Thread #2337680
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Season 10 is here
New Spec, Gadget, and Weapon for Medium
New Map for Point Break
Valuable changes to both Cashout and Point Break
Total Data Reshaper Domination
And ISEUL-T suspiciously missing a new sponsor set
Join "Vidya" in the clubs menu to play with other anons
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>>2337736
Just ignore them until they swing at you then you shoot them. If you're playing with a team then one of you keeps their attention while the other circles around, they can't parry from multiple directions.
If you have fire or gas they can't parry that.
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God I hate what the reward store did. Now everyone's running around with reward skins, and they just fucking suck. The Diamond/Emerald skins look like cheap trash that are in desperate need of bump-mapping, and the Gold/Platinum skins have that metallic ripple that make them far worse than the gold skins in the shop.
But people don't care about actually looking good, they just wanna show off their rank, even though there's badges and attachments that do exactly that but while using skins that aren't total dogshit.
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>>2337615
opening a site from far away is more useful and in a pinch they can get rid of gas and goo walls since they apply fire. They also do a better job of pulling down suspended structures. They had a pretty decent usage and case scenario for a while. Tbh both the bore and breach charges are meh at the end of the day so it doesn't matter. Breaching isn't a light's job, it's setting up movement with TPs, burst heal with infuser and most importantly, closing kills/flanking and you don't want any sort of noise, bore or breach it may be, to give away your position. As a team gadget, infuser, glitches, TPs, invis bombs and to a degree even sonar nades are much better team gadgets
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>>2338110
>Gold
>Emerald
>sour grapes
That's it, I'm raping and gaping your asshole
AUGHUHGUGHUHGUHGUHGHUHHUGUHGUHGUHGUHGUHGUHUGH
>>2338125
You can make me seethe by looking ugly with any shit outfit and skin, so that's not really a unique quality to the reward shop.
The only difference here is that the conditions at play result in a higher proliferation of these mediocre skins. Not only can they be used with any loadout they like, but they perceive there to be an accomplishment attached to them, even though anything less than Diamond you can get by just mildly staying awake after qualifiers, and Emerald is literally just the "I did my dailies :3" rank
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>>2338173
You're comparing two different posts, but there's no contradiction here.
Diamond takes more time than Emerald, but that time is spent playing Ranked, which historically produces far more shit players due to the restricted ruleset limiting adaptability, variance, and it shrinks your balls because you become risk averse.
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>go to jukebox settings
>uncheck every OST
>enable only season 1 OST
>maybe Side-B for the Steal the Spotlight OST
yeap, it's gaming time
Destroyer mogs the fuck out of every single track
still mad the jukebox system is underbaked aids, let me choose a playlist and songs for every phase
I want destroyer in main menu, Steal the Spotlight when I'm searching for a match and the season 2 end round music.
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>>2338178
>the mental gymnastics
I guess to a retarded mental lardass, simply walking from Point A to Point B would seem like "gymnastics." Simply put, Emerald is the 6/10 butterface natural woman, while Diamond ranked troons are, well, trannies, of course. You can put in all the effort you want, and you'll never pass, while the Emerald will just do the basics and they end up infinitely more effective than you.
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>>2338187
>YOU'RE SMALL DICK ENERGY
I didn't say small dick, I just said it shrinks your balls. Granted, if you're a Diamond ranked troon, then you've probably been without your balls for a while, so you probably don't know what that's referring to, but what's more interesting is the self-report on you having a small dick.
Not surprised for someone like you that argues like you're on /v/ as well. This is /vm/, you don't need to constantly screech and spout off racial slurs to discuss video games, and more importantly, you need to actually have an argument.
You're argumentless
You're dickless
I chuckcept your sneedcession
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>>2338189
>You're argumentless
>This is /vm/, you don't need to constantly screech and spout off racial slurs to discuss video games, and more importantly, you need to actually have an argument
funny coming from the guy with no arguments that defaults to personal insults and ad hominem at the drop of a hat
comedy gold right here
but I get it, life is hard when you're retarded
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>>2338182
>jukebox system is is underbaked aids
Truth nuke.
Fucking retarded cunts can't be bothered to allow us to block certain tracks and not just entire seasons.
