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File: Aru Dance white.gif (534.4 KB)
**********ATTENTION EVERYONE*******
THE NEW STARLINER SHIP IS FREE.
GO TO THE ARX STORE AND BUY IT FOR 0 ARX!
THERE IS ALSO 2 COMMUNITY GOALS FOR PAINTJOBS!
1 PASSENGER!
1 COMBAT!
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>>2400887
Not certain, but my first instinct is no. All asteroids have only one building slot (the base itself) that is inherently Extraction, so your only strong link is playing against you. You would need to build a shitload of nothing but Tourism buildings everywhere else in the system and pray the sheer number of Weak links are enough to sway the economy... only you can't do only that because there are only four Tourism installation types (Two orbitals, the Hub, and the three sizes of Settlement which are all the same thing) and all of them are Tier 2, so you need to build some Tier 1 shit elsewhere to afford the yellow points for them.
Like, maybe if you get the perfect Asteroid surrounded by a massive amounts of planets with slots to fill with Tourism buildings, and a secondary star far away with also slots you can use for no-impact Tier 1 shit like Colony outposts and Satellites... But it would look like ass, be a whole lotta work and I'm still not sure it would work.
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What is the best way to get into RP in Elite Dangerous?
Outside of adopting an NPC faction as my own faction and colonizing for it and working on its BGS, I have no idea how people RP on this game.
I know some groups do RP, but it all seems insular, is there some sort of wider RP discord or community or something?
No weird erpers required, but if they do that too that'd be appreciated
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>>2401002
>All asteroids have only one building slot (the base itself) that is inherently Extraction, so your only strong link is playing against you.
But you can build asteroid bases in rings around planets, which can have multiple orbital slots.
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Just made my first billion doing exobio.
I want to get into combat more, eventually AX stuff, but I play using an xbox controller.
Haven't tried FA off yet, and my controller doesn't have lateral thrusters mapped.
One mapping I've seen uses yaw-into-roll and no separate yaw. Is subbing yaw with lateral thrusters a functional idea?
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>>2401028
https://m.youtube.com/watch?v=Vvl7uaR1sfI
check out his other vids too, RPing just by utilizing mechanics (like pirating or bounty hunting players) seems like the best option and in game and doesn't require blogging on fagcord or leddit
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>>2403943
>doesn't require blogging on fagcord or leddit
>how the fuck am i supposed to meet erpers then
I don't want blogging or reddit but i do like adding discord rp to it
Thanks for the vid though, I've had encounters with people but 90% of (((hostile))) players are just gankers looking to kill defenseless CG ships and nobody actually worth talking to
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File: distantworldsdecals.png (331.7 KB)
>incredibly important player event
>historically decal given based on the actual graphics designers decal creation
>decal for DW3 already created and it looks amazing
>make the DW3 decal something else entirely and use it as a chance to plug your new cash shop exploration ship
>it looks like shit
>DW3 participants are mad because you fucked over the people who organized the event that is helping keep your game alive
another banger decision by fdev, what will they think of next
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File: 1302916270211.jpg (31.5 KB)
>spend several weeks building influence for chosen faction in my colonized system
>spend another week fighting the war to make them the primary controlling faction
>spend another week and a half building up my system, then another 3 days building a coriolis
>coriolis is handed over to the faction I fought a war against to gain control of the system for my faction
>have to fight another fucking war to HOPEFULLY gain control of the coriolis
I am really starting to fucking hate this game.
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>>2405690
If you wait until you've built up the entire system, then you'll have to play installation roulette with the wars trying to get the stations you want in the correct hands. It's better to do it when there's less to go around, so you're likelier to get the correct station.
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>>2406182
>new livery paint is cheaper on release
yeah no shit its called a new item sale
>>2406185
>this livery is just asking to be killed on sight
gankers kill everyone on sight anyways, nobody can see anyones skins in this game anyways outside of friendly encounters
personally i think these skins are fine, the colors look neat regardless of who they pander to and it beats the 1 color or fade tones they usually shit out
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I hate dodecs, they're just bigger, worse versions of a coriolis looks and docking wise. I hate having to hunt for the fucking mailslot every time I arrive at one.
