Thread #2220929
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THEY FIXED EVERYTHING
>More options in the endgame, more ways to play that are all equally rewarding
>More content; more stuff to discover and experience in the world of Arrakis
>To be able to take full advantage of everything the endgame has to offer, without being forced to engage in a play style they don't want to
>More ways to advance their character, with deeper progression systems
It's time to log in again
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this better be a good update making people stick around else Funcom must be questioned under a lamp in a dim lit room as to how the fuck are you even able to exist despite fumbling literally everything you ever created
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>>2220929
>> they snuck the Finger Lake Caverns into the moon
I ain't playing that pedo shit
Howard is rolling in his grave.
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>>2228058
the content they added is aimed at end game and new story, which is like at least 100 hours in for most people, usually more with distractions. internally they probably see millions of dead max level characters that were never touched after everyone's friends/clans moved on. they prepped the character transfer feature in anticipation of returning players maybe wanting to move off their dead servers.
>>2228377
it's conan exiles but the sun hurts, and they utilize the timed entry mechanic of a deadly area, in this case radiation. their way to balance is still making HP sponges, you can tune into dune awakening stream and watch them fight the new station NPCs and it'll be 4 people focus firing a single guy getting chain CC'd in melee.
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>>2231052
Technically, it was what they advertised at launch, they just expected the PVE playerbase to be happy with not taking part in Deep Desert/T6 activities and thought the game would be PlanetSide reborn with combined arms guild combat.
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made a new character on a supposedly populated server the other day, haven't played since last summer, and I have yet to see another player, unless the worm being triggered is caused by environmental stuff
also new hotfix:
>durability drain reduced by 50%
>high-tier enemies nerfed
still on iron-tier but it was pissing me off how quick my suspensor belt was breaking
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is end game worth it? not really into pvp in survival games, i have a scout copter now and im already getting bored of the tedious missions, the combat is very predictable too, bosses are a joke except the heavy weapon guys that are just annoying, for some reason they are better in melee than melee troops
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>start a guild
>two other players but neither have done any landsraad missions
>become the top contributor solo for Hark almost immediately
So do people just not give a shit about the Landsraad on my server, or is it just the Harkonnen?
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>>2255867
it wanted to be, and it's online persistently, your character has a max level and there are builds and pve dungeons and loot. it takes place in an alternate timeline where paul doesn't exist though, a bene gesserit daughter was who foresaw the harkonnen plot and the emperor called for a war of assassins over the fake of arrakis.
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>>2220929
>THEY FIXED EVERYTHING
They removed PVP and you arent getting it back. Endgame is gone
>NO REFUNDS
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I heard this was good? Just got it from the fire testing station
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>>2309848
Shockedpikachuface.jpg
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>>2316099
>>2309852
>>2309848
>>2279967
I was there in the DD, clanned up, even led them towards the end, 18 clan alliance protecting the big spice rings. I was a rocket spammer with nothing to gain if you killed me. i was weirding step stunlocking you death, taking out entire groups with shotty/tripletap and halleck's pick, ancient way spamming chasers >>2286574 best launcher you'll get outside of lansraad, lasgun robbing people during sandstorms and third party raiding other looter with a massive zerg.
that's not what most of the playerbase signed up for, how it all played out wasn't even what the devs hoped for, they wanted PvP as well, they just hoped people would be engaging in glorious guild combat. that's not even addressing the hacking situation and the fact that funcom, as whole entire company, took a vacation while the game and servers were on fire with dupe exploits and hackers running across every sietch and simple things like an extract all button for water when you need to carry it back and forth to rebuild your bases weekly in the DD, it was a poorly thought out concept.
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>>2338931
>All PvP zones in Hagga Basin will be disabled across all official Worlds.
>A PvE instance for pure survival and exploration experience with no player combat. There is no PvP in this instance across any of the rows, including Shipwrecks.
Alright so this game is fucking dead.
> the yield from mining and spice harvesting will be multiplied by 2.5 in PvP areas.