Btw, here's my list of trash tracks that I would love to skip
>S1
- plugged in (annoying)
- play fast (not that bad but trash after losing a round)
>S2
- Ceratopsid (video game ass music)
- SpaceCube50 (same)
- SyntaxCNS (same)
>S3
- Stardust (video game ass music)
- Kyoto Sunrise (idk, maybe maybe not, certainly not after a round loss)
- A Step to the Big Stage
- Eternal Petal in the Winds (too slow)
- Miztby's Ebb and Flow (don't get me even started)
>S4
- Overdog (bad vibe)
>S5
- Nothing too bad, nothing too good to write home about
>S6
- In The Unknown (imagine listening to this after losing a cheater infested solo q cashout match, pure ragebait)
>S7
- The Divide (the urge to Alt+F4 intensifies when this comes on after losing a solo q final round. The last 40 seconds are amazing tho, too bad you never get to listen to it because track changes on connection))
- Protocol 3 - Progress (so fucking bad)
- ANewAdventure (Nintendo ass music wtf is this)
>S8
- Game Time (fucking boring and repetitive)
- Legends in Motion (too fucking slow for a video game track, this applies to many other tracks as well)
>S9
- Dragon Rising (the start is so annoying, ragebait material after losing a match)
- Swimming Upstream
>S10 (The Reddit Season)
- A Sky Remembered (filler slop)
- Once Upon a Tournament (tips fedora trash, tries too hard in many directions but gets none of them right)
- Starlight Revel (meh)
- Fantasy League [FINALUS] (undercooked wasted potential)
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>>2338224
I stopped listening and trying to enjoy every track after like season 4-5? Before that I'd be stoked when tracks would "leak" and they'd do sneak previews of the ost. Now? No track so far has me feeling the same feelings as season 1 music. And they only make like 3-4 tracks per season too.
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I just noticed on the Longbow Mantle upper body cosmetic, the breasts are like a sculpted part of the clothing itself. So if you put it on a male body it forcibly gives him breasts.
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>>2338224
tfw eternal petal in the wind
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>>2338913
It's more noticeable on this one though.
Like that new urban paladin shirt is kind of the same but on men it looks flatter than this. Also that one goth dress has sculpted breasts but on me it's obvious the cups themselves are empty.
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>>2339964
People call Point Break a casual game mode but sometimes you really do need to hop on comms and coordinate with the team. Whether that'd be to push together with shields when defenders have the point in the open and just completely locked down.
Or to yell at your retarded teammates for wasting your revives.
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>>2337680
Hey guys, I know this is a controversial opinion somehow, but bare with me:
I think the guy with an Emerald background and amethyst badges is likely to be just as good as a Diamond, or even outright better than the average player. Furthermore, time invested in a video game makes you better than people who don't invest time in that same video game
*Wipes sweat off brow*
Whew, please don't heckin' downvote me for saying something so outrageous, bros!!!111
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i fucking hate people who use rocket launchers and melee weapons and that fucking heavy ability where they just zerg shit and instakill you
every build should have 200 hp at most, retarded faggot teleporting sponges dogshit retard, long queue times
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>>2342472
Charge nd Slam has been gutted a few seasons back, it does only 100 on the first hit and 10 for each hit afterwards and CnS regularly noregs on people. If you're unironically dying to it consistently, you're just a shitter.
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>>2342522
In what low ELO lobbies are you playing where people still rely on Winch? Even after the nerfs to elasticity and what not, it's better to use Lockbolt for cashout manipulation in order to free up your spec slot, and the combative aspect of Winch is a non-factor when you can easily just stand outside of its paltry range.
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Anyone here gotten actually false banned?
I don't believe for a second that the people whining about false bans aren't closet cheaters crying over finally getting caught...
The only person I actually know the character of (because he was infamous in other generals), that got "false banned", has a long history of scamming people and also has a vac ban on his profile.
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lol came back after not playing for a whole season, there is more cheaters now and when is not that then every match is one side destroying the other, there is no middle ground, also
>no main map
game is on life support?
>smurf/cheaters with the basic skin and low lv but 100,000 kills and less than 500 wins
really nigger
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>>2344743
>game is on life support?
Nah. Since about Season 6, they swapped to doing a main map every other season, as each map had to have the goal of being playable with all gamemodes, especially after they started internal development of Point Break.
