Thread #2323088
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H
Sonic Robo Blast 2 Kart is a standalone mod of a mod based on the Doom Legacy engine, turning the game into a kart racer similar to Super Mario Kart. Both games are lightweight and can run on most modern PCs.
Use this thread to start netgames, join other anons, give help/tips, spritework, modding, feedback, etc.

>How to Play (SRB2K)
Follow the guide here: https://kartinvidya.me/guide/#before-installing/
Compiling help for Linuxfags: https://wiki.srb2.org/wiki/Source_code_compiling/Makefiles#Compiling_on_Linux

>Do we have a /v/ server?
For SRB2K, yes! We're running a modified executable that allows for near infinite characters and up to 32 racers, along with a large quantity of QoL improvements. The guide should link to the custom client, but in case you missed it, download the latest release here:
https://codeberg.org/NepDisk/srb2k-neptune/releases

>Joining a server
1. From the title screen, go to 'Multiplayer'
2. 'Internet Server Browser...'
3. 'Specify IPV4 Address...' and manually enter the server IP

>OK OK, faggot, what's the IP for the /v/ server?
us.kartinvidya.me

>How do I know if anyone is playing NOW?
See if anyone's on the server by checking https://kartinvidya.me/status
+Showing all 57 replies.
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>Blankart
Blankart is a new client that will soon replace neptune, loaded with even more optimizations and features pulled down from Ring Racers, while still retaining Sonic Kart's original gameplay.

Blankart is IN DEVELOPMENT as of this post. Do not use the Blankart client to connect to the main server, only the test server below. Check replies to this post for client updates.

Remember to put the client on top of a FRESH Kart 1.6 install.
Windows client: https://drive.google.com/file/d/1WmYbLCztqSzTeHes2gOTRBWlFvBLCQVW/view?usp=sharing
Backup in case that link breaks: https://mega.nz/file/VmwzBJKL#gRe3Ziq8rVojSZKuIStmWYQOf2FOzQHhcb7cMNYwtDA
Repo for linux builds (use master branch) : https://codeberg.org/NepDisk/blankart

SERVER IP: 137.220.63.49
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A major content update has hit us.kartinvidya.me! Huge gameplay overhauls that do not suck and aren't annoying at all to modernize the game have landed, sure to enhance the gameplay experience to Ring Racer levels!

Earn KartCoins by racing, and use them to help fund community goals to unlock additional server features. Or, you can develop a gambling addiction and bet KartCoins on other players to win the next race.
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4/31 US
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14/31 US for normal races
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Hotlist of stuff I will be hotfixing for this through the weekend:

goals down 1/2
income to 2x by default
Crit hyuu is LOUD and REPEATS
Show in hud how much the player has riding on them in race
Give an entire player's wallet to a random goal if they leave
GOAL PROGRESS IS DESYNCING
Knock chat mode limit down to 30
Change bet multi weighting
make jevil's lust louder
stop alcoholism from teleporting I guess
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It wasn't much time ago since I discovered the existence of blankart, i was experimenting loading RR characters, but at what point can it load the maps?
I thought it was just loading RRs pk3s but I find missing things or I crash it
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>>2323721
Fixed™ everything in this post. With the cost rebalancing there's also more goals and you can directly see their costs too.
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bunny racing on a thursday
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>>2325364
2/31 US
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>>2325371
5/31 US gambling is now allowed
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>>2325413
12/31 US donate your spare KartCoins to our cause
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>>2323088
Haven't played in like 3 years, are you goys still active? All the same people? Do I need a custom client still? Does anyone still use the teamspeak prox chat?
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>>2326147
yep
mostly
indeed, check the OP
sure do
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Apparently my complicated demands of this game to do things like "let players add to a shared number" is too much for this game to handle.

I've updated the goal script again to try to simplify the system, but if you run into issues like your shown goal progress not matching up with other people's or a "completed" goal not actually executing it's command, you'll have to leave and rejoin the server. It's the only way to force your client to get the progress from the server, I can't manually force it.

Also don't get hit by an SPB while tumbling is on. Seriously, don't do it.
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a good friday for gambling and karting
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>>2327234
3/31 US
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>>2327251
11/31 US
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>>
Your progression has been saved. One time purchases have been removed as goals because they were already completed, and levels gained on other goals have been stored.

