Thread #2345331
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>What is this?
My Hero Ultra Rumble is a F2P battle royale game based off the My Hero Academia anime. It features various characters from the series (with more to be added), each with a unique playstyle and different costumes. Team up with other players or go in solo and try to become the champion!
The game is available on Steam, Playstation, XBOX, and Switch, with crossplay between all platforms.
>News
-Season 16; Star and Stripe and Strike AfO are available
-Tech Bakugo will release on April 22nd
>Database (Character/Tuning info, Guides, etc)
https://ultrarumble.com/ | https://ultrarumble.com/guide
>List of Glitches
https://rentry.co/MHUR-GBE-RECORD
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>/mhurg/ Agencies
PC: Froggers (ID: 2203659952) | Toga Lovers (ID: 1695305727)
-If you want to apply to an agency from these threads, leave your name in the thread in order to be easily identified. Please note that you can only join agencies if you play on the same platform as them.
>CUSTOMS
Private /mhurg/ matches are held every Saturday at 7:00 PM (EST). Join us for a more casual experience where we play standard and themed games. Select the "Custom Match" gamemode and enter the code posted in the thread.
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>New Player Info (Pt.1)
-If you don't own a character's default set, then you can use rental cards. Rental cards recharge over time. Skillsets cannot be rented.
-Each season has a new Hero License, free for everyone. Earn exp to fill it out and get rewards. You can also use crystals to unlock the Pro License and receive more rewards, including enough crystals to pay for itself.
-Various events pop up throughout the season, rewarding you with cosmetics, currency, and items for completing missions and reaching point goals.
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>>2345331
New Player Info (Pt.2)
>Character Unlock guide
https://ultrarumble.com/guide/unlocks
>Gacha Advice Summarized
https://ultrarumble.com/guide/gacha
-Check the banner's pity item list beforehand.
-Pity points are banner-specific, and do not carry over to concurrent or future banners. Unused pity converts to hero souls.
-It takes 200 pity to exchange for a character/skillset. This means 200 rolls, which costs 2000 tickets or 240000 crystals. Crystal rolling is NOT worth it, spend on pro license instead. Costumes cost 100 pity.
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>Character Birthdays
On the birthdays of playable characters, we receive 10 roll tickets
Upcoming:
April 20th - Bakugo
May 5th - Kurogiri
May 10th - Twice
May 13th - Monoma
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Manifesting Mirko + Mt Lady alt style for next season
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>>2345439
woah there anon, that's a little TOO much profit for byking's tastes, better throw in an iida style while you're at it
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>>2345797
she deserved it
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>>2345439
This but another Ochaco skillset instead of a Mt Lady one.
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>>2346473
That greedy fattie should leave some for the rest of the roster
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Mirko is going to be Iida 3.0 (aka OFA Deku 2.0) and her release is going to EOS this game. STOP brainstorming quirk skills that the english bandai namco intern will relay to byking right now!!!
Ultra rumble cannot handle a character with 99% damage reduction, hyper armor (super armor and 50% DP reduction) and 499 DP alphas that paralyze on hit with an infinitely looping 0 DP melee combo that tracks and teleports you to your target regardless of where he is.
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>>2346576
Let my pig wife continue to eat!
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>>2346755
Sucks
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>>2346667
>Ultra rumble cannot handle a character with 99% damage reduction, hyper armor (super armor and 50% DP reduction) and 499 DP alphas that paralyze on hit with an infinitely looping 0 DP melee combo that tracks and teleports you to your target regardless of where he is.
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>>2347670
Where'd they go? Did they all move onto Nagant? I still like mostly playing AAM, but his beta and air melee combos feel so finnicky now. I'd take some big number nerfs just to bring back the consistency of how it was before.
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>>2347852
>I feel like I'll just get twitchy and press it by accident during a high-stress scenario
Feel like that's exactly what happens to me, my finger slid over from W to E.
I did it two other times when playing ranked, one time was able to recover.
Makes me consider switching up the keybind for healing.
