Thread #2339983
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We have a /vm/ guild that has been running near weekly events for over 3 years now with over 60+ logins in the last week in our alliance for anyone interested in doing endgame content, new players are always welcome and no prior experience is needed.
>>2314719 Previous Thread
Anet has released a brand new dungeon in pre searing, the first bit of real "new content" the game has experienced in more than 15 years, patch notes about it are at bottom of this post.
Sweet treat week starts later today and will go for the next week, get to farming your golden eggs.
The 21st anniversary will start this year on April 22nd more details in the post below this.
I AM STILL SEARCHING FOR BUILDS TO ADD TO OUR BAWWBUILDS COLLECTION IF YOU HAVE SOME YOU'D LIKE TO SHARE POST TO THREAD.
Useful links
https://wiki.guildwars.com/wiki/Main_Page
https://www.gw-memorial.net/
https://gwpvx.fandom.com/wiki/PvX_wiki
https://wiki.fbgmguild.com/wiki/Main_Page
https://party.gwtoolbox.com/
https://kamadan.gwtoolbox.com/
https://ascalon.gwtoolbox.com/
https://hom.guildwars2.com/en/#page=welcome
>Having trouble figuring out what is worth keeping?
https://youtu.be/CnBjJnxC-s0
>New player and not sure what profession to run?
https://www.youtube.com/watch?v=iSQQe_3P1P0
>New content patch
https://wiki.guildwars.com/wiki/Feedback:Game_updates/20260401
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>>2339983
The 21st anniversary begins Wednesday April 22nd. Following our yearly tradition I will be giving out free store codes both ingame, and on thread. Anyone is welcome to claim the codes just post if you find one, I will be hiding them inside pictures posted to thread. This will start NEXT thread.
We will also be doing HA in order to obtain proof's of steel every day of the festival.
>What's a proof of steel?
Proof's of Steel can be acquired from doing the daily quest which requires winning a single HA game and can be traded for either 3 zkeys, or 15 flames of balth. Because HA is heavily botted this makes it extremely easy to win a match, effectively it takes about 5 minutes and you win 6-15e worth of loot.
>I've never done PvP before, will I be ok to come?
The past 2 years more than 50% of our group is brand new to HA when we do these runs, I've set them up to slowly teach the mechanics of HA along with easing people into roles picrel is the team build we will use for the first week. It's very much a cheese build but it's idiot proof and I think it's a great introduction to "baby's first spike team". I will call a target, you will press a button. 90% of the time we will be fightings bots anyway so I wouldn't worry too much about needing high technical skill.
>Do I need to join voice comms?
We do not use voice comms this is meant to be a super casual foray into PvP to become wealthy and let people experience a bit of content they would not otherwise glance at.
If you are interested in joining us for HA please fill out the lettucemeet so I know what time to plan, in the past we've had 6-9 people show up but given how our alliance size has grown the last year I may need to set up MULTIPLE different times per day. Ignore the dates just fill out when you are "generally" free for mon/tues/wed/thurs etc... I start new job on 27th so my hours may change.
https://lettucemeet.com/l/WBOv1
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whats going on here
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>>2339973
You wanted BAWWbuilds, so I'll give you another:
This works best in large, hardy groups like Slaver's Exile. Target an enemy that is in good position and won't die before you get all your skills off. Cast from left to right and repeat (+ energy skill of your choice).
OQREAaoDSIdDMBYTC2MIULGTmBA
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>>2340285
For those who do not know these skills by heart, this build applies all of these conditions in the area and triggers Fragility on the enemies (AoE armor ignoring damage) each time a condition is gained or lost):
Dazed
Crippled
Poison
Weakness
Bleed
Diseased
Cracked Armor
Deep Wound
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>still working on vanquishes of Eternal Grove I picked up and held onto for factions support week
>Vasburg Armory's bank is all the way across the map
>go to guild hall to get gold for the blessing
>come back
>zone in
>pay gold
>realize a few kills in it's not hard mode
every time
I make this mistake every fucking time
I forget that coming back from the guild hall unselects hard mode.
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>>2339830
I'm following https://gwpvx.fandom.com/wiki/Build:Team_-_7_Hero_Beginner_Team which is working out nicely for the heroes, since it doesn't need EotN skills to work.
But majority of the builds all have EotN skills or need them to work for personal builds.
Luckily the Necro minion master one works still without them. But it really lacks build diversity and relies too much on EotN.
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>>2340620
You see EotN PvE skills on lots of builds because they're incredibly imbalanced. Basically an "I don't want to interact with the game" button whether it's Pain Inverter "insta kill any boss" or "I Am Unstoppable" (ignore any movement debuffs) or Asuran Scan (melee counters? what are those?).
>https://gwpvx.fandom.com/wiki/Build:Team_-_7_Hero_Beginner_Team
Exceptionally good guide for how to turn off your brain and have no fun while you're at it.
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>>2340630
>Exceptionally good guide for how to turn off your brain and have no fun while you're at it.
This is why we need alternative beginner party compositions to help the newfriends out. They go to PvX and grab the one (1; singular) beginner group build.
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>>2340630
I'm having to use it because of how much of a difficulty spike for Nightfall, in terms of enemies ganking and multi-grouping.