Point Break is also just really fukken popular, so it's not so eyebrow raising that they'd put out a map just for it. I'd be more likely to think the game was on life support if the original speculation that Starlight Hollow was just going to be medieval PEACE Center with TDM and new round-based H2H only turned out to be true.
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Hm, I'm really fucking suck on Repeater. I pushed through a lot of bad games with it, then just got myself FCAR and game is so much easier this way. But I like this stupid gun, how to train myself to stop being shit?
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>>2345137
I suggest spending time with the Deagles. It's hard to describe succinctly, but basically they have a much better ratio of shots, damage, and a requirement for consistent accuracy that better pushes players to learn good habits.
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>>2345249
Aim training is only one portion of it. This isn't Counter-Strike, where movement is really simple, it's clear how the game wants you to behave in any given situation, and aim duels are straightforward contests. It's better he learns how to use a precision weapon in The Finals and its sandbox, rather than just simply rushing to be an aim god.
That'd be like trying to learn fighting games by mastering combos, only to end up knowing nothing about neutral, how to convert off of strays, and how to open someone up. Someone that can do those things but only get a couple hits into sweep for combos ultimately goes way farther.
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>>2345279
I mean the repeater doesn't have any recoil. It just resets to your cross hair whenever you shoot. It's literally just a point and click gun. So get really good at pointing and clicking and you'll be good with the repeater.
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>>2345137
use reflector scope, not red dot or any other, the dot on those is too big and it's actually bigger than the enemy's head. Other than that, i'd suggest some light aim training or even just spending some time in the practice range to get a feel for timings
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>>2345187
thx anon, I sure do suck with pistols too. They are not more forgiving but training in landing shots is much easier. I suppose revolver/titan are also good picks? I think I much better with both, but for some reason this skill having hard time transferring to repeater
>>2345541
I'll try, thank you
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>>2345639
Gonna be honest, dude: there is literally no reason to not just run crossbow or 1887 over the repeater. It does not matter how good you are with the repeater, if an enemy or enemies are less than 15 feet away from you and closing that distance, you are completely fucked and the repeater's slow ass firerate + hipfire nerf will not save you
The repeater used to be PERFECT before it's hipfire nerf, and you could basically use it at all distances. Those days are over now, which is why I consider the repeater useless at the very least now that the crossbow exists
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>>2342472
This game needs to force retarded faggots who go all XD QUIRKY SLEDGEHAMMER HEAVY to be only able to pick Wench. I literally lost a match last night due to some retarded sledgehammer faggot that brought goo gun like a complete moron and uselessly spent a whole minute flailing around chasing an enemy player who was perfectly out of his melee range by mere inches. The really cool part about this scenario too, was that enemy player turned out to be an actually competent Heavy, who swiftly turned around, wenched my Sledge/Goo Heavy, and deleted him while still having full health afterwards.
I swear to god, from here on out, if someone is melee heavy I'm straight up throwing. Shitters ruin this game en masse, it's not even funny watching them die anymore.
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>>2346033
I don't want to hear any bullshit excuses, dude. Why is it cool for clowns to throw my lobbies, but in return when I say "Oh, okay. Cool, I'll throw too." then suddenly there's a massive issue? Seems to me that has less to do with people hopping on The Finals with the power of friendship in mind and has more to do with people wanting to ruin matches for those that actually want to win games
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>>2346049
>I don't want to hear any bullshit excuses
There's no excuses in that post, just a very easy and simple solution to your problem. Just don't queue with randoms. We're over 2 years into the game, have you seriously not amassed even just TWO (2) other people to play the game with, despite all the social features they've added over the years?
You're rejecting the solution and instead are apparently begging for validation for falling into the "wrestling with pigs" trap.
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>>2346093
Nah. The obvious issue is with the playerbase being too low-skilled and casual, quite frankly. Having """friends""" you can stack with will not change that core issue, it's just a temporary band-aid. If anything, you make The Finals sound a lot worse with your joke of a solution: "Hey dude, most people that play this game have an IQ of a potato, so I recommend you just wait for your schedule to consistently align with the schedule of your internet friends's every single time you want to play."
In what world is that a great solution unless you and all your friends are unemployed? You're joking, right?
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>>2346270
So true. It's hard out there for us friendless gamer dads that work for a living, having to fit in our sweat sessions inbetween night nursing our wives' kids. The Finals situation and being too casual is CRAZY and the solutions its players have are NOT working (for us). Dead game in 2 weeks? I think so.