And that's all the big groups are building now.
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>>2405661
BGS sucks ass unless you have a group/squadron doing it with you
and even then it still sucks bc of exactly what you described. Everything takes 2 weeks minimum and only 1 station/settlement can change hands per conflict, it's awful
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File: Elite Dangerous Screenshot 2026.04.30 - 18.16.33.76.png (1.2 MB)
One good thing about the Caspian was not having to hunt down another of these little shits for the drive like every other time they release anew ship.
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>>2408513
they are pretty annoying to find the mailslot in yeah, but they have a good selection of stuff
>>2408638
influence and wars being on a daily tick are pretty chill, but the fact wars only transfer 1 random place at a time is retarded
>>2408917
i wont get the caspian because its a fatass ship that cant land anywhere, useless for exobiology which is 90% of the reason to explore in the first place
the one great thing about this game though is its a great way to meet cute troons, ive already made my own little harem to help me push my bgs faction
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>Station is on fucking fire
>Random rescue volunteers are your only chance to live
>Still refuse to board a rescue vessel except in anything but indivisible groups and only if there is sufficiently swanky accommodation
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>>2410835
I'm not even mad either. I'm just surprised it happened basically as soon as I got done selecting the station after I dropped in. But I'll gladly keep paying a few hundred thousand for a free ride to the closest burning station.
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>>2411391
sometimes under the right conditions rings can reflect light pretty hard which makes them glow, they reflect based on their color vs. the color the star gives off
pretty rare, definitely cool to find a pink one thats all spread out like that around a world that looks molten
the planet is probably right beside a star, you can see how it casts a small direct shadow on the only part the sun isn't beaming down on
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>>2410378
This shit pisses me off. It seems to do with the Business class having more room for medcial tables or something.
>>2410835
CGs are one of the few places you see a lot of players. I don't understand griefers in this game, outside powerplay you don't get anything.
The reason they exist is cause of solo mode. In a real game a bunch of people who show up and blast others who try to start shit.
In this game if someone fights back they combat log and then hide in solo.
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>>2411584
Gankers view the entire point of Elite as being to facilitate their play style. It's why they control Open. They feel grabbing people and blowing them up is the entire point of the game. You are their fodder.
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>>2411584
That's what I was wondering too. Like yeah, of course your iclipper wins against the unengineered lynx. Now I can maybe understand if I was in a hauling ship with loot to steal, but I packed my space 737 full of economy cabins and downgraded as much as I could to save weight. Shooting me is the equivalent of shooting fish in a barrel for zero reward. How exactly is that fun? And getting into a fight with them doesn't prevent them from logging? What an oversight.
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It's been explained before, but Elite has precisely zero PvP content (outside of CQC, if you think that counts). There is no gameplay mechanic where finding another player and fighting them is desirable or provides any advantage whatsoever, so the only PvP that exists happens artificially: either by arranged duels, or murderhobos. Nobody wants to play with the murderhobos because, shockingly, being target practice for dickheads is not an enjoyable way to spend your afternoon, hence nobody plays Open after figuring out the dynamic. The murderhobos in turn stay away from duels because those guys actually shoot back and demand skill and shit. The end result is that everyone stays away from everyone else, except the occasional newfag that hasn't realized how this works yet.
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>>2411574
it wouldnt be such a big deal if engineering wasnt just a grind, every recipe should be accessible from anywhere after you unlock the engineer
>>2411584
griefers in this game exist because they have more fun ruining peoples day, they will always combat log or run away if anyone that can actually fight them appears
>>2411601
>>2411603
>>2411611
solo and group play were a mistake, but there also should be some sort of punishment system for pointless ganking, pvp should be turned off by default unless you are in different powerplay factions or a CZ or something
>>2411651
every ganker ive ever met has been the definition of a pussy, the kind of man who hits little girls but runs away if anyone else shows up
>>2411670
trvth nvke
>>2411698
>CQC accessible in-game via mission board or something like frontline solutions but game-wide
>make CQC give better rewards
>disable pvp in open unless you are in a different powerplay faction or have picked opposite sides in a CG or conflict
>remove solo and group play
>consolidate powerplay war locations to just a few systems at a time instead of everywhere
>let people have a powerplay npc to talk to that lets them go to ground conflict zones to fight for their faction
>also give them loaner combat ships for pvp at the space zones for a small rental price
>have a global powerplay faction chat built into the game
this would solve a lot of problems with pvp and the spread outness of everyone
it also wouldnt be that hard to do
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File: 1341119986140.jpg (44.6 KB)
>oops haha, we've arbitrarily decided to drop you out of orbital cruise on planetary approach!
