//vg/
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Showing all 633 replies.
>>
Sorry but I was too busy gaming, working, and having SEX to bump the previous thread.
And no, I couldn't find a better image for the opening post, because image searches just return AI slop now.
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so how do i play forza 6 on linux without an ms account? where do i even get the game? i don't want to use a repack because i hate running installers through wine.
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>Linux gaming general
>>
My friend wanted to switch to Linux so I got him on Linux Mint because it was the easiest and I could help him since I used it these past 8 months. He's enjoying gayming on Mint but has only one problem. He can't seem to launch Ubisoft Connect via Lutris or Heroic Launcher, and I have no idea how to help him as I don't buy games that need their own launcher. He has the Steam version of For Honor, could he just use his Ubisoft account for that and not lose his gaming progress instead of trying to use Ubisoft Connect on Lutris? He claims he cannot but every website I read tells me otherwise. He's not the brightest when it comes to computers.

>>568753871
absolutely proprietary
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>>568755079
I see that Bottles has an installer for Ubisoft Connect, although I've never tried it. For what it's worth, whether that one works shouldn't be affected by what distro he's using, because Bottles is Flatpak-only. If it doesn't work then it's probably because Ubisoft updated the launcher in some way that broke Wine compatibility.
>>
>>568757040
I'll get him to try Bottles
I didn't know you could use it for games, just Windows programs
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>>568758002
It is interesting that it's marketed first and foremost as a tool to "run Windows software" but I think it's mostly used for games.
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https://www.youtube.com/watch?v=dGQNM6fcikM&t=502
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Oh cool it's finally back.
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sorry was asleep and didn't bump the last thread, we were about 100 posts away from bump limit
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Based. I mean, this isn't going to make me like Flatpak itself more, but still.
It would be really funny if someone made an AI-friendly alternate Flatpak source called Slophub.
>>
As if not being able to restart a race during a tournament weren't bad enough, Start-Down-A (yes I'm so shit at the game that I've developed muscle memory for the inputs to restart a race) opens photo mode instead, and then exiting photo mode has a fucking confirmation prompt (as if accidentally exiting a gimmick would be such a tragedy) so spamming B doesn't get out of it. A user interface designed by Satan.
Cool game though. I'm addicted even though it makes me want to throw my controller.
>>
I got at least gold on every race in the first half of the official campaigns, after I thought I'd have to start settling for silvers last weekend.
I still don't want to go for all platinum beyond the first campaign though.
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>>568777667
>right side says tutorial when ascension is selected
That's weird. I must have moved the mouse over practice/tutorial right before the screenshot.
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>>568765543
But that was two threads ago. The last thread died within a day like this one will if nobody posts while I'm sleeping.
>>
how do i use fsr 4.1 in games?
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Just a heads up for anyone interested in OutRun 2006, avoid FXT and use the tweaks wrapper. FXT is really unstable and crashes on exit, had to switch to a TTY to kill it
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>>568781803
optiscaler
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>>568781803
PROTON_FSR4_UPGRADE=1 PROTON_FSR4_INDICATOR=1
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>>568758002
Games are programs.
>>568785530
It's funny how this makes perfect sense to a non-noob, but it wouldn't make any sense whatsoever if you've never used environment variables
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>>568786341
>whatsoever if you've never used environment variables
they are launch options because environment variables scare me. i also forgot to add %command% at the end.
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>>568785446
>>568785530
what's the difference between using optiscaler and environmental variables?
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>>568787725
for the upgrade to work via proton the game has to first be a windows title that runs trough proton (proton-ge in my case) and also have a normal implementation of fsr3 or 3.1 for the upgrade to work (dll swap). if the game only supports fsr 2 you'd have to use optiscaler and just use dlss in the game and translate it to fsr 4.1.
i love this mess (not).
>>
>>568787931
that's pretty neat, but pretty convoluted
>>
>>568788071
the worst part about this is that native linux games that run via vulkan (naturally) don't yet support fsr 4.1. war thunder for example has really shitty aliasing (either x4 smaa which runs at 50fps or blurry taa that runs at 300fps). if i could just use proton (and play the windows version that runs via dx12) i could upgrade the game to fsr 4.1 no problem via the dll swap but no gayjin wants you to play with the native version.
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>>568788220
Optiscaler's vulkan>dx>vulkan hack for FSR 4.1 doesn't work through proton either, for me anyway. With NMS. Still only goes up to 3.whatever.
>>
Managed to install the newest nvidia 610 drivers straight from arch repos + pacman -U
I was expecting my whole desktop to break, but surprisingly it just worked without any issues.
I only had to install 5 packages, all from extra-testing. Got to test pragmata with path tracing, because it used to always crash before the main menu on the 595 drivers.
It looks beautiful. Too bad I didn't get a screenshot before coming to work
>>
>>568791801
FSR 4.1 proton env variable only works with GE from what I remember
>>
>>568793071
Are you daughter pilled yet?
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>>568793420
Using cachy's of course. Also the performance plummets using that method.
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morning tuxers
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Yay, thread! I was afraid
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In order to configure my joystick with proprietary vendor application I had to assemble Windows 10 VM in QEMU with usb passthrough. At first, I was passing my joystick using vendor id and product id, but when I tried to update firmware it reconnected in a boot mode with a different product id, so QEMU didn't connect it again, and it stuck in a boot mode lol. After passing just vendor id QEMU managed to connect all instance of this joystick and firmware update went just fine. Now I have fully working force-feedback, and I don't need proprietary vendor application anymore. All force feedback effects work just fine in every game that supports joystick force-feedback, both Wine and Native.
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Stupid karma system makes me do such retarded shit
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>>568802709
good morning sir
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WOW, NICE
it was a very different time I guess
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I hoped she would rape me
tough luck
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That's a big bear
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Still waiting for Proton GE....
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>>568809106
here we go
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sometimes a game that doesn't run will run with wow64 even thought I don't think im missing any 32bit libraries. weird stuff.
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Gotta go fast
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Not that it matters, especially because the CRT shader will hide any scaling imperfections, but this game runs at a really weird resolution in DOSBox Staging.
The game is already a bit of an oddball because only the menu uses the typical mode 13h (320x200 scaled to 4:3 with a 1:1.2 (5:6) pixel aspect ratio which makes it 1600x1200 on my screen), and then during gameplay it switches to 320x199 which is meant to be scaled to something closer to 16:10 (which would result in letterboxing on an old monitor). What I don't understand is that it's still not exactly a 1:1 pixel aspect ratio, and thus it's not actually filling my 16:10 screen quite as much as it should. The 320x199 graphics could just be x6 scaled to 1920x1994, but instead it's scaling to 1878x1194 according to the DOSBox Staging terminal output. It seems the game is insisting on a 1:1.02239 pixel aspect ratio, which is so close to 1:1 that I wonder why it would even do that. I can only assume DOSBox Staging is just doing what the game is trying to tell DOS to do, and the game was designed for CRTs on which horizontal pixels aren't even a real thing so whatever, but it's still really weird.
In theory I should be able to force DOSBox Staging just to use square pixels (even if it would make the menu look stretched)...