Where is the actual pvp update.
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>>2339196
>release the absolute most barebones shit ever
>with some of the worst pvp
>>only functional content is farming easy npcs or whacking rocks
>let the game flounder for about six months. Lose 95% of your players who don't want to hit rocks for six months
>only dlc is base building cosmetics
A real mystery alright.
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>>2339188
>80% of their players are PvE only
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>>2339215
>>2339196
"lifetime" players, so even among the quitters, PvPers are the minority, if they had an exodus, it was deafened by PvE players five times over.
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>>2339245
By the time the general audience had progressed through the game to the point where they might see some need/benefit to pvp, it was already widely known that it was a half baked thopter gank fest and everyone you talked to advised to avoid it until it got better. They almost immediately started scaling back their pvp focus too so, no, I don't believe that 80% lifetime players being exclusively pve thing to be a metric of much of anything at all.
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>>2339332
>>group combat on a scale where losses barely matter
>with dune's servers size
>with dune's permanent durability loss after repair
>with dune's general gameplay formula
>with 'alpha-clans' stacking for seal clubbing
>with endless bugs and exploits
I have no idea how funcom could be retarded enough to expect Planetside-like mass battles in crafting-building-survival game.
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>>2339324
I never really got a chance to pvp outside of a couple extremely jank occurrences where i got popped by a rocket thopter i couldn't even see. I'm probably part of that 80% of exclusive pve players. Not because I want to be. There was just never an incentive.
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>>2279967
>the carebears did this!
fuck off. Yea carebears who inject themselves into combat exist, but not enough to kill a game outright.
You are purposely overlooking the larger part of the problem to cope.
Why is that pvpers always shidding and farding over a people *not* wanting to play with them?
>whaaa Im too much of a sad weak faggot to be a bully in real life so you have to tolerate me being a asshole in your video games
nooooooooooooooooo my self esteem hinges entirely on being better than you at this game, why does everyone leave me?!
Perhaps if hardcore/competitive PVPers showed more grace in victory and didn’t outright exploit, cheat, cheese or otherwise act like a fucking asshole when playing, perhaps more people would be willing to tolerate them. But most never do, because they don’t actually want competition they want easy prey to pad their stats and act like they’re better than the next guy.
so you get what you fucking deserve,
To play alone in yet another dead game.
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I still don't understand why they didn't make this game like Conan and instead tried this "soft mmo" shit.
People who like Dune are going to be put off by the fact it is pretty grindy and people coming from Conan are going to want a private server, probably with mods. Literally nobody asked for an always online survival game with forced pvp. An incredible amount of time wasted, pvp is getting limited and eventually, you are going to be able to just play solo on your own "server". So much time and effort wasted on something nobody wanted.
Why do so many developers create problems for themselves only to be forced to solve them later down the line? Are they retarded?
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>>2345242
>I still don't understand why they didn't make this game like Conan and instead tried this "soft mmo" shit.
It's actually pretty simple when you think of dune as conan but with all the rough edges that made people bounce off pvp in conan sanded away.
>full loot death is punishing: removed
>getting ganked everywhere even when just starting by high levels : removed
They also probably made the deep desert fuck huge to make running away and avoiding other players even easier but they underestimated how blood thirsty people get and how risk averse players are even when they lose almost nothing. It was also really clear they expected groups to be the only viable way to play the deep desert areas.
>>2345509
Pretty much. Every survival pvp game says they solve the shoot on sight zerg problem and every single one failed. I think Dune could have managed it pretty close though but if you leave any crack, these people seep in.
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Is this game as fun as it looks?
I have never watched\read Dune, but I'm willing to.
I kinda like Conan Exiles tho I find it a bit boring to level thralls up and shit, this one seems to be more MMO-lite\Fallout 76-lite.
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>>2358089
I pretty much only enjoy the base building. There's almost zero reason to interact with other players and the combat is extremely shallow. Pic related describes the PVP. Read the books by all means but that's not important for this game.