>even though you were approaching at a constant 8 seconds out and outside of the red
>guess you'll have to just fly the 40km to the ground port now LOL
I am THIS fucking close to dropping the game entirely. Constant time wasting interruptions in this fucker.
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File: 1369619591310.jpg (55.1 KB)
"Attention all passengers. The USS Flaming Cock has experienced a brief sudden exit from supercruise as our pilot alt-tabbed to look at porn and the cruise assist rammed into a planet's exclusion zone. Should you have any complaints, we kindly remind you all that we're the only reason you have not burned to death in a flaming space cue ball, so maybe cut us some slack. Thank you for flying with the Flaming Cock."
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>>2413127
>have my own bgs faction
>my own made up lore that makes them a eugenics society
>bullying other player factions out of their systems and taking them over, also covertly going to their other BGS wars to rape their chances of winning by working against them
>they lose and have no idea why, and i get the satisfaction of watching my imperial fascist society grow from the ground up
the best pvp is BGS wars for control of a system against another group, even if you never see each other the stakes are real and the conflict is interesting for all types of gameplay
too bad it doesn't happen very often
powerplay had the potential to be this but because theres so many systems its just too spread out to be worth caring about outside of modules
still way better than it used to be though
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>>2412039
>every ganker ive ever met has been the definition of a pussy, the kind of man who hits little girls but runs away if anyone else shows up
Gankers run directly to the forums and report if you log out instead of playing their game. They can shove their terms of service and their half-rate game dev studio directly up their asses.
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>>2413538
skill issue
if you are getting raped that badly by the group players then its time to embrace your inner rapebait and join their side, everything is better as a team anyways
>>2413650
>"imagine pandering to troons"
>game would be dead if troons didnt like it
you are a fagtard who makes a /pol/ user look intelligent, we are all worse off for having to listen to your chimp opinions
may your end draw near inshallah, praise braben
>>2413664
for some reason its all the big "manly" biker dudes who sit around ganking and griefing all day who are the biggest fairy faggots in the entire game
meanwhile the people actually doing everything and actually keeping the game interesting and alive are the usual suspects
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>>2414043
>people actually doing everything and actually keeping the game interesting and alive are the usual suspects
Disregarding the obvious fact you're a tranny, the rest of what you've said is spot on.
Every squadron I've joined was/is propped up and kept alive by random troons.
>if you are getting raped that badly by the group players then its time to embrace your inner rapebait and join their side, everything is better as a team anyways
Playing Elite Solo is only fun if you are an exploration main who likes looking at planets and taking cool screenshots.
The one thing I love abut Community Goals is the fact that System chat becomes alive no matter what mode you are playing on, and it shows how this game desperately needs some sort of game-wide chat or Powerplay faction chat so people can connect.
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File: Elite Dangerous Screenshot 2026.05.01 - 21.26.04.84.png (983.6 KB)
Heyyy, they *slightly* unfucked the Cutter's stairs and you can actually walk up them like a human being. The first step is still stupidly tall though.
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>>2412602
You can just block them though? Like a ganker kills me. Whoop de doo. I block him and bam, no more ganker. Rinse and repeat as necessary.
And what is it with people and wanting to kill games? I'm literally unemployed and I value my time more than that. It must be autism or something.
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>>2415207
Oh that actually gives me an idea. I'm gonna fly around and purposely get myself interdicted in like a sidewinder or hauler and just block the gankers. And I'll know they're ganking because they only fly FDLs or iclippers.