>>
Yup, running it with aspect=square-pixels makes it scale to 1920x1194 (the 1920x1994 in the previous post was a typo).
This also makes the menu scale to 1920x1200 which is wrong because it's not supposed to be wide, but I might just keep it like this. I don't really care about the menu being wide, and if the developers' artistic vision included the gameplay pixel aspect ratio being just 2% taller then I reject that because that's stupid.
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>>568817589
yeah, run away
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so we meet again
she's cute
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Ever since I finished Warcraft a few threads ago, I've been afraid to try Warcraft II, because I assumed I'd have to jump through hoops to get it working. It's not a DOS game so I can't just use native DOSBox Staging like I did for the first Warcraft, and Diablo's menu is so broken in every version of Wine/Proton that I assumed all old Blizzard games were cursed. But it seems that's just a Diablo problem, because I finally installed Warcraft II (GOG version, from Heroic, with Wine version set to Steam's Proton 10.0) and it just works. The gameplay works, the videos work, and all menus are functional and visible (unlike in Diablo).
This is running the game from the default option in the launcher. The "classic" option works too, but ironically the performance there seems fucky. I didn't actually check the frame rate but it was less smooth.
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This Star Wars X-Wing fan remake is fun
>>568832693
I miss CRT shader
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>>568832693
>The "classic" option works too, but ironically the performance there seems fucky.
MangoHud reports 60 fps, but it doesn't feel like it. The mouse cursor's movement, at least, is super choppy and there's a lot of delay. After closing the game and checking Psensor, it looks like only one CPU was being used, but I don't think that alone would explain it.
I guess I have no reason to run the "classic" version, because it seems exactly the same except that it runs worse and doesn't obey the video options chosen in the launcher.
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>>568836397
The only oddity I see with the default (enhanced) version is that the frame rate in MangoHud won't hold still. It kept bouncing between 59 and 61, and so I enabled the graph and saw this shit. Then I increased my monitor's refresh rate from 60 to 75, and got a smooth frame rate graph (not shown) but the frame rate displayed kept alternating between 62 and 63. So it wants to run at 62.5 frames per second or something. How bizarre.
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Well I guess I might as well play the game.
>Orc is first on the menu again
Should I actually play Orc first? I started with Human in the first game, despite it being the second campaign, because I knew the Orc campaign had the canon ending and wanted to go from that straight into the sequel (although it hardly matters now because I took such a long break between games).
>>
>can right-click to move
>can even assign units to groups
This is instantly less annoying than the original game.
>>568833443
Nice. I don't think I ever played X-Wing, but I really enjoyed Rogue Leader despite not giving a shit about Star Wars.
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>>568837068
This is fixed by disabling Vsync (either with the launcher or with MangoHud) and setting a frame rate limit (with MangoHud). Smooth 60 fps now... so far, at least.
Not that I have any problem with 62 or 63 or whatever the hell the game wants to do, but I usually leave my monitor in 60 Hz mode.
>>
(I suppose that would probably cause screen tearing if I didn't already have TearFree enabled in my Xorg config. Thank fuck for that.)
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>>568844830
>This is fixed by disabling Vsync
Xorg moment
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>>568846368
>switch to Cinnamon on Wayland (Experimental) session
>game won't launch at all
>right-click Heroic icon in tray to close the program
>context menu opens in the wrong place
Wayland moment.
But I'm sure it'll be at least 70% functional by the time Mint starts using it by default and deprecating X11 support, and the remaining 30% has no use case.
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>>568849970
>switch to Cinnamon on Wayland (Experimental)
so a skill issue?
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>>568850154
It would be rude to imply that my distro's maintainers are lacking in skill just because they haven't finished Wayland support yet. I'm sure they're just taking their time to make sure they get it right.
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>>568850439
it's a user error and it was caused by a skill issue
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>>568850554
Wayland support being experimental is a user error? I'm pretty sure I can't do anything about that without switching to another distribution, and I'm not doing that just to solve a problem that doesn't exist anymore, especially when nobody can guarantee that I'll even be able to rewrite all of my scripts that use xrandr/xdotool, nor can I even be confident that everything else will work because the people who want me to use Wayland are only interested in trying to shame me into using it. That doesn't inspire much confidence, so if it's actually good then maybe the people with an interest in shilling it should stop going around calling people stupid for not going out of their way to sidegrade from something they already know is working. Before your post implying that Wayland would make this game's built-in Vsync have better frame timing, the only reason anyone ever gave me for using Wayland is that it works better when using two monitors with different refresh rates. You guys are absolutely obsessed with that use case, and then call me poor when I say it doesn't apply to me.
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>>568851761
you using an experimental feature and complaining about it not working right is the user error that was caused by a lack of skill. you are the skill issue. works fine on non shit DEs. cope and seethe nigger.
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Lmao
And still I killed dude inside and only slightly wounded myself, waking up later
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>>568851761
>>568851904
i just read the rest kek
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war is hell
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>>568852284
Are you really pretending that "muh two monitors with different refresh rates" isn't brought up in literally every discussion about X11 vs Wayland?
And yes I have been called poor for pointing out that games only need one monitor.
>>
Anyway,
>Valve Proton
>Wayland
Would issues there actually be caused by Cinnamon lacking full Wayland support? Or does Proton itself need some flag to work on Wayland? I saw something about a PROTON_ENABLE_WAYLAND variable but there's no mention of it on Valve's Proton's README on GitHub. (I'm guessing it's either deprecated or only applied to some Proton fork.)
>>
Eh, never mind. I guess it does have something to do with Cinnamon (no big surprise really). I installed Sway (a less broken way of using Wayland on Mint) and ran the game using the same Proton, and it does run. Sure enough, it also appears to have a smooth frame rate without the tweaks in >>568844830 (and I never said it wouldn't, by the way, but I'll apologize to Anonymous for saying "Wayland moment" instead of "experimental Wayland moment" in my earlier post).
I'm still going to play the game in Cinnamon with the two extra lines in my MangoHud config, though, because it works just as well and I won't have to memorize a whole bunch of keyboard shortcuts for using my computer without a desktop environment. I had to look up how to log out of Sway (skill issue because I looked it up when I tried Sway several years ago and could have remembered if I tried really hard for no reason).
>>
>Steam Deck has a broken button
>want to get it repaired
>Steam support wastes my time with the probably-automated "make sure you're on the stable branch" (lmao) and then "we checked and it's not under warranty anymore" (no shit, it's been years)
>last reply gets to the part I wanted which is "we can offer you a paid repair service"
>estimate for "minor repairs" is $125 (including shipping)
Damn. That's a lot for a button. It'll be more expensive if I try to repair it myself and fuck it up though. I'm extra paranoid about breaking my shit now that we're living in the last few years of even being able to buy actual hardware.
Who does Valve outsource repairs to? Can I trust them not to send it back to me with half of the RAM removed?
>>
>>568858534
https://www.ifixit.com/en-eu/Parts/Steam_Deck
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>>568858631
Well yeah, Steam Support literally gave me a link to the same site (in the same message that gave the estimate for the repair). It's not a secret. But I'm not confident in my ability to take the shit apart without fucking it up, so I'm willing to pay (maybe not $125 but something) for the repair, assuming it's to be done by someone who has done it before.
