/vm/ will be better for the general long term. I o ow it doesn't have the visibility of /vg/, but it's significantly slower. So 30-45 minute gaps between posts are the norm.
>CHP system rework >heroic fist >heroic hammer >potentially the 2h power sword >potentially the tactical melee build rework they're going to give tactical the 2h power sword btw
>>2528931 it's not so much about enemies but the fact that the classes only have like 1-2 actual builds that are mostly determined by your loadout. It took Darktide a couple years before they gave each class 3 abilities to choose from. We already have 3 team passives and signatures but those aren't even nearly as gameplay style changing as Darktide's. At most it's another cooldown to pay attention to.
>>/vg/568817324 >can't stand and fight directly in front of the big melee boss because at random it can hunker down and launch a point-blank barrage of spines that will near-instantly strip away your armour and half your health bar even if you do manage to start moving out the way the moment you realise it's coming The Carnifex truly doesn't get enough shit for how bad it is, easily the worst terminus in the game. Yes even worse than the Neurothrope, I'm saying it; at the very least that can be burst down before it ever becomes a problem, and even then it's not too hard to play around it to watch out for when you need to get in its safezone and fight there. The only truly good roaming terminus fight is the Helbrute. >>/vg/568855542 Chaos Spawn aren't too bad once you get used to mitigating their bullshit, namely not ever allowing yourself to be surrounded by a group of them. The thing that makes Chaos absolutely fucking unbearable to play against for me are the Enlightened Tzaangor. They are the most jank fucking garbage majoris in the entire game, with highly damaging unindicated attacks, weird hitboxes that don't look like they should be hitting you half the time, completely unpredictable movement that makes tracking them a nightmare, and downright broken parryable attacks that can ignore your parry and damage you anyway, or phase through you and do no damage because it's a busted piece of shit. If they just removed that one enemy the Thousand Sons would be improved tenfold, which I know they will never do because they're not going to toss something they spent dev time on, so at the very least they could bring their health pool down. I mean way down, like barely more than a regular Tzaangor so they can be reliably bodyshot to death. They are WAY too tanky for how evasive they are.
Is it worth moving to /vm/ yet? I figured we'd at least wait until threads stopped reliably hitting the bump limit before dying. >>2529077 (Checked) They 100% would have been able to pocket everyone's money if they correctly managed expectations and were upfront about exactly what the voice pack would cover. Instead they were like "OVER 500 FUCKING LINES HOLY SHIT" without explicitly specifying that number included localisations. It was hilariously mismanaged.
>>2529225 And the funniest part is I would agree with this on the basis of what >>2529155 has to say. The random disk chickens spamming you whilst fighting a helbrute and simultaneously dodging soulreaper spam is actually aneurysm inducing. Even if it was just the soulreapers being annoying I could live with that, but those fucking beyblades spawn in abundance and won't leave you alone.
Also props to all my brothers of Corvus popping up.
>>2528932 >>2529054 Actually I take it back this thing is pretty nice on chaos it's 3 charged shots for a rubric, 4 on spawns, you don't have to worry about headshots, and the aoe is pretty good.
>>2529344 His entire upload cycle is >Actual release patch notes >The same class videos he's been making for months >Speculation >Speculation >Speculation
And the speculation is always masked as some huge discovery. Fuck dat nigga.
Covenant of Fire is just Salamanders but cooler. >>2529383 There are far better channels that are actually analytical and informative on the deeper workings of the game. Sturm, hoRg, fucking Zekromo who is making 1+ hour long analyses despite having just shy of 200 subs. It annoys me that the lowest common denominator pig swill goyslop that channels like FTG and Yeertski pushes out get so much attention. You can watch an FTG stream and see that he literally makes his videos live and cuts up the VoD into a "build" video afterwards (actually, he probably has an editor do it for him while he's streaming). It's the lowest effort imaginable.
>>2529405 Nah they'll move the Vanguard and Bulwark perk to the Apothecary as well as having a team perk where it drops medkits (it will carry double the amount by default, up to 4x)
>>2529467 Apothecaries can and do use both of these tools actively on enemies, often to gather genetic material for study while also slaughtering them horror movie style.
I hope it’s apothecary and not chaplain, because I don’t think they’d be able to make its playstyle very distinct from bulwark. An apothecary is at least a lot different from what we have. Though I’d honestly be most interested in an aggressor, but that’s not happening.
>>2529467 both are designed to pierce straight through space marine armor at close range, the primaris variant of the reductor pistol is designed to have dual function as a close range anti armor weapon
I haven't ran Purgation a lot but the dialogue variety during the final elevator sequence where the squad more or less make oaths might be the most varied set of lines in the game, from a cursory glance at least. I wonder how many variations there are.
>>2529629 >Judiciar >slowing down time in an area with the Tempormortis and going nuts with the Executioner Blade while everything is hopeless to do anything about it Sounds kino. They could probably work in some animation cancelling shenanigans with the Tempormortis since that's really what a melee-focused class needs to not feel like complete shit. The one sticking point I can see is the model in the tabletop only having access to his one unique weapon, and GW being sticklers for consistency might not allow his counterpart in the game to use anything else. So if that's the case, Saber would either have to develop a melee-centric class that will only have access to one melee weapon or go with something else. Then again, most of the other classes are weird amalgamations of units on the tabletop, like the Vanguard at first glance clearly being a Reiver but having some of the wargear of an Infiltrator.
>>2529715 We're simply too slow at this point. More than once I saved that general from P10 when nobody posted for an hour during the awkward dead zone time period where US is asleep and EU is at work.
The pyreblaster basically does not work during the last point in Purgation. Doesn't hit any of the minoris without 3 seconds of straight exposure. Also, does anyone have a fix for the plasma pistol dematerialising from your hand and not firing (getting you raped in the process?)
>>2529715 the alternative is living in /coopg/ and having them say "rollslop" or "press X to awesome" literally every time sm2 is posted, despite them having never played it
I'm not feeling this grind. Make it 5/10/15 so I can feel a sense of progress without getting irritated by just how long it takes to not only run all these absolutes on just a single class, but sit through all the loading screens that inflate my time spent even further.
>join hard siege >the host already began it so he has all 600 points >he has begun wave 1 without buying any tech priests >tell him to buy tech priests >he doesn't >wave 1 ends, tell him to buy tech priests >he walks over and starts the next wave holy fucking shit, they're going to have to make a siege tutorial, these mouthbreathers ain't gonna figure it out
>>2529832 >description of Tech Priests is vague, not immediately obvious what benefit they provide ("provides resources" could mean anything from the currency you spend to the equipment found around the map) >objectives have become a total noob trap as the time it takes to do them just runs down the clock to everything becoming practically invulnerable and are totally pointless if you know to keep the Tech Priests up They've somehow made a basic bitch wave defence mode incredibly unintuitive. I actually like the direction they're going in but fuck me if they don't have a habit of falling on their fucking face when they're about to stick the landing.
And another thing, this dinky thing is locked behind 1000 waves of siege, which comes out to like 70 hours. These motherfuckers locked cosmetics behind a 230 hour grind, and that doesn't even account for the time spent doing weekly/daily strategems or failed attempts.
>>2529927 heavy's deployment of a large partial bubble isn't really iron halo functionality at all mostly it's used to explain why helmetless oc donut steels don't immediately get their heads shot off, or why they can tank anti-armor rounds while regular marines get downed by them it's plot armor, not even kidding, it's the physical manifestation of plot armor
>absolute difficulty >I found a med stim, I'm going to tag it for someone else >I'm going to leave this enemy in the execute state because I don't need it >anything below absolute difficulty >wow all of my health is now chp, luckily for me I put this enemy into the execute sta- >the level 15 vanguard with melee champion equipped who has been picking up every single med stim on sight: https://youtu.be/XeJU_bJTcvE?t=20
>>2529715 We did not get evicted, we moved away. Unfortunately we cannot compete with generals full of actual spastics who post the same 100 posts every thread as a ritual, and then spend their time just vomiting on each other and in the end saying nothing, their brand of autism is too powerful. We basically moved from NY to Vermont, there is less movement, but people don’t shank each other for a hot dog(most of the time)
Bro i get the point of the new chainsword but god if i suck at it Having to consistently double or tripple perfect parry and then do the whole combo and do animation cancel everytime to make it worth is too much high level for me on my vanguard ass Block Power Axe is such a comfy life in comparison but boss damage is kinda what it is on bulwark like that
>about to fire off a heroic plasma pistol shot >battle brother walks in front of me and slides the barrel of my gun up his ass, consuming my shot >mfw Brothers it glided in with no resistance whatsoever. His armour was purple and gold I don't know if that matters though.
I did it, by god I did it. I carried 2 people one level 10 the other level 5 through the hard strategem. These two retards didn't even have team perks equipped. All you motherfuckers that complain when you have a team of prestige 4 maxed out gamers and you still lose are mouth breathing yakubian apes.
>>2530499 Why the FUCK would someone uses it then, the level of retardation And even then, you can deal some decent damage anyway, it's a shitty excuse for being outperformed by a bot
>>2529921 The SM2 troons on Discord are mocking most players complaining about grind and all of them have spelled out that their main priority now is keeping all those autistic late game players to "retain" engagement and keep the player numbers up.
That's why they sheepishly slashed the Absolute grind from 100 to 50 but didn't touch the siege mode cosmetics.
>>2530528 If I remember right, the general advice was something along the lines of "maximize backpack gun first and everything else is secondary", but I blitzed through leveling him up when he came out and haven't really touched him since
>>2530522 I've been doing normal mode runs just to unlock the weapon skins, starting with Tac since he has the most weapons that overlap with other classes. Plus there's something about blowing away hordes of bugs/daemons before they can do anything about it while blasting bands like Evil Army that tickles my brain. On Tac (which if not on par with, is at least a close second behind Techmarine when it comes to grinding normal waves 1-5), I've been able to get my time down to somewhere between 5-10 minutes, more-or-less. I haven't exactly timed it but based on where I am in albums I'm listening to by the time I've finished a run I'd say it's within that range. Of course it depends on ideal conditions, like getting Chaos over Tyranids, what blessing I get and how early I'm able to find a pyreblaster canister. You'd be able to get it down even lower with two other players obviously, but who the fuck would want to do something so monotonous? We'll call it seven and a half minutes on average to complete normal waves 1-5. Times that by a thousand and you of course get 7500 minutes, or ONE HUNDRED AND TWENTY FIVE FUCKING HOURS.
>>2530611 if you're still below ruthless then whatever you like best, just be sure to have something for thropes in the back pocket if you're asking for harder difficulties, heavy plasma is way, way stronger if you can use it right (with an easy mode variant that's still pretty strong) but melta isn't bad either
>>2530611 Plasma is probably the strongest in the primary slot, but if you're competent all of them are viable. Except for HBR, it's below average on Tactical who has a bunch of perks centered around getting extra damage out of his weapons
>>2530638 >perk that is utterly useless if you've already maxed everything out He'd need to do more with the globules than simply having the ability to break his fall to stop himself from crushing them whenever he eats shit. The geneseed is pretty much this vestigial mechanic for anyone who has been playing for an appreciable amount of time; like how many geneseed locations do you know outside of the original six operations? Shit, how many do you know outside of Inferno and Decapitation?
The Apothecary having an incentive to actually seek them out for a reason beyond the XP bonus would give them a use for max level players, even if it is just for one class. Whatever buff it provides to you and/or your teammates shouldn't be too powerful to the point where you'd feel gimped if it ended up spawning in the last possible location, but it should be nice enough to have that you feel compelled to learn where the geneseed can be found in every level.
>>2530626 I remember the time when saying "melta is a shotgun" would have brought autists screeching in rage that "astartes" shotgun is a separate weapon in the universe. Crazy how we used to have resident weirdos that would keep the thread bumped 24/7 even when normal discussion died out
>>2530789 I honestly don't know if it was a good or a bad thing, I miss Fortify Anon though, I hope he finds this place Also as long as Dude Wall posts our culture is alive
>>2530789 It really was a mistake to make the melta gun a faux-shotgun when Space Marines shotguns exist. Who doesn't like a good shotgun in a horde shooter? The thing is designed to be wielded by an 8ft tall super soldier clad in power armour enhancing his already superhuman strength; imagine the stopping power on that thing.
Sometimes when the chaos portal that spawns enemies completes, nothing comes out and then enemies materialize and destroys your HP. Sometimes you don't pull the Heroic Plasma pistol out when you swap to it so you can't charge it. Just baffling bugs.
>>2531059 I have a feeling he'd want something more along the lines of liberating our home world (sm2g) from the shackles of its tyrannical regime (Saber) through our unconventional warfare tactics (cape ordeal spoofing and maybe a pipe bomb)
>>2529459 >FTG/Yeertski Yeah, FTG is in my recs a lot but that's just what the algo rewards. Daily, consistent content irrespective of any actual analytical depth or discourse. I hate myself for continuing to click on his shit but it's the closest thing we got to pre-patch analytics and to bw fair he gets a couple things right. Still, can't fucking help but roll my eyes at every tier list he makes. >"It's okay x class isn't the wooooorst. Nothing is baaaad and if you wanna play it that's fiiiine. Just, x class needs a little bit of help so pray to Saber." >"Oh yeah, oh yeah X class is the goat. It's always worth it in every major comp. Oh also this list isn't taking in Siege so-" Fuck off. I ran into this shit way back during Elden Ring youtube shit too. Youwy offered zero fucking discourse aside from "Oh yeah this weapon is god." Or "This weapon'a just shit, sorry not sorry if you like it." >Those reccomendations. Knew about Sturm but I'll check out the other two. I like Sturm but I do think he gets a few things wrong in his analytics by going over everything in a vacuum. His Gunstrike vids are top tier but he never ever takes Argent Edge or the Power Axes' backstep.
>>2530307 The fuck do you mean? I just want to be able to pick whatever i want and actually play the game. I'm not some gen alpha faggot. >>2530421 Haven't played since before the techno marine was released.
Hear me out. Blue big boi broker deal with space elfs through his pointy eared wench to get biggest soul stone and put old man into it. Then put it into some kind of big robot so he will do funny things. Imma gonna get another beer.
>>2531464 Nobody wants to disrupt the status quo regarding the Emeperor for several important reasons, not the least of which is because his existence is so fragile that any attempt to make any change is liable to delete him from existence. Then you have the opposite possibility, where his soul becomes untethered and we get The Birth of Slaanesh 2: Golden Apocalypse.
>>2531607 /vg/ is filled to the brim with shit generals that have ritualposting schizos and discordtroon drama up the ass, and /sm2g/ can't really keep up with it so we had to move here
/coopg/ would work if they weren't faggot retards that violently shit on any game discussion not darktide
>>2531616 >/coopg/ would work if they weren't faggot retards that violently shit on any game discussion not darktide frankly, you didn't try discussing the game there, there were 2-3 sm2 posts per thread and they were ignored both by regulars and other sm2g anons. They were even nice to include SM2 stuff in the OP template.
>>2531674 There's a separate talent for ammo regen on majoris and above kill every 30 seconds and then a separate ammo regen weapon perk for Stalker bolt based on shots landed before reload.
>>2531383 They could've gone nuts in ops. They could've tweaked or expanded on the plot so Acheran calls for help from other chapters, and we could've had operations where we're fighting alongside actually blood angels or actual black templars. Instead the most we get is off screen radio chatter during reclamation. Took me a couple of runs to even realize that was a fellow space marine talking to you and not another Magos.
Vaultus is ok, but his AI is pretty shitty, and his voice sucks imo. The voice acting in general is a big step down from dawn of war. Blood Ravens make ultramarines sound like larping jeets. https://youtu.be/pDrIYwB4OAs
Could've made champions from other warbands or factions end op bosses too.
Meanwhile the Sniper has to shoot at little shitters every 15 seconds to recuperate ammo while the Heavy has to MELEE EXECUTE an Extremis enemy just to get one (1) magazine
>>2531699 they didn't want space marine reinforcements because that would make the operation too easy and saber don't want that even though bolters suck i bet they'll add a terminus boss in purgation in a future update or tweak the terminus spawns in that map to fuck players just grinding and running
>>2531704 >Tactical are the devs' favorite class Mine also, since it's so busted. Infinite ammo, crapload of damage, triple damage for whole team ability, infinite explosives for whole team, room clear on execution. No defense tho. Kill them before they kill you.
>>2531780 Running makes no sense, they'll just reset the Terminus counter and appear not too long later.
Running as a group and letting the Helbrutes get killed by Valtus is the proper strategy, that means leading them slowly across the ramp instead of mindlessly running straight to the gate.
Reminder that red nigga theory applies to this game, in which it is much easier to track and responds to threats when your own character is much easier to detect in the crowd.
>>2531844 Both outcome can happen. I've lured two helbrutes to Valtus 3 times while I got them to despawn completely once. I think it depends if the gate to Valtus is locked or unlocked when you reach the drop.
>>2531747 >goes and kills enemies of mankind Yeah, in the rear lines. He's one of the guys patrolling the german border to make sure nazi officers don't get away while the P4 guys with team perks in easy company are in the capital pissing on the berlin wall and spearheading the invasion force.
Substantial ops, canonical objectives aside, are like borderline training exercises for new marines to build experience off of and prepare for actual impactful combat operations.
Ruthless is like standard frontline combat.
Lethal and absolute are easy company launching a high risk operation to assassinate Heinrich Himler behind enemy lines or something.
>>2531996 That's a real indicator of how much longer the new ops are than launch ones. I'll be lucky to get over 400 kills on decapitation if I'm using tons of grenades and going through nearly my whole ammo supply during the wall climbing section.
>When a video game affects your geopolitical opinions I unironically support Ukraine solely because I want these developers to get conscripted and droned.
>>2532347 if they didn't do this everyone would just grind in these, custom missions awarding xp is always a shitshow of efficiency beating out fun you can still do ordeals in these, though
>>2532487 the value you are looking for isn't (number of current completeed absolute runs on that class), it's (absolute runs * 8) + 1, and you're going to need to cause a few updates to that number, adding +8 each time, to narrow it down and then get it to actually roll over once you set it to 393 (which is equivalent to 49 runs) EAC bypass is on fearless
>>2532516 it's just very basic usage of cheat engine, if you've ever used cheat engine to find a memory address and modify the value saved there then you would understand it
>>2532516 When you use cheat engine what you're looking for a is a number. But not all numbers are stored as that specific number.
For example maybe you have 100 gold, but in the game files its stored as the number 200 (your 100 gold plus 100). Therefore, what you're looking for is 100 gold (what you have) plus 100. What you search for in the search bar is 200, because that's the number that's stored. Then once you find it, you edit it to 300 which means you now in-game have 200 gold.
In Space Marine 2 for achievements the number you want to edit (how many runs you've done) is changed to:
(Absolute Runs * 8) +1
Therefore the equivalent to 49 runs is 393.
You can find how many runs you've done by just looking at your in-game terminal. So lets say on Tact you've done 3 runs, the number you need to find is 3*8 then +1 so 24+1 which is 25. So you search for 25, you should only find 1 value, chances are you will find many. So you do an Absolute run legit and now you've done 4 runs which is 4*8+1 = 33. You then search for a number that changed from 25 to 33 and you'll likely find it. If you don't, repeat the previous step.