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>lynx highliner to CG
>try to extract poeple
>ganked over and over by griefers
okay
>corsair to CG
>try to bounty hunt
>nobody interdicts me
>nobody even looks at me wrong
>bounty hunt in peace
gankers really are the most cowardly subhumans in this game, they will not even attempt to attack anything they think might even have the slightest chance of killing them
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>>2421326
>you want to play with other people in your mmo space game? Too bad. You exist to be murdered.
Of course it doesn't help these degenerates also block counter gankers and you need to instance up with them too.
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Wouldn't an easy solution to the ganker problem be to just segregate them to their own instances? Like if someone is only camping CGs and doesn't do any content besides killing unarmed players, surely they could be separated from the regular playerbase.
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>>2421572
I think Arc raiders or some other recent game did that. If you kill other players you get instanced more often with other players.
>>2421154
Yeah I was in my Kestrel this morning and even though I saw other players in combat ships, they ignored me entirely. I even noticed a Corvette with a bounty, dude logged off as I approached.
In other news I downloaded the EDHM UI thing. The Jade setting is pretty nice.
Also I found an NPC named GOON
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>>2421572
>Wouldn't an easy solution to the ganker problem be to just segregate them to their own instances?
The current bounty hunting CG is lagging because FDev wrote the description wrong and sent people to Conflict Zones when they were supposed to be hunting pirates, so they fixed the text, but then that also didn't work because instead of redeeming the bounty vouchers on the functional starports of the system, you're actually supposed to redeem them in the ACTIVELY BURNING STATION that plays a message explicitly telling you to not dock for any reason save rescuing passengers.
What I mean is, you're vastly overestimating the competence of the people running the gameplay design.
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Solo and group mode were retarded from conception. At least if everyone was forced to open you'd have proper anti-ganker ops for these CGs. Imagine that: real emergent gameplay. But then again they'd also need dedicated servers instead of their shitty p2p instancing to do that properly so it still would have sucked.
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Passenger missions make more money than Bounty hunting. Once you get enough rep I was make about 20 million per mission. I can do a bunch of missions in an hour.
With Bounty hunting even while going hard in Kestrel I was only doing 20-40 million an hour.
Pirates simply don't spawn fast enough to be worth it.
Landing in the burning station is very easy even without heatsinks, I don't really take damage from the heat.
Also you have to turn in bounties at the SPECIFIC STATION! THAT IS ON FUCKING FIRE! THE STATION THAT TELLS YOU NOT TO LAND UNLESS YOU ARE DOING PASSENGER MISSIONS!
FDEV incompetence is legendary.
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Passenger missions work like the commodity market
There are so many people doing economy seat flights that demand has plummeted so now there is a surplus of business class passengers since almost nobody is doing business cabin missions
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>>2421154
>be American fighter pilot escorting bombers to Germany
>German interceptors ignore you and attack the bombers
>cry about them being cowards over a pint with your bong mates later
they're blockading the stations, dummy. the point is to stop deliveries.
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>>2421154
The real fuckery is that, even if you wanted to anti-gank, if you target the gankers all they need to do is add you to a block list and then they can go right back to ganking.
Because FDev are fucking retarded.
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>>2425136
the only thing that can catch up is like 4 built for speed small ships (couriers with racing engines etx), but these will have close to 0 impact on your fsd and will also have shitty firepower to keep their 800+ speed, so it's always your choice, did the interdictor start a 'pirate RP' chat to let his friends come in, you can either blast him or engage in the RP, nothing else gives that option (900+ builds offer only run away optiom, but also decent, though you can haul some cargo in dd5 clipper if you engineer it properly)
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>>2425259
I mean there is this whole player group thing which kicks out gankers/seal clubbers Mobius, playing there should kill 99% of ganker problem even in small/slow ships (RP interdictions should still be fine there iirc)
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>>2425286
well then you need dd5 clipper to be 100% safe (or small racing ship but then you're really limited i what you can do), if you have reflexes you can also be 100% safe in dd5 cobra, but you gotta decide on fsding out fast, much more prone to errors
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>>2422088
I think you bounty hunt incorrectly, you can get bh missions for 20-40mil and you cash in twice, once for the mission, second time for bounties (and you can also do it totally afk in a farming cutter etc), for active play these 50mil are maybe faster, not sure
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>>2425321
I hop in when I get an itch for autistic immersive space simming and hop out a short time later when that itch is scratched. If the game was fully online a lot of its shallow gameplay could be compensated for by player interaction. Alas, it isn't, so I reserve my serious space gaming for X4.
