Thread #2338079
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>Play for free from 4/9 to 4/20
https://robertsspaceindustries.com/en/download
>NEWS
>4.7 is LIVE with crafting, rock cracker, the Hull B and UTV.
https://robertsspaceindustries.com/en/comm-link/Patch-Notes/21070-Star -Citizen-Alpha-47
>Hull B:
https://www.youtube.com/watch?v=wXHjnGc6g3A
>4.8 roadmap, probably the Invictus patch
https://robertsspaceindustries.com/comm-link/transmission/21078-Roadma p-Roundup-March-25-2026
>Star Citizen is heading to LVL UP EXPO in Las Vegas, April 24–26
https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL -UP-EXPO
>Star Citizen Overview for New & Returning Players
https://rentry.org/guier/
>Links/resources
https://rentry.org/rbrcz
>Previous Thread
>>2246668
120 RepliesView Thread
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Also the Aurora MkI is going to be removed from the store permanently at some point in the near future, replaced by the modular Aurora MkII at $45 or $60 with game package.
In case you missed it, it has extending wings like the Scorpius but has an interior and four size 2s.
Also the Hull B is now $280 non-WB
If you were holding on its price increase for a CCU chain, this puts it in reach of the Vanguard Harbinger, Guardian MX, Prowler Utility, Starfarer, Eclipse, etc.
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>>2338079
Blessed baker.
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>>2338096
I can't stress how bad I hate that they made the Aurora into a bad Scorpius because of some fucking forced Reddit meme.
It would maybe sting less if they didn't ruin the Mk1 with their dogshit gold standard removing most MFDs and making them sit all askew.
I kinda thing CIG are hacks now which is a shame, at least in the past there was always the strong vision.
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>>2338840
they have run off every competent dev and team lead they had with their fucking forced relocations every 3-5 years. shit, it happened with wingman in the very beginning.
>you have to move to Houston
>I can't do that, I quit
>you have to move to L.A.
>I can't do that, I quit
>(L.A. office gets shuttered)
>you have to move to Manchester
>I can't do that, I quit
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no more niggas in the chat...
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>>2339589
making 500QL baseline for loot and store items was fucking pointless.
like what am I supposed to so with 499 quality levels below the vendor trash mean? why even have it? just so I can build guns and armor wrong as a joke?
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>>2340107
I think the idea is to sell under 500 or use it to make things like ammo. But it's fucking retarded. The system should go from 1 to 50. 50 is the best. Also make it so that quality 1 is baseline. But they won't do that.
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>>2341056
currently there are BPs where some material qualities don't matter. for the killshot for example, the stock requires iron (even though it is clearly made of laminated wood). the quality doesn't matter, it changes no stat on the weapon. so there's no reason to waste high qual iron on it.
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social tools were prototyping in february and just starting development next month
high player cap but still no beacons
please just put beacons in if nothing else this year
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Legitimately how do people make peace with the fact they still don't have a final version of the flight model and that all of the ship design (and cinematics) points towards a conflicting WWII airplanes in space direction?
I've made peace we are playing an unique but ephemeral experience that is eventually going to crash and burn before actually reaching any remotely close to complete state. This much as been obvious since CIG trying to merge the FPS module. I can't imagine the mind of a person who actually has faith in the idea of this having actual coherent, cohesive vision or design behind it. What a wild ride it has been.
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This might be an odd place to ask, but are any of you really big sci-fi book nerds?
I'm looking for postapocalyptic stories where spacebound societies need to form in desperate survival situations with little to no long term hope.
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>>2342209
I'll assume you're already familiar with shit like The Expanse
>Foundation, Isaac Asimov
>Rendezvous With Rama, Arthur C. Clarke
>Firefall, Peter Watts
>Surface Detail, Ian M. Banks
>The Bolo series by Keith Laumer
>Xeelee Sequence by Stephen Baxter
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>>2341915
It is what it is
You can call it mismanagement, lack of foresight, incompetence, or just a mistake
CIG did this with the old version of item persistence that turned out to be a waste of time aside from learning what not to do. Same with early flight model and master modes.
Of course spaceships would never engage like this IRL but this is looks really cool to most guys. Big guns don't even make sense IRL and were phased out during/after WWII. Its a romanticized WWII in space that just has to feel believable to most people. Whatever the new NDA testing group tells them will probably lead to a FM that at least is fun to play if you aren't thinking about it. They need to appease the masses to make money to pay off debts so the natural course is to design it to appeal to most people and that's fine.