You then can edit that number 33 to 393, which in-game gives you 49 runs of Absolute. Doing 1 more legit run will give you 50, and the cape will unlock.
To get past the EAC, go onto the Fearless (Cheat engine) forums thread and find it. Its in there somewhere I forgot what page. If you need more instruction on how to actually use CE just go to youtube, its super easy to use. Its just 'how' you find the right number that people have to figure out.
>>2532832 >he's the worst class in the game sniper is the worse class then heavy. saber said heavy is getting buffed (after tact lmao) so finally he can stop being power crept by tacti.
>>2532841 These classes still don't need buffs, they need complete reworks. The entire perk system being these hyper linear trees need reworks.
I'm hoping to Christ that Space Marine 3 gives us a proper loadout system where gear and items are weighed with a score system, in which you have a finite amount of points to spend. And then if you have any points left, you can spend them on "blessings" to buff the team. Basically the idea being do you want to be relatively basic to help your bros, or do you want to instead be individually strong but your team gets no benefit from you just existing.
>>2532841 tac is just getting a melee build slapped over the top of his unused nodes because they're giving him 2h power sword, it's not a general buff to the existing extremely broken build
heavy, I doubt it's even a buff, people are just retarded and look at heavy's skills and say "these do nothing!" completely neglecting the fact that his base kit is so mindnumbingly stupid it just melts everything on screen
>>2532859 *so they're going to make heavy's skills "make sense" so people stop thinking he's weak just by judging a book by its cover forgot to add that
>>2532859 >>2532868 heavy is weak, tacti literally does his job but better but once they rework his team perks and buff everything that isn't pyre it'll be fine
>>2532856 >These classes still don't need buffs, they need complete reworks. The entire perk system being these hyper linear trees need reworks. I wish they would just remove classes entirely. You should be able to design your space marine from the ground up from armor type, weapons, grenade types, ammos.
Heavy isn't weak but his perks are shit, because the perk system itself is shit.
Unironically a Warframe system would be better where you slot cards and call them Blessings. Faster reload speed, better ranged damage, increased cooling, AoE effects when Iron Halo or Banner are used etc.
>>2532895 They should genuinely just ditch SM2 support entirely and focus purely on SM3. There will never be enough changes to fix the clusterfuck that is SM2 coop.
>>2532919 Don't respond. Hes a shitposter who relies on posting his pointless Pyre kills to try and pretend Heavy is useful. Hes been doing it all month.
>>2532887 >>2532925 don't bother, he's going to go into an endless loop of acting like team perks are all that matters when selecting classes, and will not, under any circumstance, acknowledge any of heavy's weapons other than heavy bolter I sincerely hope he's pretending to be retarded
>>2532926 What weapons? You mean the same weapons Tactical has and also doesn't run out of ammo for? While also having a melee weapon, a useful ability, and the best team perk in the game?
>>2532870 >>2532924 >pyre literally no heavy uses that, why are you pretending to know about class balance when you think there's heavy players using the pyre
The helbrute is fun to fight, an anomaly among chaos enemies. Double helbrute plus 20 chaos spawns is fucking awful and I hope whoever is responsible gets the shit kicked out of them.
>>2532895 >Heavy isn't weak but his perks are shit, because the perk system itself is shit. The perk system is shit. But its also massively unbalanced. Vanguard/Bulwark/Tact are completely busted due to heals and equipment regen+damage buff.
>>2532936 Techmarine is also up there after Battlefield Repairs got reworked to be 2 armor return on Majoris executions. That one perk makes you insanely survivable.
I swear to god, this is just an elaborate application of Cunningham's Law. He just wants someone to tell him how to play heavy, and I'm not going to fucking do it.
>>2532930 Don't respond, hes just going to samefag endlessly. Everyone objectively knows Heavy is weak there isn't anything to talk about and engaging in it is just going to ruin the thread with garbage like this. >>2532926 >>2532925 >>2532887
>>2532633 >World Eater wearing Phobos Gross. Tactical has the best selection for World Eaters with how the pteruges loin covering really NAILS (lol) the look. Wish they'd just unlock all the wargear for the classes that can reasonably wear it.
>>2532945 Yeah the balance has become totally fucked. And its insane that Tact of all fucking classes is getting a rework first. Sniper and Heavy need desperate fixes. Sniper needs more melee options and better AoE options now that Siege is so important for blue doritos and Heavy needs his team perks and personal perks reworked, as well as just general weapon buffs.
>>2532961 >Siege is so important for blue doritos who the fuck cares? you will still be capped out just playing hard weeklies months before they ever update shit
>>2532961 I think Tactical being so disgustingly overpowered is possibly why he's getting reworked. There's not an intelligent soul playing this game who thinks the regenerating equipment perk is sensible. Hell, we all called it the most broken OP shit imaginable the second the notes dropped for the PTS before it even hit live, we were all expecting the cooldown to get changed to something like 120.
They should give the Heavy and Sniper Emperor's Vengeance, suddenly no one will ever complain of ammo again.
Just buff the heavy bolter to deal the same damage as a maxed out turret and have the regular Las Fusil and Bolt Sniper rifle deal the same bullshit damage as a minmaxed sniper servo gun.
>>2532989 >Sniper can recover ammo through his side arm >Prevent his key sniper from recovering ammo from it because that would be 'unbalanced' >Meanwhile Tact can quite literally just hold down M1 and never run out of ammo on any of his guns >Just added a side arm that completely replaced snipers entire point being a giant single target obliteration >Which Tact got At this point Heavy/Sniper just exist as a humiliation ritual while Tact teabags their faces.
>>2533001 Killing medium sized enemies in 5 or so body shots or 1-2 head shots should have been the balancing priority from day 1. Everything else in the game could have been changed to make this happen so they actually felt good.
>>2533018 The singular gatcha thread I pay attention to has been begging for the next big update for ages due to how bad things have gotten Dotoposter I know you're here, you will pay for what you have done
>>2533011 I don't think it should be X shots but rather X% of a magazine balanced to scale and function.
e.g. the Bolt Carbine quite literally right now when specc'd right can reliably kill two Majoris with all headshots, or one Majoris with all bodyshots. When you consider the fire rate, this is what puts it at best in class, because the TTK is like 1.5 seconds for the headshots, and 3ish seconds for all bodyshots. Absolutely nothing else comes close besides the most extreme weapons enemies getting slapped by a fully charged HPI, and that's if you discount the charge time itself.
The Bolt Carbine as it stands right now is both a better auto-anything, and the Marksman variant is also better than the Stalker.
I just want some more heavy chest pieces that have the lowered cowl so many of the goddamn chapter chest pieces they added have the vanilla cowl I tried making an iron hand and it just didn't look cool
>>2533063 I might be stupid, and I have never actually used the bolt carbine, but looking at its stats and perks does not really paint such a good picture do you need to be a tac marine to get the most out of it?
>>2533489 no power axe is a counter attack stick. its normal attacks have the lowest dps out of all the melee weapons. there is a setup you can do with it on vanguard with fencing to get the perfect distance for graple finishers but i still use block for vanguard because you will instantly kill majoris with it.
>>2533485 perfect block attack without moving, you are now in power stance, hold down the melee attack button to do a power backstep, hold it again to do an overhead it's basically the designated defensive melee, except now argent edge exists, and realistically it's only useful when you are getting so fucking swarmed that executing a normal charged heavy just isn't a fucking thing that can happen, aka siege wave 11+
>>2533555 that's the primary use of the charge speed and while it cannot one shot the whole group it can actually be used in tight situations reliably soften up a group of majoris with 3 or 4 charged shots and if they're not execute ready then just finish them with the primary or stomps or use it as an instant stagger in melee its probably better on tech and vanguard who could use the ranged AoE over heavy who already has enough
>>2533609 >Also its fucked Bulwark doesn't get cape options That's the 2nd cosmetic update coming in the next patch. It's just that the next patch is seemingly the last one this whole year according to the updated roadmap.
>n-no, you have to let me leech off your hard siege! I h-have the team perk! don't care, you can afford infinite stims with the new way this shit is setup, vanguard sucks ass, 0 DPS talents, chain executes is a shitty, janky gimmick, sniper is unironically a better class
>>2533661 >>2533651 >>2533634 I don't even like Vanguard so the fact you're making me do this >The best heal in the game for the whole team >An AoE attack that you can easily pop by just tapping a head then roping to them, which one shots any medium nearby >2x armor regen on every single kill The guns however, are dogshit. And when its time to fight Chaos its a fucking chore. Still prefer a Vanguard over a heavy or sniper any day of the week.
>>2532832 He offers nothing to the team but being a tactical without auspex, that's why he is the worst class in the game, he can only act as selfish damage grinder and he is not even that special at it since average Tactical outdamage Heavy easy while provinding auspex and infinite bombs to the team Heavy for team perk has mediocre shit or literal nothing and Iron halo requires you to literally clip their model to make out something useful for anyone but himself Honestly the only thing that Heavy has fine right now are the heavy bolter and multi melta, heavy plasma incinerator has wayyyy too much ammo issue because he has effectly no good way to get ammo back, unlike Tactical who also has infinite ammo Really, no fucking point in playing Heavy, literally just play Tactical, they play the same but one has zero ammo and no team support, the other has stronger weapons, auspex, infinite bombs, infinite ammo and doesn't fold in melee because unless you run the heavy bolter you have no consistent way to survive if surronded
>>2533727 Sabers head of design will die by a bus and the new lead will do what they should have done since day 1. No ammo or HP regen in any class. All ammo and HP comes from the map.
>>2533619 The next patch notes said adding robes >With the next update we are also going to add robes and tabards to the shared wargear pool. But as in this update, players will have to earn their wargear. Also, more unique wargear items are coming. Maybe they will add capes to Bulwark with the more unique wargear items line but nothing is said confirming capes. At least that I've seen if you got sauce please share
>>2533829 >a simple scoreboard post has got anti-heavy anons coping and roping haha holy fuck, I'm gonna post more tomorrow, these are really easy to get
>>2533840 I used that username for 20 years now, and only in the last few has anyone begun having that reaction to it, and every single time they out themselves as being a massive fucking retard. Imagine being triggered by a word. God, embarrassing.
>>2533971 The heavy spammer is a trolling shitposter whose been crapping up threads for weeks now because he thinks heavy is the second best class in the game and everyone calls him out on it being completely false. Any attempt to appeal to reason, logic or math is refused with him samefagging. Just ignore anything heavy related and its probably him and its probably a troll post.
>>2533978 People post scoreboards literally all the time for the smallest of reasons there was nothing stopping you from doing that in the first place besides not spamming them
>>2533798 They should modify wargear selection so that you can have both front cloth and cape equipped. It's a bit jarring that you're forced to forego one piece for another.
>>2534167 Only the one where he goes down and spawns the map wide green circles is huge. The rest are just big aoes. Speak of, that huge aoe is as bugged as the Zoan beams. It just stops at the max range and disappears but still lingers. All the hit boxes in this game is just wack.
>>2533428 They should give more ornate rims to the pauldrons instead of covering the middle. Ironically the fucking tech marine got a few nice ones with this update
>>2533392 It's great on every class that has it. The only difference between Tactical compared to Vanguard/Sniper is that thanks to Kraken Rounds, he can choose to bodyshot instead which makes it WAY better against Chaos Spawn with their dinky heads. Also he can regen the ammo the easiest.
>>2533489 The only time I'd personally recommend Fencing Power Axe is on Bulwark or Techmarine.
>Bulwark's Intimidating Aura does most of the killing >Techmarine's ability to gunstrike while doing the backstep and then do the double damage overhead is near-damage equivalent to IntimiAura
>>2534184 We're a tiny ass fish in this pond compared to the Umamusume general, which has presence both here and /vg/. Actually insane to me it has two high speed generals across two boards.
I fairly convinced that as Vanguard i should never engage a carnifex Carnifex doesn't have as many openings or attacks that can be blocked with my power axe like Hellbrute
>>2534316 You should never ever get within melee range of a Carnifex on anybody. It's simply too vague and jank to contend with it that way. The Neo-Volkite getting the buff it did now means I can just shoot the damn thing as Vanguard, Assault and Bulwark.
>>2534316 Just don't use the gunstrike. Parry > charged backstep > parry > charged backstep. It's especially potent on bulwark and melts the carni as fast as a Neuro.
>>2534406 He has three hyper-telegraphed attacks when fought at range, with only the snot cannons being a real threat because they have almost no audio cue before it starts. So if you're distracted, that shit can catch you out.
In melee?
>Two versions of all of his melee attacks, one instant and one delayed >Almost zero visual tell between the variants besides a minor change in the angle of his claws >Can suddenly jank shift into an unblockable charge while he's stood right in front of you, with zero wind-up
>>2534442 Yeah that's where I met it on wave 25 on Normal. We went from just mass-raping the enormous spawns as we'd been techpriestmaxxing with infinite resources, then the mutalith almost wiped us, with the dreadnaughts just ignoring it
>>2531343 >The fuck do you mean? He means you are going to lose them in a week because when >>2534464 hits they will get capped to 2k or 1k or whatever the limit was.
>>2529898 >description of Tech Priests is vague, not immediately obvious what benefit they provide ("provides resources" could mean anything from the currency you spend to the equipment found around the map)
I had this game for a bit more than a week and I figured it out. Read a single one of these threads, watch any siege mode YouTube vid ever, or just spend the 200 to find out. 200 is not that big of an investment. Stop making excuses for retards
>>2534509 despite what they tell you, you can do it in custom stratagems, so put all the bonuses to damage and higher majoris density, get a sniper with the damage las fusil and maximise it, and then do Inferno, see if you have clusters of majoris at the start, kill them, exit the mission and repeat until done
>>2528931 It should have been Word Bearers. Being Chaos Undivided gives them a far wider unit roster, and it would have tied more directly into Chairon's backstory. >"You grew up on Calth? What say we settle some of that debt today?" >"Aye, sir."
>>2534516 It's one of those color combos that works really, really well, or looks like utter shit. You really have to get the vibrancy and complimentary tertiary colors right to balance it out.
>>2534464 >plete our unfinished map 300000 i could even accept the completely abrupt ending because they fucked up the terminator sorcerer but jesus fuck do some rooms in that level just murder my framerate i thought disruption got bad at some points but the data wipe room is single digits looking at some places
Nobody talks about the biggest thing that would go a long way in Space Marine 3.
Forza-style/Armored Core 6-style emblem application. Using the given icons, you get to place them exactly where you want on your marine, visor, shin, arms etc. along with some basic rescaling and tweaking so the icons don't get stretched.
>>2534587 Everyone would love that, but I don't think Saber wants to deal with both the actual technical part in making it and having to do the inevitable policing of some emblems that would be created lmao
>>2534470 My prevailing theory is that they put out those shitty "events" to combat (poorly I might add) currency editing. Because let's face it, 100 points with 1k cap and those steep dorito prices is nothing. And considering they recently made a reference to people circumventing another of their terrrible decisions i.e. ordeal tiers, I'd say in their typical russian fashion they just want to make things inconvenient to everybody.
>can't use the Deathwatch iron halo on other classes because that's Heavy's unique prestige wargear gay >>2534587 >we will never get an early 2010s CoD-style emblem editor because they wouldn't be able to sell people badges for their favourite chapters May this industry crash and burn and all responsible for its current state end up destitute.
>>2534612 >>2534599 You could prevent dick images and the inevitable swastikas by giving emblems collisions so there's zero overlap possible, along with limiting how many you can place on your marine. Because I don't think you'd ever need more than six.
>Two for each shoulder, standard Chapter icon and battleline/veterancy >Two for the legs, place on the thigh, knees, shins, wherever >Two extra to place where you please
>>2531244 Definitely quick play. Hard stratagems have XP turned off, normal stratagems give the same XP as substantial ops, and siege has terrible XP per unit of time spent (around a quarter as efficient as absolute operations).
This horrendous weapon balancing has gone on for so long that I'm now unironically seeing people defend a shooting TTK of 6+ seconds. Frogs in gradually boiled water who apparently don't play any other games.
>>2534839 Bodyshots, anon. The complaints are about the over-reliance of headshots for bolters and how this makes for a very limited curve of usefulness, with the best bolters all being the dedicated marksman rifles and snipers with the higher headshot multis.
The automatic weapons, which should be about bodyshottig, are stuck shooting heads when they're outright worse in this regard while not having their own niche as crowd mulchers. Until Saber fixes the automatic bolters to be better at shooting center mass, they will always be universally shittier than every other option in the game.
>>2534860 >Game in which enemies have giant heads and some of the most egregious aim assist imaginable >Thinks anybody is missing No anon, this >>2534851 is not acceptable.
>>2535258 Heroic HBR, not even a contest. Take both of the weapon's Remote Threat perks, and Techmarine's Long Range Barrage. This allows you to mulch the fuck out of enemies over 25 meters away, especially faggots like Sorcerers, Biovores, Neuros and Zoans.
>>2535286 The accuracy Heavy bolter is still superior to the heroic one, only shitters force themselves with the heroic, the cooldown doesn't even matter that much.
Balanced is only a real problem if you're playing with like 100+ ping.
If you're playing close quarters Heavy you can just use the heroic plasma, pyrecannon or Multimelta.
>>2535304 I feel like you're missing the entire point of why people are complaining while also still highlighting it.
>Don't shoot the body, you do no damage Yeah see, that's dogshit game design, especially in a horde shooter. This is the only game I can think of where what amounts to an "uncommon" enemy can gobble up 11 seconds worth of damage without some shield mechanic involved before dying.
It's dogshit. We all agreed it was dogshit two years ago. You learning to not shoot the body does not suddenly mean bodyshots being weak isn't dogshit.
>>2535296 Fucking weird, never had that, although I did have another bug where the arms would revert to the old painting system where there is no hand and arm, so my Crimson Fist would have his whole arm red
>>2535321 SM2 isn't a horde shooter though. And the fact that you can't reliably kill enemies is solely a skill issue on your part. Literally nobody else has this problem. Maybe you should try learning to aim.
>>2535334 I think the real issue is not the ttk in Absolute, but the fact that not playing Absolute to have a lower ttk results in being cucked out of a lot of stuff, especially with the new penances
>>2535334 >SM2 isn't a horde shooter though My sibling under the Lord it is literally WWZ with a 40K skin. Like 90% of the underlying mechanics from this game are straight ripped out of WWZ, right down to the perk system.
>>2535334 >And the fact that you can't reliably kill enemies is solely a skill issue on your part. Nobody is saying they can't shoot heads, fuck off with this. I hate when people resort to a facetious skill argument when we're playing a game where the average enemy has a head the size of a beach ball. Nobody is missing heads, especially not consolefags who have aim assist so powerful it just turns the entire character for you.
The game being balanced around exclusively headshots is bad. Is the Auto Bolt Rifle good? No? Why is it bad? Because it's a full auto weapon with weak headshot damage. Will it be good if we buff its damage so it kills as fast as the Stalker? No, because unlike the Bolt Carbine it has a dogshit perk tree that gives it none of the utility backup that the BCarb has. Gee, what could we do to make this gun both good and have a unique identity?