I tried having 1 melee in my group and that just made other enemy groups get pulled in and wiping me.
In Prophesies it feels WAY more balanced. Factions has some group problems, but you can still kite. Nightfall feels like to kite you need to constantly move your henchmen back to then fight. That's just not fun for me.
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>>2340646
what we need are guides about actual solid team comp and buildcraft principles, good descriptions of what each class can actually do, and zero specific skill or build suggestions so new players actually learn how to build and enjoy the game themselves
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>>2339988
In terms of getting ready for this, I will prepare some of the builds depending on the classes I have. I don't have ele or monk tho (just mesmer, rit, ass and derv).
Also, how should I get ready for other endgame guild stuff, like DoA?
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>>2340646
>>2340654
>>2340656
If someone is willing to make a guide I would be ok with creating a section for it on our PvX page I am building for Bawwbuilds.
>>2340659
Like other anon mentioned, creating a PvP ele is the easiest way, just unlock the skills on your PvE character if you want to prepare.
In the past we've had people show up on characters who are missing 30 attributes, wearing wrong armor, missing skills and we still run with it, I appreciate people who do properly set it up.
The first week we'll be playing invoke memes, second week we'll be playing spiritway which is a party comp of 4 warriors, a spiritgay ranger playing infuriating heat, resto rit, and ST rit, and a HB monk. The 3rd week we'll be playing a more normal modern balanced set up.
I would still highly recommend you have a PvP ele set up though because even if we're not going to do a "proper" team we can still do other quick 5 min cheese strats to get a single win and quit.
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Vanquishing Norrhart Domain on a melee is a real blast I gotta tell you
>Jotun Bladeturner ineptitude and clumsiness
>Frozen Elemental water snares and blurred vision
>Avalanche water snares
just get hexed to fucking shit and stand there while casters clean up the mess
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>>2340630
you're advising a new player to basically just suffer, get frustrated, and give up, especially if they're melee.
You can't bring enough hex clears, condition clears, etc to keep perma blindness from 3+ skeletal wizards or water elementals (blurred vision) off you. Maybe if enemy formations couldn't stack professions in the group so you only had to worry about 1-2 sources of blindness per group you could deal with it with just getting the condition removed, but when each skeletal wizard has 2 sources of blindness and there's 4 of them in a pull, you're never going to shake off blindness long enough to do damage, as soon as you get blinding surge off, it's back on.
"interact with the game" is kind of an oxymoron if you're standing there unable to connect with anything because you're just chain blinded.
as it is even with those skills you still get hexed to shit with clumsiness, ineptitude, water snares, etc faster than you can clear hexes cause again, 4-6 frozen elementals each with 2 66% snares + blurred vision each, and 2 Avalanches with 2 66% snares... in a single pull.
That's a lot of hexes, you won't possibly clear them all off. You won't even get in melee range of that group without a shadow step, or skill that makes you immune to spells like vow of silence, obsidian flesh, or shadow form.
Is that what you find fun for some reason? Just being rendered inert by chain blinds and blurred vision?
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how do i play this game? i like shit games like old RO and maplestory. tried gw2 but was not a fan of it
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>>2341525
what skill issue? Condition applying skills recharge faster than most condition clearing skills, and hexes get applied way faster than you can clear them being that the shortest cooldown hex remover is like 7s and clears 1 hex when you get a stack of like 3 on you at a time that get instantly reapplied when they get cleared.
That's just the game when they stack 3+ of one build per pull.
You hate people stacking multiple mesmers so bad, enemy groups do it all the time.
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using toolbox to make macros to auto flag heroes or have heroes target you and use skills on you with a single keypress is more "not interacting with the game" than using any PVE skill.
But people here say using PVE skills is cheating but using a 3rd party addon that allows you to set macros is .. fine?
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i'm so close
and i'm so happy to finally be here
this is where it all begins again
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I made it! I have something to open tomorrow that should be fun to go along with making it to Lion's Arch.
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>>2341627
who said anything about beating the game?
You can beat the game with all the melee counters on you with your NPC's or party members doing all the work,
it's just not fun.
You're saying that it's fun to be standing useless whiffing around while chain blinded while casters in your party do all the work, and saying it's unfun to be able to use a hex that lets you hit a single target while you're blind to at least not be shut down completely.
You can beat the game, but not have fun doing it.
I'm referring to vanquishing a zone earlier today on a melee without Asuran scan or IAU, because I haven't done those quests yet. I got it done, it wasn't hard
but it also wasn't fun because of all the blind, hexes, and snares that stuck.
Everyone assumes that if you complain about something in the game it's because you can't beat it.
Oh you can beat it fine but it doesn't mean it was fun or engaging to do.
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>>2341652
For most inventory for your money
>Alt account (just make a lot of NF or factions alts, give em bags and bank and park them in shing jea or kama)
>Character slot on main
>Normal bank
>Material storage (all you're gonna save is like maybe 7-10 slots)
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>>2341650
well not much blind in kourna maybe the stormseed plants, and I can't remember if those mesmer birds used ineptitude or clumsiness
but I suppose Kourna isn't very difficult unless you assault the garrisons in each zone, The major threat there is meteor and .. not focus firing down the priests spamming zealous benediction
Vabbi will be where it can get challenging, roaring ethers
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>>2341699
If he ever encounters a situation where he has to stop doing max training dummy rotation damage for three seconds, he considers that to be "shut down" and "totally inert" and "not having fun." That one second cast time on Antidote Signet? He would shrivel and die, it needs to be instant cast.