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>>2346270
>Having """friends""" you can stack with will not change that core issue
Yeah, cuz the core issue is just pointless, since it's easily circumventable. You're mad you can't win the wrestling with pigs with finality. You shouldn't be wrestling to begin with.
>In what world is that a great solution
In the world where you add people you like to your friendslist. It's pretty simple.
But this reply chain is also starting to smell like wrestling with pigs in and of itself, so if you wanna choose to be mad, then have at it. Just know that any time you wanna stop, you can. I love you and wish the best for you <3
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>>2346338
> cuz the core issue is just pointless, since it's easily circumventable.
What in the hell are you talking about with this weird "Wrestling with pigs" metaphor you keep alluding to?? That aside, if the core issue of being matched with shitters is """easily""" circumventable, please explain to me in-depth why the number 1 complaint from the population familiar with The Finals is always about the huge discrepancies in skill regarding matchmaker disparity. Hell, even stacks of gold players get matched up against stacks of rubies. Explain how virtually everyone else is wrong, but you're magically correct and Embark doesn't need to tweak anything.
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>>2346389
The system putting bad players on your team is an issue you can fix yourself by teaming up with good players, the system putting your team against another team that's head and shoulders above you is an issue the devs will have to fix.
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>>2346389
>please explain to me in-depth why the number 1 complaint from the population familiar with The Finals is always about the huge discrepancies in skill regarding matchmaker disparity
lol now you're just jumping topics
why are the finals haters always like this
you're just addicted to being mad
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>>2347268
They'll give every melee a gimmick or buff their current gimmick
>Riot shield
Holding it up can be used to block melee like it did in the trailer
>Dual Blades
Deflect can be used while running
>Sledgehammer
Heavy attack can now be held, think something like the sword
>Spear
Right click allows you to throw the spear at a cooldown cost
>Dagger
Unchanged or right click can now be used while running
>Sword
re-buff the lunge and nerf the m1 attack
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>>2347268
A whole fat load of nerfs in order to make it appear balanced to the people that don't use it (i.e. be more easily beatable in an exploitable way that they feel like they're smart gamers for exploiting, thus meaning it's fair)
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>>2346886
>>2347154
PROGRESS CHECK
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>>2350240
Cashout takes about 30mins to complete
At 25pts per win, that's 96 wins to get to Emerald 1
That's about 48 hours
It's been about 43 days since S10 started
If you're a consistent winner, you can have Emerald 1 by playing little over an hour a day
You just gotta be good enough to win EVERY time
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>>2350288
Oh wait I used a day counter because I was lazy, lol, and they gave me an AI response
I was like "wait a minute it aint been more than 1 month"
18 days, so like, under 3 hours
So like, playing The Finals erry night, lol
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>>2344307
I'll take two seats if I want two seats, muhfucka.
To answer the question. No. I am terrified of a false ban, though. I really like this game, but I use Wand (WeMod) to cheat some single player games and I'm concerned I might get the ban on accident.
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>>2350042
I can never hope to get emerald by being an exclusive point break player
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>>2344307
Idk, the other day I turned voice chat on and off again at the start of the match with button in the esc manu and in the second click I've got ILLEGAL GAME FILES CONFIGURATION error and was forced to recheck files a few times
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>>2350042
Yay, silver 1
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They really should start adding more fantastical skins if they're too worried about further flooding the weapon pool. KS-23 being a cannon is a good first step.
Slap them in the pass too so that people wanting variety won't have to deal with store bullshit
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Strap in, by season 18 maybe we'll get fixed servers and by season 23 decent matchmaking.
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Repeater+shockwave is so good, I can zip across the map and take vantage points in mere seconds
Crossbow kinda sucks as in it's basically V9S for medium, also it 4 taps lights with hipfire so I expect it to be nerfed this week, damage and accuracy wise, probably mag size and fire rate too
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>>2353058
> Crossbow kinda sucks but I expect it to be nerfed
You feel that way because it's actually a good gun but you're trying to defend playing the repeater now
The repeater only beats the crossbow in range and that's about it
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NOTHING LOOKS GOOD WITH THIS STUPID BATHROBE
THERES NO GOOD RED PANTS FOR MEN
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>>2353251
the elvis pants go rather well with it with how flashy they are, you can also just use the cowboy hat from the event if you have it to make it greyscale.