>>2535343 This game is nothing like WWZ, what the fuck are you talking about. Majoris enemies are more prevalent than any other type, minoris exist solely as trash mobs. Compare that to WWZ where the vast majority of enemies are basic zombies and special enemies are few and far between
If you think it's fun or even remotely lore accurate for a bolter to take 30+ rounds to kill anything less than an Extremis, you've been mentally buckbroken by Saber.
>>2535366 hey remind me why only space marine 2 thinks its a good idea for 40% of the enemy roster at any given time to take half a mag to kill even with headshots for a lot of guns?
>>2535377 Because sadly SM2 is as good as it gets for 40K action games. I think the class system is dogshit, I think the fixed characters was retarded idea, I think Saber can't make a melee combat system to save their lives.
A proper Absolute difficulty would be enemies die fast, and so do you.
>>2535378 See, there's something called "game balance", where you have to determine how much damage one gun does in relation to another so they don't all play the same
>>2535389 see, other games do that by determining damage over range, magazine size, spread etc. not that every gun besides the headshot machines may as well be battling for last place.
>>2535389 >in relation to another so they don't all play the same All the bolters in this game do play the same, that's the problem.
>All of them are expected to shoot heads >Tapfiring is better than full auto unless you're hipfiring the Bolt Carbine which is a laser with the correct perk >Even the Heavy Bolter is better tapfired What's different between the accuracy Bolt Rifle, Stalker and Marksman Bolt Carbine? Nothing. They all play the same.
>>2535397 and yet the auto bolt rifle, non-accuracy standard bolt rifle, non-accuracy heavy bolt rifle and heavy bolter all suck doggy doodoo, because they can't compete at shooting heads
>>2535431 This is literally the reason Chaos Spawn are awful to death with at range. Their heads are tiny and they move like cats on coke. So all of your ranged damage may as well be -90% against them, especially from the flanks and rear.
>>2535453 Like half of the enemies in this game in general don't have heads you can reliably hit unless they're facing you directly. So shooting at most enemies with bolters if they're attacking your teammates is almost pointless.
>>2535571 yes and the last thing they did before the dawn of war remaster and their most recent turn based thing was the absolute flop that was company of heroes 3
>>2535641 CA is so far down my totem pole of gamedev esteem, they're floating around in the sewage with Activision, Bioware and all the other has-been, slop-ified studios.
I really hope when they remove banner heal from Bulwark that the perk that replaces it increases the radius of the banner. Infuriates me how small it is for something expected to be a team tool.
>>2535765 When the fuck are we getting new missions in DT, FUCK. There was no new mission with the Arbitrators, the Hive Scum showed up with the No Man's Land operation to tease Deadside/Expeditions, surely the involvement of the Mechanicus will prompt the story to continue now that we've gathered these fucking tech remnants and shit.
>>2535884 To pewpew with shoulder gun and have ocasional turrets pewpew with you. Power axe is way too strong and i've always felt like missing it when i tried omni axe.
>>2535884 Fencing Power Axe on Techmarine is retarded strong because he can parry > backstep + gunstrike > double damage overhead. You only need 1-2 extra lights against any Majoris to kill them. Probably his best defensive tool.
>three zoanthropes spawn >somehow our sniper with a bolt sniper doesn't kill a single one of them in about three minutes >spends most of the mission bodyshotting chaos spawn in the back
>Imperial Administratum has granted access to records of all Astartes operating in Decidious System, CODENAME: ADEPTUS RETARDES >Dude Wall status: ACTIVE. >All Astartes present in Decidious System accounted for. >All First Founding Chapters accounted for. >All Brothers are to upload a FULL SCREENSHOT of their Dude and post their CHAPTER. >ADDENDUM -- Relocation Decree: Primary scriptorium successfully relocated from the previous dataslate to the current secure archive. Continuity of operations: 99.87%. Praise the Emperor for His divine bureaucracy.
Welcome Brothers! The Thread may have migrated to new battle-lines and while the old board has been lost for now, the Dude Wall remains strong as ever thanks to your perseverance. I am pleased to share with you the latest news: - New Dudes added to the image version of the Wall: Phantom Link #1 (Br.-Lt. Venator), Ultramarine #25, Iron Warrior #20; - The following Dude has been updated in the image version: Grey Knight #1; - All of the above should be visible on the website version within 2 hours of this post.
Apologies for the tardiness Brothers, I discovered we migrated to another board and only recently managed to put everything together for this update. Subsequent ones should be released on tighter schedule. There are more additions coming to the Wall, however they are taking more time than I initially thought planned. But rest assured, they are coming. Thank you all for the submissions, Brothers. The Wall is always open for more, so if you have a Dude to post or update, they will be accepted. In the meantime, enjoy the latest update!
Signing off, Wall Anon
=FYI= >**Ultra-high quality version of the Dude Wall will be made available on request ** >**For more comprehensive info on submissions please refer to: https://dudewall.github.io/dude-wall/ **
>leveling tech marine with omni axe >only level 10 >get an assault who's prestige 4 level 25 >he does less than 4k melee damage after a mission (also less than me)
>attempting weekly hard, am tactical >join first game >everything goes fine until restock ares just after first weapon pod, bulwark goes down, I go down next because slavcode phantom parries, heavy goes down right after >bulwark rage quits, I use relic to revive and move on >get to area where you can run past helbrutes should they spawn >they do, attempt to run past >stub toe, get killed by bird shortly after, followed by teammate >next game >join at crane >bulwark is unprestieged level 23, already went down once >other teammate is techmarine, has relic >finish crane, techie marks another relic >confirm mark for bulwark to grab, see him heading towards it >jump down hole >BULWARK BEGINS RUNNING TO US IGNORING THE RELIC >get to area where I died previously >ran past and despawned the helbrutes >another pair spawns in the trainyard >bulwark eats shit, me and techmarine holding our own >fucking second helbrute decides to snipe me while my helbrute does the AOE slam, meaning I'm recovering and can't dodge >go down >techie goes down, self revives and goes down again I fucking hate retarded teammates and I fucking hate incompetent vodkanigger devs. Thanks for listening to my blog, I'm just pissed.
>>2529791 There was a few of them being cheeky cunts but it otherwise would have been fine if some of you hadn't sperged out at the very mild ribbing and criticism of the game.
>>2536233 go back coopg does it for literally every game that isn't darktide people who have never played a game piping up whenever it gets posted with their list of complaints that stopped them ever playing it it's literally just wowfag mentality >new MMO? no! I play WoW! >besides, it's bad because [opinion I got from someone else] and [hot button topic that gets parroted exclusively by people who have never played it] >that's why I can confidently keep playing WoW for the rest of my natural life instead of ever considering anything else :)
>>2536233 It's not even just that, we are by default a slower general, and any conversation would have both just got lost, and made the thread reach the limit even faster
What's the secret to fighting chaos as tech marine? I'm using the heavy bolter and omni axe and the bolter just takes way too fucking long to kill any rubrics even when aiming for their tiny heads and using any melee against rubrics that isn't power fist seems worthless. I mean if they bless me with a melee attack to parry it's fine but that so rarely happens while 20 of them blast me with guns.
>>2536278 See, this is what I mean. You get the slightest amount of pushback and you start getting all stroppy and defensive which is exactly what happened in /coopg/. There were a handful of shitposters but generally people were fine with us there, at least until half the thread ended up being occupied by some of you making a fool of yourselves by arguing with their resident shitstirrers making the most basic bitch "SM2 sux lul" posts. They're still putting us in their OP, for fucks sake. I don't know where this persecution complex is coming from. Besides, >>2536296 is the real reason why we had to move.
>>2536397 >slightest amount of pushback why is there pushback for posting about a co-op game in a co-op games general really, stop and consider that for a moment, it's not too late to realize how gay you are and choose to be straight instead
>>2536403 I just don't get it I guess. I'm doing absolute vortex right now and I just can't keep up with the damage they shit out from all directions. Like I can't nail enough headshots with the heavy bolter to deal with them. Granted I'm not maxed out on tech.
>>2536413 You know what, you're right; it's hyperbole to even call it pushback when it was the typical trolling and shitposting you should have come to expect and learned to ignore by now. You have no one to blame but yourself for blowing it way out of proportion by seriously engaging with anons who probably weren't even all that invested in the conversation as to whether or not SM2 is a good game (and even if they were, you weren't going to change their mind) and were really just trying to get a rise out of you. >"Engage in my persecution complex or you're gay!!!" No. Again, even right now, SM2 is in their OP, and I don't see a single person in the thread objecting to it.
>>2536492 It's mildly disconcerting that these players are probably just regular guys out there in the world who work jobs and pay taxes. Do they go through life with this same amount of cluelessness or do their brains turn off only when they have a controller in their hands?
>>2536529 that's because they're lazy as shit helldivers 2 has been in their OP since it came out, and it's had its own general since like 3-4 months after its launch when coopg schizos actively made a split thread and redirected people there while actively shitting on anyone carrying the discussion on in coopg your problem is that you haven't seen them do this shit before, they do it for every game, literally every time it's the darktide general, you're retarded
>Encarmine Axe new heroic perk: Black Rage - landing a strike increases attack speed and cleaving potential. Stacks five times. Lasts five seconds. Would you use it?
>>2536675 >xbox players that fumble fighting warriors i had 2 consoletards in quickplay job so hard to a single rubric that one went down and the other lost 90% of their hp
>>2536718 I'm pretty sure it was a flamer rubric but even still, it wasn't just one guy who got unlucky it was both of them nearly dying to it to the point where i had to turn back around to kill it and pick them up
>>2536707 the grapple still sucks at targeting and if a majoris walks into the path of it you'll get denied the execute on the target you were actually going for they did say they plan to fix him, but I think he's third on the list for class reworks
>>2536707 He's a melee class that can't really function as such due to two armor segments and a gun class that requires you to be in melee distance to actually squeeze out any damage. I still really like him, even if he's hard carried by the extremis heal, the majoris heal and an armor regen perks
>>2536752 Techmarine is literally capable of dealing +75% additional ranged damage with the HBR before you even start touching headshot multipliers on the gun, he shits armor for the team, his spammable class ability is about shitting immense amounts of damage, and he has access to Tarantulas.
Techmarine is well above Vanguard. He is the most mandatory class in Siege right now, you NEED the +30% damage on the sentries to beat the clock.
>>2536752 who needs healing when every execute gives you 2 free hits of protection >the same potato peashooter damage omni axe does like 330 damage in a huge AoE on demand, over and over, techy just got access to the heroic plasma pistol, and turrets are a thing
The bottom three are simply fluff picks. They're not even bad, they're certainly not worse than Vanguard, but Extremis Heal is too good and it's sending Decimus' stonks through the roof.
>>2536805 extremis heal is not that valuable in operations, it's basically worthless in siege now due to points flowing like water, and armor stops you taking health damage to begin with vanguard a shit
>>2536805 Techmarine provides enough firepower to justify his existence in the top end. If he pulls a Tarantula, that entire area is basically a free clear on Absolute, and his burst from the servo-gun is the fastest Extremis swatter in the game during the worst possible moments.
Vanguard exists to be a heal bitch, but good players don't need heals if they can reliably kill enemies fast enough.
>>2536828 >lol? heavy is easily better than both Assault's main source of damage is infinite and heavier hitting, and his one weakness in regards to ranged boss damage was fixed with the buffs to the Volkite.
If you can't play Assault, you're admitting to a flagrant case of skill issue.
>>2536828 until tactical becomes as tanky as bulwark, or becomes capable of shooting in three different directions at once, he's equal to bulwark and tech.
>>2536854 Those are the gigabuffed Helbrutes from the current weekly Hard strat, you dumb faggot. Tactical with Auspex barely puts a dent in them. The heroic plasma pistol exploit to get the Kraken Rounds buff doesn't even take them to 4/5ths of their HP.
>>2536854 The entire clip is him spamming jetpack dodge for 30 seconds while holding aggro which by itself is impressive because Helbrutes spend more time teleporting halfway across an arena than they do actually attacking. The fact that there's 2 of them means it's the weekly, and the damage output being absolute dogshit even when scanned means it's the hard weekly
>>2536860 Why must you turn this general into a house of lies? The Helbrutes have like 1000% more HP. Heavy doesn't even have the ammo to punt a dent in them without constant restocking. I played Tactical with the maxed stationary auspex bubble that deals 235% additional damage and it took five uses of the ability to kill one of them.
>>2536645 Yeah I guess once you consider executions 10 seconds makes more sense. Having the buff drop off because you had to take an execute wouldn't feel good.
>>2536707 Absolutely. Take away his busted team heal perk and what you have is a mediocre melee-ranged hybrid that doesn't excel at either and a janky ability that almost never targets what you're actually trying to hook on to.
>>2536913 I swear it's gotten worse, it never used to be this bad.
I personally don't see a damn reason why it targets Minoris. The situations in which I am desperate enough to hook a gaunt for a pip of armor is one in a million.
>>2536930 Nigger Vanguard does not have some secret tech that makes him so niche high tier in the right person's hands. His most effective build is the jank grapnel execute build, his best gun is the bolt carbine, and his best melee weapon is the power axe because backstep enables his grapnel thanks to the distance it creates.
He is shit. Assault and Bulwark mog him in melee, and the other four classes mog him at range. He is the definition of middle ground does nothing well.
>>2536959 >Genuinely believing any gun he has is better than either variant of the bolt carbine And you have the gall to act like you know anything? The bolt carbine is the best gun on fucking Tactical if we don't account for the cheesy grenade launchers he has, and the only reason it's not the best gun on Sniper is because of the heroic bolt sniper and the Las, and you think Vanguard has something better?
>>2536959 >the only way you can make vanguard do anything significant is the wrong way to play him >no, I will not state the better way to do it, but I totally know it :^) big sigh
>>2536959 >best build grapnel execute >wrong this faf thinks he's doing anything with the aoe damage boosted kick after a majoris gun kill like it's not subject to the same jank faggotry as the execute build.
>>2536963 You're so fucking retarded you don't even know how to play the class. Here's how to actually play Vanguard >Primary Melta >Secondary HBP >Melee Heroic Fencing knife >last tree perk Heal on Majoris kill
Vanguard is an AOE machine that can just shit on entire packs of Majoris with his explosive kick and Melta. If you need to single target, you have the knife and HBP. Christ, you fucking retards read one single guide and take it as gospel.
>>2536969 >>Primary >Melta >>Secondary >HBP If your zero-damage-to-any-bosses ass ever turns up in my lobbies I'm spamming you with HBR grenades and then kicking you.
>>2536972 It's not the Vanguard's job to kill Terminus you mongoloid. Obviously he can help (assuming you know how to parry melee bosses and aren't retarded) but Vanguard's job is to kill the Extremis and Majoris mobs that come with the Terminus
>>2536977 >but Vanguard's job is to kill the Extremis and Majoris mobs that come with the Terminus You ain't fucking doing that either, you have literally no way to kill a Biovore or Zoanthrope in a reasonable amount of time.
>>2536977 >It's not the Vanguard's job to kill Terminus you mongoloid dumb ape its everyone's job to kill a terminus because they can just decide to hard focus you and be impossible to hit by anybody else half the operations end with a fucking boss battle and you actively choose to be useless for them
>>2536981 be kind to him, he settled on it as vanguard's only solution for groups of minoris and only means of gaining any sort of ammo economy and he REALLY needs you to pretend it's a good pick
>>2536994 Anon, it does no damage. Of all the weapons that have practically not changed since release, it's the Melta Rifle. While the HPI got mega-buffed, bolt weapons being buffed like a dozen times by now, and even the Volkite being buffed into a strong sidearm now, the Melta Rifle is basically the same gun it was on release. You are tickling a Carnifex's scrotum at best with that thing.
>>2536996 I've already killed six of the fat fucks with my Deathwatch HBR in the time it took you to lightly fan a Nid Warrior with a whole mag of weaponized farts.
>>2536994 you'd have to spend 100% of your ammo on them, in melee range (where you could just be blockswording/axing or shadowstabbing them instead), and it would still take longer than any other option the damage is pitiful, it just works for staggering shit hell, even picking up a new volkite or heroic plasma pistol could at least patch job that build
>>2537002 You don't use the melta on bosses you absolute fucking sped. See, the fact that you think you do just lets everyone know you don't know how to play the class
>>2537009 >You don't use the melta on bosses you absolute fucking sped You don't use it on fucking anything because it hits like wet tissue paper. The critique was you took BOTH the Melta Rifle (bad for Extremis+) AND the HBP (also dogshit for Extremis+).
The Neo-Volkite is right there, you could have salvaged your shit taste in primaries with one simple sidearm choice.
>>2537015 Volkite does dogshit gunstrike, which is the whole point of the fencing knife. Christ. Melta is for 3+ Majoris groups. Again, you don't know how to play the class.
>>2536969 I was literally just using this build as a meme because my melta is purple and it's actual cbt. You baitposters overuse "retard" way too much to maintain any sort of subtlety.
>>2537019 That one mag dump is literally a higher damage output than half the bolters in the game. It also pierces armor so is a direct counter to Biovores.
>>2537022 >Take block Power Axe >Do backstep into overhead >Problem solved because it does more damage You actually don't know shit.
>>2537049 >Is literally using Argent Edge >>2536969 >Has the exact same defense window as a block weapon >Refuses to take the weapon that can actually kill shit on the perfect block regardless of sidearm
>>2537066 The benefit of AE isn't the fucking window or even the damage, it's the fact that I don't have to wait for a fucking enemy combo to finish before I can hit them
>>2537073 Disregarding his perks entirely, never in a million years would any sensible person be caught dead with the Melta these days. Even the execute build is better off hipfiring the bolt carbine and shredding heads.
>>2537086 What you call a hindrance waiting for combos to finish, I call a juicy +90% damage ramp into a meaty cone explosion that makes the Melta Rifle look even more like a joke. The PA backstep with max adrenaline stacks is literally how the MR should be performing.
>>2537088 It's okay to admit you don't know how to play a class >>2537095 Have fun eating multiple other hits from everything else around you while you try to build those charges
>>2537100 >Have fun eating multiple other hits from everything else around you while you try to build those charges s k i l l i s s u e k i l l i s s u e
>>2536153 Also, Deathwatch #17 has returned to his chapter, the Lamenters, but not without suffering a freak can opener accident that cost him both of his hands.
>>2536917 Being able to hook onto minoris has it's uses. You can actually use the melta rifle to prime termagaunts for a hook execute from a surprising range, making it easy to get the ball rolling for a tactical prowess execute chain. Some Vanguard main named hoRg on Youtube has a bunch of videos on how to play the class optimally, but regardless you're still putting in twice the squeeze to get out less juice that other classes can produce with a modicum of the effort.
>>2537156 Two perks on the gun increase ranged damage by 20% to enemies over 25 meters away, then Techmarine himself has a perk that does the exact same thing. So 60% damage, then there are multiple generic damage buffs on the gun itself including headshot damage.
>>2537187 Tap fire, treat it like the Marksman Carbine. That controlled spread massively increases DPS over range. This works with nearly every auto-style bolt weapon.
>>2537218 Because the Heroic HBR actually fucks up hordes alongside being a decent Majoris killer now, both the grenade spam AND shooting into the crowd of little faggots.