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>>2340907
threw together an outline for a basic guide that I can write if you guys want, do tell if there's something that needs to be added, the profession-specific section would just be generally describing what each attribute is capable of and the unique strengths of each profession. also it would be pretty PvE centric so someone else would have to expand it with a PvP section afterwards
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what is this
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>>2341716
yup I even put hex eater vortex on 2/3 of my dom mesmers, and changed the ST to an Rt/Mo for remove hex, the lowest cooldown hex removal I could get, that's 6 hex removal skills and it's still not enough.
Nigga you get hit with like 10 hexes in a window of about 6s.
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>>2341995
the changes from merc mesmerway default build are:
1. All 3 Dom mesmers have the res (was tired of the 2 with reses dying and being left with no option other than to wipe)
2. Illusion Mesmer uses Shared Burden instead of Ineptitude (NPC mesmer uses ineptitude really poorly, they cast it on spellcasters or enemies too far back where it wears off before they attack)
3. 2/3 of the dom mesmers were using Hex Eater vortex instead of esurge, I could have done all 3 but I thought keeping esurge on 1 would help when there were no hexes on pulls like kveldulfs and centaurs and mountain pinesouls
4. the ST uses Rt/Mo instead of Rt/P, I sacrificed a fall back for a hex removal skill, they also use Spirit's Gift rather than the signet. The signet was a pain in the ass cause they felt the need to stop and cast it while the rest of the group was on the move. Spirit's gift allows for mass condition removal which is pretty useful when heroes run over traps or things like mandragor packs or you have disease which spreads through all your heroes.
5. The BiP has strip enchantment rather than blood bond. Healing wasn't much of an issue, and having more than 1 enchant strip is beneficial when they don't prioritize critical enchants but strip attunements.
But the 3 mistrusts, 3 cry of frustrations, 3 power drains, and 3 shatter hexes are all there, and I am doubling up on spellcasting slowdown skills between shared burden and arcane conundrum because heroes are dumb and will use shared burden or arcane conundrum on a single melee running towards you so I took redundancy.
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>>2342022
was doing a derv PR, I should have gone Avatar of Dwayna I guess
I thought 6 hex removals would be enough, I was wrong.
but partway through a VQ I don't want to start over to change things up, I was still clearing it, it just wasn't fun to be near immobilized and 50% miss chance on every one of those frozen elemental/avalanche packs or jotun packs with more than 1 mesmer spamming clumsiness/ineptitude on me. so I just had to let heroes carry me in those situations. I was kinda dumb and swapped out DC for fleeting stability cause I knew knockdowns were going to be an issue, but the water hexes really fucked me over without a shadow step.
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actually the one change I kind of want to make but waffle about actually doing it is changing Spiritual Pain for something else.
on the one hand it's good "idiot proof damage" on paper, but on the other hand, they are idiots and with the increased nature spirit range they'll detect a spirit up on a cliff and run through multiple groups of enemies trying to reach a spirit of toxicity that isn't even in aggro range
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>>2342030
I think avatar of dwayna and all this bruteforce hex clear is over thinking it as much as I love hex eater vortex. Just run Pious Restoration so you can keep yourself clear. At 4 attribute points it clears 2 hexes and recharges every 8 seconds. If you're playing a wind prayers build you can easily get up to 3 hex clears from it.
ESPECIALLY if you're playing pious renewal, pious restoration is incredibly free pick.
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>>2342041
I've generally gone Earth Prayers rather than wind, honestly my Derv's setup was more for VOS with an Earth head and when I go PR it's a bit of fuckery that isn't ideal but she wears vabbian so getting multiple gear sets to swap like that is more expensive than I'd like, but I still like armor of sanctity which helps fuel reap impurities.
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>>2342045
that's what makes pious restoration so good, it requires very little investment for massive self hex removal.
On your ST instead of going Rt/Mo for remove hex, consider going Rt/N for Withering Aura if you want extra fuel for your reap impurities. I personally prefer to have my ST run SoH and micro it onto myself when I play melee, but withering can be quite nice too.
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>>2342047
SoH is on the SoS, I was considering Withering Aura because it worked very well for my Hammer War and Hammer Monk, but I thought Armor of Sanctity helped cover that on derv, I just don't have any gearing for wind prayers.
When I went PR I was just basically dropping Earth from 16->12 and raising Scythe from 9->13 since I only do a minor scythe (again my derv has mostly just been used for farming for the past several years and so they've been VoS build).. it works for hex light areas but if hexes are a major concern, that's where I just seemingly cannot keep enough hex removals.
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>>2342052
It's pretty easy to get other gearing y'know. Just buy a normal max armor headgear piece or whatever you've got the +earth prayers on and swap it for a +wind prayers or +scythe mastery. Costs like 2 plat at most.
I would personally drop earth from 12 to 11 and just take pious restoration, the heros don't have great priority on who they remove hexes (though they will usually wait to make sure there is something nearby whatever they are casting shatter hex on). And being able to self remove impactful hexes that are preventing you from being able to do damage will likely be more beneficial to you but it really depends on if you know what's in the area or not, pious restoration is my go to when I know I'm going to have a full row of hexes.