I don't actually know exactly what's broken because I didn't open it up, but it's something with one of the bumpers, and replacing those looks far from trivial.
https://www.ifixit.com/Guide/Steam+Deck+Right+Bumper+Button+Replacement/148980
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>>568859814
i don't see anything that i haven't done on a controller and or phone before. i guess i would take my time and watch some videos before that. i kinda want a steam deck because of how repairable it looks but an xbox series s with dev mode for 150 bux kinda makes more sense if i am going to just emulate stuff on it and play on the tv with it.
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came across this, is it any good?

https://www.youtube.com/watch?v=kBoCdAnRX48

https://github.com/Robocopsentry/Vicskymanager
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>>568860430
I actually had forgotten NTFS was case insensitive holy shit.
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>>568863659
This one had to deal with that issue

https://github.com/Marc-Pierre-Barbier/ModManager/pull/11
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Is Steam Big Picture supposed to be really, really sluggish while in-game on Cachy? Is it because it's X running on Wayland or something?
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>>568866350
Run it with gamescope-session
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>>568866937
I see, thanks. Installing cachyos-handheld seems to not work in current Cachy, or at least the Return to Game Mode shortcut on desktop doesn't, gonna have to set it up by hand.
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>>568875090
...I think I did something really stupid just now. Time to learn about snapshots.
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>>568876105
Well, that was stupid easy and painless. Nice.

Cachy has been so much easier than my time with Mint a few years back it's baffling.
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Never doing that fucking event again.
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By the way, I remembered the other game I've played that had weirdly bad frame timing with Vsync enabled: Brigador. It actually seems to depend on what's on-screen, so it's not always like the top screenshot even with Vsync enabled, and when I played the game on my old PC, I actually thought my CPU was just too shit to run the game properly. But disabling Vsync and forcing a frame rate cap fixes it, as shown in the bottom screenshot. (And again, with TearFree, I'm not going to get tearing anyway. The in-game Vsync is effectively just a frame rate cap but apparently worse.)
Since Wayland apparently handles Vsync differently (?), I wonder if running the game in a Sway session would result in better frame timing even with the Vsync enabled.
>>
Actually, nope.
Running the game with Vsync enabled in a Sway session, it has the same issue as in Cinnamon (X11). But also, the same fix (force Vsync off and limit frame rate) works in Sway as well.
No screenshot because I don't know how to take screenshots in Sway.
>>
GE is larping as a CS on twitter when he's just a software maintainer. I've seen how much he struggles with basic things so it's pretty funny.

He also said he got all the games working required for shipping GE-Proton11 a week ago but I guess vibe coding isn't going too well right now.
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>>568748190
Way too low.
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>PUBG
>Apex Legends
>COD Warzone
>Battlefield
All of the most popular multiplayer games dropped linux support because jewish anti-cheat requires kernel access.
CS2 works but it must have very stable FPS to be fun and after graphics update from CS:GO it often lags in the most important moments.
I think it's over bros
>>
Good Linux morning
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Nuisance.
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I've spent like 2 hours migrating my game lists from HLTB to self-hosted Yamtrack. Now I'm not dependent on proprietary cloud service to track my gaming progress.
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How it started
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How it ended
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>>568911453
>>568911554
Looks fun. Is it blasphemous? I think I have it in my backlog.
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>>568911631
Yeah, it's the sequel
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Are Wayland surfboards better than x11 surfboards?
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>>568912006
>what is the use case for surfing?
>closing
>wontfix
>>
>>568748190
Lutris is acting up weirdly
I installed a game with a GoG setup exe as usual, and it launches smoothly as always, however whenever I change up the settings and try to save it gives me a missing YAML file error
Looking in the folder I see that whenever this happens the word "-setup" is appended to the filename, so now I have to rename the config file every time, and it doesn't even save the settings change
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>>568907851
>>
>>568912469
I think Lutris is going to die eventually over pressure from competitors like Heroic, Faugus etc.
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No dying.
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Where did it go
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>>568919634
hehehehe
unity engine ate it
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>>568913107
Why? It works great.
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>>568913107
Are these even close to parity in features? Heroic looks very barebones from what I used.
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>>568844830
>but I usually leave my monitor in 60 Hz mode.
what refresh rate does it go up to?
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>>568921687
>Are these even close to parity in features?
No, because:
1. They don't have 100 toggles for features that are no longer relevant (like PulseAudio latency, terminal selector for text-based games)
2. They don't ship 100 different barely maintained runners that don't integrate well with systems packages (yuzu, scummvm, dosbox etc)
3. They don't ship their own runtime since they're now relying on UMU to do that
4. Their Wine runner don't have 1000 toggles for obsolete features like esync, fsync, audio driver etc.
5. They don't advertise install scripts that are simply broken. All install script functionality is in umu.
For all new users I recommend anything but Lutris. I only use Lutris myself because I have huge library migration of which is not feasible. Faugus is already covering anything Wine related, same as Heroic (it even has first party GoG integration).
>>
>>568923769
At 1920x1200, it has 60 Hz and 75 Hz modes... and also has adaptive sync, which does appear to be working with the appropriate Xorg config tweak since I switched to DisplayPort, so I should be able to get 70 Hz for games that lock to 70 fps (like Quake but I haven't played that one).
The only other game I've played with an odd refresh rate is SuperTux which apparently has a logical frame rate of 66.666 fps if I remember correctly (and so the background scrolling looked like garbage if I ran the game at 60 fps).
>>
(Or maybe that's just QuakeSpasm that defaults to 70 fps. I'm probably not going to run QUAKE.EXE in Wine to find out.)
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>>568926360
>haven't played that one
*since I got adaptive sync working
>>568923780
>esync, fsync,
Heroic does have toggles for those two. I don't know what the heck they are, so I left them at their defaults (both enabled, I think).
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>>568927713
Ntsync>fsync>esync
>>
https://store.steampowered.com/app/1875580/Mina_the_Hollower/
>mouse game
>Linux build
Are you buying?
>>
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>>568936782
Not yet, gotta finish my backlog
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After finishing Blasphemous 2 I decided to replay this one(LOTF 2023).
I think I played it during the 1.5 patch release and now it's at 2.5 and I noticed they changed the visuals, it's way brighter and saturated than it was before.
Need to fix that somehow.
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It's a forced death boss, even if you manage to beat him, you'll break a couple of quests by doing that.
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I hope they'll make stealth that not suck in the sequel
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>>568942979
>game is fai...-ACK
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>flashlight failing
That's an unfortunate turn of events
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>>568943247
Yeah, forced death in games suck, worst trope.
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When will I get a qt grill for a change?
They left me with a cripple.
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>>568923780
>first party GoG integration
Into the trash then
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>>568955047
huh?
>>
>play game
>get mad at game
>quit game
>try again next day
>ezpz
>win on second attempt
Not being pissed off is the key to success at this game.
>now do platinum
No.
>>
>>568947435
rip
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>>568935058
>increasing goodness in alphabetical order
Well that makes it easy to remember.
>>568936782
Looks cute but I still never finished all the Shovel Knight: Treasure Trove content (not to mention all the other games I bought and never played) so buying another game now at full price would be silly.