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Deku mains....
https://files.catbox.moe/nwq0nm.mp4
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>>2348670
Absolutely. Even the character we're talking about, Iida, had a powercrept special action that was then powercrept by another, more useful special action already (OFA Deku). Case in point: Assault Deku's special action being able to pick up downed allies and reviving them when put back on the ground. Then comes in Assault All Might and Iida with their 2-in-1 special action, where they can do just that AND either wall run or a super jump. Don't get me wrong, I love having multiple special actions as I think it adds more mechanical depth to a character and complexity to the game. It's really only a problem when older characters haven't been given a balance pass and cannot keep up with their new character or kit design philosophy. Hell, just comparing Ass Deku's and Compress' Special Action, his has already been power crept and it's not even a 2-in-1. Because Mr. Compress' SA doesn't restrict your movement and can be used at any time, it continually heals your teammate whilst inside the marble and allows him to escape/act whenever with the press of a key. As a bonus, while in storm, your teammate is shielded from the storm damage whilst recovering HP every few ticks. I don't know what else they could give Deku, but he needs something badly.
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>>2349106
>Compress' Special Action
it's funny because that shit was almost completely useless before they gave it the revive, because while it was helpful for the occasional quick escape when combined with his gamma most randoms would just jump straight out because they think their 2hp ass has a chance, so it was relegated to mostly being used in premades
now the revive's there, it's ridiculously good in all cases and compress is back to being pretty damn helpful
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>cheating shiggy with infinite PU, super speed and 500 DP melees with quirk multipliers
>joined by his friend in the same agency
>spanish agency, profile and steam profile
> almost certainly boosting him to ace because ace is somehow hard to get
I swear to god this game is making me the most racist man alive. How brown (skin, IQ, behavior) do you have to be to pay for and use these cheats?
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>>2349612
Given the absolute lack of any effort to stop cheating in this game you probably don't even need paid (and they're probably 5 dollars at most), you can probably just use chinese copy pasted scripts and do most of the shit you see
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Putting aside the shit you can do yourself client-side, you can just throw a rock and find UR cheat app vids or cheat sites, to say nothing of apparently even Cheat Engine working for the game. Like, Byking please.though i guess we all know how the tournament went.There's probably way worse BRs cheating-wise but damn.
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>>2349875
>in both a literal and philosophical sense
lel
I can agree? Something huge like Fortnite probably has a wayyyy larger cheating community behind it but conversely the devs are probably much harsher and insistent on getting around it. Cheating in UR just feels worse to me because the cheats themselves are so easy to acquire/do yet get smoothly ignored. You'd assume shit like people jumpscaring others with unreleased QSS' in matches would really draw their ire but no, not even that.
>>2349903
There are some funny clips where cheaters will change everyone's character, like making a match into all Mt. Ladys.
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>>2349528
My meaty wife!
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Cheaters are simply faggots. They COULD go around making every match all frogs, and instead they just instantly kill everyone with le epic hilarious names or spam the second they start struggling. It's only insecure pussies
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>>2349106
>I don't know what else they could give Deku, but he needs something badly.
I can't think of any other special actions. Assault Deku is meant to be so early on in the series that all he has is superhuman strength and Blackwhip, right?
It would be nice, however, if they made Assault Deku's gamma capable of grabbing and pulling teammates.
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>>2350241
>It would be nice, however, if they made Assault Deku's gamma capable of grabbing and pulling teammates.
Actually, why not both?
>When his limbs are incapacitated, Izuku shows even greater versatility by launching Blackwhip from his mouth, calling it "Froppy Style" in homage to Tsuyu Asui's own tongue ability.[11]
Tack it on his SA as a hold move and let him pull teammates and revive them.
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>install a SSSSBBW mod for Ochaco that covers three fourths of the screen
Byking: I sleep
>leak the character schedule for the next year
Byking: I sleep
>trigger PU twenty times in less than ten seconds, kill the entire lobby with a souped up ass deku alpha while playing as dabi
Byking: REAL SHIT *bans whoever reported the cheater and goes back to sleep*
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What is it about this game that causes such intense main character syndrome?
>player with 0.50 KO ratio
>drops on the opposite side of the map
>dies
>leaves as soon as the timer lets him
What do they honestly think will happen? Genuinely?
Why don't they just go to solos?
Is it because of the source material? They want to be MY HERO that badly?
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I'm tired bros
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I think this is my favorite Monoma loadout so far.
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>>2352086
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>>2352116
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>>2352124
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>>2352282
Why did they make Mt.Lady look like that?