Not applicable to you, but for anyone else reading this - in caster teams where you don't have a melee, hex eater signet can be a great role compression skill to run for mass AoE hex clears.
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>>2341412
Can't remember, but it started around that lower area of Nightfall's started island.
There was that defend some NPC quest where mobs keep spawning in.
Then the southeastern part (last area) had a lot of mob density and mobs just nuking my parties with AoE DoTs.
The base defense mission was also an insane spike in difficulty/dmg taken and mob spawns.
I wish Prophesies had the Nightfall/Faction skills because Proph is much cozier. Only mission I had a problem was the ice one where you had to take an NPC to a ballista.
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>>2342064
headpiece that I don't even display sure
but I use vabbian for my other 4 pieces, so either I only have a max of 13 scythe mastery (which is kinda low for a PR build all said, shouldn't I be running 16?, for VOS you go 16 earth cause your damage is coming from VOS and Sand Shards), or I'd go a scythe mastery head and need an alternate set of Vabbian Gauntlets... that's a bit more than 2k.
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never realized this cutie had a ponytail until I gave a good look at her as a hero
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>>2342064
so would you only go for 4 wind prayers for pious restoration and not take any other wind prayers skills? I guess even at a relatively low earth prayers investment armor of sanctity is still sustainable and worth taking
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From the 2weeks dev's discord
>Quick update:
>Triple mods are—unfortunately—a bug. We are researching the specifics and have a hotfix that is going to temporarily disable the OS drops until we get the loot drops fixed.
>
>We do not have a timeline on the fix, but it is my intention to bring OS back when we can.
>
>As cool as the triples are, they are game breaking for PvP and we don’t have the bandwidth to update all of the loot drops in the game to keep pace. At some point we are planning to clean up the affected items, similar to the 60/60 fix. Enjoy them for now, but don’t get attached.
>
>Appreciate your grace and patience as we work on these complex systems. We are trying to make the game as cool as possible and your feedback—critical and positive—are invaluable as we keep moving things forward.
if you got something good from the pre dungeon, sell it to a retarded collector now. Don't be left holding the bag.
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>>2342824
I have 40/40's and other things on heroes, most of what I'm talking about is like kinda junk where it's 1 20% mod and then a +5 energy while enchanted wand or some shit
mostly junk but every once in awhile you see someone wanting to buy some green
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>>2342152
If you were willing to throw your points from earth to wind, you could technically replace armor of sanctity with grenth's aura to fill a similar role. Instead of armor reducing damage you'd have grenth to heal on attack, reap impurities be a bit harder to use but if you stuck withering aura on another hero you could still manage it.
Also for anyone interested tomorrow at 3 PM EST maybe we'll do that HM DoA run
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>>2343072
I could but I am also noticing that even without runes having 4 wind and 7 earth (though I don't like the redundant minor scythe mastery I have on my gloves but not really willing to buy more vabbian pieces with sapphires being pretty pricey right now), I can still get decent use out of armor of sanctity.
It's something worth trying I guess.
also considering just using twin moon sweep as my other scythe attack rather than reap impurities. I usually use PR if I'm solo with heroes specifically because balling things up doesn't work as well when enemies peel off to attack heroes, so less big aoe booms. If I was getting big aoe balls I'd just use VoS. If I'm with a human group I use VoS because things ball up better when you don't have hero AI trying to "kite"
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>>2343384
If you're not in Reforged Mode, I would suggest enabling that because you will get more gold and buying skills will cost less. It's an alpha mode but basically no issues.
I will also literally come find you and give you salvage kits so that you're not afraid to use them.
>>2343388
The Radiant is nice. If you're not a monk, you will not be able to use the smiting rune.
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>>2343384
This is something they "fixed" in Factions and Nightfall. There, quests often reward tokens you can trade for stuff like bags and id/salvage kits so that you're not spending all your money on it.
They adjusted Prophecies in Reforged mode to give gold for quest rewards to help with this.
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That's some view.
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oh cool I made it to an area that uses a concept art I like on the loading screen
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>>2343635
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I'm 14 now doing stuff nw of Lion's Arch. I like it here.
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I'm liking ranger but I'm kind of getting bored with my marksmanship abilities. And I'm monk second class that's gone almost unused so far. I'll try beast mastery with some monk buffs for pet & party.
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>>2343959
It looks like it's locked behind a seasonal event? I've only seen a few tameable pets so far and I'm still using the first wolf I tamed. I'll probably get a bear if I'm high enough now to try southern shiverpeaks.
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Is this a hot take?
Wand wrappings of the necromancer are inferior, if you're going to sacrifice a HSR and only have 20% HSR, you might as well use a staff so that the HSR is for all skills, then slap Adept head and Inscription with the Necro staff wrapping 20% HSR for all spells > 2 energy. This also applies for all other profession wrappings.
The only exception I could see is using a shield offhand instead of a focus but then you forgo all HSR. I don't think it's worth it.
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>>2344003
I got a bear! Someone happened to be in Beacon's Perch when I ported and they very kindly helped me out.