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https://www.reachthefinals.com/patchnotes/respec-order
WHAT IS THIISS???
WHAT IS THEIR PROBLEM??
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>>2353888
>the speed differences between the body types means the Light often arrives at the next team fight around 5-10s sooner than the Heavy, which is frequently enough time for them to die in a 1v3 encounter and immediately bring an imbalance to the fight.
>the speed differences between the body types means the Light often arrives at the next team fight around 5-10s sooner than the Heavy, which is frequently enough time for them to die in a 1v3 encounter and immediately bring an imbalance to the fight.
>With this event primarily focusing on movement speeds and team cohesion, it’s also a good opportunity to adjust health values based on the loss or gain of mobility for Lights and Heavys, to account for them getting hit more or less than before. This experiment will allow us to test a tighter health scale that could lead to making balancing easier in the future.
HP and speed disparity is literally something only shitters care about. Also for the sake of "balancing" we're just gonna homogenize it further? Why now? Why 2 years later?
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>>2353902
>Also for the sake of "balancing" we're just gonna homogenize it further?
No, that'd be if they just shotgunned this change into the patch notes tomorrow
This is just in for one week, on one mode, and will likely not even stick because it's dumb and won't even ship with the damage adjustments that'd potentially make it remotely palatable.
They've just experimenting with shit to try to create new balancing avenues, and part of experimenting is trying dumb shit. Doing the whole "sky is falling" routine with the aghast all-caps should be saved for if they actually go through with it.
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>>2353861
>an experimental World Tour Event designed to help us test out some potential changes to the game
It's a test, like they said. Why so much drama about collecting data to study a potential change before implementing it?
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>>2353932
He's probably of the mind that if they're testing at all then it's a guarantee in one way or another, or just insulted that they'd think of doing this at all.
Which is just kinda iffy because they did similar experiments ages ago and a lot of things did get tweaked in and out that didn't stay permanently
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>>2353945
And again I should clarify that these changes are fucking dumb and I can just FEEEEEEEEEEL that if it goes through then you dirty no good bottom feeding negros at Embark are going to do shit like nerf the Slegehammer AGAIN because now you've got the zoomies that can help guarantee combos
But whining about it as a test? Ridiculous
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>>2353931
>>2353932
Too much effort for something that's supposedly just a "experimental event". Bare in mind, while this was the reason for WT existing (oh sorry, it's called Cashout now) the only change they ever implemented was the wipe on loss reduction. Which was then removed altogether in WT but left in ranked so not really a test per se.
The only good thing that can come out of this shit is that they'll finally realize that some weapons are in fact too fucking strong.
But weapon balances aren't coming next week. So strong weapons will remain strong for the time being with the promise of "maybe in a few months down the line".
I am 100% sure they will implement this change to some degree in the game, if not now, probably next season or something. I don't remember having reddit QnAs and dedicated feedback systems for something they don't plan to add.
bare in mind also this
>in our case, much of the Light's mobility in engagements comes from Specializations like Evasive Dash and the Grappling Hook, so we feel that reducing their speed doesn't necessarily damage their core style of play, while benefitting them with greater and easier team proximity.
They're admitting it's a buff to light.
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>>2353952
>Too much effort for something that's supposedly just a "experimental event"
The hell are you on about. They've done LTMs in the past that freely tweaked health, regen, movement, and loadout values. This is absolutely nothing for them to implement as a test, and the fact that they're not doing weapon changes right now explicitly shows that it's minimal effort.
The only thing they've put effort into so far is their reasoning for it, which isn't really surprising because it's their friggin jobs to be constantly thinking about the game.
>I don't remember having QnAs and dedicated feedback systems for something they don't plan to add
1) There's already a feedback system in the game. It's very minor additions to repurpose the existing satisfaction system and just append a text box to the UI, especially if they want to do more experiments like this from now on
2) Ironically, it's the opposite. Back when they'd test shit in WT before, they were intent on making those changes and just experimented on how specifically they implemented it, so there was no feedback and it was up to them entirely if the experiment was abandoned or fully implemented. Major shit like Double Jeopardy wasn't experimented at ALL and it's just in permanently now.
This time, they're actually asking for real feedback.