>>
>>568921687
What futures? Just run the game.
>>
How's linux with pirated gaymes?
>>
>>568936782
I hate it when they do GNU/Linux native but keep the code proprietary. It's like a contradiction in my mind. Even though it's probably the most normal thing ever.
Anyway fuck proprietary software. Free software, free world
>>
^sperg
>>
^cattle
>>
^posted on a proprietary website award
>>
I'm not running the website on my computer retard
>>
^cattle who uses proprietary tech award
>>
>no u
>>
>>568985727
>>568984624
>>
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>>
>>568984206
Unfortunately there are so many people who say shit like
>Why would you buy Doom when ZDoom is free?!
that game developers probably think an open-source engine makes a game inherently less marketable... and, hey, maybe they're right, considering how many people apparently think a pirated DOOM.WAD is somehow less illegal than a pirated DOOM.EXE would be, or misunderstand the reason that the former is easier to find.
...Maybe not the best example, considering how many people also say that Doom is "abandonware" just because it's old, or will outright claim (perhaps misremembering how shareware works) that "it's free" and that Bethesda therefore shouldn't be charging for it.
>>
Apple users month just began
>>
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>>
>>568981732
Only issue is if an installer doesnt work.
>>
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What?
>>
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I'm getting hold of it
I don't understand why anyone says that original HK is harder than Silksong. Original is piss easy so far while Silksong was raping players right from the start. Maybe it's DLC content is harder than Silksong idk.
>>
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And you would tell me that this is harder than red rose jumps in Silksong?
>>
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It is done
>>
Do (you) like wall running?
>>
>>569010335
I played like a mess before I knew how to motorslice
>>
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Oh hi!
>>
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I remember it was harder when I first played it 4 years ago
>>569011176
This Motorslice trail gives me Jedi Academy vibes
>>
https://www.phoronix.com/news/NVIDIA-RTX-Spark
Somehow I think it wouldn't have any drivers for Linux
>>
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204.7 KB
It's finally up for me after all these years of being a linux user.
>>
>>569021245
Make us proud
>>
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>>569021245
i don't get one this month
>>
>>569021245
I always choose 'No thanks'
>>
Has HDMI 2.1 support been added to the kernel yet? My ugreen adapter works but sometimes I have to pull it out and plug it back in after a reboot.
>>
>>569024131
Based
>>
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Nasty creatures
>>
>>569028050
Is this the best indie game of all time?
>>
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Fuck
>>569028995
Second best after silksong
>>
File: 1763847225591339.webm (3.9 MB)
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Fat stupid spider
>>
>>568926360
you know setting your monitor to 75hz with adaptive sync enabled will take away all of your vsync 60/63fps issues right
>>
>>569030495
Fuck this area in particular
>>
Hollow Knight is only great if you've only played it in the genre, for me it's very mid.
I was more impressed with Aeterna Noctis and I played that one on a whim with zero expectations.
>>
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That was close
>>
>>569032164
It's amazing how they managed to make a 2nd blightown (first playthroug). Pure kino
>>
https://www.uploadvr.com/flatpaks-open-source-steam-frame/
>>
>flatpak
>>
>>569032009
That's what I did here >>568837068 (pic unrelated, see text, though I didn't mention the adaptive-sync part there).
I have a script that runs an xrandr command to switch refresh rates without opening a GUI so it's not a big deal to keep it at 60 fps except when I need more, even if it happens to be the case that the adaptive sync will work correctly with all of my 60-fps games.
>>
Gravity Circuit(native) is free on Steam.
>>
>>569061236
Nice. Thanks
>>
>>568748190
I'm new to linux but I'm tired of windows. Is Mint good enough for runniny 2000's, VNs, RPG Maker, modding, Unity, vscode ?
>>
>>569068636
Yeah. Especially if you have them all on steam.
>>
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They were lazy to draw dancing sprite animation
>>569068636
Mint is good enough but I would've recommended CachyOS
>>
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I'm getting married!
>>
>>569068636
>>569070843
Yeah Mint or CachyOS. Don't go Mint if you have 2 monitors with different refresh rates.
>>
>>569070765
I hate steam because they demand asians games to be censored.
>>
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Fish from the toxic sewer.
Yummy!
>>
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>I won't forget what you did
>Forget it right after the cutscene
Heh
Women
>>
>>569073612
>Nate Higger
Kek every time
>>
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2.9 MB
Ok, tuxers, what do you think:
Should I buy a new case if my current one looks like this (I don't use front and side glass walls because they ruin thermal performance)? I'm currently looking at Lian Li LANCOOL 217, and I'm planning to use it with all walls.
>>
>>569074887
Imo don't buy anything without a good reason. Case looks good, so if it works, what would your exact reasons be to buy a new one?
>>
while true; do sleep 300; echo .; wget -q https://store.steampowered.com/hwsurvey -O- | grep June && break; done; notify-send "IT'S UP" "https://store.steampowered.com/hwsurvey"

Maybe don't actually do this. I made the sleep 300 seconds so I wouldn't accidentally be coordinating a DDOS attack if several of you just copy and paste it, but Valve's server might detect that you're scraping if it gets requests as such regular intervals. Anyway, it's a joke; I'm not running this because I'll probably be sleeping or working when the new results come out.
>>
>>569074887
Fractal Torrent is my recommendation.
>>
>>569083125
>echo .;
Oops. I forgot the -n.
More like I forgot to delete it, actually, but if you want to see how many useless requests you've sent, it's easier without line breaks.
>>
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>>569074887
i'd move it more to the center since you are bending the somewhat short pcb by putting it at the very edge. it allows the gpu to sag in the middle more.
>>
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>>569074887
>>569084205
also for case rec
XT PRO
Lancool 207
Flux Pro
4000D FRAME
>>
Bump
>>
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>>569061236
That's really neat. I was looking for a scanline shader to get a clean 240p look at 800x480, and I came across this
https://steamcommunity.com/app/858710/discussions/0/3808406608219943558/#c600766248738951728
The guy patched the game to be compatible with reshade just because someone asked
>>
>>569083408
Too expensive
>>
>>569104204
Kino
>>
>>568784613
Do you get really bad stuttering when going between levels in this game? I even get bad asset stuttering on my NVMe drive.
>>569024690
IIRC partial HDMI 2.1 is queued for kernel 7.2 (might be missing only VRR) and it'll be hidden behind a boot parameter, so opt-in.
>>
>>569112380
Barely, just one bad stutter and that was it, still miles better than how it used to run the last time I checked. Using GE-Proton10-34 btw.
>I even get bad asset stuttering on my NVMe drive
I haven't tried it but maybe enabling async with this helps
https://github.com/Digger1955/dxvk-gplasync-lowlatency
>>
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Assalamualikkhum from Eden, meine /lgg/er...
>>
does anyone use or game on nixos?
>>
>>569117791
Looks interesting. What game? Is it Linux native?
>>
>>569118358
1. It's Banished.
2. Sadly, isn't native linux game.
>>
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>>569111040
And I can confirm those files are no longer needed, reshade is working ootb now
>dropped ReShade64.dll into win64_steam
>renamed it to opengl32.dll
>set the override in the launch options
That's it, picrel is the game at 800x600 (there's an integer scaling option that handles the letterboxing internally so no need for the custom 800x480 res) with an interlacing shader.