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I essentially have no regular ass pets except melandru's stalker that I charmed in pre as a noob.
everything else I got is like prestige animals
white moa
black moa
white jingle moa
jingle bear
black widow
moss spider
phoenix
rainbow phoenix
hound of balthazar
just missing panda and racing beetle
maybe I should get beetle, it's not that expensive, well, training it up would be since you can't really death level it.
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>>2344177
Of course you can have heroes in the menagerie. That's how you get evolved pets for them. I've used it a ton of times when I was collecting and leveling every pet to max on my rangerway team.
The Rainbow Phoenix won't spawn if you have heroes in your party when entering, but that's literally the only nonstandard interaction that place has with heroes.
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>>2343949
You should play with smiting some. Holy damage does double against undead so your going to get great usage out of it in Kryta. Try messing with Judge's Insight for starters.
Also fuck that guy telling you to use a roller beetle. It's meta BS and they move slowly.
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>>2344866
but why would you do that though, only 12 axe mastery and no armor pen, daggers would mog.
I was just kind of thinking of a crackhead idea, if my IAS is not a stance, I can use charging strike, which works pretty well with an axe.
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>>2345050
Loads of energy to spam axe attacks plus lots of AoE plus every hit is a crit (28+ with axe vs 17+ with daggers) plus you can actuall keep Critical Agility up + most axe skills have armor pen + you can use an Of the Warrior if you want.
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>>2344631
I like staves better than wand focus for most player builds since you're less likely to use a full bar of spells from a single attribute. For heroes 40/40 is obvious for the damage dealers, but supports often use staves too because N/Rt is going to be using both blood magic spells and Restoration magic spells (and most the time they'll be carrying an urn anyway), or for say your ST wearing double superiors, they'll want +60 health on their weapon more than HSR or HCT since most the bar isn't even spells just your enchant.
When you add in profession wraps it seems even more heavily weighted towards staves because now with a wand focus you're getting 12 energy, HCT 40 with your 1 attribute and HSR 20 with 1 attribute. With staff it'd be 10 energy, HCT 40 with your 1 attribute (or possibly 2 if you get some crazy OS with double 20% HCT for 2 different attributes, can that even happen?), and 20% HSR for all attributes, then you get your necro wrap.
2 energy vs the HSR applying to all spells.. I'm gonna go with the universal HSR
But people still rec wand/focus for heroes in mesmerway with necro wraps. I'd go staff, though reality is I wouldn't spend the money for necro wraps on mesmer heroes, and just use 40/40's.
>>2344798
if you're using an "of the Necromancer" mod for energy management you've already sacrificed the other HSR.
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>>2345059
I can keep critical agility up with daggers just fine, they attack fast enough and DB is aoe, and dagger also has some forced auto crits if you find you really have to have them (Malicious strike, or you can A/W and use wild blow)
Warrior is just the prof I can think of where an "of the Assassin" mod might open up a build to use Critical Agility on a secondary Assassin, well, Paragon too but Paragon not going /W is kind of dumb. Some spear dps build I guess.
I wish ranger had some forced crit bow attack so that I could use critical agility on a bow for IAS
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>>2344044
Not really. Only reason to use of the necro wands is specifically for mesmerway heroes who drop all inspiration and were only caring about the dom skills recharges anyways, so it's +2 energy vs the staff. Alternatively for player builds that might want to change between a focus or shield, or swap in a high energy set while keeping the mod. General use though yeah staff is more comfortable
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>>2345264
yeah but what I'm mainly looking for is uses of critical agility that can be opened up by a non assassin using an assassin weapon mod. There is some benefits to it like I said, charging strike which is a stance but you can use it as a primary attack skill because it hits hard, but if you're using a stance for your IAS you'll drop your IAS every time you use charging strike.
using of the assassin on war can work since wild blow, but with sword you're probably going to want to use 100b, I just don't see sword outside of that cause the rest of sword's skills suck.
I suppose you could also do this with hammer of the assassin I just don't have a hammer grip of the assassin but I do have an axe grip of the assassin.
Also when using hammer it feels like a waste to not use a knockdown elite, but I guess you could just rely on yeti smash for knockdown and use wild blow to keep critical agility up.. but you'd have to use wild blow literally every time it's off cooldown to maintain. Keen chop is much easier to keep it going.
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>>2345280
You'd probably need malicious strike. Wild blow will kill your adrenaline and heavy use of that will mean you'd rely on mostly energy skills on warrior without warriors endurance. Could get manually bipped ig but that means you can't reliably play this while pugging since it's not always your bip
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>>2345296
which is why keen chop becomes a very easy skill to maintain it with. 3 adrenaline guaranteed critical hit (so I guess it ends up being minor energy management in a small way)
charging strike itself is a pretty serious energy drain for a warrior though.so you'd mostly want adrenal skills.
you'd need to kinda use withering aura just as a cover enchant.
But Charging strike just hits so hard now that I'm looking for ways to use it. It's actually a pretty fun skill to use. sprinting around and hitting hard.
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>>2345307
Yeah I was saying with regard to have running this idea on hammer. Keen chop is the reason I'd consider axe.