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>spent over a week straight hauling commodities to build out a Coriolis and a planetary outpost
How the fuck does anyone manage to go through with building a T3 facility solo? I can't imagine the nightmare of hauling.
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File: Addfb894Flh3ffv3.png (1.4 MB)
>>2432206
I did it in 2 weeks as a duo and wanted to kill myself by the end of it
>check cost of t3
>costs as much as colonizing half the system would cost
>t1 still has large ports and can be built to have most things in it
>t2 stations can also be setup to have access to most everything
Never again am I building a tier 3, fuck that, coriolis and t1 planetary are fine
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>>2440691
A T3 planetary port is roughly 6k more commodities than a T3 orbital. Unless you meant the T2 settlements, but those barely give any population and are only really for planetary and system economy influence.
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Anons I have been pondering about the Caspian for a while, I havent played ever since I fitted my mandalay and used all I had on her, but I kinda missed being a big ship...
I have read that the caspian problem compared to mandalay is being a bit slower overall both in real space and fsd, and the difficulty landing. But at the same time you can basically carry your whole house on it without messing with jump range too much, will it really be that bad of a QOL to switch to Caspian? I'm the kind to jump away until I'm very far and just scan systems and maybe land in some nice places to do exo if I feel like it. But I would have to grind for the caspian to engineer and wnat not since I am relatively casual and spent my last stuff in the mandalay...
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>>2460436
it's actually not that big compared to other larges
I used it a lot on DW3 and had 0 issues doing exobiology, you'll only have trouble in super mountainous terrain. Mandalay or Diamondback are still kings for that
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>approaching planetary port slowly and outside of the red area
>the "drp" indicator will randomly jump up halfway to orbital cruise just to meet my current altitude and fuck me over with a "oops too close lmao dropping you out 50km above the surface"
Can someone explain this dogshit mechanic to me? It happens completely randomly and exists only to fuck you over and piss you off.
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>>2461945
it works decently but you can also die pretty quickly if several NPC's decide to start shooting you and they have a rocket launcher or plasma weapons
really easy to get cocky in an SRV and end up destroyed because of how long it can take to jump out of it
those big drones also fuck up SRV's
>>2462486
>>2462499
caspian is so fucking massive that i ended up sticking with a mandalay so i can actually do exobio in peace, a few extra jumps wont kill me
>>2462745
skill issue, come in at a better angle
>>2462880
you cant friendly fire in CZ's apparently, ive always wondered if i could win them by just periodically bombing it and trying to shoot down the transport ships
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>New CG
>Get magical cargo racks that store more items
>Grind so you can grind more gameplay
It's all so tiresome.
This game feels like one of those long dead Korean MMOs that they have to keep running cause they paid for the servers in advance.
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>>2411611
>>2411651
It's worse than that. So much worse.
I've been hanging around the CG in a fully engineered Kestrel with nothing but overcharged frags with the "I'm An Asshole" mods on them (Dazzle, drag, corrosive) just dropping into every instance I see where someone interdicts a non combat ship, and take on the pirate.
30% CLog the moment I drop in.
50% fight for a little while before they realize they're unable to get far away enough to use their weapons while I'm pushing their shit in at knife range and THEN CLog.
The best part is that I've seen some of these pussies whine that some dude flying a transport CLogged when they interdicted the transport, when they CLog every time they have to fight someone that can fight back.
15% actually duke it out or bring a squadron because taking me on 1v1 is going to fuck your shit up bad, win or lose.
Only about 5% actually want to fight a combat ship and go to the bitter end.
>Oh yeah? I'll fight you!
Either you already have and you're in the above breakdown or you will if you pull a ship in the CG system.
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>>2415351
does blocking them prevent them from spawning in your instance?
Yes and no.