>>2537187 It's 20 meters, unless they changed it, and it's closer than you think it is. If you ever want to see how short a meter is in the game, go into the custom strats and boot up the 7 meter radius execute buff. It's fucking nothing, you literally have to be inside the person
>>2537305 >1 round >1 measly hot fart while we're on the topic of vanguard being shit, even with his chain execute build you're spending so much time performing execute animations I think it's unironically some of the worst AoE DPS in the game
>>2537317 Yes, we've already established that the grapnel execute build is retarded. Dive Kick AOE into Melta brings most things 90% to execute, if not already into execute
The Melta rifle needs a buff and an alternate firing mode
It's the only primary that wasn't buffed since the game launched and its alternate firing mode should be a medium range long beam that fucks large targets
>>2537677 once it actually works you'll come to realize that seeing execute animations play one after the other for a minute straight starts to get really fucking boring
>>2536969 >vanguard >fencing knife You what? Like genunenly, what? Are you retarded?
>secondary >bolt pistol You what? It's either volkite or normal bolt pistol for vanguard >>2536981 melta rifle is fine honestly, best shit you can use vs chaos as primary on vanguard Bolt Carbine shreds the living hell of nids but Chaos needs vanguard to use Melta
>>2536989 if you get focused down by a terminus your job is to stay alive until they will decide to fuck off to someone and then it's that other guy job to survive This is especially true with Tyranids terminus because A) You ARE NEVER GOING TO DUEL A CARNIFEX B) Neurothrope will bombard you too much to focus on doing damage when he focus on you
Hellbrute atleast has an easy parriable attack and can be staggered but Nids terminus are "i am gonna fuck your ass" when they focus on someone
Melta rifle is fine against a single unbuffed Terminus enemy save for the Primes, Vortex Beast and Neurothropes, for buffed double Terminus ones its retarded since you won't have the ammo to dent them.
The Tactical with max % auspex will also do a tiny dent with anything but a Pyreblaster and picking the extra 100% perk is useless since Terminus enemies move a lot and will be outside the circle within seconds.
>>2537756 >you are never going to duel a carnifex Speak for yourself, I've dropped multiple carnifexes down at least 50% just by parrying with AE. You don't even need to gunstrike.
>>2537756 >You ARE NEVER GOING TO DUEL A CARNIFEX are you saying that you'll never get the 1v1 alone with them or that you can't actually fight it if you do? because i've done both before its not great with some weapons but it is absolutely doable with a lot
>>2537792 Lets be honest, it's complete luck if a Carnifex allows you to stand in front of it and fight toe-to-toe without hunkering down and blasting your face full of spines. The only classes that can get away with it is Assault and Bulwark, especially the latter since he doesn't even have to move out the way when he can just hold his shield up.
>expected fully unique oaths/lines for when the squad is heading to the final section of Purgation >The responses to Vespasius' oath are all the same A bit disappointed, but I guess they can talk about Big Daddy G in only so many ways.
>>2537795 1v1 Carnifex usually means dodging it while you clean up the shit that escort it and deal damage in the windows you get after dodging the charge attack You are not going to melee it consistently
>>2531667 >can't votekick on the lobby anymore Thats retarded >can't kick the host if he's the actual shitter or low level shit Its host lobby nigger you leave
Four things they could do tomorrow that would considerably improve Vanguard's gameplay: >straight up rip the minimum distance on his grapnel out of the game, he can now grapple onto something even if it's right in his face >provide an option to always display the health of whatever you're attacking, Vanguard alone is pretty much fucked by this HUD element being tied to the dogshit jank lock on mechanic that screws you over more often than not >majoris can no longer become enraged if a player has hooked onto it, stop fucking me out of Tactical Prowess executes >other players can no longer kill a target if a Vanguard has hooked onto it, much like how you can't kill a target if a player has prompted to execute it And one thing that would be fucking cool but will never happen: >grapnel executions are faster
>>2537877 >>provide an option to always display the health of whatever you're attacking all he needs is a highlight of targets that he could grapnel execute when that perk is active also, the kick's damage should be counted in that calculation, as in he should be able to execute enemies put into the grapnel execute threshold by his diving kick dive kicking at an enemy only for them to be put in the execute state and the execute to not occur is dumb as fuck >>other players can no longer kill a target if a Vanguard has hooked onto it no, empowering rando vanguards to steal my executes is not the solution here, just refund his ability if he's mid air and his execute gets stolen
why the fucking knife on vanguard of all things? And this is on Absolute, lethal and below you don't even need to poke them with your bolter, and here i can tell you the power wave missed execution state for like 1-3% HP even >>2537877 >>provide an option to always display the health of whatever you're attacking, When you target lock you see a circle with 3 triangles right? 3 triangles 100% 2 triangles like 60% HP 1 triangle left only 33% what fucking more you need for HP health bar? the target lock should lock on the grapple if anything so you don't get to whiff the hook
>>2536153 Brother WallAnon, I'd like to update my Wolfspear yet again. This time I set the right color scheme Thank you for your work, Brother. Your efforts make this thread proud.
>>2537924 the axe is simply faster on top of combo into the hook with the backstep and you want to kill shit with your grapple attack if possible for the AoE explosion Using combat knife on vanguard is dumb
if you time it based on when you both parried it took 7 seconds in both cases >b-but he peppered the nid with carbine rounds he didn't need to, block axe puts them in the execute threshold with just one perfect block, not sure why he bothered, maybe he has the perks for it setup wrong also >>2537937
>>2537968 You are so fucking reliant on a single aspect of the vanguard's kit you have literally hamstringed yourself from playing better. Vanguard doesn't need hook. It's a nice tool when you're in trouble, but it's unreliable at best and not necessary to kill anything
>>2537912 >When you target lock you see a circle with 3 triangles right? 3 triangles 100% 2 triangles like 60% HP 1 triangle left only 33% Yes I know how it works. My point is the health display should be decoupled from the atrocious lock-on system that nobody uses outside of making sure a charged heavy attack actually hits the majoris they're going for and not some poor hormagaunt nipping at their heels, or if they're a Vanguard trying to see if the enemy is primed enough for an execute. I want an option that will display that HUD element on whatever enemy you're currently dealing damage to without having to lock onto them first.
>>2536926 And yet he moves… I have seen an inordinate amount of conjectures, from “the emperor will wake up” to “he has skin now, it means he is healing”, but honestly even the eye looking at you could just be a cool thing for the trailer and mean nothing, Twitter spastics need to calm down. Or I might be wrong and he is actually waking up, who knows
>>2537982 vanguard without the chained executes is just a gimp class you brought for a mediocre healing team perk there is no part of his kit that can outperform literally any other class, and even chained executes are arguably one of the worst sources of AoE DPS
>>2537989 throne emperor getting more active is no bueno, boy is just a schizo servitor with no empathy, conscience, or love quite literally, all of him that is human is off in the warp frolicking in fields and shit
>>2538001 all minoris dies at the first explosion, the majoris that were hit by power wave+explosion are all primed so whatever you hook will keep the loop going This works with extremis groups too If you are not hook maxing play bulwark
>>2537999 It sure as hell outperforms sniper, and techmarine depending. It also doesn't need to outperform, vanguard has literally every single kind of self sustainability possible.
>>2538006 Minoris aren't always within your AOE, and the hook targeting is supreme jank at the best of times.
>>2538009 >and techmarine techmarine can slam the omniaxe down twice for 300+ damage base, with the ability to put like a 75% damage modifier on it easily, all in a much larger AoE than vanguard's execute gimmick that does 200 and sit through the entire execute animation each time >vanguard has literally every single kind of self sustainability possible battlefield repairs is more impactful to survivability than 5% HP back per execute
>>2538016 You're still talking to me like I use chain execute. I don't. It's a waste of time. You'll notice in the webm above the chain execute anon only used melee warriors, not snipers or devourers. >Battlefield repairs is more impactful In what universe is armor restore (which Vanguard also has) more impactful than actual health restoration
>>2538034 The presence of ranged in the backline would have changed nothing honestly, you can hook to one but if you crash into a low enough HP melee majoris it will start the execution, you also have two charges if something goes wrong
>>2538038 The point is you don't AOE damage the ranged warriors because they're outside the bubble. They actively walk away from you to shoot unless you get up in their face
>>2538099 I genuinely fear that when I finish leveling up the techmarine I won't be able to play chaos with any other class. >disk niggers >press Q >chaos spawns >press Q >terminators >press Q >neurothrope >press Q etc
>>2538190 nids aren't 90% ranged nids have good hitboxes (giant heads in a game where bodyshots take 4x as long to kill) nids have synaptic backlash where you can either kill the minoris to safely duel the warriors or bumrush the warriors and still have the 50 gaunts around you die
>>2538201 in this world where even the worst of the worst possible terminus reinforcement spawns its still effectively 80% ranged warriors at most thousand sons had no fucking melee except terminators prior meatballs
I finally tested the Astartes mod. It's so much better than the base game. Another case of "gamedevs are retarded". I don't like every single change, but I would highly recommend trying the mod out.
They only added the Tyranids because they work the closest to WWZ's zombie hordes.
SM2 is just WWZ with a 40k skin and the devs don't really care that much outside of making sure the game looks and passes as 40k...it's still WWZ at its core.
>>2538219 at least you got your HP back off the dodge the whiff is bad but getting wallbounced is worse >>2538217 you wish it was closer to WWZ, then melee would one shot shit without super optimized builds and so would body shots
vanguard is useless after wave 15 hard, his guns do nothing and only offers extremis heal techmarine will just switch to heroic hbr and spam grenades, turrets and sniper servoguns with the aoe perk just beat hard 25, the vanguard died 14 times all after wave 15 techmarine teammate had 88k ranged damage from just grenade launcher spam and died 4 times all on wave 24 and 25 twice each i died 2 times as a plasmachad tactical, all on wave 25 thanks to the mutalith vortex beast
>>2538244 That's the meta explanation. What I don't get is what is narrative justification for Tsons to still be there once Imurah died and his plan failed.
>>2538251 nta, but they barely had money and willingness to put effort into crummy voice packs. They would've had to spend a year at least to make shit for a whole new faction to make up for no Tsons. Though I'd much rather fight with Khorne's boys, maybe Nurgle's but the latter is saved for Boltgun I guess.
>>2538238 a chaos invasion of a hive world doesn't end just because the one autist with an obsession over calgar bites it, they still got shit they could do to salvage his vendetta into some actual gains or just do more trolling because >JUST AS PLANNED!!1!1
Imurah was required on the path to ascend Titus to Chapter Master, which in turn will lead to the events in which the Emperor's Corpse returns as a new Chaos God, disconnected from his soul in the Warp.
Damn, this is the last time I went over wave 25 in hard. Absolutely excruciating. Well, at least I got some colors and finished that ordeal. So that's always nice. Also, I underestimated Sniper's cloaking value when it came to resing bulwark (and myself). Still, not the ideal combo, trust you me Brothers.
Ok so I bought the IF, BA, and SW dlcs and hope to max out at least tactical and vanguard, but after that I really don't see me staying with this game. It really has nothing going for it
>>2538409 The only solution I've found in regards to the Rubrics is to shoot at their heads as if you're trying to skirt the bullet off their scalp. Like the absolute cusp of the top of their helmet.
>>2538409 Remember when they said that they adjusted the Thousand Sons head hitboxes? I'm almost entirely convinced they were full of shit and anyone saying it feels better is just experiencing a placebo.
>>2538378 No problem Brother. It's Leadbelcher btw. The colors in this game look very different depending on the lighting. The preview menu can be a bit misleading in that regard. Also, I think to this day Macragge Blue we have in PvE is a different shade than its campaign equivalent.
>>2538434 >Any way to get fast exp for prestige 4? Learn all the geneseed spots for the operations you like and run them over and over on the highest difficulty you can manage. The most efficient operation is Decapitation or Inferno but you'll burn yourself out running the same mission back to back like that. >Also what cosmetic are worth to get? Whatever you think looks cool, I guess.
>>2538277 techically the Sons raids ends when you clear Vortex, which happens after the homo gets vaporized, them trying to open a stable rift using the Astropath Relay as fuel was the last thing they could possibly do Purgation must happen before Termination because at that point Kadaku is declared lost, you are sent to clear the Hierophant so that the last humans remaining on the planet can evacuate the planet which most likely got exterminatus shortly after
>>2538434 Outside of editing addresses I suppose speedrunning inferno or decapitation on absolute is the way to go. >Also what cosmetic are worth to get? If you're asking about DLCs, imo they all got something going for them, but Champion skins give you a bunch of wargear pieces and weapon cosmetics. Just keep in mind you need to unlock them with requisition points before you can use them, at least when it comes to chapter packs not champion skins (yeah, you read that right).
>>2538434 >Any way to get fast exp for prestige 4? Run lethal or absolute even Got vanguard from prestige 1 to lv25 prestige in a single afternoon just yesterday
>>2538434 >Also what cosmetic are worth to get? The DLC packs?
Imperial Fist Champion (Helmet is universally good) Imperial Fist Cosmetic Pack (Helmet is universally good, some parts are also good for Crimson Fists) Bulwark Champion (Helmet is good, arms are good, legs are good. Probably the best bang for your buck pack) Raven Guard Cosmetic Pack (Beakies, Mk6 left shoulder) Blood Angels Cosmetic Pack (Helmet is universally good, rest of the armor is useful for not just Blood Angels but Lamenters and Flesh Tearers)
Of all the packs I have, these are the ones I use the most.
>>2538466 Oh, the no-insignia helmets from the Imperial Fists and Blood Angels packs also go very well on Raptors and Techmarine. Since both give you an enhanced ocular lens, and the Imp helmet gives you an antenna too.
After completing the first of the quests this is how they're progressing Probably affected by me playing almost exclusively vanguard zipline build and being a block user
>do the campaign >it's like the coolest shit ever >do the coop >it's also super cool >okay I did all the story stuff, time to go up the difficulty scale >can not be fucked getting good You know your life is over when you find something you like but you are too old and tired to put any amount of effort into it. I did this once for Vermintide 2 what feels like a decade ago and I just can not be fucked doing it again. Send help, ideally in the form of cyanide pills.
>>2538639 A lot of the issues you are facing are related to your gear not being high level, if you don't have the good stuff it's literally fighting against windmills
>>2538639 The biggest filter for higher difficulties is weapons. Every tier is a huge damage upgrade. Also almost every bolter weapon sucks with a few exceptions. Once you get your gear it's just learning your break points/class specific tech.
What class, weapons/rarity, and difficulty were you playing?
>>2538639 it's okay anon, you'll eventually get there if you keep playing. I picked this game being 35 years old with no prior experience with bamham and it took me half a year until i felt comfortable to fight multiple majoris at once. It didn't help that I was tricked into thinking I won't need to melee enemies if I pick heavy, but as soon I started leveling up other classes it all started to make sense. Also, >>2538653>>2538665
>>2538653 >>2538665 >>2538691 I can tell that's part of the problem, but at the same time I can also tell exactly when I'm doing the skill issue. I can have a streak of maybe 3 minutes where I'm doing things correctly and then I royally fuck up a dodge and get thrown around like a retard and I can usually tell why. The most common reason being I don't know the maps deeply enough and I need to practice my dodge/parry timings, which I can't make myself do. >What class, weapons/rarity, and difficulty were you playing? Tactical marine with knife or chainsword at literally the lowest difficulty. I can usually finish the map on lowest and sometimes on 2nd lowest. After getting used to playing V2 on cata, this makes me feel bad. One of the reasons being that I can tell exactly what I need to do to get better and not wanting to do it.
>>2538750 No, it's literally a shittier Pyreblaster
>Same exact damage output >No access to the melee ramp that Tactical gets on burning targets >Can't keep it topped up like Tactical can with Emperor's Vengeance >Can't jog and hipfire at the same time like Tactical can >Pyrecannon's range is gutted hard if you're not in heavy stance >Bugged hitbox so smaller enemies like Cultists can just sit in the stream and not die
>>2538696 make sure you use fencing melee weapons as soon as you unlock the second tier, with balanced you will occasionally get attacks that overlap in a way that there is no correct time to parry.
Notice the enemies will just circle around you and attack less often when you don't attack/parry/dodge yourself. Whenever you feel overwhelmed you can just stop pressing buttons and you will get time to think (not applicable if there's an extremis hunting you down).
Also try to keep the least number of enemies on the screen as possible. They attack you significantly less often when you don't look at them. Whenever you get overrun ignore ranged enemies, look at your feet and concentrate on parrying instead of attacking.
I just honest to God had a Dark Angel player chimp out on me and spam grenades in my direction through the entire Operation because I took the Sanctified Reliquary.
>>2538034 >You're still talking to me like I use chain execute. I don't. It's a waste of time. Then you're playing the worst class in the game, by far. Vanguard without chain execute does fucking nothing but bring the healing perk.
>>2539003 >Take Heroic HBR and maximize ranged damage >Take Argent Edge or Fencing Power Axe >Take Sniper Servo > Majoris+ exclusive targeting > Refresh on kill/bubble targeting >Take everybody gets +1 armor on Majoris+ execute >Take Tarantula damage and ammo boost >Win the easiest Absolutes of your life
>Take the Heavy Bolter on the daily hard Purgation >Think "hey, with these two modifiers regarding enemy health and damage, there's no way it could be bad" It was terrible, actual turd of a gun. Meanwhile I swapped to the Heroic Plasma at the end and that cunt was two-tapping Majoris. I don't ever want to hear that bolters aren't still lagging behind outside of headshots, excluding the bolt carbine which can work as a body dumper on Tact.
>>2539467 You can do more perfect blocks instantly if you don't whiff Hearing the >cling >cling >cling cling >clingcling cling >cling noise is so satisfying
>>2539460 >take headshot weapon into a stratagem that removes headshots, cutting its damage down to nothing and counteracting all the buffs the stratagem gives >compare it to a non-headshot weapon that only benefits from enemy health being reduced by a third I mean yeah of course it underperformed comparatively
>>2539491 Anon, with 35% reduced health on enemies, and a primary damage boost, the DPS of my accuracy HB was effectively cut in half compared to vanilla Absolute. That's how overly reliant this gun is on headshot damage, and this isn't the only example.
>>2539514 >take headshot weapon into a stratagem that removes headshots, cutting its damage down to nothing and counteracting all the buffs the stratagem gives The HB should not be a headshot centric weapon and you know it shouldn't.
In almost every shooter I've played over the past 25 years of me not being an amoeba child, the ratio for bodyshot to headshot damage has been that headshots are roughly 25% to 30% more optimal. In this game, it's more like 90%. I feel actively disincentivized from ever even grazing the torso, and this is why Chaos Spawn especially feel ass to fight.
>>2539617 The requirement for headshots is a bit too much, it should be a way to kill the enemies faster, not a requirement to not taking 10 seconds on a single one, especially since they can kill you much faster, at least the shooters
>>2539645 >Was playing skyrim and shit it seems Skyrim's "hard difficulty" is the specific example people bring up in regards to the bullet sponge enemies of this game.