Can't really cover enchant critical agility. It constantly is reapplying itself so it's always on top
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I've done the dungeon a few times, and I think I want to make a perma character. I have no clue what the hell to make though. I guess I'll primarily farm the dungeon and the charr altar? Not sure what class could do that best. I'm almost think it's Mo/E to rely on Devona in the dungeon or protect myself at the altar (but Chaots kinda just ruin monks and the dungeon has backfire, so maybe troll unguent with some form of R makes sense)?
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>>2344177
you think I pulled the methodology and time estimate out of my ass?
bring in serpent's quickness UA monks set to peaceful on a pvp character with all sup runes, bring a sac spell and a vamp weapon, kill yourself down to 1hp, and charm the pet to aggro and die. leave gw running, at 20 swap weapons and charm it, turn it in to a trainer, and you can get any evolution
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Terrible photo
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what if they turned a few off-hand attacks into adrenaline attacks that count as leads
so you still get the upfront 1-2-3 and burst damage but once you're in the fight you don't suffer so badly from targets dying unexpectedly
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And so I continue my campaign against the Charr in this desolate, war-torn country
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>>2346466
We can and we must.
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>>2346456
>>2346466
>>2346468
Even us? We're your frens
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>>2346512
Wow idk where this is (I'm quite new) but I can't wait to see such a hellish landscape. Are these like heretic Charr or something. Also that sky reminds me of this wallpaper.
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>>2346525
That's the Domain of Anguish, which is a high level elite "dungeon" sort of zone, which is what we were doing as a guild today.
Four of our party are using a tonic to transform themselves to look like a charr.
>Are these like heretic Charr or something.
Anet sloppily made the Eye of the North campaign to tie GW1 into GW2, and there they introduce all their donut steele GW2 races and try to make us believe charr are misunderstood fur babies. That's where that particular skin comes from.
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>>2345334
so I ran a dungeon doing the critical agility axe with charging strike, it does work, but yeah stormcloud incubus strip it a lot and you do either have to wait between pulls or chain pull right into the next fight cause it drops really fast, compared to on a sin where you're able to keep it up between pulls as long as you can get in a crit within a few seconds of the next pull. It's also incredibly energy intensive. If you have QZ or Quicksand in the area it's not viable to spam charging strike and cyclone axe like I was doing. Part of the issue is just me knowing that Charging strike is the most damage I can do whenever it's up so I gravitated to it, other part was one of my adrenal skills I chose was body blow, but my source of cracked armor was not the most reliable (mark of fury on my BIP) so I wasn't getting as much out of it, should have just used dismember
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>>2346815
I mean maybe, but the whole point was I want to fit in charging strike and dash around smacking niggaz for +80 damage
it does work, and it is fun, it's just pretty hectic trying to keep the enchant up and you're constantly at 5 energy or less, and outside of combat it's hopeless so you might need to wait a few seconds before pulling, and you almost want to wait for after you get in melee to cast the enchant, but if you bow pull, cast enchant, charging strike and your BIP put mark of fury on it's enough to get keen chop off to refresh then you can go into other attacks.
fun but kinda dicey.
Mostly I'm just trying out some of these skills that got buffed recently. Make Your Time being fit into an Imbagon build was a hit.
this is.. it works but I don't know if I'd outright advise it.
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>>2346836
I think the answer is just drop the IAS, honestly. IAS and IMS were purposefully difficult to max both. IAS is generally limited to stances outside of a few beast mastery things, so if you're using a stance that doesn't give it, you're gonna have a hard time. Not sure how worth it really is to try and force the critical agility meme but it's also basically the only route you have if you're using charging strike. Prot strike as a pseudo IAS is a good recommendation though. How does the bonus damage from charging apply on aoe skills like cyclone? The wiki states scythe attacks only get one bonus, so i'm not hopeful. I really would lean towards cyclone, power+prot. OR hear me out,symbolic strike
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>>2347053
well if you use a skill it cancels charging strike
so you basically use charging strike the same way you would power attack, except it's also a speed boost to gap close easier
really it does work it's just tight timing and energy, I couldn't call it meta, but I had more fun with it than most axe builds.
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>>2347097
https://wiki.guildwars.com/wiki/Activation_time
>Attack skills follow two different timing rules, depending on whether or not the skill explicitly states an activation time. For skills with unstated amounts, the skill will use the first half of the character's next attack interval (the remaining half will be the time it takes the character to return to the neutral state). For example, an axe-wielding character will take half of 1.33 seconds to activate Body Blow; it will take them half of 1.75 seconds to activate the same skill while swinging a hammer.
>Skills with an explicit activation time work similarly: half-way through the interval, a melee attack will connect with its target and a ranged attack will launch its projectile; the remaining half will be used to return the character to a neutral state. For example, a Savage Shot is fired after ¼ seconds after it is initiated (half the stated ½ second Activation time) and Belly Smash will connect after ½ seconds, rather than the stated 1 second. These skills also bypass the return-to-neutral delay from the previous attack (assuming it did not have an aftercast delay).
Basically, if an attack skill has a listed activation time and is used immediately after a normal attack skill (or auto), it will cut the end lag of the normal attack, do its attack, and then has a faster end lag itself. Assuming the activation time is shorter than the normal attack speed of the weapon. They stack with real IAS too.
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>>2347097
because it has an activation time, so you use it after a normal attack/normal skill that doesn't have an activation (meaning it goes off during your next basic autoattack), and it goes off almost instantly, cancelling waiting on your next autoattack like cancelling in a fighting game.