>>
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Wish we could turn back time to the good old days
>>
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Why is Linux so boring lately? Nothing happening lately.
>>
time for another supply chain attack
>>
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>>
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They flip when you hit em, neat
>>
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LOATHSOME
DUNG EATER
>>
>>569083125
>https://store.steampowered.com/hwsurvey
>Hardware Survey Data not available.
New data going up soon.
>inb4 Linux back down to 3%
>>
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Thinking he's so tough with his shield
>>
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I thought I was a goner
>>
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To beat him you have to strike his testicles
>>
>>569149161
Good thing about this game for me is that i always forget where to go on each playthrough so it always feels like a new game. I wish this could happen to outer wilds
>>
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>>569149335
I beat this game 4 years ago, and I only remember 10% of it.
>>
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That would've been the easiest platforming section in Silksong
>>
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Yep, my favorite tactics: taking beatings and landing hits hoping enemy will run out of health sooner than me.
>>
Its nice that the steam controller is already set up in the the steam version of retroarch. I never used it much because I was unaware of how easy it actually is to add any core to the steam version and then use retrobios to get every bios/firmware file installed at once. I got way too used to the convenience of the back buttons on the steam deck, and its awesome to use the controller to play shit like pc98 and turbografx games. Next Im going to see if I can get the gyro to work as a wiimote.
>>
>connect gamepad
>keyboard numlock led goes off
huh?
>>
what are the optimal "Flip Model" settings for New Vegas on Linux?
>>
>>569166114
actually I just wanna know how to run the game in "Flip Model Windowed
(DXVK with DXGI)"
can't find any instructions online.
>>
>>569170506
It doesn't matter on linux
>>
https://store.steampowered.com/app/2186990/Fatekeeper/ why is it so cheap?
>>
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Yes, the anti soul gas is intended to look like this and yes I did check footage on youtube to confirm it, I don't remember it being this bad when I played it years ago.
You can only disable it via config file but then it goes full in other direction by being too clean.
>>569176551
It has like 2h worth of content.
>>
>>569182639
This is Lotf 2023 right?
>>
https://blog.davidedmundson.co.uk/blog/596/
kde x11 is kill
>>
>>569189459
x11 has been kill for years
>>
>>569183567
yeah
>>
>>569189459
I haven't used an x11 plasma session since like 2021..
>>
>>569182639
irl it would have more anti soul gas(smoke)
>>
>launching steam with the steamos3 arg disables bluetooth
but why though
>>
Gonna try Onimusha demo tomorrow and report if it'll have ring timeouts like Dragon's Slopma 2 & Monster Hunter Milds.
>>
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>>569204598
Im giving it a try and it runs well at least
>>
>>569143724
For fuck's sake, Gaben, post the numbers.
I know you lurk on 4chan.
>>
Can't believe I wasted time time with limo without realizing it's abandoned.
>>
>>569218420
Really? I didn't hear about it until recently. But I almost never mod games lmao so I didn't know it was dead.
>>
>bottles
>lutris
>faugus (what a silly name)
Which one do I use? I want it to be as simple as possible cause I really can't be arsed throubleshooting gayms of all things.
I will mostly be using pirated gayms, if that matters. Don't want to use flatpaks unless absolutely necessary.
>>
>>569202129
Probably some Steam Deck hard coded bullshit
>>
>>569229531
I use lutris. I don't really tinker at all.
Some people really like faugus
Never used bottles.
>>
>>569231247
>lutris
Does it install the game for me? Cause I got the .exe installer, so I gotta install it and then run it.
I think lutris has some sort of database of what settings work best for which game, right?
>>
>>569229531
Faugus is the best fit.
>>
>>569229531
Faugus
>>
>>569231546
>I think lutris has some sort of database of what settings work best for which game, right?
That's umu and I think that's integrated with most launchers at this point but faugus is designed around it
>>
>>569232978
>>569235306
>>569233516
Fangus couldn't run the installer, for some reason it crashed everytime.
Wine could, but for some reason it was single threaded.
Lutris could run the installer multi threaded and worked fine for installing the game, but couldn't launch the game.
Faugus could launch the game.
Kind of sucks that I needed to install both just to get this working but whatever, I don't need the installer (or lutris) now.
Thanks a lot.
>>
>>569239483
>couldn't run the installer
wtf are you trying to install?
>>
>>569239483
>Fangus couldn't run the installer
>Lutris could run the installer
That's odd, what proton version did you use? Is it a repack? fitgirl?
>>
People pretend were deep…
>>
>>569239483
Sometimes you have to point to the game's exe in Lutris after install in config options.
It happened a few times on my end.
>>
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Although I'm kinda having native Linux challenge I beat FNV this year just because I was extensively testing Fluorine Manager and since it's a native Linux mo2 port I think it's a good excuse. And I did it on a working PC so you might think this testing was paid by my employer
The only thing I HATE about it (Fluorine) is that other people had problems with some particular Skyrim mods so he decided to disable DXVK GPL to workaround it which causes massive stutters in other games on low-end hardware (FNV included). I think I should write him about it explaining why GPL is important and was such anticipated feature back in the days.
>>
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I'm having a blast (literally)
>>
tux
>>
>>569231546
>installer
Oh I recommend you get portable games. Installers are mostly hit, but sometimes miss. Steamrip has a massive library of portable mainstream and indie games. If you're trying to install more obscure games then idk how to help. I don't play porn games
>>
>>569209643
Yeah, I'm getting 90+ fps without upscaling on a 6800XT.
Though the game looks fucking ugly, like where are the colors?
>>
>>569255397
At 1440p and 100% resolution scale.
>>
>>569241036
>>569241168
Some random fitgirl repack I found on this random website on the internet. It's probably fine, right?
>proton version
Whatever Lutris/Fangus decided to use. I didn't install it explicitly, I just let them handle it.
>>569246412
Could be. I already uninstalled it but I do end up needing it again for another installer, I'll try and remember to test that (if I haven't deleted the game by then).
>>569255383
Welp, that's nice to know for the next one I decide to play.
>>
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This is the most cancerous platforming section so far.
>>
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>>569266675
Even this section feels less cancerous
>>
>>569266675
>>569267745
Fuck I want to play this game again
>>
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Why doesn't 4.0 have a TF2 class name?
>>
>>569270721
Because it had to start with an 's'
>>
>>569276263
They could've used spy then
>>
>>569255397
>where are the colors?
that was my thought as well. i went back and ran it with gamescope to see what hdr looked like and it doesnt help much, the color palette they went with, at least in the demo area, is so damn muddy looking
>>
>>569209643
looks ai generated
>>
>>569279991
HDR in Capcom RE engine games are poorly implemented, you have to use RenoDX for proper implementation.
>>
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Shed is ready. I can call Hailey now.
>>
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>>569283472
Perfect
>>
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>>
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>>
is nova upstreamed to the kernel yet?