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Honestly, I'm all for light getting slightly more health simply because no matter how good you are at light, it's REALLY fucking easy to get killed from around corners. I cannot tell you how many times I've dove around a corner on my screen as light with like 10 HP left and still died, it's the gayest thing ever how you have to religiously watch your healthbar as light or you just sometimes get completely deleted in direct gunfights regardless of how fast you get behind cover
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>>2353952
>>in our case, much of the Light's mobility in engagements comes from Specializations like Evasive Dash and the Grappling Hook, so we feel that reducing their speed doesn't necessarily damage their core style of play, while benefitting them with greater and easier team proximity.
>They're admitting it's a buff to light.
youre right. theyll pee and poo their pants but thats how light mains have been forever. i sincerely wish theyd remove all classes at this point. not to balance, just to fuck over the light faggots. maybe theyll all quit and we can have a normal objective based non-neurotic fps game.
Lights are such a horrible distraction.
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>>2346886
They need to increase the points you get from Point Break considering how long games can go.
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>>2354425
i'll always say this
they should have reworked health regen delays
everyone should start their health regen at the same time
but
the rate at which health is restored is different per class
This way light can't just pop in and out of cover with a full bar with no consequences and heavy doesn't have to wait for a commercial break before he can even begin regenerating.
Wouldn't be unbalanced since everyone is playing on the same even grounds and light now can't just hit and run with no consequences but has to pull off a successful escape and then regen his health still quickly enough to be back in the fight relativley quickly
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of course it's a light buff, light's kryptonite has always been that no matter how much autistic movement and "flanking potential" you have, if you have less health in a shooter and have to make eye contact with someone else and it takes longer for them to die then you, you're probably pretty weak- and whenever light has some kind of means to force fights that they can win (like stunning someone and then backing out of hipfire range) people absolutely loathe it.
personally i've always liked light and heavy roughly where they're at. heavy is a close range wrecking ball, light is a flanker that has to try and outplay against anyone with competent aim and teamplay. it's fun. if light starts getting anywhere close to feeling like medium jr i don't want it.
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this change is pivoting hard to ultra casuals so that teamwork is more natural by vitrtue of everyone having roughly the same walkspeed. I mean, I get that but reworking HP for future balances seems like a bad way to go about weapon rebalancing to me.
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>>2355829
they've already said that if this goes through, it will inevitably be paired with a large scale weapon rebalance to accommodate the new HP values
why even bother, though? Finals isn't going to suddenly become an overnight hit. people have tried it, many tried it and still don't even know what kind of game it is. at a certain point it doesn't matter if the game is free, people aren't coming back. the game being fun and gimmicky is what keeps new people out.
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>>2355836
it's for the same reason why they are trying so hard with the "playstyle" and "Finals Accademy" system
They need a decent influx of new people if they wanna stay relevant
New players join, get assraped by people with years under their belt, notice the bad matchmaking, get scared by the skill floor being raised by years of tech and game knowledge they have to learn and then leave, never to come back
Current players are starved for content that keeps them coming back and embark not fixing legacy performance issues and bugs so they also leave and play other games
it's unfortunate but what can I even do? I still play it, much less so than I used to but past Season 6/7 it really feels like I've been playing the same game everyday with no changes but 150+ store updates
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>>2355850
>New players join, get assraped by people with years under their belt, notice the bad matchmaking, get scared by the skill floor being raised by years of tech and game knowledge they have to learn
this is just goofy though, moment to moment casual games have stayed largely the same- people recognize how good goo is more, maybe
the only game where it was like "WEW the barrier of entry is too high can't play this shit without labbing" I've played recently was quake, if you have solid game sense and aim you can probably do fine in the finals, and I keep seeing people who are barely functional playing regardless.
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>>2355855
I've personally seen the opposite
4 friends of mine tried it with me
3 of those way back since S1, left in S2
One guy tried it very recently, like season 8, kept getting massive performance issues and graphical and audio errors to the point where he couldn't play it even after validating/reinstalling. He also couldn't get into it.
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>>2337680
AI slop. Well done linin these faggots pockets. I hope you're happy when they make a game with even more AI slop inside it... oh wait, they already did.
Thanks super based and awesome channers. Always the intellectual, I see.
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>>2353861
I just started last season and this sounds bad to me. I don't know break points well enough, but I feel like that'll just make light harder to down and heavy fall to one less shot and not tank as well. I'm worried it'll homoginize the game way to hard.