It's why the assassin dagger chain is using those specific lead and off hand attacks, part is just the low cooldowns, but the other part is those skills have activation times
so what you do is let a normal autoattack go off and then hit jagged strike, your character cancels the end of their autoattack animation and instantly jumps in with jagged strike, then instantly go into fox fangs, then there's a pause before death blossom executes as it waits for your next autoattack (death blossom doesn't have an activation time)
it's also why penetrating attack and sundering attack are always used on bow rangers, cause they can follow up their slow bow autoattacks with instant secondary shots for high sudden spike damage, then if the target is low enough health, needling shot spam (which also has activation time)
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>>2347126
honestly I didn't pick up on this nuance for several years after I initially played, it was playing ESO and doing the animation canceling there that made me realize how good activation time martial skills were. When I was a noob I avoided those skills because I thought that the other skills were "instant" and the activation time skills were "slow" I was totally off.
So yeah I was a moron who didn't use martial skills with animations on them except interrupts for almost 10 years.
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Damn, these dudes actually look pretty badass
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>>2347510
I'm going to miss this barren shithole a little bit.
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>>2347134
there's even more secret nuance to them
the full animation of an "attack" includes a windup, the swing/shot, and a return to neutral, which means the actual hit happens halfway through the attack cycle.
this includes attack skills with an activation time, where the actual attack happens halfway through the listed activation time, so the arrow from Distracting shot is fired at 1/4s and Savage Slash connects at 1/4s. this means those skills could technically be successfully interrupted even after they've already successfully hit
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>>2347583
well isn't that what I was describing? that you'd interrupt the reset animation after the normal attack with jagged strike and then interrupt jagged strike's reset with fox fangs? or firing both penetrating attack and sundering attack back to back?
like the assassin chain always sounds like ".....ting. tingting (pause) wooshwoosh ting"
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>>2348619
Probably not a full campaign, but I do think they're going to, at some point (probably after a significant revamp of Prophecies and maybe the beginning of Factions) try to make someone on the scale of a paid mission pack. Then any future stuff will depend on how that does; if it flops then that's the end of it, if it does okay then they'll probably do another; if it somehow does gangbusters then maybe they get a small team together to make another expansion.
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>>2348619
basically 0 as others have said.
However I actually think a NF beyond "campaign" is not outside the realm of possibility. If you look at stuff like WiK and WoC, neither of those campaigns added new dungeons or areas to the game instead just re-used pre-existing assets and giving enemies a much stronger set of skills along with adding a few new items/rewards into the game.
A campaign focused around joko and the events after nightfall would likely be extremely popular and generate a massive amount of interest from GW2 players for more Joko content, as he is still considered one of the best written villains in that game to this day (lmao).
Depends how bold 2weeks is feeling with new content.
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What I really wonder is if they'll eventually start training and adding more ANet regular staff to work on GW1 instead of just SCW and the 2weeks contractors, once they've got the full production pipeline figured out.
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I actually think the best chance for getting actual new stuff is probably cross-promotional things for GW2 (and eventually GW3). If they'd had their tools up and running a couple years ago, they could have done a little mini-campaign up in Janthir that showed the White Mantle village that was part of the background for that expansion, or they could have done one before the most recent one about the founding of the castaway town.
Making assets for a 2005 game is so cheap even in comparison to GW2's 2012 stuff that it really wouldn't be tough if they had a few people on it, and they could probably make like one or two explorable zones, a handful of dungeons or missions, and an outpost and sell it as a mission pack.
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So when do I get a badass giant mount
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>>2348915
When you get to the Desolation in the Nightfall campaign.
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>>2348915
eotn
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New GW3 job listing
https://job-boards.greenhouse.io/arenanet/jobs/7793119
>Contract Senior Systems Designer (Unannounced Project)
>ArenaNet is looking for a Contract Senior Systems Designer with expertise in progression and rewards to help define and implement high-quality features and systems that support gameplay and player progression for an unannounced project built in Unreal Engine 5.
>Use Unreal Engine 5 tools and scripting systems to build and iterate on new gameplay features.
>Experience implementing gameplay systems using Unreal Engine 5. Strong experience working on interfaces using UMG
>5+ years of experience in game development with a focus on live service or multiplayer game systems, including progression, rewards, and player engagement features.
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Also c o o l change of environment, haha
>>2348942
Damn, that's badass.
>>2348928
Idk what that entails but I look forward to it.
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>>2349434
>ArenaNet
>Titles
>Guild Wars
>Guild Wars: Prophecies
>Guild Wars: Factions
>Guild Wars: Nightfall
>Guild Wars: Eye of the North
>Guild Wars: Beyond
>Guild Wars 2
>Guild Wars 2: Living World Seasons 1 and 2
>Guild Wars 2: Heart of Thorns and Season 3
>Guild Wars 2: Path of Fire and Season 4
>Guild Wars 2: The Icebrood Saga
>Guild Wars 2: End of Dragons
>Guild Wars 2: Secrets of the Obscure
>Guild Wars 2: Janthir Wilds
>Guild Wars 2: Visions of Eternity
>new project in a different engine from gw1 and gw2
>dude it's not gw3
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>>2349500
Glad we agree.