>>
>>569296474
Only skeleton, there's no real driver yet
>>
>>569270721
I think the idea is they want to release new runtimes more regularly which means they'd run out of tf2 names after not long
>>
>>569292163
why does he look so badass
>>
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fucked that dude up
>>
Can anyone explain what exactly is open about nvidia drivers? The new drivers are nvidia-open, and it's called "open kernel modules" so what exactly is this? What is still proprietary?
>>
I’m good at everything’s.
>>
>>569322305
Nvidia partially open sourced their drivers, with nvk in development you can have fully open source drivers, but it runs like shit for now because it's alpha.
https://developer.nvidia.com/blog/nvidia-transitions-fully-towards-open-source-gpu-kernel-modules/
>>
>>569322305
Both nvidia and amd uses proprietary firmware blobs that runs on the gpus processor and then have an open source part that interfaces that hardware. This interface code previously proprietary on nvidia as well, but now with nvidia open kernel modules its open source. The main reason nvidia made it open source is because you are often required to recompile the kernel module when the kernel updates and instead of relying on nvidia to do that you can now do that yourself. Nvidia made this choice because data centers run bleeding edge kernel and often with modifications and they need to be able to run nvidia on their computers, so now they can compile nvidia kernel module for their specific custom kernels.
>>
>>569334380
cont. the parts that are still proprietary is the userspace parts, which is the opengl/vulkan implementation. For amd/intel/others this is implemented in mesa, but with nvidia it's still proprietary. There is nvk, which implements opengl/vulkan in mesa for nvidia, but it's slow and not ready yet.
>>
>>569334632
and the issue is that the gpu details of nvidia (and amd too actually) is proprietary, so historically nvidia open source userspace drivers has had to be reverse engineered. When it comes to amd the amd devs themselves work on mesa.
>>
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>>569334632
Wait. If opengl and vulkan is userspace and closed, what the hell API is the kernel driver exposing to userspace?
>>
>>569334380
>>569334632
Ok I'll ask to see if I get it.
There are three parts mentioned here: firmware blobs, the kernel modules, and the userspace drivers.
The firmware blobs are proprietary as most other firmware blobs in the kernel.
The kernel modules are now open.
The userspace driver is still proprietary (is this nvidia-settings?). Nvk is the open source implementation. Is nvk being worked by nvidia?
>>
>>569309001
penguins are cool
>>
>>568777136
Exactly.
>>
still waiting on the revolutionary GE version
>>
>>569356567
It will supposedly be out by next week but he has been saying it's done for about two weeks now. This is what happens when you're almost 100% vibe coded and not competent enough to at least understand and fix things yourself.
>>
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>killed an innocent prospector for a little loot he had
>can't recover it
karma I guess
>>
>>569361618
>it just werks
>>
>>569258239
>It's probably fine, right?
As long as it installs sure but in general I've had more luck with DODI
>>
page 10
not on my watch
>>
>>569335217
iirc the userspace driver opens a file /dev/nvidiactl or something like that (I forgot the exact path), that the kernel driver exposes. The userspace driver then uses ioctl calls on that file with undocumented values. At least thats how cuda works. There is actually an open-source implementation of parts of cuda (by george hotz). There are probably more files that it opens for different parts.
>>569336519
>The userspace driver is still proprietary (is this nvidia-settings?)
nvidia-settings is actually open source, but the opengl/vulkan/cuda implementation is not.
>Nvk is the open source implementation. Is nvk being worked by nvidia?
Nvk is not being worked on by nvidia, but nvidia has provided some gpu documentation to the devs. IIRC nvk is being worked on by a tranny that works for Collabora.
>>
Ain't got no point to the game
>>
>>569143724
>>inb4 Linux back down to 3%
And it actually dropped to 3.99%
lmao
>>
>>569373381
GamingOnLinux's framing of this new data somehow makes it sound worse than it is.
>https://www.gamingonlinux.com/2026/06/steam-survey-for-may-2026-is-out-linux-down-at-3-99-percent-but-still-above-macos/
>"but still above macOS"
... as if it's just barely above macOS and in danger of being overtaken, when in fact it's significantly above macOS which has been in third place for a while now. If I didn't see the numbers myself, that headline would give me the impression that Linux is just barely holding onto its second-place spot.
I guess he wanted a "but still" in the headline and couldn't say "above 4%".
>>
>check language stats
>nothing moved much more than 1%
It's SO over.
>>
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It wasn't obvious at all
>>569373381
fuck
>>
>>569373683
A comment on that article links here:
https://github.com/jdegene/steamHWsurvey#os
It seems to be claiming that Valve's overall OS statistics are broken as hell, and I don't know how true that is, but the graph there shows Linux more consistently increasing (albeit at a lower percentage).
Interesting stuff but ultimately the survey data probably has huge error bars. Certainly the totals presented by Valve do. I don't believe the real percentage of Linux users shot up past 5% and then came back down so quickly. If something that crazy were going to happen, it would have happened when Steam Deck released, not years later when it's frequently out of stock. And the alternate graphs on that GitHub page are smoother but are still based on the same raw data even if it's rolled up differently.
>>
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I found him by accident, lol
>>
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Dude was especially annoying, but I found his weak spot
>>569376549
Wonder how the English-only number will change.
I was always laughing at the phenomenon of English-only stats: it implied that other nations are inferior and thus irrelevant. That's kinda sound racist.
>>
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Lmao, look at these retards
>>
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>>
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It's nice to have a long nail (if you catch my drift).
>>
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Tried to corner me, but I'm already experienced with this bug
>>
Pure kinography
>>
>>569361546
umu mostly just werks though. if he comes up with it eventually that more than anyone else has done already.
>>
>>569334632
will nvk get merged into mesa eventually?
>>
>>569396271
It already is. NVK is the userspace vulkan driver that sits on top the nouveau kernel driver. The longterm goal is to replace nouveau with the nova driver.
>>
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WHAT?
>>
another new launcher. I wish someone made a gtk4 one though.

https://github.com/dekomote/vermouth
>>
>>569398653
he's a sailor
it comes with the job
>>
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The fuck?
>>
>>569377397
>Wonder how the English-only number will change.
Apparently it dropped even more steeply than the overall Linux percentage. This brings the English-only graph a bit lower than I think recent trends would have predicted (i.e. if you draw a trend line starting from September 2005), but it's more in line with the longer-term trend, so I'm not too worried about it continuing to drop. If it doesn't continue to drop then we can see the previous two months as outliers. I mean the jump from February to March was so unprecedented that I still believe it's some kind of fuck-up in data collection if not a math error, and the number for May is just a bit higher than it was in February, so this could just be a return to normal.
Of course I'd have liked to see it keep rising so I could dunk on Windows fans who seethe about Linux, because it's funny, but there's really nothing happening this year that should cause huge swings in OS user share. What happened that would have caused a fuckton of people to start using Linux in March and then stop using it by May? Nothing at all, as far as I know.
>I was always laughing at the phenomenon of English-only stats: it implied that other nations are inferior and thus irrelevant. That's kinda sound racist.
I haven't looked into it but I figure you could get pretty close to GamingOnLinux's English-only stats just by excluding Simplified Chinese, which is the other big language, and the occasional spikes in Chinese user share are known to fuck with the OS statistics. I assume GamingOnLinux has an English-only graph just because it's an English-only web site and showing a graph for their own language is more justifiable than an "everyone except China" graph.