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i mean it makes some sense
>shitters bitch about light incessantly because they're fast which makes them tricky to shoot
okay make them slower
>light actually sucks because they die too fast
okay make them tankier, we can also nerf their damage output later as a natural consequence of this, something else that pisses players off
>heavy requires assistance to get in but is incontestable once he's there- he needs winch to gap close with many of his weapons but he's becoming centralized around this one spec
ok make him faster and less overpowering up close, maybe then we can get rid of winch
i don't like it but i understand why they would do this
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>>2356476
>okay make them slower
missing the point where even the devs said that changing the movement speed of light won't change his combat efficacy since LvX fights are decided by Dash and Grapple use.
The change itself isn't even about them being tricky to fight against, it's literally only because dumb retards rush in solo and die without a team because they don't have the braincells to use gateways to help their team rush faster or simply just wait before the push.
>okay make them tankier, we can also nerf their damage output later as a natural consequence of this, something else that pisses players off
It's already annoying when a light fucks off with 10 hp from a fight man. Some weapons require rebalancing now, not later when we've first reworked HP, which will in turn force a complete arsenal rebalance for every class.
>ok make him faster and less overpowering up close, maybe then we can get rid of winch
or maybe make the other specs more palatable. I mean they already killed goo gun today and charge and slam is whatever, make mesh not ass perhaps?
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>>2355836
There's an interesting case to be made in that tweaking the thresholds and breakpoints might be able to let them find a better identity for guns, as more room to tweak the balance means they can fill more niches, and this might result in them upping the amount of new weapons they're able to add as well. As it stands, it seems they're already finding it hard trying to squeeze things is, as exhibited pretty well in the Medium's overlapping precision weapons and such.
I don't agree with it, but I'm also guessing it's no small coincidence that they're really pushing this as something they wanna test when S11 is gonna be a sweeping rework on melee and, if S12 is going to be as big as they have implied it to be, it'd have to have a bunch of new weapons in it too
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>>2356587
I don't really get the complaint, since the only one that wasn't pretty sizeable was S8, which they announced, and S6, which was mostly let down by its map being a retooling of Vegas.
Like I have somehow heard people say shit like
>suuuuuuuure, S12 is totally gonna be BIG, just like how they said S9 was gonna be exciting
>what a bunch of jokers, what did it even have other than Point Break
almost verbatim. Just how much cognitive dissonance can one human being have before their mind breaks and becomes a vegetable.
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>>2356604
From season 6 to now I can't think of a change that excited me. Unironically Point Break is the only intresting thing. They hammed up every season like this
I also remember when they said they'd rework the mgl and the thermal vision. And Breach Drill still has no use, anywhere.
Seriously, what did season 9 even have when you think about it? Fangwai? Which just copied the worst part of kyoto and the better parts of seoul?
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>>2356627
I mean, again, it's really hard to just set aside Point Break from S9 when it was huge, popular, and had a much better rollout than Power Shift, but actually in direct response to some of what you said: I would actually go the opposite route and say that Fangwai is just Kyoto's design philosophy but actually executed well. Both in terms of overall structure and how specific areas like the terrain elevation leading up to and present around the pool area is far better thought out than similar individual hotspots in Kyoto.
The only real issue with it is that I think the upper temple area and the backlot are a tiny bit unfocused as cashout areas, but every map has 1-2 that are like that, so I don't really mind. Other than that, it's more just nitpicks from me, like I'd definitely like the elevated walkway to be more present to more areas of the map.
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>>2356663
Both areas with the temples are ass to fight and defend, doesn't help that the mall/office section oversees 2 of the major open areas that routinley have spawnpoints. You can just stand on the billboard area and headglitch their spawns and deny atleast 1 or 2 pushes. Same can happen in the appartments areas but to a lesser extent given that tall buildings with tight foot areas make it harder to get spotted from below but hard to push roofs.
if we're talking about better rollout, Terminal Attack was teased as an LTM with rewards, then given a website and then showed at the fucking Game Awards as the new ranked mode AND the new obbligatory mode for all new accounts (bet many don't remember this era)
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>>2356679
>You can just stand on the billboard area and headglitch their spawns and deny atleast 1 or 2 pushes
Yeah but this sort of thing only works so much and only has mileage in the worse seeded tourneys. I mean, there's a reason why the biggest pushers for spawn denials as a competitive strategy is a team that got blown the fuck out hard in the Major and couldn't crack Top 8. Shockwave has done a bit to help lessen the overextension aspect of it, but then you're giving up other generally better specs for a strategy that's still easy to counterplay when they know you're doing it. Unless you just value clips more than cashouts.
