we're not talking about total ammo, we're talking about resupply
>>563859454
>Siege ready to increase the resupply for HMG by +50%
>resupply
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>>563879851
>I hear its a mess but why? What makes it a mess?
90% of what you hear is from hyperbolic whinging shitters stuck 16 months in the past
almost every gun/stratagem is usable with only a tiny handful of duds
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>>563879704
o prove that 2<3, we need to rely on how numbers are defined and how the “less than” relation is constructed in a rigorous system like the natural numbers.
Step 1: Build the natural numbers
One standard way is via the Peano axioms:
There is a first natural number, 0.
Every number n has a successor, denoted S(n).
Numbers are built by repeatedly applying the successor function.
So:
1=S(0)
2=S(1)=S(S(0))
3=S(2)=S(S(S(0)))
Step 2: Define “less than”
We define a<b to mean:
There exists a nonzero natural number k such that
a+k=b.
So “less than” is defined in terms of addition.
Step 3: Use the definition
We want to show 2<3.
Using the definition, we need to find a natural number k
=0 such that:
2+k=3.
Take k=1. Then:
2+1=3.
Since 1
=0, this satisfies the definition. Therefore:
2<3.
Step 4: Why this works (intuition)
The successor structure guarantees:
3 is literally defined as the next number after 2.
So there is exactly one “step” from 2 to 3, which is adding 1.
Thus, 3 is strictly greater than 2, and therefore 2<3.
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>>563879851
Old weapons are being left behind with power creep.
The higher difficulties are also pretty much gated around players taking at least one or two heavy AT options or suffering so everyone takes the same fucking thermite/giganade and/or ultimatum combination to deal with them.
Add to all of that the fact that devs are literally shitting on any weapons that try to use status effects and you have a game where the only valuable metrics are armor penetration and time to kill.
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>>563879851
I dunno about that, but the devs routinely make shadow changes and lie about doing them.
>coyote is an assault rifle that also lights enemies on fire.
>is strong but not overpowered (despite what people might have thought).
>players from experience know that this things is getting nerfed.
>update comes and the devs smugly announce that they did not nerf it.
>dataminers datamine.
>as it turns out, basically every enemy of importance had their set-on-fire resistance increased by exactly 0.1 points.
>this change by this small of an amount only really affects one weapon in particular (the coyote).
>devs later admitted that they did in fact nerf the coyote despite saying they did not.
Repeat this every update with varying degrees of severness, and you can see why a lot of people hate the swiggers.
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>>563880440
>The higher difficulties are also pretty much gated around players taking at least one or two heavy AT options
it's a problem that high difficulties require you to tailor your loadout to the difficulty?
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>it's a problem that high difficulties require you to tailor your loadout to the difficulty?
Yeah. I want to bring my larp gear and walking simulator my way through the game on Super Helldive, broooo. *rips bong*
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>>563832583
Me t
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>>563879851
Balance is fine for the most part. As another anon said, the problem is that there's so many weapons that stuff gets left behind in balance passes, and there's no telling when (or if) they'll get addressed. They will every now and then show good faith in addressing these balance issues, but whether they do so competently is another question entirely.
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>>563882114
because you don't need explosive DAMAGE, you just need it to produce an explosion effect. smoke grenades don't do any damage but they are still coded to produce an explosion, which because vox vents have a 0 demo force threshold still kill the vox.
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>>563838836
Trident is also the best for popping Harvester and Dropship shields. It just deletes them in a few shots without having to waste a magazine(s) like for other weapons.
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>>563832583
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>>563881116
AT should be required to kill things without thinking
If heavy enemies were designed with more care, an alternate way to kill them with less powerful weapons but through a more lengthy process would be nice.
Example: Vox Engines - You only need to blow up their vents and throw a grenade into their engine. The idea is very good, the execution leaves something to be desired, what with them shooting through themselves to kill you if you're under them, the turret on top twisting and rotating to block its own vent; things like that.
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>>563881732
>precision
>>563881654
>>563882324
i'm not suggesting that the strat ball would blow up the engine like a grenade, i'm just asking if anyone's done itfor fun, like to see if it makes their red strat not miss when the vox decides to shift into maximum overdrive
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>>563881732
Sorry sir, doing my best
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>>563883659
>like to see if it makes their red strat not miss when the vox
red strats only target the original position of the ball so no.
blue strats might kill the vox? since the hellpod impact does produce an explosion
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How dare the enemy sully our well-sucked cocks.
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>>563881732
>>563883145
>>563883659
>>563883756
>traitor barrage is able to hit you perfectly.
>this same precision cannot be used to hit an enemy directly because realism.
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>>563876223
nonono he is not even "cute" with his autism
basically, he is a literal discord moderator redditor but doesnt realise it
>he is the god of all knowledge
>his opinions always correct
>opinions that dont agree are incorrect
>he chews food loudly
>he lives on gluten and sugar
>he is american-tier fat
>he scratches his balls when I think I am not looking and I bet it is because they are itchy and sweaty
>the bottom of his feet are black from all the dust he is collecting
>he doesn't want to meet new people
>he failed his driving license test because he could not find the exam room inside the building and just went back home (after paying for it at the cashier in the same building)
>he thinks he will coast rent-free at his parents house all his life
>and thinks he will never need to find a job
I fear the day he finds anime or furries because he will be absolutely fucked and lost forever
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>>563879851
Heres my anecdotal bullshit with some 1000 hours since launch. The balance is close to perfect. I define perfect for a coop pve game being "you can bring anything with accompanying choices and it'll work". The only things I would say are not balanced are such extreme rare cases like the Sterilizer, stim pistol or bolt rifle that its irrelevant. /hdg/ has a bad case of confusing balance with tier lists.