It doesn't help that engineering and armor were added only in the past year or so, the FM we played before and play with now were holdovers until control surfaces and QT rework finished.
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>free fly weekend
>project hyperion NPCs are warping around with magic headshot magic bullshit rifles
>finally reach the end, can't upload the consoles are glitched
FUCK YOU
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>>2343782
Peter Watts is your man for hopeless sci-fi. blindsight is basically Project Hail Mary except with all of the optimism and good feelings sucked out and replaced with cynicism and terrifying theses on the long term trajectory of the human race
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fuck
beeeeacons
I NEED
this cocnept, 2024
it is 2026
ssssssssssssssssssssssss
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>>2344809
CIG is the classic example of a video game company filled to the brim with skilled developers and designers constantly bogged down by rampant mismanagement, administrative incompetence and a total absence of coherent top-down vision for the game as a whole. The result is a collection of individually great parts that do not communicate effectively or make sense as a whole to craft a meaningful and tied together project, and this is even more critical a problem with such large-scale endeavors as SC/SQ42. Basically a sprawling mess unable to harness the best potential of its separate elements
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>>2345567
Aren't there any hot women clothes? IIRC one of the overalls has bare top.
>>2344809
>>2345109
>>2345626
Consider that they said remotely opening the doors from your ship is not something they can implement right now. AKA too hard. So something you can do within the ship is too hard to do from mobiglass.
In any other game engine, any other team - it would be a 5 minute thing to do, tops.
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After some research I've found that if you're playing PVE you use attritions. On anything. It doesn't matter the size. That's what you use.
If you plan to do PVP then you use distortion cannons.
Distortion cannons are the new PVP meta by far. No need to worry about anything like wearing down ship armor. You just distort them as soon as their shields are down.
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>>2346115
>size 4
>attritions - if you some how you get into PVP you're fucked
>lightstrikes - garbage due to low ammo count and regen time oh and terrible damage
>gatlings - amazing, the best, wonderful. Except if you run into a heavy fighter or above you can't hurt them. At all.
The armor update is fucking horrible as a guardian main.
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>>2347980
If you like fps combat (think guns, not ships)
There is like maybe ~10h of curated content from "mediocre" to "ok" quality, depending on overall server performance too.
If you want to do things with a spaceship, you are looking at what other anons said pretty much.
SC would work as "make your own adventure" or "roleplaying" if the bugs, workarounds and performance didnt make it extremely cumbersome.
Lets say you want to use 3 hours of your day to just "make your own adventure", specifically either fun or atmospheric gameplay moments.
Prepare that first time setup is going to be minimum 1h, a prepared setup you should expect 30min to get going.
You should expect at least 50% of your time going towards dealing with bugs and workarounds. Its one of the reasons the game is better with a few (not too many or delays pile up) friends, as they can deal with some monotonious tasks while you do workarounds.
Eg. Classical cant drink from backpack bug, you need to drop a bottle pick it up, get helmet off (to backpack possibly) and drink.
This dance takes optimally just like 1 minute or so, but someone else can cover you in pve dungeon or fly the ship..
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>>2348741
And yes, that also means that even with great planning and best team, doing all the fps content will take longer. If we consider pvevp and some failures, maybe even like 30h to complete all fps content back to back (once)
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Every time I come back to this game and find out they have made everything (salvage, mining, trading) more manual and slow while making it even easier to pirate it cracks me up.
Flying around in the Prowler stealing from people and piracy in general is the most fun shit in the game. Half the time people just suicide because they are gamerdad boomers who think that isnt the most delicious outcome.
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>>2351226
No, the game is in very early alpha. Until AI can finished programming and creating the in game systems, it will remain in early alpha forever. They can obviously not manage to progress under human leadership and labor.
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>>2351583
>the game is in very early alpha
Imagine giving your money to these scammers
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>>2350955
I think a release at Invictus or IAE is the only thing that makes sense, but still no announcements yet.
Like mentioned in the OP, they are going to some event in vegas so maybe something will happen there.
Also CIG has apparently started killing buybacks on S42 packages so you can consider that a sign
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>>2351724
I spent $35 in 2013 for an Aurora MR Package, Squadron 42, Lifetime Insurance and all the freebies given from the Pledge Program Milestones achieved over the years. With the amount of gameplay I have enjoyed in terms of hours for $35 it is the most inexpensive entertainment in terms of quality vs. cost in the course of human history.