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today, i gained ultimate power
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>>2353188
>>2353854
>>2353863
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>play solos
>down to me and a yellow shiggy
>think we're having a pleasant, yet competitive, 1v1
>goes on for a while, he manages to beat me
>"aw, shucks, good ga-"
>he starts t-bagging the fuck out of me
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I know Space Hop is practically mandatory on Tech Mirio, but this feels so wrong to use without inertia. I always need to do the forward + neutral jump tech to make it feel good.
>>2335947
Thanks for the write-up. I took your advice to heart and Istill suck.I'm engaging in damage control and chalking it off as a ping issue.Rapid memeo will forever be a meme if you don't have zero ping.
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>>2354626
Do a neutral jump after letting go of forward, then immediately hold forward. It is a bit strict with the timing. Done correctly, you'll get a space hop with forward momentum. Obviously, it can be used without space hop but those situations where you need the base character's neutral jump height are incredibly niche.
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>>2354928
Any beamer can easily punish her if she tries to use her alpha at a distance. This is especially true of high-damage beamers like Nagant and Ibara. It also makes her a very easy target for ranged grab characters.
Anyone with a staggering move can trade with her beta and prevent her from comboing off of it, and anyone with an armored move can outright win the trade.
Her gamma is good, but can't be used against fliers.
Both Nejires shit on her.
Tech Might shits on her.
Rapid Deku shits on her.
Tech AfO shits on her.
Momo's alpha beats literally any wakeup option that Asschaco has, if she ends up in range of it.
YfO, Tech Mirio, Nagant, Strike Kiri, Strike Kendo, Strike Shoto, Kurogiri, Assault Kendo, Mic, Strike Endeavor. Even Tech Dabi, since he can just spam alphas if she tries to use her ranged alpha and his traps protect him from her beta.
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>>2355153
"Character might be able to shoot me if I stand still to shoot at him" is NOT a guarantee that it's a bad matchup. And this whole thing downplays yellow Ochugjug's general strength anyway.
You can make the same "Well if someone's shooting perfectly I die since I stood still for too long and have no armor and hit a shield etc etc" arguments for characters like red Denki, but no one's going to, because even when he has a lot of bad matchups (more than yellow Ochako), everyone knows Denki's unfair.
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>>2355171
Um actually, Denki sucks. He has so little mobility in a cast of flyers, and his gamma has no armor and can be stopped before stunning you.
Plus you're forced to zoom in if you want alphas to have any range, that's one whole extra button press to do what Nagant (top tier character btw) can do with one press. And the electric lines are useless, anyone can just hear and see them and roll through them.
...Why yes, I did train under Zol at the School of Downplaying. How could you tell?
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Do players in here commonly "soft hack" in here? Was dealing with a Lady Nagant who landed every headshot on me, but practically never landed any normal shots and was otherwise unskilled in every other gameplay aspect as my team killed them like 4 times in the same match. I need my suspicions validated.
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>>2355452
I might be wrong about this, but I think she has headshots on her normal alpha unless you're talking about her special action.
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>>2355452
Yes, absolutely. As for an example, today in ranked I had an enemy Monoma using Strike Denki's alpha at level 8 with two strike characters on his team with just a 2% alpha damage for tuning and he was dealing 108 damage per shot with no ability cards on. For reference, Monoma has a flat -20% damage on copied quirks and Denki's Lv9 alpha deals 90 damage, so he's not even near those numbers.
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yippie
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>>2355452
>>2355464
Yeah it's very normal, you can safely assume that 90% of Assault/Strike Deku players are aimbotting.
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>>2357236
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>>2355447
>>2355725
The braps from my wife's huge ass
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>>2357789
I swap to S tier characters like Strike Kirishima, Clanker Might, Tech Mirio, OFA Deku and so on, hoping for the best. Only to then die to an ace 3 stack that ends up t-bagging me, making me run straight back to my general, and asking to team up so I can get my revenge on them.
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Momo needs more nerfs.
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>>2358435
Please no, I'll cry.
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Reminder that Asschaco's beta->alpha is not a true combo if she doesn't have Acceleration active.
You can recover out of it before the alpha (or melee, if she's doing beta->melee->alpha) hits 100% of the time by just mashing jump.