>>2538776 >They attack you significantly less often when you don't look at them I feel like this is a connection thing because I always get warriors jumping at me from behind
>>2539529 They always follow that with a 2 piece blockable combo that comes out pretty quick, so even if I get caught in the pull move it usually just leads to a quick kill with 2 armour back. Extremis and terminus enemies butting in is the only exception.
>>2539519 >The HB should not be a headshot centric weapon That's fair, I mistook what you were complaining about
>>2539519 Yeah, headshotting should be optimal, it should not be mandatory. I'm terrible for headshotting in Darktide and I can still complete Havoc 40. Good games make it so headshotting consistently is one of the more defining skill ceiling requirements. Like you don't need to do it, but if you can do it reliably, you have a bit of an easier time.
>>2539782 There are only a handful of weapons that feel good to use in this game, and the worst part is Reddit (the place they get all their feedback from) has grown so accustomed to weapons feeling like shit that they insist you're bad at the game if you have a problem with it. That you want the game to be "easy" because you don't like the idea of shooting a basic enemy for 5+ seconds and they're still not dead.
>Good weapons Bolt Carbine Bolt Rifle + Grenade Launcher Heroic Heavy Bolt Rifle Marksman Bolt Carbine Stalker Bolt Rifle Heroic Bolt Sniper Rifle Las Fusil Pyreblaster Heroic Heavy Plasma Incinerator
Balanced is dogshit and should be avoided at all times, because some retard thought a 160ms delayed startup on your defense was a good idea. Fencing likewise outside of the Heroics hits like a wet noodle.
>>2539857 I know, I'm being facetious. SM2 is technically tackling a higher tier of enemies than what Darktide is but there is still some merit to the argument of the "power fantasy" even if its canonical that tyranid warriors and traitor astartes would be difficult to kill especially for a 3 man squad.
>>2539782 For anyone genuinely unfamiliar with the setting, astartes are generally worse in terms of tech, weaponry, and experience when compared to everything else they fight. In Darktide, you're fighting zombies that explode if you knock them over because they're just piñatas full of pus and maggots, but space marines are fighting things that could take a full strafe from a modern A-10 and simply be annoyed by the audacity. >But then how do marines win? In lore, they either don't or the Imperium commits a legion sized force to hold a single sector. Right now there are 4 full chapters trying to stop Kraken from entering the Grendl Stars and eating the barghesi. It's not going well.
>>2539877 >>But then how do marines win? At scale, they win by doing special forces shit. Spare marines are by definition shock troops and they secure victories by doing either scouting or lightning strikes at critical command or infrastructure nodes. They also excel at space ship boarding and counterboarding, what with being, you know, space marines. Then either the guard does the rest or if it's a bigdick fight they bring in a titan legion. There's outliers like Black Templars that are in a permanent state of going balls deep into the fight, but they have to be in a constant state of exploiting the legal loopholes to do that.
>>2539782 The only time it truly feels like you're hitting like a superhuman warrior is when you get to trigger some super ability/setup, like assault groundpounds, fully charged thunder hammer/power fist strikes, and when you have 2+ block stacks and start spanking helbrutes.
pyre weapons cannot increase their burn damage more than 15% the 20% reduced damage vs terminus does not even exist its a hard limit of 15% increased burn damage from perks
>>2539782 Weapons have a tendency to get a sudden burst of viability at max level(yellow) I personally am fine with the TTK and am mostly concerned about how squishy I am and how hard it is to get health back
>>2540008 Kinda deserved for tac, pyre was busted Sad for heavy
>>2540465 Everybody does. Helbrutes, when by themselves and not tripled up with another two of itself that shoot plasma through each other, are well designed bosses with very obvious telegraphed attacks so you can actually see that shit in a horde.
Canifexes on the other hand is all of this shit >>2534421
Brothers, is the pyreblaster still a solid option on Tac? Did they nerf its DoT in this patch or something? I haven't played in a while and I wanted to get my bearings. Or are the bolters the better choice these days?
>>2540758 Yes DOT was only "nerfed" for Terminus enemies only but apparently that isn't even the case according to anon up in the thread Bolters did get buffed if you take Kraken rounds.
>>2540886 I am gonna bet that it's from a horror game, I am now imagining most horror game enemies finding out that the thing they have been chasing is an 8 feet tall human who is the actual monster in this situation, I wonder how they would react
I'm a pretty new player (<50 hours). I'm levelling Heavy and having issues with melee. I use the heavy bolter/plasma pistol and I can do Substantial alright but Ruthless is just dreadful whenever I get swarmed, especially by something like Chaos Spawns. Advice? Class/weapon perks I should be using? I already have aim on hold.
>>2540228 In siege mode, the heroic HBR with double ammo and increased ranged damage will fuck over everyone as long as your teammates stop taking scattered ammo boxes and everyone buys Techmarines save for waves 5/10/15/20/etc.
>>2540973 When you get to prestige you can get a 25% better parry window that helps a bit, and the Heroic Heavy Bolter combined with that gives basically a Fencing parry, which is really useful since your actual melee is just doing the big steppy
In siege mode no, the heroic HBR is now kang. Pyreblaster becomes useless after the enemy buffs up 2 times (20 minutes of IRL playing time, around wave 10+ if you're not waiting).
>>2541084 Buddy there's a reason everybody using fencing goes for Argent Edge and that's because it comes packed with diet Intimidating Aura. The knife also comes with 18 damage so Shadow Stab, which is unaffected by the dogshit speed, can be used with zero problems for a burst of melee damage.
>>2541103 Only half right, Argent Edge is only taken if the Fencing Power Axe isn't available.
In siege mode it's replaced by any relic Fencing weapon since in higher waves it's much better to get a reliable parry stick than a halved one with a shittier AoE.
>vox liberatis >get to the weapon pod before the final elevator >walk through the corridor >three biovores instantly spawn behind us and root instantly >my auspex gets caught on some fuckass gaunt so I don't scan any of the biovores next to each other >team mates just run around like headless chickens and don't even think to hit the button while I'm tapping as many spores as I can >spores continue bombarding us half the way down the elevator once it DOES start
>>2542395 oh, and the tactical that's making terminus enemies disappear in your lobby is exploiting by hot swapping to a bolt weapon before the shot lands with kraken rounds equipped it makes it do 2x damage for some reason
>>2542395 Can the heavy plasma take down an auspex'd Neurothrope as fast as the heroic plasma pistol? Even without the kraken penetrator exploit the pistol can do it in two shots with the right build.
>>2541039 No that perk doesn't work for heavy Only works with block weapons, heavy only has balance and 1 fencing, the class cannot literally use one of it's own prestige perks Saber confirmed too
>>2542517 then it's extremely powerful placebo, because parrying on heavy with that prestige perk is easier than parrying with a balanced weapon on other classes
>>2542599 >snipers that fire after you dodge and get a guaranteed hit >spore mines deciding that instead of being knocked away by melee, like they're meant to, they'd rather just detonate in your face >neurothrope's radial damage waves go 50m up into the sky for no apparent reason, making them far more difficult to read >let's spawn three lictors and have them all target the same player with the chained hit, blue leap, and orange leap all perfectly staggered so he has to get hit by at least something because...lol idk eat shit yes
>>2542730 >every other blood raven i've seen has been a mongoloid retard shitter never encountered a bad one since blood raven players are boomers at worst they're slightly above average to compare them to black templars, imperial fists and space wolves is literally heresy
>>2543004 Just going through normal siege. I'm cheesing this shit super fucking hard with Tactical, joined 30 seconds before the first wave started so I'm wondering if I'll even get the accolades.
The damage sponge issue in this game would be resolved if they just removed Auspex Scan.
Honestly, I don't like how Tactical is built in regards to skills and perks. I think his niche should be the "incredibly simple and easy to pick up" class where all of his perks are about nullifying spread and recoil, increasing reload speed, increasing the size of parry/block windows, make his class ability the same as Titus/Gadriel's from the campaign where it's a burst of damage and resilience etc.
>>2543133 Every machine is as strong as its weakest link, Brother, it's no surprise that having companions who can actually fill the gaps helps bringing out the best in you
>>2543263 fencing is versatile and makes this game in its worst moments more bearable. block is gimmicky and has higher potential but less effectiveness in practice.
>>2543234 Me and my group of fellow wage slaves had one night to try it and couldn't in three attempts. Shit was fucked and we only managed to get one set of Helbrutes down at the crane room. I'll take a memey ballistic engine after that crap.
>>2543263 >Fencing Good if your class prefers shooting. You'll usually be safe from wakeup chaos spawn combos and can more easily mash out of pressure or react to a Carnifex's Margit the feintomen swings. Usually absolutely shit damage and cleave stats though so run an AoE secondary or a primary that can handle groups. >Block Same advantage, upfront parry so you can actually defend yourself under pressure but Block is more for the dedicated melee classes. You gotta learn the adrenaline combos too but they aren't that hard and the initial boom is one of the only ways to get armor back in a dedicated Terminus fight. You'll eat shit learning it though because you not only don't get parry stagger you give up gunstrikes almost entirely. >Balance Lol. Lmao even. Only run Balance if you're forced to(Heavy Plasma, Power Gladius.) I used to be a Balance stan but the costs outweigh the benefits. Every time an enemy hits your startup window and you're forced to sit there partial parrying a group, unable to buffer a follow up will make you wish you had a different defense type. This is worse if something swings at you while you're trying to parry something else. Like a Warrior whip combo and a minoris comes up and makes your parry no longer perfect.
>>2543279 For a moment I thought you stole my drip, added a mohawk and met the same guys, you motherfucker kek The crest with the monocle would go hard as fuck though
I'm trying to learn how to deal with melee as a Heavy, as I've been advised here and in the /vg/ thread. Can you guys perfect parry a 5-gang of Warrior whipper snappers on a Balance weapon, especially Heavy's HBG? I can deal with 3 without taking damage most of the time, but 4 gets difficult and 5 is just harsh. There are just too many whips flying and once I miss the first or second parry, it just spirals into a Slaaneshi morning routine very quickly.
>>2543334 Five is too much. Ideally, another player should notice you got overwhelmed and draw aggro. If you're equipped with a heroic plasma or melta you could try to stun them.
Just started playing, I have no clue which weapons I should be running Bolt carbine, regular pistol and power axe are good enough for starters? Also, what defence type on melee?
>>2543377 Fencing for defense type. Block just isn't worth it because Block is a win-more-when-doing-well weapon. It won't save you when you're on the backfoot and suddenly desperately need armor this very second.
>>2543377 Fencing for starters, then block if you feel confident enough in your skills. Bolt weapons are generally too headshot reliant to be good but the majority of weapons are fine enough in most difficulties. It depends a bit on your class of choice though. Leveling your heavy or regular bolt pistol will let you have a fully leveled sidearm for all classes so that's a good plan. Chainsword, knife, and axe give a similar benefit by covering the melee slot for 4 classes each.
>>2543339 Yeah, I'm noticing movement is crucial, especially for lining up gun strikes so you can stagger multiple of them and not be interrupted. Dividing 5 of them I find hard because they're so quick to rejoin the gang rape with their leap attack and the whip has so much reach. And that's in the big training area, in combat it's often more cramped, though I guess they may switch aggro if you kite them well enough. I also just tried Chaos Spawns and they're even worse. Will need to work on my positioning I guess, so I don't get caught with my trousers down.
>back into lobby after siege >autoloaded the queue again but we didn't dequeue >having a debrief (post session melty in the broken chat that just kept breaking further) >some consolebabby joins >instalocks HEAVY >sits in the ready bay for like 3 minutes >we turn and stare at him >pipes up in some nasally autistic voice: >"I'm console so one of you are gonna have to say fucken something" >both just shake our heads at him over and over again >"right fucken whatever. FUCKING useless fuckwi-" >consoleGOD leaves
>>2543419 We might've had it if the game didn't bug out and run down the timer due to some enemies getting stuck outside the map; the Hive Tyrant wasn't even the only one, but it was the most egregious. Regardless, it eventually devolves into a 20fps rollsloppa shitfest where everything is near-invulnerable and will melt through all your armour and health in just a couple of shots. It's not even fun. Respectfully, I think Vanguard falls off in the higher waves. Something like Bulwark with the Power Fist or Assault built for ground pounds might be the way to go. That fucking timer has turned what has traditionally been a very casual, laid back game mode in whatever vidya it's found in, into a minmax tryhard speedrun sweat mode where you're racing the game before it can make everything practically invincible. >>2543471 He really was a meanie >>>/wsg/6164226
>>2543513 I think we would've made it if we 1) didn't get fucked by the Hive and 2) didn't get fucked by the Vortex beast's bullshit mapwide 3x aoes. If I'm ever playing siege again, it would be after they fix it and even then, I'm probably playing heavy and you guys can heal from stims lmao.
>>2543613 As a new player, I was surprised by how difficult they are. I expected a much more casual game. But it does feel like with some classes, you are essentially fucked if a pack of them come bumbling towards you, and even for something like Bulwark, it's still a challenge. But I'm not really good at the game yet, so I don't know. From playing random ops I do notice that people don't respect them and start dealing with them fast enough.
>>2543629 I started playing again three days ago since last playing in mid-2025. It gets better, once you get a feel for how combat flows. When I first met the meatball squad, they absolutely clown on me. Now I gun them down with contempt.
>it's ballistic engine, except you're going to lose all of your HP in the first five seconds >rando unironically brings sniper I think I might just actually not do this one
>>2543499 at least you get a fair chance at the who-disconnects-fastest minigame. i hate when i'm waiting on the loading screen and the progress suddenly resets because I know I'm already fucked and I will have to wait through two more.
Why would an op only give me XP on my primary, but not on my secondary gun? It's happened multiple times with the plasma pistol now. I initially thought it was because I didn't use the pp, but I've been using it and killing stuff with it and sometimes I still only get XP for my main. What the fuck?
>Wave 25 Tyranids >Absolute piece of piss, didn't sweat once. Even during the absolute lowest point it was easy to recover.
>Wave 25 Chaos >The most obnoxious fucking bullet sponges ever conceived even with all the ranged damage buffs, die to triple Terminator missiles during Vortex Beast AOE faggotry
>>2543847 Yeah, but it sucks it needs the incendiary rounds because otherwise it just doesn't do shit. It's also stuck purely as crowd control so it's detrimental to only have it target Majoris, because you want to spread the fire as much as possible.
Vanguard is too much of a mess, much worse state than Heavy it gets fucked by shit team mates so badly i unironically find it easir to play it with bots than humans
>>2543894 I got the hard strat by taking over a mission that everyone had left midway through to a hellbrute that wiped them, killed the hellbrute, and then barely made it through to the end with a fucking vanguard with no team perk equipped despite being level 25. I don't think I would've done it any other way.
>>2543913 well they enter the terminus fight with 1 hp left on their second down because they already lost all of it to a psychic storm plopping on top of them while they're mid animation and then getting nuked by skulls while dodging a gatling terminator
>>2543927 overtuned? do they behave any different from the last time? They used to be roughly the same as neurothrope farts afair, you just had to keep moving and stay away from other players
>>2543903 the problem with vanguard is that he was so good on game's release that saber never buffed it since. He used to be the ultimate melee character, with a lenient perfect parry window, multiple hp regen perks, get out of a jail free special, and access to melta. Everything else has been buffed since, both enemies and other classes, and vanguard just stayed the same.
>>2543874 As long as it has the Extremis heal, Saber won't touch the class
They're also limited by Reiver/Incursor guns
At least the Sniper can be 'demoted' as a Scout Marine to get more weapons and the Heavy has more heavy weaponry that aren't on the game yet
Reivers and Phobosniggers are shock terror troops, what is there to terrorize when Tyranids aren't afraid of anything and the Thousand Snus are mostly automatons and sorcerers just laugh at normal Space Marines
>>2543944 >>2543951 He's been buffed Remember, the hook signature talent used to not have the 33% kill threshold at all, and the extremis heal was 5% on release Plus a bunch of little stat bonuses here and there, a solid upgrade in weapon options, and a good prestige selection
>>2543974 >Remember, the hook signature talent used to not have the 33% kill threshold at all The problem is this shit is simply too jank to use in team Ops. In solo Ops it's fine, but more often than not, 33% isn't enough time for you to grapnel before the thing just dies to gunfire.
There's also the problem that it outright just lowers your DPS unless it hits at least two Majoris for the AOE damage, because you're stuck executing for 3-4 seconds. I mean yeah it makes you invincible during, but DPS is everything in Absolute.
Vanguard has negative damage. You just whoop here and there with your chainhook and prey that team will carry you. If it didn't have power axe it would literally be bot with team perk. Like relic burst rifle is okayish but you'll be out of ammo in wave. Not even massive one.
What keybinds do you use for the most important actions? I switched from Controller to M+KB because aim actually matters in higher difficulties and I find it really awkward so far. Don't really know where to put melee if I want aim on hold - that always goes on M2.
>>2544053 After quad helbrutes last week, this week's conditions are hardly worth complaining about. Yeah the triple skulls that spawn after a majoris kill is annoying but at least you're not dealing with 4 helbrutes with beefed up HP.
Have yet to play much in Absolute with Vanguard and i just decided i will exclusively play Vanguard in tyranids missions only >all my weapons are peak mediocrity vs Tsons >flying niggers have the same problem of hooking a zoathrope, aka it will not trigger the 33% execution Without Psi storm and a thousands skulls chaos it's not hard but it's just feels super fucking bad to play Vanguard against them, and in a weekly like this it was pure hell
>queue hard siege for the weekly >it's a vanguard who started it before anyone joined >he hasn't bought any tech priests >he loses all of his health wave 1
>>2544129 Yeah but it's worse on Vanguard because it's not just >Press button when enemy red and execute It's >Press button when enemy red and then fly through the air for X seconds and then wait for yourself to land and then execute Honestly? Vanguard needs unique, faster executions when grapneling. Maybe then he could reliably execute Zoanthropes.
>>2543561 I was playing siege the other day and thought my health bar broke. I suddenly stopped being able to heal. Executions didn't work. Started fighting ranged only so I could rollslop at a moment's notice. Constantly rollslopping when I'm not shooting to save what's left of my newly unrecoverable hp. Turns out I had cock sucking squad unity on. The fucking Vortex Beast being in, plus not having his moveset cut down so he isn't a neurothrope on crack, is more than enough cancer to make siege unplayable. The timer turning enemies into one shotting bullet sponges is almost just as egregious. Negative modifiers in siege including game breaking shit like squad unity is beyond too much unfair bullshit to deal with.
Forcing us to fight both factions is one (really fucking gay ass) thing, but they really should have made stratagem modifier siege a separate siege mode. All of these terrible fucking nerf ass changes aren't worth tech priests, Commissars, and positive modifiers. This mode's such a clusterfuck hellscape now.
>>2544174 >Light to pop into backfist charge. >Magical Christmas Land full charge Thrust Jab. >Assault Ground Pound. That's about it. It's not too complicated.
>>2544021 I aim on leftctrl, keeping melee and ranged attack as their defaults. I've also shifted parry to an extra mouse button instead of C.
>>2543999 It's respectable damage if you can manage the hook jank. Having played almost exclusively vanguard since the update, I've been able to compete with good players playing anything less damage-heavy than a flamer or cheesy plasma build even though hook damage doesn't show up on the scoreboard. And the worse your teammates do, the more you can make up for it because you can control the fight more, so you only get carried if your teammates happen to be good enough to not need you.