No insofar that they can still interdict you, but once you enter normal space, you won't see them anymore.
Yes insofar that you won't have to see their chat and they can't interact with you in normal space.
There was a guy who was in a corvette jump into a battle between my AFK Type10 and a dude in a Vulture who was trying to gank me and I've victimized the Vette pilot many times since.
Every CG I was interdicting him and ganking him no matter what he was in because he sucks.
He finally blocked me this CG when I smoked him in his Lynx and then again when he tried to fight my Corsair in his Corvette.
Now when I interdict him, I drop out and nobody is there.
It's too bad because I smile at the idea that I'm the reason this fucking assclown is beating the shit out of his dog tonight.
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Boy I sure do enjoy crashing into the orbital construction site's geometry for the nth fucking time. I'm sure it was really important to add all that extra floating garbage right in front of the landing pads, fucking retards. It's like an airport slapping down thirty foot tall flood lights right on the end of a runway, who fucking does this?
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What's some good NPC-vaporizing weapons to throw on a Panther? I'm sick of douchenoozle pirates every time I wanna do deliveries and want to start turning them into space debris instead of fleeing.
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>>2481933
A panther clipper?
https://coriolis.io/outfit/panthermkii?code=A0putuFzlkduskf70o1f1c1c1c 1c191919190404040403025M075Lp005050 51O0403013w4F.Iw18ZXEA.AwRgTMZiO7HE U5KVA%3D%3D%3D.H4sIAAAAAAAAA42Tv0tC URTHjz9Tn%2Fp86vNHhVE%2BCxrEpnCJlqA lEBpqrN3BocChoLbAhoigpaE%2FobHBsbGh sSGk0aGaGqLsnr5H8uIi3Dt8OfD9nHPu4Z5 LaoqIfkOQwSXE6vqJEidxImcXUfreIvI%2B fUTsU2uaPIZEGj%2FM9muVKHcXBPmEQuxXO Q0dQGzvmzlbAune2kQFIcutPMiAmtZke0QO 22WPXJAvcDioVkaQ3X6D%2F9hj5pCq69RTS DSumGNXDtG8RAsSVSRalIjDal%2FwACQtra u1L%2Bbi0IqoHV2pBFlu0P%2FMw%2F7F1BK gqNrWUAcS2osShZsfzIX1d%2BbyRR93iplA lgkUN4ESJlBybLrOpOnsMWhuEpQyqeSYQGm 1oaEbeVax0rVDQA8YYe45CShjAmVNIFdtau ha1ruFtXBEvPMY%2FJxaFR%2F7TXSWQb5cc raPXeG8qmjL05ZAPKO2dNUmxF8YMIdlt606 Up0exJX%2BXlc%2BBdOE8wd9ogBBfQMAAA% 3D%3D.EweloBhBGYA4QHY4FYQFMCGBzANuk GCYkKMoA%3D%3D%3D&bn=Just%20a%20sim ple%20trader
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>>2480707
that pretty much lines up with every ganker I've experienced
they gank the fuck out of me when i'm in a lynx or panther clipper, but the second i patrol the CG in my engineered meta ship, they suddenly all ignore me and dont dare interdict me
i interdict them or attack them when they try to gank someone? instant combat log
its why i dont care about carebear whining anymore, its totally valid and the devs should bring the hammer down on these retards
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>>2497771
The only way to make it more bearable is by having a Coriolis linked to a refinery planet so that the process of supplying the fucktatillion tons of metal involves only occasionally alt-tabbing back into the game.
Do not, under any circumstance, think of building a T3 Surface port.
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>>2504798
Turrets do less damage than gimbals and deplete the distributor more while being even less accurate and offering basically no discretionary control. They're only remotely viable while flying gigantic inmaneuverable bricks you shouldn't be bringing into combat anyhow. The only turrets of use are on either AFK builds, or the one thermal-vent beam on some AX builds.
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>>2503723
Almost all of my endgame builds for fast ships are short range beam lasers with overcharged Frag cannons.
You can reload weapons easily with engineering materials.