>>
>>569416991
Maybe they'll correct data last mnth
>>
Oh right, just to be clear, that is GamingOnLinux's graph which is based directly on Valve's data (with perhaps a bit of math to get the English-only numbers). I forgot that I was replying to a reply to >>569376549. There's no graph for the intersection of English and Linux over there, as far as I know.
>>
>>>/wg/8135654
Nice
Too bad there aren't any good ones
>>
>>569427206
Lain one is alright.
>>
>that Kickstarter backer's cringe-ass OC is back
For fuck's sake...
>>
Oh, he turned evil. Okay.
>>
>he takes over portal duty instead of fucking off after the fight
I only just reinstalled this but I'm about to delete it.
>>
>tfw not enough storage for all my games
I should have bought 100 HDDs before prices went up.
Then again if I'm unable to download games then the Internet is gone which means society has probably collapsed to the point where I should kill myself or learn to enjoy eating bugs in the woods.
>>
How's NixOS for gaming? I've got a spare laptop that I was thinking of trying Nix on.
>>
>>569444751
You're gonna be emulating windows anyway so the distro doesn't matter.
>>
are all of you gaming on wayland?
>>
>>569447016
I'm using Linux Mint Cinnamon Edition which still uses X11 by default. And I'll just say right now that I'm using one monitor (and would get matching monitors if I wanted to use two), because quite literally every time a Wayland user sees an X11 user online, I have to read But X11 Sucks If You Have Two Monitors With Different Refresh Rates™, which I'm sure isn't the only reason to use Wayland but it's mentioned so often that one would be forgiven for thinking it's actually Wayland's trademarked slogan.
I'll probably stay on Linux Mint when version 23 is released, so I guess I'll be on Wayland then, but for now it's X11 if I'm using Cinnamon and Wayland only if I'm fucking around in Sway which I probably will never have the patience to learn how to use. Cinnamon's experimental Wayland support is all kinds of fucky right now.
>>
>>569447016
I am since I'm on AMD. That said, it started working pretty well on Nvidia when I was still there a year or so ago.
>>
https://github.com/mchughalex/skate3recomp
>>
>>569458117
based
>>
>>569458117
Oh nice, I'll see if I can run it on my PC since it can't handle Xenia or RPCS3
>>
>>569447016
No, I use x11 with dwm and no compositor at 4k 144hz and play games with vsync disabled. I overclock/unlock 1000hz polling rate on my controller as well
>>
>>569447016
Yes. X11 is deprecated. It's like using win7.
>>569452153
>nvidia
I have been using nvidia on Wayland exclusively and shit just works.
>>
File: 1754481994900420.webm (3.8 MB)
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Skyrim AE works great on this underpowered GTX 1050ti on Linux in this resolution. Despite being on low settings, graphics look relatively good.
>>
>>569447016
If course, no HDR available on X11.
>>569485056
Skyrim fucking sucks, I played it on release for like 15h before dropping it and tried years later to play it with a fresh mind and still dropped it because it just sucks balls, mods can't fix either.
Never had that with Morrowind, that one I can replay anytime and have fun, same with Gothic 1&2.
>>
>>569485056
Is that a modded ass? What is AE? Anniversary Edition? (I lost track of how many relaunches it had). I would love to see that ass run for a couple dozen of hours
>>
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>>569486959
3BBB + Fetish v2 preset
>>
RaceMenu was crashing on me. I thought it's a Linux issue, but it's a new RaceMenu/SKSE/SkyUI compatibility issue
>>
>>569486368
>If course, no HDR available on X11.
I bet your monitor isn't even bright enough to properly produce HDR
>>
>>569495932
>I bet your monitor isn't even bright enough to properly produce HDR
every decent tv and monitor from the past 5 years can do hdr, dunno why youre acting like its some hard to achieve thing
>>
>>569489383
>stealth archer
can't beat the allegations
>>569495932
1100 nits prove you wrong
>>
>>569501564
Just because they can do hdr doesn't mean that they can do it properly. The majority of brand new TVs and monitors cant do HDR properly.
>>
>>569506193
thats why i said "decent." sure, if you buy cheap shit your going to get shit results but i would hope that people here know better than that.
>>
>>569506193
So what monitor does HDR properly?
>>
>>569509479
Mine, it's the cheapest one that can do it.
AOC Q27G3XMN
>>
>>569510486
I see.
336 dimming zones seems low, but I guess you gotta compromise somewhere
>>
>>569511110
They are low, though you can only see it when lots of dark & light sources are prevalent, the halo effect is noticable.
At least I can actually play darker games like Thief or Doom 3 compared to my old ISP monitor, on that one I can't see shit due to low contrast and the glow on the edges.
>>
>>569485056
did they change the graphics for the anniversary edition or they are the same as the special edition?
>>
>>569512576
same, AE just added mods from the dogshit Bethesda club and charged you 20 bucks for it
>>
Speaking of Bethesda.
What's the best way to run steam games as if they were in steam, but not through steam? like when SOMEONE pushes an update and you don't want your mods to break right now. On windows you would tell steam to hold updates and run the .exe directly.
I still want to run the same version of proton, I don't want to rebuild shaders or use a different prefix, I just want to run shit exactly like steam would.
>>
>>569513665
everything other than steam doesn't force updates on you, so that problem doesn't really exist. you can just select any proton or prefix version you want.
not sure what you are asking for really, are you trying to run a pirate steam game or what?
>>
>>569458117
i don't get how this works, you decompile then compile? why can't you do that with PC games then?
>>
>>569515342
The opposite, I have a steam game that I normally run through clicking the big play button. But if the dev pushes an update, I'd like to know how I could run it in the same way from outside steam. Again, in windows you just find the game's .exe and run it, I want the closest equivalent of that.
idk what Steam does when you click play but I assume at the very least you need to use the same prefix and runtime that it uses
>>
>>569516586
Lutris or faugus. Just point the prefix toward your already made (by steam) one. It should be in the compatdata folder in steamapps folder
>>
>>569516586
>>569517618
I think Faugus automatically import the game if you select steam on the first entry when you are adding a new game. you can disable automatic updates in the main menu or you can download some version of proton in the main menu and then select that and it won't get updated.
>>
>>
>>569518204
>if you select steam
Yeah don't do that
>>
>>569519207
why
>>
>>569522189
Because then the game will launch through steam and update. Or does that not happen?
>>
>>569527095
No, i think it jusy importants it from steam. I havent actually used steam so im not sure.
>>
File: 1780656882296611.webm (3.9 MB)
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Hold on, babe
>>
Why does wine create bunch of empty folders in .local/share/applications/wine?
>>
File: 1776157948976765.webm (3.9 MB)
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They didn't bother to draw back side of a valve, lmao
>>569533341
Wine creates desktop entries corresponding to start menu items that wine applications are creating. Maybe some program you've installed in Wine created or changed folders in start menu.
>>
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Not my best shooting
>>
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It is hard to tell the difference if that's a friend or foe in these forests.
>>
>>569533760
Might be the gog installers doing it then.