>>2544274 Hmmm yeah, I suppose lctrl is a viable option for aiming cause the pinky is free if you keep sprint on toggle and shift. Parry is on MB4 for me, though I'm not sure about it yet. I have melee on lalt now and it seems fine on the Heavy, but might get annoying on a more melee intense class. I'll give your version a spin.
>5% heal on Majoris+ execute >30% heal on Extremis+ execute >1 armor gain on using grapnel >1 armor gain on killing 7 enemies every 15 seconds >50% larger parry/block window >100% larger dodge window below 50% health (larger than Assault's innate dodge window)
>>2544328 Vanguard has a shitton of damage reduction talents. Sniper can instantly de-aggro and heal but doesn't have as many straight damage reduction perks not tied to his cloak Assault can gain some breathing room + burst damage + invuln with the jump Tact and Techmarine have the least
>>2544351 Techmarine is above Tactical because of his team perk that gives +1 armor. That allows you to get away with so much shit it's disgusting, all of the easiest runs I've ever had in this game are through playing Tech.
>>2544364 A fair point. Standing next to the turret with the relevant perk also gives defensive bonuses to the whole squad but of course it occurs less often than executes.
The spread on this is fucking ridiculous. I fail to see how it's good beyond faceblasting Tyranids with their fat heads, because from range the accuracy variant of the Instigator is infinitely superior.
>>2544545 >Be me. >Be Sniper. >Take Wrapped Instigator with carbine and Extremis+Terminus DPS team perk. >Take Ammo on hits and max ammo perk s in the weapon tree. >Laser accurate burst machine with dummy thicc headshot DPS on all things. Alternatively >Be Vanguard. >Scope in. >Laser Accurate. >Three bursts on the head = easy grapnel execute loop starter on 80% of majoris.
>>2544551 I do but when I'm drunk I don't care about playing on easier difficulties so I just do that. And since I will then play like 12h+ without relevant breaks, I'll get the somewhere around the same XP as when I play sober on higher difficulties for like 2-3 hours at a time.
>>2544555 >Scope in. Using your scopes in this game is actual suicide, I refuse to do it. Because I've had way too many negative experiences of getting jumped by some disc nigger or ravener.
SM3 should have a CSM campaign or at least operations. Them being PVP or cosplay only is ass. The game is called SPACE MARINE 2, not Loyalist Space Marine 2.
>>2544590 Headshot multiplier is worthless. You look at it and think it'd make a lick of difference, but no, unless the weapon has abysmal accuracy, I always take the damage variant of guns. Damage Stalker, damage Insitigator, damage+ammo Marksman Carbine, damage Las etc.
Does techie's gunstrike damage vary based on whether it's servo gun or sidearm? And do the different servo guns deal different gunstrike damage? Or is it all just using your sidearm's damage?
>only person in the hard siege who knows to keep tech priests and turrets up, so I'm constantly out of resources >teammates who don't know pile up thousands of resources with no idea why they're getting them or what to spend them on that's it, I'm done, gamers are too fucking stupid, stop making co-op games
>>2544973 I played siege maybe twice, months ago why do people keep griping about the new class, does he have a siege interaction that is busted or something?
The fact that playing Techmarine gives you nothing specific for his grind is ridiculous. He's my favorite class, yet I feel like I'm missing out on capes and shit for playing him.
>>2545097 Two shots of heroic plasma with the auspex and they are at half hp, then the block chainsword does the rest. they are honestly my favorite terminus to fight
>>2544973 >>2545049 OH MY GOD SPEND IT SPEND IT SPEND IT SPEND IT I TOLD YOU IN CHAT TO BUY A GODDAMN DREADNOUGHT FOR WAVE 20 WHY AREN'T YOU SPENDING IT HOLLLLLYYYY FUUUUUUUCK
gg bros Please ignore how I died six times before realizing I kept turning my back to enemies I killed, and got zonked the fuck out of realspace by eating all the chaos skulls to my back
>>2545284 >Also, why transhuman physiology? In my head, it made sense to keep team survivability up. Is it better to go with the 15% ranged damage aura?
>>2545292 >Is it better to go with the 15% ranged damage aura? Infinite kraks and meltas would be significantly more useful in eliminating problems and killing enemies to help shorten the respawn timer.
>>2545292 Anon... 15% ranged damage not only increases the damage output of the team, but ALSO increases the CHP recovery from ranged weapons (since the damage dealth is higher). It's not quite as much, but more than enough. And while Aligned Aim is good, Secure Stockpile is probably the most busted perk in the entire game by a mile. It is good enough that not taking it is considered trolling by some.
>>2545397 The average age of anons in this thread is probably 30+, in which case most of them know who John Blanche is. RIP big guy, you made the whole setting what it is
How I, as someone with a functioning brain, would improve the most annoying enemies in the game.
>Terminator with Soulreaper -Will no longer ever, EVER, use begin to use its ranged options when you get within 10 meters. -Missile speed reduced by a 1/3rd, missiles now mark the ground where they're going to impact, akin to Warp Storm. -Soulreaper can no longer be fired indefinitely, the Terminator will stop after 5 seconds. -Dodging disjoints the Terminator's aim while using the Soulreaper, it won't regain full accuracy on you for 2 seconds. -All melee attacks will now stagger the Terminator out of firing its Soulreaper, this is if you close the gap while it's firing.
>Carnifex -Can now be staggered. -Removed the instant version of its melee attacks. -Will now roar before firing its acid cannons in all instances, audio cue for when you're not looking at it. -Long distance acid cannon projectile speed reduced by 1/3rd, acid projectiles now mark the ground where they're going to impact, akin to Warp Storm.
>Enlightened Tzaangor -Tightened hitboxes on all of its attacks so they don't hit you from a mile away even when you clearly dodged. -Will no longer repeatedly side strafe when being fired upon.
>All ranged Tyranid Majoris -Will no longer infinitely backpedal when you close the gap, 5 second cooldown. -Removed Enraged.
>Biovore -Movement speed reduced by 1/3rd. -Will always try and run away when you get close, only melee if it has to. -Spore Cannon now has its own independent HP. -Spore Cannon can be killed. -When the Spore Cannon dies, the Biovore enters an aggressive melee mode. -When in melee mode, will no longer bunker. -Movement speed restored to full when in melee mode.
>>2545442 Stop treating these enemies like they're in a vacuum. It's all well and good soloing them until the /sm2g/ lobby once again wipes because three Soulreapers happened to turn up during a boss. Enemies should be designed around the notion they're surrounded by a hundred others, and the player is expected to be able to react to all of them.
Guess which faction has the most consistent clear rate in Siege for Wave 25? Oh yeah, it's Tyranids. 23+ Chaos are borderline impossible.
>>2545442 getting tired of buckbroken bdsm lovers defending shit balancing. if you had your way, the weapons would have never been buffed once from launch.
>>2545426 The issue with most ranged weapons is that pretty much all of them except the venom cannon don't do friendly fire and all of them pass through friendly targets.
>>2544545 You see, the trick is knowing that the Instigator isn't a Vanguard weapon, but a Sniper weapon. >team perk that increases accuracy by 25% >versatile precision fixes the ammo economy issue it has as long as you're regularly killing shit with your secondary >procs pattern of excellence without even trying, you'll have melta bombs falling out of your ass
>>2545578 >>team perk that increases accuracy by 25% Instant kick if you take this shit over the one perk of value you have, which is headshots restore ability charge.
>>2545513 >The meatballs aren' even a problem anymore they 100% still are its just that everyone has realized at this point being surrounded by them is a death sentence and has figured out how to deal with it. If you fail to react in time though you still will get gangbanged meanwhile there isn't any simple way of dealing with the zippy fucks
>>2545593 One of the biggest problems this game has is that enemies clip into one another in great numbers, nor is their a priority system in regards to the frontline of the crowd being the ones who attack you. So what ends up happening is the ones behind will cheap shot you through a sea of chaos meatballs.
>>2545599 I've heard this game has an attack token system similar to darktide in that you can only be attacked by a couple enemies at the same time, but I've never noticed anything like that. If you're surrounded by shitters they will non-stop queue attack after attack until you get them off you.
>>2545606 The token system has zero cooldown or timers between attacks, so what frequently happens is that enemies will three enemies will attack you all at what is perceived to be the same time, and the moment an attack ends, the token resets so someone else will attack.
AFAIK Darktide has a token attack cooldown of roughly 1 seconds for basic attacks from the shitter hordes, and 3 seconds for specials. Whereas larger attacks that have a high chance of disabling you or dealing massive damage have a much higher token priority so other enemies will backoff while it happens.
I've been reconsidering my prestige perks for Bulwark. I'm not particularly running low on ammo so I might replace Auxiliary Reload with that 2 second invuln or 40% more stimm restoration
>>2545879 >Paint Neurothrope with this setup. >Focus Fire it with Headshot Bolter. >Dead before the Servo gun runs out. Yeah, it's a hell of a drug. I just can't hang with Tech's squishiness.
>>2545891 it's not THAT squishy, you get 2 units of armor on majoris executions and you can mash gunstrike like a monkey since it doesn't animation lock you.
The people who play this game don't actually play any other video games, I'm convinced of it. The feedback I frequently see from glazers is nonsensical, borderline sycophantic.
>>2546099 Ive beaten wave 15 on hard twice now. Both times Iv'e actually had a bot on our team and it was only a two man squad.
I wonder if it's unironically better to try this with bots since it relies so heavily on proper resource allocation and not skill. AI>idiots again it seems
genuinely how are you expected to keep track of chaos spawns' elden ring style feints and delays when they spawn in packs of 8 while you're fighting 50 other units
>>2546108 It's just insane to me, because I'll honest to God see people say e.g. it's a good thing that you can't dodge out of specific animations. Like do these niggers play any other melee-focused action games? Even Ninja Gaiden lets you do that shit, and that series is way harder than this. It's like, if they do play any other games, their only frame of reference is Souls slop.
>>2546134 even souls lets you roll cancel out of recovery there's not really any logic behind it, they like the game so they have to defend every single aspect of it no matter how retarded
>>2546096 >from glazers is nonsensical, borderline sycophantic that's all vidya nowadays, its hard to tell the paid shills from the actual parasocial retards who think the product is their friend its just even worse here because muh 40k always causes way more excuses
>>2546096 I said it and i still believe it. The game doesn't stand on its own. If it wasn't hard carried by the 40k setting, it would have flopped HARD.
>>2546323 Oh everybody here knows that. I'd have dropped this shit ages ago if it wasn't for the 40K setting. But that's the sad part, despite the mountains of problems this game has, it's still one of the better 40K action games that exists.
I am genuinely concerned Space Marine 3 is going to repeat everything wrong with this game, with the only real changes being to the customization system. Saber won't learn to make tighter, faster melee combat, or focus on increasing enemy numbers while also intelligently managing enemy attack patterns, or making ranged combat powerful but ammo hungry over us having a 500 rounds of Nerf darts etc.
>>2546332 >>2546342 I've fought a lot of faggots saying otherwise, even in this very general. But that was a while ago, admittedly. I honestly think Space Marine 3 will be more of the same with some new shit on top. I have very low expectations. I just hope that they will at least make a game with adequate amount of shit to play dress up with at release. Because Space Marine 2 is only getting where it should have been at release, imo.
Just a periodic reminder, in case anybody missed the last post about it, to not make a new thread until we hit Page 10, or we hit image limit. This is an incredibly slow board, and we've got another day or two before hitting either cap.
>>2546411 >have a good time fighting, everything flows right >some shit staggers you >you're stuck in a stagger loop and die Wow very satisfying gameplay
>>2546450 The wall stagger animation is the most spiteful shit imaginable. 2 whole seconds of watching your dude recover while you eat ass, unable to dodge or parry. Felt good to do it to a fucking Nid for once.
>Steam Record randomly making my footage dark for no reason again Thanks Gaben.
Tech Priests cost 200req and generate 40req per minute, meaning they're completely worthless for you to buy solo in terms of personal benefit. But if EVERYBODY buys one each, at every terminal, then everybody goes from breaking even on 200req, to generating 600req (400req profit.)
If everybody buys a Tech Priest on Waves 1, 6 and 11, then you'll all walk away with 1200 additional req generated out of thin air.
>>2545582 >Instant kick I don't know where you play from that vote kicking is apparently so common but I could probably count on one hand the amount of times I've seen a vote kick go through in over 750 hours of playtime, and most of them were on AFK players. >the one perk of value you have, which is headshots restore ability charge It's not unusual to get lobbies where your teammates aren't using precision weapons. The only player in the party who could benefit from the perk in that situation is you, and if you're using your cloak efficiently it should almost never be on cooldown for longer than 5 seconds, making the cooldown reduction unnecessary.
>>2546151 >they like the game so they have to defend every single aspect of it no matter how retarded That probably is it, just that low IQ tendency to identify with something they like to the point where any criticism of it is seen as a personal attack. The sorts of people who would fail the breakfast question.
>>2546520 >Wave 15 hard is easy now thanks to triple techpriests, turrets on every area, a heavy bot and level 5 guardsmen with a commissar
I'm aware of the meta strat anon, don't question my intelligence by regurgitating the meta strat we all saw the last thread. Tell me how I get these imbeciles to play ball. Because the fact is that this strat isn't possible by one man giving everything he has while the other two stick their thumbs up their asses. I literally had a game where I had some assault refuse to buy TP's because I shit you not, I didn't have the right team perk. IN FUCKING SIEGE. That's the problem.
>>2546708 I haven't played a second of Siege and have no idea what the expected point spending and stuff are, and apparently there's new stuff to buy in the shop so I haven't bothered with it yet. The Siege ordeal unlocks are thankfully uninteresting for me too so I'm in no hurry. Although we did play like 3 Absolute runs yesterday and I helped two anons out for the Weekly Hard. Can also confirm clearing a Weekly Hard you already cleared yourself does not count add to the weekly hard clear ordeal.
I would love to see Saber employees play Vortex on absolute and deal with a Helbrute and 2 soulreapers in the final astropath area with no fucking cover whatsoever.
>>2546934 they don't and never will their showcases are on average and their main playtesters only do it on substantial this is why sm3 needs to be taken away from them and given to another developer even if relic is inept they played the hardest difficulty for the campaign in sm1 and creative assembly playtests total war games on both very hard and legendary difficulty
>>2547221 IIRC take for example Tact + Kraken Rounds + Heroic Plasma Pistol If you fire the Heroic Plasma Pistol and switch to a weapon that differentiates between headshots and bodyshots like a heavy bolt rifle then you still get the 20% damage to bodyshots on the Heroic Plasma Pistol's projectile.
>>2547221 They added a bodyshot buff to it that's supposed to only apply to Bolters in an attempt to make Bolters "less bad". Saber fucked up the programming and made it to where you can shoot a charged Plasma Pistol shot, switch to a Bolter, and have the charged PP shot get the buff
>>2535243 >>2535329 If anyone is wondering, it kept switching to base colours only if I picked a couple of other colours, but I have no clue why. If you pick something else and it shows in the tooltip, it works, that's it lol
>>2546940 >sm3 needs to be taken away from them I'm afraid that ship's sailed. It would take nuking Cyprus to get another developer to take reins of the project.
>>2546940 Why do people even play anything beyond Ruthless or Lethal? Absolute is obviously more of a "play it if you must" mode. It's not meant to be balanced or even fun except for masochists. Yet you insist when you're not the target audience. Why? It doesn't really gain you anything you can't get in other difficulties.
>>2547497 With the amount of goodies locked especially now behind Absolute and Stratagems, I think Absolute is very meant to be the standard after you level up, and personally I enjoy the challenge. Now, would it be better if the difficulty meant more enemies and a bit less HP for them? Probably, but the challenge is still fun, overcoming brutal enemies with competence makes me feel like a space marine more than mowing down hordes of helpless grunts
>>2547620 nta, but they may very well be played for a lot longer than hundreds of hours however there has to be an incentive to play beyond 'getting gud'. Such as cosmetics. The only issue is russkie devs only know pain and misery and want their players to share in these experiences so Grigorenko in his infinite wisdom went and set ridiculous requirements for TWO capes and the privilege to unlock halos already present in the game. They didn't even let those who actually spent hundreds of hours to unlock this shit retroactively, which is disrespectful imo. Funny mindset really.
And sure they might add a few things in the next patch, cosmetics wise, but they would need to make a lot of pieces that are actually grind worthy.
>>2547635 >Now, would it be better if the difficulty meant more enemies and a bit less HP for them? I know it's not, but it should be a horde shooter where you can mow down 90% of enemies with relative ease but who can also kick you to the curb just as easily. Only Extremis and terminus units should be problematic. As for the power creep I would go a step further, considering the stuff talasa and veridian have been doing so far in co-op missions that them well above what Titus did in the campaign. Therefore even in lore explanation for super powered astartes would be piss easy to bring up - they're all named space marines, with major feats in their resume, ergo they can bring down anything short of Necron Lord or Autarch.
>>2547635 >I think Absolute is very meant to be the standard after you level up Come one man. That is definitely not the case, vatniks can't even play it themselves let alone make it some gold standard for grind. They made ordeals for Absolute but they've got no idea what they're doing and what it means playing at this difficulty. And let's not forget they went on record saying prestige is just an extra bit for dedicated players to achieve, which in no way is needed to play highest difficulties. Good luck playing hard strats, absolute, hard siege not being L24P5. Sure it's doable but I'm not suicidal. >I enjoy the challenge So do I but the challenge shouldn't come from enemies being bullet sponges or retarded ranged attacks going on in full swing when you're near the enemy (venom cannons or soulreapers to name two). Not to mention souls-like mechanics with blocking and parrying when you got mini hordes pushing on you from every side.
>be on full health as vanguard >have extremis enemy near me >put it into execute >ping it for ally >he is on one HP >he steps back >pulls his pistol >bullets it to death >sigh internally and move on >war never changes
I'm aware of the Deathwatch Power Fist that fires a melta on charged punches. Personally I don't see how that's gonna be good because it probably replaces the Hadouken entirely, which is the best part of the fist.
>>2547699 better than the alternative >be low hp as vanguard, maybe with wound but have medkit to cleanse it >extremis spawn >do most of the work getting them to execute >both teammates steal one from you despite being near full hp
>>2547747 there’s a lot but if I had to pick one it would be a functional attack token system so you don’t get gangraped by 4 majoris flailing at the same time
>>2547747 Incapacitation is a bleed-out into death state, and enemies won't recover back into a combat state. Reduce the length of time they remain in this state so it's more a give-take, with it being harder to stack waiting armor.
Difficulty reduces the length of time enemies remain in this state before dying.