For most ships though Fixed long range beam with a bunch of gimballed overcharged multicannons work well. Hotkey the target previous subsystem button to something comfortable and destroy subsystems.
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>>2504872
i'm not an expert at all but I feel like you get way more out of engineering multicannons
you can take overcharged, efficient, or rapid fire depending on your preference, then take the autoloader mod and they will melt pretty much any NPC except for those faggot spec ops ones that appear in war zones
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>>2504872
For Beams you generally want either Efficient or Long Range. If you can stay within effective range (i.e. can maneuver), then Efficient is just plain better, if not Long Range. If they heat you up, throw Thermal Vent on them.
For Multi-cannons, you probably should go with Overcharged (MCs don't drain enough juice to warrant Efficient) and you always want one with Corrosive Shell to help you melt hulls (ONLY one, they do not stack, a second corrosive weapon does nothing).
Whichever you do first depends on whether you'd rather spent more time on the shields or the hull of your enemy, but if you're doing engineering you might as well do both.
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>>2508496
I've been doing an obscene amount of colonizing ever since colonization dropped. I have one more big tourism system planned just past the border into the Norma Expanse. After that I think I'll have something like 30 or 31 colonized systems to my name.
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Suit engineering is somehow worse that space ship engineering.
For spaceship engineers you know exactly what to do and where to go.
For suits I feel like the drops and mission drops are so fucking random.
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>>2511259
get a silenced shotgun and go massacring highest lvl tourist destinations, I think 99% of the resources you need will be there, check the wiki, but you can engi suits/weapons this way super fast (silenced is to not raise alarm, you could start with shutting down power, but takes much longer), just do it somewhere outside of where you normally play as you will get a hefty bounty (can still pay it after it cools down)
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>time spent in conflict zones didn't count for the day because fuck you, both factions are now tied
>no other system traffic besides myself
>entire day wasted
I'm really starting to hate this game.
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>>2511477
I'm just killing people before they raise the alarm. I got lucky and found a spot in an anarchy zone with LOTS of mats and only like 3 people guarding it.
Also I'm kinda pissed. I spent SO MUCH TIME! upgrading my weapons only for them to release a shitty modified CG.
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>>2512575
>do you need DLC for this game?
No, the DLC adds on-foot gameplay but that kind of sucks so no need for it (new update coming in June that might be fun, but still not mandatory)
>can more the one person crew a ship?
You can have a friend control a turret on your ship, but not really.
>is there a gap bewteen poor/rich players that makes it shit?
There is a gap but pvp is entirely optional, even indirect pvp, so it doesn't affect you much
>do I need a HOTAS?
Helps immersion but M+K is universally considered superior for pvp
>how quickly will i be able to do my own thing?
As opposed to what? The game is not highly structured at all, you're never railroaded into anything
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>>2512575
>do you need DLC for this game?
Sort of. The actual content in the DLC is shit, but in order to play with people, you need the DLC so you show up on the same instance.
>can more the one person crew a ship?
Yyyyyynnno. No, not really in any way that matters.
>is there a gap bewteen poor/rich players that makes it shit?
Money is the easiest fucking thing to get. Everyone's rich after like a week or so, and if you have a friend, they can help you get assloads of dosh super quick. The difference in power is between engineered (GRIND, which you mostly need to do solo) and not, which is massive. Even if you don't want to do PvP, your efficiency in all tasks is much greater while engineered.
If you mean ACTUAL money, no. Other than getting some ships early on release, the only thing to buy are cosmetics.
>do I need a HOTAS?
No, I eventually got one for fun, but I played just fine on a controller.
>how quickly will i be able to do my own thing?
You will never be able to "quickly" do anything whatsoever in this game in the sense that doing anything at all takes time, but on the contrary, you can fuck off to do whatever right away since there isn't any campaign to speak of. There's a tutorial and then they kick you off the door to go be a space trucker-murderhobo.
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>>2512575
kind of bc otherwise you'll be playing on the server with 0 people
yes but it's relatively pointless. You can hire NPCs as well which is even more pointless
not really
no
it's a sandbox, you do whatever the hell you want from the moment you spawn in the starter system
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>>2512575
>how quickly will i be able to do my own thing?