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>>563884687
this is the kind of thing that happens when the father isn't around or defers every single aspect of raising children to the mother. You can blame stuff like this partly on autism but you never see this particular kind of autism if the father has an active role in his kid's life
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>>563885308
I could be playing helldivers 2 with anons rn and yet I am stuck watching him play BONEWORKS on my Valve Index(tm) but cuz he is kinda fat he can't even crouch properly and I had to enable manual croucing with joystick
and he grips the controllers like an autistic kid grips his favorite rock if he fucks up the touch sensitivity sensors I will cry cuz it is out of warranty oh my fucking god
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>>563886072
he is so picky with his food he will probably only like specific brand of tendies and I even bought 4 different pizzas (local place had a killer deal) and I had to convince him for 5 minutes that ATLEAST ham and cheese pizza will be alright for him (he refuses other pizza cuz they had either olives, onion or cucumber or whatever the fuck regular people dont give a fuck).
he the type of guy to refuse buttered steak with fresh potatoes because the whole meal has 0.001g of butter in it.
he is not allergic to anything he just doesn't like 97% of all ingredients in the world for some reason
I am really gonna hit him with "you will never have a girlfriend if you can't even eat normal food without causing a scene" I am at my limit
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steam://joinlobby/553850/109775242250871325/76561198071306508
pooping and missed the lobby. have two
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>Sony thinks they can pull a helldivers again
oh noononononoononoono......
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today I will remind them
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>>563886593
As someone who was like this at a young age, I'm afraid there's no fixing this besides everybody choosing to stop coddling him. The problem is kids who grow up like this often have very sheltering and over-protective parents, especially mothers. Even if the kid demands breathing room to learn and grow, the parents will refuse.
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>>563889140
How about D3?
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I've FINALLY done all the ship upgrades. So I can just use all my samples to vooote right?
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>>563892078
He asked me to come over during big family gathering easter table and I would have looked like a massive asshole (almost everyone started looking at me when he asked that) if I refused because majority know I am free almost every weekend (which I do conciously so I can have entire weekend for myself to play video games or chill ALONE BECAUSE IAM AN INTROVERT LEAVE ME ALONE.)
I was trying to be nice and expecting him to be atleast hygienically sound but I knew I was fucked as soon as I saw him with fucking SANDALS at the bus station (10 degrees celsius outside btw) and absolute reeking smell when he spend a total of 30 seconds in my car.
Nobody wants to admit this guy is a bit "special" and I know for a fact mom refuses for him to get official autism diagnosis "because that would make him just weird for everyone"...
Now he is all sweaty from playing boneworks and I am ready to call him "absolute stinky" to make him take a shower before we go to sleep.
Oh god... he will soil my guest bedsheets...
Sorry for blogging again I just have nowhere to go I want to dive with my /hdg/ bros yet I am stuck here.
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>have friend who plays hd2
>triggers every enemy call in, even on illuminate, even when it's easily preventable (keeps yapping some bullshit about how he always ignores stealth mechanics in games)
>at the same time plays like a rundiver outside of rare occasions of fully hunkering down and shooting everything (even when it's useless)
>the game becomes infinitely less fun when he joins because of this
How do I salvage this situation.
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>>563893625
I have a friend like that, when he joins it is strictly D7 difficulty only.
It is the only way to have fun.
Since he is such a fuckup D7 basically becomes D9 it is good enough.
THis way he stays clueless but I can still have some fun.
Try it and let me know how it goes.
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>>563893625
>Squids
Bring expenable napalm and shoot the underside of the UFOs whenever he triggers reinforcements. HMG emplacement+AT emplacement for mechasquids (HMG is better vs mechasquids, but AT gives you something when HMG is on cooldown)
>bugs
orbital napalm barrage (won't be available every time)
>bots
bring a supply pack and arc grenades. Toss one grenade at every group of infantry that gets dropped down. Use a mix of strafing run and your favored non-RR AT weapons of choice for the tanks/war striders/etc.
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>>563874198
>HE SMELLS LIKE HE HASN"T TAKEN A SHOWER IN DAYS
People who cannot shower despite having easy access to it should be removed from society. Autism is not an excuse for everything.I am autistic and I take hygiene very seriously.
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>>563893625
>>the game becomes infinitely less fun
Nigger, seriously, I want to delete this boring shit because I'm annoyed by the small number of enemies.
>>triggers every enemy call
And what he's wrong about.
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>>563893884
There's overlap between becoming a solo player for more skill expression, and the bot front demanding skill expression with weakpoint clicking, good positioning, and tactically approaching objectives.
Bugs mostly boil down to a dps race that becomes really punishing in solo, and squids have been kind of a snoozefest until very recently.
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>>563886730
gg
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LET ME FUCKING CLIMB REEEEE
>>563896753
gg
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Almost every single cheater I've met has been on the bug front for some reason. This last guy had:
>More than 4 stratagems
>gatling barrage x10 that would tank frame rate and sound
>super laser that did way more damage
>infinite ammo, health, stamina
>Instant full charge rapid fire Purifier
>This weird prone glide thing
>free super creds(kinda based)
At that point though why even play the game
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so does the blob only instinctively follow wherever the DSS is
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>a team: makes cool game
>b team: temu Left4Dead
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>>563825446
I can't believe you ran over your DOG bro
https://files.catbox.moe/33oghn.mp4
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>>563807948
Most likely it will just be like 25 percent more HP then a normal mech and that's it
>>563808940
ATE has a waaay lower cooldown though and is a lot easier to get up on a cliff or other good firing position. I've noticed in the last few months that using the ATE will spawn a patrol right behind you though, so it's difficult to use for more than a couple of volleys before you get ganked unless you have someone watching your back