>Reduces the sensation of bullet sponginess >Avoids those jank situations where e.g. Zoanthropes get incapped into a pit that doesn't kill them and you can't shoot them or grenade them, so you have to kill them again
Minimal: 18 seconds Average: 15 seconds Substantial: 12 seconds Ruthless 9 seconds (1 second less than diff base) Lethal: 6 seconds (4 seconds less than diff base) Absolute: 3 seconds (2 seconds less than diff base)
>>2547536 >>2547635 >>2547638 >>2547681 Okay, I was trying to stir up shit a bit but you guys are being extremely constructive. Good on you. I do get what you mean and yeah, the bullet sponge small chaff is honestly quite immersion breaking. It's okay for a Terminus to take a beating, but a Termagaunt eating a bunch of relic bolter hits is just stupid. Even majoris are questionable with how many shots they can take. It's like you hitting them isn't actually a damaging hit, it's like the game rolls for damage separately like in the tabletop.
>>2547767 Since the last update the fodder enemies explode quite well with the bolters too, if they reduced the tankiness of the majoris just a little bit it would be perfect
>>2547822 I feel like the game would just be better off if headshots weren't a thing for any weapons besides the explicit sniper/precision weapons. You make the average TTK 3 seconds for non-headshot guns, and then introduce specific mechanics to each gun.
e.g. mid-range rifles have the safety mechanism on their rounds engaged where they won't detonate within X distance of the player, which is a fluff lore way of explaining they do less damage the closer the enemy is. Whereas the Bolt Carbine uses a smaller caliber of bolt round, so it doesn't require the safety mechanism because the blowback isn't as extreme. Which is canonically true in regards to bolt round size and bolt round type, these guns aren't all firing the same munition, otherwise there would be no point to the different variants.
>>2547832 It's kinda bad since you always have shitload of enemies in melee range. And i like skill incentive to get better aim and get better at headshots.
>>2547822 Anything between minoris and majoris should be ultra easy to mild nuisance, like someone above said. I don't mind fucking around with bigger guys but cannon fodder should be just that - fodder. Also bolter weapons should get at least 40 if not 50% damage uplift across the board and kraken rounds on Tac should be revamped. I take issue with the fact developers pretend to act like they know what they're doing when they release new missions, weapons etc. Instead everything is balanced around substantial or average, absolute/hard while fun for the occasional challenge are abysmal because if the game director decides to fuck you up there ain't nothing you can do about it. >And i like skill incentive to get better aim and get better at headshots I don't mind headshots having extra multipliers instead of one-hitting a dude. And its usually fine to shoot at nids, but chaos is shit when we talk about nailing those shots. You can be a sharpshooter but that'll do you no good when you're under fire or avoiding getting hit by a truckload of bullshit in your way. That's especially true for chaos, thus my saying that bolter weapons should be buffed top to bottom instead of making it a skill in Tac's skill tree.
>>2547832 > which is a fluff lore way of explaining they do less damage the closer the enemy is In-lore you can put a bolt pistol to an Astarte's helmet and still blow his brains out with a single trigger pull
It's a dual-propulsion thing after people realized how bad gyrojets actually are after it was established in canon. The primary charge acts like a regular rifle load, then the gyrojet keeps it accelerating and going straight way beyond the limit of where a regular round would start to drop
I bought the game literally a week ago, but I'm not sure if I understand the weapon exp system properly. So: 1. Main exp dictates how fast I can unlock the next tier of a weapon, and that's it? Do I keep getting that XP even if the weapon I'm currently using is already mastered? 2. Mastery with a specific weapon equals a single mastery point, aka additional perk? So I need to max all of them out anyway? 3. Data points are there to unlock the next tiers and eventually skip the mastery grind?
>>2547870 >So I need to max all of them out anyway? yes but you can spend armory data to do that anyways unlocking the next tier requires earning XP but just getting the perk point you can do instantly
>>2547870 1. Yes. That track advances you between weapon tiers, hence allows you to unlock the weapons in that tier. It does nothing else, except: maxing out the relic tier track gives you an additional weapon perk point. 2. Yes. 3. Yes. You need a data point to unlock weapon tiers and you can use them to skip levelling individual weapons to get the perk point instantly.
It's all needlessly convoluted. Also, I'm pretty sure you need to actually use a weapon during a mission to get XP for it. I've had instances where I didn't get any for weapons that weren't maxed (neither in track nor mastery).
It's very easy to grasp that half the reason guns don't ever feel right in this game is because of the double team overcomplicated systems of six different difficulties and five tiers of weaponry.
>>2547870 1) There's there's weapon type xp and weapon variant xp. Grinding a specific weapon variant in the "weapon variant pool" will give XP for that variant AND the weapon type 2) Yes, but you don't get enough points to grab every single perk available 3) Armory data is used to jump to the next tier of the weapon pool and can be used to skip grinding variants you don't like Functionally the whole system exists to pad out data metrics for the hellspawn that are middle managers and shareholders
>>2547901 I mean Darktide has a similar number of weapon tiers and difficulties and it feels a lot better IMO. Their system also has its issues, though. I think guns not feeling right in SM2 is more because of enemy health (and sound, the sound in this game is still subpar, which is a crime in itself).
>>2547901 >mfw reading that shit about all the fucking around they had to do with their convoluted-ass damage model just to increase bolter body shot damage by 30% without it having some unforeseen knock-on effect
>>2547871 >>2547876 >>2547889 >>2547903 Thanks gamers, appreciate the straightforward answers One last question, all this shit is shared between the classes, assuming they can actually use the weapon, right?
>>2547928 if the weapon has the same name then yes so if you want to have every weapon leveled up at some point make sure to make tacs guns all the ones sniper and vanguard don't have
>>2548013 It's effectively just an ABR with a scope. I don't mind it, but all of Techmarine's weapons are better and I'm ride or die with Bolt Carbine as Vanguard
>>2548013 Ever since the headshot changes it's fallen off imo. The Heroic Instigator does its job better and if you want a headshot bolter on Techmarine the regular Bolt Rifle is right there.
Vanguard black cape get I can now have it with the shroud shoulder to combo them together and beef out the class's silhouette Shit is good So >>2536153 I'd like to update my Imperius Reaver (how is he the only one when this chapter has a dedicated chestplate since a while back?). Full image: https://files.catbox.moe/gl6n2p.png
Newfriend here who posted about getting gud at Heavy melee in this thread and well, I used to have issues on Substantial and now I can do Ruthless np. On to Lethal! Thanks also to the Anon who suggested using lctrl for aiming, it works a lot better than having aim on RMB and melee on lctrl or lalt.
It's still ass that everything's a bullet sponge even at Ruthless, but eh, Heavy's fun enough now.
>>2548230 >Techmarine has a bunch of perks that improves his equipment >has the most ass fucking garbage equipment restoration perk in the game besides Improved Efficiency (I bet you forgot that perk exists, huh?) What did they mean by this?
Does rate of fire on plasma weapons affect their charging time? And is gunstrike damage just based on the sidearm? I.e. if a perk gives me +x % damage after a perfect dodge, does that apply to the gunstrike?
>>2548329 This, the economy of items and health is so limited that any perk that reasonably lets you infinitely gain those resources for simple tasks becomes best in slot instantly. Especially when the alternative is the typical "+15% damage when the stars align" type of perk. A rework (of basically the entire game) could remove all regen perks, make other perks much more impactful overall, give everyone the vanguard 5% heal, re-do tactical's auspex to not break the game, and make enemies less tanky overall. That's not even really out of the scope of what a tiny dev team can manage since it's just numbers shifting. It won't happen (and they can use "but there are players that like the current version of the game" as an excuse forever) but a man can dream.
>>2548335 >Plasma RoF Yes, but keep in mind the UI and Sound are unsynched so there's a fuckton of jank involved with it. That doesn't stop the RoF Plasma Pistol from being one of the best secondaries in the game. >Gunstrike Damage Yep, secondary does affect gunstrike damage. Though, this too is jank as shit and Saber keeps changing the numbers under the table so I couldn't begin to tell you what the best ones are damage-wise. Good rules of thumb though are the damage bolt pistols tend to be the best single target, Retribution's Bequest being the hardest hitting secondary overall. But the Plasma Pistol, Inferno Pistol, and Volkite all get AoE hits. Plasmas effectively fire off a fully charged shot making the HPP one of the best gunstrike guns too. Infernos have a minimum range and if the enemy leaves it you just lose the gunstrike and Volkites tend to have the worst overall gunstrike damage. Like what >>2548396 said however, this is moot-ish if you're Techmarine. Tech gets their servo gun which is either a Bolt pistol equivalent or a plasma pistol equivalent and the only way his secondary matters is if his servo gun is currently in use through his active ability. >Gunstrike damage So, no. Gunstrike damage is fixed unless a perk actively mentions it. To my knowledge the only three perks that boost Gunstrikes are Tactical's parry perk, Assault's last Team perk, and a top build PAxe perk.
>>2548396 >>2548437 Roight, thanks. Then that weapon perk for the plasma pistol w/ +25 % damage for 10 secs after a perfect dodge would not apply to the gun strike, which is unfortunate. Still good though? Feels kind of too conditional...perfect dodge, have to have pistol out...
>>2548477 Yeah, and keep in mind weapon perks are specific to the weapon. IE: An ammo restoration perk for when you fall below 30% HP only restores the mag for the weapon the perk is on. So all those headshot and conditional damage nodes only apply to the guns they're on. But yeah, with the Plasmas you want to be maximizing ammo economy and charge rate. The perk for killing seven things and getting zero heat buildup for ten seconds is godly on all plasmas for a few reasons too.
>>2548013 It's my go to for vanguard and techmarine. The accuracy version has a fast ttk for majoris enemies while still being good for tapping single minoris heads to get rid of nuisances. Vanguard likes it for zipline build because you can get an enemy to the 33% kill range in about half a mag with high precision. For techmarine, at least if I understand its workings correctly, there is a perk on the occulus that increases damage by 20% on ability use, which applies to the servo gun (essentially just giving a 20% bonus to the ability's damage). I can't say for sure though, now that the practice arena is out I should check the truth behind that claim.
>>2548574 sniper or heavy could get hotshot las, sniper being more work to get it to connect to his backpack heavy could get las cannon, an autocannon, there's lots
>>2548603 I forgot to add, they'd like do, at most, one heavy weapon, because they can't paste it to any other classes not giving techmarine some of the heavy guns was a mistake
>>2548603 The Sniper is deprecated as a class, it needs to be demoted into Scout in order to gain more weaponry while keeping his class skill and usage the same
>>2548596 Learn to actually tap the button instead of holding it. Or just double tap it, that's what a lot of Bulwarks do to avoid going into the block.
>>2547699 I do this sometimes. I'll instinctually turn around in a fight and gunstrike a majoris or an extremis to death, see the bulwark or vanguard standing awkwardly next to them, and only put 2 and 2 together immediately afterward.
>>2547744 Me yesterday >end up with woud but have 1 medikit >need to execute like 1 extremis >get 3 extremis stole midflight of the hook >lose more HP >end up using 3 medikits to heal up my wound Vanguard hook execute should trigger the instant the skill is cast but probably gonna kill all the retards trying to spam E
>>2547747 No more bamham magnetism on melee making me waste attacks on gaunts. You let me turn off auto aim for ranged, why not melee too? What benefit am I getting out of melee magnetism as a non retarded fella who knows how to lead his melee attacks? >>2547763 This is a good one. Although they should keep a chance for some enemies to enrage instead of dying. They really need to stop letting ranged enemies enrage entirely though btw. That, or code it so they literally get locked out of their entire ranged moveset and literally forced game coding wise to melee you if you're in melee range of them. Doing this with soulreaper terminators is some crucial shit they should've implemented at launch, but here we are. And they're so in denial about gayoss they're probably never gonna overhaul chaos like that like they need to. It's a shame cause almost half the game is all chaos content, and between soulreapers, chaos spawn, and enlightened tzangors all being such cancer, all that content isnt really playable, or worth playing. At least on lethal+.
>>2548566 >las fusil is godlike >bolt carbine is elder godlike >even gets the 5 round burster iirc >has the best melee weapon in the game now >can build your cloak so you get benefits and buffs out the ass from just turning it on >most spammable ability in the game because you can instantly turn it back off >can use the purification perk to insta recover tons of damage and be a mega tank as a result >not to mention your ability like quadruples as an agro killer, only way to kill agro in the game other than running away or literally killing everything
Only thing that sucks is he doesn't get the plasma pistol (makes some sense until you see he gets the inferno pistol), and he has that type of dodge where he rolls first instead of dashing, which I hate cause it feels like it has slightly more recovery.
So Lethal and Absolute reduce the damage bonus you get back to Substantial levels. What if instead they retained the dmg bonus from Ruthless? >>2548763 Absolutely. Or have 3 pips and have like 25 % dmg reduction on armor.
>>2547747 >>2548795 Give Balance Fencing's current parry window and damage stats, keep the cleave and then make all Fencing weapons like Argent Edge but without the damage on parry. There, I solved Balance parry and made it so the name of it actually means something. This game has too many things that you can *only* react to to have prediction parrying.
>>2548795 The entire block/fencing/balanced mechanic feels like an afterthought, almost as if an entirely different team made it way back and there's no one left who has a bit of inkling how it should work. Balance serves no purpose at this point, it's the unwanted child that despite constant buffs is better left unpicked.
The entire parry mechanic would've better suited had this been an eldar game.
>>2548905 >Think about this more. Hell, it would solve a shitload of Heavy's issues too. Make it so they can give Chained Duty the right tooltip, AND make it so Balance sounds right. >Balance weapons would be all rounders with shit damage but safety and cleave so you don't get mogged by minoris and can cleave Majoris groups for chip damage. >Fencing turns into le epic skillfull gameplay with single target nuke DPS but with Argent Edge's parry window you can still fuck up and get caught on a late partial but that's fine because you're not locked into the suck state for Balance's current partial parry animation. >Block stays as it is currently as the slow, defensive but explosive mixed bag.
>>2548763 If you wanna get into armor patterns not having enough differences, I think it's turbo retarded at this post-shield rush point to keep movement speeds equalized. My helmetless bolt carbine vanguard with a non heavy bolt pistol and a combat knife should be running circles around heavies. The "sprint" is also lame. Let's be honest, it's a jog. We're 9ft. tall genetically super reinforced super super humans wearing power armor that makes us super super super human. My fucking minimal loadout vanguard should be going full hands in front of face, leg level with ass, olympic 100 meter dash running style sprinting.
If enemies aren't spawning every 30ft or so, it's a fucking slog, man. You feel fucking slow when you sprint, and again, it looks fucking lame, and you're never gonna convince me that's my marine's top running speed. At least if you have a fast chainsword, you can spam running attacks to go a little faster. Shield rush spamming as bulwark is the gold standard for shmoving though, and it takes some effort to spam it the most efficiently. Much more engaging than holding up and watching a lame jog animation. Most modern devs just don't seem to understand this shit, man. So many moderm games are so slow and boring to move in for no better reason than incompetence or bad taste and they have a piss poor vision for their game (like saber).
>>2548922 Apparently it doesn't even start loading the op in the background during that little takeoff sequence. Retards just literally make you waste like 15 seconds of your time each time they don't skip it.
They should just change it so if the host skips it, it skips. Like most other co-op games iirc.
>>2548763 the way i always saw it >Heavy and Bulwark get 4 pips >Tactical and Assault get 3 pips >Vanguard and Sniper get 2 pips as for techmarine, 4 or 3 depending on perk choice, but this would require saber to do something intelligent with perks in general
these retards talk about class identity and then do as little as possible to actually give classes any identity
>>2548907 >The entire parry mechanic would've better suited had this been an eldar game. >Aspect warrior 2. >All melee weapons are classed as fencing, flawless, and ABSOLUTELY GRACEFUL
The superior race! >>2548922 I really hate all aspects of the game that remind me I'm playing an ultramarine game. I want to customize the thunder hawk and dreadnought and maybe change the voices
I want a space marine 2 mod where there's a corruption mechanic. Depending on what class you pick you're offered a weapon that has a note that there's warp taint on it and not to equip. If you equip it anyway and start killing with it your stats start to change and warp and you get missions for doing certain things. Then eventually when you "master" the weapon you irreversibly change your armor and colors to a csm, you can only use your new broken weapon and you get a new lobby to start in.
>>2549266 I don't remember what the FOV slider looks like but I think I have mine at 110 or 1.10 or whatever. I don't understand how people can play with the fisheye lense shit
>accidentally killed myself with my melta at literally atreus engine charged 100% and the two retards with me wiped before pressing the button because they were even worse shitters than me fucking lol
>>2549371 I have seen people doing some amazing things with it on absolute, we even had our resident bulwark thunder hammer schizo too, and while his taste in marine painting was terrible, he knew his shit. It's just a much less forgiving setup with a much higher skill ceiling.
Do Space Marines really have such troubles wielding a Thunder Hammer? How heavy are these things that they would noticeably slow down a superhuman in power armor?
>>2549471 Those are smaller, but yeah, if a regular dude can swing a regular TH, then a SM should be able to swing a heug TH no problem. Fuck you, Dmitry.
>>2549483 >Prestige perks for Lethal Nah. Old time Absolute was added before Prestige but then buffed Absolute was released afterwards. Lethal is perfectly doable without Prestige perks. Once Ruthless becomes consistent you can do Lethal.
>>2549939 That's probably last encounter I need to catalog. Looks like Purgation has 8, maybe 9, total spawn points. >In the first swamp in one of the dry grounds before the gate >The partially submerged area with the metal walkways, by Nozick's first servo skull >Inside the dry cave right before the facility >During the facility defense section >Walkways >Inside the computer room >Right before the final platform leading to the final section >Right before the final drop pod leading to the final section There might be another spawn point for when you have to turn right in the floating platform section
>>2549951 Actually fuck my brain, it was IN the purge room. It spawned on the walkway behind/above the computer and then pushed us into the room that you drop down into from the walkway section. Been a long week, sorry for the confusion.
>>2549961 Two more spots to verify then. Speaking of, has anyone actually run into a terminus spawn in the first big open area in Vox Liberatis? The area before the elevator where the cadians sometimes spawn.
>>2549928 There's no actual objective or optimal play such as X room is easier to defend than Y room. Take Killing Floor (the good one) for example where it was all about fortifying and moving when you got pushed.
>IH fanboy >Want my techmarine to be a loreful Iron hand in terms of ability and plystyle. >Fire up character AI >Start asking for my dead primarch's recommendations >Get pick related.
I call it the Ferrus Build. A build that he would have wanted. It's surprisingly not that bad. So yes next class I play I WILL be asking another primarch to set one up for me.
>>2550035 Wouldn't Ferrus want you to smack more shit with your omni-axe than shoot at things? When I made my Heroic Powerfist Assault build, I had him in EC colors but with a Iron Hand colored power fist
>>2550054 THAT'S NOT WHAT HE WOULD WANT ANON! HE WOULD WANT ME TO KEEP GOING AND OVERCOME! >>2550061 A little yeah, but he's also about power and endurance too. We have a few melee perks, but techy has a majority of shooty stuff. A good way to think about it is that I can activate the harness gun WHILE Im charging in with my OA.
>When I made my Heroic Powerfist Assault build, I had him in EC colors but with a Iron Hand colored power fist What a strange way to ask for your weak hand to be cut off and made stronger.
>>2550087 You're right. I will start by not reading your posts.
ANYWAY got through the normal weekly and got a shiny new heroic heavy pistol out of it. I guess hard weekly is the real challenge now.