Except the mod count, that's back to default. If you want to hurt yourselves again, that's all on you.
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it's time to hurt ourselves again
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>>2329278
4/31 US
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>>2329308
10/31 US
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Do any of you goys use a CRT reshade?
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why does my game crash ever 5 races?
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>the average 2026 april fools experience
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Whats the difference between srb2 kart 1.3 , 1.6 and 2.0+?
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>>2329754
1.3 was the last update before KK pivoted to working on 2.0/Ring Racers
1.4-1.6 was them going and backporting some features like hole punching from their time working on RR, with 1.5 and 1.6 being mostly bugfixing.
2.0/RR is in essence a giant redesign/modpack that veered so far away from srb2k's core gameplay they rebranded completely.
>>
It is the LAST DAY of april fools on the server.

With the upper class now split into two factions, the mod lovers and the mod haters, the kick Onyo goal has been replaced with a reset mod count goal.

Inflation is on the rise, and the money printer is destroying all life as we know it. Min mods, max mods, coin income, and mod reset goals now increase their target amounts every time they are met.

The donation system has been rewritten to be more net safe and totally 100% working ha ha

The darkness will no longer spam red rings and rape your client to death.
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>>2330810
add the ring racer race start timer mechanic, its immersive and realistic
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EASTER SUNDAY
EASTER BUNDAY
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>>2331292
4/31 US
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>>2331351
13/31 US
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S E G M E N T V I O L A T I O N
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>these races
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>toad fucking jihadded the server with 10000000 spbs
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>the last thing you see before the fucking server gets eviscerated and Onyo's PC causes a small-scale Chernobyl incident
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Is this the biggest SRB2 Kart community? I checked out ring racer servers over the weekend and even they had like less than 8 players consecutively.
Are there any other groups like this that use Neptune or whatever with consistent massive private servers?
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>>2332575
I'd bet either here or Transcendence. Couldn't say for certain which is truly on top since there's a lot of cross-traffic between them.
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No week day racers?
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>>2323104
Blankart test server has been updated for Dev Test 7. Player count has been re-upped to 32 players again.

Pre-compiled windows client : https://drive.google.com/file/d/1dyLbP3OyMMvzibu9df-aLShF9ysFhZxy/view
Repo for linux builds : https://codeberg.org/NepDisk/blankart

Some of the changelog:

RENDERING CHANGES
Updated OpenGL's map preprocessor to reduce map geometry visual errors (especially UDMF).
Added OpenGL support for visual portals.
Refactored and split OpenGL rendering code.
Tweaked OpenGL's water ripple shader.
Both Software and OpenGL now use affine rendering for faster/smoother sprite scaling and rotation (deprecating "rotsprite").
Added console variables for affine rendering:
fakerollangle: Limits affine rotations to the 72 angles formerly used by rotsprites.
affinemosaic: Applies a mosaic filter for a "pixel perfect" look (Software only).
affineprescale: Toggles pre-scaling sprites before rotation (off by default).
Added rendering flags:
RF_NOAFFINE: Disables/prevents affine rendering for the given sprite, making it use standard/rotsprite rendering; does not work on players.
RF_AFFINEPRESCALE: Forces the given sprite to always pre-scale affines.
NEW FEATURES
Added rouletteonplayerboxtrans to adjust roulette border visibility when the player-tracking HUD (rouletteonplayer) is active.
Added motion sensor and tilt-based steering support. (I'm Using Tilt Controls!)
Implementation is based on this blog post on GyroWiki
Added camera panning (hold up/down for some time while idle).
Replaced the static gametype array with a modular system.
Added Saturn's listplayers command.
Item Breaker now makes use of the HUD tracking system from Ring Racers: item boxes will now display distance-based graphics on the HUD.
Added the Attraction Shield (Thunder Shield alt item).
Added a map system for unique audio EFX (e.g., reverb). Documentation WIP
Lookback is now instant (previously delayed by ping).
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>>2340231
2/31 BlanUS
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>>2340916
8/31 BlanUS
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>>2340231
I took the client from the google drive link.
I also downloaded all files and addons while connecting to the server.
all I did was install a clean SRB2K version 1.6 and then I pasted whatever was in the zip file into the folder.
for some reason I get stuck on this screen. I feel so retarded.
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>>2341039
Unfortunately you're not the first, and we haven't figured out what causes it yet.
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>>2341060
for shame
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pause is still bound to an xbox controller's view button (the two squares button, whatever they call it) even if pause doesn't have anything bound in the menu
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racing when?
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>>2342582
never
we have been BANNED from driving foreverly
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4/31 BlanUS
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15/31 BlanUS
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cant figure out how to connect to blan
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>>2323104
Am I still IP banned from posting?
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13/31 BlanUS
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>>2345784
how does everyone know when do join all at once?
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Races?
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>>2353781
fribay perchanceablyn't
also this post delay issue with the site is killing me
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>>2324456
since a new version of blan came out, would like to know if there's an answer to this

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