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>>2346115
Attritions are basically the only hardpoints available for every size that dont suck major ass for PvE since the armor update, if you don't want to swap loadouts all the time and just want something that will work for everything. They have never been easier to recommend
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>>2352688
This whole project may be the most bloated, dysfuctional, corrupt and mismanaged clusterfuck ever conceived in the history of gaming, yet for the price there is basically nothing out there that can scratch the same itch. I'm tired but what can one do except holding the line.
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>>2352793
Attritions are however ass if you ever get jumped by a player meaning you're basically fucked in any PVP scenario that can be forced on you no matter what you are doing.
CR's desperate need to have us use mixed weapon loadouts is killing the game.
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>>2352793
Yes and no. I think size 3 and under NDB's are the superior choice. You're trading increased projectile speed for some alpha but you're still capable of damaging most ships in the game and you're still effective in PVP.
Size 4's I really don't know. There's no alternative in PVE to attritions. Lightstrikes are an okay alternative but your damage is utter ass. At least you can hit things though and have some PVP defence.
I don't use many size 5 and above guns so no clue there.
I thought this update would expand the amount of guns you'd be able to use but instead it's limited it to 1 to 3 choices at most. What a mess.
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>>2353094
PvP is a different story indeed, if you use anything else than a light fighter with panthers you're in for a bad time
>>2353221
True I forgot about NDBs, clearly better for PvE than most S2/S3 alternatives for sure. In fact I am testing the new neutron cannons right now and they are actually quite solid, like omniskys except better in every way. For S4 the only alternative seems to be AD4Bs but the slow round speed really hurts against smaller targets.
Hopefully they rework the armor math somewhat because dealing zero damage to anything larger than a hornet with half of the weapons in this game just feels wrong
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>>2352802
This is literally what CR is known for. Being corrupt and terrible at his job.
>>2353392
AD4B's are pretty terrible. They have a slower projectile speed than Attritions, less alpha and they run into the massive nerf on ballistics.
Armor is more effective vs ballistic weapons meaning you need higher alpha compared to energy to avoid full deflection. But there's an even worse side to it.
The main point of ballistics is to pierce shields and hit the hull underneath albeit with less damage.
Since shields can apply up to a 25% reduction in ballistic alpha damage that means that you're target is almost certainly going to get full deflection even with mediocrely armored ships through shields, meaning you have to strip the shields before you can do damage which essentially negates the only reason to use ballistics right now.
At the moment I recommend avoiding all ballistic weapons. There's no reason to use them with the current armor changes.
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>>2352688
>lifetime insurance
Anytime someone mentions LTI as a desirable thing, I hate that person
>>2352802
>scratches an itch
I have said this many times and it's true and I hate it. The game is so trash aside from this.
>>2353221
Size 4 is an awful hard point for PvP and if I'm not using CFss, I'm probably putting NDB-30s on it.
>>2353443
Only ballistics worth using in current build are Meteor and Perseus.
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>>2353593
>Size 4 is an awful hard point for PvP and if I'm not using CFss, I'm probably putting NDB-30s on it.
I originally felt size 4 lightstrikes would be the better equivalent of NDB's but the regen on NDB's and the slightly less required power needed to run them means size 3 NDB's are probably the best size 4 gun you can use right now at the cost of about half the DPS of the attritions.
Crazy.
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>>2353618
Yes, lightstrikes are terrible. Their DPS sucks and their recharge and power draw make them unusable. They were PvP meta during 3.23/3.24 and caught a heavy nerf when they rebalanced weapons because CIGs spreadsheet showed zero PvE use. CFs turned meta because they were utterly useless in both PVP and PvE and didn't get spreadsheet balanced alongside the lightstrikes.
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>>2353675
The only other alternative I can see are Omnisky's. But I think they are only really worth using on ships with large capacitors. You get 1344ms projectiles, somewhere close to Breakneck DPS. Thanks to being a laser cannon you can penetrate any ship armor.
The downside is that due to needing substantial capacitors for ammo, they are equal to or worse than NDB's on nearly any single seater with size 4's I've looked at.
But on ships with large capacitors I feel omnisky's will be the new middle ground meta.
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>>2353688
Nobody in the competitive PVP community is using omnis. NN S2s paired with NDB-30s/26s as appropriate. Meteor with CFs gets a lot of play. CF or NDB Bucc, some NDB arrows, and Wolves and Scorps. Penetration just isn't a stat worth chasing until it's like Meteor/Perseus level.