I suppose you are asking this in terms of "How early I can move away from the central campaign plot?" to which the answer is, "lmao this guy thinks there's a plot"
The game's so completely lacking in any form of player-guiding campaign that you don't even get the introductory blurb telling you how you even got your first ship, because they printed that on the manual that they never reprinted and never put that anywhere else. You just get your ass slapped on a sidey as soon as you boot up and it's completely free rein from the first second, which is kind of not that great because boy does this thing not explain shit it probably should.
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>>2512575
>do you need DLC for this game?
Only if you want to see the people you're talking to and interact with them, andi don't know if you can have access to some of the newer ships without Odyssey.
>can more the one person crew a ship?
Sure, but you're more or less along for the ride. You can run the turrets, but the ships that have them sometimes don't really have enough for you to do things with them. You can fly the fighter if the main ship has them, which can be unbelievably helpful against Thargoids (evilish aliens) if you're going for a fly swat gib attack.
>is there a gap bewteen poor/rich players that makes it shit?
Naw. Many rich players will even help you out, just don't fly in open until you're ready to deal with the griefer shitstains who wholeheartedly admit that they grief new players to kill the game.
I've helped more than a few newer players get started with a nice Python (one of the most versatile ships in the game) and set them up with whatever they need.
The best advice anyone will ever give you regarding this game is to never fly without rebuy. Dying will cost you credits and if you don't have enough to cover it, you can lose that ship.
>Do I need a HOTAS?
No, but it can be really nice. I have a VKB Gladiator Space Combat edition and absolutely love it.
https://vkbsimcontrollers.com/
Works great for other games too.
>how quickly will i be able to do my own thing?
Pretty much immediately after finishing the tutorial. Once you start, do a little bounty hunting in a low extraction zone and watch the ship getting shit on by the cops. Shoot him a couple times and you'll get a payout on that bounty.
Then buy a CobraMk3 and go from there.
Remember: NEVER FLY WITHOUT REBUY!!!
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My fucking colonized system is bugged. It's been steadily reducing the number of active constructions I'm allowed to have as I complete them, I'm down to only two open construction slots out of five despite having ZERO construction sites active.
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>>2519675
Just buy them from fleet carriers. There's some shit nobody sells like manufacturing instructions but you can relog some missions to farm those. I fully engineered all three suits and some guns for only around a billion and I was way overspending to get it done in only a couple days.
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>possibility of some surface resource gathering ~thing~
It's interesting that they showed it next to brain trees, because if there's one thing I'm fucking sick of is 2/3 things I harvest from those getting stuck on the fucking branches and forcing me to hump them with the SRV to actually grab them.
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>>2532630
You can see the dates on the post this was replying to. It's been about 6 loads per day for 6 days. Gonna get a bit tougher when I start focusing exclusively on the surface-bought materials, so far I've been doing 5 loads of steel from orbit + 1 of CMM Composites from surface.
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>>2533592
Nah, it's a terraformable water world with tourism installations. I just found a white star system about 100ly above the Pleiades with some nice atmospheric planets and decided to turn it into a big prosperous locale for shits and giggles just to see how much I can build it up.
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>>2491370
The griefer issue would disappear overnight if the devs got rid of CLogging and made their overengineered turds stay even after they alt+f4. And it would be buried if the system had all the instances combined into one so the fags had to share the same instance as all the pirate hunters.
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>>2540271
Don't think of it as the time it takes to complete it, think of it as a much more brainless version of killing Cyclops to farm the week ARX quota, except by the end of the month you actually achieved something visible.
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>>2539463
I don't really understand the point of this thing
>exobiology but now you go through an extra loading screen to get in the SLF
why would I want to do that, the caspian isn't that hard to land since they patched it
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>>2548708
I dunno man.
Some games like Warframe try to add different game modes and shit to mix it up.
We have had the same 5 activities for 10 years.
Even worse, Operations isn't something original yet, it is just a spin on these activities.
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>>2550868
it was probably helium-rich, not helium. They're a different thing
only 4 proc-gen helium giants have ever been found, easily the most cancerous white whale in elite exploration
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