>queue for hard siege >level 14 and 16 shitters >level 4 assault >level 1 heavy >level 9 sniper >finally find a game with 2 max level players >Bulwark goes afk and dies for 3 rounds I genuinely wish I could make people's PCs/consoles explode with my mind
>>2549928 every inch of ground is equally as bad as any other, there is no optimal play or positioning that's any different from normal ops compare this to WWZ horde modes where there are definite positions of strength where you have the manage the risk/reward for having easy headshots lined up to scythe against being overrun
>>2551098 Assault only feels good to play once you unlock Commitment, but the issue is you don't get it until level 25, so if you're trying to max prestige the class you will be playing without it until then. The progression system is hot garbage and there is no reason for the forced level reset when prestige could have just been a separate XP bar that starts filling up once you hit level 25 instead.
Bulwark already feels slow cumbersome which make sense but holy shit if the power fist feels especially SLOW despite having a bullshit charged attack Making any combo with it feels so shit but if i want a proper ranged attack on bulwark charged fist is it"s best option Alternatively there is Axe that is legit a seemingly faster style but then i have fucking if i am not dueling because axe is a counter attacks weapon
>>2551435 >People who still buy ammo crates instead of the boxes which is not only more efficient but also restocks bolters with GLs, doesn't leave you wide open with a hold prompt, and has a cheeky interaction with one of Tact's prestige perks
>>2551512 >bulwark already feels slow (and) cumbersome I wished from the get-go in this game that Bulwark could feel more like an incoming Blitz from R6. A true realisation of the potential terror behind such fast, heavy incoming footsteps and the shield that arrives with it in the package of a space marine. But no, Quartus, or any of the marines for that matter, has to be on a light jog and incapable of charging anything with all his might.
I WANT TO LIKE VANGUARD BUT >Melta Rifle is dogshit but also best primary it has vs chaos >i will never enjoy oculus carbine ever >bolt carbine is good vs nids and can hip fire as straight as the volkite pistol beam but dmg per shot so low it will run out of ammo after 1 majoris and reload is long >the fucking hook jank >tap hook into something at 33% only to see it exploding midfly from gunfire or dive kick into ally execution animation, hook stolen and no heal if extremis xoxoxo
>>2551512 you don't combo with power fist, you one shot shit from a distance the most combo you have is dash attack into following blow into a one charge
>>2551586 >just stop using the only part of vanguard's kit that makes him relevant to better use the part of his kit that barely functions aw yeah, that's some real /vg/ advice right there
>>2551540 I grapple onto the ranged terminator, sorcerer, or enraged rubric/warrior with devourer I dump the entire magazine of my occulus onto its head
>>2551540 >>i will never enjoy oculus carbine ever Just grapnel whatever you want to shoot, then magdump into the head because it's impossible to miss that close
>>2549964 >>2549951 Just had all these spawn. Can confirm there's 8 terminus spawns in the operation, 9 technically but since there's a split path you only ever run across 8 on a single run.
>>2551625 The Occulus has a slightly better headshot multiplier and the Bolt Carbine does 50% more damage in melee range, and they both benefit from being full auto so you're theoretically not losing the small amount of between bursts of the Instigator. Granted, the Occulus suffers immensely because it tries to be the middle ground between the Bolt Carbine (close range) and the Instigator (long range) on top of being better on Techmarine due to him having Chained Headshots
>>2552007 >even with low level randoms as long as they listen to don't summon Valtus by turn 9/10 That assumes they have the IQ to not use Aligned Aim and then try to talk shit when you call them stupid for using it over Secure Stockpile
>>2552016 i play in asia servers chinks are horrendous, possibly the worst randoms you can ask for if space marine 2 had strict anti-racist rules like in other aaa multiplayer games i would have been banned already a year ago zero teamwork zero english zero communication spams e all the time takes stims all the time takes ammo boxes all the time even if they're tactical/techmarine without a grenade launcher they're the only randoms available until evening where nips, gooks, seas and some aussies come online
>>2552088 If you're talking about the ordeal, go to the one campaign mission where a lictor is scripted to attack you at the elevator and shoot it while it's on the chain
>>2552088 Don't get discouraged if you don't get the chievo right away while trying >>2552094, he will keep climbing different places and screaming at you and you have to shoot it down 3-4 times before the achievement registers.
>>2552269 You need to have sufficient speed and knockback power, so most bolters and plasma weapons tend to be insufficient. I accidentally got my 3rd stack when one was sitting on a wall next to me and I hit it with an inferno pistol, but meltas are usually out of range.
>join a normal siege in progress to grind weapon color skins >level 13 Heavy joins after >Heavy proceeds to try to melee a shielded Zoanthrope to death because he runs out of ammo every wave despite being in the first 5 waves Attachment truly brings suffering
>>2552269 That's the unkillable lictor, which will stay on the wall and screech at you for much longer and will get knocked down by a wet fart. I've started firing at regular Lictors the literal moment they appear on a wall and still never manage to knock them down.
>Add Thunderhammer to Bulwark even though it goes against his class "identity" >Refuse to add melee to Heavy because it's "10000000% impossible" (even though modders were able to do it without gutting anything) >Refuse to add Power Sword to Tactical because "he would be too OP" >mfw They are really trolling right now aren't they? Either that or they are smoking some hard shit every day. I mean how fucking retarded must they be to have that line of thinking.
>>2549969 >>2551068 Huh, yeah, that does describe what it felt like. It doesn't feel like you're strategizing, putting up defenses at choke points, fortifying weak areas etc. More like you just get enemy spawns in an area and that's it. Buying defenses/upgrades doesn't even feel particularly rewarding or meaningful for the most part.
Just tried Lethal for the first time and wow, the ranged damage in that is a big step up from what it is on Ruthless. Makes playing heavy with HBG a lot worse because you have to maintain fire on your target for a long time and your halo doesn't last long enough to deal with a bunch of shooters. I suppose with the plasma gun you can step in and out of cover a lot more effectively.
>>2552554 One time either Mzulft or Hylia (CMs) said Tactical is "in the right spot" and "he doesn't need any buffs, since he's got all he needs". After that you had your typical echo chamber wank commending Saber for a stern stance on the matter. I hate modern audiences...
>>2552585 I don't get why people feel the need to suck the devs' dick so much, it's not even a localized behavior, they do it in most games, what is wrong with these cunt
>>2552621 Humans are social creatures who crave hierarchies. Discord servers are basically just tribes and those with power in the server people congregate around, particularly so if they also have power in another realm that the tribe values, e.g. a video game. By worshipping those in power, the tribal member gets some of this power for himself.
>>2552624 >let players know our rigs are shit vs >make players think their rigs are shit it's quite obvious what's the correct choice from devs perspective
>>2552446 >Refuse to add Power Sword to Tactical because "he would be too OP" Those niggers wouldn't know OP if it hit them in a drone strike right in their faces. Power Sword on Tac is still one of the most requested features in their community ideas, yet some russkie fuck with a screwdriver in his cranium refuses to add it. Even pic relate joytoy line up mandated by Gee dubs no less, clearly shows Tactical CAN use a power sword. And it's not like he has some giga benefit to it from his skill tree and that's not even an argument when Saber nigs can gleefully rework Bulwark's skill tree to cram a thunderhammer there. Fuck that makes me mad.
>>2552697 It's not imaginary, but it's among the lowest-ranking social gains you could possibly get in this world. Only posting for (You)s here would be worse. In any case, yeah, it's why I really don't like this kind of player engagement. It's fake. The devs do what they want anyway because they can always count on a large enough sycophantic group to present to anyone who opposes their ideas and say, "Well, look, most people like it!".
>>2552829 They should reclass Scipius from Sniper to Scout
Scout Marine has access to bolters, shotgun, heavy bolter, missile launcher, chainsword, power axe, power fist, lightning claws, etc. in additon to Eliminator/Sniper weaponry while also filling the same role
Have Scipius get promoted to 10th company sergeant or something
New class should be Apothecary, Chaplain and Judiciar; remove all healing from the Vanguard and Bulwark
Apothecary becomes the class medic with full heal/stimpack team and class perks, Chaplain gets Titus' campaign only skill tweaked for PvE and Judiciar slows down time allowing them to score more hits with their chosen 2H melee weapon or get out of sticky situations
>think I'm gonna fight it out next to the landed Neurothrope >actually no, the Neurothrope is going to suddenly float back up and do it's bullshit "you can never come near me ever" AoE attack while I'm fighting a Ravener and multiple warriors This game is a fucking terrible piece of shit.
>>2553077 You have to kill a few things with it, but you really just have to have it on you during the mission. Since each section of the mission gives exp, you can't just use it a little and swap it out for something else later
>>2553030 3rd option: Play normal siege. >Can play as long as you can with difficulty increasing. >Can leave at stage 5 at the soonest. >Not really based on skill, but more on resource allocation. Buy the right stuff= free win.
>>2553077 I always figured as long as you had it on you to kill some mobs and progressed through the stage the it was fine. Unless character EXP and weapon EXP were calculated completely differently.
>>2553025 >>2553067 Heavy / techmarine / vanguard, actually Vanguard was meltablaffing and techmarine was using the charge move on the axe constantly But they were also both leveling up still so it's understandable that they didn't perform
I started playing literally a week ago, and I've decided to go with sniper for now, after getting ~20 lvls with vanguard. Since I really enjoyed the bolt carbine, I've leveled it up to relic. The model with more ammo seems better, but that being said, isn't the marksman version a straight upgrade over the full auto one? Yeah it fires half as fast (I guess), but everything else seems better, is there something I'm not seeing? Especially with recoil/spread perks + class perks you can make it pinpoint accurate?
>>2553118 Once you get the prestige perk for Sniper for more damage after a gunstrike then you can effectively melt anything that dared to melee you. The heroic knife only made this combo even more deadly.
>>2553124 But I'm playing sniper for now, so which one should I pick? >>2553129 Yeah, I'm aware it's half as much DPS, but other stats being better should translate into much better ammo economy, right? Raw damage, no range penalty, headshot multiplier and so on. Unless as much DPS as humanly possible is actually obligatory on higher difficulties and/or sniper doesn't really care about being ammo efficient? >>2553136 Neat, looking forward to it
Also, I've been running melta pistol for now, just so I can get shit off my back in a pinch, is it a good choice actually?
>>2553146 >melta pistol >smg That's what I'm using to do my Absolute runs. Your knife is not going to get rid of mobs even with heavy attacks so something to make some space is useful. There's probably a more optimal choice but I like my set-up.
>>2553187 I was playing a game earlier with a guy that had the wrapped one, he just dropped every majoris before I got into range as I was leveling bulwark
>loading screen to get to the end-of-mission >loading screen to enter the battle barge >loading screen to get into your own battle barge >loading screen to enter someone else's battle barge >loading screen for new mission It's starting to get tiresome
>>2553254 Even at the risk of another spawn of mobs past the elevator and towards the objective, I always try to break to the backlines if a terminus spawns.
>>2553271 You don't understand, they're putting themselves at huge risk loading into Ruthless when they usually play Substantial. Can you fucking imagine grinding up to Prestige 4 with like 1.5k EXP gained per clear? No wonder the casuals call it a grind when I can just clear Absolute 4 times and prestige in an hour and a half.
>>2553279 I do have to remind myself that the "play X games in absolute as class" challenges are not just "play X games as class" just because I'm so used to Absolute as the default difficulty. For anyone who doesn't have >95% winrate on absolute and has to fight powered up terminus enemies or entire groups of extremis enemies to feel something anymore, those missions must be nightmarish.
>>2553271 I'm P2 and I just can't do Lethal. Hell, today I've been trying to level a weapon from scratch and failed two missions on Substantial. Been sitting here tabbed out in shame for over an hour.
>>2553349 Heavy, heavy plasma gun. I went in with the plasma pistol fully levelled too. And on one mission I actually had the unlevelled multi melta equipped by mistake instead. I'm just so out of it today. Died to the Hive Tyrant like a bitch.
>Valius: What is it to be a space marine? What is it to be death? >Vespasius: Who is the primarch? Who are the adeptus astartes? >Decimus: What is it to end life? Why do we fight? >Quartus: What are our oaths? What did we swear? >Scipius: What is the fate of all foes? What is our task? >Straban: What is the xenos? What is the mutant? What is the heretic? >Telorian: What is the bolter, the flamer, the melta? What is the armor, the helm, the the shield? The voice lines files anon compiled had cooler, more personal oaths but these were okay too.
>Be Vanguard main. >BIS Melee is universally agreed to be PAxe. >Every single different Axe wants a different weapon perk build for peak performance. >All of Van's best setups want a different version. Is there a word or solution for this feeling?
>>2553804 >>2553809 No no, I already do that. I'm talking about how best to build the fucking thing so that it functions alright with the other two builds. >Hot Van can get away with no Power Stance perks or the gunstrike bonus but wastes the shit out of armor on 7 killstreak AND the giga follow ups that you want for block. >Encarmine Axe wants Block nodes and the armor killstreak because it can actually do that and compliments the Autocarbine perfectly by being an on demand AoE minoris mulcher. >HInstigator wants the regular Block one because it's the best thing for Vanguard melee overall. But that's a pure bottom build. I've kinda settled on just running the Encarmine Axe build but it scrapes my autism something fierce.
>absolute with Adeptus Retardes >meme classes >meme weapons >cruise through it
>absolute with pubbies >John Heavy gets staggered to death by gaunts in stage one >Tim Tactical keeps misjudging his plasma pistol shots and starts dodge rolling for the next minute >the carnifex wipes everyone >it was just a carnifex, it didn't even have backup
Are gun strikes with Heavy Plasma Incinerator bugged? When I have it equipped and perfect parry an enemy into what would normally be a gun strike, it just shoots the enemy with the HPI without an animation. If I have the Heavy Bolt Pistol equipped, it works as it should.
>>2554293 If you press the button too early, or sometimes just because who knows why, you'll fire a round of whatever equipped weapon before you do the gunstrike. I see it all the time.
>>2553814 G6TV9 US west Doing the hard dailies cause they seem alright today, and then I guess I'll run regular absolutes if our gene seeds are still loaded.
Siege without teammates that can output damage is pain. The game is completely nonfunctional when a vortex beast and multiple ranged terminators are focusing you.
>>2553397 Aren't models on the tabletop forced into melee if another squad engages them in close quarters fighting? I mean regardless it's terrible design have an enemy not react to your melee strikes and slowly backpedal away while shotgunning you in the face for all your armour and health.
>>2553789 They really did half a job with the loadout rework while wearing a full smile. Weapon perks are still universal despite the presence of multiple variants, the vast majority of which require different set-ups to get the most out of them, and prestige perks just need a rework altogether to allow us to swap them out individually without paying an arbitrary requisition tax every single time (which you can only do twice from the 2000 cap before needing to go and earn more). Also we need at least three more loadout slots.
>wave 20 >other two tards have 3k between them >i have 200 because i'm spending every round >don't refresh valtus >don't buy turrets in every section >don't even buy the commissar >fault WHY THE FUCK WOULD YOU JUST SIT ON 2K REQUISITION?
>>2555515 >Like BA >Like IF >Buy champ skins for both >Saber put them on the same class >Np I'll just have my two loadouts >No cosmetic loadouts are separate from weapon loadouts and perk loadouts meaning I have to go through customization hell to switch what I want
How hard would it be to just have a BA champ skin on say...my assault?
>>2555608 Siege is full of people who either never spend any rec or burn through all of it buying grenades at every single terminal and not picking up any of them, picking up a random bot every few waves, and then wasting the little bit they have left on an ammo cache when you're supposed to transition from wave 5 to 6 or 10 to 11
what are the best boons to get in siege anyhow? exploding headshots seems nice until you can no longer actually hurt anything without getting immediately shredded
>>2555714 Anything and everything that provides a damage boost of some kind. Especially headshot damage. One run I was able to pop Tyranids like fucking balloons even on Wave 25 with my Tech + HBR.
>the Rites of Battle ordeal won't go up if you've already completed the weekly hard siege >Howling Griffons emblem is arbitrarily time gated gay >>2555714 Anything that increases damage or your ammo reserves so you can keep dealing damage, so pretty much pic related + surplus for doubling your equipment. Anything that gives you healing is also nice but honestly if you're going for 25 and you have a choice between something like Larraman Cells and Sharpshooter you're probably better off going for the damage increase if you want a snowball's chance in hell.
Man I just had one of those games where you move through a team of theseus. Started with joining some shitty console inner fire vanguard's reliquary game and ended with 2 full rotations of randoms until eventually finding a vanguard with unmatched zeal. This playerbase is dreadful.
>>2555714 Deep Pockets Larraman Cells Faster ability charge Exploding headshots The one where one guy gets an aura that heals 25% HP and knocks back enemies every 30-60 seconds More Extremis+ damage More ranged damage at less than or more than 10 meters No knockback on enemy attacks
Above wave 15 one guy needs to reroll on blessings, anything that fucks over your team far too much shouldn't be taken (i.e less ranged damage if your team are ranged characters, picking Strike Out or Majoris doing a fuckton of damage during death/spores and souls popping out if 2 out of 3 teammates are melee characters, etc.)
In addition to no Shadow of the Warp, Split Up, Squad Unity, etc. especially on wave 20+
The 'best' pick is always the exploding barrels and friendly fire damage since in later waves the exploding barrels help thinning out high HP enemies and friendly fire damage is negated due to the sheer amount of enemies on the screen.
>great fucking run going, have the increased melee damage with each swing so that i actually one shot waves with even half charged fists >both consolecucks pull out at 15 why fucking start
>>2556600 i coulda told you that without ever looking at their hitboxes shockingly an in-universe unit designed to be heavily fortified against weakspots like headshots fucking sucks to fight in a game where a bodyshot is nearly useless
>Saber working on yet another game (Hitman Trilogy remaster) >On top of 10+ other projects And here I thought they'd prioritize SM2 and SM3. Alas, a brother can dream.
>Imperial Administratum has granted access to records of all Astartes operating in Decidious System, CODENAME: ADEPTUS RETARDES >Dude Wall status: ACTIVE. >All Astartes present in Decidious System accounted for. >All First Founding Chapters accounted for. >The Great Migration is complete. The Thread has withdrawn from the crumbling halls of the former sector and raised its banners upon new, untainted bedrock. The Emperor's work proceeds apace.
Good day, Brothers! Another Day is upon us and so I bring another update of the Dude Wall. Here are the latest changes, for your consideration: - The following Dudes have been updated: -- Imperius Reaver, Lamenters #5 and #12 (transferred from DW#17), Iron Hand #2, Wolfspear, Ultramarine #25; -- Deathwatch Dude #30 moved to slot #17, - Image version: Wolfspear and Covenant of Fire have had their frames updated to reflect website versions of their respective galleries; - Both version of the Wall are now fully updated; - High quality image hasn't been refreshed since March this year, it's been updated and is available (link below).
Thank you for the submissions, Brothers. Please enjoy the latest edition of the Dude Wall.
>>2556963 >>2556853 >tfw I still need to prestige my sniper and techmarine before I'm able to finish my WEater for the wall >and then I need 12 more Absolutes for my red cape which I'm not even sure will look good There's so much grinding to do