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you know I think that hero's really wonky behavior with extreme spirit hate has to do with that update they did to nature ritual effect radius. cause I have watched my heroes run off almost to the edge of the compass to engage a spirit, like it's way beyond aggro bubble range.
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>>2349130
fun to see someone else playing through prophecies. I was just there week before last and loving the environmental change, too.
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>>2349775
Hell yeah. Also man it feels like this game turned into Kenshi with all the walking and no teleport points. I finally made it to Ice Tooth Cave and it felt like ages of wandering around killing hordes of enemies.
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>>2349882
Prophecies in particular has tons of our of the way outposts like Ice Tooth Cave. They're not mandatory, however. You can get through the Northern Shiverpeaks over the course of the Borlis Pass and Frost Gate missions.
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>>2349882
did you walk all the way from yaks bend?
until the very end of the shiverpeaks you should never be more than like 1 zone away from an outpost, there are 2 missions in there if you follow the primary quest from yaks bend
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>>2349919
Neat. Yeah I was exploring and then I just kept going to see how far I could go.
Also any idea of what weapon I should use if I'm relying mostly on my pet?
>>2349952
I did some sidequests along the way for some dwarf but yeah I walked, and I kept going back and forth through the areas to turn them in. I should go back to do the rest of the sidequests I picked up at Yaks Bend and the main mission too.
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Yup, what a difference.
same zone (norrhart domains), but this time with my assassin that actually has IAU and scan (my derv hasn't actually done EOTN yet), and all my mesmers use hex eater vortex (I still get stuck with blurred vision a lot so that's where scan comes in) rather than esurge. if enemies aren't using hexes sure it is slower killing I guess, but the most annoying groups all use hexes so they melt.
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>>2349971
>Also any idea of what weapon I should use if I'm relying mostly on my pet?
It's amusing you should ask, because ranger beastmaster with a hammer is a vintage playstyle called "bunny thumper".
You can pick anything you like, really, as Expertise will make your energy-cost damage attacks cheap.
Swords are good for single target "control" attacks as the leader of the party. By that I mean you can cripple targets, pressure them with bleed, and still do decent damage.
Axes have more AoE options, often additional armor penetration, and often apply Deep Wound condition, making them good for spiking damage.
Hammers are pressure masters, slow, but higher damage so satisfying to knockdown smack a monk down on his ass.
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>>2349971
yeah there are little outposts and interesting zones tucked out of the way, but they'll never require that you go gallivanting about to stay on the main story. it's pretty linear if you stay on the thread of primary quests and missions
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One last sc for now of me getting to that damn cave.
>>2350023
>It's amusing you should ask, because ranger beastmaster with a hammer is a vintage playstyle called "bunny thumper".
Ah cool. Yeah I was trying out bows and then staff for more energy, but idk the hammer just feels kinda easier for me to go in with my pet and hit stuff, and then bash for knockdown.
>>2350055
I'll keep all of this in mind too, thx.
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>>2349434
The exact language used by anet in other job positions has always been "an established IP" and "MMO", so unless the claim is they are producing WoW2.0 I really don't see how anyone comes to any other conclusion.
Coincidentally the board room meeting confirmed they sought permission to create a GW3 if they wanted, to which the board approved. Totally unrelated I'm sure.
But regardless of if it's GW3 or not, what does it even matter? The end result is still, resources taken away from GW2 to work on new MMO, which will likely be influenced by GW2's design. Just because it might not have a "3" at end does not mean it won't be a spiritual successor to 2, nor does it mean it won't draw players away either.
Cope harder.
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>>2350194
>Coincidentally the board room meeting confirmed they sought permission to create a GW3 if they wanted, to which the board approved
Damn, we got an Arenanet board member posting in the thread.
>Cope
Your 2016 buzzword does not make you win the argument, dumb nigger.
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>>2350333
I'm not whatever anon you're arguing with I haven't really been paying attention and I'm just catching up with you thinking they're not making GW3 when GW2 is closing on 15 years old and they're looking for new developers for a new MMO
it's pretty obvious.
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THE BEACONS ARE LIT
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Since they added Devona and probably adding Ghost of Althea as early heroes in Prophecies, what could they be thinking of doing the same (early game heroes) in Factions?
Reasonable picks (like Devona):
Talon Silverwing
Instructor Ng
Emi & Chiyo
Crazy picks (like Ghost of Althea):
Ang the Ephemeral
JATOROOOO
Zunraa
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Where is our favorite paragon main? I have a leadership shield for you.
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>>2351710
A shield? 4 me?
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>>2354942
Bunch of us, myself included are taking breaks before anniversary starts. Overall guild activity and logins has been higher than last few weeks. I just don't want to burnout mid anniversary.
On a related note don't forget to fill out lettucemeet if you're interested in daily HA, you don't need to fill it out to attend, but if you want to make your timezone prefences known it would be helpful.
Currently we are leaning toward 2-3PM EST HA games every day.
https://lettucemeet.com/l/WBOv1
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>>2355463
Lots of festival drops which make it ideal time of year to farm, festival limited quests like the daily HA pvp quest, shing jea boardwalk for lucky/unlucky title progress. Game also tends to be very active during this festival.
High probability we get new content as well.
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>>2355523
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>>2356843
BUSTY NIGGAS
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