>if we're talking about better rollout, Terminal Attack was teased, given a website, etc. etc.
Talking about in-game rollout, not advertisement. Point Break's initial addition was certainly girthier than Power Shift, and Terminal Attack isn't exactly in the running when the game mode was hot ass.
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>>2356725
Even still TA had an ingame event with rewards. Not even point break had rewards and shit. The TA stuff was even good shit that I still use to this day (Vaiiya SA skin)
>Yeah but this sort of thing only works so much and only has mileage in the worse seeded tourneys
You have to remember that most WT/Low elo lobbies won't really feature people that can counterplay that though. Talking about the average player here not major runner ups that deal with this sort of stuff in scrims and pugs, the average player does in fact get stomped out by these strats. Doesn't even come at a major cost to defence since C4 for deny or stall is usually ready and the cashout itself isn't that far away from the camping area/can be winched closer.
Shockwave is just plain ass but ok.
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>>2356864
>Even still TA had an ingame event with rewards. Not even point break had rewards and shit
Seems that we're on two completely different pages and of completely different standards then, because I'm here very specifically saying that it's all about gameplay gameplay gameplay. How does the mode play, how fun is it to play, how many maps did it get, how well did it play with those maps, etc. etc., and you're still talking like, advertisements and incentives as a way to get people to play that's all exterior to the actual mode in and of itself.
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I'm noticing that they changed a lot of weapon viewmodels, especially for reloading. I can see up to the stock while using the AK now. I miss when games just had fucking console commands that let me change viewmodel fov and shit though.
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>>2356864
>major runner ups that deal with this sort of stuff in scrims and pugs
lol, lmao
ape fags were not runner ups in the slightest
they didn't even get outta pools
>guize spawncamp is the future everyone use our tool so we can put our stamp on the game it's totally a viable stra--ACK!
everyone who obsesses over that shit is as much of a joke as they are
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File: revive.png (179.2 KB)
179.2 KB PNG
Hello, I am very proud to have reached 1000 revives before 1000 eliminations! I enjoy filling up my team's blue health bars more than emptying the enemy red health bars!
This post brought to you by OSPUZE. Pop. Pour. Perform.
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love this website lmao
https://www.davg25.com/app/the-finals-leaderboard-tracker/banned-playe rs/
https://www.twitch.tv/bobo1up/clip/EvilAssiduousBobaCopyThis-KqtqLRZhA hyliHvb
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I gotta say, after trying out the new tweaks for hours: the differences are hardly noticeable in all honesty desu.
Lights still don't dominate lobbies unless you have the gamesense of a potato, and Heavies are the slightest bit easier to kill, but are otherwise still tanky.
...What was supposed to be the controversy about this??
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>>2357588
I mean they got to the major and back then spawn manipulation wasn't as big for the average player, not to mention that those who they fight against are people who already have better gamesense and ways to counter that, since they do scrims where that shit was common.
As someone who did use to spawn manipulate, that shit is STRONG against retards that don't know any better.
But best of all, you got it all wrong because I wasn't even talking about that, I was just talking about peeking common respawn areas, which on fangwai (when cashout is started and in the mall) they're almost always gonna spawn somewhere in the big temple or the adiacent street, both easy spots to oversee from the balcony with a goo behind the lower wall so you can spawn peek. Just block the mega pad and they're easy pickings too.
Your reply is something only someone who never played against decent enemies would say. Or an NA player.
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>>2358815
when you think about it, it's no different from green bridge on Seoul. Just destroy suspended bridge + crane and they can only push from green bridge. Or a more infamous one, Skyway forest spawn that can be camped from offices.
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>>2358815
>I mean they got to the major
LOL, LMAO
they got there 2 LOSE
HARD
NO TOP 8
anyone that went to the major even to WATCH did as well as them
>but oh by sucking their dicks, i too might become a high profile loser
yeah, i could see that's the bar you'd shoot for