>>
>>569518871
Look at how flat she is.
>>
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That was a good run
>>
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>black russian
>>
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This machine gunner did a very bad job
>>
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Gameplay
>>
File: 1769222979798362.webm (3.9 MB)
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Nevermind, found a better spot to farm upgrade material.
>>
>>569550194
>>569549937
What is this Game?
>>
>>569562517
Oh I saw the lantern it's Lords of the fallen 2023
>>
>>569546279
Nice.
>>
>tfw bad at video games
>>
>gold or platinum on everything until this race
>go as fast as I fucking can
>can't even approach first place, even when I'm not fucking up
>inevitably hit a wall and instantly drop to last place for the rest of the race because the walls are made of glue or rubber depending on how you hit them
I hate this game sometimes.
Also they fucked up on the description of this race because it implies weapons are allowed. The weapons are disabled.
>>
Search engines are truly fucked, by the way. Google's AI finds and cites things that don't appear in the search results that Google shows to me.
The fact that it's also giving me Japanese results for this specific search is pretty fucky too, but what concerns me more is that only the AI is allowed to see most of the search results. Is that intentional? The overview it provides is pretty accurate as far as I can tell. But the actual search results for me are just the Steam store and community pages, in Japanese for some reason, and a video uploaded by some random Vtuber. Obviously not what Google is summarizing.
>>
And yeah I do need the quotes because otherwise I get totally random garbage.
(I don't often use Google, but my usual search engine wasn't giving me much better results, so I tried the more popular option and was not impressed.)
>>
>>569598108
>>569598317
wow, the results are actual trash lmao. I've heard people say google results have gone to shit lately, but never really saw anything as blatant as this. I know jack about Japanese, but, best case scenario it's translating it? But in any case, I'm sure there would be english results explaining what the query was.
On the other hand, duckduckgo is not finding anything of relevance, either with quotes or without them. Brave also doesn't find any info regarding the challenge. So I guess google takes the win here?
Alright sorry for long post but wukong was compiling shaders after updating proton-cachyos, which is now done, it's gaming time
>>
Page 10. I'll try the Gothic Remake and report how it works under proton.
>>
>>569611647
It worked fine but I guess low fps and suttering is just part of the experience of AAA gaming in 2026
>>
>55gb for a demo
help
>>
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>>
>>569619909
It's actually well optimized, game in question is Mortal Shell 2.
>>
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>>569628427
They're probably shipping full game assets with the demo
>>
>>569632429
I remember when demos often used to be the full game with just a toggle that you could hack to get access to the full game
>>
File: 1753029105555419.webm (3.9 MB)
3.9 MB
>>569632637
That was the case with Metaphor: ReFantazio. Game has Denuvo, yet it has a demo which is basically a full game with a time limit. So what the pirates did they just shipped Denuvo protected version with demo timer set to infinity lol.
>>
I actually managed to stay in first place for a bit on this torturous fuckhell of a race, so I know it's possible to win. But of course I hit a wall. And despite the name of the event ("afterburner challenge"), I don't think significant use of the afterburner in any significant way is a viable strategy. Going through the pit wastes time, and I took note of how much shield it regenerated last time I did it, and it was only 38%. I think what I really have to do is maybe use the afterburner to get into first and then just get impossibly good at making really optimal turns, i.e. don't fuck up at all for the rest of the race.
It might be my imagination but it seems like staying in first place is far easier than getting into first place. Maybe it's just because having to navigate around me fucks up the AI's optimal racing line. When I played an earlier 1v1 event, I could swear the opponent was driving significantly faster when it was ahead of me.
Anyway, here's me about to hit the wall because I reached over to the keyboard for a screenshot just before quitting the game.
>>
>>569641362
>significant use of the afterburner in any significant way
Oops. I forgot to delete when I rearranged that sentence.
Anyway, I think I might try to play this game again. It seems I never played much of it. I guess I lost interest. Time to remember how much it sucked? I should probably use a controller because I remember it being full of quick-time events, and I usually have trouble with those on a keyboard.
>>
Wait, what the fuck? It has a Linux port?
This will be interesting.
That "last played" date in >>569641864 was probably right before I switched from Windows 7 to Linux Mint and yes I'm still on Mint lmao
>>
Works on my machine [in a Steam Linux Runtime container]!
>capped at 100 fps
Weird.
>>
Oh, the game supports Steam Cloud. So I have my old save file, and maybe it loaded my old settings too, because Vsync kicked in and the frame rate dropped to 60 fps after I selected my profile.
I think I'm going to start over though. I don't remember what the hell was happening, and judging by the playtime counter, I wasn't that far into it.
Side note: Game's install folder is called "Kelvin". Wow, nice joke, I'll give it exactly one unenthusiastic "heh", but I'd rather have it named what the fucking game is called so I can find it more easily without going through the Steam client.
>>
>>569642162
>>569643680
Does it work with steam-play-none?
>>
The game doesn't recognize one of my wired Xbox 360 controllers (an old Rock Candy one), and just has Keyboard/Mouse as the only control option, but it does recognize a different (but still third-party) Xbox 360 controller. I don't have this issue with most games, but this isn't the first time I've seen it.
The one that doesn't work is identified by `lsusb` as "Logic3 Rock Candy Wired Controller for Xbox 360" while the one that does work is identified as simply "Microsoft Corp. Xbox360 Controller". But I don't know how to see what the meaningful difference is, e.g. if they support different APIs or something. It would be funny if the game were just checking for a "Microsoft Corp. Xbox360 Controller" (among a list of other pre-approved devices) and ignoring everything else, but I'm not sure if that's too stupid to be true.
>>569645812
Give me a minute to install that and I'll test it...
>>
>>569645812
Looks like it does -- at least, it starts, which means it's not shitting itself for lack of compatible packages -- but I haven't actually gotten into the game itself yet because I just finished screwing around with controllers a few minutes ago. (Wouldn't it be funny if the game crashes right after the point where I shut it off?) Here's a screenshot of the tutorial running with Steam-Play-None though. Of course running without Steam Linux Runtime is more system-dependent, so it may shit itself on Arch for all I know.
>>
Not actually going to play the game now (typical Linux gamer, saying "it works!" and then not playing it), because I can't just ignore my family all day. I'm gonna go see what they're up to. I'll probably play this later today though. And I'll try to make this the next story-driven game I finish. I recently got a copy of Heavy Rain and I was going to play it, but then I remembered I never finished this one, and I feel like I have to do that first. (I assume there's no plot connection though. Just the same developer.)
>>
Bump
>>
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Goodbye, old man
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Dear diary
Today I unfucked native BodySlide on Linux.
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Hunting is hard
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Ok, those fire arrows from AE are not so bad.
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Business as usual
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almost like a yellow paint
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Jumping on a razor's edge
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TODD
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yay!
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those fuckers are so fast
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At least those guys are slow
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great boss
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Oh, he was hard
Toughest boss so far
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File: 1776096287002853.webm (3.9 MB)
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That was MY MONEY, Tommy!
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I had no idea what I was doing.
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File: 1758239540824780.webm (3.9 MB)
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Nice try, but I've played Touhou games.
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Hey, thanks!
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