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>>2353840
Omnisky's have a use on ships with larger capacitors such as sub caps and up in size 4 slots over NDB's I would argue. I did say in my post that they are not suitable for smaller ships due to the capacitor and regen cost. But I would still take them over lightstrikes. NN's are fine but they only go up to size 3 and NDB's seem better over all but I suppose if you can't get NDB's they're a reasonable alternative.
>penetration isn't a stat worth chasing
Do you mean in terms of armor penetration (alpha vs armor deflection gate)? If so I'd disagree. Even ships like the Asgard, Lightning, Connie and Guardians can deflect a large amount of weapons off the bat. Even NDB's despite being BiS right now, are ineffective against probably 10% of the roster when talking about size 3's and 2's and 1's will have difficulty with their smaller alpha values.
If you mean some other stat then I'd agree.
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>>2353840
Since you mentioned the NN's. I had a look at the new aurora with them compared to the NDB's and size 2 NN's seem like a moderate improvement in damage.
Maybe size 1 and 2 should be looking at NN's over the NDB's?
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>>2355814
it will be nostalgic when they give us a date and then go radio silent until they delay it
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The release date is the last day of invictus
Do it Chris
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I noticed that Dabalta doesnt account the full rate of fire of the S71 for matters of TTK/DPS calculation (and rightfully so) since he assumes the player cannot consistently spam it at its full value all the time. That thing with some kind of macro to turn it from semi to full auto must be quite the gun! At least for medium-long range, otherwise its just good to ruin your mouse.
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>>2357193
I've tried a few full auto macros and the game just doesn't allow them to work correctly.
The game appears to read direct inputs for firing and from testing it was difficult to impossible to get consistent fire rates out of the p8ar.
I suspect there is something in the game that dumps inputs if it suspect they are full auto macros.
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What are people's actual expectations of SQ42? Its hard for me to expect the actual gameplay to be great when CIG clearly struggles with any level of game design and I know this is supposed to be CR's "I wish I was still in Holywood and was any good at directing" project.
I kind of just expect kind of cringe military commander speeches and uncanny valley awkward mocap. Like a less good Kojima game.
Even more interesting question is what does a post-SQ42 CIG look like without the excuse that all their good resources aren't working on the MMO.
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>>2358071
I like the content we got through 2025 in SC when it works, looking forward to s42
its a bit cheesy on the surface but I can see myself in it when immersed in playing/watching it
there's a lot of easily-digestible pieces of worldbuilding in the 1hr gameplay that I like, but it doesn't seem the drama will land very well
obviously the game isn't made by CR alone but by the people that applied for the job and also his brother, its a product of many people's visions
after S42 there should be more content teams on SC and less of "core gameplay team worked on hacking" for S42 and not SC, despite it being in the "PU monthly report"
I don't think there will be a lot of engineers moving off S42 except for people working on bug fixing and rendering/driver optimization, that will probably be tasked with feature development instead
things like the UI team will probably still just be 2-3 people because making UI sucks and manchester isn't silicon valley
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>>2358071
>initial release
There's going to be at least one game-breaking bug that ruins the cinematic experience of a particular sequence (motor boating down a river, escaping a vanduul ship etc) that will be difficult to fix and turn many people off.
>once fixed
It's going to be hammy as all hell (like that one faggot that guides you around the Idris) but have some really cool moments scattered in-between. Nothing unique or shocking plot-wise. Basically Independence Day: 2026 edition.
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>>2358071
I genuinely think it'll be fucking terrible but it will be worshipped by the german/US whales this game is mainly funded by. In terms of the actual gaming world as a whole though, the idea that a billion as spent on this game and it's basically a movie game full of hammy cutscenes of B and C list actors won't impress. People want SC and Squadron to fail and for good reason. Luckily Chris Roberts unconsciously wants it to fail as well which is why he's releasing it during GTA 6's cycle.
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>>2358071
It's basically going to be a linear hybrid of top gun maverick and wing commander with a sprinkle of halo, featuring a middling and run-of-the-mill military space opera storyline hopefully supported by moments of solid immersion and explosive hero sequences. The video game equivalent of a 250 million budget space movie which barely broke the profitability threshold and scored 6.5/10 on imdb. It probably won't be the most revolutionary piece of interactive entertainment ever created but I'm still looking forward to it.
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>>2358071
>6/10
>game is a financial flop
>doesn't make back even remotely enough money to continue development
>huge layoffs at cig
>tons of ship sales
>due to the negative atmosphere around the release sales drop off a cliff
>soon after announce EOS for SC
Screenshot me.